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KOG - Theme Duel [Taiko|Osu]

posted
Total Posts
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Topic Starter
Arcubin
This beatmap was submitted using in-game submission on 2015年3月14日 at 20:30:11

Artist: KOG
Title: Theme Duel
Source: 그랜드체이스
Tags: Grand Chase Netmarble Naver Games thunder hammer Action Pone Zec Avenger Void Genocide
BPM: 102
Filesize: 2105kb
Play Time: 01:22
Difficulties Available:
  1. Gen's Muzukashii (1.73 stars, 138 notes)
  2. Gen's Oni (2.01 stars, 193 notes)
  3. Hard (1.9 stars, 117 notes)
  4. Normal (1.21 stars, 70 notes)
Download: KOG - Theme Duel
Information: Scores/Beatmap Listing
---------------
This map is also an announcement for the closure of Grand Chase Service :(


they will close their service around may or sometimes.

#LongLiveTheChase|Official GCKR closure news (translated)|NAGC closure schedule|Youtube News|Official Thread on Osu!

please re-download if you has download it before 12-31-14

Hard by me
Normal by me
Taiko Oni by Genocide
Taiko Muzu by Genocide

Changelog (mm/dd/yyyy)
9-9-2014 : Finish and moved to pending
9-16-2014 : change some tags and add Genocide taiko Diff
9-29-2014 : added -Kriston- mods
9-30-2014 : added NeviltiS & iNickel mods
10-21-2014 : delete some unnecessary file at mapset
10-23-2014 : fixing some problem and added Dasheroo mods
10-26-2014 : added IA42 mods
12-8-2014 : added Estellia- mods
12-9-2014 : added Fort mods
12-26-2014 : added CT mods
12-28-2014 : added Momochikun, fanzhen0019, and Charlotte mods
12-31-2014 : change the BG (thanks ringating)
1-12-2015 : added Sky Trias, Lally, A Mystery, rew0825, game rock mods
1-16-2015 : added GuineaQ & Xelasto mods
1-23-2015 : added Mako Sakata mods
1-24-2015 : added Hinsvar mods, star, and circle tag
2-1-2015 : change some metadata stuff based on eINess check
3-4-2015 : added Nardo mods
3-6-2015 : change some pattern on taiko, also bubbled by Nardo
3-8-2015 : changed some pattern, changed diffname (champion => hard), pop bubble, also rebubble by -bakari-
3-8-2015 : QUALIFIED
3-12-2015 : disqualified by OnosakiHito due problem on taiko diff, also fixed the problem, drum'd by qoot
3-13-2015 : Bubbled by Grey Veiron
3-14-2015 : checked by Lanturn, Re-Qualify by -Bakari-
3-22-2015 : RANKED!!!!

PatZar
Metsaller
Random Mod owo/

Normal
Nothing to mod here good job :3
Also, i like that slider in 01:08:235

Champion
Not much to mod here, just a few things that dont fit with the song
00:04:632 (1) - Delete
00:09:338 (1) - Delete

Gnc's Futsuu
00:14:117 - k d d k d k
00:23:382 (54) -> 00:23:235
00:32:794 (75) -> 00:32:647

Gnc's Muzukashii
01:10:294 - d k k d k
01:13:823 (191) - k
01:20:000 - K

Good Song ^^
Topic Starter
Arcubin

-Kriston- wrote:

Random Mod owo/

Normal
Nothing to mod here good job :3
Also, i like that slider in 01:08:235 tx :D

Champion
Not much to mod here, just a few things that dont fit with the song
00:04:632 (1) - Delete no... the piano is doubled here :3
00:09:338 (1) - Delete k

Good Song ^^
PatZar

-Kriston- wrote:

Random Mod owo/

Gnc's Futsuu
00:14:117 - k d d k d k keep this, the sound is perfect here
00:23:382 (54) -> 00:23:235 i keep this, cuz there is has no sounded
00:32:794 (75) -> 00:32:647 same as above

Gnc's Muzukashii
01:10:294 - d k k d k keep them, the sound is high, so im used my technique mapping for this
01:13:823 (191) - k no, consistent with this one 01:12:058 (185) -
01:20:000 - K no, the sound is calm and more calm again
Good Song ^^
no change sorry, thanks for mod!
NeviltiS
Hi~ from my queue.

[Gnc's Futsuu]
00:24:705 (59) - remove?

[Gnc's Muzukashii]
00:08:235 (22) - remove?
01:19:705 (206) - d?
01:20:000 (207) - remove and 01:20:294 (1) move to 01:20:000?

Good luck!
PatZar

NeviltiS wrote:

Hi~ from my queue.

[Gnc's Futsuu]
00:24:705 (59) - remove? keep this because, im still consistent with this 00:17:941 (40) -

[Gnc's Muzukashii]
00:08:235 (22) - remove? why not?
01:19:705 (206) - d? no keep this, because (206) still in high sound, and it's piano
01:20:000 (207) - remove and 01:20:294 (1) move to 01:20:000? sorry i keep this:c

Good luck!
thanks for mod dude!

@azintairin, bisa ngefix yang muzukashii? yang 00:08:235 (22) - remove? why not?
Nickelony


[General:]
The Kiai Time should end on 01:01:176 (or earlier)

[Normal:]
00:06:176 (2) - make a softer curve and fix blanket like this: http://puu.sh/bTQzi.jpg
00:15:588 (2) - ^ http://puu.sh/bTQCO.jpg
00:24:411 (2,3) - ^
00:45:588 (4) - ^
00:52:647 (2) - ^ (only the first curve)
01:01:176 (1) - ^
00:07:058 (3) - Do it like this: http://puu.sh/bTQBB.jpg
00:21:176 (3,4,5) - Remove those circles and do something like this: http://puu.sh/bTQG7.jpg

[Champion:]
00:03:235 (6) - Fix blaket: http://puu.sh/bTQS8.jpg
00:04:705 (2) - ^ http://puu.sh/bTQTu.jpg
00:07:941 (7) - ^
00:13:235 (6) - ^
00:23:529 (3) - ^
01:01:176 (1) - ^
01:02:941 (3) - ^
01:06:764 (2) - ^
00:12:353 (5) - Softer curve (remmember to fix blanket)
00:25:588 (6) - ^
00:26:176 (7) - ^
00:57:353 (3) - ^
01:00:000 (6) - ^
00:15:588 (3,4,5) - Flow is broken here. Please use distance snap! (just a suggestion)

That's all!

Good luck!
Topic Starter
Arcubin

iNickel wrote:



[General:]
The Kiai Time should end on 01:01:176 (or earlier)

[Normal:]
00:06:176 (2) - make a softer curve and fix blanket like this: http://puu.sh/bTQzi.jpg
00:15:588 (2) - ^ http://puu.sh/bTQCO.jpg
00:24:411 (2,3) - ^
00:45:588 (4) - ^ no.. it's make sense of lower sound
00:52:647 (2) - ^ (only the first curve) flow kinda broken :3 keep it
01:01:176 (1) - ^ making sense of lower sound again
00:07:058 (3) - Do it like this: http://puu.sh/bTQBB.jpg to ugly for me :3 keep mine
00:21:176 (3,4,5) - Remove those circles and do something like this: http://puu.sh/bTQG7.jpg gonna make some challenge :D

[Champion:]
00:03:235 (6) - Fix blaket: http://puu.sh/bTQS8.jpg
00:04:705 (2) - ^ http://puu.sh/bTQTu.jpg
00:07:941 (7) - ^
00:13:235 (6) - ^
00:23:529 (3) - ^
01:01:176 (1) - ^
01:02:941 (3) - ^
01:06:764 (2) - ^
00:12:353 (5) - Softer curve (remmember to fix blanket) keep mine
00:25:588 (6) - ^ ^
00:26:176 (7) - ^ ^
00:57:353 (3) - ^ ^
01:00:000 (6) - ^ ^
00:15:588 (3,4,5) - Flow is broken here. Please use distance snap! (just a suggestion) no :D

That's all!

Good luck!
thanks!!!
lino1000
Here is my taiko futsu difficulty :

http://www.file-upload.net/download-971 ... -.osu.html

(just press the single blue download button a bit to the right)

I hope you like :D
Topic Starter
Arcubin

lino1000 wrote:

Here is my taiko futsu difficulty :

http://www.file-upload.net/download-971 ... -.osu.html

(just press the single blue download button a bit to the right)

I hope you like :D
sorry ._. i think i won't use another taiko ._. but maybe i can pick it as external diff :D
Bl4ckk
Normal
00:14:117 (1) - kk it's better if you avoid the overlap here!
00:23:529 (1,2,3) - Flow is bad here. Can you do something like this? http://osu.ppy.sh/ss/2157023
00:32:941 (1,2,3) - This is a terrible case of overlap... But.. It looks good. So it's np ^^ I'm noticing that now.
01:08:235 (3) - This weird form! Make something better if possible! It corrupts the perfect flow this map has.
Hard
OD+1
Start of this 00:02:647 (5) -... In the end of the previous slider!
00:04:632 (1) - It's better if you delete this.
01:15:000 (8) - This is impossible to read, for an hd player.
01:19:705 (8) - ^. I suggest to move it out.

Hope I helped. ^^
Topic Starter
Arcubin

Dasheroo wrote:

Normal
00:14:117 (1) - kk it's better if you avoid the overlap here! no... breaking the flow
00:23:529 (1,2,3) - Flow is bad here. Can you do something like this? http://osu.ppy.sh/ss/2157023 ^
00:32:941 (1,2,3) - This is a terrible case of overlap... But.. It looks good. So it's np ^^ I'm noticing that now. already noticing @_@ okay
01:08:235 (3) - This weird form! Make something better if possible! It corrupts the perfect flow this map has. no.. i follow the piano
Hard
OD+1 too high.. no
Start of this 00:02:647 (5) -... In the end of the previous slider! no, breaking the flow
00:04:632 (1) - It's better if you delete this. following the piano
01:15:000 (8) - This is impossible to read, for an hd player. kay
01:19:705 (8) - ^. I suggest to move it out. kay

Hope I helped. ^^
thanks
lino1000

azintairin710 wrote:

sorry ._. i think i won't use another taiko ._. but maybe i can pick it as external diff :D
It took me only arround 20 minutes to make it, and it was some training in mapping anyway, so I dont mind :D. If you want do with it whatever you want :)
IA42
Becus you fo offline without any notice so i decide to continue the chat before
here the last chat
16:06 IA42: kaya-nya nih server-nya deh yang down... maaf ya agak lama'an dikit T.T
16:06 azintairin710: gpp :D
16:07 IA42: dah ku DL :D
16:07 azintairin710: y
16:07 azintairin710: kalo udah selese ngomong aja :D entar aku spec
16:08 IA42: dah selese nih :3
16:08 azintairin710: ok...
16:10 IA42: maaf tadi adek gangguin T.T
16:10 azintairin710: uhh..
16:10 azintairin710: gpp
16:10 azintairin710: :D
16:10 azintairin710: tenang aje...
16:13 azintairin710: gimana?
16:14 IA42: ntar masih nyari... tunggu ntar ye :3
16:14 azintairin710: yo..
16:17 IA42: 00:04:632 (1) disarankan gantii jadi slider dan pindah awalan slider ini 00:04:705 (2) ke 00:05:000 (2) dan hilangkan slider reverse
16:18 azintairin710: ...
16:18 azintairin710: itu normal ato champ
16:18 IA42: oh champ XD
16:18 azintairin710: XD
16:19 IA42: ubah hit ini 00:23:382 (1,2) menjadi slider karna kalo hit terkesan agak mengejut kan.
16:19 azintairin710: ettoo...
16:19 azintairin710: coba habis timing pake -
16:20 azintairin710: biar kepisah antar timing sama mod
16:20 IA42: oh iya maaf soal-nya baru belajar nge map niih :p
16:20 azintairin710: buat yang 00:04:632 (1) - gak aku ambil...
16:20 azintairin710: ya gpp... :D
16:20 azintairin710: sama-sama belajar
16:21 azintairin710: 00:23:382 (1,2) - yang ini coba dipke deh
16:23 IA42: coba letakkan hit di sini 00:34:411 soal-nya masih ada kedengeran suara disitu jadi menurutku mungkin bisa di tambah kan agar bisa mengikuti irama musik :3
16:24 IA42: dah itu aja sisa-nya masih "yes" gak tau deh mas anang XD
16:25 azintairin710: gak deh... suaranya pelan banget... apalagi kalo ditambahin malah ngerusak flow
16:26 azintairin710: ._. kalo kak danielnya? (emang indonesian idol cilik ._.)
16:27 azintairin710: oh iya...
16:27 azintairin710: menurutmu diff champ itu low-hard ato normal?
16:28 IA42: ahaha XD kalo yang normal coba pindah ini 00:49:411 (3)- agak jauhan dikit, kalo diff champ menurutku ya low-hard lah....
16:29 azintairin710: :D syukur deh... :D soalnya emang targetin low-hard
16:29 IA42: soal-nya ini 00:49:411 (3)- gak kebaca kalo deket kaya gitu bila pake DT+HR+HD
16:29 IA42: oh i see
16:30 azintairin710: lebih jauh?
16:30 azintairin710: dari (2) ato (4)?
16:30 azintairin710: 00:47:941 (2) - ato 00:51:176 (4) -
16:31 IA42: bukan timing-nya tapi posisi-nya mas T.T
16:32 IA42: oh ya sama yang ini 01:17:647 (4)- juga pindah posisi-nya sedikit ke atas
16:33 azintairin710: iya...
16:33 IA42: dah itu aja deh untuk sekarang ntar aku re-check lagi kalo dah update :3
16:33 azintairin710: aku juga tau... tapi dijauhin dari yang (2) ato (4)?
16:34 IA42: kan tadi yang 3??? ini diff normal kan??
16:34 azintairin710: iy:3
16:36 IA42: nih mas yang ini 00:49:411 (3)- agak kiri dikit mungkin bagus >.>
16:36 azintairin710: ohh... ok
16:37 azintairin710: maksud aku itu pindah 00:49:411 (3) - lebih jauh dari mana. 00:47:941 (2) - ato 00:47:941 (2) - gitu... ya udah udah ngerti sekarang
16:39 IA42: yang ini 00:49:411 (3)- dari x452 y164 ke x504 y208 kay gini nih http://puu.sh/cpLpD.jpg
16:43 IA42: ...
and here for my opinion:
[normal]
- 00:49:411 (3) pindah ini dari x452 y164 ke x504 y208 kay gini nih http://puu.sh/cpLpD.jpg
just that.
Topic Starter
Arcubin

IA42 wrote:

Becus you fo offline without any notice so i decide to continue the chat before
here the last chat
16:06 IA42: kaya-nya nih server-nya deh yang down... maaf ya agak lama'an dikit T.T
16:06 azintairin710: gpp :D
16:07 IA42: dah ku DL :D
16:07 azintairin710: y
16:07 azintairin710: kalo udah selese ngomong aja :D entar aku spec
16:08 IA42: dah selese nih :3
16:08 azintairin710: ok...
16:10 IA42: maaf tadi adek gangguin T.T
16:10 azintairin710: uhh..
16:10 azintairin710: gpp
16:10 azintairin710: :D
16:10 azintairin710: tenang aje...
16:13 azintairin710: gimana?
16:14 IA42: ntar masih nyari... tunggu ntar ye :3
16:14 azintairin710: yo..
16:17 IA42: 00:04:632 (1) disarankan gantii jadi slider dan pindah awalan slider ini 00:04:705 (2) ke 00:05:000 (2) dan hilangkan slider reverse
16:18 azintairin710: ...
16:18 azintairin710: itu normal ato champ
16:18 IA42: oh champ XD
16:18 azintairin710: XD
16:19 IA42: ubah hit ini 00:23:382 (1,2) menjadi slider karna kalo hit terkesan agak mengejut kan.
16:19 azintairin710: ettoo...
16:19 azintairin710: coba habis timing pake -
16:20 azintairin710: biar kepisah antar timing sama mod
16:20 IA42: oh iya maaf soal-nya baru belajar nge map niih :p
16:20 azintairin710: buat yang 00:04:632 (1) - gak aku ambil...
16:20 azintairin710: ya gpp... :D
16:20 azintairin710: sama-sama belajar
16:21 azintairin710: 00:23:382 (1,2) - yang ini coba dipke deh
16:23 IA42: coba letakkan hit di sini 00:34:411 soal-nya masih ada kedengeran suara disitu jadi menurutku mungkin bisa di tambah kan agar bisa mengikuti irama musik :3
16:24 IA42: dah itu aja sisa-nya masih "yes" gak tau deh mas anang XD
16:25 azintairin710: gak deh... suaranya pelan banget... apalagi kalo ditambahin malah ngerusak flow
16:26 azintairin710: ._. kalo kak danielnya? (emang indonesian idol cilik ._.)
16:27 azintairin710: oh iya...
16:27 azintairin710: menurutmu diff champ itu low-hard ato normal?
16:28 IA42: ahaha XD kalo yang normal coba pindah ini 00:49:411 (3)- agak jauhan dikit, kalo diff champ menurutku ya low-hard lah....
16:29 azintairin710: :D syukur deh... :D soalnya emang targetin low-hard
16:29 IA42: soal-nya ini 00:49:411 (3)- gak kebaca kalo deket kaya gitu bila pake DT+HR+HD
16:29 IA42: oh i see
16:30 azintairin710: lebih jauh?
16:30 azintairin710: dari (2) ato (4)?
16:30 azintairin710: 00:47:941 (2) - ato 00:51:176 (4) -
16:31 IA42: bukan timing-nya tapi posisi-nya mas T.T
16:32 IA42: oh ya sama yang ini 01:17:647 (4)- juga pindah posisi-nya sedikit ke atas
16:33 azintairin710: iya...
16:33 IA42: dah itu aja deh untuk sekarang ntar aku re-check lagi kalo dah update :3
16:33 azintairin710: aku juga tau... tapi dijauhin dari yang (2) ato (4)?
16:34 IA42: kan tadi yang 3??? ini diff normal kan??
16:34 azintairin710: iy:3
16:36 IA42: nih mas yang ini 00:49:411 (3)- agak kiri dikit mungkin bagus >.>
16:36 azintairin710: ohh... ok
16:37 azintairin710: maksud aku itu pindah 00:49:411 (3) - lebih jauh dari mana. 00:47:941 (2) - ato 00:47:941 (2) - gitu... ya udah udah ngerti sekarang
16:39 IA42: yang ini 00:49:411 (3)- dari x452 y164 ke x504 y208 kay gini nih http://puu.sh/cpLpD.jpg
16:43 IA42: ...
and here for my opinion:
[normal]
- 00:49:411 (3) pindah ini dari x452 y164 ke x504 y208 kay gini nih http://puu.sh/cpLpD.jpg
just that.
gak aku ambil :) ngerusak flow rasanya
emilia
Hey from M4M queue :D Sorry I can only mod std :P

  • [General]
  1. Suggest you add AudioLeadIn since the map starts on 0 offset, may be too fast for players

    [Normal]
  2. 00:02:353 (3,4) - Personal preference, but I suggest shift 4 more towards the right so lead in is better
  3. 00:02:353 (3,4) - Blanket fix
  4. 00:06:176 (2,4) - Suggest shift 4 away to prevent intersection with 2
  5. 00:15:588 (2,3) - Try to make this more circular as well
  6. 00:18:823 (1,2) - Intersection is quite ugly here IMO
  7. 00:21:176 (3,4,5) - Maybe change to reverse slider?
  8. 00:32:941 (1) - Make the 2nd half of the body more circular
  9. 00:32:941 (1,2,3) - Intersection is super ugly
  10. 00:37:647 (1,2) - You can perfect this blanket more
  11. 00:42:941 (1,2) - ^
  12. 00:45:588 (4) - Just personal preference, curve this less to flow better with 5
  13. 01:08:235 (3) - Unfitting slider art IMO
  14. 01:15:294 (1,2) - Ugly stack
  15. 01:17:647 (4) - Unfitting slider shape
  16. 01:20:000 (1) - Dunno about the spinner, I think it should end on the white line later

    Its an ok Normal, rather good already, just minor problems

    [Champion]
  17. 00:01:470 (3,5) - Ugly stack, either shift completely away or stack nicely
  18. 00:02:647 (5,6) - Minor blanket fix
  19. 00:04:632 (1,2) - The rhythm here may be too hard for players to grasp, maybe try triplet or remove the hitcircle
  20. 00:11:764 (4,5,6) - Maybe try having 5 and 6 blanket 4's tail and have 5 and 6 be more circular
  21. 00:13:235 (6,1) - Blanket fix
  22. 00:15:588 (3,4,5) - The timing here may be hard to get for players, try to not have such big jumps
  23. 00:23:382 (1) - It appears to me that this note covers nothing in the music, suggest remove
  24. 00:24:411 (3,4,5,6) - Suggest 5 and 6 to be more circular and blanket 4, and for the tail of 6 to stack better with tail of 3.
  25. 00:31:470 (3,4) - Shift 4 higher to have blanket instead
  26. 00:35:588 (1,2) - Try blanket
  27. 00:44:705 (4,5) - Very very slight blanket issue
  28. 00:45:588 (5,6) - The intersection feels a bit ugly + weird
  29. 00:48:823 (3,4,5) - Try a stack on 5's head on 3's tail and blanket 4 better with them
  30. 00:51:764 (1,2) - Minor blanket fix
  31. 00:52:647 (2,3) - Awkward intersection
  32. 00:57:353 (3,4,5,6) - ^
  33. 01:02:941 (3,4) - Minor blanket fix
  34. 01:04:411 (5) - Go for better symmetry
  35. 01:05:294 (6,1) - Awkward intersection
  36. 01:05:882 (1,2) - Very very minor blanket fix
  37. 01:05:882 (1,3) - Stack tail of 1 and head of 3
  38. 01:07:647 (3,4,5) - Fix blanket
  39. 01:15:294 (1,2) - Awkward intersection
  40. 01:20:000 (1) - Same spinner problem as Normal

    Sorry if this seems super super nazi, but I'm only trying to help improve your map to be the best :)

    Basically just quite a lot of awkward intersections between sliders, not many problems really, this map is super neat :D
No problems on standard difficulties I think, only very very minor problems and a few weird sliders

GL :D
Topic Starter
Arcubin

Estellia- wrote:

Hey from M4M queue :D Sorry I can only mod std :P

  • [General]
  1. Suggest you add AudioLeadIn since the map starts on 0 offset, may be too fast for players okay

    [Normal]
  2. 00:02:353 (3,4) - Personal preference, but I suggest shift 4 more towards the right so lead in is better nope, too plain
  3. 00:02:353 (3,4) - Blanket fix ? there's no circle that have to be blanketed
  4. 00:06:176 (2,4) - Suggest shift 4 away to prevent intersection with 2 kay
  5. 00:15:588 (2,3) - Try to make this more circular as well
  6. 00:18:823 (1,2) - Intersection is quite ugly here IMO no
  7. 00:21:176 (3,4,5) - Maybe change to reverse slider? there will be a jump. plus i tried to put some challenge
  8. 00:32:941 (1) - Make the 2nd half of the body more circular fixed
  9. 00:32:941 (1,2,3) - Intersection is super ugly nah.. you don't know the art here
  10. 00:37:647 (1,2) - You can perfect this blanket more
  11. 00:42:941 (1,2) - ^
  12. 00:45:588 (4) - Just personal preference, curve this less to flow better with 5 nope
  13. 01:08:235 (3) - Unfitting slider art IMO listen it better :D and you will know what i'm supposed
  14. 01:15:294 (1,2) - Ugly stack no use
  15. 01:17:647 (4) - Unfitting slider shape i don't mind it
  16. 01:20:000 (1) - Dunno about the spinner, I think it should end on the white line later there's a *dup* sound here. so i use that as the end

    Its an ok Normal, rather good already, just minor problems

    [Champion]
  17. 00:01:470 (3,5) - Ugly stack, either shift completely away or stack nicely meh... stack properly make the flow broken
  18. 00:02:647 (5,6) - Minor blanket fix
  19. 00:04:632 (1,2) - The rhythm here may be too hard for players to grasp, maybe try triplet or remove the hitcircle okay... cause much people like this note is deleted than deleted :3
  20. 00:11:764 (4,5,6) - Maybe try having 5 and 6 blanket 4's tail and have 5 and 6 be more circular yes that's what i mean but (6) was supposed to blanket (1)
  21. 00:13:235 (6,1) - Blanket fix
  22. 00:15:588 (3,4,5) - The timing here may be hard to get for players, try to not have such big jumps nah... it's indicates the jump on the sound
  23. 00:23:382 (1) - It appears to me that this note covers nothing in the music, suggest remove well, if you use 25% speed you will hear the piano... but removed
  24. 00:24:411 (3,4,5,6) - Suggest 5 and 6 to be more circular and blanket 4, and for the tail of 6 to stack better with tail of 3. fixed
  25. 00:31:470 (3,4) - Shift 4 higher to have blanket instead no.. it's breaking the DS
  26. 00:35:588 (1,2) - Try blanket no, i think
  27. 00:44:705 (4,5) - Very very slight blanket issue
  28. 00:45:588 (5,6) - The intersection feels a bit ugly + weird the sound is increasing so i use mine
  29. 00:48:823 (3,4,5) - Try a stack on 5's head on 3's tail and blanket 4 better with them fixed
  30. 00:51:764 (1,2) - Minor blanket fix
  31. 00:52:647 (2,3) - Awkward intersection nope
  32. 00:57:353 (3,4,5,6) - ^ nope
  33. 01:02:941 (3,4) - Minor blanket fix
  34. 01:04:411 (5) - Go for better symmetry fixed
  35. 01:05:294 (6,1) - Awkward intersection nope
  36. 01:05:882 (1,2) - Very very minor blanket fix
  37. 01:05:882 (1,3) - Stack tail of 1 and head of 3 fixed
  38. 01:07:647 (3,4,5) - Fix blanket
  39. 01:15:294 (1,2) - Awkward intersection nope
  40. 01:20:000 (1) - Same spinner problem as Normal same answer

    Sorry if this seems super super nazi, but I'm only trying to help improve your map to be the best :)

    Basically just quite a lot of awkward intersections between sliders, not many problems really, this map is super neat :D
No problems on standard difficulties I think, only very very minor problems and a few weird sliders

GL :D
Topic Starter
Arcubin
Fort's mods is over here :)

SPOILER
19:59 *Fort is editing [http://osu.ppy.sh/b/496905 Park Jae Sung - Theme Duel [Champion]]
19:59 azintairin710: okay
20:00 Fort: fix spacing disini 00:04:705 (1,2) -
20:01 azintairin710: lupa belum di fix :3
20:01 Fort: 00:15:588 (3,4,5) - ini susah dibaca, jadi fix spacing nya
20:01 Fort: 00:18:235 (7) - NC karena pergantian SV
20:02 Fort: 00:18:823 (1,2) - disini boleh ditambah jump karena menambah flow empatize
20:02 azintairin710: 00:15:588 (3,4,5) - masak haru diganti >:( padahal bagus jump menurut aku
20:03 Fort: yaudah nc 00:15:588 (3) - karena perbedaan pada pattern sebelumnya
20:03 Fort: yaitu 00:11:764 (4,5,6) -
20:03 azintairin710: okay deh :)
20:04 Fort: 00:24:411 (2,5) - keliatannya butuh sedikit fix blanket
20:04 Fort: di slider 5
20:05 Fort: sama stack ekor slider 2 & 5
20:05 Fort: itu juga kalau bisa, klo gk jgn dipaksain
20:05 azintairin710: agak susah tuh :3 tapi dicoba deh
20:06 Fort: 00:25:882 -
20:06 Fort: sugesti disini, butuh clickable object
20:07 Fort: karena itu stanza besar
20:07 azintairin710: tapi entar slider (4) harus diilangin?
20:07 Fort: itu terserah anda
20:08 azintairin710: dicoba dulu deh
20:08 Fort: 00:46:470 (6,7,1) - ane suka jump disini http://puu.sh/dntWf/a5694a0ef5.jpg
20:08 Fort: up to you
20:09 azintairin710: kalo (7) di kasih ke headnya (5) gak apa?
20:10 Fort: 00:49:705 (4) - rotasikan 23 derajat
20:10 Fort: lalu pindahkan ke x344 y12
20:10 Fort: fix balnket
20:10 *Fort is editing [http://osu.ppy.sh/b/496905 Park Jae Sung - Theme Duel [Champion]]
20:10 Fort: 00:53:529 (3,4) - overlap
20:11 Fort: menurut ane ganti pattern ini 00:52:647 (2,3,4,5,6) -
20:12 Fort: slidexr 01:02:058 (2) - sama dengan slidxer
20:13 Fort: 01:04:411 (5) -
20:13 Fort: ok sisanya fix overlap aja
20:13 Fort: ganti pattern baru
20:13 azintairin710: :3 okay entar di check lagi
20:14 Fort: wh ada yg kelewat
20:14 Fort: eh*
20:14 Fort: 00:18:235 (7) -
20:14 Fort: unranked volume
20:14 Fort: minimal gunakan 15%
20:14 azintairin710: :3 owhh... baru tau kalo itu udah unrank :3
20:15 Fort: OD sama HP kurangi
20:15 azintairin710: 6 cukup?
20:15 Fort: terutama HP kurangi
20:16 Fort: ane masih mengampuni OD 7
20:16 azintairin710: :>
20:17 Fort: ya itu terserah kamu sih
20:17 Fort: yg penting HP kurangi soalnya lagu ini slow
20:17 azintairin710: okay
20:17 Fort: ane recomend volume itu 60
20:17 Fort: di kiai 80%
20:18 azintairin710: gak ketinggian? ._. perasaan 60 aja udah agak ketinggian
20:19 Fort: yang penting notes ini bisa tetap kedenger di volume rendah
20:21 Fort: k bye
20:21 Fort: sama ganti nama diff nya jadi Normal
20:21 azintairin710: thanks fort :)
20:21 azintairin710: yang ini?
20:21 Fort: http://puu.sh/dnuuZ/c58be704f3.png
20:21 Fort: star rating = 1.97
20:21 Fort: Normal criteria
20:21 Fort: lol
20:22 azintairin710: ;w; tapi ada unsur hardnya ;w;
20:22 Fort: ah kalau masalah itu ane kurang yakin
20:23 Fort: yg jelasz tuh map terlalu mudah di mainin
20:23 azintairin710: ;w; emang
20:24 Fort: oke goodluck gan
20:24 Fort: jgn lupa /savelog
20:24 azintairin710: thanks :)
20:24 azintairin710: okay
CaptainTatsujin
Halo kk... Tq buat masuk ke Q-nya X3
Jadi kumod pake b.indo aja yaa~

Note :
*Aku ga mod taiko. Udah pensi (main game taiko lain sih...)

General
*Durasinya cukup pendek. Buat aku sendiri enggak masalah. Tapi kok di ujung lagu kayak ke"cut" gitu ya? Kalau di"cut", Usahakan ujung lagu di-fade out supaya tidak terdengar seperti di"cut".
*Dari web osu! sendiri, logo diff yang dicantumkan adalah E dan N. Untuk ini tidak perlu dipermasalahkan, karena :
-BPM rendah mungkin memungkinkan star diff rendah.
-Durasi pendek sehingga star diff tidak bisa sebesar map 3 menit.
*Hitsoundnya sudah bagus. Tapi, aku rekomendasi untuk coba-coba untuk pake whistle dan finish. Untuk hitsound finish, bisa pakai hitsound normal hit. (Refrensi dari "One in a Million" - dimap Andrea)

Timing
*Kalau di kiai, saya biasanya memakai fountainnya setiap 4 stanza. Kalau mau, tambah timing

point ini...
01:01:029 Tambah inherited point, matikan kiai.
01:01:176 Tambah lagi di sini, nyalakan kiai.

Normal
*Untuk normal mungkin DSnya terlalu kecil? rekomendasi 0.9 ,tapi kalo tidak mau diremap tidak

apa2
*Diff ini mengandung beberapa overlap yang membuat map kurang indah. Mungkin penyebab utamanya

DS?
*Mungkin kk bisa bereksperimen supaya bisa membuat slider dengan jumlah anchor yang lebih

sedikit.
*Usahakan volume hitsound setiap diff sama. Mungkin untuuk diff ini dinaikkan 20%?
00:11:764 Sayang sekali slider ini mengoverlap slider selanjutnya.
00:19:705 Ada overlap.
00:23:529 Untuk overlap yang seperti ini masih bisa dimaklumi.
00:32:941 Slider ini sebenarnya bagus. tapi pake anchornya terlalu banyak. kalau mau

https://osu.ppy.sh/ss/2389337 - 6 anchor cukup :3
00:35:294 Cukup disayangkan ada overlap di sini.
00:40:000 (wow, such time) 4 titik cukup https://osu.ppy.sh/ss/2389364
00:58:823 ^ https://osu.ppy.sh/ss/2389366
01:15:294 Overlap lho...

Hard
sekitar 00:28:676 https://osu.ppy.sh/ss/2389366 Overlap bagian sini lebih bagus kalau seperti ini :3
00:31:470 Sedikit guncangan tidak akan indah. Coba ini : https://osu.ppy.sh/ss/2389400
00:32:941 Kalau ^ dipakai, pakai yang ini https://osu.ppy.sh/ss/2389405
00:34:705 Kalau ^ dipakai (lagi?!) geser ke bawah supaya tidak overlap. Untuk yang ini tenang saja. Ngehit slider selanjutnya tidak sulit kok. Toh tinggal lurus ke atas :v
00:36:764 Geser ke atas supaya pas dengan awal slider 1
00:39:411 Kalau mau ngestack biasa saja
00:52:647 Tuh kk bisa. Tapi sedikit kurang benar. Geser anchor kedua satu kotak ke kanan.
00:54:705 Perbaiki stacking
Kombo 00:56:470 Di sekitar slider 4 ada overlap. mungkin polanya dirubah.
01:02:058 kurang simetris. https://osu.ppy.sh/ss/2389415 Coba Crtl+G, lalu diatur supaya pas.
01:05:294 Blanket saja ke slider 1. "Loh? kan aku maunya simetri" Ya... simetri ga harus selalu 100% kan?
01:07:647 Buat slidernya pas melewati ujung slider 2. Selanjutnya bisa fix sendiri.
01:15:882 Whoops...

Overall menurut aku lumayan. Tapi, masih bisa diimprove! Semangat ya kk :D
jangan lupa mod map aku +_+
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