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Hitsuji to Ojisan - XENO [Osu|CatchTheBeat]

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Total Posts
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Topic Starter
toybot
This beatmap was submitted using in-game submission on Monday, July 20, 2015 at 8:48:36 PM

Artist: Hitsuji to Ojisan
Title: XENO
Source: BMS
Tags: ujico clone spectator kenterz kenterz9 lust bof2013 bms of fighters 2013 fantasia tano-c dtm チームたのしいDTM
BPM: 186
Filesize: 7579kb
Play Time: 02:27
Difficulties Available:
  1. Advanced (2.55 stars, 249 notes)
  2. Expert (5.38 stars, 558 notes)
  3. Hyper (3.04 stars, 290 notes)
  4. Insane (3.98 stars, 399 notes)
  5. Kenterz's Another (4.42 stars, 481 notes)
  6. Lust's Beginner (1.39 stars, 92 notes)
  7. Spec's Overdose (6.37 stars, 462 notes)
  8. Standard (1.99 stars, 164 notes)
Download: Hitsuji to Ojisan - XENO
Information: Scores/Beatmap Listing
---------------
#1


Beginner by Lust
Another by Kenterz
Overdose by Spectator

man, how do you rank stuff these days


credits
Thanks for the BG resize -Bakari-!
Artist title credit to Cherry Blossom and KSHR
Sexy hitsounds by Spectator
And thanks to all modders thus far c:


important stuff right
Appled by Deif!
Bubbled by pishifat!
Popped by Krfawy :c
re-Bubbled by pishifat!
Qualified by handsome!!!!!!!
Disqualified :cc
Appled by - Magic Bomb -!
Bubbled by pishifat v3!
re-Qualified by handsome!!!!!!! v2
Lust
lol first

diff
osu file format v13

[General]
AudioFilename: ujicoclone xeno.mp3
AudioLeadIn: 0
PreviewTime: 43888
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:XENO
TitleUnicode:XENO
Artist:Ujico&CLONE
ArtistUnicode:Ujico&CLONE
Creator:toybot
Version:Lust's Beginner
Source:BMS
Tags:bof2013 bms of fighters 2013 fantasia tano-c dtm XΣNΦ
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"rsz_snow-falling-snow-night-beauty.jpg",0,0
//Break Periods
2,64733,70835
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
17,322.58064516129,4,2,0,5,1,0
2275,-111.111111111111,4,2,0,20,0,0
2597,-111.111111111111,4,2,0,50,0,0
3887,-111.111111111111,4,2,0,20,0,0
5178,-111.111111111111,4,2,0,35,0,0
6468,-111.111111111111,4,2,0,25,0,0
7758,-111.111111111111,4,2,0,30,0,0
10823,-111.111111111111,4,2,0,40,0,0
11629,-111.111111111111,4,2,0,50,0,0
12275,-111.111111111111,4,2,0,60,0,0
13565,-111.111111111111,4,2,0,30,0,0
27758,-111.111111111111,4,2,2,40,0,0
43242,-111.111111111111,4,2,3,50,0,0
43887,-111.111111111111,4,2,1,60,0,0
52920,-111.111111111111,4,2,1,65,0,0
54210,-111.111111111111,4,2,1,70,0,0
72597,-111.111111111111,4,2,1,30,0,0
73565,-111.111111111111,4,2,1,33,0,0
74855,-111.111111111111,4,2,0,35,0,0
85178,-99.9999999999999,4,3,1,55,0,1
103242,-99.9999999999999,4,3,1,65,0,0
105823,-100,4,1,0,55,0,1
120016,-100,4,1,1,55,0,1
121307,-100,4,1,1,60,0,1
126468,-100,4,1,1,70,0,1
129694,-100,4,2,1,5,0,1
130016,645.161290322581,4,2,1,80,1,0
130177,-100,4,2,4,20,0,0
146790,-100,4,2,4,15,0,0
147274,-100,4,2,5,20,0,0
147757,-100,4,2,4,10,0,0
148564,-100,4,2,3,30,0,0


[Colours]
Combo1 : 70,70,255
Combo2 : 192,192,192
Combo3 : 77,166,255
Combo4 : 0,96,191

[HitObjects]
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259,350,87758,2,0,P|177:350|123:288,2,160,4|0|2,0:2|0:0|0:2,0:0:0:0:
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303,33,91629,2,0,P|354:36|404:60,1,100,0|0,0:0|0:0,0:0:0:0:
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get this ranked you bastard
riffy
lol, second Yo, as requested

[General]
  1. I'd rather keep the letterboxes disabled. They don't look good with your BG, in my opinion.
  2. Shouldn't XΣNΦ be mentioned as the title? And the romanized title will be XENO.
  3. Here's the 1366x768 version of your BG, this is the recommended size, so you might want to use it.
  4. There's a little inconsistency in the tags. On the another diff, the last word got messed up a bit. Check it and you'll see.
[Lust's Beginner]
  1. Due to some rather tricky rhythm changes (like 00:32:275 (2,3) - 3/2 pattern) you might want to set your OD a bit lower. It will comfort beginners and help them to deal with the tricky rhythm.
  2. 00:38:081 (3) - the tail of this slider is too colse to the previous hitobject, so, beginner may mistakenly hit it or/and get confused. In order to avoid that, try re-arranging the pattern to make it intuitively understandable.
    Note: if you agree with the suggestion above, try to improve your flow between 00:38:726 (1,2) - these two while applying the previous suggestion. :)
  3. 02:10:661 (1) - the circle appears while the spinner is still spinable. Which creates an untidy overlap. Give more recovery time or place circle in an area where it will be less noticeable (and herefore, less stressful for the beginners).

    Seems pretty well done. Nice job!
[Normal]
  1. 00:09:049 (1) - the head of the slider follows pretty much nothing in music and therefore, feels extra and unnatural.
  2. 00:38:726 (1,2) - try removing (2) and adding a repeat to (1) instead. It will increase playability of the diff and make your rhythm feel more natural.
    Note: check out this guide for more details.
  3. 00:43:887 (1) - tail of the slider is too close to the previous hitobjects, so, the flow feels forced and a bit tricky. Try selecting 00:43:887 (1,2,3,4) - and rotating them by 45.
  4. 00:59:371 (1) - the slider changes its direction kinda suddenly. Which may become sorta unplayable and/or confusing. <oreover, it does not flow good and feels really weird in this diff, to me.
    Note: 02:27:757 (4) - quite a similar thing
  5. 01:12:275 (1,2,3,4) - I would replace them with a spinner. The instruments are pretty quite, and there's a gradually increasing volume, so, a spinner would match better.
  6. 01:29:049 (3) - minor - the overlap with (1) seems untidy and does not flow/look good (it looks out of your style). Mind looking for an alternative pattern? :)

    Seems quite well-done. I did not go with a full and detailed mod since it's only the first mod, but I like what you've got here!
[Hyper]
  1. 00:15:500 (1,2) - the jump feels so lonely at this part. I understand that it is here for the pattern, but adding at least one or two more jumps would make this part more consistent and understandable.
  2. 00:31:629 (3,4) - the jump feels quite lonely here. Adding a little jump between 00:30:823 (4,1) - these two would help you to make the pattern a bit better-balanced and logical.
  3. 00:37:436 (1,2) - minor - I would rather make a jump between these two, to avoid the overlap, which looks a bit untidy, cmparing with the rest of the diff.
  4. 01:16:791 (3,1) - I understand your reason to break the DS here, but why don't you try to stack it with (2) instead? example. The DS difference is lower and it feels more natural + it does not break your flow.
  5. 01:22:597 (1) - I like how the red anchor is used to emphasize the beat in music, good job with this slider. ♥
  6. 01:28:887 (1) - minor - just thinking that the flow would be better if you made a triangle here. The stack does not really work here anyway. Here is no any reason to stop the flow, is there? Example
  7. 02:26:790 (2) - I would rather finish the slider at 02:27:435 - to avoid weird-looking slider tick and to make the rhythm a bit more relaxing.

    Pretty nice. Maybe it needs a bit more consistency and some minor flow improvements, but it looks promising!
[Kenterz's Another]
  1. Increase HP Drain to 7? There is no need to go with so low HP drain. 7 Would match better and make the spread a bit better-balanced, from my point of view.
  2. 00:36:146 (1,2) - unstacking the circle would make it more readable. It is really hard to notice, even with the approach hitcircle, so I would highly suggest to unstack them. Players don't really expect a circle here, so, making it more noticeable sounds like a good idea to me.
  3. 00:37:920 (2,3,4,5) - two 1/4 sliders would match better, just slow down the playback and you will hear it. :)
  4. 00:43:887 - this part feels rather quite comparing to the others and it is really hard to hear some of the hitsounds there. Mind increasing the volume at this part?
  5. 00:53:565 (1) - minor - by moving this slider to the left you can make the jump a bit easier and use a cute blanket with 00:52:920 (1). Example
  6. 01:16:952 (8,9) - the combo chain feels too long and breaks your combo pattern. Try placing a new combo at 01:16:952 (8,9) - one of these objects? Personally, I would go with a new combo at (9) but having one at (8) is also okay.
  7. 01:43:242 (1,2,3,4,1,2,3,4) - great pattern, I love how it is done and matches with the diff. ♥
  8. 01:45:500 (5) - just saying, that you might want to add a new combo here, since this stream sounds different from the previous one. Totally upp to you, tho.
  9. 02:06:145 (1) - making the slider path more readable would prevent some possible problems. See if you like this pattern better!

    Not much to say, preetty deent flow, good rhythm.
[54Xe]
I honestly can't see any connection between this name and actual difficulity of the map or the song. Can you please explain why the diff is named this way or rename it to something like Black Another?
  1. 00:34:855 (1,2,3) - these jumps are exaggerated, in my opinion. If you listen to the song, there is pretty much nothing that needs to be stressed with the jumps, so it really hard to read/understand them. Try redcing the DS or keeping it consistent here? The jump from (3) to (4) is cool, though.
  2. 00:46:468 (1) - the sllider tail is curved in a tricky way and changes its direction suddenly, moreover, iit does not fot with the music, and therefore, feels forced. Same applies to some similar sliders like 00:53:162 (2) - 00:54:452 (2) - this one is really tricky - 00:55:500 (1) - after the first one it is more playable, but still can troble some players a bit - 00:56:387 (2) - this is really confusing - 00:59:371 (1,2,3) - most of these sliders can be easily improved by making the curve less agressive.
  3. 00:47:436 (5) - the 1/4 jumps are really hard to read here, a new combo on this slider would make it more readable and noticeable for players + it would give some extra HP, so, even if players miss, they will have more chances to survive.
    Note: 00:50:016 (5) - the same thing here and for all the similar 1/4 patterns. See for yourself, if you agree with me.
  4. 01:03:968 (2,3,4) - do not abuse new combos, having so many NCs gives too much HP, whis is not really necessary and spoils the fun from playing your diff a little.
  5. 01:14:533 (1) - even pro-players needs some time to recover. Leaving an 1/1 gap for players to recover after the spinner would help a lot of players and increase playability of the diff.
    Note: 02:06:791 (1,1) - same applies here, I suppose.
  6. 01:45:500 (5) - a new combo here might come in handy to help players recover after the jumps and it corresponds greately with the music, so I don't see any reason why not.

    Wow, you have had a loooot of fun with the kiai part. The whole diff feels a bit exaggerated, but this diff is meant to be a super-hard one and it still ferlects the song quite well. Well done!
Most of the probles here are minor, like little inconsistencies and/or some spacing mistakes. It all will get fixed with a few mods, nice mapset!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
toybot

-Bakari- wrote:

lol, second Yo, as requested - red is unaccepted, everything else is

[General]
  1. I'd rather keep the letterboxes disabled. They don't look good with your BG, in my opinion. - hmm, i like them, but yeah they kind of don't. maybe there'll be a storyboard later :P
  2. Shouldn't XΣNΦ be mentioned as the title? And the romanized title will be XENO. - mmk
  3. Here's the 1366x768 version of your BG, this is the recommended size, so you might want to use it. - thanks!
  4. There's a little inconsistency in the tags. On the another diff, the last word got messed up a bit. Check it and you'll see.- fixed
[Normal]
  1. 00:09:049 (1) - the head of the slider follows pretty much nothing in music and therefore, feels extra and unnatural. - just added a circle at the end then
  2. 00:38:726 (1,2) - try removing (2) and adding a repeat to (1) instead. It will increase playability of the diff and make your rhythm feel more natural.
    Note: check out this guide for more details. - I don't think that kind of method really applies to this. It feels playable (certainly is) and has a common rhythm anyway, but slow enough to comprehend.
  3. 00:43:887 (1) - tail of the slider is too close to the previous hitobjects, so, the flow feels forced and a bit tricky. Try selecting 00:43:887 (1,2,3,4) - and rotating them by 45. - sure
  4. 00:59:371 (1) - the slider changes its direction kinda suddenly. Which may become sorta unplayable and/or confusing. <oreover, it does not flow good and feels really weird in this diff, to me. - changed
    Note: 02:27:757 (4) - quite a similar thing - changed this too to a curved one
  5. 01:12:275 (1,2,3,4) - I would replace them with a spinner. The instruments are pretty quite, and there's a gradually increasing volume, so, a spinner would match better. - i was deciding on this because i felt a spinner might be a bit too quick, but sure it fits better
  6. 01:29:049 (3) - minor - the overlap with (1) seems untidy and does not flow/look good (it looks out of your style). Mind looking for an alternative pattern? :) - wwww changed

    Seems quite well-done. I did not go with a full and detailed mod since it's only the first mod, but I like what you've got here!
[Hyper]
  1. 00:15:500 (1,2) - the jump feels so lonely at this part. I understand that it is here for the pattern, but adding at least one or two more jumps would make this part more consistent and understandable. - hmm, it's not really much of a jump in the first place, and it would be a little hard to add a few more, so no change
  2. 00:31:629 (3,4) - the jump feels quite lonely here. Adding a little jump between 00:30:823 (4,1) - these two would help you to make the pattern a bit better-balanced and logical. - sure
  3. 00:37:436 (1,2) - minor - I would rather make a jump between these two, to avoid the overlap, which looks a bit untidy, cmparing with the rest of the diff. - i just moved (2) upwards instead ^^
  4. 01:16:791 (3,1) - I understand your reason to break the DS here, but why don't you try to stack it with (2) instead?example. The DS difference is lower and it feels more natural + it does not break your flow. - i wanted the accent in though, and its kind of like a gimmick(?) they should be able to read it anyway by rhythm
  5. 01:22:597 (1) - I like how the red anchor is used to emphasize the beat in music, good job with this slider. ♥ - huehue <3
  6. 01:28:887 (1) - minor - just thinking that the flow would be better if you made a triangle here. The stack does not really work here anyway. Here is no any reason to stop the flow, is there? Example - i wanted a break for the slight change in direction, but sure
  7. 02:26:790 (2) - I would rather finish the slider at 02:27:435 - to avoid weird-looking slider tick and to make the rhythm a bit more relaxing. - sure

    Pretty nice. Maybe it needs a bit more consistency and some minor flow improvements, but it looks promising!
[54Xe]
I honestly can't see any connection between this name and actual difficulity of the map or the song. Can you please explain why the diff is named this way or rename it to something like Black Another? - ahh, 54Xe relates to the element Xenon, which has the atomic number 54 and symbol Xe. I just thought it was kinda cool :P And with those letters "Xe" in it anyway, it sort of resembles to Extra diff name
  1. 00:34:855 (1,2,3) - these jumps are exaggerated, in my opinion. If you listen to the song, there is pretty much nothing that needs to be stressed with the jumps, so it really hard to read/understand them. Try redcing the DS or keeping it consistent here? The jump from (3) to (4) is cool, though. - changed to something less stressing
  2. 00:46:468 (1) - the sllider tail is curved in a tricky way and changes its direction suddenly, moreover, iit does not fot with the music, and therefore, feels forced. Same applies to some similar sliders like 00:53:162 (2) - 00:54:452 (2) - this one is really tricky - 00:55:500 (1) - after the first one it is more playable, but still can troble some players a bit - 00:56:387 (2) - this is really confusing - 00:59:371 (1,2,3) - most of these sliders can be easily improved by making the curve less agressive. - tried to fix some (probably failed miserably), others would have a poorer option
  3. 00:47:436 (5) - the 1/4 jumps are really hard to read here, a new combo on this slider would make it more readable and noticeable for players + it would give some extra HP, so, even if players miss, they will have more chances to survive. - added a new NC pattern to all of the patterns in this section
    Note: 00:50:016 (5) - the same thing here and for all the similar 1/4 patterns. See for yourself, if you agree with me.
  4. 01:03:968 (2,3,4) - do not abuse new combos, having so many NCs gives too much HP, whis is not really necessary and spoils the fun from playing your diff a little. - removed
  5. 01:14:533 (1) - even pro-players needs some time to recover. Leaving an 1/1 gap for players to recover after the spinner would help a lot of players and increase playability of the diff. - moved the spinner's tail to 1/1 gap (bookmark with it)
    Note: 02:06:791 (1,1) - same applies here, I suppose. - i don't think so, it feels perfect the way it is
  6. 01:45:500 (5) - a new combo here might come in handy to help players recover after the jumps and it corresponds greately with the music, so I don't see any reason why not. - ok, added ^^

    Wow, you have had a loooot of fun with the kiai part. The whole diff feels a bit exaggerated, but this diff is meant to be a super-hard one and it still ferlects the song quite well. Well done!
Most of the probles here are minor, like little inconsistencies and/or some spacing mistakes. It all will get fixed with a few mods, nice mapset!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thank you for the great mod! :D
AruOtta

-Bakari- wrote:

lol, second Yo, as requested

[Kenterz's Another]
  1. Increase HP Drain to 7? There is no need to go with so low HP drain. 7 Would match better and make the spread a bit better-balanced, from my point of view.
  2. 00:36:146 (1,2) - unstacking the circle would make it more readable. It is really hard to notice, even with the approach hitcircle, so I would highly suggest to unstack them. Players don't really expect a circle here, so, making it more noticeable sounds like a good idea to me.
  3. 00:37:920 (2,3,4,5) - two 1/4 sliders would match better, just slow down the playback and you will hear it. :)
  4. 00:43:887 - this part feels rather quite comparing to the others and it is really hard to hear some of the hitsounds there. Mind increasing the volume at this part?
  5. 00:53:565 (1) - minor - by moving this slider to the left you can make the jump a bit easier and use a cute blanket with 00:52:920 (1). Example
  6. 01:16:952 (8,9) - the combo chain feels too long and breaks your combo pattern. Try placing a new combo at 01:16:952 (8,9) - one of these objects? Personally, I would go with a new combo at (9) but having one at (8) is also okay.
  7. 01:43:242 (1,2,3,4,1,2,3,4) - great pattern, I love how it is done and matches with the diff. ♥ Thanks \:D/
  8. 01:45:500 (5) - just saying, that you might want to add a new combo here, since this stream sounds different from the previous one. Totally upp to you, tho.
  9. 02:06:145 (1) - making the slider path more readable would prevent some possible problems. See if you like this pattern better!

    Not much to say, preetty deent flow, good rhythm.
Most of the probles here are minor, like little inconsistencies and/or some spacing mistakes. It all will get fixed with a few mods, nice mapset!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Everything Fixed <3

Update
Lust
-Bakari-

-Bakari- wrote:

[Lust's Beginner]
  1. Due to some rather tricky rhythm changes (like 00:32:275 (2,3) - 3/2 pattern) you might want to set your OD a bit lower. It will comfort beginners and help them to deal with the tricky rhythm. sure i dig that. besides i was considering lower OD right when i decided to map it because i know i was trying a lot of different ideas out here.
  2. 00:38:081 (3) - the tail of this slider is too colse to the previous hitobject, so, beginner may mistakenly hit it or/and get confused. In order to avoid that, try re-arranging the pattern to make it intuitively understandable. tbh this was already a tricky rhythm to begin with, i even had to manipulate the spacing in order for it to be more understandable. for now ill leave it be, but if more people point it out ill see to do something about it!
    Note: if you agree with the suggestion above, try to improve your flow between 00:38:726 (1,2) - these two while applying the previous suggestion. :)
  3. 02:10:661 (1) - the circle appears while the spinner is still spinable. Which creates an untidy overlap. Give more recovery time or place circle in an area where it will be less noticeable (and herefore, less stressful for the beginners). meh it appears at the very end and right dead in the center, i think they will be able to get over it. by the time it appears beginners /should/ have already spun enough to pass it
    Seems pretty well done. Nice job! thank you!

thx for the mod

diff
osu file format v13

[General]
AudioFilename: ujicoclone xeno.mp3
AudioLeadIn: 0
PreviewTime: 43888
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:XENO
TitleUnicode:XENO
Artist:Ujico&CLONE
ArtistUnicode:Ujico&CLONE
Creator:toybot
Version:Lust's Beginner
Source:BMS
Tags:kenterz lust bof2013 bms of fighters 2013 fantasia tano-c dtm XΣNΦ
BeatmapID:462207
BeatmapSetID:193373

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:1.5
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"resized.jpg",0,0
//Break Periods
2,23442,26964
2,64733,70835
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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72597,-111.111111111111,4,2,1,30,0,0
73565,-111.111111111111,4,2,1,33,0,0
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85178,-99.9999999999999,4,3,1,55,0,1
103242,-99.9999999999999,4,3,1,65,0,0
105823,-100,4,1,0,55,0,1
120016,-100,4,1,1,55,0,1
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129694,-100,4,2,1,5,0,1
130016,645.161290322581,4,2,1,80,1,0
130177,-100,4,2,4,20,0,0
146790,-100,4,2,4,15,0,0
147274,-100,4,2,5,20,0,0
147757,-100,4,2,4,10,0,0
148564,-100,4,2,3,30,0,0


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Combo1 : 70,70,255
Combo2 : 192,192,192
Combo3 : 77,166,255
Combo4 : 0,96,191

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Kihhou
sorry for being so late ;-; i had some rl issues and i didnt feel like modding at all at the time >.<

[General]
  1. tagsss! kenezz's symbols are all weirded out someone go copy paste that in his diff pls ><


  • [Lust's Beginner]
  1. 00:08:726 - add green point and set the tail to 5% volumee. nothin's there! oh and add one at 00:09:049 - to change volume back to 30%
  2. 00:16:791 (1) - that is uh. out of the playfield lol. keep it in the grid man
  3. 00:20:662 (1) - i would bring this down a bit, esp for a beginner diff. a good part of the approach circle is gone and another portion is overlapping with the hp bar. it might be hard to read for beginners. ofc will have to move the hitcircle and maybe the slider afterwards depending on what you want
  4. 00:32:275 (2,3) - this rhythm might be a bit hard to read for the diff. consider using this kind of rhythm? i removed the reverse off slider 2 and added a reverse to slider 3 then moved slider 3 on the timeline
  5. if you made the change above, you might want to consider changing some NCs now that the start of a new seciton is a new object o-o remove 00:30:984 (1) - NC and 00:34:855 (1) - NC?~ and then add NC to the new object at 00:33:565 - ?
  6. 00:36:146 (2,3,1) - reaaally cramped there. give yourself a bit more breathing room with this setup on the (2) slider
  7. 00:51:629 (4) - uhh youre out of bounds there. bring it into the grid o3o
  8. 01:00:662 (2) - here too wat lust why yyyyy. move 00:58:081 (1) - to 187,137 and 01:00:662 (2) - to 400,330
  9. 01:45:823 - why are you using default hitsounds for this green line? o-o the claps at 01:53:242 (3) - and 01:54:533 (2) - are really awkward and dont fit lol change to N:C1?
  10. 00:42:597 (1) - remove NC its pretty useless o-o
  11. 00:49:049 (3) - NC~ its been 4 measures. pretty long since last nc
  12. 01:21:307 (1) - remove NC and add NC to 01:20:662 (4) - . should follow an nc every 4 measures here and the start of the measure is at 01:14:855 - isntead of 01:16:146 -
  13. 01:36:146 (4,1) - swap NC~ essentially the same. start of the measure is at 01:35:517 - but since its a tail, you should NC next note instead o-o
  14. 01:56:791 (4,1) - ^ swap NC

[Standarddd]
  1. 01:31:307 (3) - add reverse? the long pause after this feels off since theres nothing else like it and it feels like something should definitely be there with the fast paced music. youll need to move some things around o-o
  2. 01:45:500 - add hitcircle?
  3. 02:06:791 - spinner should start here o3o lengthen for it to end at 02:10:016 -
  4. 02:26:790 (3,4) - make the distance between these 1.0x o3o not too important but still lol

[Hyper]
  1. 00:20:662 (1,2) - there isnt anything significant in the music at 2 and there isnt anything different in that part compared to like 00:15:500 (1,2) - . just go with slider o3o it fits better
  2. 00:50:339 (1,2,3,4,5) - lol ouch this killed me the first time i played it. cuz it went from slow clicks to 2x as many clicks >.< so unexpected and kinda out of nowhere. should make it a bit easier to read? maybe change 00:50:581 (2,4) - into hitcircles
  3. 00:50:339 (1,2,3,4,5) - i would actually save this mroe intense clicking setup for the end at like 00:56:791 - or 01:03:242 - or something and use it there since its more hyped towards the end of the section. atm it goes from slow clicks to that part with fast clicks and back to slow clicks. to fix that it would take a bit of remapping o_o but i dont like telling people to remap something that isnt very critical like this. just something to note for your future beatmaps, save your click intense sections for the end for the constant buildup! >.<
  4. 01:18:726 (1,2) - change placement? a bit better flow from the reverse slider
  5. 01:30:662 (2) - ctrlg ~ for emphasis on the third and final (same note) violin sound ~ .. i would actually mvoe things around so that 01:30:984 (3) - is higher than (2) for a better consistent violin representation since theyre all the same note but that would take a lot of remapping and i dont want to change too much of the setup
  6. 02:04:533 (3) - skipped over a bass drum hit at 02:04:694 - . try this rhythm isntead~
  7. 02:05:823 (3) - think this ends at 02:06:146 - in the music.. its much stronger at 02:06:146 - than at 02:06:065 - soooo lengthen? o3o


[kenterz'z'z'z'z'z Another]
  1. dont give updates through puush text the way you do now. puush text messes up symbols and some other language characters so everytime you give an update, that "xeno" thing with all the symbols are gonna change o-o just copy the text and put it in a spoilerbox
  2. 00:56:791 (1,2) - lol water you doing 00:57:033 (2,3) - move these two back
  3. 01:03:565 (5,6,7) - it would be better imo if (7) was the one facing the opposite direction and 5 and 6 are both facing the same way since 5 and 6 are the same kinds of sliders with the same sounds in the music. there isnt much of a reason to differentiate them and imo it flows better this way despite the end of the sliders being on the tails
    or
  4. 01:32:113 (4) - move this more towards the left and up? i think it would fit the violin very well if there was that kind of a jump between 01:32:113 (4,5) - .. with the emphasis and the sharp direction change
  5. 01:34:049 (1) - this doesnt fit the music too well. theres a strong violin and ?bass drum? hit at 01:34:210 - and its completely skipped over while theres nothing much to emphasize at 01:34:049 - change the rhythm into something like maybe with this setup?
  6. 01:34:694 (3,4) - add a jump to follow the emphasis in the violin here by moving 01:34:694 (3) - ? i would have nice sharp movements that fit the music here imo
  7. 01:41:952 (1) - this 3/4 slider seems forced o-o you missed a violin sound at 01:42:113 - which you were following moments ago D: remove the slider and change the rhythm so that you catch taht violin~ i think id do this rhythm for emphasis on the violin with the head of a slider
  8. 01:54:855 (8) - NC?
  9. 01:59:694 (3,1,2,3) - this flows very smoothly which imo could represent the music better by not flowing smoothly o-o since this part is so different, i think it would be better to have no rotational flow here.something like ctrlg 02:00:016 (1,2,3) - and then ctrlg 02:00:662 (4,5,6) -
  10. 02:05:500 (2) - same as 01:03:565 (5,6,7) - . ctrlg 02:05:500 (2) - ?
  11. 02:06:468 - it doesnt really feel like it ended properly since you ended it on an upbeat, using a slider tail, middle of the measure with a drum and light cymbal sound still at 02:06:468 - . since the starts of spinners isnt very good at following strong beats, imo you should add a hitcircle at 02:06:468 - and move the spinner to start at 02:06:791 - since i believe thats when the "woooooooo" sound starts and then shorten it so it ends on 02:09:694 - like you have now

[54Xe]
  1. 00:40:339 (2,3,1) - having this flow as a straight line doesnt fit the music too well here imo. it doesnt make the piano parts stand out very well from the rest of the section. it would be better imo if you moved 00:40:339 (2) - down so that between 00:40:500 (3,1) - is a direction change for better emphasis
  2. 00:40:984 (2,3,1) - same thing here except its even more recommended since 00:41:307 (1) - has an upward for a more sharp angle~ naice.. move 00:40:984 (2) - down?
  3. 00:43:000 (2,3) - uhh 2 things about this here. first, 00:43:000 (2) - i think you have the wrong rhythm with this slider. the notes are on 00:43:081 - 00:43:162 - from the way i hear it o-o i dont hear anything on 00:43:000 - . it also feels like a pause is to be expected there o-o secondly, 00:43:000 (2,3) - these two are both the same but (3) is a very unique and special sound, ending the section. its uniqueness is a bit ruined by having the same slider right before it when they dont sound the same (1/4 slider into a pause) sooooooaAAAAA try this rhythm?
  4. 00:43:243 - since 00:42:597 (1) - is flowing up, im guessing youre going to have rotational flow here and having the slider move down is natural? i think you should make 00:43:242 - this slider go in the opposite of the direction of flow you have. i see flow as something being smooth and this sound is very instantaneous and not really "smooth". its a bit sharp and surprising, you know what i mean? o3o so i think a 180 degree turn from your usual flow will represent the slider better... am i making sense? :/ i barely understand myself lol like these, whichever rhythm you choose from the previous bullet point^ the notes afterwards wont have to be changed for flow o3o theres a pause anyways
  5. 00:44:613 (4) - the note starts on this so i think this note should be where the direction change is at for the best possible emphasis. what you have now is the direction change at 00:44:694 (5) - but thats a bit late for the notes you seem to be following with the sliders o3o try this?
  6. 00:46:468 (1) - aaa this doesnt really do anything for the tail lol. if you wanted it reversed you should make it more prominent by shortening the red note and moving the 3rd node up. it looks sloppy atm o3o
  7. 00:50:016 (1,2,1) - woahhhh those beautiful increasingly sharp angles, giving a rushed feeling *_* i love it! pls dont change this LOL im gonna have to try using this sometime~
  8. 00:52:758 (3,4) - o-o sooo this is the same as 00:52:113 (3) - 00:53:404 (3) - and sort of 00:54:049 (3) - except 00:54:049 (3) - is more emphasized. but this is the only triplet hitcircle part :/ it doesnt really stand out either. i mean if you were to go 1/4slider - triplet hitcircle - 1/4 slider - triplet hitcircle for variation, itd sorta make sense but i dont think a triplet hitcircle suits 00:54:049 (3) - since its so emphasized so thats out/... maybe just make this 00:52:758 (3,4) - into a 1/4 slider? ill give you what i would do :D for fun lol
  9. 00:54:210 (1) - all that buildup kinda dies down b/c this slider doesnt have too much emphasis with direction change or distance o3o so increase distance between these two for all thhe hypeee? heeeee something like this?
  10. 00:56:629 (3,1) - same thing as above^ emphasis on 1?~ for finish and new section~ you can stack (1) on the head of 00:56:387 (2) - . thats an option o3o
  11. 01:01:146 (3) - the music at 01:01:146 - is very emphasized and surprising but the way you have the flow setup now, it makes it feel like the emphasis isnt on the head of 01:01:146 (3) - since it flows so... smoothly.. and then since theres a sort of weird flow between 01:01:146 (3,4) - , it makes it seem like youre emphasizing something at 01:01:387 - more than at 01:01:146 - , which isnt fitting imo o-o try this setup so you get better direction change? i ctrl-J the 01:01:146 (3) - and then rotated it -3 degrees so that the middle of the slider is parallel with the stream at 01:01:387 (4,5,6) - , which is what i think you were doing with the little handle bars in what you have now sooo something like this o3o" or
  12. 01:03:242 (1,2,3,4,1,2,3,4,1,2,3,4) - errrr these stream jumps, distance changes, and large distances all seem a bit hard for a 5.28 diff song lol but i cant play it and dont know too much about stream jumps so i wont suggest that you change it. maybe just keep a note on it o3o
  13. 01:04:533 (3) - youve been following the main piano the entire section but then you switch to only following the 2nd piano ._." it feels a bit strange to suddenly ignore the main piano. id prefer that the main piano is mapped too by adding a note at 01:19:210 - and 01:19:694 -
  14. 01:26:791 (4) - really cool slider!~
  15. 01:37:920 - i dont think this 1/1 pause fits very well. you havent done this i think pretty much ever for the entire diff for similar sections o3o it doesnt fit the fast paced music imo and theres still something to map there . bring 01:38:081 (1) - closer to ---> and add a triplet at 01:37:920 - ? following the hi hat sound.. or is that a cymbal tap? i have no idea. theres a something triplet there lol youll have to move the next notes around if you make this change
  16. 01:43:081 (6,1,2) - this feels a tiny bit weird lol like the flow is like this and it doesnt really feel right maybe try something like this or this?
  17. 01:54:210 (1) - add emphasis to the head by ctrl-g this ? good ol antijump emphasis + increased distance
  18. 01:55:500 (1,2) - personal preference~ id make this a 1/4 slider isntead for that ding part to be differentiated o3o idk how hard that would be to read tho for people who havent seen the rhythm in editor
    02:06:146 (7) - i believe those are 1/16ths in the music lol make it so? and have the sampleset on soft or drums so its quieter? ><
  19. 02:16:467 (3) - imo it would fit better if this was turned into 2 hitcircles for equal emphasis following the strong bass drum? sound here, like at 02:19:048 (3,4) -
  20. 00:44:855 (1) - remove finish from tail? o-o was that an accident? actually this actually sounds nice. if it was intentional, or you like it, you should add a finish to the tail of 00:50:016 (1) - for consistency since theyre the same rhythm
  21. 01:53:404 (2) - think you forgot to switch to normal sampleset here on head

ok
AruOtta

Kihhou wrote:

sorry for being so late ;-; i had some rl issues and i didnt feel like modding at all at the time >.<

[General]
  1. tagsss! kenezz's symbols are all weirded out someone go copy paste that in his diff pls ><

[kenterz'z'z'z'z'z Another]
  1. dont give updates through puush text the way you do now. puush text messes up symbols and some other language characters so everytime you give an update, that "xeno" thing with all the symbols are gonna change o-o just copy the text and put it in a spoilerbox
  2. 00:56:791 (1,2) - lol water you doing 00:57:033 (2,3) - move these two back
  3. 01:03:565 (5,6,7) - it would be better imo if (7) was the one facing the opposite direction and 5 and 6 are both facing the same way since 5 and 6 are the same kinds of sliders with the same sounds in the music. there isnt much of a reason to differentiate them and imo it flows better this way despite the end of the sliders being on the tails I disagree, I think it's better to make something like X/O/X than X/X/O (about the way of the sliders)
    or
  4. 01:32:113 (4) - move this more towards the left and up? i think it would fit the violin very well if there was that kind of a jump between 01:32:113 (4,5) - .. with the emphasis and the sharp direction change
  5. 01:34:049 (1) - this doesnt fit the music too well. theres a strong violin and ?bass drum? hit at 01:34:210 - and its completely skipped over while theres nothing much to emphasize at 01:34:049 - change the rhythm into something like maybe with this setup?
  6. 01:34:694 (3,4) - add a jump to follow the emphasis in the violin here by moving 01:34:694 (3) - ? i would have nice sharp movements that fit the music here imo I can't because I changed the previous pattern
  7. 01:41:952 (1) - this 3/4 slider seems forced o-o you missed a violin sound at 01:42:113 - which you were following moments ago D: remove the slider and change the rhythm so that you catch taht violin~ i think id do this rhythm for emphasis on the violin with the head of a slider
  8. 01:54:855 (8) - NC?
  9. 01:59:694 (3,1,2,3) - this flows very smoothly which imo could represent the music better by not flowing smoothly o-o since this part is so different, i think it would be better to have no rotational flow here.something like ctrlg 02:00:016 (1,2,3) - and then ctrlg 02:00:662 (4,5,6) -
  10. 02:05:500 (2) - same as 01:03:565 (5,6,7) - . ctrlg 02:05:500 (2) - ? No, like I said above
  11. 02:06:468 - it doesnt really feel like it ended properly since you ended it on an upbeat, using a slider tail, middle of the measure with a drum and light cymbal sound still at 02:06:468 - . since the starts of spinners isnt very good at following strong beats, imo you should add a hitcircle at 02:06:468 - and move the spinner to start at 02:06:791 - since i believe thats when the "woooooooo" sound starts and then shorten it so it ends on 02:09:694 - like you have now

ok
Update
osu file format v13

[General]
AudioFilename: ujicoclone xeno.mp3
AudioLeadIn: 0
PreviewTime: 43888
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:XENO
TitleUnicode:XΣNΦ
Artist:Ujico&CLONE
ArtistUnicode:Ujico&CLONE
Creator:toybot
Version:Kenterz's Another
Source:BMS
Tags:kenterz lust bof2013 bms of fighters 2013 fantasia tano-c dtm XΣNΦ
BeatmapID:471169
BeatmapSetID:193373

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.76
SliderTickRate:1

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280,116,111468,1,0,0:0:0:0:
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304,364,112113,1,0,0:0:0:0:
300,336,112194,1,0,0:0:0:0:
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236,76,112597,1,8,0:0:0:0:
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164,20,113404,1,0,0:0:0:0:
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108,143,113887,1,8,0:0:0:0:
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440,132,114694,1,0,0:0:0:0:
408,144,114775,1,0,0:0:0:0:
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282,205,116387,1,0,0:0:0:0:
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220,116,119613,1,0,0:0:0:0:
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276,72,121093,1,4,0:2:0:0:
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88,236,121629,1,8,0:0:0:0:
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100,280,122920,2,0,L|88:216,1,57.1999973815919,8|0,0:0|0:0,0:0:0:0:
79,123,123081,2,0,P|134:112|180:144,1,114.399994763184
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316,52,123565,1,8,0:0:0:0:
440,136,123726,1,0,0:0:0:0:
448,140,123807,5,0,0:0:0:0:
456,144,123887,1,4,0:0:0:0:
352,188,124049,1,0,0:0:0:0:
500,220,124210,1,0,0:0:0:0:
344,272,124371,1,0,0:0:0:0:
360,104,124533,1,0,0:0:0:0:
272,224,124694,1,0,0:0:0:0:
420,320,124855,1,0,0:0:0:0:
232,300,125016,1,0,0:0:0:0:
204,292,125097,1,0,0:0:0:0:
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120,216,125500,2,0,L|184:204,3,57.1999973815919,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
268,248,125823,2,0,P|246:167|274:86,1,171.599992144776
273,86,126146,6,0,P|320:112|332:24,1,158.399995166016
172,120,126468,1,4,0:0:0:0:
256,192,126549,12,0,129694,0:0:0:0:
364,96,130016,5,4,0:0:0:0:
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136,116,138080,1,0,0:0:0:0:
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84,68,146145,1,0,0:0:0:0:
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442,54,148564,5,4,0:0:0:0:
Lust
Kihhou

Kihhou wrote:

  • [Lust's Beginner]
  1. 00:08:726 - add green point and set the tail to 5% volumee. nothin's there! oh and add one at 00:09:049 - to change volume back to 30% removed the slider replaced it with circle
  2. 00:16:791 (1) - that is uh. out of the playfield lol. keep it in the grid man plays fine to me
  3. 00:20:662 (1) - i would bring this down a bit, esp for a beginner diff. a good part of the approach circle is gone and another portion is overlapping with the hp bar. it might be hard to read for beginners. ofc will have to move the hitcircle and maybe the slider afterwards depending on what you want doesn't overlap anything for me, and even if it did it is miniscule
  4. 00:32:275 (2,3) - this rhythm might be a bit hard to read for the diff. consider using this kind of rhythm? i removed the reverse off slider 2 and added a reverse to slider 3 then moved slider 3 on the timeline they will be able to get used to it if they do not get it the first time
  5. if you made the change above, you might want to consider changing some NCs now that the start of a new seciton is a new object o-o remove 00:30:984 (1) - NC and 00:34:855 (1) - NC?~ and then add NC to the new object at 00:33:565 - ? I NC to the music, not to the measure
  6. 00:36:146 (2,3,1) - reaaally cramped there. give yourself a bit more breathing room with this setup on the (2) slider who cares, plays fine anyway
  7. 00:51:629 (4) - uhh youre out of bounds there. bring it into the grid o3o plays fine to me
  8. 01:00:662 (2) - here too wat lust why yyyyy. move 00:58:081 (1) - to 187,137 and 01:00:662 (2) - to 400,330 just because it is not inside the grid doesnt mean it is not visible in the playfield, next time you mod be sure to include screenshots of it being out of the playfield to support your suggestion
  9. 01:45:823 - why are you using default hitsounds for this green line? o-o the claps at 01:53:242 (3) - and 01:54:533 (2) - are really awkward and dont fit lol change to N:C1? sounds fine to me
  10. 00:42:597 (1) - remove NC its pretty useless o-o once again, I NC to the music not to the measure. the music changes here drastically, and to accent this i put a new combo
  11. 00:49:049 (3) - NC~ its been 4 measures. pretty long since last nc ^
  12. 01:21:307 (1) - remove NC and add NC to 01:20:662 (4) - . should follow an nc every 4 measures here and the start of the measure is at 01:14:855 - isntead of 01:16:146 - ^
  13. 01:36:146 (4,1) - swap NC~ essentially the same. start of the measure is at 01:35:517 - but since its a tail, you should NC next note instead o-o ^
  14. 01:56:791 (4,1) - ^ swap NC ^

thx for the mod, told toybot my changes
Topic Starter
toybot

Kihhou wrote:

sorry for being so late ;-; i had some rl issues and i didnt feel like modding at all at the time >.<

[General]
  1. tagsss! kenezz's symbols are all weirded out someone go copy paste that in his diff pls ><

[Standarddd]
  1. 01:31:307 (3) - add reverse? the long pause after this feels off since theres nothing else like it and it feels like something should definitely be there with the fast paced music. youll need to move some things around o-o
  2. 01:45:500 - add hitcircle? - no, because no where can it fit :p
  3. 02:06:791 - spinner should start here o3o lengthen for it to end at 02:10:016 - - put at 02:06:952 - instead because it sounds like it starts there lol
  4. 02:26:790 (3,4) - make the distance between these 1.0x o3o not too important but still lol

[Hyper]
  1. 00:20:662 (1,2) - there isnt anything significant in the music at 2 and there isnt anything different in that part compared to like 00:15:500 (1,2) - . just go with slider o3o it fits better
  2. 00:50:339 (1,2,3,4,5) - lol ouch this killed me the first time i played it. cuz it went from slow clicks to 2x as many clicks >.< so unexpected and kinda out of nowhere. should make it a bit easier to read? maybe change 00:50:581 (2,4) - into hitcircles - changed this to something different, but it's easier now
  3. 00:50:339 (1,2,3,4,5) - i would actually save this mroe intense clicking setup for the end at like 00:56:791 - or 01:03:242 - or something and use it there since its more hyped towards the end of the section. atm it goes from slow clicks to that part with fast clicks and back to slow clicks. to fix that it would take a bit of remapping o_o but i dont like telling people to remap something that isnt very critical like this. just something to note for your future beatmaps, save your click intense sections for the end for the constant buildup! >.<
  4. 01:18:726 (1,2) - change placement? a bit better flow from the reverse slider - i think i'm going to keep this because i just wanted the little turn in there anyway
  5. 01:30:662 (2) - ctrlg ~ for emphasis on the third and final (same note) violin sound ~ .. i would actually mvoe things around so that 01:30:984 (3) - is higher than (2) for a better consistent violin representation since theyre all the same note but that would take a lot of remapping and i dont want to change too much of the setup - i think its fine as having (1) and (2) use the same downwards motion. cleaned up spacing a bit~
  6. 02:04:533 (3) - skipped over a bass drum hit at 02:04:694 - . try this rhythm isntead~
  7. 02:05:823 (3) - think this ends at 02:06:146 - in the music.. its much stronger at 02:06:146 - than at 02:06:065 - soooo lengthen? o3o

[54Xe]
  1. 00:40:339 (2,3,1) - having this flow as a straight line doesnt fit the music too well here imo. it doesnt make the piano parts stand out very well from the rest of the section. it would be better imo if you moved 00:40:339 (2) - down so that between 00:40:500 (3,1) - is a direction change for better emphasis
  2. 00:40:984 (2,3,1) - same thing here except its even more recommended since 00:41:307 (1) - has an upward for a more sharp angle~ naice.. move 00:40:984 (2) - down?
  3. 00:43:000 (2,3) - uhh 2 things about this here. first, 00:43:000 (2) - i think you have the wrong rhythm with this slider. the notes are on 00:43:081 - 00:43:162 - from the way i hear it o-o i dont hear anything on 00:43:000 - . it also feels like a pause is to be expected there o-o secondly, 00:43:000 (2,3) - these two are both the same but (3) is a very unique and special sound, ending the section. its uniqueness is a bit ruined by having the same slider right before it when they dont sound the same (1/4 slider into a pause) sooooooaAAAAA try this rhythm? - used different rhythm with no stream stream owo
  4. 00:43:243 - since 00:42:597 (1) - is flowing up, im guessing youre going to have rotational flow here and having the slider move down is natural? i think you should make 00:43:242 - this slider go in the opposite of the direction of flow you have. i see flow as something being smooth and this sound is very instantaneous and not really "smooth". its a bit sharp and surprising, you know what i mean? o3o so i think a 180 degree turn from your usual flow will represent the slider better... am i making sense? :/ i barely understand myself lol like these, whichever rhythm you choose from the previous bullet point^ the notes afterwards wont have to be changed for flow o3o theres a pause anyways - you're making sense lol, and this was what i was originally going to go and change it to after your last suggestion lol
  5. 00:44:613 (4) - the note starts on this so i think this note should be where the direction change is at for the best possible emphasis. what you have now is the direction change at 00:44:694 (5) - but thats a bit late for the notes you seem to be following with the sliders o3o try this? - i think i'm just going to delete that one circle and change the slider lol
  6. 00:46:468 (1) - aaa this doesnt really do anything for the tail lol. if you wanted it reversed you should make it more prominent by shortening the red note and moving the 3rd node up. it looks sloppy atm o3o - changed this earlier to something easier
  7. 00:50:016 (1,2,1) - woahhhh those beautiful increasingly sharp angles, giving a rushed feeling *_* i love it! pls dont change this LOL im gonna have to try using this sometime~ - haha thanks ^^
  8. 00:52:758 (3,4) - o-o sooo this is the same as 00:52:113 (3) - 00:53:404 (3) - and sort of 00:54:049 (3) - except 00:54:049 (3) - is more emphasized. but this is the only triplet hitcircle part :/ it doesnt really stand out either. i mean if you were to go 1/4slider - triplet hitcircle - 1/4 slider - triplet hitcircle for variation, itd sorta make sense but i dont think a triplet hitcircle suits 00:54:049 (3) - since its so emphasized so thats out/... maybe just make this 00:52:758 (3,4) - into a 1/4 slider? ill give you what i would do :D for fun lol
  9. 00:54:210 (1) - all that buildup kinda dies down b/c this slider doesnt have too much emphasis with direction change or distance o3o so increase distance between these two for all thhe hypeee? heeeee something like this?
  10. 00:56:629 (3,1) - same thing as above^ emphasis on 1?~ for finish and new section~ you can stack (1) on the head of 00:56:387 (2) - . thats an option o3o - i want those two objects to feel connected, in a difference to the previous one
  11. 01:01:146 (3) - the music at 01:01:146 - is very emphasized and surprising but the way you have the flow setup now, it makes it feel like the emphasis isnt on the head of 01:01:146 (3) - since it flows so... smoothly.. and then since theres a sort of weird flow between 01:01:146 (3,4) - , it makes it seem like youre emphasizing something at 01:01:387 - more than at 01:01:146 - , which isnt fitting imo o-o try this setup so you get better direction change? i ctrl-J the 01:01:146 (3) - and then rotated it -3 degrees so that the middle of the slider is parallel with the stream at 01:01:387 (4,5,6) - , which is what i think you were doing with the little handle bars in what you have now sooo something like this o3o" or
  12. 01:03:242 (1,2,3,4,1,2,3,4,1,2,3,4) - errrr these stream jumps, distance changes, and large distances all seem a bit hard for a 5.28 diff song lol but i cant play it and dont know too much about stream jumps so i wont suggest that you change it. maybe just keep a note on it o3o - hmmm, i like it though :3 but i moved 01:03:242 (1,2,3,4) - up anyway so that the little 1/4 jump won't be as drastic
  13. 01:04:533 (3) - youve been following the main piano the entire section but then you switch to only following the 2nd piano ._." it feels a bit strange to suddenly ignore the main piano. id prefer that the main piano is mapped too by adding a note at 01:19:210 - and 01:19:694 - ???????????????????? i don't think i follow the 2nd piano's rhythm at all, so no change
  14. 01:26:791 (4) - really cool slider!~ - thanks again!!! ^^
  15. 01:37:920 - i dont think this 1/1 pause fits very well. you havent done this i think pretty much ever for the entire diff for similar sections o3o it doesnt fit the fast paced music imo and theres still something to map there . bring 01:38:081 (1) - closer to ---> and add a triplet at 01:37:920 - ? following the hi hat sound.. or is that a cymbal tap? i have no idea. theres a something triplet there lol youll have to move the next notes around if you make this change - hmm, no change; first i wanted a bit of a break there, and second it fits that accent on 01:38:081 - by having silence before it
  16. 01:43:081 (6,1,2) - this feels a tiny bit weird lol like the flow is like this and it doesnt really feel right - aah, that's so it kind of creates an arc between 1 and 2maybe try something like this or this?
  17. 01:54:210 (1) - add emphasis to the head by ctrl-g this ? good ol antijump emphasis + increased distance
  18. 01:55:500 (1,2) - personal preference~ id make this a 1/4 slider isntead for that ding part to be differentiated o3o idk how hard that would be to read tho for people who havent seen the rhythm in editor
    02:06:146 (7) - i believe those are 1/16ths in the music lol make it so? and have the sampleset on soft or drums so its quieter? ><
  19. 02:16:467 (3) - imo it would fit better if this was turned into 2 hitcircles for equal emphasis following the strong bass drum? sound here, like at 02:19:048 (3,4) -
  20. 00:44:855 (1) - remove finish from tail? o-o was that an accident? actually this actually sounds nice. if it was intentional, or you like it, you should add a finish to the tail of 00:50:016 (1) - for consistency since theyre the same rhythm - i think i'll just remove it instead, since it wasn't intentional oops
  21. 01:53:404 (2) - think you forgot to switch to normal sampleset here on head

ok
All the suggestions I didn't reply to are fixed. thank you!!~
Low
[General]
- change "Kenterz" to "Kenterz9" in the tags so players can search both his current and former username.
- remove "XΣNΦ" from the tags as it is already in the title
- according to many Japanese sources providing information on the track, there should be a space before and after the '&' symbol, so the artist should be "Ujico & CLONE"
- offset 12 seems to be more accuracte.

[Lust's Beginner]
00:09:049 (1) - the beginning of this spinner needs to have the volume lowered more. it's very loud compared to the soft sound in the music
00:13:565 (1) - this is a beginner difficulty, so remove this circle to allow players more time to recover from the spinner
00:49:049 (3) - add a NC here; the combo lasts a pretty long time
01:22:597 (3) - align with (1) to form a perfect triangle
01:53:242 (3,2,3) - the clap sounds on these objects are really noisy and don't fit the song at all. you should just remove them
02:06:468 (1) - have the volume of this start of much softer and gradually get louder. it's much too noisy at the start
02:10:661 (1) - remove this circle for the same reason i mentioned previously

[Standard]
00:41:307 (1) - this slider would be much more aesthetically pleasing if you changed the nodes to be like this
00:42:920 (3) - reverse this slider. it flows better into the next object like this
01:03:242 (2) - curve this slider a bit, like this. it looks a lot better paired with 01:01:952 (1). also, it flows into the next slider very well.
02:03:242 (4) - curve this so it blankets 02:03:887 (1)
02:06:952 (1) - same thing as mentioned for the beginner difficulty
02:26:790 (3) - you can't completely silence the ends of sliders. change this from S:C5 to just S.

[Hyper]
00:09:049 (1) - volume on this should be much lower. it's too loud in comparison to the song
01:30:662 (2) - ctrl+g for better flow
01:33:565 (3,1) - ugly overlap. adjust either of the object's positions to fix this
02:06:952 (1) - same thing as mentioned in the standard difficulty
02:26:790 (2) - you can't completely silence the ends of sliders

[Kenterz's Another]
00:41:791 (2) - would flow better as a jump if you reversed this and stacked (3,4) under the end of it again.
00:45:904 (4) - make this slider in the same shape as all the previous ones for consistency
00:56:146 (1,2) - align the ends of these sliders perfectly on each other
01:14:533 (1,2,3,4,1) - this is more fitting without the large distance between (4) and (1). it looks better as one conjoined stream
02:00:016 (1,2,3,4,5,6) - make the spacing of these larger. it's currently rather difficult to tell at first sight if these are a different rhythm
02:06:549 (1) - same thing as mentioned in the hyper difficulty

[54XE]
00:49:775 (4) - make this the same shape as the previous sliders for consistency.
01:17:920 (3) - ctrl+g would flow much better
02:03:081 (1) - shift this a grid or two to the left to avoid an ugly almost-overlap with 02:02:839 (2).
02:06:549 (1) - same thing as mentioned in the another difficulty
02:26:790 (1) - you can't completely silence the ends of sliders

excellently made mapset. good luck
Topic Starter
toybot
All the unresponded ones are fixed (pretty much everything)

mod

Low wrote:

[General]
- change "Kenterz" to "Kenterz9" in the tags so players can search both his current and former username.
- remove "XΣNΦ" from the tags as it is already in the title
- according to many Japanese sources providing information on the track, there should be a space before and after the '&' symbol, so the artist should be "Ujico & CLONE"
- offset 12 seems to be more accuracte. - i'll do all of this general stuff once all the diffs are fixed

[Standard]
00:41:307 (1) - this slider would be much more aesthetically pleasing if you changed the nodes to be like this
00:42:920 (3) - reverse this slider. it flows better into the next object like this
01:03:242 (2) - curve this slider a bit, like this. it looks a lot better paired with 01:01:952 (1). also, it flows into the next slider very well.
02:03:242 (4) - curve this so it blankets 02:03:887 (1)
02:06:952 (1) - same thing as mentioned for the beginner difficulty
02:26:790 (3) - you can't completely silence the ends of sliders. change this from S:C5 to just S. - :( ok

[Hyper]
00:09:049 (1) - volume on this should be much lower. it's too loud in comparison to the song - it's not that loud tho
01:30:662 (2) - ctrl+g for better flow
01:33:565 (3,1) - ugly overlap. adjust either of the object's positions to fix this
02:06:952 (1) - same thing as mentioned in the standard difficulty
02:26:790 (2) - you can't completely silence the ends of sliders

[54XE]
00:49:775 (4) - make this the same shape as the previous sliders for consistency.
01:17:920 (3) - ctrl+g would flow much better - i kinda want that digging in type of flow, instead of just going clockwise turn
02:03:081 (1) - shift this a grid or two to the left to avoid an ugly almost-overlap with 02:02:839 (2).
02:06:549 (1) - same thing as mentioned in the another difficulty
02:26:790 (1) - you can't completely silence the ends of sliders

excellently made mapset. good luck

Thank you for the mod!!
AruOtta

Low wrote:

[General]
- change "Kenterz" to "Kenterz9" in the tags so players can search both his current and former username. I think my 2 usernames should be added (or just my actual one), because if there's only Kenterz9, people will not find it as Kenterz, here is an exemple, I searched my ranked map when I was Kenterz9 by writing Kenterz :

[Kenterz's Another]
00:41:791 (2) - would flow better as a jump if you reversed this and stacked (3,4) under the end of it again.
00:45:904 (4) - make this slider in the same shape as all the previous ones for consistency
00:56:146 (1,2) - align the ends of these sliders perfectly on each other
01:14:533 (1,2,3,4,1) - this is more fitting without the large distance between (4) and (1). it looks better as one conjoined stream
02:00:016 (1,2,3,4,5,6) - make the spacing of these larger. it's currently rather difficult to tell at first sight if these are a different rhythm
02:06:549 (1) - same thing as mentioned in the hyper difficulty

Everything fixed
excellently made mapset. good luck
Thank you for the mod :3

Update : http://puu.sh/bfoei.osu
TKS
finished! sorry for the delay.. orz
https://dl.dropboxusercontent.com/u/263 ... 20XENO.rar

hope you like it, thanks in advance! :roll:
PatZar
haiiii

Oni♥
00:39:286 (134) - kat? flowing imo

consistent and flowing
nothing can be mentioned

don't KD me
Spectator
Spec's overdose
osu file format v14

[General]
AudioFilename: ujicoclone xeno.mp3
AudioLeadIn: 0
PreviewTime: 43882
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 27753
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:XENO
TitleUnicode:XΣNΦ
Artist:Ujico&CLONE
ArtistUnicode:Ujico&CLONE
Creator:toybot
Version:Spec's Overdose
Source:BMS
Tags:tks tksalt kenterz kenterz9 lust bof2013 bms of fighters 2013 fantasia tano-c dtm
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7.5
CircleSize:4
OverallDifficulty:9.3
ApproachRate:9.3
SliderMultiplier:1.86
SliderTickRate:2

[Events]
//Background and Video events
0,0,"resized.jpg",0,0
//Break Periods
2,10534,12361
2,23437,27199
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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62,248,93560,2,0,L|176:229,1,93,0|4,2:0|1:0,0:0:0:0:
277,126,93882,2,0,L|185:141,1,93,8|0,1:0|2:0,0:0:0:0:
329,166,94205,5,4,1:0:0:0:
457,225,94366,1,0,0:0:0:0:
309,268,94528,1,8,1:0:0:0:
165,306,94689,1,0,0:0:0:0:
431,338,94850,2,0,L|335:309,1,93,2|4,0:0|1:0,0:0:0:0:
60,232,95173,2,0,L|116:232,1,46.5,8|0,1:0|0:0,0:0:0:0:
340,332,95334,2,0,L|392:332,1,46.5,2|2,0:0|0:0,0:0:0:0:
168,176,95495,6,0,P|100:168|20:188,1,139.5,4|0,0:0|0:0,0:0:0:0:
104,260,95818,2,0,L|196:260,1,93,8|0,1:0|0:0,0:0:0:0:
360,308,96141,1,2,0:0:0:0:
316,192,96302,1,4,1:0:0:0:
128,164,96463,1,8,1:0:0:0:
172,48,96624,1,0,2:0:0:0:
420,60,96786,6,0,P|468:60|528:72,1,93,4|2,1:0|0:0,0:0:0:0:
344,224,97108,2,0,L|304:200,1,46.5,8|0,1:0|0:0,0:0:0:0:
284,156,97270,2,0,L|288:100,1,46.5
313,70,97431,1,2,0:0:0:0:
150,132,97592,2,0,L|142:33,1,93,4|8,1:0|1:0,0:0:0:0:
416,51,97915,2,0,L|467:72,2,46.5,0|0|4,0:0|0:0|1:2,0:0:0:0:
121,139,98237,6,0,L|11:177,1,93,0|8,0:0|1:0,0:0:0:0:
290,306,98560,2,0,L|400:344,1,93,0|2,0:0|2:0,0:0:0:0:
221,255,98882,2,0,L|111:293,1,93,4|8,1:0|1:0,0:0:0:0:
391,139,99205,2,0,L|501:177,1,93,0|4,0:0|1:0,0:0:0:0:
112,316,99528,5,2,0:0:0:0:
220,224,99689,1,8,1:0:0:0:
84,160,99850,1,0,0:0:0:0:
324,120,100011,2,0,P|380:108|492:136,1,139.5,2|0,0:0|2:0,0:0:0:0:
394,164,100334,2,0,L|304:190,1,93,8|0,1:0|0:0,0:0:0:0:
69,336,100657,5,4,0:0:0:0:
197,295,100818,1,0,0:0:0:0:
322,256,100979,1,8,1:0:0:0:
0,188,101141,1,2,0:0:0:0:
147,161,101302,1,4,1:0:0:0:
285,141,101463,1,2,2:0:0:0:
512,97,101624,2,0,P|454:85|388:95,1,93,8|0,1:0|0:0,0:0:0:0:
160,49,101947,6,0,L|150:164,1,93,4|2,1:0|0:0,0:0:0:0:
335,211,102270,2,0,L|345:326,1,93,8|2,1:0|0:0,0:0:0:0:
205,255,102592,2,0,P|138:263|30:243,1,139.5,2|0,0:0|2:0,0:0:0:0:
0,201,102915,2,0,L|107:188,1,93,8|0,1:0|0:0,0:0:0:0:
486,289,103237,5,4,1:2:0:0:
456,128,103399,1,4,1:2:0:0:
11,293,103560,1,4,1:2:0:0:
41,127,103721,1,4,1:2:0:0:
1,261,104044,5,4,1:2:0:0:
58,43,104205,1,4,1:2:0:0:
511,261,104366,1,4,1:2:0:0:
454,43,104527,1,4,1:2:0:0:
332,351,105495,5,2,2:0:0:0:
345,315,105576,1,0,2:0:0:0:
351,278,105657,1,0,2:0:0:0:
350,241,105737,1,0,2:0:0:0:
340,205,105818,6,0,L|200:196,1,111.599996594238,4|0,0:0|0:0,0:0:0:0:
142,143,106060,2,0,L|270:137,1,111.599996594238,12|0,1:0|0:0,0:0:0:0:
504,96,106302,2,0,L|364:87,1,111.599996594238,0|0,2:0|2:0,0:0:0:0:
306,34,106544,2,0,L|434:28,1,111.599996594238,12|0,1:0|0:0,0:0:0:0:
262,287,106786,1,0,0:0:0:0:
201,277,106866,1,0,0:0:0:0:
140,266,106947,1,0,0:0:0:0:
79,256,107028,1,0,0:0:0:0:
18,249,107108,6,0,P|12:185|38:115,1,111.599996594238,4|0,0:0|0:0,0:0:0:0:
351,175,107350,2,0,P|357:111|331:41,1,111.599996594238,12|0,1:0|0:0,0:0:0:0:
154,166,107592,2,0,L|276:145,1,111.599996594238
111,97,107834,2,0,L|-11:76,1,111.599996594238,12|0,1:0|0:0,0:0:0:0:
270,311,108076,1,0,0:0:0:0:
330,299,108157,1,0,0:0:0:0:
389,288,108237,1,0,0:0:0:0:
449,277,108318,1,0,0:0:0:0:
509,262,108399,6,0,L|379:221,1,111.599996594238,4|0,0:0|0:0,0:0:0:0:
167,152,108641,2,0,L|297:111,1,111.599996594238,12|0,1:0|0:0,0:0:0:0:
509,262,108882,6,0,L|379:221,1,111.599996594238,4|0,0:0|0:0,0:0:0:0:
167,152,109124,2,0,L|297:111,1,111.599996594238,12|0,1:0|0:0,0:0:0:0:
208,120,109366,1,2,1:0:0:0:
155,152,109447,1,0,0:0:0:0:
138,211,109528,1,2,0:1:0:0:
165,265,109608,1,0,0:0:0:0:
328,314,109689,6,0,P|372:318|450:303,1,111.599996594238,4|0,0:0|0:0,0:0:0:0:
395,232,109931,2,0,P|450:225|510:238,1,111.599996594238,12|0,1:0|0:0,0:0:0:0:
352,152,110173,2,0,P|297:162|242:159,1,111.599996594238,2|0,2:1|0:0,0:0:0:0:
312,76,110415,2,0,P|367:69|427:82,1,111.599996594238,14|0,1:0|0:0,0:0:0:0:
278,125,110657,1,2,1:0:0:0:
218,114,110737,1,0,0:0:0:0:
157,103,110818,1,2,0:1:0:0:
96,92,110899,1,0,0:0:0:0:
23,161,110979,6,0,P|86:176|163:161,1,111.599996594238,4|0,0:0|0:0,0:0:0:0:
214,228,111221,2,0,P|151:243|74:228,1,111.599996594238,12|0,1:0|0:0,0:0:0:0:
340,171,111463,2,0,L|452:234,1,111.599996594238,0|0,2:0|0:0,0:0:0:0:
250,256,111705,2,0,L|351:319,1,111.599996594238,8|0,1:0|0:0,0:0:0:0:
110,351,111947,1,0,1:0:0:0:
59,315,112028,1,0,0:0:0:0:
39,257,112108,1,0,0:0:0:0:
57,198,112189,1,0,0:0:0:0:
107,163,112270,6,0,L|252:196,1,111.599996594238,4|0,0:0|0:0,0:0:0:0:
405,163,112511,2,0,L|260:196,1,111.599996594238,12|0,1:0|0:0,0:0:0:0:
106,288,112753,2,0,P|91:223|107:162,1,111.599996594238
406,288,112995,2,0,P|421:223|405:162,1,111.599996594238,12|0,1:0|0:0,0:0:0:0:
194,69,113237,2,0,L|107:46,1,55.7999982971192,0|0,1:0|0:0,0:0:0:0:
318,350,113399,2,0,L|405:373,1,55.7999982971192,2|0,0:0|0:0,0:0:0:0:
129,331,113560,6,0,L|4:293,1,111.599996594238,4|0,0:0|0:0,0:0:0:0:
175,207,113802,2,0,L|300:169,1,111.599996594238,12|0,1:0|0:0,0:0:0:0:
75,99,114044,2,0,L|2:80,1,55.7999982971192,12|0,1:0|0:0,0:0:0:0:
383,331,114205,2,0,L|508:293,1,111.599996594238,4|0,0:0|0:0,0:0:0:0:
337,207,114447,2,0,L|212:169,1,111.599996594238,12|0,1:0|0:0,0:0:0:0:
495,136,114689,2,0,L|510:78,1,55.7999982971192,12|0,1:0|0:0,0:0:0:0:
319,94,114850,6,0,L|196:76,1,111.599996594238,4|0,0:0|0:0,0:0:0:0:
13,126,115092,2,0,L|124:144,1,111.599996594238,12|0,1:0|0:0,0:0:0:0:
378,222,115334,2,0,L|324:232,1,55.7999982971192,12|0,1:0|0:0,0:0:0:0:
130,302,115495,6,0,L|20:319,1,111.599996594238,2|0,2:1|0:0,0:0:0:0:
302,236,115737,2,0,L|413:254,1,111.599996594238,12|0,1:0|0:0,0:0:0:0:
109,187,115979,2,0,L|54:177,1,55.7999982971192,12|0,1:0|0:0,0:0:0:0:
305,73,116141,6,0,P|366:56|471:85,1,167.399994891358,4|0,0:0|0:0,0:0:0:0:
391,144,116463,2,0,P|331:158|270:139,1,111.599996594238,12|0,1:0|0:0,0:0:0:0:
160,298,116786,2,0,P|143:238|161:136,1,167.399994891358,4|0,0:0|0:0,0:0:0:0:
432,66,117108,2,0,P|452:126|430:174,1,111.599996594238,12|0,1:0|0:0,0:0:0:0:
334,197,117431,2,0,P|414:179|512:210,1,167.399994891358,4|0,0:0|0:0,0:0:0:0:
344,108,117753,2,0,P|293:124|231:110,1,111.599996594238,12|0,1:0|0:0,0:0:0:0:
100,212,118076,6,0,L|209:235,1,111.599996594238,4|0,0:0|0:0,0:0:0:0:
388,156,118318,2,0,L|282:192,1,111.599996594238,12|0,1:0|0:0,0:0:0:0:
128,112,118560,2,0,L|56:92,1,55.7999982971192,12|2,1:0|0:0,0:0:0:0:
336,272,118721,6,0,P|408:248|508:268,1,167.399994891358,4|0,0:0|0:0,0:0:0:0:
432,208,119044,2,0,P|364:208|316:184,1,111.599996594238,12|0,1:0|0:0,0:0:0:0:
148,149,119366,2,0,L|212:125,1,55.7999982971192,4|0,0:0|0:0,0:0:0:0:
356,102,119608,2,0,L|292:78,1,55.7999982971192,12|0,1:0|0:0,0:0:0:0:
156,77,119850,2,0,L|220:53,1,55.7999982971192,12|0,1:0|0:0,0:0:0:0:
462,233,120011,5,4,1:2:0:0:
470,117,120227,1,12,1:0:0:0:
38,203,120442,1,12,1:0:0:0:
30,71,120657,1,12,1:1:0:0:
487,46,120872,1,4,1:2:0:0:
479,162,121088,1,12,1:0:0:0:
74,335,121302,6,0,P|59:255|81:154,1,167.399994891358,4|0,0:0|0:0,0:0:0:0:
158,84,121624,2,0,P|167:140|153:192,1,111.599996594238,12|0,1:0|0:0,0:0:0:0:
214,202,121866,1,0,0:0:0:0:
275,212,121947,1,4,0:0:0:0:
337,221,122028,6,0,P|393:204|460:219,1,111.599996594238,0|0,1:0|0:0,0:0:0:0:
291,300,122270,2,0,L|184:315,1,55.7999982971192,12|0,1:0|0:0,0:0:0:0:
393,127,122431,2,0,L|475:142,1,55.7999982971192
227,67,122592,6,0,L|58:112,1,167.399994891358,4|0,0:0|0:0,0:0:0:0:
228,155,122915,2,0,L|342:189,1,111.599996594238,12|2,1:0|0:1,0:0:0:0:
390,189,123157,1,0,0:0:0:0:
445,188,123237,1,4,0:0:0:0:
501,188,123318,6,0,L|389:194,1,111.599996594238,12|0,1:0|2:0,1:0:0:0:
237,228,123560,1,12,1:0:0:0:
176,223,123641,1,0,0:0:0:0:
116,218,123721,1,2,0:0:0:0:
55,213,123802,1,0,0:0:0:0:
3,208,123882,6,0,L|25:91,1,111.599996594238,12|12,1:0|1:0,1:0:0:0:
509,176,124205,2,0,L|487:293,1,111.599996594238,12|12,1:0|1:0,1:0:0:0:
23,98,124528,6,0,L|3:208,1,111.599996594238,12|12,1:0|1:0,1:0:0:0:
488,285,124850,2,0,L|509:176,1,111.599996594238,12|12,1:0|1:0,1:0:0:0:
3,208,125173,6,0,L|25:91,1,111.599996594238,12|12,1:0|1:0,1:0:0:0:
509,176,125496,2,0,L|487:293,1,111.599996594238,12|12,1:0|1:0,1:0:0:0:
4,91,125818,5,4,1:2:0:0:
256,192,125979,1,12,1:0:0:0:
491,275,126141,2,0,L|482:316,7,27.8999991485596,0|0|0|0|0|0|0|0,1:0|1:0|1:0|1:0|1:0|1:0|1:0|1:0,1:0:0:0:
179,337,126463,1,2,1:3:0:0:
256,192,126544,12,0,129689,0:0:0:0:
255,133,130011,6,0,P|128:140|60:116,1,186,4|2,1:3|0:0,0:0:0:0:
168,228,131140,2,0,L|100:232,1,46.5,0|2,1:0|1:0,0:0:0:0:
232,280,131623,2,0,L|340:296,1,93,4|2,1:0|0:0,0:0:0:0:
488,156,132591,6,0,L|280:120,1,186,0|0,1:0|2:0,1:0:0:0:
112,88,133881,2,0,L|236:72,1,93,2|4,1:3|1:0,1:0:0:0:
192,176,135172,6,0,L|8:152,1,186,0|0,1:0|0:0,0:0:0:0:
148,88,136301,2,0,L|200:80,1,46.5,4|2,0:1|1:0,0:0:0:0:
304,280,136785,2,0,L|196:260,1,93,0|0,1:0|0:0,0:0:0:0:
320,176,137752,6,0,L|504:152,1,186,0|2,1:0|2:0,0:0:0:0:
269,128,138881,2,0,L|224:140,1,46.5,4|2,0:1|1:1,0:0:0:0:
70,78,139365,2,0,L|162:96,1,93,0|2,1:0|0:0,0:0:0:0:
256,284,140333,6,0,L|368:260,1,93,0|0,1:0|0:0,0:0:0:0:
472,180,140978,2,0,L|304:140,1,139.5,2|0,0:0|1:0,0:0:0:0:
336,147,141623,2,0,L|336:44,1,93,2|0,1:0|1:0,1:0:0:0:
200,192,142269,2,0,L|200:295,1,93,2|0,2:0|2:0,1:0:0:0:
52,56,142914,6,0,L|52:252,1,186,4|2,1:0|0:0,0:0:0:0:
348,344,144204,2,0,P|452:208|308:68,1,372,2|0,1:1|1:0,0:0:0:0:
200,116,146140,6,0,L|401:147,1,186,2|0,0:0|0:0,0:0:0:0:
345,285,147752,6,0,P|267:239|326:130,1,232.5,0|14,0:0|0:3,0:0:0:0:

hitsounds : https://www.dropbox.com/s/mt49wzq0luy3o ... S.zip?dl=0
Topic Starter
toybot
Thank you for the overdose, Spec! :D
Badis
Hey ;w; gonna mod Spec's Overdose diff o/
00:13:237 (2) - increase the distance between (2) and (3) that should emphasize the loud sound at (3)
00:23:237 - are you sure for the break ? I find this weird but can't really explain more x)
00:27:753 (1,2) - lack some intensity , looks like lines that are very close when we do the movement
00:57:754 (4) - what about the tail : X=252 for a better flow
01:20:092 (1) - this spinner doesn't fit with the situation should have circles here
02:11:140 (2) - what about X=476 , for a better flow ;w;
02:04:205 (2,1,2,1,2,1,2,3,4) - I think this part should be harder , that's the climax of the song we need something intense
Well , that's all for me your map is really clean and all the spacings are good the timing isn't too tiny that's really a good job...as usual my dear Spec :)
Good luck minna o//////
MBomb
CtB mod requested by toybot.

Spec's Overdose
00:10:334 (3) - Maybe have a spinner instead of this break, starting here?
00:15:974 - Add a circle on the 1/2 here.
00:16:786 (1) - Make this a 1/2 slider repeating once.
00:18:076 (1) - ^
00:20:657 (3) - Remove this circle and have the spinner start here.
00:29:608 (9) - I'd have an NC here, and then remove the NC on 00:29:850 (1) - and add it to 00:30:173 (2) - .
00:30:903 - Add a circle on the 3/4 here.
00:32:108 (9) - NC.
00:35:899 (8,9) - Move these notes forward to the 1/2 and 3/4.
00:39:944 - Add a circle on the 3/4 here.
00:40:574 - ^
00:41:060 (5,6) - I'd move these notes forward to the 1/2 and 3/4 too.
00:42:033 - Add a circle on the 1/4.
00:42:270 (7) - This works better as just a 1/2 slider.
00:42:592 (1) - Make this a 1/2 slider repeating once.
00:45:011 (6) - Make this just 2 circles instead.
00:48:721 (7) - NC.
00:54:044 (3) - Make this a 1/4 slider.
00:55:430 - Add a circle on the 3/4 here.
00:56:786 (1) - Make this a 1/2 slider and move 00:57:108 (2) - back to the 1/4, then put a 1/4 slider on the 1/2.
00:57:431 (3,4) - ^ do the same here.
01:12:270 (2) - Start the spinner here instead.
01:17:915 (3) - I'd change this so that it goes like this instead.
01:20:011 (1) - Start the spinner here instead.
01:25:818 (3) - Make this a 1/2 slider.
01:27:753 (1) - ^
01:29:286 (3) - Remove.
01:31:530 - Place a circle on the 3/4.
01:32:270 (5) - Make this a 1/4 slider repeating once.
01:36:463 (5) - Make 4 hyper to this.
01:38:560 (2) - Make this a 1/4 slider repeating once.
01:39:205 (4) - The drum being at the end of this slider feels weird to me, I'd just make this two circles.
01:40:011 (4) - Make this a 1/2 slider.
01:49:366 (3,4) - Make this a 1/4 slider.
01:51:947 (5,6) - ^
02:01:866 (3) - Remove this note.
02:12:591 (1) - Make this a 1/2 slider repeating once.
02:14:524 - Place a circle on the 1/1 here.
02:24:057 - Place a circle on the 3/4 here.
02:25:849 - Place a circle on the 1/2 here.

And done, love the map, have a star ;)
Spectator

Badis wrote:

Hey ;w; gonna mod Spec's Overdose diff o/
00:13:237 (2) - increase the distance between (2) and (3) that should emphasize the loud sound at (3) fixed
00:23:237 - are you sure for the break ? I find this weird but can't really explain more x) it does work perfect imo ;_; sorry I keep mine here
00:27:753 (1,2) - lack some intensity , looks like lines that are very close when we do the movement added a bit more movement
00:57:754 (4) - what about the tail : X=252 for a better flow sorry I wanna keep mine, also i feel like the flow here is ok as well
01:20:092 (1) - this spinner doesn't fit with the situation should have circles here i don't think so... I can't explain in a detail but it works really nice for me
02:11:140 (2) - what about X=476 , for a better flow ;w; moved to the right-side
02:04:205 (2,1,2,1,2,1,2,3,4) - I think this part should be harder , that's the climax of the song we need something intense fixed
Well , that's all for me your map is really clean and all the spacings are good the timing isn't too tiny that's really a good job...as usual my dear Spec :)
Good luck minna o//////

- Magic Bomb - wrote:

CtB mod requested by toybot.

Spec's Overdose
00:10:334 (3) - Maybe have a spinner instead of this break, starting here? added
00:15:974 - Add a circle on the 1/2 here. It would totally ruin the consistency here
00:16:786 (1) - Make this a 1/2 slider repeating once. then It would be unrankable as there're two fruits at the same time.
00:18:076 (1) - ^ ^
00:20:657 (3) - Remove this circle and have the spinner start here. I don't understand why should it be..
00:29:608 (9) - I'd have an NC here, and then remove the NC on 00:29:850 (1) - and add it to 00:30:173 (2) - . NC is fine imo
00:30:903 - Add a circle on the 3/4 here. Yeah there IS a sound, but sorry I wanna keep mine here.
00:32:108 (9) - NC. sorry but nope
00:35:899 (8,9) - Move these notes forward to the 1/2 and 3/4. fixed
00:39:944 - Add a circle on the 3/4 here. sorry
00:40:574 - ^ nope
00:41:060 (5,6) - I'd move these notes forward to the 1/2 and 3/4 too. this is fine enough
00:42:033 - Add a circle on the 1/4. I don't hear anything here tbh
00:42:270 (7) - This works better as just a 1/2 slider. not really, it works better with 1/4 considering some consistency here
00:42:592 (1) - Make this a 1/2 slider repeating once. As it seems fine to me, i'll keep mine sorry
00:45:011 (6) - Make this just 2 circles instead. What's the difference between 2 circles and slider?
00:48:721 (7) - NC. For a consistency, I'd like to keep this one without NC
00:54:044 (3) - Make this a 1/4 slider. I don't want to add 1/4 here. It's a section where the rhythm is changed
00:55:430 - Add a circle on the 3/4 here. It would ruin the flow
00:56:786 (1) - Make this a 1/2 slider and move 00:57:108 (2) - back to the 1/4, then put a 1/4 slider on the 1/2. I don't agree with you, it would make this part even worse
00:57:431 (3,4) - ^ do the same here. Sorry, but I keep mine here
01:12:270 (2) - Start the spinner here instead. then I can't add hitsound which fits pretty nice with the song. As this note is reasonable at all, sorry i keep mine again
01:17:915 (3) - I'd change this so that it goes like this instead. I keep mine as well, sorry
01:20:011 (1) - Start the spinner here instead. nope
01:25:818 (3) - Make this a 1/2 slider. Why would it be? It plays pretty nice imo(also it fits the song)
01:27:753 (1) - ^ no
01:29:286 (3) - Remove. An additional note here sounds not bad though
01:31:530 - Place a circle on the 3/4. I don't think it's better
01:32:270 (5) - Make this a 1/4 slider repeating once. It plays awkward if i add 1/4
01:36:463 (5) - Make 4 hyper to this. I would consider fixing this one
01:38:560 (2) - Make this a 1/4 slider repeating once. sorry but it'll ruin the consistency at all, so I keep mine
01:39:205 (4) - The drum being at the end of this slider feels weird to me, I'd just make this two circles. again, what's the difference between them?
01:40:011 (4) - Make this a 1/2 slider. I'll keep the current 3/4, sorry
01:49:366 (3,4) - Make this a 1/4 slider. nope sorry
01:51:947 (5,6) - ^ ^
02:01:866 (3) - Remove this note. this is reasonable, removed
02:12:591 (1) - Make this a 1/2 slider repeating once. I know that's acceptable as well, but can I keep mine here? I think it would be fine with just 1/1
02:14:524 - Place a circle on the 1/1 here. I don't want to add there as it sounds not really good, sorry no fix here
02:24:057 - Place a circle on the 3/4 here. added
02:25:849 - Place a circle on the 1/2 here. I'll keep mine, sorry

And done, love the map, have a star ;)

thanks for the mod guys!

http://puu.sh/gHRfn/256f9e8a6b.osu
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