forum

Groove Coverage - Angeline

posted
Total Posts
89
Topic Starter
Kurai
This beatmap was submitted using in-game submission on lundi 9 février 2015 at 14:25:52

Artist: Groove Coverage
Title: Angeline
Tags: Kin Aldwych
BPM: 130
Filesize: 5904kb
Play Time: 03:22
Difficulties Available:
  1. Aldwych's Normal (1,81 stars, 192 notes)
  2. Hard (2,85 stars, 312 notes)
  3. Kin's Easy (1,14 stars, 117 notes)
Download: Groove Coverage - Angeline
Information: Scores/Beatmap Listing
---------------
Happy birthday ...

Taiko difficulties: http://up.kuraip.net/0124r9q2550.osz
Storyboard SGF file: http://up.kuraip.net/0130n6QQ495.sgf
Topic Starter
Kurai
t/216720 old beatmap thread
Krisom
First, I must say two things:
-These hitsounds ALWAYS make me think the sliderspeed goes slower, I dunno, as if I was dragging the mouse with more weight or something
-I'm suprised there's no blue-combocolor considering it mentions the color "blue" two times in the song. Maybe do a colorhax? I dunno. :P

...ok three things. I believe that the countdown is very misleading, specially for the Hard diff, since there's no beat in the music there. I'd remove it.

Hard
HP feels a tad high. Maybe 6,5?
00:22:412 (1) - Whistle at the end sounds nice.
00:55:412 (1,2,3,4,5) - For better flow try this? https://osu.ppy.sh/ss/1874295
01:20:335 (6,1) - I found this very hard to read, dunno why. Just pointing it out.
01:39:720 (3) - Add a normal hitnormal at the end.
01:45:027 (1) - ^
02:00:720 (1,2,3) - Spacing whise this is very hard to read. They all have the same/similar spacing, but (3) is 1 beat apart from (2) rather than just half a beat apart.
02:03:489 (4) - Move down for better flow? https://osu.ppy.sh/ss/1874309
02:07:412 (5) - Clap at the end?
02:53:566 (5) - ^
03:05:335 (1) - This is weird because it has a whistle (you dont usually use these) but it sounds awesome. Add a normal hitnormal on the repeat and another whistle at 03:06:259 (3) - to make it sound better.
03:08:335 (5) - Clap the end?

Overall, I like it, though you use the flow in a very weird way imo :P. Also you could use moe whistles in the choruses.

Normal
00:28:412 (4) - Weird rhythm to feel in a slow part in the normal diff. If you add something here 00:27:950 - it becomes more readeable, tho you'd have to move 00:29:335 (6) - 1/2 earlier to match.
00:46:643 - This place needs a circle so badly. OR you could move 00:46:873 (1) - here and make it 1/2 longer.
01:34:181 - SUGGESTION! Copy 01:32:335 (2) - and paste it here for a nice rhythm. Remove 01:35:104 (1,2) - and continue normally.

I wouldn't have mapped it this way rhythm-wise, but I like what I see

Easy
00:29:335 (2) - This shape is a no-no for an easy diff. And this is coming from someone who loves looped sliders.
01:29:566 (3,4,5) - Found this very hard to read. You should at least move 01:32:104 (5) - 1/2 later, since that's when the singer starts holding the note.
02:24:027 (3) - While I like the hitsound, it doesn't really matches the way you've used hitsounds so far. Add a drum finish with a normal hitnormal instead?

Nothing much to say here. Good. Also intresting sliders.
Topic Starter
Kurai
I fixed everything, good idea @blue color, I love it xD

Thanks a lot <3
Effy
ahue, this map <3
Secretpipe
For rank ?
If yes , call me for a mod !
Topic Starter
Kurai

Secretpipe wrote:

For rank ?
If yes , call me for a mod !
Oui go <3
HeatKai

Kurai wrote:

No matter what you've done to me, no matter how much you did hurt me, you'll always be my best friend.
You embrightened my dull life, you made my everyday pleasureable, and thanks to you, I've become a better person. I'll never be grateful enough.
Forever, you'll have a place deep in my heart. I will never forget you and all those moments we spent together.
Topic Starter
Kurai

HeatKai wrote:

.
French ver. please :D

XinCrin
Hi Kurai. Just a random mod :P

Storyboard

  1. You should try to do something to fix the SB Load in kiai times, the SB doesn't have big effects or something like that. So , I think you can do something with that
Kin's Easy

  1. 00:27:950 (1) This NC is totally unnecessary. You should remove it, I don't see any reason to use a NC here
  2. 00:29:335 (1) The Whistle from the slider end sounds very bad in my opinion. It could better if you remove it!
  3. 00:48:027 - 00:49:873 (Spinner) How about to use a spinner here?, like other diffs. I feel it neccesary , because without it , this place feels very weird
  4. 01:18:950 (2) Move this circle to x:188 y:324 to improve the flow
  5. 01:32:104 (5) I know that you are following the vocals but the current position where is this slider feels a bit weird. How about to move it to 01:32:335?. It feels better and more easy to read for beginner players :), if you do this , don't forget to fix the slider end
  6. 02:01:873 (2) You should move this slider some grids above since the curved part of slider is going out of the game
  7. 02:42:489 (2,3) |Nazi| Improve this blanket, looks very noticeable :P
  8. 02:55:873 (2) For consistency with your combo pattern (like 02:41:104-00:52:181...). You have to put a NC in this slider!
  9. 03:00:489 (2) Move this circle to x:328 y:300 to improve the flow
  10. 03:16:643 (1) The red sliderpoint makes a better blanket with (2) if you use a white sliderpoint instead a red point
Aldwych's Normal

  1. Try using some Finish sounds before the kiai times please!
  2. 00:36:950 (3) Move the last sliderpoint to x:116 y:184 to improve the blanket
  3. 00:46:873 (1) I feel the NC from this slider a bit unnecessary. Maybe you could remove it (?
  4. 01:10:643 (4) This slider looks a bit weird :P. Maybe you could try something smoother like this:
  5. 01:12:489 (x) You could add a note here since you are ignoring a clap here. I feel it totally necessary , consider it please
  6. 02:22:181 (XXXX) Why didn't you map this part? It feels very weird. 02:24:027 - Break time should start here. So , you should map the previous part
  7. 02:42:950 (1,2,3) Could you improve this blanket please? :D
  8. 03:12:489 (4) A slider with two repetitions feels very bored :/. Try removing a repetition an add a 1/1 slider on 03:14:796
  9. 03:05:104 (1) This slider doesn't follow properly the music/vocals. It feels better if you replace this slider with a 1/1 slider with a repetition and add a circle on 03:06:489 . Example:
Hard

  1. 00:18:489 (4,5) Just a comment. It doesn't looks really good in my opinion. I have an idea, try something like this: (IMAGE+CODE)
    SPOILER

    396,216,19181,2,0,B|384:164|336:128|256:152|244:200|244:200|284:104|268:48|216:24,1,400
  2. 00:22:412 (1) Krisom told you about to use a Whistle here. But in my opinion this whistle sounds weird :/ since here the music gets a bit muted. Maybe you could remove it or at least decrease the volume here
  3. 00:29:796 (1) (^)
  4. 01:20:566 (1) Maybe you could move the last sliderpoint to x:328 y:36 to improve the flow with previous and next object
  5. 01:23:104 (5) What about to CTRL+G this slider?. This jump feels a bit weird and unnecessary
  6. 01:29:566 (3,1,2) The flow could improve if you do some CTRL+G. Example :
  7. 01:45:950 (3) Maybe you could remove te repetition from this slider since it's ignoring a Clap that should be mapped (01:46:643)
  8. 02:24:027 You could add a note here since music needs it. It feels better in my opinion
  9. 03:14:335 (3) This NC feels a bit unnecessary. Maybe you could remove it , but it's up to you
Pretty solid map! Good luck with the ranking! :D
Kin

Krisom wrote:

Easy
00:29:335 (2) - This shape is a no-no for an easy diff. And this is coming from someone who loves looped sliders. :(
01:29:566 (3,4,5) - Found this very hard to read. You should at least move 01:32:104 (5) - 1/2 later, since that's when the singer starts holding the note. fix'd
02:24:027 (3) - While I like the hitsound, it doesn't really matches the way you've used hitsounds so far. Add a drum finish with a normal hitnormal instead? wo, nice one, fix'd

Nothing much to say here. Good. Also intresting sliders.

XinCrin wrote:

Kin's Easy

  1. 00:27:950 (1) This NC is totally unnecessary. You should remove it, I don't see any reason to use a NC here I don't remember add'd it, remove'd
  2. 00:29:335 (1) The Whistle from the slider end sounds very bad in my opinion. It could better if you remove it! removed
  3. 00:48:027 - 00:49:873 (Spinner) How about to use a spinner here?, like other diffs. I feel it neccesary , because without it , this place feels very weird ye fix'd
  4. 01:18:950 (2) Move this circle to x:188 y:324 to improve the flow not fix'd, the spacing will look strange
  5. 01:32:104 (5) I know that you are following the vocals but the current position where is this slider feels a bit weird. How about to move it to 01:32:335?. It feels better and more easy to read for beginner players :), if you do this , don't forget to fix the slider end fix'd on previous
  6. 02:01:873 (2) You should move this slider some grids above since the curved part of slider is going out of the game fix'd
  7. 02:42:489 (2,3) |Nazi| Improve this blanket, looks very noticeable :P maybe fix'd
  8. 02:55:873 (2) For consistency with your combo pattern (like 02:41:104-00:52:181...). You have to put a NC in this slider! ye fix'd
  9. 03:00:489 (2) Move this circle to x:328 y:300 to improve the flowfixd
  10. 03:16:643 (1) The red sliderpoint makes a better blanket with (2) if you use a white sliderpoint instead a red point I prefer to keep the red point for consistent with the other one on the lyrics "Angeline"
Thanls for mod \o

SPOILER
osu file format v13

[General]
AudioFilename: Groove Coverage - Angeline.mp3
AudioLeadIn: 0
PreviewTime: 50796
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 18489,81258,114489,144027,160643,190181
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Angeline
TitleUnicode:Angeline
Artist:Groove Coverage
ArtistUnicode:Groove Coverage
Creator:Kurai
Version:Kin's Easy
Source:
Tags:Kin Shina Aldwych HeatKai
BeatmapID:469009
BeatmapSetID:197753

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,110996,112246
2,144227,158400
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
3720,461.538461538462,4,2,1,40,1,0
51258,-100,4,2,2,90,0,0
51373,-100,4,2,1,70,0,0
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189720,-100,4,2,2,90,0,1
189950,-100,4,2,1,70,0,1
190181,-100,4,2,1,40,0,0


[Colours]
Combo1 : 26,55,134
Combo2 : 210,28,236
Combo3 : 255,45,255
Combo4 : 210,40,151
Combo5 : 182,36,244
SliderBorder : 190,31,167
SliderTrackOverride : 236,196,233

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340,196,161104,22,0,P|280:256|200:256,1,160,0|0,1:0|1:0,0:0:0:0:
132,236,162489,2,0,P|108:284|116:352,2,120,0|2|0,1:0|0:0|1:0,0:0:0:0:
164,164,164335,2,0,B|196:180|206:213|206:213|248:212|248:212|296:236,2,160,0|0|0,1:0|1:0|1:0,0:0:0:0:
28,76,167104,6,0,P|24:40|44:0,2,80,0|0|0,1:0|1:0|1:0,0:0:0:0:
80,136,168489,2,0,B|124:196|60:212|132:284,1,160,8|8,0:0|0:0,0:0:0:0:
180,344,169873,2,0,P|108:360|60:320,2,120,0|2|8,1:0|0:0|0:0,0:0:0:0:
244,296,171720,6,0,P|280:244|244:144,1,160,0|0,1:0|1:0,0:0:0:0:
192,112,173104,1,8,0:0:0:0:
112,128,173566,1,0,1:0:0:0:
28,264,174489,6,0,B|12:300|12:300|16:344,2,80,0|8|0,1:0|0:0|1:0,0:0:0:0:
56,188,175873,6,0,B|136:200|136:200|224:144,1,160,8|8,0:0|0:0,0:0:0:0:
268,112,177258,2,0,P|270:42|229:-2,2,120,0|0|8,1:0|0:0|0:0,0:0:0:0:
228,180,179104,22,0,P|210:237|270:337,1,160,0|0,1:0|1:0,0:0:0:0:
328,300,180489,1,8,0:0:0:0:
392,348,180950,1,0,1:0:0:0:
440,196,181873,6,0,B|448:156|448:156|448:112,2,80,0|8|0,1:0|0:0|1:0,0:0:0:0:
372,236,183258,2,0,P|308:260|216:232,1,160,8|8,0:0|0:0,0:0:0:0:
148,204,184643,2,0,P|120:244|112:316,2,120,0|2|8,1:0|0:0|0:0,0:0:0:0:
212,156,186489,2,0,P|164:88|92:80,2,160,0|0|0,1:0|1:0|1:0,0:0:0:0:
236,316,189258,6,0,B|250:354|250:354|276:386,2,80,0|8|0,1:0|0:0|0:0,0:0:0:0:
212,156,191104,5,0,0:0:0:0:
340,60,192027,2,0,P|380:40|456:48,2,120
272,104,193873,22,0,B|204:148|184:72|116:116,1,160
0,220,195720,1,0,0:0:0:0:
132,308,196643,6,0,B|140:348|140:348|160:384,2,80
124,228,198027,2,0,P|132:184|168:140,1,80
284,68,199412,6,0,B|360:40|360:40|408:44,2,120
212,104,201258,2,0,P|148:120|60:80,2,160
Aldwych
DETERAGE INCOMING BYTSH!

Normal
00:28:412 (4) - Weird rhythm to feel in a slow part in the normal diff. If you add something here 00:27:950 - it becomes more readeable, tho you'd have to move 00:29:335 (6) - 1/2 earlier to match. I'm gonna try with adding two circles at the timing you pointed, but i won't move the sliders you wanted to, because it breaks the pattern and the whole slider won't make any sense.
00:46:643 - This place needs a circle so badly. OR you could move 00:46:873 (1) - here and make it 1/2 longer. I just moved it, but i won't make it longer, also i added a note after to complete the pattern
01:34:181 - SUGGESTION! Copy 01:32:335 (2) - and paste it here for a nice rhythm. Remove 01:35:104 (1,2) - and continue normally. The section you mentionned is void, and i intentionnaly did it, so i won't fill it. :>

I wouldn't have mapped it this way rhythm-wise, but I like what I see Too bad that i don't see you're point of view here! :< But i like your opininon and thanks. :>

XinCrin wrote:

Hi Kurai. Just a random mod :P

Aldwych's Normal

  1. Try using some Finish sounds before the kiai times please!
  2. 00:36:950 (3) Move the last sliderpoint to x:116 y:184 to improve the blanket Thank you.
  3. 00:46:873 (1) I feel the NC from this slider a bit unnecessary. Maybe you could remove it (? Because of the changes, no. :>
  4. 01:10:643 (4) This slider looks a bit weird :P. Maybe you could try something smoother like this: I tried. :p
  5. 01:12:489 (x) You could add a note here since you are ignoring a clap here. I feel it totally necessary , consider it please I mapped where there's the vocal, you didn't mentionned the same before at 1:05 also. And i want to make some little breaks for a normal diff
  6. 02:22:181 (XXXX) Why didn't you map this part? It feels very weird. 02:24:027 - Break time should start here. So , you should map the previous part Because i didn't feel it necessary, i keep notice it btw.
  7. 02:42:950 (1,2,3) Could you improve this blanket please? :D I tried. :D
  8. 03:12:489 (4) A slider with two repetitions feels very bored :/. Try removing a repetition an add a 1/1 slider on 03:14:796 I also think the same, but i didn't have the choice imo, because i couldn't use the blanket, and the vocal is unpitty. :'( I also keep notice on it. :>
  9. 03:05:104 (1) This slider doesn't follow properly the music/vocals. It feels better if you replace this slider with a 1/1 slider with a repetition and add a circle on 03:06:489 . Example: I could agree with you and you're not also wrong, but the pattern of the slider shows how music/vocals are by the line part and curve part.
Curée tu puh! Rank moi ca!
http://puu.sh/aZs9d/27bb4fb804.osu
pandorawindy
hi kurai .. i come here and give you some personal opinion.

  • [in general]
  1. first things first, you have to fix your effect img s size. flash_purple and flash_pink s size r too big,smoke is 1920*768,too big,really unnecessary.... it cause the sb load increased so much..decrease your img s size to save your sb load plz..
  2. my screen is 1366 768. you have opened widescreen support. but this bg is not full my screen..you can see two black bars in my both sides of screen.
  3. i commend you unable countdown ,, not very fit this song i think.
    [hard]
  4. i think str 2 ll be better . because i can hear the beats during sliders.you have so many long 1/1 sliders , i dont like miss the beats during the sliders.
  5. 00:43:181 (1,2,3) - hmm.. try this..i think my way is better..fitter follow vocal i guess..
  6. 02:00:720 (1,2) - this ll be better i guess.
  7. 02:12:258 (4,5) - there is a little weird and your sliders end is on the tall white line.. i dont commend you do this at this part.
    [normal]01:32:335 (2) - follow durms is better than this repeat slider i guess.
    other parts is good for me
    [easy]this diff is good for me.
    [end]really nice song , i like..so take my star. :)
    i wish you can have a look at my map.i have been sent pm to you,thx
sheela
Hey. Found this in #modreqs.

Kin's Easy

  1. 00:35:104 (1,2) - The new combo pattern you're making here doesn't fit with the vocal, which is bizarre. I mean, the vocal on 00:36:950 is stronger, so a new combo would. So I would say that you have to add a new combo to 00:33:258 (2,2,2,2) , then remove it from 00:35:104 (1,1,1) .
  2. 00:48:027 (1) - Why not ending it on the downbeat (00:49:873 - )? The downbeat has a stronger beat than 00:50:335 , so the upbeat is less important. The end of the spinner will also creates a fade out like in the music. It also add a longer space between this spinner and the next object; players will have time to get back on track.
  3. 00:58:643 (1) - Same thing about the new combo. Your new combo is really weird in my taste. Commonly, new combos are placed on downbeats, so I suggest to follow this pattern. Like 01:02:335 (1,2) . The new combo should be swap. It fits more better with the rhythm and music.
  4. 01:29:566 (3,4) - I know that it follows the vocals, but it sounds weird. I was thinking of reducing 01:29:566 (3) to the upbeat (01:30:027 - ) and move 01:30:720 (4) to the downbeat. You create this 1/1 rhythm, so why not following this consistency. If you follow this suggestion, don't forget the hitsounds that you have to add.
  5. 01:32:335 (5) - I think of adding a new combo to this slider, since there's a downbeat there.
  6. 01:36:027 (3) - Add a new combo? It lands on a downbeat and that the vocal here has a lower pitch than 01:35:104 (1,2) , so I thought it might fit.
  7. 01:39:719 (3) - ^
  8. 02:01:412 (1) - Also this one. Remove this one and add one to 02:01:873 (2) . It feels that 02:01:412 (1) is part of the previous line in the lyrics.
Well, the new combo are just suggestions. It was just my opinion.

Aldwych's Normal

  1. 00:33:258 (3) - Hmm... The slider could use a new combo. There's a new beat. So a new combo will kind of introduce the beat.
  2. 00:51:720 (3) - Add a new combo. The kiai mode starts here, so there's a new beat. After, remove the new combo to 00:54:027 (1) , and add one to 00:55:873 (4) , so it follows the combo pattern, as you did to the start of the map. You'll need to do the same thing for the next objects.
  3. 01:06:489 (3) - Add a new combo.
  4. 01:06:489 - Same thing as the part at 00:51:720 .
  5. 01:13:873 (3) - Add a new combo, due to the downbeat that's there. You can do the next object if you got the point.
  6. 02:13:413 (4) - In my opinion, the wave could've done better.
    The current one has a "triangular" corner: http://puu.sh/b5dAO/7fbce27e34.jpg. For me, I think it's a little ugly.

Hard

  1. 00:42:258 (3,4) - These notes follows the vocals, but the previous object follows the music, which breaks the rhythm. I suggest to remove these two, and add a note on 00:42:489 .
  2. 00:45:720 (2) - Move this note to x:507 y:188 and 00:46:181 (3) to x:481 y:345 so that 00:45:027 (1) could shoot more naturally to the next object?
  3. 01:26:566 (6) - Delete this note? In my opinion, it sounded weird. Also, it would skip the distance inconsistency (01:24:950 (1,2,3,4,5) has the same distance to each other).
  4. 01:47:104 (1,3) - The tail is too outside, but when playing this difficulty on a 4:3 resolution, it doesn't the sides, so I think that is okay.
  5. 02:00:720 (1) - Sounded weird, because it decides to follow something else than the vocal. I suggest to move 02:00:720 (1,2) to two ticks after so it keeps the consistency.
  6. 03:02:796 (1) - Nazi. Move it a little to the right so that the curve could better wrap on the previous slider's head.
I'm a little confused about the new combos; if you use this pattern, or this. So the suggestions about new combos may be false. Anyway, Good Luck on ranking this map, and here's a star~ Any question can be ask via PM in-forum or in-game.
qoot8123
Hi~
taiko mod requested in game :)

[ Muzukashii]

General
:idea: Change the hit sound to ''default'' because the custom hitsound doesn't work on taiko

  1. 00:17:796 - ~ 00:49:873 - compare with oni, this part is harder, try to make the pattern easier
  2. 01:09:258 (55) - move to 01:09:489 - and add d on 01:09:950 - to make a consistency with 00:54:027 (10,11,12,13,14,15,16) -
  3. 02:11:565 (52,53,54,55,56,57) - ^
  4. 02:57:720 (52,53,54,55,56,57) - ^
  5. 01:46:873 (149) - let this slider start on 01:47:104 - the vocal's long tone start on 01:47:104 -
  6. 01:45:489 (146,147,148) - try this?, i think it is better by following drum
  7. 02:24:027 - ~ 02:38:335 - also consider making this part easier , oni's difficult is very close with this part

[ Oni]

General
:idea: Consider reducing volume? 70% is still too loud for this song imo

  1. 01:08:912 (99,100,101,102,103,104) - this pattern is a bit awkward when i playing, try to make some break like this?
  2. 01:10:412 (107) - same as above, try to make similar break?
  3. 01:12:143 (119,120,121,122) - ^
  4. 01:13:989 (130) - ^
  5. 01:15:720 (141,142,143,144) - ^
  6. 02:11:219 (432,433,434,435,436) - ^
  7. 02:13:181 (443,444,445,446) - ^
  8. 02:14:912 (455,456,457,458) - ^
  9. 02:16:758 (466) - ^
  10. 02:18:604 (478) - ^
  11. 01:20:912 (167) - i suggest you move this note to 01:21:027 - to reflect the song clear
  12. change k on 02:42:950 (14) - or 02:43:181 (15,16) - d is a bit boring
  13. 02:46:643 (34,35,36) - ^
  14. 02:50:335 (54,55,56) - ^
  15. 02:55:066 (81) - move to 02:55:296 - ? to enhance this 02:54:950 (80) - power
  16. 02:56:912 (93) - move to 02:57:027 - ? triple on blue line is hard to catch
  17. 03:01:989 (127) - remove to make the rhythm more clear, you might consider again on some part which have this kind of pattern
oni seems using too many continuous pattern, try to make some break would be better :)

Good Luck~
Topic Starter
Kurai

pandorawindy wrote:

hi kurai .. i come here and give you some personal opinion.

  • [in general]
  1. first things first, you have to fix your effect img s size. flash_purple and flash_pink s size r too big,smoke is 1920*768,too big,really unnecessary.... it cause the sb load increased so much..decrease your img s size to save your sb load plz..
  2. my screen is 1366 768. you have opened widescreen support. but this bg is not full my screen..you can see two black bars in my both sides of screen. I have 1366x768 too, that onnly happens in the editor, not in-game!
  3. i commend you unable countdown ,, not very fit this song i think. ye
    [hard]
  4. i think str 2 ll be better . because i can hear the beats during sliders.you have so many long 1/1 sliders , i dont like miss the beats during the sliders. ye
  5. 00:43:181 (1,2,3) - hmm.. try this..i think my way is better..fitter follow vocal i guess..Looks kinda weird :/
  6. 02:00:720 (1,2) - this ll be better i guess. Not a bad suggestion, but I refer the way it is at the moment owo
  7. 02:12:258 (4,5) - there is a little weird and your sliders end is on the tall white line.. i dont commend you do this at this part.

    [end]really nice song , i like..so take my star. :)
    i wish you can have a look at my map.i have been sent pm to you,thx
thank you! :3

sheela901 wrote:

Hey. Found this in #modreqs.

Hard

  1. 00:42:258 (3,4) - These notes follows the vocals, but the previous object follows the music, which breaks the rhythm. I suggest to remove these two, and add a note on 00:42:489 . 00:40:643 (4,1,2) - are following the vocals too owo
  2. 00:45:720 (2) - Move this note to x:507 y:188 and 00:46:181 (3) to x:481 y:345 so that 00:45:027 (1) could shoot more naturally to the next object? yeah nice catch!
  3. 01:26:566 (6) - Delete this note? In my opinion, it sounded weird. Also, it would skip the distance inconsistency (01:24:950 (1,2,3,4,5) has the same distance to each other). alright!
  4. 01:47:104 (1,3) - The tail is too outside, but when playing this difficulty on a 4:3 resolution, it doesn't the sides, so I think that is okay.
  5. 02:00:720 (1) - Sounded weird, because it decides to follow something else than the vocal. I suggest to move 02:00:720 (1,2) to two ticks after so it keeps the consistency. Someone else suggested that too, but somehow I like it this way,well, I changed it owo
  6. 03:02:796 (1) - Nazi. Move it a little to the right so that the curve could better wrap on the previous slider's head. alright!
I'm a little confused about the new combos; if you use this pattern, or this. So the suggestions about new combos may be false. Anyway, Good Luck on ranking this map, and here's a star~ Any question can be ask via PM in-forum or in-game.
Thanks for your mod!

qoot8123 wrote:

Hi~ o/
taiko mod requested in game :)

[ Oni]

General
:idea: Consider reducing volume? 70% is still too loud for this song imo

  1. 01:08:912 (99,100,101,102,103,104) - this pattern is a bit awkward when i playing, try to make some break like this?
  2. 01:10:412 (107) - same as above, try to make similar break?
  3. 01:12:143 (119,120,121,122) - ^
  4. 01:13:989 (130) - ^
  5. 01:15:720 (141,142,143,144) - ^
  6. 02:11:219 (432,433,434,435,436) - ^
  7. 02:13:181 (443,444,445,446) - ^
  8. 02:14:912 (455,456,457,458) - ^
  9. 02:16:758 (466) - ^
  10. 02:18:604 (478) - ^
  11. 01:20:912 (167) - i suggest you move this note to 01:21:027 - to reflect the song clear
  12. change k on 02:42:950 (14) - or 02:43:181 (15,16) - d is a bit boring
  13. 02:46:643 (34,35,36) - ^
  14. 02:50:335 (54,55,56) - ^
  15. 02:55:066 (81) - move to 02:55:296 - ? to enhance this 02:54:950 (80) - power
  16. 02:56:912 (93) - move to 02:57:027 - ? triple on blue line is hard to catch
  17. 03:01:989 (127) - remove to make the rhythm more clear, you might consider again on some part which have this kind of pattern
oni seems using too many continuous pattern, try to make some break would be better :)

Good Luck~
Fixed everything (well I guess xD, tried to make some breaks too!).

qoot8123 wrote:

Hi~
taiko mod requested in game :)

[ Muzukashii]

General

  1. 00:17:796 - ~ 00:49:873 - compare with oni, this part is harder, try to make the pattern easier
    ]
I see what you mean, but I don't think that'd be a good idea. Muzukashii is mainly following the vocals, this part of the song it 99% vocals only. Oni is mainly following the drums so you can't expect the Oni to follow the vocals during this part and then suddenly switch to drums only (for the sake of consistency!), same thing regarding the Muzu. That is just a clash of mapping styles from two different mappers. Making this part harder in Oni would ake no sense, making it easier in Muzu wouldn't make much either.

I know this may look weird, but that'd be better to keep those intros the way they currently are, it is not consistent within the mapset, but at least it is in the difficulties themselves, which is betr imo. And The intro in Muzu is already Futsuu-like, so I don't think difficulty is much of an issue xD
Effy

qoot8123 wrote:

Hi~
taiko mod requested in game :)

[ Muzukashii]

General
:idea: Change the hit sound to ''default'' because the custom hitsound doesn't work on taiko

  1. 01:09:258 (55) - move to 01:09:489 - and add d on 01:09:950 - to make a consistency with 00:54:027 (10,11,12,13,14,15,16) - fixed
  2. 02:11:565 (52,53,54,55,56,57) - ^ fixed
  3. 02:57:720 (52,53,54,55,56,57) - ^ fixed
  4. 01:46:873 (149) - let this slider start on 01:47:104 - the vocal's long tone start on 01:47:104 - fixed
  5. 01:45:489 (146,147,148) - try this?, i think it is better by following drum fixed
Thank you for the mod !




Good Luck~
Aldwych
Hi pandorawindy

[normal]
01:32:335 (2) - follow durms is better than this repeat slider i guess. Fixed.
other parts is good for me
Thank you! :D

Hi sheela901

sheela901 wrote:

Hey. Found this in #modreqs.

Aldwych's Normal

  1. 00:33:258 (3) - Hmm... The slider could use a new combo. There's a new beat. So a new combo will kind of introduce the beat. Ok but all NC on this part have been moved.
  2. 00:51:720 (3) - Add a new combo. The kiai mode starts here, so there's a new beat. After, remove the new combo to 00:54:027 (1) , and add one to 00:55:873 (4) , so it follows the combo pattern, as you did to the start of the map. You'll need to do the same thing for the next objects. Ok done
  3. 01:06:489 (3) - Add a new combo. For the same thing as above of course done for all.
  4. 01:06:489 - Same thing as the part at 00:51:720 . blablabla
  5. 01:13:873 (3) - Add a new combo, due to the downbeat that's there. You can do the next object if you got the point. blablabla
  6. 02:13:413 (4) - In my opinion, the wave could've done better. Tried
    The current one has a "triangular" corner: http://puu.sh/b5dAO/7fbce27e34.jpg. For me, I think it's a little ugly.
I also added finish hitsound at the begining of each kiai mentioned earlier.
http://puu.sh/b7ht4/f94542f7ae.osu
XinCrin
Kurai didn't reply my mod / me cries
Topic Starter
Kurai

XinCrin wrote:

Kurai didn't reply my mod / me cries
Oh wait I didn't? Arg sorry @.@ I don't really remember but iirc I fixed almost everything ><
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