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StylipS - Junsui na Fujunbutsu (TV-size)

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This beatmap was submitted using in-game submission on 2015年3月5日 at 6:00:24

Artist: StylipS
Title: Junsui na Fujunbutsu (TV-size)
Source: マンガ家さんとアシスタントさんと
Tags: Mangaka-san to Assistant-san The Comic Artist and His Assistants damian_q opening Mei animation noto arisa matsunaga maho toyota moe itou miku
BPM: 175
Filesize: 24036kb
Play Time: 01:18
Difficulties Available:
  1. damian's Easy (1.53 stars, 99 notes)
  2. Impurity (5.12 stars, 319 notes)
  3. Insane (3.94 stars, 246 notes)
  4. Mei's Hard (2.86 stars, 210 notes)
  5. Normal (2.05 stars, 134 notes)
Download: StylipS - Junsui na Fujunbutsu (TV-size)
Download: StylipS - Junsui na Fujunbutsu (TV-size) (no video)
Information: Scores/Beatmap Listing
---------------
吃不吃益达,我就不吃~
damian's Easy by damian_q
Mei's Hard by Mei
Broccoly
Heyy, from in-game request
DO NOT KUDOSU

[Insane]
00:15:730 (3) - NC?
00:20:359 - add a note to make the rhythm more interesting and to eliminate an awkward pause?
00:22:759 - 00:22:845 - add two circles to make a triplet? (you can stack on the slider)
00:30:816 (1) - i think this is too close to the slider before. maybe put it a little bit further?
00:31:158 (3) - change to a 1/2 slider?
00:33:731 - same as above; try a triplet?
00:34:417 - add a note?
00:36:474 - ^

00:55:159 (1,2,3,1) - It's hard to tell whether 00:55:674 (1) - this is a 1/2 or a 1/4 slider because the slider lengths are really similar between 00:55:501 (3,1) - these two. I thought 00:55:674 (1) - this was another 1/4 slider.
00:55:674 (1,2) - also the distance gets suddenly really small after a sequence of big jumps. Makes it harder to read there.

01:03:645 - add a note?

01:06:474 - end kiai here, and start 01:06:644 (2) - here again

That's about it.
I liked the jumps before the kiai actually. It was cool.
GL on ranking~ :)

No kds
Fatfan Kolek
Mod req because you poked me! :3

[Easy]
Check AiMod pls. There are a few distant snap issues.
Also 5% volume is unrankable. Increase it to at least 25%!
In addition to that fix the Kiai time!

  1. 00:09:902 (2) - 00:11:274 (4) - Use the distance snap for this instead of stacking these circles.
  2. 00:16:074 (4,5) - Put both on the following red tick.
  3. 00:29:788 (2,3,4) - Three stacked notes are too much for me. Try to avoid them in Easy difficulties.
  4. 00:32:531 (2,3,4) - Same.
  5. 00:40:074 (1,2,3,1,2,3) - Look at my first suggestion.
  6. 00:44:874 (1,2,3,1,2,3,1,2,3) - I think you know what you have to do here. :D
  7. 01:00:645 (1,2,3,4) - Same.
[Normal]
  1. 00:04:245 (1,2) - Try to place sliders on strong beats. Like placing a circle on the red tick with a following slider on the white tick and a circle again on the next red tick.
  2. 00:08:874 (1) - Short repeatsliders on blue ticks confuse new players. Try to avoid them.
  3. 00:14:702 (5,6,7,1,2) - That whole part seems a bit hard for a Normal. :S
    00:50:359 (1,2,3,4,5,6,7,8) - Too many circles for me. Try to place at least one slider in that part. D:
    00:53:102 (1) - Let the spinner end on 00:55:159 - instead of 00:55:502 - . It's pretty damn hard for new players to instantly hit the next note after a spinner.
[Hard]
Check AiMod pls. There are quite a few unsnapped notes!
  1. 00:07:676 (3,4) - Red tick sliders always feel strange to play if there is no special sound in the song. Place them on strong beats. (white ticks)
  2. 00:11:102 (4,5) - Same.
There are more red tick sliders. Try to fix them yourself! :3

[Insane]
Nothing found here except a few red tick sliders here aswell. :D
EncoreW
音量大小可以变一变 只有50%和60%总感觉不太好 kiai的声音感觉还可以再大一点
Insane
00:00:988 (1) -这个感觉可以做成折返滑条 歌声从00:00:817就开始了
00:00:988 (1) - 滑条的头觉得应该下重音 音量可以大一些
00:05:102 (3,4) - 3的滑条尾和4也是可以下重音 放大音量
00:14:702 (1,2) - 同上 也是一样的
00:00:988 (1,1) - 这两个note之间感觉可以填满
00:40:073 (3,4) - 4的滑条尾没和3包好
00:44:017 (5,6,7,8,1) - 7和1的滑条没包好
00:52:587 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - 这里的音效能叫人很爽就好了
01:13:161 (1,2,3,4) - 2和4的滑条没包好
01:17:874 (1) - 这个感觉可以从01:17:979开始 结束时间一样
Hard
00:08:017 (4,5) - 滑条没包好
00:10:417 (2,3) - 同上
00:11:959 (1,2) - 同上 可以把2往下移一点
00:25:331 (1,2,3) - 1和3的滑条没包好 于是后面的4也是一样的问题
00:40:931 (2,3) - 也是滑条没包好
00:55:159 (1,2,3) - wpcap这地方好难 总是会断尾OTZ
00:58:417 (1,2) - 滑条没包好
其他的有些问题抄insane就行啦XD
Normal
00:27:045 (1,2) - 滑条没包好
00:34:245 (1,2) - 不管是1的滑条尾包2还是2的滑条尾包1 都没包好
我不知道1/4的折返滑条是不是应该出现在normal OTZ
应该就这样了吧 你们都有神排列:(
我爱德国队
Topic Starter
Start

Broccoly wrote:

Heyy, from in-game request
DO NOT KUDOSU Ok..but, why not?

[Insane]
00:15:730 (3) - NC? fixed
00:20:359 - add a note to make the rhythm more interesting and to eliminate an awkward pause? I was mainly follow the drum and vocal
00:22:759 - 00:22:845 - add two circles to make a triplet? (you can stack on the slider) ^
00:30:816 (1) - i think this is too close to the slider before. maybe put it a little bit further? ok
00:31:158 (3) - change to a 1/2 slider? I need the note to make a stop-sense
00:33:731 - same as above; try a triplet? following the drum and vocal
00:34:417 - add a note? ok
00:36:474 - ^ following the vocal

00:55:159 (1,2,3,1) - It's hard to tell whether 00:55:674 (1) - this is a 1/2 or a 1/4 slider because the slider lengths are really similar between 00:55:501 (3,1) - these two. I thought 00:55:674 (1) - this was another 1/4 slider.
00:55:674 (1,2) - also the distance gets suddenly really small after a sequence of big jumps. Makes it harder to read there. just keep it and see XD

01:03:645 - add a note? let me try it

01:06:474 - end kiai here, and start 01:06:644 (2) - here again Good idea XD

That's about it.
I liked the jumps before the kiai actually. It was cool.
GL on ranking~ :) thank you!

No kds
Topic Starter
Start

tm1209 wrote:

音量大小可以变一变 只有50%和60%总感觉不太好 kiai的声音感觉还可以再大一点 换成65% QAQ我是音效白痴
Insane
00:00:988 (1) -这个感觉可以做成折返滑条 歌声从00:00:817就开始了 折返滑条打着感觉太奇怪,我加个NOTE试试
00:00:988 (1) - 滑条的头觉得应该下重音 音量可以大一些
00:05:102 (3,4) - 3的滑条尾和4也是可以下重音 放大音量
00:14:702 (1,2) - 同上 也是一样的 听起来效果不好
00:00:988 (1,1) - 这两个note之间感觉可以填满 歌曲开头不要太鬼畜。。
00:40:073 (3,4) - 4的滑条尾没和3包好 就这样吧包好了感觉滑条太弯了
00:44:017 (5,6,7,8,1) - 7和1的滑条没包好 FIXED
00:52:587 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - 这里的音效能叫人很爽就好了 音效白痴哭哭哦,试着改了改
01:13:161 (1,2,3,4) - 2和4的滑条没包好 fixed
01:17:874 (1) - 这个感觉可以从01:17:979开始 结束时间一样 没啥区别
Hard
00:08:017 (4,5) - 滑条没包好 fixed
00:10:417 (2,3) - 同上 fixed
00:11:959 (1,2) - 同上 可以把2往下移一点
00:25:331 (1,2,3) - 1和3的滑条没包好 于是后面的4也是一样的问题 fixed
00:40:931 (2,3) - 也是滑条没包好 包好感觉太弯
00:55:159 (1,2,3) - wpcap这地方好难 总是会断尾OTZ huehuehue
00:58:417 (1,2) - 滑条没包好 没想着要包
其他的有些问题抄insane就行啦XD
Normal
00:27:045 (1,2) - 滑条没包好 fixed
00:34:245 (1,2) - 不管是1的滑条尾包2还是2的滑条尾包1 都没包好 太弯
我不知道1/4的折返滑条是不是应该出现在normal OTZ 应该可以吧
应该就这样了吧 你们都有神排列:(
我爱德国队
pkk
Mod as requested. Just a quick mod this time, so I'll point out the things that I think need to be fixed over everything else.

damian's Easy

  • I'm not a big fan of the low slider velocity, I think that it's too low and as a result your short sliders look really short and stubby. I would remap with higher slider velocity so you can get nicer slider shapes, but that's up to you. Don't forget to add the kiai time like in the other difficulties.
  1. 00:00:988 (1,2) - rhythm can be improved, turn 00:00:988 (1) - into a slider ending at 00:01:674 - . Move 00:02:017 (2) - to 00:02:359 - but make it end at 00:03:045 - .

  2. 00:04:417 (1) - it'd be better to end this at 00:04:931 - to match the emphasis in the music.
  3. 00:53:102 (1) - try ending this at 00:54:817 - . Delete 00:55:845 (1) - , then add a slider at 00:55:674 - that ends at 00:56:188 - . This will match vocal better.

    Same thing at 01:06:645 - .
  4. 00:58:588 (3) - delete this and add slider from 00:58:417 - to 00:58:931 - . I think this will match vocal better, but you would be placing the slider on a red tick. Not sure if you want the whole song on white ticks or not.

    Rhythm needs a bit of work IMO.
Normal
  1. 00:04:245 (1) - I find this awkward to play since the last slider ended on white tick but this starts on red. It might be better to also map the vocal here and not just the drums. You can map both by making a repeat slider at 00:04:074 -

  2. 00:05:788 (1,2) - I suggest you switch new combos. Usually you want to put new combo on the object that occurs on the downbeat in the music (4 beats in one bar, first beat is the downbeat, or the strong beat). This is because the music/vocal is usually emphasized on the downbeat, and you want to add the new combo to go along with that. Anyways, for now you can put NC every two measures (8 bars/white ticks). That being said, remove NC at 00:07:159 (1) - , switch NC at 00:08:874 (1,2) - .
  3. 00:05:788 (1,2) - maybe this will look better if you move 00:06:474 (2) - to the left a little.
  4. 00:14:702 (5) - here you should NC as well since it occurs on a downbeat and to emphasize the guitar part that plays. The new combo you have at 00:16:245 (1,2,3) - is good as it matches the music where it creates emphasis. At 00:36:645 (4) - is another place where you should NC since the last NC was two measures ago, and this part of the music is emphasized.
  5. 00:28:074 (3) - might flow better if you curved it slightly towards 00:28:759 (1) - . This is up to you since it's fine either way since having the slider straight also looks nice.

  6. 00:32:874 (3,4,5) - try to make this look better, here is one suggestion:

  7. 00:46:588 (1) - remove NC and add NC at 00:47:617 (4) - instead. Remove the short NC at 00:48:988 (1) - .
  8. 00:50:359 (1,2,3,4,5,6,7,8) - try to come up with a different pattern, this might be too repetitive. You can try turning 00:51:731 (5,6) - into a slider to match the guitar in the music. To match the vocal, you can delete 00:52:759 (8) - and add a repeat slider at 00:52:588 - .

  9. 00:53:102 (1,1) - I would suggest you not do this. Since this is a normal difficulty, most players will not be able to react in time to the slider. I suggest ending the spinner at least at 00:55:331 - or earlier. Give at least one bar of space between the spinner end and the next object.
  10. 01:01:331 (5) - new combo here
  11. 01:01:331 (5,6,7,8,9,10,11) - for some reason I don't like the hit circles between all the sliders. It might be better to make this section feel like two different parts, and you can do this by deleting 01:02:531 (8) - . If you do this, I think it will create more emphasis at 01:02:702 (8) - where the vocal is pretty strong.
  12. 01:11:617 (4,5) - make sure your distance snap is consistent here. It looks like you wanted to blanket 01:10:759 (3,5) - , but you can do so while still having the right distance snap:
    Now 01:12:302 (5) - blankets both the sliders, hooray.

    Rhythm seems good, I would work on making the map look nice.
Hard
  1. 00:23:788 (2) - I wouldn't recommend stacking this under 00:23:617 (1) - . It might play better if you put 00:23:788 (2) - so it blankets with 00:24:131 (4) - , but this might be a bit hard since it makes a jump.
  2. 00:29:959 (1) - , 00:30:302 (2) - I think flow will improve if you ctrl+g both of these individually. This might make a jump between 00:30:302 (2,3) - , so you can just move 00:30:817 (3) - closer to the right afterwards to make the jump smaller.
  3. 00:34:588 (1) - I think it will flow better if you ctrl+g this
  4. 00:57:559 (3) - , 00:57:903 (4) - flow seems a lot better if you ctrl+g each of these
  5. 01:02:017 (4,5,1) - this flow feels pretty awkward to me. Here is one way you can fix it: turn 01:02:359 (5,1) - into a slider and place it like this:
    I think this flows pretty nicely~
  6. 01:18:988 (1) - finish hitsound sounds a bit quiet here, I would add a timing point here with at least 80% volume so the hitsound can be heard.
Insane
  1. 00:19:331 (5) - this flow is pretty awkward, I would suggest just turning it into two circles for a fun jump.
  2. 00:28:244 (3,4) - what is this flow @_@'' well I think you should fix this somehow
  3. 00:53:617 (1,2,3,1,2,3,1,2,3) - this is pretty brutal, especially the spacing between the last hit circles and the next slider. I would consider reducing the spacing. I don't think this matches the difficulty of the rest of the map, people playing the map will be like WTF and ragequit.
  4. 01:18:988 - same as hard difficulty, add timing point here with ~80% volume so the hitsound will be audible.

I got a little lazy towards the end so I didn't point out a lot of stuff. Anyways, good luck with your map.

加油~!
Topic Starter
Start

pkmnyab wrote:

Mod as requested. Just a quick mod this time, so I'll point out the things that I think need to be fixed over everything else.

damian's Easy

  • I'm not a big fan of the low slider velocity, I think that it's too low and as a result your short sliders look really short and stubby. I would remap with higher slider velocity so you can get nicer slider shapes, but that's up to you. Don't forget to add the kiai time like in the other difficulties.
  1. 00:00:988 (1,2) - rhythm can be improved, turn 00:00:988 (1) - into a slider ending at 00:01:674 - . Move 00:02:017 (2) - to 00:02:359 - but make it end at 00:03:045 - .

  2. 00:04:417 (1) - it'd be better to end this at 00:04:931 - to match the emphasis in the music.
  3. 00:53:102 (1) - try ending this at 00:54:817 - . Delete 00:55:845 (1) - , then add a slider at 00:55:674 - that ends at 00:56:188 - . This will match vocal better.

    Same thing at 01:06:645 - .
  4. 00:58:588 (3) - delete this and add slider from 00:58:417 - to 00:58:931 - . I think this will match vocal better, but you would be placing the slider on a red tick. Not sure if you want the whole song on white ticks or not.

    Rhythm needs a bit of work IMO.
Normal
  1. 00:04:245 (1) - I find this awkward to play since the last slider ended on white tick but this starts on red. It might be better to also map the vocal here and not just the drums. You can map both by making a repeat slider at 00:04:074 -

  2. 00:05:788 (1,2) - I suggest you switch new combos. Usually you want to put new combo on the object that occurs on the downbeat in the music (4 beats in one bar, first beat is the downbeat, or the strong beat). This is because the music/vocal is usually emphasized on the downbeat, and you want to add the new combo to go along with that. Anyways, for now you can put NC every two measures (8 bars/white ticks). That being said, remove NC at 00:07:159 (1) - , switch NC at 00:08:874 (1,2) - .
  3. 00:05:788 (1,2) - maybe this will look better if you move 00:06:474 (2) - to the left a little. 改了
  4. 00:14:702 (5) - here you should NC as well since it occurs on a downbeat and to emphasize the guitar part that plays. The new combo you have at 00:16:245 (1,2,3) - is good as it matches the music where it creates emphasis. At 00:36:645 (4) - is another place where you should NC since the last NC was two measures ago, and this part of the music is emphasized. ok
  5. 00:28:074 (3) - might flow better if you curved it slightly towards 00:28:759 (1) - . This is up to you since it's fine either way since having the slider straight also looks nice. good idea OwO

  6. 00:32:874 (3,4,5) - try to make this look better, here is one suggestion: 我用了太多这种排列了

  7. 00:46:588 (1) - remove NC and add NC at 00:47:617 (4) - instead. Remove the short NC at 00:48:988 (1) - . ok
  8. 00:50:359 (1,2,3,4,5,6,7,8) - try to come up with a different pattern, this might be too repetitive. You can try turning 00:51:731 (5,6) - into a slider to match the guitar in the music. To match the vocal, you can delete 00:52:759 (8) - and add a repeat slider at 00:52:588 - . 好的

  9. 00:53:102 (1,1) - I would suggest you not do this. Since this is a normal difficulty, most players will not be able to react in time to the slider. I suggest ending the spinner at least at 00:55:331 - or earlier. Give at least one bar of space between the spinner end and the next object. Ok XD
  10. 01:01:331 (5) - new combo here Added
  11. 01:01:331 (5,6,7,8,9,10,11) - for some reason I don't like the hit circles between all the sliders. It might be better to make this section feel like two different parts, and you can do this by deleting 01:02:531 (8) - . If you do this, I think it will create more emphasis at 01:02:702 (8) - where the vocal is pretty strong. ok
  12. 01:11:617 (4,5) - make sure your distance snap is consistent here. It looks like you wanted to blanket 01:10:759 (3,5) - , but you can do so while still having the right distance snap: fixed
    Now 01:12:302 (5) - blankets both the sliders, hooray.

    Rhythm seems good, I would work on making the map look nice.
Hard
  1. 00:23:788 (2) - I wouldn't recommend stacking this under 00:23:617 (1) - . It might play better if you put 00:23:788 (2) - so it blankets with 00:24:131 (4) - , but this might be a bit hard since it makes a jump. 那样有点跳了
  2. 00:29:959 (1) - , 00:30:302 (2) - I think flow will improve if you ctrl+g both of these individually. This might make a jump between 00:30:302 (2,3) - , so you can just move 00:30:817 (3) - closer to the right afterwards to make the jump smaller. OK 我改了试试
  3. 00:34:588 (1) - I think it will flow better if you ctrl+g this 改了
  4. 00:57:559 (3) - , 00:57:903 (4) - flow seems a lot better if you ctrl+g each of these ok
  5. 01:02:017 (4,5,1) - this flow feels pretty awkward to me. Here is one way you can fix it: turn 01:02:359 (5,1) - into a slider and place it like this: 但是不好看了这样
    I think this flows pretty nicely~
  6. 01:18:988 (1) - finish hitsound sounds a bit quiet here, I would add a timing point here with at least 80% volume so the hitsound can be heard. ok
Insane
  1. 00:19:331 (5) - this flow is pretty awkward, I would suggest just turning it into two circles for a fun jump. 我觉得还行
  2. 00:28:244 (3,4) - what is this flow @_@'' well I think you should fix this somehow XD还没想好怎么改
  3. 00:53:617 (1,2,3,1,2,3,1,2,3) - this is pretty brutal, especially the spacing between the last hit circles and the next slider. I would consider reducing the spacing. I don't think this matches the difficulty of the rest of the map, people playing the map will be like WTF and ragequit. 嗯我在考虑用ctrl+s
  4. 01:18:988 - same as hard difficulty, add timing point here with ~80% volume so the hitsound will be audible. ok

I got a little lazy towards the end so I didn't point out a lot of stuff. Anyways, good luck with your map.

加油~! 谢谢~ >w<
Topic Starter
Start

Fatfan Kolek wrote:

Mod req because you poked me! :3


[Normal]
  1. 00:04:245 (1,2) - Try to place sliders on strong beats. Like placing a circle on the red tick with a following slider on the white tick and a circle again on the next red tick. changed
  2. 00:08:874 (1) - Short repeatsliders on blue ticks confuse new players. Try to avoid them. I will notice that but haven't found a way to fix it XD
  3. 00:14:702 (5,6,7,1,2) - That whole part seems a bit hard for a Normal. :S XD
    00:50:359 (1,2,3,4,5,6,7,8) - Too many circles for me. Try to place at least one slider in that part. D: Changed
    00:53:102 (1) - Let the spinner end on 00:55:159 - instead of 00:55:502 - . It's pretty damn hard for new players to instantly hit the next note after a spinner. ok
[Hard]
Check AiMod pls. There are quite a few unsnapped notes! Fixed
  1. 00:07:676 (3,4) - Red tick sliders always feel strange to play if there is no special sound in the song. Place them on strong beats. (white ticks) I believe that's my offset mistake XD
  2. 00:11:102 (4,5) - Same.
There are more red tick sliders. Try to fix them yourself! :3

[Insane]
Nothing found here except a few red tick sliders here aswell. :D
-Blanc
Quick random mod, I'm a noob LOL :(

[damian's Easy]

I'll avoid this for now as the mapper hasn't applied the mods.

Anyway, countdown conflict with other difficulties.

[Normal]

This is mapped really well props to you for that, Remi!

Hitsounding
  1. 00:18:817 (4) Remove whistle, it makes it sound inconsistent.
  2. 00:25:331 (5) Add a whistle to the slider end.
  3. 00:29:788 (2) Remove whistle.
  4. 00:30:131 (3) Add clap to slider ends (00:30:131 and 00:30:817). Keeps the rhythm going :D
  5. 00:31:159 (4) Add whistle.
  6. 00:47:445 (6) Remove clap. Double claps don't sound good.
  7. 01:07:502 (2) Remove whistle.
  8. 01:08:702 (4) Remove whistle on slider end.
  9. 01:09:388 (1) If you'd like, add a whistle here. It helps emphasise on the lyrics. Add a clap to slider end.

Personally, I think it's a little too note-dense in some parts like 00:36:645 (1) to 00:44:359 (6) which makes it confusing for beginners. Try simplifying the beats there.
  1. 00:04:845 AIMod states "This object is too close to the previous object." Though it might just be buggy on my side cause I see no note there.
  2. 00:08:874 (1) Maybe change this to a 1/2 slider? Generally, 1/4s aren't used in Normal difficulties.
  3. 00:27:045 (1) Blanket (2) better.
  4. 00:25:331 (5) Try starting this slider at 00:25:502 as that's when the guitar starts.
  5. 00:44:359 (6) Blanket (5) better.
  6. 00:47:445 (6) This is confusing (stacking and too note-dense). Try making 00:47:102 (5) a repeat slider to 00:47:445.
  7. 01:12:302 (5) Blanket (4) better.
[Hard]

It's fine; notes flow well together, hitsounding sounds good for the most part. My only qualm with it is that... it seems too difficult for a hard. It's pretty much an easy insane the way it is now.

I suggest making this difficulty easier or renaming this to Easy Insane or something like that.

Hitsounding
  1. 00:06:817 (6) Add a whistle.
  2. 00:07:331 (1) Remove clap.
  3. 00:07:674 (3) Remove hitsounds.
  4. 00:08:018 (4) Add whistle to slider end.
  5. 00:08:359 (5) Remove whistle.
  6. 00:18:645 (1) Remove finish.
  7. 00:32:874 (4) Add finish to slider end.
  8. 00:34:931 (2) Remove clap from slider end.

[Insane]

Sorry, I'm not experienced enough to mod Insanes :P
Topic Starter
Start

[ Aphasia ] wrote:

Quick random mod, I'm a noob LOL :(

[damian's Easy]

I'll avoid this for now as the mapper hasn't applied the mods.

Anyway, countdown conflict with other difficulties.

[Normal]

This is mapped really well props to you for that, Remi!

Hitsounding
  1. 00:18:817 (4) Remove whistle, it makes it sound inconsistent.
  2. 00:25:331 (5) Add a whistle to the slider end.
  3. 00:29:788 (2) Remove whistle.
  4. 00:30:131 (3) Add clap to slider ends (00:30:131 and 00:30:817). Keeps the rhythm going :D
  5. 00:31:159 (4) Add whistle.
  6. 00:47:445 (6) Remove clap. Double claps don't sound good.
  7. 01:07:502 (2) Remove whistle.
  8. 01:08:702 (4) Remove whistle on slider end.
  9. 01:09:388 (1) If you'd like, add a whistle here. It helps emphasise on the lyrics. Add a clap to slider end.
↑ All applied

Personally, I think it's a little too note-dense in some parts like 00:36:645 (1) but the rhythm here is really obviousto 00:44:359 (6) I have trouble to placing them good..which makes it confusing for beginners. Try simplifying the beats there.
  1. 00:04:845 AIMod states "This object is too close to the previous object." Though it might just be buggy on my side cause I see no note there. So do I
  2. 00:08:874 (1) Maybe change this to a 1/2 slider? Generally, 1/4s aren't used in Normal difficulties. OK
  3. 00:27:045 (1) Blanket (2) better. Fixed
  4. 00:25:331 (5) Try starting this slider at 00:25:502 as that's when the guitar starts. It's following the drum
  5. 00:44:359 (6) Blanket (5) better. Fixed
  6. 00:47:445 (6) This is confusing (stacking and too note-dense). Try making 00:47:102 (5) a repeat slider to 00:47:445. Can't place them very well
  7. 01:12:302 (5) Blanket (4) better. Fixed
[Hard]

It's fine; notes flow well together, hitsounding sounds good for the most part. My only qualm with it is that... it seems too difficult for a hard. It's pretty much an easy insane the way it is now.

I suggest making this difficulty easier or renaming this to Easy Insane or something like that.


Hitsounding

  1. 00:06:817 (6) Add a whistle.
  2. 00:07:331 (1) Remove clap.
  3. 00:07:674 (3) Remove hitsounds.
  4. 00:08:018 (4) Add whistle to slider end.
  5. 00:08:359 (5) Remove whistle.
  6. 00:18:645 (1) Remove finish.
  7. 00:32:874 (4) Add finish to slider end.
  8. 00:34:931 (2) Remove clap from slider end.
    All applied
[Insane]

Sorry, I'm not experienced enough to mod Insanes :P
_koinuri
Hii mod request by PM

[damian's easy]
As Fatfan Kolek mentioned, hitsound volume too low to hear is unrankable, unless they are placed on the end of both spinner and slider, and either slider tick or slider slide. Basically anything that you click have to be audible. If you were trying to silence the slider slide or slider tick, add a silent sliderslide/slidertick to your folder. Here's the silent sound file you can use http://puu.sh/9Crze.wav . You can only silence one of those though.
Maybe capitalize E in easy? For consistency with other difficulties.
I got the impression that you're forcing to map in 1/1 beat snap. Placing some in 1/2 beat snap is perfectly acceptable in Easy, especially when mapping vocal, as long as you don't put notes too close together in timeline.

00:02:017 (2) - Try moving this to 00:02:359 and shortening the slider so the slider is 2/1 long. This picks up the guitar sound, which can be followed a lot better unlike the vocal (I think that's what you're following here) here.
00:04:417 (1) - Shorten this by 1/2 to 00:04:931 to map the emphasis
00:16:074 (4,5) - Shift 1/2 forward to 00:16:245 to map emphasis
00:19:502 (4) - Try moving this forward to the next white tick at 00:19:845. This puts the note at the generic clap rhythm and sound nicer. I'm not really sure what this note is supposed to follow
00:22:245 (4) - ^ Same thing here
00:23:959 - Maybe a note here?
00:42:817 (1,2,3) - If you're trying to copy 00:40:074 (1,2,3) here, then moving this forward a white tick to 00:42:856 will be better. I also suggest applying distance snap to these notes as covering the note with the slider end is too difficult for beginners.
00:55:845 (1) - Move this back 1/2 to 00:55:674
00:58:588 (3) - ^
01:06:817 (1) - ^
01:09:559 (1) - ^

[Normal]
00:02:359 (2) - Try making this slider more parallel? Maybe even out the space too. It'll look nicer imo
00:05:788 (1) - It'll look better if it blankets an imaginary circle here with 00:04:931 (3), something like this
(you don't need circle, of course, just there to show what I mean)
00:05:788 (4) - Remove NC
00:06:474 (1) - NC here
00:08:874 (1) - I think a single note here is better than the 1/4 slider. This is the only note that follows guitar here and feels out of place. Also too hard to read for beginners.
00:28:759 (1) - Slight overlap looks a bit unclean >.< Maybe shift this down a bit to avoid it
00:55:674 (1,2,3,4,5) - I suggest making rhythm in this part the same as 01:06:645 (1,2,3,4,5) - because it's the same part of the music and the latter part maps to the vocal while this one maps to the drums. Mapping to the vocal is more appropriate here since most of the first half of kiai maps to the vocal.
01:12:302 (5) - NC here

[Hard]
00:11:959 (1) - Better blanket
00:15:216 (2) - I got 50 here when I first tried map because it has low distance when the whole map is pretty jumpy for a Hard map. And there's also polarity issue here, making the map somewhat hard to read. I suggest this rhythm:
00:34:417 - Note here
00:55:159 (1,2,3) - Not sure about these.. I think they're too hard for Hard, but then I'm pretty behind on Easy - Hard diffs, I'm not sure how difficult they're allow to be anymore >.<.

Not much to say, nice map

[Insane]
I suggest sticking to combo per 2 downbeat pattern like you did with Hard diff, unless it's something that really calls for emphasis like 00:52:588 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3). The combo pattern as of now is very inconsistent.
00:15:217 (2) - Same problem as Hard
00:26:531 (1) - Overlap doesn't look really nice :(
00:58:245 (7) - Make this 2 notes, or a note then slider. 00:58:417 has a vocal and doesn't fit sitting on the slider end.

Good luck ranking this map! Mangaka-san to Assistant-san to so funny
Topic Starter
Start

Loli -[Koinuri] wrote:

Hii mod request by PM


[Normal]
00:02:359 (2) - Try making this slider more parallel? Maybe even out the space too. It'll look nicer imo Fixed
00:05:788 (1) - It'll look better if it blankets an imaginary circle here with 00:04:931 (3), something like this Fixed
(you don't need circle, of course, just there to show what I mean)
00:05:788 (4) - Remove NC Fixed
00:06:474 (1) - NC here Fixed
00:08:874 (1) - I think a single note here is better than the 1/4 slider. This is the only note that follows guitar here and feels out of place. Also too hard to read for beginners. Fixed with a 1/2 slider
00:28:759 (1) - Slight overlap looks a bit unclean >.< Maybe shift this down a bit to avoid it I use different pattern to make my map variety
00:55:674 (1,2,3,4,5) - I suggest making rhythm in this part the same as 01:06:645 (1,2,3,4,5) - because it's the same part of the music and the latter part maps to the vocal while this one maps to the drums. Mapping to the vocal is more appropriate here since most of the first half of kiai maps to the vocal. Fixed
01:12:302 (5) - NC here Fixed

[Hard]
00:11:959 (1) - Better blanket Fixed
00:15:216 (2) - I got 50 here when I first tried map because it has low distance when the whole map is pretty jumpy for a Hard map. And there's also polarity issue here, making the map somewhat hard to read. I suggest this rhythm: Good idea
00:34:417 - Note here OK
00:55:159 (1,2,3) - Not sure about these.. I think they're too hard for Hard, but then I'm pretty behind on Easy - Hard diffs, I'm not sure how difficult they're allow to be anymore >.<. >w<

Not much to say, nice map

[Insane]
I suggest sticking to combo per 2 downbeat pattern like you did with Hard diff, unless it's something that really calls for emphasis like 00:52:588 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3). The combo pattern as of now is very inconsistent. variety XD
00:15:217 (2) - Same problem as Hard It will be fine because it's INNNNNNNNNNNNNNNNNSANE XDDDDDDDDDDDDD
00:26:531 (1) - Overlap doesn't look really nice :( But really flow XD
00:58:245 (7) - Make this 2 notes, or a note then slider. 00:58:417 has a vocal and doesn't fit sitting on the slider end. Following the drum here, I will consider it.

Good luck ranking this map! Mangaka-san to Assistant-san to so funny \XD/ I agree~!
ktgster
[General]

Add in tags "The Comic Artist and His Assistants," since that is the english translation of the anime
Disable countdown and letterboxing in all difficulties.

[Insane]

Overall, a huge amount of questionable NC's that seem to follow too much on patterning and not on the song. Due to this, your NC's look like they are randomly spammed on some notes. The map structure breaks flow a lot and this whole difficulty focuses too much on patterning and not more on the song. I didn't list many since this one difficulty mod would be very long.
Take a read on this text that can improve your maps musically and playability

00:00:817 (1,2) - you're emphasizing the cymbals in this part. The sliderend is basically hitting nothing since you're using the fade out for the body. Change this to two circles. This also makes 00:02:016 (1) a bit less daunting to see
00:02:016 (1,2,3) - make these equal, there is no reason to not to since the vocals are using the same pitch basically
00:04:074 (3) - the clap really doesn't fit here considering this 00:04:245 is a different sound which fits the claps much better. I suggest you remove it
00:04:931 (1,2,3) - what you did here lessens the power in this note since a triple does not really feel like you are playing a singular strong note. These two notes 00:05:017 (2,3) are what I would call borderline overmapping so it might be good to remove these two and do something else with 1 like a slider
00:05:274 - this should a circle
00:06:131 (6,7,8,9) - this is just a snare really. With this volume, it feels like you overmapped this. Make this quieter and if possible, use 1/8 instead of 1/4
00:07:332 (3,5) - improper blanket
00:09:217 (4) - this just plays awkward since you really can't hear the downbeat here and the jump just makes that feeling more obvious
00:14:617 - I have no idea why you didn't add a note here
00:14:702 (1,2) - in the song, the tone and the rhythm don't really change a lot here. What you did here use 3/2 to seperate the two notes here with a pretty bad anti-jump. This feels contradictory with the song.
00:15:730 (1,6) - shouldn't these NC's be switched?
00:16:588 (1,4) - ^
00:17:017 (2) - pointless overmapping since there is no sound here
00:17:274 - instead, place a note here. This just feels empty without one
00:17:787 (1) - remove the NC if you did the NCing suggestions
00:18:301 (1,3) - nazi, fix the stacking (x + 1, y + 1)
00:19:159 (4,5) - this just seems to break your flow by just doing a back and forth technique. I suggest you avoid this.
00:19:159 (4,5,1) - if you lower the 1, you can form the triangle with 4,5
00:23:274 (2,1) - flow again
00:29:274 (1) - overlap looks bad although if you did change this, you would need to move some blankets around
00:32:873 (5) - Ctrl + G to improve flow and maybe move 00:33:216 (1) somewhere
00:33:902 (4,1) - I question this anti-jump tbh. Make it farther?
00:40:073 (3,4) - you followed the vocals a lot so this feels contradictory to what you did in the first 40 seconds
00:42:818 (3) - if you did a 3/4 slider here, why didn't you do it in the above line. Make them the same part since you really don't need to have a variety of rhythms when its the same part repeated in this one section
00:44:359 - no hitsound to emphasize this?
00:44:874 (1) - it's bad to ignore sounds that are strong enough to hear them. Make this 1/2.
00:49:331 (1,2) - is there really any need for this 3/4 slider. You had an excuse with 00:48:645 (2,3) but not here since this sliderend hits nothing and emphasizes basically nothing
00:52:073 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - incredible spike difficulty increase. Every jump is too big compared to the rest of the map and the 1/4 sliders don't help. Heck, the kiai is actually easier than this when literally it has a higher pitch than this part. Change some of the 1/4 sliders to circles and lower the spacing for each pattern. You better fix this if you want a balanced difficulty spread.
00:58:245 (7,1) - I prefer if you stacked this instead
00:59:617 (6) - lower this slider a bit
01:01:331 (2) - weird slider design that really just looks bad, use a curve that blankets 01:00:645 (1) instead
01:03:645 (1) - please do not NC a blue tick note unless you have a very good reason. Also don't stack this note with the slider on top. Nothing in the song indicates a triple like this
01:05:787 (5) - increase spacing to emphasize the song better
01:08:016 (2) - avoid the overlap. Unnessecary and unneeded since this is the only time you do this
01:08:016 (2) - add note here and move the spinner to the next blue tick, shorten that by two ticks
samplefish
hi from pm request!

[General]
need to add damian to tags and preferably also info page. please specify his username, the account damian has not been active for a year, which is probably not him.

[Easy]
stacks are generally not recommended in easy,
00:05:788 (2,3) - do not stack these please, the rhythm is very strange here at the beginning, with 2 1/1 spaces then 1 1/1 space, i do not like this first stack a lot
00:09:902 (2,4) - dont recommend stacking at end of sliders, especially on easy
00:12:645 (2) - slider with lots of points that are not symmetrical do not look very good imo
00:16:074 (4,5) - very tough notes to hit on my play through, especially since they dont actually match up with the song along with the fact that they are stacked. maybe make them into a slider or something.

00:22:931 (5) - NC here to be consistent with previous stanza
00:40:074 (1,2,3,1,2,3) - too hard for easy imo
00:52:074 (4,5) - dont like stacking at end of sliders
00:56:531 (2) - more symmetrical, like http://puu.sh/9CRaC/fa35cc014f.jpg
01:00:645 (1,2,3) - really do not like this stack
01:10:245 (2,3) - i think its weird that these do not lead into each other, like these do 01:07:502 (2,3) - i would make them more consistent.
01:11:959 (4) - add note here i think would fit
01:12:302 (1) - could curve this to lead into next note

the song has a tricky rhythm, i think this map needs a lot of fixing in terms of aesthetics, as in more beautiful sliders and better placement of sliders and notes. it also needs to follow rhythm while still maintaining a playable beatmap that beginners can handle. the stacks do not fit with the music and are also not very playable. needs considerable work before it is ready.

[Normal]
i feel that stacking should be similar in rhythm. in the first half o the song you have these 00:27:731 (2,3) - which have a 1/2 space in between them. later on you have these 00:52:417 (6,7) - with a 1/4 space. i think this can be confusing.

00:02:359 (2,1) - distance
00:04:074 (1,2) - distance
00:08:017 (3,4) - feels a bit off in terms of rhythm
00:08:874 (1,2) - distance
00:09:902 (3,4) - i dont see a reason for stacking these really
00:16:245 (1,2) - a little hard for normal, i expect to see this kind of thing in hards

[Hard]
00:26:874 (1,2,3,1,2,3,4,1,2,3,4) - this part stands out a lot to me, it is considerably harder than the rest of the map. the combo of 2 triples into a jump is a bit too much, also considering its not in the kiai of the song. its ok, but i would tone it down

nice map

[Insane]
00:53:102 (1,2,3,1,2,3,1,2,3,1,2,3) - very confusing and sudden increase in difficulty, perhaps the most difficult part of the song. this pattern was very confusing for me as 00:53:102 (1,2,3) - from 1 to 2 is double distance as 2 to 3. i could not read this at all first time through. i would put the 1 and 2 closer than the 3 for readability.

also nice map.

good luck!
-Suishou Sekai-
[Easy]

有很多地方5%的音量 为何不用心下一些音效呢 可以用24clap
00:02:017 (2) - 向后移一拍 缩短一拍
00:09:217 (1,2,3,4) - easy遮挡不妥
00:16:074 (4,5) - 不合曲 可以改成一个滑条 然后后移半拍
00:19:502 (4) - 往后移一拍 和 00:20:188 (1) 重叠更好一点
00:22:245 (4) - 同上
00:22:931 (5) - 加长一拍
00:37:674 (1,2) - 改成滑条如何 这样不太好读
00:40:074 (1,2,3) - easy遮挡不妥
00:44:874 (1,2,3,1,2,3,1,2,3) - 改成三组滑条更好些
00:55:845 (1) - 前移半拍
00:59:274 (4,1,2) - 遮挡

[Normal]
00:04:074 (1) - Ctrl+G
00:16:588 (2,3) - 合并 有点难读
00:57:731 (4) - 拉长1/4拍
这个normal不太敢摸 我感觉对于normal 这样的节奏过难了

[Hard]
00:10:931 (3) - 没包好
00:04:074 (3,4,5,6) - 音量建议从小变大 这样太突然
00:59:788 (5,6) - 加大间距

[Insane]
00:04:417 (4,5,6) - 这三个可以开ds
00:19:845 (2) - 上下颠倒一下flow更好
00:37:502 (1,2,3,4,5,1,2,3,4,5) - 这里和后一段音乐无关 不用开ds
00:52:073 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - 整首歌都这么简单 这里突然这么大跳
主歌部分很多跳 到了kiai部分突然大堆大堆的滑条 感觉主次颠倒了
Topic Starter
Start

samplefish wrote:

hi from pm request!

[General]
need to add damian to tags and preferably also info page. please specify his username, the account damian has not been active for a year, which is probably not him.


[Normal]
i feel that stacking should be similar in rhythm. in the first half o the song you have these 00:27:731 (2,3) - which have a 1/2 space in between them. later on you have these 00:52:417 (6,7) - with a 1/4 space. i think this can be confusing. Fixed

00:02:359 (2,1) - distance Fixed
00:04:074 (1,2) - distance Errr...trying to find a new way
00:08:017 (3,4) - feels a bit off in terms of rhythm Following the durms
00:08:874 (1,2) - distance Fixed
00:09:902 (3,4) - i dont see a reason for stacking these really Just make symmetry :3
00:16:245 (1,2) - a little hard for normal, i expect to see this kind of thing in hards XD

[Hard]
00:26:874 (1,2,3,1,2,3,4,1,2,3,4) - this part stands out a lot to me, it is considerably harder than the rest of the map. the combo of 2 triples into a jump is a bit too much, also considering its not in the kiai of the song. its ok, but i would tone it down The kiai part is a little bit easy...

nice map >w<

[Insane]
00:53:102 (1,2,3,1,2,3,1,2,3,1,2,3) - very confusing and sudden increase in difficulty, perhaps the most difficult part of the song. this pattern was very confusing for me as 00:53:102 (1,2,3) - from 1 to 2 is double distance as 2 to 3. i could not read this at all first time through. i would put the 1 and 2 closer than the 3 for readability. Just regard it as 3 single tap

also nice map.

good luck! Thx !
Topic Starter
Start

-Suishou Sekai- wrote:

[Normal]
00:04:074 (1) - Ctrl+G 改了(这是不是更难读了。。;w;)
00:16:588 (2,3) - 合并 有点难读 这一拍太明显了啊。。看看别人怎么说
00:57:731 (4) - 拉长1/4拍 这里居然短了。。感觉ZZ
这个normal不太敢摸 我感觉对于normal 这样的节奏过难了 QAQ我平时看的好多NM都比这个难啊

[Hard]
00:10:931 (3) - 没包好 包好感觉太弯
00:04:074 (3,4,5,6) - 音量建议从小变大 这样太突然 Good idea
00:59:788 (5,6) - 加大间距

[Insane]
00:04:417 (4,5,6) - 这三个可以开ds 3456平行四边形
00:19:845 (2) - 上下颠倒一下flow更好 前一个滑条是往上的,这个突然往下感觉有点别扭啊
00:37:502 (1,2,3,4,5,1,2,3,4,5) - 这里和后一段音乐无关 不用开ds
00:52:073 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - 整首歌都这么简单 这里突然这么大跳 XD歌曲的高潮呀
主歌部分很多跳 到了kiai部分突然大堆大堆的滑条 感觉主次颠倒了 主歌大多单点三组跳,副歌基本都是单点+三连连续跳。。
Topic Starter
Start

ktgster wrote:

[General]

Add in tags "The Comic Artist and His Assistants," since that is the english translation of the anime Fixed
Disable countdown and letterboxing in all difficulties. Fixed

[Insane]

Overall, a huge amount of questionable NC's that seem to follow too much on patterning and not on the song. Due to this, your NC's look like they are randomly spammed on some notes. The map structure breaks flow a lot and this whole difficulty focuses too much on patterning and not more on the song. I didn't list many since this one difficulty mod would be very long.
Take a read on this text that can improve your maps musically and playability

00:00:817 (1,2) - you're emphasizing the cymbals in this part. The sliderend is basically hitting nothing since you're using the fade out for the body. Change this to two circles. This also makes 00:02:016 (1) a bit less daunting to see Fixed
00:02:016 (1,2,3) - make these equal, there is no reason to not to since the vocals are using the same pitch basically Fixed
00:04:074 (3) - the clap really doesn't fit here considering this 00:04:245 is a different sound which fits the claps much better. I suggest you remove it
00:04:931 (1,2,3) - what you did here lessens the power in this note since a triple does not really feel like you are playing a singular strong note. These two notes 00:05:017 (2,3) are what I would call borderline overmapping so it might be good to remove these two and do something else with 1 like a slider
00:05:274 - this should a circle
00:06:131 (6,7,8,9) - this is just a snare really. With this volume, it feels like you overmapped this. Make this quieter and if possible, use 1/8 instead of 1/4 1/8 ? that will be real overmapping..
00:07:332 (3,5) - improper blanket I didn't use blanket here because it's too curve with blanket
00:09:217 (4) - this just plays awkward since you really can't hear the downbeat here and the jump just makes that feeling more obvious I didn't put this one at first but I found that would be much awkward
00:14:617 - I have no idea why you didn't add a note here I didn't hear any drum here..
00:14:702 (1,2) - in the song, the tone and the rhythm don't really change a lot here. What you did here use 3/2 to seperate the two notes here with a pretty bad anti-jump. This feels contradictory with the song. Fixed
00:15:730 (1,6) - shouldn't these NC's be switched? Fixed
00:16:588 (1,4) - ^
00:17:017 (2) - pointless overmapping since there is no sound here awkward with only one note here
00:17:274 - instead, place a note here. This just feels empty without one A pause before the main vocal start
00:17:787 (1) - remove the NC if you did the NCing suggestions Redistributed the NC on this part
00:18:301 (1,3) - nazi, fix the stacking (x + 1, y + 1) Fixed
00:19:159 (4,5) - this just seems to break your flow by just doing a back and forth technique. I suggest you avoid this.
00:19:159 (4,5,1) - if you lower the 1, you can form the triangle with 4,5
00:23:274 (2,1) - flow again Fixed
00:29:274 (1) - overlap looks bad although if you did change this, you would need to move some blankets around You mean the overlap with the end of slider? actually it doesn't work in real playing
00:32:873 (5) - Ctrl + G to improve flow and maybe move 00:33:216 (1) somewhere
00:33:902 (4,1) - I question this anti-jump tbh. Make it farther? Fixed
00:40:073 (3,4) - you followed the vocals a lot so this feels contradictory to what you did in the first 40 seconds It is the beginning of the part all following drums
00:42:818 (3) - if you did a 3/4 slider here, why didn't you do it in the above line. Make them the same part since you really don't need to have a variety of rhythms when its the same part repeated in this one section I'm usually avoiding to use same rhythm over and over again except I can't find other rhythm or breaking the flow
00:44:359 - no hitsound to emphasize this? Fixed
00:44:874 (1) - it's bad to ignore sounds that are strong enough to hear them. Make this 1/2. but the vocal is much stronger
00:49:331 (1,2) - is there really any need for this 3/4 slider. You had an excuse with 00:48:645 (2,3) but not here since this sliderend hits nothing and emphasizes basically nothing
00:52:073 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - incredible spike difficulty increase. Every jump is too big compared to the rest of the map and the 1/4 sliders don't help. Heck, the kiai is actually easier than this when literally it has a higher pitch than this part. Change some of the 1/4 sliders to circles and lower the spacing for each pattern. You better fix this if you want a balanced difficulty spread. I'm considering to do ctrl+s to that and replace all the overlap of them
00:58:245 (7,1) - I prefer if you stacked this instead Because of the time, it will be no big effect, and now has a same ds with the notes later
00:59:617 (6) - lower this slider a bit Fixed
01:01:331 (2) - weird slider design that really just looks bad, use a curve that blankets 01:00:645 (1) instead It blanket both 1 and 4 in later
01:03:645 (1) - please do not NC a blue tick note unless you have a very good reason. Also don't stack this note with the slider on top. Nothing in the song indicates a triple like this Fixed, this note is coming from another modder's suggestion(I thought that's broccoly) XD
01:05:787 (5) - increase spacing to emphasize the song better Fixed
01:08:016 (2) - avoid the overlap. Unnessecary and unneeded since this is the only time you do this Why not? QAQ I like sometimes overlap by any good flow
01:08:016 (2) - add note here and move the spinner to the next blue tick, shorten that by two ticks spinner?
Guu
Normal

00:00:988 (1,2) - 错开的位置有点微妙。。。要么重叠,要么再分开一点
00:04:931 (3) - 建议滑条尾提前到红线,后面再加一个note。毕竟这里节奏很强烈
00:10:245 (4) - 改成一个短滑条会更带感
00:11:959 (1) - 这里高音,滑条可以再下点功夫,改改形状什么的
00:27:045 (1,2) - 中间红线上再加个note?
01:09:388 (1) - 和上面第二条一样,滑条尾提前到红线,再加个note。
01:15:731 (2) - 推荐滑条头部提前到01:15:559

Hard

00:29:959 (1,2,3) - 这里大部分白线都没有放在需要点击的物件上感觉不是很爽,你看看改成这样如何http://osu.ppy.sh/ss/1736836
00:52:417 (3,4) - 最后是三声强鼓点,建议用三个单点,前面滑条带过

Insane

00:33:902 (4,1) - 这中间miss了一个节奏?
00:34:587 (1,2,3,4,1,2) - 柑橘排列不美啊
00:37:502 (1) - 离3远一点,和后面的note一起排成扇形吧。2的位置也调整下
00:57:731 (5,7,1) - 最好完全错开或重叠,叠一半不太漂酿

-----------------------------------------------------------------
爷爷泥好触,过渡那段跳得太美窝不敢看qwq
Fycho
不愧是姥爷。需要我mod的话就和我说一下
Fuuyu
From xLoupGarou's Modding Queue


[General]

How about setting a Kiai Time on Easy?
Q: Why are there so many timing points Easy than the other Diffs? XD

Normal
00:06:474 Remove NC?
00:10:558 Blanket? maybe

Hard
HP Drain - 6
AR - 7 maybe?
00:28:931 Remove NC?
00:34:558 ^
01:17:788 ^

That's All
Good Luck~
sheela
Yo.

General

  1. Only Insane has "The Comic Artist and His Assistants damian_q" in the tags. Put it to every difficulty.
  2. Replace the background by this one: http://puu.sh/9CrKG/6df628f227.jpg I remade the image so it could have a better quality, and a better dimension.

damian's Easy

  1. This difficulty only have the letterbox on, when there's no break. You can disable it, so it could constant through all the difficuties.
  2. Put a kiai time, like in all the difficulties.
  3. 00:00:988 (1) - Add a finish hitsound to this note? There this big sound here.
  4. 00:00:988 (1) - Move this to x:140 y:43, so it could have a better flow to 00:02:017 (2) .
  5. 00:02:017 (2) - Move the last point to x:327 y:269, so it could end it at 00:03:388 . In my opinion, it sounds better.
  6. 00:04:417 (1) - When I listen to the end of the slider, it sounds weird. Either, end it at 00:04:931 , or make another pattern. Also, add a point to x:419 y:283 by holding Ctrl and click on the slider to add a point.
  7. 00:06:474 (1) - I feel that this spinner is long, and sounds weird. End it to 00:07:845 . If so, add a note to 00:08:531 .
  8. 00:09:902 (2,4) - These notes are a bit unreadable, due to the stacks. Make them not stack, like: 00:09:902 (2) - Move this to x:141 y:187, 00:10:588 (3) - to x:227 y:237, and 00:11:274 (4) - to x:327 y:234.
  9. 00:12:645 (2) - Try to make a wave slider like that:
    SPOILER
    http://puu.sh/9CteM/cd1963110b.jpg
    To replace a note, slider by codes, open the .osu file in File->Open .osu in Notepad, and replace this code:
    376,100,12645,2,0,B|420:172|436:216|432:264|416:296,1,200
    by this code:
    376,100,12645,2,0,B|362:151|448:201|408:292,1,200
  10. 00:16:074 (4,5) - These notes don't land on a beat in the music. Add a slider that starts at 00:16:245 , and that ends at 00:16:588 .
  11. 00:17:445 (1) - Continue this slider to 00:18:131 .
  12. 00:16:245 (3,4) - Remove these notes, and a repeat slider:
  13. 00:20:188 (1) - Continue this slider to 00:20:874 .
  14. 00:22:931 (5) - Add a new combo, and continue the slider to 00:23:617 .
  15. 00:40:074 (1,2,3) - This pattern is unreadable, as I see. Try to make another pattern.
  16. 00:44:874 (1,2,3) - Replace this by a repeat slider.
  17. 00:46:245 (1,2,3) - ^
  18. 00:47:617 (1,2,3) - ^
  19. 00:56:531 (2) - Make a normal curve slider.
  20. 01:17:102 (2,3) - Move these to x:27 y:147, since the previous slider go to the left.
  21. Having silent hitsounds are unrankable. It must have sounds in notes. So, go to the timing editor, and when you see 5%, either remove them, or turn up the volume.

Normal

  1. 00:05:788 (4) - Move this to x:282 y:56, so it could be on the same line with the tail of 00:04:931 (3) .
  2. 00:06:474 (1) - This slider got overlap by the previous. So, I suggest to move to x:269 y:248. If you do, move 00:07:159 (1) to x:340 y:351.
    00:07:674 (2) - to x:174 y:349
    00:07:845 (3) - to x:127 y:323.
  3. 00:07:159 (1) - Remove the new combo.
  4. 00:08:874 (1) - Move the slider to x:133 y:36, and move the last point to x:190 y:41. It'll make an okay pattern. Also, remove the new combo, and add it to 00:09:217 (2) .
  5. 00:13:331 (3) - Flip it horizontally. I just feel like it.
  6. 00:15:902 (3) - Remove this slider. It sounds better.
  7. 00:38:702 (6,7) - Remove 00:39:045 (7) , and for 00:38:702 (6) , continue the slider to 00:39:045 . I feel that the pattern was a bit hard.
  8. 00:59:274 (2) - Move this slider to x:255 y:288. It won't hide the head of 00:59:788 (3) .
  9. 01:10:245 (2) - Move this slider to x:237 y:73. It's for the same reason as above.

Hard

  1. 00:05:017 (2) - Remove this note. I'm not sure if there's any beat here.
  2. 00:06:474 (7) - Add a new combo here, remove it to 00:07:331 (1) . Also, just move it to x:237 y:77, so it could be closer to the previous slider.
  3. 00:21:903 (2) - Move this to x:172 y:63, so it could have the same distance between.

Insane

  1. 00:05:017 (2) - Same here. Remove this note, since I think there's no beat.
  2. 00:35:273 (1) - Move this slider to x:97 y:101? It won't overlap.
I'm a newbie at modding hard and insane difficulties, so there's not much suggestions. Ask me questions regarding to the mods if you don't understand something. Good Luck on ranking this map.
Topic Starter
Start

Guu wrote:

Normal

00:00:988 (1,2) - 错开的位置有点微妙。。。要么重叠,要么再分开一点 啊啊啊啊我之前煞笔了移动了滑条忘记移动NOTE了QAQ
00:04:931 (3) - 建议滑条尾提前到红线,后面再加一个note。毕竟这里节奏很强烈 Good Idea
00:10:245 (4) - 改成一个短滑条会更带感 我草神建议!!
00:11:959 (1) - 这里高音,滑条可以再下点功夫,改改形状什么的 我试试
00:27:045 (1,2) - 中间红线上再加个note? 太鬼畜
01:09:388 (1) - 和上面第二条一样,滑条尾提前到红线,再加个note。这里节奏不够强
01:15:731 (2) - 推荐滑条头部提前到01:15:559 好提议,但是摆不好看放弃惹QAQ

Hard

00:29:959 (1,2,3) - 这里大部分白线都没有放在需要点击的物件上感觉不是很爽,你看看改成这样如何http://osu.ppy.sh/ss/1736836 滑条前面加NOTE我用得太多了QAQ
00:52:417 (3,4) - 最后是三声强鼓点,建议用三个单点,前面滑条带过 改了发现前面的节奏就乱了

Insane

00:33:902 (4,1) - 这中间miss了一个节奏? 这里本来就是空的啊
00:34:587 (1,2,3,4,1,2) - 柑橘排列不美啊 为了flow只能牺牲排列酱惹QAQ
00:37:502 (1) - 离3远一点,和后面的note一起排成扇形吧。2的位置也调整下 待定
00:57:731 (5,7,1) - 最好完全错开或重叠,叠一半不太漂酿 半重叠是我的爱好啊QAAQ

-----------------------------------------------------------------
爷爷泥好触,过渡那段跳得太美窝不敢看qwq XDDD我居然能摆出这种梗
Topic Starter
Start

xLoupGarou wrote:

From xLoupGarou's Modding Queue


[General]

How about setting a Kiai Time on Easy?
Q: Why are there so many timing points Easy than the other Diffs? XD I really don't know XD

Normal
00:06:474 Remove NC? OK
00:10:558 Blanket? maybe it makes symmetry with later things

Hard
HP Drain - 6 OK
AR - 7 maybe? haha I like AR8 hard
00:28:931 Remove NC? ok
00:34:558 ^ I will keep it and see
01:17:788 ^ ^

That's All
Good Luck~ Thx XD
Topic Starter
Start

sheela901 wrote:

Yo.

General

  1. Only Insane has "The Comic Artist and His Assistants damian_q" in the tags. Put it to every difficulty. OK
  2. Replace the background by this one: http://puu.sh/9CrKG/6df628f227.jpg I remade the image so it could have a better quality, and a better dimension. That was really really really really helpful! I love you!

Normal

  1. 00:05:788 (4) - Move this to x:282 y:56, so it could be on the same line with the tail of 00:04:931 (3) . I changed it by another way
  2. 00:06:474 (1) - This slider got overlap by the previous. So, I suggest to move to x:269 y:248. If you do, move 00:07:159 (1) to x:340 y:351.
    00:07:674 (2) - to x:174 y:349
    00:07:845 (3) - to x:127 y:323. Good idea
  3. 00:07:159 (1) - Remove the new combo. ok
  4. 00:08:874 (1) - Move the slider to x:133 y:36, and move the last point to x:190 y:41. It'll make an okay pattern. Also, remove the new combo, and add it to 00:09:217 (2) . GOOD!!
  5. 00:13:331 (3) - Flip it horizontally. I just feel like it. It makes symmetry with 00:10:588 (4)
  6. 00:15:902 (3) - Remove this slider. It sounds better. There's the continuously drum here
  7. 00:38:702 (6,7) - Remove 00:39:045 (7) , and for 00:38:702 (6) , continue the slider to 00:39:045 . I feel that the pattern was a bit hard. two heavy drums here
  8. 00:59:274 (2) - Move this slider to x:255 y:288. It won't hide the head of 00:59:788 (3) . ok
  9. 01:10:245 (2) - Move this slider to x:237 y:73. It's for the same reason as above. ok

Hard

  1. 00:05:017 (2) - Remove this note. I'm not sure if there's any beat here. Keep it and see
  2. 00:06:474 (7) - Add a new combo here, remove it to 00:07:331 (1) . Also, just move it to x:237 y:77, so it could be closer to the previous slider. I like it as now
  3. 00:21:903 (2) - Move this to x:172 y:63, so it could have the same distance between. ok

Insane

  1. 00:05:017 (2) - Same here. Remove this note, since I think there's no beat. Keep it and see
  2. 00:35:273 (1) - Move this slider to x:97 y:101? It won't overlap. but feels not patterning anymore with those two slider 00:35:616 (2,3)
I'm a newbie at modding hard and insane difficulties, so there's not much suggestions. Ask me questions regarding to the mods if you don't understand something. Good Luck on ranking this map. Thx XD
Akali
SPOILER
18:11 Akali: hey
18:12 Akali: can I use this chat for modding your map? I don't have two screens so it would make things easier ;w;
18:15 Akali: ok I take it as a yes
18:15 Akali: 00:00:817 (1,2,1,2,3,1,2,3,4,5,6) - I'm not sure what you are trying to map here, vocals? drums? bass? guitar?
18:16 Akali: it seems like first you map vocals, then you ignore them (making a pause) and then back to vocals again
18:17 Akali: spacing issues hm
18:18 Akali: in situations like between 00:02:188 (2,3) - for example
18:18 Akali: and 00:03:560 (2,3) -
18:18 Akali: which is set of objects that are very similar, you should have same distance between them
18:20 Remilia_CO: XD
18:20 Remilia_CO: let me see
18:20 Akali: oh you are here
18:20 Akali: cool
18:21 Remilia_CO: oh did you update to the newest ver.?
18:21 Akali: 00:04:417 (4,5,6) - if you want that pattern, move 5 a bit away from 00:04:074 (3) -
18:21 Akali: hm I think
18:21 Akali: I mod only insane anyway
18:21 Remilia_CO: ok XD
18:22 Remilia_CO: its a parallelgram
18:22 Akali: huh
18:22 Remilia_CO: 00:04:074 (3,4,5,6) -
18:22 Remilia_CO: and at beginning
18:22 Akali: got newest version ok
18:22 Remilia_CO: I didn't find better way to place them QAQ
18:22 Akali: oh I see
18:22 Akali: but
18:23 Akali: looking for forced geometrical figures isn't really good
18:23 Akali: I mean it's ok but it doesn't always mean it will look or play better
18:23 Akali: 00:04:588 (5) - is too close to 00:04:074 (3) -
18:23 Remilia_CO: I try to play that 00:04:074 (3,4,5,6) - and is well flowing
18:23 Remilia_CO: XD
18:24 Akali: yes but looks bad, flow is ok just meh spacing
18:24 Akali: 00:04:931 (1,2,3) - this overlapping with (5) looks bad too
18:24 Remilia_CO: 00:00:988 (2) - and I'd rather to change this one to a slider blanket with 00:02:188 (2) how do you think?
18:24 Akali: hm ye
18:25 Akali: and maybe make00:02:188 (2) - less curvy
18:25 Akali: so you can blanket a bit more away from it
18:25 Remilia_CO: should i make those become an another parallelgram?
18:25 Akali: ugh
18:25 Remilia_CO: 00:04:417 (4,5,6,1,2,3) -
18:25 Akali: idk
18:26 Akali: I would focus on how circles are placed related to other objects
18:26 Akali: not focus on parallerogram
18:26 Akali: i will try smth
18:26 Remilia_CO: XD
18:27 Akali: maybe if they form pentagram?
18:27 Akali: pentagon
18:27 Remilia_CO: which?
18:27 Akali: 00:04:417 (4,5,6) -
18:28 Akali: https://osu.ppy.sh/ss/1738962
18:28 Akali: just with regular sides
18:28 Akali: (sorry for skin)
18:28 Akali: not really good for modding
18:28 Akali: ok next thing, this is important
18:28 Akali: 00:05:102 (3) - end of this slider
18:28 Akali: 00:05:445 (4) - and this
18:28 Akali: are on these orcherstral hits
18:28 Remilia_CO: 00:03:559 (2,3) - you mean place those further?
18:29 Akali: I mean, it would be better if 00:03:560 (2,3) - had similar spacing as 00:02:188 (2,3) -
18:29 Akali: dont you think
18:30 Akali: back to 00:05:102 (3,4) -
18:30 Remilia_CO: I'm wondering make which to similar with which
18:30 Akali: there are two impactful instrumental hits
18:30 Akali: and you map one of them as slider end
18:30 Akali: which is bad, because you want player to actually click on this spot
18:31 Akali: 00:06:131 (6,7,8) - this is overmapped or I'm deaf ;w;
18:32 Remilia_CO: XD to be a introduction stream
18:32 Akali: ugh
18:32 Akali: I can only here bass slide there
18:32 Akali: nothing to exuse making a stream
18:33 Remilia_CO: but when you put a slider it will be less flowing
18:33 Akali: just put circles to vocals
18:33 Akali: 1/1
18:33 Akali: 00:06:474 (1,2) - overlapping like that is very meh
18:34 Remilia_CO: distance is too short
18:34 Remilia_CO: XD I like thos overlapping
18:34 Remilia_CO: those
18:34 Akali: hm ok just saying
18:35 Akali: https://osu.ppy.sh/ss/1738992
18:35 Akali: if you want an overlap something like this would be better
18:35 Remilia_CO: I do more focusing flowing and don't really forbidden overlapping
18:35 Akali: making less curvy sliders
18:35 Akali: makes flow better too
18:35 Remilia_CO: really typical pattern XD
18:35 Akali: so kill two birds with one stone
18:36 Akali: but this is typical song as well
18:36 Akali: ;w;
18:36 Remilia_CO: ;w; its also LL style song
18:36 Akali: 00:07:332 (3,4,5) - I don't like this at all ;w;
18:37 Akali: flow is supercut
18:37 Remilia_CO: QAQ much fycho style
18:38 Akali: 00:09:217 (4) - I think you could put a note on red tick
18:38 Akali: there is guitar sound for that
18:38 Akali: and drums
18:39 Remilia_CO: 00:09:388 -
18:39 Remilia_CO: here?
18:39 Akali: ye
18:40 Remilia_CO: 00:10:245 (3) - how do you think I put that note in the same place with this
18:40 Akali: 00:10:417 (4) - vertical flip
18:41 Akali: hm
18:41 Akali: so you make a big triangle?
18:41 Akali: 00:08:873 (1,2,3,4,5) - ?
18:41 Remilia_CO: blanket
18:41 Akali: triple + 4+5 form big triangle with that solution
18:41 Akali: oh misunderstanding
18:41 Remilia_CO: because 00:09:045 (3,4) - is a little bit far for jump
18:41 Akali: ye
18:42 Remilia_CO: so i don't want to make a reverse to the half way
18:42 Akali: mhm
18:42 Akali: ok so
18:42 Akali: 00:10:417 (4) - I would flip that
18:42 Akali: it doesn't change how it plays
18:42 Akali: but it makes more natural to follow sliderball
18:43 Remilia_CO: how?
18:43 Akali: it's with the flow of 00:10:074 (2,3) -
18:43 Remilia_CO: can you get a screen shot for me
18:43 Akali: it's design thing
18:43 Akali: ugh, just ctrl+j it and adjust the placement
18:44 Remilia_CO: but that won't looks good with 00:09:559 (1,4) -
18:44 Remilia_CO: 00:10:759 (5,6) - and don't flow with those
18:44 Akali: sec
18:45 Akali: screenshot didnt upload
18:45 Akali: well if you move one thing
18:45 Akali: you have to adjust the others so they fit that
18:45 Remilia_CO: QAQ
18:45 Akali: it's hard to fix something without adjusting the rest of related objects
18:46 Akali: gotta use puush
18:46 Akali: http://puu.sh/9DRrp.jpg
18:46 Akali: i would move it here so slider ends don't overlap in ugly way
18:46 Remilia_CO: 00:10:074 (2,3,4) - also isocolate triangle
18:46 Remilia_CO: 00:10:759 (5,6,7) - and equileteral triangle
18:47 Akali: sec
18:47 Akali: we will get to that part
18:47 Akali: also you will just have to move what's after it too
18:47 Akali: 00:11:445 (8,9) - don't use sliders but make some jumps/use circles
18:48 Akali: there is again orchestral "passage"
18:48 Remilia_CO: in your picture I saw 00:09:559 (1) - is turn upward and also 00:10:417 (4) - this is turn upward so feels imbalanced
18:48 Akali: 4 hits
18:49 Akali: hm
18:49 Remilia_CO: 00:11:445 (8) - you mean change this to 2 notes?
18:49 Akali: so maybe try to rearrange (1)
18:49 Akali: yes change to two notes, it would fit the music better
18:50 Akali: 00:13:159 (4,5,6,7,8,9,10,1) - are you mapping bass here?
18:50 Remilia_CO: rhythm
18:50 Akali: ok hm
18:51 Akali: I would make it...
18:51 Remilia_CO: again 00:10:759 (5) - here is a note
18:51 Akali: so
18:51 Akali: move it?
18:51 Remilia_CO: 00:11:445 (8) - so change this to 2 notes
18:51 Remilia_CO: will become
18:51 Remilia_CO: repeating
18:51 Akali: sliders are free objects
18:51 Akali: free 300s
18:51 Akali: the more circles your map has while having proper balance the better ;w;
18:52 Akali: ok that part when you map rhythm
18:52 Remilia_CO: ;w; sometime circle will ruin the harmony between sliders
18:52 Akali: it's better to map sliders on white ticks, it feels more natural and fits basic beats better
18:53 Akali: I don't really want to argue, you can listen or not, you should do what you feel is best in the end
18:53 Akali: just what I think ;w;
18:53 Akali: ok so sliders on white ticks, jenny wrote some stuff about that
18:53 Remilia_CO: 00:11:445 (8,9,1) - this part is a shift between two beats
18:54 Remilia_CO: QAQ I just want to talk and broad my eye sight
18:54 Akali: and you have long slider just after
18:54 Akali: which is fine
18:54 Akali: but I wouldn't make it repeat
18:54 Akali: 00:12:474 (2) - you can make a circle here np
18:54 Akali: and map guitar
18:55 Remilia_CO: XD
18:55 Remilia_CO: 00:11:102 (7,8,9,1,2) - here is a pentagon
18:55 Akali: well sorry, I can't change anything without destroying your precious geometrical figures ;w;
18:56 Remilia_CO: ;w; so sad
18:56 Remilia_CO: asd*
18:56 Akali: http://puu.sh/9DS5w.png
18:56 Akali: zzz I mean00:11:959 (1) -
18:56 Remilia_CO: I can't see which is which orz
18:56 Akali: it's violin whatever on long slider, then circles for guitar then 1 and 2 slider for bass
18:57 Akali: 00:14:702 (1,2) - guitar sounds are long
18:57 Akali: sliders would be better
18:58 Remilia_CO: hard to make it much flowing .. actually i did slider in my HARD
18:58 Akali: 3/2 gap is like
18:58 Akali: waiting for christmas to happen
18:58 Akali: in july
18:59 Remilia_CO: hhhh
18:59 Akali: 00:17:017 (3,4) - seems overmapped?
19:00 Akali: kinda antijump 00:17:445 (5,1,2) -
19:00 Remilia_CO: why the screenshot can't upload QAQ
19:00 Akali: something wrong with osu
19:00 Akali: I can't too
19:00 Akali: gotta use puush
19:01 Remilia_CO: http://puu.sh/9DSs4/5fe6ba8f37.jpg
19:01 Remilia_CO: how do you think this
19:01 Akali: where
19:01 Remilia_CO: 00:14:702 (1,2) -
19:02 Akali: same sound and two different lenghts?
19:02 Akali: ;w;
19:02 Remilia_CO: QAQ
19:03 Remilia_CO: remain the time for ready the stream
19:03 Akali: 00:17:788 (1,2,3,4,5) - this pattern looks clumsy but up to you, plays ok i guess
19:03 Akali: 00:19:331 (2,3) - nope
19:04 Akali: 00:19:845 (4) - make 1/2 slider
19:04 Akali: by nope I mean you have to rearrange so it has ok flow ;w;
19:04 Akali: 00:19:845 (4) - here
19:05 Remilia_CO: >w<
19:05 Akali: http://puu.sh/9DSLu.jpg
19:05 Akali: combos wrong
19:05 Akali: 5 new combo of course
19:05 Akali: but it goes better with the music
19:06 Akali: 00:21:388 (3) - blanket_
19:07 Remilia_CO: http://puu.sh/9DSTB/22f81fccba.jpg
19:07 Remilia_CO: I do not mean to make blanket here it's too curve
19:07 Akali: ok just not overlap like that >.<
19:07 Akali: they really are messy
19:07 Remilia_CO: I was making 2 equileteral triangle
19:07 Remilia_CO: XD
19:07 Akali: 00:22:588 (4) - two sounds
19:08 Akali: 00:22:931 (1,2) - not mapping vocals
19:08 Akali: idk why
19:08 Remilia_CO: QAQ but the slider needs to turn back this note 00:21:731 (1) , how will you solve it
19:08 Akali: by moving note ó.o
19:08 Remilia_CO: 00:22:931 (1) little drum here
19:09 Akali: idk just I feel thqat 00:21:388 (3) - not blanketing
19:09 Akali: is meh
19:09 Akali: hm ye
19:09 Akali: so it's fine
19:09 Akali: 00:23:617 (1,2,3) - but maybe not stacks?
19:09 Remilia_CO: I put the note in the middle of the slider so i thought it won't broken the ballance XD
19:10 Akali: 00:23:959 (3,4) - there is large pitch difference in vocals
19:10 Akali: stack is anticlimactic
19:10 Akali: 00:24:645 (1,2,1,2,1) - I like this ;w;
19:10 Remilia_CO: so do i need to change them to be reverse
19:10 Remilia_CO: ?
19:10 Akali: 00:26:531 (1,2) - but hate this
19:11 Akali: sorry I move too fast >.<
19:11 Akali: change what?
19:11 Akali: to be reverse?
19:11 Remilia_CO: 00:23:617 (1,2,3,4) -
19:11 Remilia_CO: 00:26:531 (1,2) - this looks overlapped but really well folwing
19:11 Remilia_CO: flowing orz
19:12 Akali: hm
19:12 Akali: 00:24:645 (1,2,1,2,1,2) - this whole thing has nice regular spacing
19:12 Akali: 00:26:702 (2) - you want to start stream here anyway
19:12 Remilia_CO: XD I really like to make straight line
19:13 Remilia_CO: yes XD
19:13 Akali: I would never make that long reverse sliders anyway ;;
19:13 Akali: rather 2 1/2 sliders that fit previous pattern
19:13 Remilia_CO: ;w; just japanese style (fycho)
19:13 Akali: and then something to 00:26:702 (2) - stream here
19:14 Akali: 00:27:559 (2,3,4,1,2,3) - this...
19:14 Akali: hm
19:14 Akali: weird spacing
19:14 Akali: maybe put that triple in the very centre of triangle
19:15 Akali: 00:28:416 (4) - this slider is like
19:15 Remilia_CO: seems overlapped and not flowing.
19:15 Akali: ye
19:15 Remilia_CO: hahaha
19:15 Akali: oh
19:15 Akali: I mean it seems overlap
19:15 Remilia_CO: 00:28:417 (4) - this one
19:15 Akali: because of slider (4)
19:15 Akali: make it 1/2
19:15 Remilia_CO: feel like
19:15 Akali: then you can use circle
19:15 Akali: for first syllable of vocal line
19:16 Akali: 00:28:416 (4) - you start vocals with slider end of this
19:16 Remilia_CO: yes
19:16 Akali: technically ok since there is a hitsound
19:16 Akali: but again, it's better if you make people click that
19:17 Akali: 00:30:302 (3) - hm maybe less curvy
19:17 Akali: and putt a bit further away so still blankets 00:29:617 (3) -
19:17 Akali: 00:30:817 (1,2) - nothing important is going on
19:17 Akali: and there is a jump bigger than usual
19:17 Remilia_CO: curvy with sharpy combination
19:18 Remilia_CO: 00:30:302 (3,1,2,3) -
19:18 Akali: http://puu.sh/9DTJk.jpg more like that?
19:19 Akali: 00:30:817 (1,2) - don't make big jump
19:19 Akali: 00:31:158 (3) - 1/2 slider
19:19 Remilia_CO: oh and finally this picture uploaded
19:19 Remilia_CO: http://puu.sh/9DSTB/22f81fccba.jpg
19:20 Akali: ugh I saw that one
19:20 Akali: terrible overlap
19:20 Remilia_CO: QAQ
19:20 Akali: 00:33:731 (4) - lacking note here...
19:20 Remilia_CO: I used various curvity slider to make my map looks versatile XD
19:21 Akali: ugh
19:21 Remilia_CO: 00:34:588 (1) - that's why i place this further
19:21 Akali: it's better to have consistent curves
19:21 Remilia_CO: at first i place them to be a parallelgram
19:21 Akali: unless there is some special sound
19:21 Akali: argh
19:21 Akali: stop focusing on your geometry
19:21 Remilia_CO: XD
19:21 Remilia_CO: yes and i gave up the paraBALABALA
19:22 Akali: 00:33:902 (5) - change to 1/2
19:22 Akali: and note on 00:34:245 (6) -
19:22 Akali: kinda have to rearrange this thing too
19:23 Akali: 00:34:587 (1,2,3,4,1,2,3) - it's like...
19:23 Akali: you mapped 1 part of that 1/1 focal (watashi)
19:23 Akali: vocal*
19:23 Akali: and then 1/2s...
19:24 Akali: make 3 1/1s or make it 1/2 slider
19:24 Akali: 1/2 slider jumps would work
19:24 Remilia_CO: http://puu.sh/9DU5b/0e7de2295c.jpg
19:24 Akali: ok
19:24 Remilia_CO: parallelgram \:D/
19:25 Akali: 00:36:645 (1,2,3,4) - bigger jumps
19:26 Akali: you made bigger ones when there was just bass and high hat
19:26 Akali: here is very impactful part and it's some triangle in the corner
19:27 Akali: ok the verse...
19:27 Akali: hm in general it feels like you sometimes map vocals
19:27 Akali: sometimes drums...
19:27 Akali: ok so
19:28 Akali: 00:40:073 (3,4) - here maybe
19:28 Akali: blue tick 3/4 slider somehow?
19:28 Akali: would be justified
19:29 Remilia_CO: which one?
19:29 Remilia_CO: first or 2nd?
19:29 Akali: first seems better
19:29 Akali: since there is drum on second
19:29 Akali: snare
19:29 Akali: 00:40:931 (2) - here if you want to map vocal
19:29 Akali: start slider earlier
19:29 Akali: you put a note
19:30 Akali: and then a long slider that goes for vocal that started already note before
19:30 Akali: but
19:30 Akali: there is bass
19:30 Akali: 00:40:931 (2) - so you could make it return slider
19:30 Akali: 1/2 return slider
19:30 Akali: would be ok I think
19:31 Remilia_CO: that will be too much 1/2 slider here
19:31 Akali: if you think so
19:31 Akali: but 1/1 starting on red tick there
19:31 Akali: don't like
19:32 Akali: 00:45:560 (3) - drums stand out a lot
19:32 Akali: map them
19:32 Remilia_CO: 00:42:131 (5) it's for me to make this to emphasize the beat here
19:32 Akali: this is fine
19:32 Remilia_CO: also too many 1/2 sliders ;w;
19:33 Akali: ye but part is queieter
19:33 Akali: lot's of bass standing out
19:33 Akali: sliders could overcome circles here for a bit
19:33 Akali: but it's up to you
19:33 Remilia_CO: >w<
19:33 Akali: ok so here 00:45:389 (2) - map drums imho
19:34 Akali: 00:48:645 (2) - idk about this being 3/4
19:35 Akali: bass ends on red tick, there is hi hat on red tick
19:35 Akali: 00:49:674 (2) - this one should be 3/4
19:35 Akali: 00:49:331 (1) - this 2 1/2 circles
19:36 Akali: 00:50:359 (1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - this
19:36 Akali: was super fun
19:36 Akali: but hm
19:36 Akali: 00:52:073 (1,2,3) - this might go to big? there is just bass here
19:37 Akali: later spacing is fine I guess
19:37 Akali: even though it's a lot harder than rest of the map
19:37 Akali: 00:55:159 (1,2,3) - this feels more like stream material rather than slider jumps
19:37 Akali: but whatever you prefer for that
19:38 Akali: ok... kiai
19:38 Akali: hmmmmm
19:38 Akali: seems anticlimactic, maybe speed up sliders a bit
19:38 Akali: 00:55:674 (1,2) - this is on vocals
19:39 Akali: they look like you map some breakcore with that shape
19:39 Akali: 00:56:017 (2) - also move 2 away further
19:40 Akali: 00:56:360 (3,4,1,2) - it's a chorus and again anticlimactic stacks
19:40 Akali: 00:58:245 (7) - rearragne
19:40 Akali: again at the slider end
19:40 Akali: there is important vocal note
19:40 Akali: make people click it etc
19:41 Akali: 01:00:131 (7,1,2,1,2,1) - too small jumps
19:42 Akali: 01:02:017 (4,5,6,1) - stream material!
19:42 Akali: 01:03:045 (3) - again slider end
19:42 Akali: + this is to clumped together
19:43 Remilia_CO: leave for a while sry..
19:43 Akali: I will finish
19:43 Remilia_CO: XD thx
19:43 Akali: it's the same issues all the time
19:43 Remilia_CO: ~~
19:43 Remilia_CO: so glad to talk to you
19:43 Akali: it's ok to have own style but
19:43 Akali: you have to think about what's in the music more ;w;
19:44 Akali: not only on timeline but spacing too
19:44 Akali: the more hype/upbeat the bigger the spacing in general
19:44 Akali: 01:03:731 (1) - out of nowhere, doesn't represent anything
19:44 Akali: some drums would be in place
19:45 Akali: 01:04:587 (2,3,4,5,6,1,2,3,4,5) - again anticlimactic spacing
19:45 Akali: last 3 notes you want to have biggest jumps
19:45 Akali: 01:08:358 (3,4) - bad stack
19:46 Akali: 01:06:473 (1) - no clue why turn kiai off for one note
19:46 Akali: 01:06:645 (2) - curve on the other side (ctrl+J)
19:46 Akali: 01:07:502 (5,2) - bad overlap
19:47 Akali: 01:12:302 (6,4) - 1/2 slider jumps would be somehow more fitting for the chorus
19:47 Akali: 01:14:532 (1,2,3) - circles not sliders here
19:48 Akali: 01:15:389 (1,2,3) - here it's ok - there is strong long vocal note and you make slider jumps, representing both beat and that part of singing
19:48 Akali: 01:17:874 (1) - if you want to map last two sounds, dont map one with spinner end
19:49 Akali: 01:16:417 (1,2,3,4,5,6) - make this thing more "central" and if you want last two sliders put them further away
19:49 Akali: that's it I guess (sorry sometimes out of order)
19:50 Akali: no hitsound comments cause I have no clue
19:51 Akali: so in general: more consistent spacing, no ugly overlaps (that's not a song to do that imo) and change spacing according to how strong the music is
19:51 Akali: and don't leave out important notes as slider ends
damian_q
Thank you very much for Everyone's modding!
i am remapping...
axschiming
IRCw
被禁言后我才去IRC真是蛋疼233,只能去QQ聊了
SPOILER
02:57 axschiming: 00:04:417 (3) -
03:04 axschiming: 00:15:559 (5) -
03:09 axschiming: 00:25:331 (5,6) -
03:09 axschiming: 包一下?
03:10 axschiming: 00:30:131 (3,4,1) -
03:10 axschiming: FLOW有点不好看
03:16 axschiming: 00:10:245 (3) -
03:16 axschiming: clap美丽惹
03:21 axschiming: 00:10:588 (4) - 尾巴好像多了个音效
03:25 axschiming: 00:13:331 (3) -
03:25 axschiming: 看错
03:25 axschiming: sad
03:25 axschiming: 这个才对
03:26 axschiming: 00:18:817 (4) - 这里也漏音效了
03:28 axschiming: 00:13:331 (3) -
03:31 axschiming: 00:17:445 (1) -
03:33 axschiming: 00:31:159 (4) -
03:34 axschiming: 00:36:645 (1) -
03:35 axschiming: 00:38:702 (6) -
03:39 axschiming: 00:44:874 (1) -
03:41 axschiming: 00:47:617 (1) -
03:44 axschiming: 00:51:731 (5) -
03:44 axschiming: 音效美丽
03:45 axschiming: 01:01:331 (1) -


SPOILER
AXion Salt 3:46:08

AXion Salt 3:46:18
常有的事
AXion Salt 3:46:49
有些真乐器演奏这些问题很要命
●●●●●●●● 3:46:50
so sad
AXion Salt 3:47:10
认真点的就去整个几天timing
AXion Salt 3:47:24
随便点的只要不是很明显都是混过去
●●●●●●●● 3:48:40

●●●●●●●● 3:48:47
我就是混子
AXion Salt 3:49:06

AXion Salt 3:49:09
我也是
AXion Salt 3:49:18
好了就大概那些问题
AXion Salt 3:50:09
我个人认为24CLAP是类似于节拍器的洗脑物,不是特别难听的话最好都套上去
●●●●●●●● 3:51:16
我是全套然后看哪听着不顺耳
●●●●●●●● 3:51:20
不顺耳的就删掉
AXion Salt 3:51:30

AXion Salt 3:51:41
有点厉害
AXion Salt 3:51:45
到HD
AXion Salt 3:52:29
其实都说音效是个人成分很大的东西,按自己的套路就行
AXion Salt 3:52:41
要是狗喷你了
AXion Salt 3:53:03
你就服他。。。
●●●●●●●● 3:53:37

AXion Salt 3:53:49

AXion Salt 3:53:54
或者霸气点
AXion Salt 3:54:53
好了不扯了,后面的音效你自己认真检查下就行
AXion Salt 3:55:08
00:35:959 (3) -
AXion Salt 3:55:31
开始往鸡蛋里挑骨头
●●●●●●●● 3:55:36

AXion Salt 3:55:45
叠的不齐
AXion Salt 3:55:55
跟1的尾巴差了那么一点点
●●●●●●●● 3:56:38
fixed
AXion Salt 3:57:21
包的啥问题HD以上难度我就不找了
Mystical Wings 3:57:27

AXion Salt 3:57:50
飞秋说的,好看有FLOW就行
●●●●●●●● 3:58:07
jiushi
●●●●●●●● 3:58:08
就是
●●●●●●●● 3:58:15
那么纠结包得好不好
●●●●●●●● 3:58:18
简直蛋疼
●●●●●●●● 3:58:24
包好了flow美丽
AXion Salt 3:58:45

AXion Salt 3:58:50
00:56:532 (4,1,2) -
AXion Salt 3:58:57
FLOW有点怪
●●●●●●●● 3:59:25
为了让DT难度变简单
AXion Salt 4:00:06

AXion Salt 4:00:19
不太懂,不过你认为这样的话也行
AXion Salt 4:00:32
卧槽HD比NM更难摸
●●●●●●●● 4:01:26
不知道是不是我OSU打得比较好,很多时候我觉得flow很好的地方别人都说这TMFLOW狗屎
●●●●●●●● 4:01:57
请赞一个:完美的HD
●●●●●●●● 4:02:00

AXion Salt 4:02:13
完美的HD
AXion Salt 4:02:18

AXion Salt 4:02:26
00:36:645 (1,2,3,4,5) -
●●●●●●●● 4:02:23

AXion Salt 4:02:33
这里能玩玩变速梗
●●●●●●●● 4:03:11
HARD求别这么insane啊
AXion Salt 4:03:23

AXion Salt 4:03:40
或者提高下HITSOUND的存在感也行
AXion Salt 4:03:46
或者跳一下
AXion Salt 4:03:56
01:03:731 (1,2,3,4) -
AXion Salt 4:04:11
这里我觉得能跟下丫丫丫那三声
AXion Salt 4:04:36
跟鼓也行,我只是觉得那三声特别出彩
●●●●●●●● 4:04:46
感觉我正在丧失人性
AXion Salt 4:05:02

●●●●●●●● 4:05:03
改了工程量太大了啦
AXion Salt 4:05:15
随便啦
AXion Salt 4:05:25
我是那种喜欢跟人声的屎mapper
AXion Salt 4:05:32
没啥摸了
AXion Salt 4:05:34
到IN
●●●●●●●● 4:05:37
我是那种懒得改图的屎mapper
AXion Salt 4:06:08
00:05:788 (5) -
AXion Salt 4:06:21
这里加点响亮点的HITSOUND或者删掉?
●●●●●●●● 4:06:25
788
AXion Salt 4:06:43
感觉打击感太低存在感也不够
●●●●●●●● 4:06:42
这里跟歌词啊
●●●●●●●● 4:06:58
加个whistle吧
AXion Salt 4:07:07

AXion Salt 4:09:40
我能说个对IN完全没异议吗
AXion Salt 4:09:51
服了
●●●●●●●● 4:09:59
哈哈哈
AXion Salt 4:10:13

●●●●●●●● 4:10:24
来找找你觉得特别激霸的地方
AXion Salt 4:10:48
KIAI前面
●●●●●●●● 4:10:58
哈哈哈我猜也是
AXion Salt 4:11:02
虽然很激霸但是处理的很好
●●●●●●●● 4:11:22
我感觉我能摆出这一段就已经是神了
AXion Salt 4:11:46
你这样子到了SP就能泡了吧
●●●●●●●● 4:11:48
结果后面摆出了更屌的连续进动
●●●●●●●● 4:11:58
已经13SP了
AXion Salt 4:12:03

●●●●●●●● 4:12:06
等我SILENCE完毕
AXion Salt 4:12:19
我去reply一下
ZZHBOY
不愧是姥爷。需要我mod的话就和我说一下
wcx19911123
[General]
make tags the same in all diffs please, remember to put guest user name into it
now you need to write the guest user name into creator's words, this is a must now
cancel wildscreen support and letterbox during breaks, they're useless


[damian's easy]
I suggest AR+1, current setting is too low imo
00:00:988 - add finish?
00:04:931 - end the slider here to follow the vocal? you can also add finish here
00:27:045 (1) - I suggest to use circles/sliders here, the spinner is too short imo, hard to play for newbies
this diff seems need much more works.. you'd better to re-hitsound the whole map(see how's hitsounds working in other diffs)

[Normal]
00:16:245 - better to move the NC to 00:16:588 - , the rhythm can be easier to read imo
00:38:531 (5) - I suggest to remove this note, or the rhythm is too hard for a Normal diff imo

[Hard]
00:17:788 - better to move the NC to 00:17:445 - , the anti-jump can be easier to read
00:52:245 (2,3,4) - how about using a 1/2 slider and 3 circles? using circles to follow the drums is better than sliders imo
01:11:959 - 01:14:017 - missed clap?

[Insane]
OD or HP+1 please, the current setting is too low..
00:17:445 - add finish?
00:52:588 - 00:55:674 - this part is too hard to play imo, it's already an Extra diff part imo.. hope you can make the spacing(especially the 1/4 jumps) smaller


hitsounds need to be improved in all diff(especially Easy diff) imo.. some of them doesn't fit the song
difficulty gap between Normal and Hard is too big imo, hope you can find some others' opinions on it
EncoreW
EZ
00:00:988 (1) - 这里我感觉也可以从1/2节前就开始 或者这个地方加个note 也可以什么都不用搞 看你咯
00:33:902 (1,2) - 00:35:274 (2,3) - 感觉两个note中间还能加个note 更好的切合vocal
00:38:017 (5,6,1) - 5和1没包好
slider tick rate 可以改成2
音效也能做一做
弱比只能找这么多东西了 强迫症简直不能多说
Topic Starter
Start

wcx19911123 wrote:

[General]
make tags the same in all diffs please, remember to put guest user name into it
now you need to write the guest user name into creator's words, this is a must now
cancel wildscreen support and letterbox during breaks, they're useless

FIXED

[Normal]
00:16:245 - better to move the NC to 00:16:588 - , the rhythm can be easier to read imo
00:38:531 (5) - I suggest to remove this note, or the rhythm is too hard for a Normal diff imo

FIXED

[Hard]
00:17:788 - better to move the NC to 00:17:445 - , the anti-jump can be easier to read
00:52:245 (2,3,4) - how about using a 1/2 slider and 3 circles? using circles to follow the drums is better than sliders imo
01:11:959 - 01:14:017 - missed clap?

FIXED

[Insane]
OD or HP+1 please, the current setting is too low.. fixed
00:17:445 - add finish? fixed
00:52:588 - 00:55:674 - this part is too hard to play imo, it's already an Extra diff part imo.. hope you can make the spacing(especially the 1/4 jumps) smaller Can I just use ctrl+S?


hitsounds need to be improved in all diff(especially Easy diff) imo.. some of them doesn't fit the song orz
difficulty gap between Normal and Hard is too big imo, hope you can find some others' opinions on it
damian_q

wcx19911123 wrote:

[damian's easy]
I suggest AR+1, current setting is too low imo fix
00:00:988 - add finish? no,it's,inappropriate
00:04:931 - end the slider here to follow the vocal? you can also add finish here fix
00:27:045 (1) - I suggest to use circles/sliders here, the spinner is too short imo, hard to play for newbies fix,instead of 2 note
this diff seems need much more works.. you'd better to re-hitsound the whole map(see how's hitsounds working in other diffs)
fix,need some time...
thx!常喜姥爷来摸我的图,我好荣幸啊
damian_q

tm1209 wrote:

EZ
00:00:988 (1) - 这里我感觉也可以从1/2节前就开始 或者这个地方加个note 也可以什么都不用搞 看你咯 不知道要怎么改,算了..
00:33:902 (1,2) - 00:35:274 (2,3) - 感觉两个note中间还能加个note 更好的切合vocal 第一个加了不好看,第二个加了不符合DS,所以都不加了
00:38:017 (5,6,1) - 5和1没包好 我感觉还好啊,微调了一下位置
slider tick rate 可以改成2 fix
音效也能做一做 给我一些时间让我研究一下音效...
弱比只能找这么多东西了 强迫症简直不能多说 因为大错误已经让前面的modder改完了...
thx!
ZZHBOY
你好像要泡了
Aka
yo, as requested


general stuff

・im not sure if you need the same anime title in tags since you have it as source.. add opening btw
・hard and insane diffs are pretty good in my point of view.. while easier difficulties require a lot of hitsounding and rhythm improvements. also yeah im going to agree with wcx that difficulty gap between Normal and Hard is too big.. =w= hope i can help you


damian's easy

・rename no damian's Easy? o.o not really a must but just to keep consistency(?) in difficulty names
・this diff itself is hitsounded pretty strangely: you have ignored a lot of places where clap hitsound would fit perfectly and placed whistles where they dont really dont fit/:
i would really reccomend you to use Custom 1 Soft Sampleset (S:C1) as used at another difficulties. in the beatmap folder there is a soft-hitclap and would be cool if you could use this for the hitsounding of your Easy difficulty.


・00:00:988 (1) - add finish to emphasize that loud sound in music, thats really odd not to have any hitsound on such place :(
・00:02:359 (2,3) - try to add Normal Sampleset (at the left side of screen/shift+w) on the head of these sliders. this part sounds pretty empty without hitsounding
・00:00:988 (1,2) - if you tried to make a symmetry there, then you'd better just copy (1) then use ctrl+h, ctrl+g. it will make them perfectly symmetrical
・btw, Easy difficulties are supposed to be mapped with one distance snap. like, if you started to map your diff with 1.0x then you should end it with 1.0x as well. check out spacing between your elements one more time and fix them.
umm, so if you will use my suggestion about copy and paste (1) slider, the spacing between those sliders wont be 1.0x so to fix this you can place (1) on x:128 y:64 and then do what i told you above. placing of (2) should be x:336 y:198
・00:06:474 (1) - add finish on head? owo
・01:15:045 (3,4) - imo but this blanket looks not pretty >: maybe you can add one more point between those red ones to make it more solid http://puu.sh/9Rnxj/7e78d25f4e.jpg or make 2nd red as white one to make this blanket looks perfect
・00:09:217 (4,1,2,3,1) - carefully with such rhythm. this one doesnt sound good. 00:06:474 (1,2,3,4,1,2,3) - also this one as well. would be better if you could add there more 2/1 sliders like you did it in kiai and before kiai parts and make these parts easier. maybe try something like this? ・00:16:245 (3,4) - usually objects in Easy difficulties start from white tick because those which are on red ones are more difficult to feel and less obvious to click on. try shorten (2) slider and place new slider like on the screenshot below so this end of the slider will go on this red tick. (4) plays fine actually as it is ・00:17:445 (1) - (end) 00:18:474 (3) - 00:22:588 (2,2) - use hitsound on such sounds like these, why all of them have nothing ;_; like clap from S:C1 clap or normal sampleset. these places need hitsounding!
・00:18:817 (4,1,2) - those whistles sound really lonely because you've used them a lot in only this part and didnt use anywhere else.
・00:25:674 (5) - comboing is pretty long, consider set a NC there
・00:28:417 (1,1) - would be better if you start a slider when phrase in lyrics start as well but not finish it like this imho
・00:39:388 (6) - fix pls
・00:53:102 (1) - time between spinner and slider after it is really short. when i was watching new players playing difficulties where not much time for catching next object after spinner they just dont manage to move mouse so fast as they just sliderbreak or miss at all. i'd highly recommend you to delete this spinner and map this part. shorten this spinner would make no sense as it will be too short. maybe try something like this:
・01:00:645 (5) - NC somewhere there. pretty long combo
・01:04:417 (1,2,1) - fix spacing. it should be 1.0x
・01:10:588 (4) - this slider ends on big white tick and a kind of knocks you out from rhythm. try something like this?

and thats all. just pay more attention to your hitsounding and how easy and readable your rhythm is. it can be a good diff after it


normal

the diff looks overall good but pretty clamped because of low distance snap and pretty high slider velocity. i'd recommend u to remade diff by just using 1.0x

・00:04:931 (3,4) - (end of (3)) emphasize sounds it music by placing your custom claps there
・00:07:159 (2,3,4) - 1/2 rhythm starts from the middle of your (2) slider. either remove (3) or make it something like this
・00:09:902 (2,3) - ^ same. your 1/2 slider (3) doesnt fit there at all. it should be placed there 00:10:074 -
・00:16:245 (4,1) - 00:17:445 (1,2) - 00:18:474 (3,4) - in this part you have such stuff quite often. unstack at least one of those circles to make the whole part less clamped and more variable, you have a whole field!
・00:31:159 (4,1) - unstack at least there (4) for the same reason as above ;w;
・00:46:588 (4) - forgot clap on head
00:48:131 (2) - on tail
00:48:988 (3) - on reverse
00:50:017 (4) -
00:51:731 (5) - tail
・00:52:588 (7) - feels empty without any hitsounds, place them
・01:04:074 (1,2) - swap NCs?

~~~~


hard

mm.. so as difficulty gap between Normal and Hard is too big would be better if you could make it less big by making the spacing of this difficulty more obvious.. i mean make there less jumps and keep the spacing 1.0x (or 1.1x .. not sure what you were using often) MORE often. atm this diff look like 2nd insane.. uwu i wont mention any spacing stuff

・00:04:931 (1,2,3) - honestly i dont hear any sounds to make this triplet logically placed here.. D:
・00:06:474 (7) - NC!
・00:07:331 (1) - remove
・00:08:874 (1,2,3) - sometimes your comboing feels inconsistent. sometimes u have pretty long combos and sometimes something like this, really short ones. fix those?
・00:10:931 (3) - 00:11:445 (5) - 00:11:959 (1) -
・00:22:931 (1,2) - swap NCs, 00:23:617 (1) - add there,
・00:28:416 (4,1) - swap NC, let people read the (4) slider more easily after (1,2,3) pattern
・00:25:331 (1) - remove... aah i really cant understand your logic of NC there ;w;
・00:35:959 (3) - clap on the tail.. ghh.. i wont link any missed clap okay? just rewatch the diff once again, its short and won't take much time
・00:55:159 (1,2,3) - such pattern in Hard is way toooo sudden considering the time after spinner and ..well the pattern itself. i'd highly recommend you to make this easier by replacing to 1/2 reverse slider
・00:55:674 (1) - finish suits better than whistle. a kind of loooooooud sound there
・01:17:103 (5,6,1) - the flow which goes to (5) feels not really good. maybe just round it like this?

~~~~


insane

fix your missed claps, you forgot to add often

・00:04:931 (1,2,3) - same as hard uwu
・00:06:131 (6,7,8,9,1) - and the same ;w; it look good and maybe plays good but this stream is invented, no such sounds music.. you can replace this as a slider to fit this dooown sound
・00:06:474 (1,2) - aaah also that overlap look to good >: what about just palce your (2) some grids down to aviod it?
・00:11:788 (9,1) - this flows not smooth =w= maybe you could improve the flow there by rounding (1) like this https://osu.ppy.sh/ss/1774715 or placing (9) somewhere else
・00:14:530 (10,1) - try to make those flow mooore smooth like i linked above ^ >:
・00:26:531 (1) - this guy feels really awkward as a half of it is overlapped of just ended slider. im not really a fan of it..
・00:22:931 (1,2,1,2,3,4,1,2,1,2,1,2,3,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,1,2,3,1,2,3,1,2,3,1,2,3) - SO MUCH NEW INCONSISTENT COMBOS DUDE DO SOMETHING CONSISTENT PLS FIX ;W;
like:
SPOILER
00:23:617 (1) - remove
00:24:645 (1,2) - swap
00:24:988 (1) - remove
00:25:331 (1) -
00:26:531 (1) -
00:26:874 (9) - add!
00:27:388 (1) - remove
00:27:902 (1) -
00:28:417 (11) - add!
00:28:932 (1) - remove
00:29:274 (1) - reeeemove
00:30:817 (1) -
・00:28:073 (9,10,1) - btw this jump is way toooooooo huge, comparing to the spacing you were using all the time uwu
00:29:274 (4,5,6) - same, pretty big imo @.@ would be better if you could move (5) a bit closer to (4)
・00:32:873 (5) - what about to add a bit curve to this slider? owo you were using smooth sliders all the time and now this straight apperars, he looks kinda nuuuuu >:
・00:58:245 (7) - better to start slider/note there instead of finishing it. phrase in lyrics starts exactly from here and it would be more natural to click there

aand thats all from me i think..
the diff is pretty good, really. just make sure you didnt miss any claps and make NC more logical ;w;

good luck!
Topic Starter
Start

Aka wrote:

yo, as requested


general stuff

・im not sure if you need the same anime title in tags since you have it as source.. add opening btw fixed
・hard and insane diffs are pretty good in my point of view.. while easier difficulties require a lot of hitsounding and rhythm improvements. also yeah im going to agree with wcx that difficulty gap between Normal and Hard is too big.. =w= hope i can help you


damian's easy

・rename no damian's Easy? o.o not really a must but just to keep consistency(?) in difficulty names fixed
・this diff itself is hitsounded pretty strangely: you have ignored a lot of places where clap hitsound would fit perfectly and placed whistles where they dont really dont fit/: fixed
i would really reccomend you to use Custom 1 Soft Sampleset (S:C1) as used at another difficulties. in the beatmap folder there is a soft-hitclap and would be cool if you could use this for the hitsounding of your Easy difficulty. fixed


・00:00:988 (1) - add finish to emphasize that loud sound in music, thats really odd not to have any hitsound on such place :( fixed
・00:02:359 (2,3) - try to add Normal Sampleset (at the left side of screen/shift+w) on the head of these sliders. this part sounds pretty empty without hitsounding fixed
・00:00:988 (1,2) - if you tried to make a symmetry there, then you'd better just copy (1) then use ctrl+h, ctrl+g. it will make them perfectly symmetrical fixed
・btw, Easy difficulties are supposed to be mapped with one distance snap. like, if you started to map your diff with 1.0x then you should end it with 1.0x as well. check out spacing between your elements one more time and fix them. yes
umm, so if you will use my suggestion about copy and paste (1) slider, the spacing between those sliders wont be 1.0x so to fix this you can place (1) on x:128 y:64 and then do what i told you above. placing of (2) should be x:336 y:198
・00:06:474 (1) - add finish on head? owo fixed
・01:15:045 (3,4) - imo but this blanket looks not pretty >: maybe you can add one more point between those red ones to make it more solid http://puu.sh/9Rnxj/7e78d25f4e.jpg or make 2nd red as white one to make this blanket looks perfect can't see the picture QAQ
・00:09:217 (4,1,2,3,1) - carefully with such rhythm. this one doesnt sound good. 00:06:474 (1,2,3,4,1,2,3) - also this one as well. would be better if you could add there more 2/1 sliders like you did it in kiai and before kiai parts and make these parts easier. maybe try something like this? Also can't see picture
・00:16:245 (3,4) - usually objects in Easy difficulties start from white tick because those which are on red ones are more difficult to feel and less obvious to click on. try shorten (2) slider and place new slider like on the screenshot below so this end of the slider will go on this red tick. (4) plays fine actually as it is ・00:17:445 (1) - (end) 00:18:474 (3) - 00:22:588 (2,2) - use hitsound on such sounds like these, why all of them have nothing ;_; like clap from S:C1 clap or normal sampleset. these places need hitsounding! fixed
・00:18:817 (4,1,2) - those whistles sound really lonely because you've used them a lot in only this part and didnt use anywhere else.
・00:25:674 (5) - comboing is pretty long, consider set a NC there
・00:28:417 (1,1) - would be better if you start a slider when phrase in lyrics start as well but not finish it like this imho
・00:39:388 (6) - fix pls
・00:53:102 (1) - time between spinner and slider after it is really short. when i was watching new players playing difficulties where not much time for catching next object after spinner they just dont manage to move mouse so fast as they just sliderbreak or miss at all. i'd highly recommend you to delete this spinner and map this part. shorten this spinner would make no sense as it will be too short. maybe try something like this:
・01:00:645 (5) - NC somewhere there. pretty long combo fixed
・01:04:417 (1,2,1) - fix spacing. it should be 1.0x fixed
・01:10:588 (4) - this slider ends on big white tick and a kind of knocks you out from rhythm. try something like this?

and thats all. just pay more attention to your hitsounding and how easy and readable your rhythm is. it can be a good diff after it


normal

the diff looks overall good but pretty clamped because of low distance snap and pretty high slider velocity. i'd recommend u to remade diff by just using 1.0x

・00:04:931 (3,4) - (end of (3)) emphasize sounds it music by placing your custom claps there already made a different change
・00:07:159 (2,3,4) - 1/2 rhythm starts from the middle of your (2) slider. either remove (3) or make it something like this
・00:09:902 (2,3) - ^ same. your 1/2 slider (3) doesnt fit there at all. it should be placed there 00:10:074 -
・00:16:245 (4,1) - 00:17:445 (1,2) - 00:18:474 (3,4) - in this part you have such stuff quite often. unstack at least one of those circles to make the whole part less clamped and more variable, you have a whole field! fixed
・00:31:159 (4,1) - unstack at least there (4) for the same reason as above ;w; fixed
・00:46:588 (4) - forgot clap on head fixed
00:48:131 (2) - on tail fixed
00:48:988 (3) - on reverse fixed
00:50:017 (4) - fixed
00:51:731 (5) - tail fixed
・00:52:588 (7) - feels empty without any hitsounds, place them fixed
・01:04:074 (1,2) - swap NCs?

~~~~


hard

mm.. so as difficulty gap between Normal and Hard is too big would be better if you could make it less big by making the spacing of this difficulty more obvious.. i mean make there less jumps and keep the spacing 1.0x (or 1.1x .. not sure what you were using often) MORE often. atm this diff look like 2nd insane.. uwu i wont mention any spacing stuff

・00:04:931 (1,2,3) - honestly i dont hear any sounds to make this triplet logically placed here.. D: Because the background Instrumental music is being loud and HI, so I decide to make one more note here to fit the emotion
・00:06:474 (7) - NC! fixed
・00:07:331 (1) - remove fixed
・00:08:874 (1,2,3) - sometimes your comboing feels inconsistent. sometimes u have pretty long combos and sometimes something like this, really short ones. fix those? the rhythm is being emphasizing
・00:10:931 (3) - 00:11:445 (5) - 00:11:959 (1) - NC goes with those finishes
・00:22:931 (1,2) - swap NCs, 00:23:617 (1) - add there, pause before there...
・00:28:416 (4,1) - swap NC, let people read the (4) slider more easily after (1,2,3) pattern 1234 will be a pattern, if I swap the NC will make like a extra slider here
・00:25:331 (1) - remove... aah i really cant understand your logic of NC there ;w; ;w; I tried and looks better
・00:35:959 (3) - clap on the tail.. ghh.. i wont link any missed clap okay? just rewatch the diff once again, its short and won't take much time fixed all hit sound
・00:55:159 (1,2,3) - such pattern in Hard is way toooo sudden considering the time after spinner and ..well the pattern itself. i'd highly recommend you to make this easier by replacing to 1/2 reverse slider Can't see the picture QAQ
・00:55:674 (1) - finish suits better than whistle. a kind of loooooooud sound there fixed
・01:17:103 (5,6,1) - the flow which goes to (5) feels not really good. maybe just round it like this? Picture...

~~~~


insane

fix your missed claps, you forgot to add often

・00:04:931 (1,2,3) - same as hard uwu
・00:06:131 (6,7,8,9,1) - and the same ;w; it look good and maybe plays good but this stream is invented, no such sounds music.. you can replace this as a slider to fit this dooown sound
・00:06:474 (1,2) - aaah also that overlap look to good >: what about just palce your (2) some grids down to aviod it?
・00:11:788 (9,1) - this flows not smooth =w= maybe you could improve the flow there by rounding (1) like this https://osu.ppy.sh/ss/1774715 or placing (9) somewhere else
・00:14:530 (10,1) - try to make those flow mooore smooth like i linked above ^ >:

↑pictures can't see..QAQ

・00:26:531 (1) - this guy feels really awkward as a half of it is overlapped of just ended slider. im not really a fan of it.. I'm trying to use many different type of pattern to make my map more versatile QAQ
・00:22:931 (1,2,1,2,3,4,1,2,1,2,1,2,3,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,1,2,3,1,2,3,1,2,3,1,2,3) - SO MUCH NEW INCONSISTENT COMBOS DUDE DO SOMETHING CONSISTENT PLS FIX ;W; XD I think it's good dealing with it is the highest point of the whole song
like:
SPOILER
00:23:617 (1) - remove
00:24:645 (1,2) - swap
00:24:988 (1) - remove
00:25:331 (1) -
00:26:531 (1) -
00:26:874 (9) - add!
00:27:388 (1) - remove
00:27:902 (1) -
00:28:417 (11) - add!
00:28:932 (1) - remove
00:29:274 (1) - reeeemove
00:30:817 (1) -
Those will miss lots of beats QAQ
・00:28:073 (9,10,1) - btw this jump is way toooooooo huge, comparing to the spacing you were using all the time uwumade a change XD
00:29:274 (4,5,6) - same, pretty big imo @.@ would be better if you could move (5) a bit closer to (4) but the object spreading will be awkward ;w;
・00:32:873 (5) - what about to add a bit curve to this slider? owo you were using smooth sliders all the time and now this straight apperars, he looks kinda nuuuuu >: orz tried different ways but all become weird..
・00:58:245 (7) - better to start slider/note there instead of finishing it. phrase in lyrics starts exactly from here and it would be more natural to click there but there is a really heavy beat so I think this one is better...

aand thats all from me i think..
the diff is pretty good, really. just make sure you didnt miss any claps and make NC more logical ;w;

good luck!

I will reply it a few days later
Zweib
To damian_q
帮修了一遍,如果需要给kds,不需要请无视

音效请号被复制

SPOILER
osu file format v13

[General]
AudioFilename: mangaka.mp3
AudioLeadIn: 0
PreviewTime: 55674
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 988,6474,17445,28417,39388,55845,66817
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Junsui na Fujunbutsu (TV Size)
TitleUnicode:純粋なフジュンブツ (TV Size)
Artist:StylipS
ArtistUnicode:StylipS
Creator:Remilia_CO
Version:damian's easy
Source:Mangaka-san to Assistant-san to
Tags:マンガ家さんとアシスタントさんと The Comic Artist and His Assistants damian_q
BeatmapID:442606
BeatmapSetID:184880

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-383,342.857142857143,4,2,0,70,1,0
645,-100,4,2,0,100,0,0
6474,-100,4,1,0,100,0,0
17445,-100,4,2,0,100,0,0
53102,-100,4,1,0,100,0,0
55674,-100,4,1,0,100,0,1
77702,-100,4,1,0,100,0,0


[Colours]
Combo1 : 0,200,255
Combo2 : 0,100,255

[HitObjects]
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276,208,76417,1,0,0:0:0:0:
256,192,77102,12,0,78988,0:0:0:0:
Topic Starter
Start

Zweib wrote:

To damian_q
帮修了一遍,如果需要给kds,不需要请无视

音效请号被复制

SPOILER
osu file format v13

[General]
AudioFilename: mangaka.mp3
AudioLeadIn: 0
PreviewTime: 55674
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 988,6474,17445,28417,39388,55845,66817
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Junsui na Fujunbutsu (TV Size)
TitleUnicode:純粋なフジュンブツ (TV Size)
Artist:StylipS
ArtistUnicode:StylipS
Creator:Remilia_CO
Version:damian's easy
Source:Mangaka-san to Assistant-san to
Tags:マンガ家さんとアシスタントさんと The Comic Artist and His Assistants damian_q
BeatmapID:442606
BeatmapSetID:184880

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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276,208,76417,1,0,0:0:0:0:
256,192,77102,12,0,78988,0:0:0:0:

帮了大忙了XD
Topic Starter
Start
extra floor
Atrue
只看了看图,简单一说
N-H spread是个问题,你的N感觉SV有点快然后AR又不高,hard三连挺多(其实你hard做得挺好的),然后normal节奏比较散导致sr不是很高。 其实实话讲我觉得normal的节奏有待加强。 很多地方音轨混了。你在高难度里面这样玩是没问题的,可是低难度玩这个就会觉得不知道跟的是什么。
Easy我觉得怎么说呢……有些细节还能做得更好,尤其是锯齿滑条我觉得可以用的少一点
Insane 在少数地方还能把flow做得更好,不过不是啥影响rank的主要因素。

综上所述,想办法弥补一下N-H gap是当务之急
我建议在找泡之前稍微找两个mod来做一下最后的polish。
metadata我没看,这个还是自行确认一下;然后要是有video,tvsize加个video挺好的,仅仅是建议~
Topic Starter
Start

Atrue wrote:

只看了看图,简单一说
N-H spread是个问题,你的N感觉SV有点快然后AR又不高,hard三连挺多(其实你hard做得挺好的),然后normal节奏比较散导致sr不是很高。 其实实话讲我觉得normal的节奏有待加强。 很多地方音轨混了。你在高难度里面这样玩是没问题的,可是低难度玩这个就会觉得不知道跟的是什么。
Easy我觉得怎么说呢……有些细节还能做得更好,尤其是锯齿滑条我觉得可以用的少一点
Insane 在少数地方还能把flow做得更好,不过不是啥影响rank的主要因素。

综上所述,想办法弥补一下N-H gap是当务之急
我建议在找泡之前稍微找两个mod来做一下最后的polish。
metadata我没看,这个还是自行确认一下;然后要是有video,tvsize加个video挺好的,仅仅是建议~
努力找摸中。。顺便我的metadata从别人的图里搬来的应该没问题。。 然后VIDEO加了
ts8zs
粉色用调色板右上角的那个怎么样。。。
[Insane]
00:08:873 (1,2,3,4,5) - 这什么梗
00:17:445 (10,1) - swap NC
话说NC整理一下吧有点乱。。。小梗就不要用NC拆了……
长白线NC吧
[Hard]
除了NC还不错。。。
[Normal]
00:09:902 (2,3) - 这节奏抓得有点诡异
00:27:045 (1,2) - 因为2和3的stack所以editor所见非所得我觉得blanket可以修一下
00:44:359 (6) - blanket
[damian]
00:09:217 (4) - ...
00:12:645 (1) - ......
01:12:988 (2) - .........
01:05:445 (5) - 1.1x?

果然提高作图水平就得多打图。。。
Topic Starter
Start

ts8zs wrote:

粉色用调色板右上角的那个怎么样。。。 这些全是有点暗的亮色。。换一个那得把全都换了。。感觉还是算了QAQ
[Insane]
00:08:873 (1,2,3,4,5) - 这什么梗
00:17:445 (10,1) - swap NC
话说NC整理一下吧有点乱。。。小梗就不要用NC拆了……
长白线NC吧 orz NC以后再说吧。。不太会整。
[Hard]
除了NC还不错。。。 =w=
[Normal]
00:09:902 (2,3) - 这节奏抓得有点诡异 orz
00:27:045 (1,2) - 因为2和3的stack所以editor所见非所得我觉得blanket可以修一下 我把之前的滑条弧度改了下,包容范围更大了
00:44:359 (6) - blanket fixed
[damian]
00:09:217 (4) - ... 改了。。
00:12:645 (1) - ...... 这个感觉还不算难看,先留着
01:12:988 (2) - ......... 改了。。QAQ
01:05:445 (5) - 1.1x? fixed

果然提高作图水平就得多打图。。。马克一下,回家再看。。话说这话是在对我说?
polka
Sup from my modding queue. This is all solely my opinion as both a mapper and a player. I hate forcing people to change things. My wording may sound demanding, but please know these are ALL suggestions.

I will mod easy and normal as instructed.

General

The combo colours aren't the same for each difficulty.


Easy:

00:09:217 NC

00:11:959 (8) This overlapping doesn't look good.

00:11:274 NC

00:20:188 NC

00:22:931 (1) (2) could be blanketed.

00:31:159 NC

00:36:645 NC

01:06:645 Kiai time reflash would look good here

01:12:988 (2) (3) (4) This overlapping might be difficult for early players.

01:15:045 NC

Normal:

00:09:902 (2) (3) This stack is strange

00:39:388 (1) This doesn't look good. Center the kink to make it neater.

01:06:645 Kiai time reflash would look good here
Topic Starter
Start

PolkaMocha wrote:

Sup from my modding queue. This is all solely my opinion as both a mapper and a player. I hate forcing people to change things. My wording may sound demanding, but please know these are ALL suggestions.

I will mod easy and normal as instructed.

General

The combo colours aren't the same for each difficulty.


Easy:

00:09:217 NC Fixed

00:11:959 (8) This overlapping doesn't look good. but that's the best way I have now..

00:11:274 NC Fixed

00:20:188 NC Fixed

00:22:931 (1) (2) could be blanketed. Trying to make some change..

00:31:159 NC Fixed

00:36:645 NC Fixed

01:06:645 Kiai time reflash would look good here Fixed, I just forgot to make it like Insane's

01:12:988 (2) (3) (4) This overlapping might be difficult for early players. Let's see how other modder's opinion..

01:15:045 NC This NC in previous one is come up with the high-time of BGM..

Normal:

00:09:902 (2) (3) This stack is strange I have seen it in some other Normals.. so just wait for other modders' opinion

00:39:388 (1) This doesn't look good. Center the kink to make it neater. I like this shape and need to use it to balance with the following objects.. orz so just wait to look..

01:06:645 Kiai time reflash would look good here Yes I will do that
Setsurei
Easy and Normal as requested
[damian's Easy]
00:09:217 (4,5) - it will be nicer to blanket this instead of what you're currently place it (curve the (4))
00:11:274 (7,8) - overlap, make (7) curve instead? to blanket (8)
00:14:702 (2) - rotate 15° clockwise and move it down, around 220|344 - so the flow is nice with the previous object, don't forget to re-arrange the object next to it
00:16:245 (3,4) - try not to stack, since newbies can't differentiate the beat
00:20:188 (6) - flip vertical, to enhance flow
00:29:788 (4) - flip this horizontally, and you might want to blanket it with 00:30:817 (5) -
00:36:645 (4,5,6) - flow not smooth, I suggest you to follow the curve line
00:42:817 (4,1) - it is better to blanket them since (4) was a reverse slider, the flow was cut
00:55:674 (1) - blanket / paralel with 00:53:102 (2) -
01:12:988 (2,3,4) - this sliders are overlapping each other, better move it elsewhere or change the shape
00:57:045 (2) - better end it at 00:57:902 -
[Normal]
00:04:074 (1,2,3) - this kind of pattern is hard, I suggest you to change something simple {00:04:588 (2,3) - delete, make 1/1 slider 00:04:759 - ~ 00:05:102 - }
00:05:788 (1,1) - flow cut, move 00:06:474 (1) - a bit to the right
00:10:245 (3) - change this to 1/1 beat slider, and 00:10:588 (4) - change this to 1/1 slider with no repeat, that starts at 00:10:931 -
00:22:417 (5,6) - overlap badly, move it somewhere
00:35:959 (3) - curve like this, so it will blanket both 00:34:245 (1,2) -
00:37:159 (2) - rotate 10° anti-clockwise, and move to 112|92 for a better flow
00:42:645 (2,3) - overlap once more, curve the slider (3)
00:57:731 (4,1) - overlap, better curve the 4 downwards (flip vertical)
00:59:274 (2,3) - flow cut, I suggest you to rotate (3) a bit, 15°-20° clockwise
01:01:845 (2,3) - overlap
01:02:702 (4,5,6) - cramped, also the flow cuts from 01:02:017 (3,4) - , I suggest you to change the arrangements
01:08:702 (4,5) - change like this instead?01:10:759 (3,4) - flow cut
01:15:045 (1,2) - ^
01:15:045 (1,3) - I suggest don't overlap this, avoid it so it looks tidy

good luck
Topic Starter
Start

Setsurei wrote:

Easy and Normal as requested
[damian's Easy]
00:09:217 (4,5) - it will be nicer to blanket this instead of what you're currently place it (curve the (4))
Figure out another way
00:11:274 (7,8) - overlap, make (7) curve instead? to blanket (8) yes. got it
00:14:702 (2) - rotate 15° clockwise and move it down, around 220|344 - so the flow is nice with the previous object, don't forget to re-arrange the object next to it Good idea
00:16:245 (3,4) - try not to stack, since newbies can't differentiate the beat fixed
00:20:188 (6) - flip vertical, to enhance flow I think now it looks overall better..
00:29:788 (4) - flip this horizontally, and you might want to blanket it with 00:30:817 (5) - nope XD I made it converse with 00:31:159 (1)
00:36:645 (4,5,6) - flow not smooth, I suggest you to follow the curve line fixed
00:42:817 (4,1) - it is better to blanket them since (4) was a reverse slider, the flow was cut the distance would be hard to adjust
00:55:674 (1) - blanket / paralel with 00:53:102 (2) - I made a different change
01:12:988 (2,3,4) - this sliders are overlapping each other, better move it elsewhere or change the shape changed
00:57:045 (2) - better end it at 00:57:902 - it doesn't fit the music
[Normal]
00:04:074 (1,2,3) - this kind of pattern is hard, I suggest you to change something simple {00:04:588 (2,3) - delete, make 1/1 slider 00:04:759 - ~ 00:05:102 - } orz I need to make it harder..
00:05:788 (1,1) - flow cut, move 00:06:474 (1) - a bit to the right fixed
00:10:245 (3) - change this to 1/1 beat slider, and 00:10:588 (4) - change this to 1/1 slider with no repeat, that starts at 00:10:931 -
00:22:417 (5,6) - overlap badly, move it somewhere XD I like this pattern
00:35:959 (3) - curve like this, so it will blanket both 00:34:245 (1,2) - I make a half change XD00:37:159 (2) - rotate 10° anti-clockwise, and move to 112|92 for a better flow I think the origin one looks better
00:42:645 (2,3) - overlap once more, curve the slider (3):3
:00:57:731 (4,1) - overlap, better curve the 4 downwards (flip vertical) It breaks the flow
00:59:274 (2,3) - flow cut, I suggest you to rotate (3) a bit, 15°-20° clockwise Fixed
01:01:845 (2,3) - overlap /w\
01:02:702 (4,5,6) - cramped, also the flow cuts from 01:02:017 (3,4) - , I suggest you to change the arrangements decide to wait for other modder's opinion
01:08:702 (4,5) - change like this instead? hmmm. also wait for other modder's opinion01:10:759 (3,4) - flow cut
01:15:045 (1,2) - ^ Changed the slider
01:15:045 (1,3) - I suggest don't overlap this, avoid it so it looks tidy Changed the slider

good luck[/color]
mrturtle99
Hi from my modding queue~
You requested mods on Normal and Easy, so here we go!
Easy
Combo colors are not the same as the rest of the difficulties, you might wanna fix that, unless it's intentional
00:16:245 (3) - I think a NC here would look nice
Normal
Might be that I'm not too good at finding stuff, but this difficulty looks fine to me
So ya, pretty short mod, so I'll give you a star as compensation :)
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