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Petit Rabbit's - Nichijou Decoration

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Topic Starter
alacat
This beatmap was submitted using in-game submission on 2014年7月7日 at 0:00:26

Artist: Petit Rabbit's
Title: Nichijou Decoration
Source: ご注文はうさぎですか?
Tags: Fycho Umi TV Size manga time kirara MAX Gochuumon wa Usagi desuka? Is the order a rabbit? hoto cocoa sakura ayane kafuu chino minase inori tedeza rize taneda risa ujimatsu chiya satou satomi kirima syaro uchida maaya ごちうさ Gochiusa ending
BPM: 125
Filesize: 20055kb
Play Time: 01:30
Difficulties Available:
  1. Fycho's Insane (3.43 stars, 292 notes)
  2. Insane (3.44 stars, 274 notes)
  3. Normal (1.5 stars, 105 notes)
  4. Umi's Hard (2.74 stars, 209 notes)
Download: Petit Rabbit's - Nichijou Decoration
Download: Petit Rabbit's - Nichijou Decoration (no video)
Information: Scores/Beatmap Listing
---------------
Daydream cafe / Poppin Jump / Nichijou Decoration / Nichijou Decoration(Full Ver.) / No Poi! / Tokimeki Poporon

Hard - Umi :3
#2 Insane - Fycho :3
Ujimatsu Chiya
o3o

Good song :D
Rare
アスペ主人公
Ujimatsu Chiya
M4M

Hi alacat~ unless mod here D:

[General]
  1. other moders cheak all. lol
[Insane]
  1. 00:15:658 (3,4) - How about a change in the slider?
  2. 00:27:178 (1) - add clap head?
  3. 00:31:738 (4) - (3) slider (4) wrap in circles like? http://puu.sh/9Nydq/6c1480c24e.jpg
  4. 00:43:978 (7,8) - Looks more like a slider. o3o
  5. 00:50:458 (6) - Circle to put in this space or 00:50:218 (5) What about the slide?
  6. 01:23:698 (6) - remove and 01:24:178 - add here?
[Hard]
  1. 01:06:298 (4) - 5) Keeping one more circle and DS Is not that good?
[Normal]
  1. 01:22:378 (2) - umm.. How about this? http://puu.sh/9Nz0V/3591de66b0.jpg
make really good :D
Avena
From your queue~

General
  1. I personally think that the gap between Normal and Hard is kinda big, It's a gap of 1.25 stars which seems fine but considering how calm this song is, I think you're capable of creating a new diff that has mainly 1/1 like the current Normal but with a tiny bit of 1/2 mixed into it. If you add that diff, make sure to rename to current Normal to Easy and lower the settings by a bit.

Insane
  1. This diff is missing the Video, please include it in here too.
  2. 00:04:858 (1,2,3,4,1,2,3) - This looks pretty fine in the editor, but ingame the line isn't perfect due to stack leniency, You could do a manual unstack to perfect the straight line pattern which will contribute to the polishing of the map overall.
  3. 00:13:258 (6) - The sound on 00:13:618 - has pretty strong impact and I feel like a slider end isn't enough for it, Maybe remove one repeat from the slider and add a circle where it was so there is a better feel for this strong sound?
  4. 00:17:578 (1,2,3,4,5,6) - I don't exactly have a solution, so first hear the issue: This feels a bit unnatural when playing due to the star jump (Which is imperfect anyways ALACATPLS) starting at 00:18:058 - While the vocals start at 00:18:298 - making 00:18:058 (2) - Feel out of place and unrelated to the pattern, maybe you could make a new star jump where 00:19:258 (1) - belongs in the pattern? Also, make sure to add a repeat arrow to 00:17:578 (1) - So there is something to fill the spot where there's no vocal.
  5. 00:22:138 (2,3,4) - Maybe make a perfected triangle out of these? At the moment it looks a bit sloppy due to the inconsistent spacing and lack of shape.
  6. 00:32:938 (3,4) - I'll keep it short because I noticed that whenever there is a blanket I tend to go apeshit, So I'll just tell you that this looks like it tries to be a blanket but it actually isn't so I guess you could fix it idk.
  7. 00:36:298 (6) - Add a soft whistle on the tail? There's the dingle sound on the red tick, It's not as strong as the one 1/2 later, but it's still worth emphasissing in my opinion.
  8. 00:40:618 (3,5) - This blanket might be a bit tricky to redo, so here is what you can do: Temporarily move 00:40:618 (3) - 1/1 back so you can see the approach circle of 00:41:578 (5) - over it, Then tweak the curve a bit to make the blanket better and TADA, Cool bezier blankets Inc.
  9. 00:52:138 (1) - This might sound a bit offensive towards the artist, But I honestly don't think that the song is cool enough to have a sick slidershape like this, Consider using something boring considering how boring this part is ~logic~
  10. 01:04:618 (6) - Two things about this:
    1. The curve is a bit bad, consider making this more curvy so it looks nicer and cleaner.
    2. The triangle isn't perfected, Move this to x:163 y:141 so it's consistent x1.1 spacing.
  11. 01:24:298 (10,1) - Maybe blanket these? It looks like it wants to be a blanket but it just didn't try hard enough, Yeknow what I mean?
  12. 01:27:418 (3,4,5) - Again, triangle is imperfect, Consider moving 01:27:418 (3) - to x:162 y:101 to perfect it.
  13. 01:28:618 - This kinda bothers me, There's a really strong beat here but there's nothing you click for it, There's just a spinner start that has little to no impact, Maybe add a circle and move the spinner by 1/4?

Umi's Hard
  1. The combos in this diff are extremely long, It makes the map look a bit strange in my opinion, Consider using a new combo every big white tick instead of every two.
  2. 00:00:298 (1,3) - Maybe blanket these? Looks a bit sloppy and not so well thought at the moment.
  3. 00:08:698 (3) - This kinda bothers me since it isn't actually symmetrical or close to it, You could possibly move the red point a bit to the right to make it tidier and somewhat more perfect, There's no need to do a completely symmetrical shape, but just close to it is enough.
  4. 00:13:498 (4,5,6) - I explained this too many times in too many mods, But I'll do it again, Your spacing is actually imperfect due to stack leniency, causing the pattern to be a bit strange, Here is what it actually looks like:
  5. 00:13:738 (6) - The pitch and music heavily change here and the combo is too long overall, Maybe put a new combo on this note?
  6. 00:16:138 (2) - What did you aim for with this slider? There's no actual angle here but it's not completely horizontal too, It's not critical for the map, but I just wanna know what you tried to do here.
  7. 00:20:458 (3,4) - In my opinion, This would look much neater if you used the same slider but flipped for both of these, Something like this:
  8. 00:30:538 (12,1) - Maybe use the same angle for these two? It could create a really nice visual effect and make this look much cleaner. (The angle is 26 degrees for 12)
  9. 00:34:618 (11,1) - Uhm.. I'll keep it short with a single word: Blanket?
  10. 00:39:658 (4) - I can understand your addiction to straight sliders, But here it just looks strange, Maybe use a small angle (Something like -4) for this? In my opinion it makes it look cooler.
  11. 00:41:578 (10,11) - Maybe use the same angle for these? At the moment it just looks a bit random and unprofessional while using the same slider will make this clean.
  12. 00:43:978 (4,5,6) - Maybe make a perfected triangle out of these? It looks a bit strange how the spacing is incorrect visually.
  13. 01:28:618 - Same issue as in Insane, There's a really strong beat here but there's nothing you click for it, There's just a spinner start that has little to no impact, Maybe add a circle and move the spinner by 1/4?
This diff is overall fine, but I find it really not clean, try to polish it a bit by using actual shapes like squares instead of randomally thrown ones and make sure that your blankets and such are well done.

Normal
  1. 00:41:578 (5,1) - Kind of nazi, but maybe rotate these by a bit so you can make them more similiar to an elipse? Maybe something like this.
  2. 00:52:618 (4) - Triangle is a bit imperfect, Maybe move this to x:283 y:138 to perfect it?
  3. 01:28:618 (1) - Same issue as Insane,There's a really strong beat here but there's nothing you click for it, There's just a spinner start that has little to no impact, Maybe add a circle and move the spinner by 1/2?
This diff was just too clean, Sorry for how little I wrote for it but I just couldn't find anything else that's wrong.
xChippy
Hihi Ala-nyan o3o/
Trying for M4M owo

Unrankable
Highly Suggested
Completely optional suggestions

[General]
  1. Pls Untick the widescreen support from Normal and Hard.
[Normal]
  1. 00:59:578 (3,4) - Although you used like 0 blankets how about adding one here owo? seems fitting imo, tho you have to fix the spacing a bit of (1) and (2)
  2. 01:05:578 (1) - How about giving this one a slight curve so it flows nicely into (2)
  3. 01:09:418 (1) - As you are mostly following the vocal especially in the kiai I suggest to remove the repeat here and add a long slider instead on the 1/2 so you can emphasize this vocal here 01:10:138 (2) -. Something like this:

    Also its not much work to fix the next pattern owo. Pattern suggestion if you agree with above.
    Only moved 3 a bit and DSed the other notes
[Hard]

  • Umiiiii owo/
  1. 00:00:298 (1,3) - Okay nazi right from the start owo, Might wanna improve the blanket owo. Somewhere around 128|100 looks fine for me
  2. 00:04:858 (2,3) - Those almost straight sliders look a bit weird here imo ;w; curve them a bit more?
    Something like this? imo flows also better owo
  3. 00:13:738 (6,7,8) - Hmm.. I dont really agree with the current jump ><. Imo a jump from (7) to (8) would be much more reasonable as the sound that is present at (8) is much louder and is fitting as a jump. Consider changing owo?
  4. 00:19:498 (1) - Maybe copy this slider 00:21:418 (5) - and CTRL J it? better for the aesthetics imo
  5. 00:27:178 (1) - How about a slight jump around 280|288 fits with the downbeat, and imo this way it also looks cleaner as it is a blanket with (9)
  6. 00:32:698 (5,6) - This jump plays a bit weird for me cuz of the angle of (6). Maybe consider doing 1. Changing the sliders angle. 2. Consist the spacing of 00:32:458 (4,5,6) - so it will ease it a bit up w/o changing the angle in this case (5) would be around 348|228
  7. 00:58:618 (2,3,4,5,6,7) - How about this jump pattern?
    This way the beats at 00:58:618 (2,3,4,5,6) - have consistent spacing. and imo as they are equivalent, this is nice musical wise. also dont worry about the jump to (8). Thats only numbers the slider leniency will easily fix it.
  8. 01:15:898 (7) - How about moving it to 288|272 so it makes a nice blanket and gives a intro to the jump owo
[Insane]
  1. 00:22:138 (2,3) - CTRL G those flows a lot better for me, as the curve of (1) suggest a circular motion. and thuus would this flow better IMO
  2. 00:33:658 (4,6) - Consider moving those to around 219|343 as it looks cleaner like this with a blanket.
  3. 00:54:058 (1) - Flipping this would flow better for both (6) and (2) IMO
  4. 01:18:298 (4) - Maybe move it to 19|262, imo looks better as it is a blanket owo
  5. 01:23:578 (5,6,7,8,9) - IMO this stream doesnt play really comfortable, Yes there is sound but its not really that loud imo its better to put a stream starting here: 01:23:218 : as there plays a violin rapidly and is waay more audible than where you ahve the stream now. Soooo I'll suggest something like this owo:
Well yeah not much to say actually mapset looks cool to me :3
sjoy
[Normal]
00:09:178 (2) - how about this http://puu.sh/9NB8D/23252e7c21.jpg because the note in the red tick is bit hard to hit
00:20:458 (3) - add whistle in the head
00:23:338 (1) - add the finish to show different part?
00:38:698 (1) - ^
00:47:338 (1) - add whistle in the head
01:27:658 how about add a 3/2 slider here?
[Umi's Hard]
00:01:018 (3) - http://puu.sh/9NBqW/72770aa9bc.jpg
00:14:218 (7) - I think 00:14:218 (7,8) - should make a jump instead of 00:13:618 (6,7) -
why you use NC for every 2 white tick ?
it is a bit long
00:43:258 (2) - in fact you use 1/4 slider only here it's weird for the whole song
01:02:938 (4) - change into 1/2 slider ? more consistent imo
01:22:138 (4) - ^
01:27:898 (6) - it seems that touch the HP bar
[Insane]
00:11:578 (1) - remove nc here?
00:19:498 (3)'s tail stack with 00:18:778 (5) - it's more neat imo
00:32:938 (3) - blanket with 00:33:658 (4) - ?
00:56:938 (5,6,7,8,1) - how about pentagon here?
01:26:698 (1) - how about this http://puu.sh/9NCvm/4af72fc3f0.jpg
01:28:378 (5) - add whistle?
the map is fine for me :3
Beige
M4M o3o/

[General]
  1. Insane's Widescreen support is different with Normal and Hard oh, xChippy did this opinion, lol
  2. also IMO, Normal's difference has a little bit with Hard diff.
[Normal]
  1. 00:21:418 (4) - Kind of Nazi, How about make a good flow? Like this
    It makes a good flow, Just straight slider is little bit bored, lol
  2. 00:26:218 (5,6) - Normal makes a nazi~! lol, 00:26:218 (5,6) - Move to (104,224) is made a good flow too, lol
  3. 01:12:298 (4,1) - Same with above opinion, I'll make a good flow! It is Example
    I know, If you change this, (3) Should move with these pattern, So I'll give a code! yay!, here is the code!

    We make a good flow~
    324,272,71338,2,0,P|372:264|424:280,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
    472,192,72298,2,0,L|464:92,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:

    I think Normal diff is easy comparing with Hard diff. So I suggest add 1/2 turn, It is IMO.

    Good Work! sasuga alacat!
[Umi's Hard]
  1. 00:01:018 (3) - Move to (168,208) is made a good blanket with (1).
  2. 00:10:618 (6,7,8,1) - How about make a good flow? Like this. The past of pattern is crowded, IMO
  3. 00:14:458 (8) - Change soft-finish or drum-clap. It is your choice. :3
  4. 00:17:098 (5) - Nazi, Move to 2 grid down at slider's last point makes a good blanket.
  5. 00:22:138 (6,7,8) - I think triangle is good pattern for me, lol. Move to (420,128) at last point makes a good triangle.
  6. 00:28:138 (4) - Move to 2 grid up at slider's last point makes a good blanket.
  7. 00:43:258 (2) - This rhythm is weird, Add circle in red tick is better. Yes I think 1/4 slider is overmapped. ;w;
  8. 01:27:898 (6) - It is not same slider as (5), Please to change (5) + Ctrl < or > x 2. And to locate (308,16) is better.

    Nice work <3 It is fun to play this diff.
[Insane]

  • HP 7 is high in low BPM songs ;w; -1 is better!
  1. 00:11:338 (4) - Move to (460,124) is make a good flow.
  2. 00:15:418 (5) - Remove NC and Don't forget Add NC on 00:15:658 (1) - .
  3. 00:22:138 (2,3) - Move to (196,80) make a good triangle.
  4. 01:01:498 (7) - Nazi~, Move to (184,56), It is same distance with (1) circle.
  5. 01:23:818 (7,8,9) - 1/4 slider turn is better. like this >> 01:12:298 (4) - .

    Very good patterns xD

Hope you like this Mod. :3

Really Good Mapset!
Cherry Blossom
Trying my luck from your M4M queue.
Things may have been already fixed before, if you check other mods.


Normal

  1. 00:06:778 (4) - you can hear that a strong note here is dodged 00:07:018, it it should be played, fitting to the rhythm. so try this
  2. 00:28:138 (2) - move it a bit down for a better and a smoother flow.
  3. 00:35:818 (3,4) - i really have doubts here about flow, you see a triangular movement thanks to this slider 00:35:818 (3) - , but the beginner player will not really follow the whole slider and he will quickly jump to 00:36:778 (4) - , so he might get a 100. Try to improve the transition here, i mean, change the movement, this semi triangular movement is not really recommended for this case.
  4. 01:00:058 - this note is dodged, you can hear something which can be played on this red tick, try this
  5. 01:11:338 (3) - this looks out of place compared of the flow you used before, i mean, this is the only slider which has an opposite direction than the next slider. make something like this instead

Umi's Hard


  • Hello Umi ~
  1. 00:04:858 (2) - i dont really understand why you don't curve more this slider, flow can be improved here, so make this slider like this for a better movement, a smoother flow (don't forget to fix your copy/paste if you changed) :
  2. 00:08:458 (2,3) - i see you are using jump to emphasize finish hitsounds, but jumps look inconsistent, i mean their spacing you see with 00:09:418 (4,5) - (1.72x) and 00:08:458 (2,3) - (1.91), so make them consistent.
  3. 00:13:738 (6,7,8) - The jump should be between 00:14:218 (7,8) - as you did before to emphasize strong notes. It looks inconsistent.
  4. 00:25:018 (6,7) - why stacking here and not here 00:26:938 (12,1) - , it is the same sound, and this looks inconsistent, make them consistent.
  5. 00:45:178 (8,9) - here you dont choose to follow vocals, but you did here 00:47:098 (2,3,4) - it might be confusing for the player, and it looks really more intuitive if you follow vocals here 00:45:178 (8,9) - , so 00:45:418 and 00:46:138 should be mapped imo.
  6. 00:59:338 (6,7) - looks like a real antijump compared to 00:58:858 (4,5) - , and this looks really odd because the player expects there is a jump for this strong note here 00:59:578 (7) -, so increase the distance between 00:59:338 (6,7) -

Insane

  1. 00:11:818 (3,1,2,3,4) - as i said in normal, i really have doubts here about flow, you see a triangular movement thanks to this slider, the player will not really follow the whole slider and he might click on the stream too early. Try to improve the transition here, i mean, change the movement, this semi triangular movement is not really recommended for this case.
  2. 00:42:538 (1,2,3) - i felt a bit surprised here because you always use jumps for single notes, and it looks really odd to see 3 notes with a regular spacing. try to make them a bit jumpy as you did before.
  3. 00:47:098 (2,3) - why stacking here ? it looks kinda out of place, because you didnt stacked note here 00:49:018 (2,3) - and 00:52:858 (2,3) - etc.
  4. 01:02:218 (2) - spacing looks inconsistent here (Prev 1.74, next 1.87) i think you would make a circular flow here, it does not really look well done, try to adjust each object's angle.
  5. 01:20:458 (5) - i'd place this note at 496|252 to decrease the angle 01:20:218 (4,5,1) - and improve a bit the flow imo.

I hope it was helpful
Good Luck ~
Leiwa
[Normal]
  1. 00:02:458 (3) - add whistleをしてチャイムの音に合わせた方がいいと思います
  2. 00:06:298 (4) - ^
  3. 00:02:938 (3) - additionをdrumにしたほうがより曲に合っていると思います
  4. 00:03:658 (4) - ^
  5. 01:26:698 (4) - 滑らかなflowのためctrl+G?
[Hard]
  1. 00:01:018 (3) - move to (168,216)? make blanket
  2. 00:08:458 (2) - put around (332,248) This distance feels better.
  3. 00:34:858 (1) - make blanket with 00:34:378 (10)
  4. 00:44:938 (7) - looks weird. put on (174,306).
  5. 01:06:298 (4) - put around (264,94). make triangle
[Insane]

  • 回転と言ってるときはctrl+Shift+Rのsection centre基準です
  1. 00:17:578 (1) - -4度回転させるとslider endが00:19:258 (1) - と合います
  2. 00:29:338 (2) - "260,260"におくと00:29:338 (2,8) - の関係が00:29:818 (4,5) - の左右反転と一緒になって綺麗です
  3. 00:32:938 (3) - すでに指摘されていますが00:33:658 (4,6) - をblanketした方がいいと思います
    →00:32:698 (1,2,3) - をまとめて "76,292"に動かしたうえで3度回転させるのが自分はよいと思います
  4. 00:36:778 (1) - 4度回転すると00:35:578 (4,5) - に対する流れをとれて綺麗です
  5. 00:40:618 (3) - 2nd waypointを(114,276)に置くと00:41:218 (4) - のheadを綺麗にblanketできます
  6. 00:54:058 (1) - 反りは下向きの方が自然だと思います
  7. 01:01:498 (7) - (184,56)に置かないと01:00:538 (1,2,3) - に対して不自然です
  8. 01:02:218 (3) - (188,360)におくと01:01:738 (1,2,3) - に対称性を見れるようになり綺麗です
  9. 01:08:458 (5,6,7) - flowに違和感を抱いたのでこのような配置はどうでしょうか
  10. 01:16:618 (6) - 非常に読みとり難いので終点をずらすなどしてsliderにいくらかの傾斜をつけることをした方がいいです
  11. 01:28:138 (4,5) - 個人的にkick sliderを遊べ、左右対称で締めとして見た目もきれいなこの配置を提案します
いい譜面だと思います!Ranked頑張ってください!
Topic Starter
alacat
Thanks modding guys ! :D

Mods Reply :
SPOILER

eINess wrote:

M4M

Hi alacat~ unless mod here D:

[General]
  1. other moders cheak all. lol
[Insane]
  1. 00:15:658 (3,4) - How about a change in the slider? Why ? :3 It's fine to me.
  2. 00:27:178 (1) - add clap head? I think it's better to use a whistle sound than clap sound.
  3. 00:31:738 (4) - (3) slider (4) wrap in circles like? http://puu.sh/9Nydq/6c1480c24e.jpg ok~
  4. 00:43:978 (7,8) - Looks more like a slider. o3o o3o
  5. 00:50:458 (6) - Circle to put in this space or 00:50:218 (5) What about the slide? no change.
  6. 01:23:698 (6) - remove and 01:24:178 - add here? a bit overmapping :?
[Normal]
  1. 01:22:378 (2) - umm.. How about this? http://puu.sh/9Nz0V/3591de66b0.jpg hmm, I didn't follow the vocal in this diff.
make really good :D

Priti wrote:

From your queue~

General
  1. I personally think that the gap between Normal and Hard is kinda big, It's a gap of 1.25 stars which seems fine but considering how calm this song is, I think you're capable of creating a new diff that has mainly 1/1 like the current Normal but with a tiny bit of 1/2 mixed into it. If you add that diff, make sure to rename to current Normal to Easy and lower the settings by a bit. Yes, I'll talk about it with Umi for diff spread !

Insane
  1. This diff is missing the Video, please include it in here too. whattt! I can watch a video in this diff o_o
  2. 00:04:858 (1,2,3,4,1,2,3) - This looks pretty fine in the editor, but ingame the line isn't perfect due to stack leniency, You could do a manual unstack to perfect the straight line pattern which will contribute to the polishing of the map overall. fixed!
  3. 00:13:258 (6) - The sound on 00:13:618 - has pretty strong impact and I feel like a slider end isn't enough for it, Maybe remove one repeat from the slider and add a circle where it was so there is a better feel for this strong sound? Yes, But I don't like repeat slider+ circle on 1/4 rhythm.
  4. 00:17:578 (1,2,3,4,5,6) - I don't exactly have a solution, so first hear the issue: This feels a bit unnatural when playing due to the star jump (Which is imperfect anyways ALACATPLS) starting at 00:18:058 - While the vocals start at 00:18:298 - making 00:18:058 (2) - Feel out of place and unrelated to the pattern, maybe you could make a new star jump where 00:19:258 (1) - belongs in the pattern? Also, make sure to add a repeat arrow to 00:17:578 (1) - So there is something to fill the spot where there's no vocal. these random jumps fit this part imo But I fixed a bit here!
  5. 00:22:138 (2,3,4) - Maybe make a perfected triangle out of these? At the moment it looks a bit sloppy due to the inconsistent spacing and lack of shape. orz yes fixed it
  6. 00:32:938 (3,4) - I'll keep it short because I noticed that whenever there is a blanket I tend to go apeshit, So I'll just tell you that this looks like it tries to be a blanket but it actually isn't so I guess you could fix it idk. okey
  7. 00:36:298 (6) - Add a soft whistle on the tail? There's the dingle sound on the red tick, It's not as strong as the one 1/2 later, but it's still worth emphasissing in my opinion. not fit to me :/
  8. 00:40:618 (3,5) - This blanket might be a bit tricky to redo, so here is what you can do: Temporarily move 00:40:618 (3) - 1/1 back so you can see the approach circle of 00:41:578 (5) - over it, Then tweak the curve a bit to make the blanket better and TADA, Cool bezier blankets Inc. okey
  9. 00:52:138 (1) - This might sound a bit offensive towards the artist, But I honestly don't think that the song is cool enough to have a sick slidershape like this, Consider using something boring considering how boring this part is ~logic~ fixed
  10. 01:04:618 (6) - Two things about this:
    1. The curve is a bit bad, consider making this more curvy so it looks nicer and cleaner.
    2. The triangle isn't perfected, Move this to x:163 y:141 so it's consistent x1.1 spacing.
    fixed all :3
  11. 01:24:298 (10,1) - Maybe blanket these? It looks like it wants to be a blanket but it just didn't try hard enough, Yeknow what I mean? okey
  12. 01:27:418 (3,4,5) - Again, triangle is imperfect, Consider moving 01:27:418 (3) - to x:162 y:101 to perfect it. kk
  13. 01:28:618 - This kinda bothers me, There's a really strong beat here but there's nothing you click for it, There's just a spinner start that has little to no impact, Maybe add a circle and move the spinner by 1/4? mmm no change.

Normal
  1. 00:41:578 (5,1) - Kind of nazi, but maybe rotate these by a bit so you can make them more similiar to an elipse? Maybe something like this. o_o okey
  2. 00:52:618 (4) - Triangle is a bit imperfect, Maybe move this to x:283 y:138 to perfect it? fixed
  3. 01:28:618 (1) - Same issue as Insane,There's a really strong beat here but there's nothing you click for it, There's just a spinner start that has little to no impact, Maybe add a circle and move the spinner by 1/2? Same.
This diff was just too clean, Sorry for how little I wrote for it but I just couldn't find anything else that's wrong.

xChippy wrote:

Hihi Ala-nyan o3o/
Trying for M4M owo

Unrankable
Highly Suggested
Completely optional suggestions

[General]
  1. Pls Untick the widescreen support from Normal and Hard. ok :3/
[Normal]
  1. 00:59:578 (3,4) - Although you used like 0 blankets how about adding one here owo? seems fitting imo, tho you have to fix the spacing a bit of (1) and (2) fix
  2. 01:05:578 (1) - How about giving this one a slight curve so it flows nicely into (2) fixed
  3. 01:09:418 (1) - As you are mostly following the vocal especially in the kiai I suggest to remove the repeat here and add a long slider instead on the 1/2 so you can emphasize this vocal here 01:10:138 (2) -. Something like this: I preder to use 1/1 rhythm at this part.

    Also its not much work to fix the next pattern owo. Pattern suggestion if you agree with above.
    Only moved 3 a bit and DSed the other notes
[Insane]
  1. 00:22:138 (2,3) - CTRL G those flows a lot better for me, as the curve of (1) suggest a circular motion. and thuus would this flow better IMO mmm no change.
  2. 00:33:658 (4,6) - Consider moving those to around 219|343 as it looks cleaner like this with a blanket. ok!
  3. 00:54:058 (1) - Flipping this would flow better for both (6) and (2) IMO fixed~
  4. 01:18:298 (4) - Maybe move it to 19|262, imo looks better as it is a blanket owo no change ~
  5. 01:23:578 (5,6,7,8,9) - IMO this stream doesnt play really comfortable, Yes there is sound but its not really that loud imo its better to put a stream starting here: 01:23:218 : as there plays a violin rapidly and is waay more audible than where you ahve the stream now. Soooo I'll suggest something like this owo: I didn't follow these sounds >.<
Well yeah not much to say actually mapset looks cool to me :3

sjoy wrote:

[Normal]
00:09:178 (2) - how about this http://puu.sh/9NB8D/23252e7c21.jpg because the note in the red tick is bit hard to hit It's better to follow only finish sound on this slider.
00:20:458 (3) - add whistle in the head no, I used this sound every 4/1 rhythm
00:23:338 (1) - add the finish to show different part? I feel it's too loud in this part.
00:38:698 (1) - ^ Same.
00:47:338 (1) - add whistle in the head It follows nothing.
01:27:658 how about add a 3/2 slider here? I made short break for spinner.

[Insane]
00:11:578 (1) - remove nc here? okey
00:19:498 (3)'s tail stack with 00:18:778 (5) - it's more neat imo fixed
00:32:938 (3) - blanket with 00:33:658 (4) - ? ok
00:56:938 (5,6,7,8,1) - how about pentagon here? no change.
01:26:698 (1) - how about this http://puu.sh/9NCvm/4af72fc3f0.jpg I think two circles fits this part.
01:28:378 (5) - add whistle? no.
the map is fine for me :3

W h i t e wrote:

M4M o3o/

[General]
  1. Insane's Widescreen support is different with Normal and Hard oh, xChippy did this opinion, lol removed :3
  2. also IMO, Normal's difference has a little bit with Hard diff. ok, I'll think about it.
[Normal]
  1. 00:21:418 (4) - Kind of Nazi, How about make a good flow? Like this
    It makes a good flow, Just straight slider is little bit bored, lol lol, okey
  2. 00:26:218 (5,6) - Normal makes a nazi~! lol, 00:26:218 (5,6) - Move to (104,224) is made a good flow too, lol ok!
  3. 01:12:298 (4,1) - Same with above opinion, I'll make a good flow! It is Example
    I know, If you change this, (3) Should move with these pattern, So I'll give a code! yay!, here is the code! ok~

    We make a good flow~
    324,272,71338,2,0,P|372:264|424:280,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
    472,192,72298,2,0,L|464:92,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:

    I think Normal diff is easy comparing with Hard diff. So I suggest add 1/2 turn, It is IMO.

    Good Work! sasuga alacat!

[Insane]

  • HP 7 is high in low BPM songs ;w; -1 is better! oh nice ! reduced ~
  1. 00:11:338 (4) - Move to (460,124) is make a good flow.
  2. 00:15:418 (5) - Remove NC and Don't forget Add NC on 00:15:658 (1) - . This is my pattern :3
  3. 00:22:138 (2,3) - Move to (196,80) make a good triangle.
  4. 01:01:498 (7) - Nazi~, Move to (184,56), It is same distance with (1) circle.
  5. 01:23:818 (7,8,9) - 1/4 slider turn is better. like this >> 01:12:298 (4) - .

    others fixed all :3

    Very good patterns xD

Hope you like this Mod. :3

Really Good Mapset!

Cherry Blossom wrote:

Trying my luck from your M4M queue.
Things may have been already fixed before, if you check other mods.


Normal

  1. 00:06:778 (4) - you can hear that a strong note here is dodged 00:07:018, it it should be played, fitting to the rhythm. so try this yes, but this is Easy/Normal diff. so i didn't follow this sound.
  2. 00:28:138 (2) - move it a bit down for a better and a smoother flow. okey!
  3. 00:35:818 (3,4) - i really have doubts here about flow, you see a triangular movement thanks to this slider 00:35:818 (3) - , but the beginner player will not really follow the whole slider and he will quickly jump to 00:36:778 (4) - , so he might get a 100. Try to improve the transition here, i mean, change the movement, this semi triangular movement is not really recommended for this case. hmm... It's fine to me. But I'll think about here again.
  4. 01:00:058 - this note is dodged, you can hear something which can be played on this red tick, try this Same as above.
  5. 01:11:338 (3) - this looks out of place compared of the flow you used before, i mean, this is the only slider which has an opposite direction than the next slider. make something like this instead fixed.

Insane

  1. 00:11:818 (3,1,2,3,4) - as i said in normal, i really have doubts here about flow, you see a triangular movement thanks to this slider, the player will not really follow the whole slider and he might click on the stream too early. Try to improve the transition here, i mean, change the movement, this semi triangular movement is not really recommended for this case. fixed.
  2. 00:42:538 (1,2,3) - i felt a bit surprised here because you always use jumps for single notes, and it looks really odd to see 3 notes with a regular spacing. try to make them a bit jumpy as you did before. ok :3
  3. 00:47:098 (2,3) - why stacking here ? it looks kinda out of place, because you didnt stacked note here 00:49:018 (2,3) - and 00:52:858 (2,3) - etc. prefer to use stack here.
  4. 01:02:218 (2) - spacing looks inconsistent here (Prev 1.74, next 1.87) i think you would make a circular flow here, it does not really look well done, try to adjust each object's angle. fixed
  5. 01:20:458 (5) - i'd place this note at 496|252 to decrease the angle 01:20:218 (4,5,1) - and improve a bit the flow imo. ok!

I hope it was helpful
Good Luck ~

Urushi38 wrote:

[Normal]
  1. 00:02:458 (3) - add whistleをしてチャイムの音に合わせた方がいいと思います
  2. 00:06:298 (4) - ^
  3. 00:02:938 (3) - additionをdrumにしたほうがより曲に合っていると思います
  4. 00:03:658 (4) - ^
  5. 01:26:698 (4) - 滑らかなflowのためctrl+G?Ctrl + Hでしょうか? fixed~
    すべて修正しました~
[Insane]

  • 回転と言ってるときはctrl+Shift+Rのsection centre基準です
  1. 00:17:578 (1) - -4度回転させるとslider endが00:19:258 (1) - と合います
  2. 00:29:338 (2) - "260,260"におくと00:29:338 (2,8) - の関係が00:29:818 (4,5) - の左右反転と一緒になって綺麗です
  3. 00:32:938 (3) - すでに指摘されていますが00:33:658 (4,6) - をblanketした方がいいと思います
    →00:32:698 (1,2,3) - をまとめて "76,292"に動かしたうえで3度回転させるのが自分はよいと思います
  4. 00:36:778 (1) - 4度回転すると00:35:578 (4,5) - に対する流れをとれて綺麗です
  5. 00:40:618 (3) - 2nd waypointを(114,276)に置くと00:41:218 (4) - のheadを綺麗にblanketできます
  6. 00:54:058 (1) - 反りは下向きの方が自然だと思います
  7. 01:01:498 (7) - (184,56)に置かないと01:00:538 (1,2,3) - に対して不自然です
  8. 01:02:218 (3) - (188,360)におくと01:01:738 (1,2,3) - に対称性を見れるようになり綺麗です
  9. 01:08:458 (5,6,7) - flowに違和感を抱いたのでこのような配置はどうでしょうか
  10. 01:16:618 (6) - 非常に読みとり難いので終点をずらすなどしてsliderにいくらかの傾斜をつけることをした方がいいですここはこのままで!
  11. 01:28:138 (4,5) - 個人的にkick sliderを遊べ、左右対称で締めとして見た目もきれいなこの配置を提案します



    他は修正しました~ありがとうございます
いい譜面だと思います!Ranked頑張ってください!
-Nanaka-
遅くなってすみませんー :(

[じぇねらる]
くりあー

[のーまる]
  1. 00:31:018 (1) - 曲げてあげたほうが可愛いです(小声)
  2. 01:16:138 - Insaneと同じ、もしくは60%
[Umi's Hard]
Combo Color long, balance poor to Map set
  1. 00:20:938 (4) - Ctrl+G
  2. 00:26:458 (10,12) - ^
  3. 00:25:138 - Add Note 3hit!
  4. 00:34:618 (11) - It seems that it is clogged
    Pattern1 Pattern2 
  5. 00:55:018 (3,4) - Bad Flow  Ctrl+G or
  6. 01:13:978 (3) - I felt uncomfortable in jump,How about this?
     
[いんせいん]
  1. 00:25:978 (4) - スタックより間に持ってきたほうが流れも良いかと!
  2. 00:45:298 - 00:45:778 - どちらかにAddNote欲しいです
  3. 01:04:618 (6) - ここは1拍あるので少し離して 右にAIMを持って行かせると流れもいいと思います
  4. 01:05:818 (2,3) - ここも小さいジャンプ入れるのはどうですか?そんなに難しくなく曲にも合うと思います
  5. 01:16:138 - 音量50%でもう少し優しくし次の気合Timeとのギャップを持たせたいです
  6. 01:26:698 (1) - もう少し左に持っていった方がカッコいいかと x200y284
[にゅーこんぼ]
  1. 00:15:658 (3) - こちらにNC打ったほうがバランスいいかと
途中で書いてるの消してしまって漏れがあるかも知れません :cry:
頑張って :)
mod time: 2 hours
wcx19911123
[General]
fine

[Umi's Hard]
00:44:458 (5,6,7) - try to move them up a bit to make 00:43:978 (4,5,6) - as a right triangle? would looks better imo
01:16:618 - add newcombo to make the anti-jump more easier to read?
01:28:618 - I'd like to add a note here and start the spinner later, it would fit the song better

also did some irc mods with the creator
feel free to call me back then
Umi

eINess wrote:

M4M

[Hard]
  1. 01:06:298 (4) - 5) Keeping one more circle and DS Is not that good? i don't understand what u mean here

Urushi38 wrote:

[Hard]
  1. 00:01:018 (3) - move to (168,216)? make blanket fixed on my own way
  2. 00:08:458 (2) - put around (332,248) This distance feels better.prefer the current one
  3. 00:34:858 (1) - make blanket with 00:34:378 (10) i changed the pattern so i can't anymore
  4. 00:44:938 (7) - looks weird. put on (174,306). not weird imo
  5. 01:06:298 (4) - put around (264,94). make triangle fixed

Cherry Blossom wrote:

Umi's Hard


  • Hello Umi ~ hihi CB :3
  1. 00:04:858 (2) - i dont really understand why you don't curve more this slider, flow can be improved here, so make this slider like this for a better movement, a smoother flow (don't forget to fix your copy/paste if you changed) : k changed
  2. 00:08:458 (2,3) - i see you are using jump to emphasize finish hitsounds, but jumps look inconsistent, i mean their spacing you see with 00:09:418 (4,5) - (1.72x) and 00:08:458 (2,3) - (1.91), so make them consistent. not so important though but fixed xD
  3. 00:13:738 (6,7,8) - The jump should be between 00:14:218 (7,8) - as you did before to emphasize strong notes. It looks inconsistent. don't asj me why but it feel better like this
  4. 00:25:018 (6,7) - why stacking here and not here 00:26:938 (12,1) - , it is the same sound, and this looks inconsistent, make them consistent.
  5. 00:45:178 (8,9) - here you dont choose to follow vocals, but you did here 00:47:098 (2,3,4) - it might be confusing for the player, and it looks really more intuitive if you follow vocals here 00:45:178 (8,9) - , so 00:45:418 and 00:46:138 should be mapped imo. i don't understand why it should be consistent, no change '-'
  6. 00:59:338 (6,7) - looks like a real antijump compared to 00:58:858 (4,5) - , and this looks really odd because the player expects there is a jump for this strong note here 00:59:578 (7) -, so increase the distance between 00:59:338 (6,7) - fixed

W h i t e wrote:

M4M o3o/

[Umi's Hard]
  1. 00:01:018 (3) - Move to (168,208) is made a good blanket with (1). fixed
  2. 00:10:618 (6,7,8,1) - How about make a good flow? Like this. The past of pattern is crowded, IMO i don't see the difference x)
  3. 00:14:458 (8) - Change soft-finish or drum-clap. It is your choice. :3 soft finish !
  4. 00:17:098 (5) - Nazi, Move to 2 grid down at slider's last point makes a good blanket.fixed
  5. 00:22:138 (6,7,8) - I think triangle is good pattern for me, lol. Move to (420,128) at last point makes a good triangle.prefer the current one
  6. 00:28:138 (4) - Move to 2 grid up at slider's last point makes a good blanket. blanket is already good enough
  7. 00:43:258 (2) - This rhythm is weird, Add circle in red tick is better. Yes I think 1/4 slider is overmapped. ;w; no there is clearly something 00:43:378 -
  8. 01:27:898 (6) - It is not same slider as (5), Please to change (5) + Ctrl < or > x 2. And to locate (308,16) is better. i did something else

    Nice work <3 It is fun to play this diff.

sjoy wrote:

[Umi's Hard]
00:01:018 (3) - http://puu.sh/9NBqW/72770aa9bc.jpg nop
00:14:218 (7) - I think 00:14:218 (7,8) - should make a jump instead of 00:13:618 (6,7) - same answer as CherryBlossom
why you use NC for every 2 white tick ? fixed
it is a bit long
00:43:258 (2) - in fact you use 1/4 slider only here it's weird for the whole song and what it's this ? 00:15:418 (5) -
01:02:938 (4) - change into 1/2 slider ? more consistent imo Nop i like this little break
01:22:138 (4) - ^ ^
01:27:898 (6) - it seems that touch the HP bar not unrankable

xChippy wrote:

Hihi Ala-nyan o3o/
Trying for M4M owo

[Hard]

  • Umiiiii owo/ Yo yo yo o3o/
  1. 00:00:298 (1,3) - Okay nazi right from the start owo, Might wanna improve the blanket owo. Somewhere around 128|100 looks fine for me fixed fixed and refixed xD
  2. 00:04:858 (2,3) - Those almost straight sliders look a bit weird here imo ;w; curve them a bit more? fixed with previous mod
    Something like this? imo flows also better owo
  3. 00:13:738 (6,7,8) - Hmm.. I dont really agree with the current jump ><. Imo a jump from (7) to (8) would be much more reasonable as the sound that is present at (8) is much louder and is fitting as a jump. Consider changing owo? same answer as Cherryblossom
  4. 00:19:498 (1) - Maybe copy this slider 00:21:418 (5) - and CTRL J it? better for the aesthetics imo too nazy people will not notice this during the play no need imo :p
  5. 00:27:178 (1) - How about a slight jump around 280|288 fits with the downbeat, and imo this way it also looks cleaner as it is a blanket with (9) prefer with no jump
  6. 00:32:698 (5,6) - This jump plays a bit weird for me cuz of the angle of (6). Maybe consider doing 1. Changing the sliders angle. 2. Consist the spacing of 00:32:458 (4,5,6) - so it will ease it a bit up w/o changing the angle in this case (5) would be around 348|228 meh you're too complex xD there is no problem here imo
  7. 00:58:618 (2,3,4,5,6,7) - How about this jump pattern? i don't understand your ds

    This way the beats at 00:58:618 (2,3,4,5,6) - have consistent spacing. and imo as they are equivalent, this is nice musical wise. also dont worry about the jump to (8). Thats only numbers the slider leniency will easily fix it.
  8. 01:15:898 (7) - How about moving it to 288|272 so it makes a nice blanket and gives a intro to the jump owo fixed

Priti wrote:

From your queue~

Umi's Hard
  1. The combos in this diff are extremely long, It makes the map look a bit strange in my opinion, Consider using a new combo every big white tick instead of every two. fixed
  2. 00:00:298 (1,3) - Maybe blanket these? Looks a bit sloppy and not so well thought at the moment. fixed
  3. 00:08:698 (3) - This kinda bothers me since it isn't actually symmetrical or close to it, You could possibly move the red point a bit to the right to make it tidier and somewhat more perfect, There's no need to do a completely symmetrical shape, but just close to it is enough. nazy but fixed
  4. 00:13:498 (4,5,6) - I explained this too many times in too many mods, But I'll do it again, Your spacing is actually imperfect due to stack leniency, causing the pattern to be a bit strange, Here is what it actually looks like: does this affect the play ?
  5. 00:13:738 (6) - The pitch and music heavily change here and the combo is too long overall, Maybe put a new combo on this note?
  6. 00:16:138 (2) - What did you aim for with this slider? There's no actual angle here but it's not completely horizontal too, It's not critical for the map, but I just wanna know what you tried to do here. c'mon xD just one grid to be horizontal such a nazy thing
  7. 00:20:458 (3,4) - In my opinion, This would look much neater if you used the same slider but flipped for both of these, Something like this: i don't see any difference imo :<
  8. 00:30:538 (12,1) - Maybe use the same angle for these two? It could create a really nice visual effect and make this look much cleaner. (The angle is 26 degrees for 12) k fixed
  9. 00:34:618 (11,1) - Uhm.. I'll keep it short with a single word: Blanket? i changed the pattern so ~
  10. 00:39:658 (4) - I can understand your addiction to straight sliders, But here it just looks strange, Maybe use a small angle (Something like -4) for this? In my opinion it makes it look cooler. k ~
  11. 00:41:578 (10,11) - Maybe use the same angle for these? At the moment it just looks a bit random and unprofessional while using the same slider will make this clean. nop look good for me
  12. 00:43:978 (4,5,6) - Maybe make a perfected triangle out of these? It looks a bit strange how the spacing is incorrect visually.
  13. 01:28:618 - Same issue as in Insane, There's a really strong beat here but there's nothing you click for it, There's just a spinner start that has little to no impact, Maybe add a circle and move the spinner by 1/4?nop prefer the spinner
This diff is overall fine, but I find it really not clean, try to polish it a bit by using actual shapes like squares instead of randomally thrown ones and make sure that your blankets and such are well done.

-Nanaka- wrote:

遅くなってすみませんー :(

[Umi's Hard]
Combo Color long, balance poor to Map set fixed
  1. 00:20:938 (4) - Ctrl+G nop
  2. 00:26:458 (10,12) - ^^
  3. 00:25:138 - Add Note 3hit! no there is nothing here
  4. 00:34:618 (11) - It seems that it is clogged i did somthing else
    Pattern1 Pattern2 
  5. 00:55:018 (3,4) - Bad Flow  Ctrl+G orflow is good for me
  6. 01:13:978 (3) - I felt uncomfortable in jump,How about this? more or less fixed
     

wcx19911123 wrote:

[General]
fine

[Umi's Hard]
00:44:458 (5,6,7) - try to move them up a bit to make 00:43:978 (4,5,6) - as a right triangle? would looks better imo fixed with priti's mod
01:16:618 - add newcombo to make the anti-jump more easier to read? yeah added
01:28:618 - I'd like to add a note here and start the spinner later, it would fit the song better same answer as priti ><
i guess i'm done lol thx for mod guys ! ;)

diff
osu file format v13

[General]
AudioFilename: Nichijou.mp3
AudioLeadIn: 2000
PreviewTime: 60778
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:Nichijou Decoration
TitleUnicode:日常デコレーション
Artist:Petit Rabbit's
ArtistUnicode:Petit Rabbit's
Creator:alacat
Version:Umi's Hard
Source:ご注文はうさぎですか?
Tags:Umi TV Size manga time kirara MAX Gochuumon wa Usagi desuka? Is the order a rabbit? hoto cocoa sakura ayane kafuu chino minase inori tedeza rize taneda risa ujimatsu chiya satou satomi kirima syaro uchida maaya ごちうさ Gochiusa ending
BeatmapID:448309
BeatmapSetID:187595

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"ed.flv"
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
298,480,4,2,1,60,1,0
6778,-100,4,2,1,50,0,0
7978,-100,4,2,1,60,0,0
13498,-100,4,2,1,50,0,0
15658,-100,4,2,1,60,0,0
46378,-133.333333333333,4,2,1,50,0,0
47098,-133.333333333333,4,2,1,40,0,0
47578,-133.333333333333,4,2,1,50,0,0
49018,-133.333333333333,4,2,1,40,0,0
49498,-133.333333333333,4,2,1,50,0,0
50938,-133.333333333333,4,2,1,40,0,0
51418,-133.333333333333,4,2,1,50,0,0
52858,-133.333333333333,4,2,1,40,0,0
53338,-133.333333333333,4,2,1,50,0,0
53578,-133.333333333333,4,2,1,40,0,0
54058,-111.111111111111,4,2,1,60,0,0
58618,-111.111111111111,4,2,1,40,0,0
59098,-111.111111111111,4,2,1,60,0,0
60538,-111.111111111111,4,2,1,40,0,0
60778,-111.111111111111,4,2,1,60,0,0
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BeatofIke
alacat so moe >v<
Len

BeatofIke wrote:

alacat so moe >v<
#new
Satellite
From in-game request only Fycho diff

[Fycho]
  1. 01:14:698 (6) - Try Move x280 y172 ~
  2. 01:17:578 (2,3) - "Ctrl + G" more better flow?
  3. 01:21:178 (2,3) - Jump is a little big and Flow is a little bad I guess try only 01:21:178 (2) - this Move x104 y256
  4. 01:26:218 (6) - Try an arrange like this :3 I guess follow 01:25:978 (5,1) - this better.
This diff really awesome :3 hope to help ~
good luck o.o/
iyasine
こんぬづわ≡( ε:)

[Fycho's Insane]
  1. 00:38:698 (1) - Distance x 0.7 ?
  2. 00:46:138 (4) - add clap ?
  3. 01:02:938 (5) - add whistle ? vocal and chime flow
  4. 01:03:418 - ^
  5. 01:07:498 (1) - remove whistle and 01:07:258 - add whistle ?
  6. 01:17:338 - add whistle ? vocal and chime flow
  7. 01:22:618 - ^
  8. 01:18:538 (5) - x:192 y:199 ? jump plz (~o~)
♥ ふぁいちょ ♥
Fycho
thanks satellite and iyasine:3 all fixed!!

EDIt:

Chirony wrote:

Hi~
Thank you request(╹◡╹)

[Fycho's Insane]
  1. 00:07:978 (1) - move to x:268 y:255? more better pentagon
  2. 00:02:938 (2) - 00:03:178 - use drum sampleset?
  3. 00:28:618 (6) - Ctrl+G more better flow
  4. 01:11:818 (2) - same 01:11:338 (1) ? Keep it
  5. 01:22:618 - add whistle
かわいい!!!! (*´ω`*)
no comment =fix, thanks:3

SPOILER
osu file format v13

[General]
AudioFilename: Nichijou.mp3
AudioLeadIn: 2000
PreviewTime: 60778
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Nichijou Decoration
TitleUnicode:日常デコレーション
Artist:Petit Rabbit's
ArtistUnicode:Petit Rabbit's
Creator:alacat
Version:Fycho's Insane
Source:ご注文はうさぎですか?
Tags:Fycho Umi TV Size manga time kirara MAX Gochuumon wa Usagi desuka? Is the order a rabbit? hoto cocoa sakura ayane kafuu chino minase inori tedeza rize taneda risa ujimatsu chiya satou satomi kirima syaro uchida maaya ごちうさ Gochiusa ending
BeatmapID:450182
BeatmapSetID:187595

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"ed.flv"
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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344,101,76018,1,8,0:0:0:0:
346,139,76138,1,4,3:0:0:0:
332,174,76258,1,0,0:0:0:0:
303,199,76378,1,4,3:0:0:0:
264,199,76498,1,0,0:0:0:0:
231,179,76618,2,0,L|172:176,1,42.5,8|0,0:0|0:0,0:0:0:0:
89,109,76858,2,0,L|131:111,1,42.5,2|0,0:0|0:0,0:0:0:0:
95,220,77098,6,0,L|-16:208,1,85,4|2,0:0|0:0,0:0:0:0:
285,257,77578,1,8,0:0:0:0:
185,179,77818,1,0,0:0:0:0:
156,360,78058,2,0,P|146:311|155:276,1,85,2|0,0:0|0:0,0:0:0:0:
252,152,78538,1,8,0:0:0:0:
344,324,78778,6,0,P|372:264|356:164,1,170,2|0,0:0|0:0,0:0:0:0:
336,133,79378,1,0,0:0:0:0:
336,92,79498,1,8,0:0:0:0:
464,176,79738,1,2,0:0:0:0:
473,215,79858,1,0,0:0:0:0:
481,254,79978,2,0,L|382:233,1,85,2|0,0:0|0:0,0:0:0:0:
175,185,80458,2,0,L|270:172,1,85,8|0,0:0|0:0,0:0:0:0:
125,110,80938,5,2,0:0:0:0:
104,256,81178,1,0,0:0:0:0:
244,108,81418,1,8,0:0:0:0:
122,145,81658,1,0,0:0:0:0:
122,145,81778,1,0,0:0:0:0:
122,145,81898,1,2,0:0:0:0:
183,43,82138,1,0,0:0:0:0:
344,64,82378,1,8,0:0:0:0:
248,171,82618,6,0,P|227:211|229:337,1,170,2|0,0:0|0:0,0:0:0:0:
255,353,83218,1,0,0:0:0:0:
292,362,83338,2,0,L|337:349,1,42.5,8|0,0:0|0:0,0:0:0:0:
380,258,83578,2,0,L|339:269,1,42.5,2|8,0:0|0:0,0:0:0:0:
473,314,83818,5,2,0:0:0:0:
476,279,83938,1,8,0:0:0:0:
479,243,84058,1,0,0:0:0:0:
423,98,84298,1,8,0:0:0:0:
420,134,84418,1,0,0:0:0:0:
417,169,84538,1,0,0:0:0:0:
319,98,84778,6,0,P|266:98|223:80,1,85,4|0,0:0|0:0,0:0:0:0:
86,194,85258,2,0,P|128:194|168:180,1,85,8|2,0:0|0:0,0:0:0:0:
197,164,85618,1,0,0:0:0:0:
217,139,85738,1,2,0:0:0:0:
116,85,85978,1,0,0:0:0:0:
78,322,86218,2,0,L|96:236,1,85,8|0,0:0|0:0,0:0:0:0:
116,85,86698,5,4,0:0:0:0:
407,153,87178,1,8,0:0:0:0:
324,200,87418,1,0,0:0:0:0:
338,291,87658,2,0,L|250:288,1,85,2|0,0:0|0:0,0:0:0:0:
118,181,88138,2,0,L|202:183,1,85,2|0,0:0|0:0,0:0:0:0:
392,76,88618,5,4,0:0:0:0:
256,192,88738,12,0,90538,0:0:0:0:
Sonnyc
no kud

Insane:
  1. 00:00:298 (1) - The pitch of the end sounds the same with 00:00:778 (2). It would sound better if you could add the Whistle at the end of (1).
  2. 00:04:378 (2) - Similar suggestion to add Whistle at the head.
Please take this into consideration ^^
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