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Nanjou Yoshino & Kusuda Aina - Garasu no Hanazono

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Topic Starter
Hinsvar
This beatmap was submitted using in-game submission on Saturday, August 02, 2014 at 10:38:20 AM

Artist: Nanjou Yoshino & Kusuda Aina
Title: Garasu no Hanazono
Source: Love Live! School idol project
Tags: ラブライブ! 絢瀬絵里 東條希 Ayase Eli Eri Toujou Nozomi Original Song CD 6 1st season Garden of Glass NozoEli NozoEri
BPM: 169
Filesize: 8324kb
Play Time: 04:28
Difficulties Available:
  1. Easy (1.49 stars, 274 notes)
  2. Hard (3.21 stars, 663 notes)
  3. Normal (2.32 stars, 468 notes)
  4. Soulmate (4.62 stars, 838 notes)
Download: Nanjou Yoshino & Kusuda Aina - Garasu no Hanazono
Information: Scores/Beatmap Listing
---------------
NozoEli for Love Live! OTP!

Asagi
1st

Hinsvar baka pro
IamKwaN
Oh damn 2nd
Topic Starter
Hinsvar
Posting master race!

*For anyone asking about where the hell is Stranger: I'm about to make it. I accidentally placed the map in Pending Beatmaps lol
Vicho
MY OTP!!! NozoEli <3
Topic Starter
Hinsvar

Vicho wrote:

MY OTP!!! NozoEli <3
NozoEli so wonderful <3

Anyway, the mapset's pending approval now! \o/
kakifly
hello ;D m4m from #modreqs (my map http://osu.ppy.sh/18134/ )

Friend

check aimod ( ctrl + shift + A when your editing the map)

i dont think you need 1/4 SD make it 1/2
the AR should be lowered a bit
00:01:686 (2) - change this into 00:01:686 (2) -
extend 00:11:627 (5) - by 1/2 (to the next red tick)
move 00:16:065 (2) - 00:16:420 (3) - here http://puu.sh/9A1jj/716fe710b9.jpg
at 00:32:929 (2) - try this http://puu.sh/9A1of/309b7d40a2.jpg
00:44:822 (3) - try this http://puu.sh/9A1rd/cc9ec3de39.jpg
why does the spinner have kiai time? 04:25:118 (1) - fix that ;w;


Lover

again check aimod
00:25:828 (4) - extend by 1/2
move 01:31:331 (4) - and 01:31:509 (5) - here http://puu.sh/9A1Y6/3fb996b095.jpg
starting 01:40:917 (3) - i find it a bit weird try changing it a bit, try something like http://puu.sh/9A26E/bbb9e7464c.jpg
02:19:970 (1) - curve a bit less xD
take out 02:22:544 (4) -
curve less 02:53:165 (2) -
03:43:757 (1) - 03:44:290 (2) - ^
move 03:54:408 (2) - up, blanket with 3 slider ?
move 03:57:958 (1) - to http://puu.sh/9A2nv/f6d514659e.jpg

hopefully that helped, i love the song you chose qwq GL with beatmapping~
Xiaolin
M4M ~ >w< Gonna fourm PM you for my map (Or in-game)
[Stranger]
  1. 00:00:799 (1) - I kinda feel like this slider shape is weird at the beginning, try to use this shape maybe?
  1. 00:02:219 (2) - At the end of the slider, use soft sampleset, because of the slider at 00:05:059 it had a soft sampleset at the end, and it also a long slider ~
  2. 00:42:337 (4) - I found its weird that the middle of this slider is touching (1), so I guess its better to move it a little bit up? And also if you didn't realize it, then here's a screen ~
SPOILER
Before.


After.
  1. 01:31:686 (1) - How about making this slider more curve? I think it'll fit more ~
  1. 01:48:727 (1) - Move this a little bit down so it'll be perfectly stacked ~ :3 Move it to x:20 y:256 to be perfectly stacked with 01:46:952 (2) ~
[Friend]
  1. 00:17:130 (4) - Move this to x:232 y:4 for better blanket
Sorry for short mod, it may not be useful :< But anyways, good luck ~ :D
wuzzat
Hey! M4M request :D
#indonesian language
*mungkin aku mod versi lama sebelum di update .. tadi ^^'

[General]
Toggle epilepsi warningnya memang sengaja dimatikan ya?
gak apa apa sih >.< b
mungkin beberapa mod ku hanya suggestion aja..

[Stranger]
  1. 02:15:710 (2) - mungkin agak terlihat lebih rapi kalau slider 2 nya sejajar sama slider 1
  2. 02:31:331 - mungkin pake spinner aja baru end di 02:33:461
  3. 03:27:781 (2) - combo 2 nya lebih enak kalo berada di tengah-tengah slider,biar terlihat rata sih x:60 y:124
  4. 03:29:201 (4) - ini juga bisa di ratakan :3 x:256 y:256
  5. 03:47:662 (2) - ini juga x:424 y:236
[Friend]
Rasanya gak ada yang legit disini :3 menurutku oke oke aja

[Soulmate]

  • Ini cuma beberapa sugestion
  1. 00:17:485 (4,5) - Pake triplets aja,pas kok sama musiknya
  2. 01:01:509 - B-) i love the sudden velocity change
  3. 02:05:414 (1) - Remove Nc ?
[Lover]
aku bisanya cuma nge mod insane dari bagian yang terlihat kurang catchy (menurutku) di test play
jadi,maafkan saya karna kurang proffesional QAQ
mudahan ada benernya,
  1. 00:17:485 (4) - di bagian ini bisa ditambah 1 reverse arrow supaya keliatan catchy dengan musiknya.
  2. 01:20:503 disini juga bisa ditambah 1 hit circle.
  3. 01:45:355 - ^ (biar gak empty sih :3)
  4. 02:16:065 (2) - combonya bisa ditaruh di tempat dimana combo 5 berada.
  5. 02:31:331 (1) - Gimana kalau slidernya di lambatin :3 ?
  6. 03:57:958 (1) - ^
  7. 04:11:804 (4) - Ctrl + G terus tambah reverse ?
Semoga berguna modnya :D
Goodluck on ranking~
truonant
Hello~ From my M4M Modding Queue

Your mapset was really fun to play. It's already very polished so I couldn't find many things to say so I apologize in advance for my short mod. Let me know if this was helpful or not ^^

Friend:
Couldn't find anything.

Lover:
00:48:727 (4) - better blanket http://puu.sh/9Bi7c/829837c523.jpg
02:26:183 (2) - better blanket http://puu.sh/9Binh/cf9ea871c2.jpg
04:25:118 (1) - extend the slider by 1/2 tick to be consistent with the rest of your spread

Soulmate:
00:43:935 (2) - move left a bit for a better blanket
Topic Starter
Hinsvar

konoshin69 wrote:

hello ;D m4m from #modreqs (my map http://osu.ppy.sh/18134/ )

Friend

check aimod ( ctrl + shift + A when your editing the map) Nothing really needs to be fixed. The kiai time is fine, btw.

i dont think you need 1/4 SD make it 1/2 It won't affect anything while playing, and since there are a few 3/4 sliders, I think I'll need to use 1/4 divisor in the future.
the AR should be lowered a bit Dropped to 4.5.
00:01:686 (2) - change this into 00:01:686 (2) - What do you mean?
extend 00:11:627 (5) - by 1/2 (to the next red tick) There's nothing that can be followed at 00:11:982...
move 00:16:065 (2) - 00:16:420 (3) - here http://puu.sh/9A1jj/716fe710b9.jpg Done!
at 00:32:929 (2) - try this http://puu.sh/9A1of/309b7d40a2.jpg It feels weird since it doesn't properly follow the vocal and instrument.
00:44:822 (3) - try this http://puu.sh/9A1rd/cc9ec3de39.jpg Sure.
why does the spinner have kiai time? 04:25:118 (1) - fix that ;w; Uh, I'm sure enough there's none.


Lover

again check aimod Same thing.
00:25:828 (4) - extend by 1/2 Nope; there's nothing to follow on that red tick.
move 01:31:331 (4) - and 01:31:509 (5) - here http://puu.sh/9A1Y6/3fb996b095.jpg It creates a weird flow, TBH...
starting 01:40:917 (3) - i find it a bit weird try changing it a bit, try something like http://puu.sh/9A26E/bbb9e7464c.jpg Eh I'm not sure; I think my rhythm already follows the vocal and music nicely, while that is... just unfitting.
02:19:970 (1) - curve a bit less xD Sure.
take out 02:22:544 (4) - ^
curve less 02:53:165 (2) - ^
03:43:757 (1) - 03:44:290 (2) - ^ The curve here is necessary to keep the flow.
move 03:54:408 (2) - up, blanket with 3 slider ? Nope; that would ruin the flow.
move 03:57:958 (1) - to http://puu.sh/9A2nv/f6d514659e.jpg Okay!

hopefully that helped, i love the song you chose qwq GL with beatmapping~
Will check the other mods ASAP!

Lapis Aoki wrote:

M4M ~ >w< Gonna fourm PM you for my map (Or in-game) PM it soon, or I might forget!
[Stranger]
  1. 00:00:799 (1) - I kinda feel like this slider shape is weird at the beginning, try to use this shape maybe? Basically less curved, eh? Sure.
  1. 00:02:219 (2) - At the end of the slider, use soft sampleset, because of the slider at 00:05:059 it had a soft sampleset at the end, and it also a long slider ~ The instruments being played are different, so...
  2. 00:42:337 (4) - I found its weird that the middle of this slider is touching (1), so I guess its better to move it a little bit up? And also if you didn't realize it, then here's a screen ~ Do they really touch each other...? But yeah, they're too close for my liking. Fixed.
SPOILER
Before.


After.
  1. 01:31:686 (1) - How about making this slider more curve? I think it'll fit more ~ Sure!
  1. 01:48:727 (1) - Move this a little bit down so it'll be perfectly stacked ~ :3 Move it to x:20 y:256 to be perfectly stacked with 01:46:952 (2) ~ Done!
[Friend]
  1. 00:17:130 (4) - Move this to x:232 y:4 for better blanket I think you pointed the wrong object...
Sorry for short mod, it may not be useful :< But anyways, good luck ~ :D

wuzzat wrote:

Hey! M4M request :D
#indonesian language
*mungkin aku mod versi lama sebelum di update .. tadi ^^'

[General]
Toggle epilepsi warningnya memang sengaja dimatikan ya? Cuma ada lirik kok, gak ada flash effect atau apa gitu, jadi gak apa-apa.
gak apa apa sih >.< b
mungkin beberapa mod ku hanya suggestion aja..

[Stranger]
  1. 02:15:710 (2) - mungkin agak terlihat lebih rapi kalau slider 2 nya sejajar sama slider 1 Sengaja gini kok biar 02:13:935 (4,1,2) bisa membentuk segitiga.
  2. 02:31:331 - mungkin pake spinner aja baru end di 02:33:461 Gak deh, bagian ini terasa aneh kalau dipakein spinner.
  3. 03:27:781 (2) - combo 2 nya lebih enak kalo berada di tengah-tengah slider,biar terlihat rata sih x:60 y:124 Done!
  4. 03:29:201 (4) - ini juga bisa di ratakan :3 x:256 y:256 ^
  5. 03:47:662 (2) - ini juga x:424 y:236 ^
[Friend]
Rasanya gak ada yang legit disini :3 menurutku oke oke aja

[Soulmate]

  • Ini cuma beberapa sugestion
  1. 00:17:485 (4,5) - Pake triplets aja,pas kok sama musiknya Secara teknis emang pas, tapi instrumen di 00:17:662 jauh lebih kuat daripada 00:17:662, jadi...
  2. 01:01:509 - B-) i love the sudden velocity change \o/
  3. 02:05:414 (1) - Remove Nc ? Nggak deh; ini buat nandain pattern yang spacing-nya berubah jauh banget dibanding pattern lain.
[Lover]
aku bisanya cuma nge mod insane dari bagian yang terlihat kurang catchy (menurutku) di test play Uhm, ini Hard btw... Soulmate yang Insane.
jadi,maafkan saya karna kurang proffesional QAQ
mudahan ada benernya,
  1. 00:17:485 (4) - di bagian ini bisa ditambah 1 reverse arrow supaya keliatan catchy dengan musiknya. Nope; alasannya sama kayak di Soulmate.
  2. 01:20:503 disini juga bisa ditambah 1 hit circle. Gak deh; gak ada apa-apa yang bisa diikuti.
  3. 01:45:355 - ^ (biar gak empty sih :3) ^
  4. 02:16:065 (2) - combonya bisa ditaruh di tempat dimana combo 5 berada. Uhm, maksudnya?
  5. 02:31:331 (1) - Gimana kalau slidernya di lambatin :3 ? Sekarang udah cukup lambat kok IMO.
  6. 03:57:958 (1) - ^ ^
  7. 04:11:804 (4) - Ctrl + G terus tambah reverse ? Nggak deh; mungkin udah tahu alasannya.
Semoga berguna modnya :D
Goodluck on ranking~

truonant wrote:

Hello~ From my M4M Modding Queue

Your mapset was really fun to play. It's already very polished so I couldn't find many things to say so I apologize in advance for my short mod. Let me know if this was helpful or not ^^

Friend:
Couldn't find anything.

Lover:
00:48:727 (4) - better blanket http://puu.sh/9Bi7c/829837c523.jpg Ah yes, fixed!
02:26:183 (2) - better blanket http://puu.sh/9Binh/cf9ea871c2.jpg ^
04:25:118 (1) - extend the slider by 1/2 tick to be consistent with the rest of your spread ^

Soulmate:
00:43:935 (2) - move left a bit for a better blanket Okay.
Thank you, everyone! I'll mod your map because you still helped me, even though admittedly just a little. It's better than none at all o/
xxdeathx
hi, m4m by pm.

my map: https://osu.ppy.sh/s/182201

[General]
  1. add u's to the tags because it's about love live?
  2. 04:23:875 why the bit of kiai time here near the end?
[Stranger]
  1. are you sure you want to use 1/2 sliders in easy?
  2. 01:00:443 (1,2) - i prefer removing (2), shortening the slider, and repeating it like you did in 02:08:609 (1,2). fits the music much better
[Friend]
  1. 00:16:065 (2) - not exactly overlapped
  2. 02:57:781 don't leave this one blank. you can put a circle there and turn 02:57:958 (4,5,6) - into a repeating slider
  3. 04:21:390 (3) - this sounds really weird, use the same 1/2 slider pattern you did at 04:05:946 (5) - https://osu.ppy.sh/ss/1740297
[Lover]
  1. 00:25:828 (4,1) - drag the middle point of (4) a little out to blanket better https://osu.ppy.sh/ss/1740222
  2. 00:39:142 (1,2) - feels really awkward the way (2) is upside down...ctrl-G (2) and/or move (1) to somewhere else, maybe on top of (2)
  3. 00:40:562 (1,2) - if you make these1/4 I MEAN 1/2 SLIDERSsliders they will be consistent with 00:41:272 (3,4) especially since the beat is very strong here
  4. 01:01:686 (4) - i hear nothing in the music on this note
  5. 03:39:142 (4,1) - move (1) a bit higher for better flow https://osu.ppy.sh/ss/1740234
[Soulmate]
  1. 00:17:485 (4,5) - i don't like two 1/4 circles by themselves and i can hear another drum hit on 00:17:662 (turn the volume to 25%) so add a 3rd circle there
  2. 01:02:574 (1) - this kind of sound can also be mapped with a repeating 1/8 slider
  3. 01:48:727 (1,2) - if you make this the same style (1/2 sliders) as 01:49:438 (3,4) - then it will be consistent 1, 2, 3, 4 all 1/2 sliders
  4. 03:41:982 (5,1) - endpoints of this blanket look a little further than the middle
  5. 04:11:804 (4,5) - also want triple here because this song doesn't appear to have irregular rhythms that stop on blue ticks
it's hard to find much stuff wrong with this map >.<
Topic Starter
Hinsvar

xxdeathx wrote:

hi, m4m by pm.

my map: https://osu.ppy.sh/s/182201 Yep, already noted!

[General]
  1. add u's to the tags because it's about love live? While Nozomi and Eli are part of u's, this song isn't sung by u's collectively, so even though they're related to the group, "u's" shouldn't be put in the tags.
  2. 04:23:875 why the bit of kiai time here near the end? The music gets quite strong here, so...
[Stranger]
  1. are you sure you want to use 1/2 sliders in easy? As long as there's no 1/2 gap in the rhythm, it should be fine.
  2. 01:00:443 (1,2) - i prefer removing (2), shortening the slider, and repeating it like you did in 02:08:609 (1,2). fits the music much better Sure.
[Friend]
  1. 00:16:065 (2) - not exactly overlapped Not gonna be noticeable while playing, but done anyway.
  2. 02:57:781 don't leave this one blank. you can put a circle there and turn 02:57:958 (4,5,6) - into a repeating slider The music here is weak. It'd be better to leave it unemphasized.
  3. 04:21:390 (3) - this sounds really weird, use the same 1/2 slider pattern you did at 04:05:946 (5) - https://osu.ppy.sh/ss/1740297 Eh, honestly I can't see why it's weird. The music is quite different, and a 1/1 slider does fit here, IMO.
[Lover]
  1. 00:25:828 (4,1) - drag the middle point of (4) a little out to blanket better https://osu.ppy.sh/ss/1740222 Sure.
  2. 00:39:142 (1,2) - feels really awkward the way (2) is upside down...ctrl-G (2) and/or move (1) to somewhere else, maybe on top of (2) It'll break the flow here btw...
  3. 00:40:562 (1,2) - if you make these 1/4 sliders they will be consistent with 00:41:272 (3,4) especially since the beat is very strong here I don't understand how will 1/4 sliders fit with the music here orz
  4. 01:01:686 (4) - i hear nothing in the music on this note Listen carefully. There is a faint but still kinda noticeable sound of a percussion instrument.
  5. 03:39:142 (4,1) - move (1) a bit higher for better flow https://osu.ppy.sh/ss/1740234 Are you sure it'll help with the flow? It will break the blanket pattern, too.
[Soulmate]
  1. 00:17:485 (4,5) - i don't like two 1/4 circles by themselves and i can hear another drum hit on 00:17:662 (turn the volume to 25%) so add a 3rd circle there They do fit because of how the instruments are played. It's originally a triplet, but I found three notes too much since the instrument on the blue tick is quite strong and the one on the red tick isn't too noticeable.
  2. 01:02:574 (1) - this kind of sound can also be mapped with a repeating 1/8 slider I'll stay with a 1/1 slider so players won't get tripped with the 1/4 burst stream.
  3. 01:48:727 (1,2) - if you make this the same style (1/2 sliders) as 01:49:438 (3,4) - then it will be consistent 1, 2, 3, 4 all 1/2 sliders The current rhythm is what fits the most with the music, so...
  4. 03:41:982 (5,1) - endpoints of this blanket look a little further than the middle Should be fixed.
  5. 04:11:804 (4,5) - also want triple here because this song doesn't appear to have irregular rhythms that stop on blue ticks No. Same reason as why I rejected the first suggestion for this diff.
it's hard to find much stuff wrong with this map >.<
Thanks for modding!
riffy
Yo, as requested!

[General]
  1. You could add one more break for Easy and Normal, since players of these skill leves are quite weak and they need to take breaks more often.
[Stranger]
  1. Try to reduce your OD and HP by 1 or 0,5 to keep the spread more balanced. Please note, that the song is long and OD 3 is a bit too agressive for newbies, go easy on them!
  2. 00:56:183 (3) - minor - you can try to make the transition here a bit more smooth and intuitively understandable. free samples
  3. 01:10:384 (2,3,1) - this pattern feels a bit confusing. Some of the beginners may mistakenly hit (1)'s tail just because it's so close. To avoid misunderstanding and to make the pattern more intuitively playable, try to re-arrange it a bit.
  4. 02:48:017 (1) - just a little polarity issue here, I'm sure that you can easiliy solve the problem by using a couple of circles and an 1/2 slider.
  5. 02:56:893 (1) - are you sure about the slider? It does not really follow the piano since the reverse of the slider fits with practically nothing and the spinner feels a bit tricky in the end. Why don't you try to replace the slider with a spinner and drag the break? Example
  6. 04:15:000 (1) - minor - try to place this one a bit lower, so, you will avoid any possible overlaps with custom HP-Bars. It looks too close, imo.
    Note: there're a few more similar patterns, but they are not THIS close to the HP-Bar, so you might leave them as they're.

    A very solid diff, tidy patterns and soft flow. A couple of minor issues to fix but everything else was really amazing!
[Friend]
  1. Try to set AR to 5. It may match with your Slider Velocity a bit better, by the way it will also keep the spread more balanced. Probably you could use even AR5,5.
  2. 01:00:443 (1,2) - the stack here is quite confusing since it uses 3/2 rhythm. I would strongly recommend you to avoid stacking them and use regular DS to make the rhythm here more understandable.
  3. 02:56:893 - as I've mentioned on the easy diff, a spinner here may gfit pretty nice. if you've applied the suggestion on the Easy, do the same here, please!

    The diff is fine, your flow and hitsounds are great but there's one thing that I did not like, 00:37:722 (1,2,3) - stacks like this in the middle of 1/2 patterns. I think that they stop your flow and make it a bit tricky, but well, it's a part of your style, after all. Great job with the diff!
[Lover]
  1. 00:02:574 (2,3) - In order to make your patterns more readable, logivcal and understandable, try to keep the same amount of repeats on such sliders. Making 00:02:574 (2) - shorter and replacing the first two repeats with circles would be a nice idea, imo. Example
  2. 00:55:296 (2,3,4) - minor - du to stack, (2,3) are placed higher and overlap with the HP-Bar (1024x7668 screen resolution). It does not look tidy and comparing tothe rest of the map it is pretty upsetting. :( Try fixing them?
  3. 01:15:355 (3) - minor - try to use Ctrl+G on this one and on the next slider. THe vocals are repetitive and it may help you to reflect them a bit better. Example
    Note: 03:50:148 (3,4) - similar pattern - similar suggestion. :)
  4. 01:52:100 (2) - try to use Ctrl+G on this one? I think the jump between (2,3) will work good with the instruments and create some interesting flow.
  5. 02:08:609 (1,3) - beats on the tails of these lslidrs are way too strong and I suggest you to place circles or 1/2 sliders on them to make your rhythm more logical. Well, at least give a chance to this example
  6. 03:14:645 (2) - try to break your combo pattern here? The music "breaks" here and this beat sounds complletely different from the previous ones, a new combo here may fit perfectly.

    Good job on this one. Apart from a few mistakes the diff is really well-done and tidy.
[Soulmate]
  1. 00:17:662 - try to add a circle here? According to the rhythm of the song and consistency you really need a circle here.
    Note: 02:24:941 (1) - the same?
  2. 02:23:520 (3) - either add a new combo here or remove it from 02:24:941 (1) - since they're pretty similar and have repetitive vocals, you should keep comboing here consistent.

    I am impressed. The best one I've seen this week or even month, you really did great!
Although I liked the Insane VERY much I still feel like Normal and some things on the easy need a bit more attention. Just a bit more polishing is what you need to make this map perfect!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Hinsvar

-Bakari- wrote:

Yo, as requested!

[General]
  1. You could add one more break for Easy and Normal, since players of these skill leves are quite weak and they need to take breaks more often. Removed the part after the first break. (Kuria said the same thing to me... I guess I should've followed his words earlier lol)
[Stranger]
  1. Try to reduce your OD and HP by 1 or 0,5 to keep the spread more balanced. Please note, that the song is long and OD 3 is a bit too agressive for newbies, go easy on them! HP2.5 and OD2 now!
  2. 00:56:183 (3) - minor - you can try to make the transition here a bit more smooth and intuitively understandable. free samples Done!
  3. 01:10:384 (2,3,1) - this pattern feels a bit confusing. Some of the beginners may mistakenly hit (1)'s tail just because it's so close. To avoid misunderstanding and to make the pattern more intuitively playable, try to re-arrange it a bit. Too bad; I thought this could make something awesome. But okay!
  4. 02:48:017 (1) - just a little polarity issue here, I'm sure that you can easiliy solve the problem by using a couple of circles and an 1/2 slider. I have a better idea: Increase the spacing by around a third of the default DS value. This solves the polarity issue nicely while still making sure that it's playable and readable by newbies.
  5. 02:56:893 (1) - are you sure about the slider? It does not really follow the piano since the reverse of the slider fits with practically nothing and the spinner feels a bit tricky in the end. Why don't you try to replace the slider with a spinner and drag the break? Example Made mine a little... different, I think.
  6. 04:15:000 (1) - minor - try to place this one a bit lower, so, you will avoid any possible overlaps with custom HP-Bars. It looks too close, imo. Fixed.
    Note: there're a few more similar patterns, but they are not THIS close to the HP-Bar, so you might leave them as they're.

    A very solid diff, tidy patterns and soft flow. A couple of minor issues to fix but everything else was really amazing!
[Friend]
  1. Try to set AR to 5. It may match with your Slider Velocity a bit better, by the way it will also keep the spread more balanced. Probably you could use even AR5,5. AR5 it is.
  2. 01:00:443 (1,2) - the stack here is quite confusing since it uses 3/2 rhythm. I would strongly recommend you to avoid stacking them and use regular DS to make the rhythm here more understandable. Since the objects here follow the strong and dominant vocals, I believe it'll be okay since the players will be able to decipher the rhythm better because of that.
  3. 02:56:893 - as I've mentioned on the easy diff, a spinner here may gfit pretty nice. if you've applied the suggestion on the Easy, do the same here, please! I believe the current rhythm is nice enough, as there is a piano sound at 02:58:313 that needs to be emphasized.

    The diff is fine, your flow and hitsounds are great but there's one thing that I did not like, 00:37:722 (1,2,3) - stacks like this in the middle of 1/2 patterns. I think that they stop your flow and make it a bit tricky, but well, it's a part of your style, after all. Great job with the diff!
[Lover]
  1. 00:02:574 (2,3) - In order to make your patterns more readable, logivcal and understandable, try to keep the same amount of repeats on such sliders. Making 00:02:574 (2) - shorter and replacing the first two repeats with circles would be a nice idea, imo. Example I believe the current placement is good enough to allow players to feel when the sliders will end, and using circles might make stuff a little too complex here. Adjusted the sliders' positions anyway so they'll be more readable.
  2. 00:55:296 (2,3,4) - minor - du to stack, (2,3) are placed higher and overlap with the HP-Bar (1024x7668 screen resolution). It does not look tidy and comparing tothe rest of the map it is pretty upsetting. :( Try fixing them? Hmm, it isn't touching the bar @ 1024x600... but okay, I moved it a little lower.
  3. 01:15:355 (3) - minor - try to use Ctrl+G on this one and on the next slider. THe vocals are repetitive and it may help you to reflect them a bit better. Example I'll pass on this. I think this is good to reflect the repetitive lyrics. I know the part after this isn't made repetitive too, but uh... Yeah, I feel that there's nothing wrong with this.
    Note: 03:50:148 (3,4) - similar pattern - similar suggestion. :)
  4. 01:52:100 (2) - try to use Ctrl+G on this one? I think the jump between (2,3) will work good with the instruments and create some interesting flow. The resulting flow is too curved, IMO, so I think I'll pass this too for now.
  5. 02:08:609 (1,3) - beats on the tails of these lslidrs are way too strong and I suggest you to place circles or 1/2 sliders on them to make your rhythm more logical. Well, at least give a chance to this example Tried a rhythm of my own.
  6. 03:14:645 (2) - try to break your combo pattern here? The music "breaks" here and this beat sounds complletely different from the previous ones, a new combo here may fit perfectly. Really? I'm sure from how the vocalists sing the lyrics, the rhythm here is still connected.

    Good job on this one. Apart from a few mistakes the diff is really well-done and tidy.
[Soulmate]
  1. 00:17:662 - try to add a circle here? According to the rhythm of the song and consistency you really need a circle here. I'm emphasizing the stronger instrument on the blue tick. The one on the red tick is weak compared to it, thus this decision of mine.
    Note: 02:24:941 (1) - the same? ^
  2. 02:23:520 (3) - either add a new combo here or remove it from 02:24:941 (1) - since they're pretty similar and have repetitive vocals, you should keep comboing here consistent. Eeeh, why? I'm sure the combo pattern here is already quite consistent; I put an NC every stanza, and I can't see any kind of inconsistency that doesn't fit with the song or pattern.

    I am impressed. The best one I've seen this week or even month, you really did great!
Although I liked the Insane VERY much I still feel like Normal and some things on the easy need a bit more attention. Just a bit more polishing is what you need to make this map perfect!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thank you for the mod! And I'm glad to hear your feedback and compliment :D Gotta get more mods!
AnreFM
omg will this post turned into a mod post?

anyway it'll be a star for now goodluck mapnya kk Hinsvar pro! \o/
Kihhou
Hoy!~M4M herrrr :lol: :lol: :lol: btw all the images i give are optional solutions that you could choose to use or ignore~

[Stranger ;-; :cry: :cry: :cry: ]
  1. 04:04:704 - add a hitcircle? follows vocal, kind of like at 04:07:544 (2) -
  2. 04:16:065 - ^
[Friend! :lol: :lol: :lol: ]
  1. aaaaa circle size to 3.4~3.5? the notes seem very cramped as they are now.
  2. 00:39:674 - youre skipping a pretty strong instrument sound here. at a note?
  3. 03:13:225 (4) - have the 2nd anchor point at (168,356). that way you can snap 03:14:645 (2) - perfectly onto the reverse of 03:13:225 (4) - if you want to. if you want make the change, dont forget to copy and paste for 03:12:514 (3) - to keep symmetry and move 03:15:000 (3) - for consistent distance
[Lover~ ;) ;) ;) ]
  1. 01:21:390 (4) - ctrlg for better flow?
  2. 01:22:810 (5,6,1) - i think this distance is a bit too big with such little emphasis in the music. its even larger than 01:01:509 (3,4,5) - , which i think needs more emphasis than 01:22:810 (5,6,1) -
  3. 01:32:219 (1,2,3,4) - ^
  4. 01:32:574 (4) - also think that it's better to separate this into a hitcircle and a slider as it fits the music more by following the vocal and the snapping instrument that i cant name at 01:32:751 - .
  5. 02:00:621 (2,3) - most emphasized sounds are all on the tails ;-; could represent them more by moving them over to the heads. ofc will have to move them around if the change is made
  6. 02:04:260 - add a note? follows drums still in this section~!
  7. 02:18:195 (3,4) - ctrl g? it would have a lot better flow imo, keeping the clockwise flow rather than switching to counterclockwise and then immediately switching back to clockwise. the angling of 02:17:662 (2) - shouldnt matter too much
  8. 03:23:875 (1,2,3) - ._." i feel like these jumps that im pointing out are extremely intentional but still dont really see how they fit the music.. i mean some of the other more emphasized parts like at finishes and starts of kiai times dont have this kind of 1.6x jump and it just seems so random,.. am i missing something? :/ parts like 04:11:804 (4,1) - i can see the jump but not these sections
  9. 03:52:100 (4) - this doesnt really flow well, esp in a hard diff. making small W motion with reverse sliders not fun ;-; move hitcircle 4 down?
[Soulmate<3 :D :D :D ]
  1. 00:30:976 (2,3) - remove 3, add a hitcircle at 00:30:976 - and 00:31:509 - and move slider 2 down the timeline to start at 00:31:154 - ? i think that follows the music btter than the current setup since there is a slight pause before the strong (guitar? piano?) sound at 00:31:154 - so maybe stack the hitcircle at 00:30:976 - and slider at 00:31:154 - if you made the change. maybe this? (i moved some other things around)
  2. 00:33:994 (3,4) - have the slider head hit the .. guitar/piano sound >< kinda like at the head of 00:33:461 (1) - 00:36:301 (1,3) - . by moving 00:34:171 (4) - to start at 00:33:994 - and adding a hitcircle at 00:34:349 - ?
  3. 00:57:603 (1,2) - the sound at hitcircle 2 is much stronger than the sound at 00:58:313 (3) - and there isnt really much to follow at 00:58:313 (3) - . so add have the distance between 00:57:603 (1,2) - be larger than the distance between 00:58:136 (2,3) - to emphasize 00:58:136 (2) - more. no ones gonna kill you if you dont blanket i hope :P e.g.
  4. 01:11:094 (3) - i think it would follow the music better if it was 2 1/2 sliders instead because 01:11:627 - feels very empty right now compared to 01:10:917 (2) - where it was filled with a hitcircle when theyre essentially the same pattern in the music. or you can just add a hitcircle at 01:11:627 - huh.
  5. 01:22:633 - remove 01:22:633 (3) - and hacve a 5-stream starting here? thats what im hearing in the music. can even have the same placement as the slider lol
  6. 01:37:012 (4,5,6,7,1) - the curve on thsi stream doesnt look right. i think 01:37:012 (4) - is caving inwards too mcuh. or the other 4 arent curved enough lol
  7. 01:47:840 (4) - this is the strongest note o3o imo it should be the slider head instead of having it lead the pause. and i uh. im not sure if 01:48:017 (1) - is to follow the breath but its not really recognizable during gameplay imo lol
  8. 01:58:313 (3) - this doesnt really follow anything in the music. also think you should follow the strong trumpets more like you did in the first verse. try removing that slider and putting a reverse on 01:57:781 (2) - ? that way you still follow that tuba sound along with the trumpet a little better. will probably need to move 01:58:668 (1) - if the change is made.
  9. 02:16:242 (2,3) - have the slider head start at 02:16:242 - ? and move the hitcircle to 02:16:775 - the stronger instrument sound starts there and theres nothing at 02:16:420 - other than the breath of the vocal o_o in which case the instrument sound is still stronger.
  10. 02:46:242 (4) - this doesnt follow anything other than the sound at the tail. theres also an anti jump sort of feel to the note at 02:46:065 (3) - so maybe remove slider 4 and add a stacked hitcircle at 02:46:420 - ? i think that would fit the music a lot better, much like the other trumpet sections you had
  11. 03:18:727 (3,4) - blanket these better by putting less of a curve on 03:19:260 (4) -
  12. 03:37:367 (2,3,1,2) - now im not very good at playing this game but if im not mistaken, this could easily be mistaken for this rhythm 03:36:656 (1) - with hitcircles b/c of the distancing and the previous 2 kiai times with them.. and can lead to some first play misses. sooo... maybe have them turned into 1/2 sliders so it's more clear as to what the rhythm is. but this might be because im not very good at this game. have people testplay this for the first time and see what happens at this part. maybe im just bad :oops:
  13. 03:49:438 (1,2) - just a little suggestion~ not a fix. maybe have these as 4 hitcircles? what you have after this is the main vocals (same as this part) as hitcircles at 03:50:858 (1,2,3,4) - 03:52:278 (1,2,3) - while having the backup singers as 2 1/2 sliders at 03:50:148 (1,2) - 03:51:568 (1,2) - . so you could maybe follow that by changing these sliders as well?
  14. 04:21:923 (5,1) - lower distance? ._." quite a big jump compared to the rest of the diff
that is all!~ good luck!
Topic Starter
Hinsvar

AnreFM wrote:

omg will this post turned into a mod post?

anyway it'll be a star for now goodluck mapnya kk Hinsvar pro! \o/
yesplsyesplsyespls

Thanks \o/

Kihhou wrote:

Hoy!~M4M herrrr :lol: :lol: :lol: btw all the images i give are optional solutions that you could choose to use or ignore~

[Stranger ;-; :cry: :cry: :cry: ]
  1. 04:04:704 - add a hitcircle? follows vocal, kind of like at 04:07:544 (2) - Done.
  2. 04:16:065 - ^ ^
[Friend! :lol: :lol: :lol: ]
  1. aaaaa circle size to 3.4~3.5? the notes seem very cramped as they are now. Decimal values should've came faster. 3.5'd.
  2. 00:39:674 - youre skipping a pretty strong instrument sound here. at a note? Eh, played the rhythm around here I suppose.
  3. 03:13:225 (4) - have the 2nd anchor point at (168,356). that way you can snap 03:14:645 (2) - perfectly onto the reverse of 03:13:225 (4) - if you want to. if you want make the change, dont forget to copy and paste for 03:12:514 (3) - to keep symmetry and move 03:15:000 (3) - for consistent distance Also tweaked this by myself.
[Lover~ ;) ;) ;) ]
  1. 01:21:390 (4) - ctrlg for better flow? Honestly, I feel that it does the opposite thing; it breaks the flow very much.
  2. 01:22:810 (5,6,1) - i think this distance is a bit too big with such little emphasis in the music. its even larger than 01:01:509 (3,4,5) - , which i think needs more emphasis than 01:22:810 (5,6,1) - Made the spacing smaller.
  3. 01:32:219 (1,2,3,4) - ^ ^
  4. 01:32:574 (4) - also think that it's better to separate this into a hitcircle and a slider as it fits the music more by following the vocal and the snapping instrument that i cant name at 01:32:751 - . Sure.
  5. 02:00:621 (2,3) - most emphasized sounds are all on the tails ;-; could represent them more by moving them over to the heads. ofc will have to move them around if the change is made Remade the rhythm.
  6. 02:04:260 - add a note? follows drums still in this section~! While that is true, it's also pretty weak here, and I want to give little breaks for Hard players too.
  7. 02:18:195 (3,4) - ctrl g? it would have a lot better flow imo, keeping the clockwise flow rather than switching to counterclockwise and then immediately switching back to clockwise. the angling of 02:17:662 (2) - shouldnt matter too much Sure.
  8. 03:23:875 (1,2,3) - ._." i feel like these jumps that im pointing out are extremely intentional but still dont really see how they fit the music.. i mean some of the other more emphasized parts like at finishes and starts of kiai times dont have this kind of 1.6x jump and it just seems so random,.. am i missing something? :/ parts like 04:11:804 (4,1) - i can see the jump but not these sections While I'd like to keep consistency in the jump patterns, I can't really repeat jumps once every stanza in a Hard diff, right... So I chose the parts that seem to be strong enough to place jumps. I think it's a little random too, but can't really be helped.
  9. 03:52:100 (4) - this doesnt really flow well, esp in a hard diff. making small W motion with reverse sliders not fun ;-; move hitcircle 4 down? Sure.
[Soulmate<3 :D :D :D ]
  1. 00:30:976 (2,3) - remove 3, add a hitcircle at 00:30:976 - and 00:31:509 - and move slider 2 down the timeline to start at 00:31:154 - ? i think that follows the music btter than the current setup since there is a slight pause before the strong (guitar? piano?) sound at 00:31:154 - so maybe stack the hitcircle at 00:30:976 - and slider at 00:31:154 - if you made the change. maybe this? (i moved some other things around)
    Used your rhythm with a different placement.
  2. 00:33:994 (3,4) - have the slider head hit the .. guitar/piano sound >< kinda like at the head of 00:33:461 (1) - 00:36:301 (1,3) - . by moving 00:34:171 (4) - to start at 00:33:994 - and adding a hitcircle at 00:34:349 - ? Sure.
  3. 00:57:603 (1,2) - the sound at hitcircle 2 is much stronger than the sound at 00:58:313 (3) - and there isnt really much to follow at 00:58:313 (3) - . so add have the distance between 00:57:603 (1,2) - be larger than the distance between 00:58:136 (2,3) - to emphasize 00:58:136 (2) - more. no ones gonna kill you if you dont blanket i hope :P e.g. ^
  4. 01:11:094 (3) - i think it would follow the music better if it was 2 1/2 sliders instead because 01:11:627 - feels very empty right now compared to 01:10:917 (2) - where it was filled with a hitcircle when theyre essentially the same pattern in the music. or you can just add a hitcircle at 01:11:627 - huh. Yep, let's just add a circle.
  5. 01:22:633 - remove 01:22:633 (3) - and hacve a 5-stream starting here? thats what im hearing in the music. can even have the same placement as the slider lol Done.
  6. 01:37:012 (4,5,6,7,1) - the curve on thsi stream doesnt look right. i think 01:37:012 (4) - is caving inwards too mcuh. or the other 4 arent curved enough lol Adjusted the curve.
  7. 01:47:840 (4) - this is the strongest note o3o imo it should be the slider head instead of having it lead the pause. and i uh. im not sure if 01:48:017 (1) - is to follow the breath but its not really recognizable during gameplay imo lol Umm, I'm sure enough it's still weaker than 01:48:017, thus the rhythm.
  8. 01:58:313 (3) - this doesnt really follow anything in the music. also think you should follow the strong trumpets more like you did in the first verse. try removing that slider and putting a reverse on 01:57:781 (2) - ? that way you still follow that tuba sound along with the trumpet a little better. will probably need to move 01:58:668 (1) - if the change is made. Are you serious? Not following anything in the music? Like, really? Uh... sorry if that sounded a little offensive, but the instruments are really obvious here.
  9. 02:16:242 (2,3) - have the slider head start at 02:16:242 - ? and move the hitcircle to 02:16:775 - the stronger instrument sound starts there and theres nothing at 02:16:420 - other than the breath of the vocal o_o in which case the instrument sound is still stronger. An instrument also plays at 02:16:420, and while it is weaker than 02:16:242, it's still noticeable enough to the point where it'll be awkward if I didn't map it.
  10. 02:46:242 (4) - this doesnt follow anything other than the sound at the tail. theres also an anti jump sort of feel to the note at 02:46:065 (3) - so maybe remove slider 4 and add a stacked hitcircle at 02:46:420 - ? i think that would fit the music a lot better, much like the other trumpet sections you had I'm very, very sure there's a sound on the slider's head. Else I would've just went with a 1/1 slider here.
  11. 03:18:727 (3,4) - blanket these better by putting less of a curve on 03:19:260 (4) - Sure.
  12. 03:37:367 (2,3,1,2) - now im not very good at playing this game but if im not mistaken, this could easily be mistaken for this rhythm 03:36:656 (1) - with hitcircles b/c of the distancing and the previous 2 kiai times with them.. and can lead to some first play misses. sooo... maybe have them turned into 1/2 sliders so it's more clear as to what the rhythm is. but this might be because im not very good at this game. have people testplay this for the first time and see what happens at this part. maybe im just bad :oops: I've played this myself and asked two skilled players (one of them being VERY skilled), and no one complained at all. Don't worry, this is fine.
  13. 03:49:438 (1,2) - just a little suggestion~ not a fix. maybe have these as 4 hitcircles? what you have after this is the main vocals (same as this part) as hitcircles at 03:50:858 (1,2,3,4) - 03:52:278 (1,2,3) - while having the backup singers as 2 1/2 sliders at 03:50:148 (1,2) - 03:51:568 (1,2) - . so you could maybe follow that by changing these sliders as well? I feel that the vocals are quite "connected", hence me mapping them using sliders.
  14. 04:21:923 (5,1) - lower distance? ._." quite a big jump compared to the rest of the diff This should be okay. I intended the big spacing to flow along with the slider speed-up.
that is all!~ good luck!
Thank you!
emilia
Erhmahgerrrrrd Hinsvar Senapiiiii

Ok GO!

Stranger
00:32:751 (2) - You can make this note parallel to the note before
01:04:704 (2,3) - Why not blanket them?
01:51:568 (1,2) - Blanket?
01:53:698 (3,1) - Same^
02:54:053 (1,2) - Same^
03:16:775 (2,3,1,2) - Maybe: http://puu.sh/9KjMG/31c935f940.jpg, http://puu.sh/9KjOr/63f4ce0fae.jpg, http://puu.sh/9KjRd/6bd7c0c01a.jpg?
03:25:296 (2,3) - Make these 2 notes the same, just note 3 rotated

Other than minor aesthetic problems, the flow is great~ Nice Easy diff you have there

Friend
00:09:319 (1,2,3) - Awkward flow
00:43:402 (1,2) - Why not make note 2 the same as note 1, but make note 2 larger?
01:33:106 (4,5) - Blanket?
02:14:822 (2) - Just make this parallel to the note before
03:36:656 (2) - Why not make this note the same as the note after, then make it smaller, but reversed
04:18:372 (2) - Make this note parallel to note before?

Generally a good normal, but I suggest you stick the notes that are half a beat apart, since its a normal. Some blanketting problems and flow problems, but that's it~

Lover
00:22:633 (2) - Make this blanket the beginning of note before instead
01:14:645 (1,2,3,4) - This pattern can feel boring
02:38:609 (2) - You can make this a straight slider instead
03:14:645 (2,1) - Maybe make them the same?
04:23:875 (1) - This slider may be a bit too fast

Sorry if my mod may seem useless, because your map is practically up for ranked~ Its good!

Soulmate
00:33:461 (1) - This not can be blanketted better
00:54:408 (4) - You can probably horizontally flip this, then place it above the slider before
01:41:627 (1,2,3,4,5) - Why not centralize this?
02:45:177 (5,6,7) - Make these 3 notes parallel to the center of the previous slider

Nice style you have there~ Also, amazing slider art! I dunno if you wanna make SV that high near the end of the song. I'd rather you blanket some notes better, but if its your style it doesn't really matter. This is practically rankable already, why need mods?

GIV RANK THIS.
Ciyus Miapah
QuickMod™ by Fort (i need M0M, oops i mean M4M)

[Soulmate]
First play :Dhttp://puu.sh/9KEsb/946dd12e12.osr
Second play → too lazy okay this
00:02:574 (2,3,4,dst) - pattern nya gini http://puu.sh/9KCBw/3d7669dd49.jpg
00:15:532 (2) - clap
00:34:881 (1,2,3,4) - coba kaya gini http://puu.sh/9KCOz/362f107a2d.jpg
00:38:077 (3) - NC, perubahan Dinstance snap :/
01:08:964 (1,2,1,2) - coba pattern ini http://puu.sh/9KD5w/f277a3faf9.png
01:12:781 - mute this
01:28:846 (1) - slider nya di x206 y320 http://puu.sh/9KDkf/c9a2530fbc.jpg
01:33:639 (2) - CTRL + G
01:45:532 (4,5) - coba jump nya gini http://puu.sh/9KDxd/6f307b8647.jpg
01:49:793 (4) - CTRL + G
01:55:828 (1,2,3,4) - coba kaya gini, enak http://puu.sh/9KDIt/43819d50a0.jpg
01:56:716 (4) - tambah 1 arrow
02:02:219 (3,4) - CTRL + G, tapi satu" :D
02:03:639 (5,6,7) - coba gini http://puu.sh/9KDO6/486505bcf3.jpg
02:12:514 (3) - CTRL G
02:17:662 (3) - perasaan ini enak di CTRL+ G deh
02:42:692 (1,2,3,4) - try this http://puu.sh/9KE1F/aa4437c25a.jpg
03:15:355 - Ends Style :3
03:28:136 (1,2) - Ctrl g, tapi satu"
03:43:402 (4) - this, Needs New Combo. atau.... apa ya??? aduh lupa lagi :?
03:43:757 (1) - new combo di slider 4 jadi jgn di NC
oh iya inget
03:43:402 (1,2) - kan ini udah ni NC, semuanya di CTRL G satu", kayanya gak terlalu susah dibaca tapi ini lumayan kok
04:23:875 - Turbo time!

btw soulmate itu diff Insane atau Extra??
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