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Axwell & Sebastian Ingrosso - Roar

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Total Posts
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Topic Starter
CaptainTatsujin
This map has been deleted on the request of its creator. It is no longer available.
Nya Nya Neko
hello~
[Hard]
u forgot hitsounds at the beginning
00:15:510 (1,2) - improve blanket
00:17:430 (1) - move to 123|267? u will have to move the following elemts
00:19:350 (1,2) - improve blanket
00:24:150 (3,4) - ^
00:25:110 (1,3) - ^
00:27:990 (3,4) - ^
00:30:870 (1,2) - ^
00:31:830 (3,4) - ^
00:43:350 (3,4) - ^
00:54:870 (3,4) - ^
01:01:590 (1,2) - i think u shouldn't stack those
01:03:510 (1,2) - ^
01:05:430 (1,2) - ^
01:06:390 (4,5) - ^
01:06:870 (5,1) - doesn't look very nice
01:07:350 (1,2) - I wouldn't stack there
01:13:110 (1,2) - ^
01:15:750 (2,3) - move to 235|310
01:16:950 (1,2) - I would not stack
01:26:550 (1,2) - ^
01:33:270 (3,1) - improve blanket
01:39:630 (5) - move the second point of the slider to 392|208
01:41:910 (1) - nudge it a bit up so its aligned to 01:41:670 (4) -
01:43:830 (1) - a bit to the bottom to align it with 01:43:590 (6) -
02:03:030 (1,2) - u know what I want to say do u?
02:04:950 (1,2) - ^
02:06:870 (1,2) - ^
02:07:830 (4,5) - improve blanket
02:08:790 (1,2) - wouldn't stack those
02:12:150 (4,1) - improve blanket
02:14:550 (1,2) -
02:15:510 (4,5) - improve blanket
02:16:470 (1) - slider looks a bit weird
02:18:390 (1,2) -
02:20:310 (1,2) -
02:27:990 (1,2) -
02:42:870 (7,1) - improve blanket

[Insane]
00:19:350 (1) - looks kinda squished at the end
00:23:190 (1,2) - do it this way

00:25:110 (1,2) - improve Blanket
00:35:670 (4,5,6) - don't make it so angular
01:17:190 (2,3,4) - I don't think this is usual/rankable for todays standard
01:21:030 (2,3,4) - ^
01:21:750 (6,7,8) - align it in a different way
01:44:310 (2) - that slider looks a bit weird
02:03:390 (2,3) - not stacked properly
02:07:230 (2,3) - ^
02:18:630 (2,3,4) - don't make it that angulary
02:19:350 (6,7,8) - doesn't look too good
02:21:510 (7,8,9) - as I said above
02:40:470 (6,7) - improve blanket
I wouldn't use so many circles. maps with amny sliders and blankets look better in general.

good beatmap so far.
gl with the rest of it :D
Topic Starter
CaptainTatsujin

Nya Nya Neko who previously known as xxx94 wrote:

hello~ | hello too!
[Hard | fixed]
u forgot hitsounds at the beginning | this one is okay
00:15:510 (1,2) - improve blanket | fixed.
00:17:430 (1) - move to 123|267? u will have to move the following elemts | i improved blanket.
00:19:350 (1,2) - improve blanket | changed to normal blanket.
00:24:150 (3,4) - ^ | fixed.
00:25:110 (1,3) - ^ | ^
00:27:990 (3,4) - ^ | ^
00:30:870 (1,2) - ^ | ^
00:31:830 (3,4) - ^ | don't want to blanket this anyway.
00:43:350 (3,4) - ^ | ^
00:54:870 (3,4) - ^ | ^
01:01:590 (1,2) - i think u shouldn't stack those | i should.
01:03:510 (1,2) - ^ | ^
01:05:430 (1,2) - ^ | ^
01:06:390 (4,5) - ^ | ^
01:06:870 (5,1) - doesn't look very nice | agree and fixed.
01:07:350 (1,2) - I wouldn't stack there | but i would.
01:13:110 (1,2) - ^ | ^
01:15:750 (2,3) - move to 235|310 done.
01:16:950 (1,2) - I would not stack | i would.
01:26:550 (1,2) - ^ | ^
01:33:270 (3,1) - improve blanket | fixed
01:39:630 (5) - move the second point of the slider to 392|208 nope.
01:41:910 (1) - nudge it a bit up so its aligned to 01:41:670 (4) - | fixed
01:43:830 (1) - a bit to the bottom to align it with 01:43:590 (6) - | fixed
02:03:030 (1,2) - u know what I want to say do u? | nope and i would do it.
02:04:950 (1,2) - ^ | ^
02:06:870 (1,2) - ^ | ^
02:07:830 (4,5) - improve blanket | not a blanket. anyway, made it less curvy
02:08:790 (1,2) - wouldn't stack those | i would
02:12:150 (4,1) - improve blanket | fixed
02:14:550 (1,2) - | what? i know. i won't fix it lol.
02:15:510 (4,5) - improve blanket | done
02:16:470 (1) - slider looks a bit weird | nope? oh yes. fixed
02:18:390 (1,2) - | nope.
02:20:310 (1,2) - | ^
02:27:990 (1,2) - | ^
02:42:870 (7,1) - improve blanket | done!

[Insane | fixed]
00:19:350 (1) - looks kinda squished at the end | agree and fixed
00:23:190 (1,2) - do it this way | wow. fixed!

00:25:110 (1,2) - improve Blanket | fixed
00:35:670 (4,5,6) - don't make it so angular | i only fixed no. 6 a little
01:17:190 (2,3,4) - I don't think this is usual/rankable for todays standard | fine. fixed
01:21:030 (2,3,4) - ^ | ^
01:21:750 (6,7,8) - align it in a different way | nope.
01:44:310 (2) - that slider looks a bit weird | nope.
02:03:390 (2,3) - not stacked properly | stacked propely. not fixed
02:07:230 (2,3) - ^ | ^
02:18:630 (2,3,4) - don't make it that angulary | fixed
02:19:350 (6,7,8) - doesn't look too good | ^
02:21:510 (7,8,9) - as I said above | ^
02:40:470 (6,7) - improve blanket | ^
I wouldn't use so many circles , maps with many sliders and blankets look better in general. | aggre.

good beatmap so far. | thanks!
gl with the rest of it :D | ^
Such mod. anyway, thanks! Kudo for you!
[ G h o s t ]
Mod Post

Normal

Overmapping Fix
01:38:070 - Slider 1 doesn't follow a rhythm (Suggest making this slider 1/4 with 6 ticks)
01:39:030 - Slider 2 doesn't follow a rhythm (If you fix slider 1 to above, this will be fine)

Wow this map is really good I found no flaws so good job ^^ GL getting ranke
Topic Starter
CaptainTatsujin

[ G h o s t ] wrote:

Mod Post

Normal | fixed

Overmapping Fix
01:38:070 - Slider 1 doesn't follow a rhythm (Suggest making this slider 1/4 with 6 ticks) | unchanged. it will remove the normal accent
01:39:030 - Slider 2 doesn't follow a rhythm (If you fix slider 1 to above, this will be fine) | fixed to 3/4 beat slider

Wow this map is really good I found no flaws so good job ^^ GL getting ranke
I don't really use the fix. But, at last i find the overmapped part! Still, a kudo!
paraoka_old_1
from modding queue.

[Basic]

Custom hitsound might can ignore taiko mode's hitsound.

[Easy]

01:08:310 (2) - slider fix.
01:09:270 - add note and NC
01:09:750 (1) - Delete NC
^ it's just my opinion. but it's more looks like Easy.
02:09:750 (2) - ^

other diffs so niceee :3

sorry for helpless modding. yeh, just i'm busy.
Topic Starter
CaptainTatsujin

paraoka wrote:

from modding queue. | i forgot which one XD

[Basic]

Custom hitsound might can ignore taiko mode's hitsound. |

[Easy]

01:08:310 (2) - slider fix. | Nope, bad overlap detected :P . Changed to something else.
01:09:270 - add note and NC | Done!
01:09:750 (1) - Delete NC | Done!
^ it's just my opinion. but it's more looks like Easy. | Hmm... agree!
02:09:750 (2) - ^

other diffs so niceee :3 | aww~ thanks!

sorry for helpless modding. yeh, just i'm busy. | it's okay. still a little bit helpful!
I see other diffs already good enough? Wow~
Easy is easified, maybe?

Now, waiting for other mods and stars :D
Meowzors
[Hard]
i don't know if you did this on purpose, but to keep with the pattern of the synth you should add a note in these places:
00:34:470 - ^
01:05:190 - ^
01:09:630 - ^
01:12:870 - ^
01:24:990 - ^
01:28:830 - ^
02:11:070 - ^
02:26:430 - ^
02:30:270 - ^

[Insane]

00:37:590 (4,5,6,7) -

I suggest moving the 5 over to 00:37:710 - and adding a note on 00:37:950 - since the actual note of the synth starts there. Do something like this:



01:25:110 (2) - this is the only note that's not following suit for being hidden under a slider for this section

just my two cents
Topic Starter
CaptainTatsujin

Keruru-Kun wrote:

[Hard]
i don't know if you did this on purpose, but to keep with the pattern of the synth you should add a note in these places: | i'm doing it on purpose.
00:34:470 - ^
01:05:190 - ^
01:09:630 - ^
01:12:870 - ^
01:24:990 - ^
01:28:830 - ^
02:11:070 - ^
02:26:430 - ^
02:30:270 - ^

[Insane]

00:37:590 (4,5,6,7) -

I suggest moving the 5 over to 00:37:710 - and adding a note on 00:37:950 - since the actual note of the synth starts there. Do something like this: | nope, it's already correct.



01:25:110 (2) - this is the only note that's not following suit for being hidden under a slider for this section | nope.

just my two cents | one cent is enough. If no, gimme four cents :P nah. kidding
Sorry, no kudo for you :( I don't use this mod.
StockNine
Awesome mapping.

Hope it get Ranked! Good luck!
eironeia
Mod request dari PM :) semoga berguna :)
General
Dibanding hampir semua lagu di osu yang belakangan ini di-rank, mp3 di lagu ini kualitasnya kerasa banget drop. Kalau bisa, tolong ganti pake mp3 yang kualitasnya lebih tinggi :)
Mengenai hitsounds. Slider slide baiknya disilence, volume overall coba turunin sekitar 20% di semua timing point (karena kedengeran berisik banget di default skin ane bilang, lagunya jadi kebanting)
No tags? Coba tambahin informasi yang bisa bikin beatmapnya lebih gampang dicari orang. Caper ftw :3
Easy
00:37:590 (3,4,1) - Antara circle 3 sama slider 1 kurang rapi blanketingnya. Efeknya juga ke 00:40:950 (2) dan 00:41:910 (4,1)
02:28:950 (2) - Untuk diff easy hindari more than 3 beat sliders kalo sependek ini, mereka belum belajar baca reverse arrow cepet.
02:43:350 (1) - Kalo gini kebaca, jadi oke :)
That's it, good map :)
Normal
00:37:590 (3) - Sebisa mungkin jangan pake slider 4 beat kyk gini kalo slidernya ga panjang banget atau ada klimaks di lagu, karena agak deceptive, apalagi buat normal players. (Atau, bikin sekalian 5 beat, supaya ada waktu buat normal player mikir beat berikutnya di mana)
01:02:550 (2,3) - Red anchor? Disini kayaknya nga ada beat atau elemen lagu di tengah slider 2 ini yang support red anchor. Coba bikin lurus atau curve biasa.
01:14:070 (3,4) - ^
01:19:830 (4) - Nah kalo ini boleh sekali :3
01:34:950 (2,3,4,5,6) - Nga terlalu susah buat normal?
01:38:070 (1) - Slider ini salah disnap 1/3. Harusnya snap 1/4, abis itu slider berikutnya direspace aja supaya cocok. Refer to pic: 01:43:830 (1) - Blanket help below :3 abis yang ini yang circle abis itu direspace aja. 02:19:350 (3) - Kalo 4 beat yang ini kayaknya ngepas gitu, ama yg nyanyi.
02:21:270 (4) - Red anchor dicocokin sama vokal supaya bolanya bengkok pas vokal ganti nada.
02:40:470 (3) - Ninja DS error, konsisten DS 1 pls :)
02:41:430 (1) - Ini jg @_@ sebisa mungkin jangan pernah disobey DS kalo normal kebawah.
Hard
00:30:870 (1,2) - Blanket di sini agak kurang rapi. Coba slidernya digendutin dikit:00:32:790 (1) - Disini juga, coba anchor point diset ke x:237 y:192
00:36:630 (1) - ^
00:37:830 (4) - Coba jangan pake slider yang repeatnya terlalu banyak kyk gini, karena flow jadi keganggu ama pemain kira bakal udah move ke slider berikut. Coba repeat sekali aja, abis itu ministream supaya ga harus kayak gini.
00:39:990 (4) - Blanket
00:59:670 (1) - ^
01:37:350 (4,5,1) - Spacing. Dari 4 ke 5 ada space setengah beat, tapi dari 5 ke 1 spacenya cmn 1/4 beat dan spacingnya sama. Pertama kali maen ane salah baca, coba diganti.
02:03:990 (4,5) - Blanket
02:30:870 (3,4) - Sampe sekarang kayaknya sama sekali ga ada tempat dimana DS 1 dilanggar, jadi kalo ditaro cmn 1 kyk gini rasanya agak awkward. Saran ane coba variasiin semua sebelum ini supaya ga semuanya DS 1 jadi di jump ini ga kerasa terlalu ngerasa feel 'variasi terpaksa'.
02:33:630 - Unnecessary timing point, tolong delete :)
Insane
OD7 soalnya lagu pelan, jadi pemain perlu leniency di stream.
Diff ini... kalo perasaan ane sih agak miss ya... soalnya ada beberapa tempat yang ane pikir sangat nggak uniform kalo dibanding ama keseluruhan laen diffnya (unnecessary difficult parts). Jadi kalo ane ngomong secara lebar/keseluruhan dulu:

Spacing: Menurut ane cukup problematis. Kebanyakan ane liat, agan make DS 1 buat spacing non-new combo. Ane bilang tinggiin. DS 1 itu sangat kerasa gampang buat pemain diff insane yang emang udah kebiasa jump kesana sini yang bisa ampe DS 3 atau 4x, bahkan di lagu cepet. Apalagi ini lagu lambat. Coba lirik diff insane Selisi di lagu Giga-P - LUVORATORRRRRY! buat contoh yang cukup greget buat guide DS di diff insane. Selain itu, DS 1 di lagu ini conflict banget sama beberapa titik variasi, misalnya 01:33:990 (5,6,1) , 02:19:350 (6,7,8) atau 02:23:190 (6,7,8) atau yang merupakan bagian yang cukup sulit dimainkan mouse (apalagi 02:25:350 (7,8,9,10,11) soalnya ini gg sekali streamnya buat difficulty insane yang agak gampang :v). Saran ane, remap diff ini dan disusahin supaya lebih kerasa kayak insane, dan ga ada surprise hardcore part kyk yg tadi ane bilang. Tips: set DS at 1.6 default for this diff ;)

DALAM RANGKA PEMILU ngak diremap, mod diff ini sebagai berikut :) :
00:37:830 (5,6,7,8,9) - Kalo mau lebih ngikutin lagunya, saran ane dikayak giniin:00:44:310 (1,2,3,4,5,6,7) - Bagian ini musiknya sama persis kyk yg diatas ini, dan kalo di sini cuma ditaro star jump ane bilang cukup dull. Coba tambah variasi di sini pake pola ritme yang di atas, mungkin pake kombinasi object yang beda. Oiya satu lagi, map ini star jumpnya kebanyakan--coba tambah variasi slider lain atau jump pattern lain supaya yang main nga ngerasa terlalu bosen/dull.
01:15:990 (6,7) - Selama ini kebanyakan slider di bagian sekitar sini ngikutin vokal, cuman ane saranin ini dipanjangin 1/4 dua"nya supaya lebih ada rasa oomph, soalnya emang disini bagian mini-klimaks jadi perlu ada tekanan atau emphasis.
01:23:910 (7,8,9,10,11) - Stream kurang rapi kalo maunya dibikin bener" curve atau lurus. Mungkin agar diperbaiki.
01:25:590 (4,5,6) - Seperti di tadi yang paling atas, spacing kyk gini bener" nga friendly buat pemain mouse kalo dibandingin ama keseluruhan diffnya yang cukup chill. Buat semua spacing slider-circle-slider yang kyk gini ane biarin aja soalnya tadi udah diomongin :)
01:32:310 (1,2,3,4,5,6,1,2,3,1,1,1,1,1,2,3,4,5,6,7,8,1,1,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - Buat semua slider di bagian ini, kalo spacingnya gitu" aja (langsung bersebelahan ama slider berikutnya) rasanya kurang ada emphasis yang diperlukan soalnya bagian ini lain daripada yang lain. Coba masukin slider jump di bagian ini supaya pemain lebih ngerasa greget di bagian klimaks lagu ini. Contoh beatmap yang cocok dibeginiin itu Syrufit ft. Mei Ayakura - Story of the End, diff Arrival. Misalnya:02:17:190 (5,6,7,8,9) - Di star jump yang ini, coba mulai dari circle 8 dibikin mini stream 3 object supaya ngikutin drum lagu :)
02:25:350 (7,8,9,10,11) - FUUUUUUUUUUUUUUUU MISSSSS D:
02:33:990 (2,3,4) - Pattern mini stream yang kayak gini terlalu overused, dan variasi terakhir mulai dari 02:41:430 (1) itu terlalu telat imo, coba variasinya rata throughout the part dan jangan terlalu kontras dan ketahuan, karena kalo begini agak terlalu kaku.
02:48:150 (4,5,6,7,8) - MOAR MISSSSS D: tolong diganti soalnya ini itu troll banget buat pemain diff insane yang agak gampang, ketemu kayak ginian udah langsung ragequit dia, soalnya tinggal 2 object lagi udah FC (kalo FC :v)
Buat seorang yang baru mapping, hitsounds di lagu ini tergolong bagus banget. All the best supaya bisa ranked, dan kalo mau perlu bantu apa" lagi kontek"an aja :) FIGHTING :3
Topic Starter
CaptainTatsujin

eironeia wrote:

Mod request dari PM :) semoga berguna :) | oke :)
General
Dibanding hampir semua lagu di osu yang belakangan ini di-rank, mp3 di lagu ini kualitasnya kerasa banget drop. Kalau bisa, tolong ganti pake mp3 yang kualitasnya lebih tinggi :) |:p Oke! I'll find it!
Mengenai hitsounds. Slider slide baiknya disilence, volume overall coba turunin sekitar 20% di semua timing point (karena kedengeran berisik banget di default skin ane bilang, lagunya jadi kebanting) | :o Akan kucoba
No tags? Coba tambahin informasi yang bisa bikin beatmapnya lebih gampang dicari orang. Caper ftw :3| Bingung juga sih mau ditambahin apa...
Easy
00:37:590 (3,4,1) - Antara circle 3 sama slider 1 kurang rapi blanketingnya. Efeknya juga ke 00:40:950 (2) dan 00:41:910 (4,1) |Oh iya beneran... Fixed!
02:28:950 (2) - Untuk diff easy hindari more than 3 beat sliders kalo sependek ini, mereka belum belajar baca reverse arrow cepet. | Fixed!
02:43:350 (1) - Kalo gini kebaca, jadi oke :) | :)
That's it, good map :) | Ohrly? Tq yaa :D
Normal
00:37:590 (3) - Sebisa mungkin jangan pake slider 4 beat kyk gini kalo slidernya ga panjang banget atau ada klimaks di lagu, karena agak deceptive, apalagi buat normal players. (Atau, bikin sekalian 5 beat, supaya ada waktu buat normal player mikir beat berikutnya di mana)
01:02:550 (2,3) - Red anchor? Disini kayaknya nga ada beat atau elemen lagu di tengah slider 2 ini yang support red anchor. Coba bikin lurus atau curve biasa.
01:14:070 (3,4) - ^
01:19:830 (4) - Nah kalo ini boleh sekali :3
01:34:950 (2,3,4,5,6) - Nga terlalu susah buat normal?
01:38:070 (1) - Slider ini salah disnap 1/3. Harusnya snap 1/4, abis itu slider berikutnya direspace aja supaya cocok. Refer to pic: 01:43:830 (1) - Blanket help below :3 abis yang ini yang circle abis itu direspace aja. 02:19:350 (3) - Kalo 4 beat yang ini kayaknya ngepas gitu, ama yg nyanyi. | Sip..
02:21:270 (4) - Red anchor dicocokin sama vokal supaya bolanya bengkok pas vokal ganti nada.
02:40:470 (3) - Ninja DS error, konsisten DS 1 pls :) | Ups... fixed
02:41:430 (1) - Ini jg @_@ sebisa mungkin jangan pernah disobey DS kalo normal kebawah.| Fixed jg :)
Hard
00:30:870 (1,2) - Blanket di sini agak kurang rapi. Coba slidernya digendutin dikit: | Done00:32:790 (1) - Disini juga, coba anchor point diset ke x:237 y:192 | oke :v
00:36:630 (1) - ^ | Sip
00:37:830 (4) - Coba jangan pake slider yang repeatnya terlalu banyak kyk gini, karena flow jadi keganggu ama pemain kira bakal udah move ke slider berikut. Coba repeat sekali aja, abis itu ministream supaya ga harus kayak gini. |Kalo modder selanjutnya bilang ini, baru ganti.
00:39:990 (4) - Blanket | Fixed!
00:59:670 (1) - ^ |Sama!
01:37:350 (4,5,1) - Spacing. Dari 4 ke 5 ada space setengah beat, tapi dari 5 ke 1 spacenya cmn 1/4 beat dan spacingnya sama. Pertama kali maen ane salah baca, coba diganti. |Kalo modder selanjutnya bilang ini, baru ganti.
02:03:990 (4,5) - Blanket | Fixed!
02:30:870 (3,4) - Sampe sekarang kayaknya sama sekali ga ada tempat dimana DS 1 dilanggar, jadi kalo ditaro cmn 1 kyk gini rasanya agak awkward. Saran ane coba variasiin semua sebelum ini supaya ga semuanya DS 1 jadi di jump ini ga kerasa terlalu ngerasa feel 'variasi terpaksa'.
02:33:630 - Unnecessary timing point, tolong delete :) | "Necessary :p"
Insane
OD7 soalnya lagu pelan, jadi pemain perlu leniency di stream.
Diff ini... kalo perasaan ane sih agak miss ya... soalnya ada beberapa tempat yang ane pikir sangat nggak uniform kalo dibanding ama keseluruhan laen diffnya (unnecessary difficult parts). Jadi kalo ane ngomong secara lebar/keseluruhan dulu:

Spacing: Menurut ane cukup problematis. Kebanyakan ane liat, agan make DS 1 buat spacing non-new combo. Ane bilang tinggiin. DS 1 itu sangat kerasa gampang buat pemain diff insane yang emang udah kebiasa jump kesana sini yang bisa ampe DS 3 atau 4x, bahkan di lagu cepet. Apalagi ini lagu lambat. Coba lirik diff insane Selisi di lagu Giga-P - LUVORATORRRRRY! buat contoh yang cukup greget buat guide DS di diff insane. Selain itu, DS 1 di lagu ini conflict banget sama beberapa titik variasi, misalnya 01:33:990 (5,6,1) , 02:19:350 (6,7,8) atau 02:23:190 (6,7,8) atau yang merupakan bagian yang cukup sulit dimainkan mouse (apalagi 02:25:350 (7,8,9,10,11) soalnya ini gg sekali streamnya buat difficulty insane yang agak gampang :v). Saran ane, remap diff ini dan disusahin supaya lebih kerasa kayak insane, dan ga ada surprise hardcore part kyk yg tadi ane bilang. Tips: set DS at 1.6 default for this diff ;) | "Collab planned."
Buat seorang yang baru mapping, hitsounds di lagu ini tergolong bagus banget. All the best supaya bisa ranked, dan kalo mau perlu bantu apa" lagi kontek"an aja :) FIGHTING :3 |Tq! Btw, sebenernya ini bukan first map kok. Aku udah pernah bikin map iseng2 buat ngenambah mapping exp. sblm mulai real mapping. BAK BIK BUK JEDER! eironeia wins! (apa?!)
Oke, kudo.
eironeia
I'M BACK :3 :3
General
Offset very, very off. Coba ditambahin 15
Easy
00:38:070 (4,1) - ga blanket?
00:41:910 (4,1) - ^
01:41:910 (1,2) - jaga kerapian :)
02:25:110 (3) - Sangat tidak dianjurkan untuk Easy, mending jangan.
02:40:470 (3) - ^
Normal
00:26:070 (2,3) - Mungkin dibikin slider yg ngeblanket 1 aja, soalnya circle 2 agak aneh lokasinya kalo dibanding ama kurva slider 1
00:37:590 (3) - Ngga dianjurkan taro slider 4-beat di sini soalnya dari 2 ke 3 udah nga aada half rest, jadi ini mending dijadiin 3-beat supaya ke circle berikutnya ada break 1/2 beat.
00:41:430 (3) - ^
01:15:750 (2) - Agak dikebawahin dikit supaya flow. Coba y:292
01:17:910 (3) - ^(slider 4-beat) coba diganti 2 slider aja, kykny ga bakal masalah.
01:21:270 (1) - Agak sedikit kurang rapi blanket ke slider sebelumnya
02:19:350 (3) - ^(slider 4-beat) 2 slider aja.
02:22:710 (1) - yang disini bagus blanketnya :)
02:39:990 (1,2) - DS salah, dan ga rapi, slider 2 jadi 3 circle aja.
Hard
Blanketing ddi banyak tempat masih bisa diperindah :)
00:15:270 (1) - Mungkin bisa taro leading triple disini supaya konsisten ama triple di 00:22:950 (5)
00:25:110 (1,2,3) - Agak kurang simetris dan mungkin emang jangan simetris soalnya jarak timing antara 1->2 dan 2->3 ga sama. Coba dirombak pattern yang ini.
00:32:550 (4,1) - Poor flow. Coba flip horizontal -> rotate clockwise slidernya. Abis itu dibenerin buat DS ke objek berikutnya :)
00:37:830 (4) - It's oke sih, cmn kykny lebih baik slider 1/4 repeating lebih dari 4 kali jgn dipakai kecuali ada tempat di musik yang cukup stand out.
00:38:550 (1,2,3) - Antara 1 ama 2 blanketingnya lebar, tapi antara 1 ama 3 koq cukup rapat ya? Inkonsisten, coba dispace lebih tepat lagi, hard gini jadi DS ga terlalu pengaruh :)
01:03:030 (4,1) - Antara body 4 ama ekor slider 1 kurang rapi. Blanketing ekor 4 sama body juga kurang rapi sih, sebenernya...
01:11:190 (1) - Kurang rapi... coba red tick diturunin supaya ga terlalu mencuat.
01:42:630 (2,3,4,5,6) - 2, 3, 4 oke, tapi di 5 ama 6 ga ada suara cymbal di musiknya jadi mungkin diganti slider aja 2 not terakhir itu.
02:03:750 (2,3) - Flow kurang. Coba 3 diflip horizontal.
02:12:630 (1) - Nah kalo ini oke, soalnya ga ada slider yang bikin ini terkesan ga rapi.
02:45:270 (1) - Apakah red tick perlu?
Hmm... semuanya udah mulai berkembang dengan baik :) maju terus!
Topic Starter
CaptainTatsujin
Edited @ December~

After long time, back to this map!
Sorry guys ._.'

Btw i used some mod from you. Not remember which one coz i forget
Oke, kudo :D

Plus, tq for timing fix :D
Avishay
Hey, from my queue :)

[General]
Your offset is a bit early, change it to 185. (Don't forget to snap everything properly)

[Hard]
Ctrl + Shift + A, you might want to fix the problems (unsnapped slider ends mainly).
00:23:105 (6,1) - Stack properly.
00:25:605 - Add a note here.
00:27:045 (1) - 3/4 repeat sliders are cool, but don't spam them in unnecessary space, the reverse point and ending point land on no beat.
00:31:846 (3,4) - Blanket better.
00:34:725 (1,2) - ^
00:35:445 (2,3) - Nonsense jump, unfun to play and flows bad, just Ctrl + G.
00:36:405 (4,1) - Fix blanket. Also, this part flows bad, try to move the slider to the right of the circle, something like this: http://puu.sh/dGheV/275fd82741.jpg But don't forget to fix everything else accordingly.
00:37:845 (4) - Removev 2 repeats, add a note at 00:38:325 and at 00:38:445, you can probably stack the new notes on 00:38:565 (1) -
00:46:125 - Add a note here.
01:01:606 (1) - You can map the 2 notes before the sliders starts.
01:03:046 (4,1) - Improve blanket.
01:14:565 (4) - Ctrl + G, it will play really nicely.
01:17:925 (3,4,1) - First of all, if you tried to blanket 3 and 4 with the curves of 1, you can do it better. Also the flow from this pattern is awful, not sure you'd want it in a hard difficulty.
Uhm, I just want to note that the are places where you can add notes for triplets, I don't think you should ignore them, but I won't note them specifically anymore.
01:42:645 - If you could change the pattern to something like this: http://puu.sh/dGhCl/f4d86fb7c1.jpg It will sound and play really great!
02:04:484 (4,1) - Improve blanket.
02:08:565 (4,2) - Might not want them to overlap.
Is it just me or the second kiai time is copy paste, Ctrl + J, Ctrl + H of the first kiai?..
02:16:005 (4) - Ctrl + G
Fix what I noted in the first kiai, in the second one too..
02:41:325 - Why ignore the note here, it is a pretty bold drum.


[Normal]
00:28:965 (1) - You must end this earlier, there is not enough time for the player to recover.
01:19:845 (3,1) - Improve blanket.
01:23:685 (5,1) - ^
01:27:765 (3,2) - More than one repeat is really confusing for new players, I suggest you will change the pattern here.
I don't like the fact you copy pasted kiai times, please make them more unique!
02:37:605 (1,2,3) - This looks overall bad together, especially because of the placement of the circle.


[Easy]
00:18:405 (2,1) - Stack properly.
00:57:765 (1) - Not enough time to recover, need at least 1.5 seconds.
01:09:285 (1,2,3) - Try to make them flow in a straight line.
01:34:245 (1) - I don't like this slider, mainly because it looks really confusing (think about the new players!). If you change it don't forget to do the same for the next one.
02:43:365 (1) - Really really bad for an Easy, too confusing, one repeat, no more.

STOP WITH THE COPYPASTING, please! It just shows how much lazy you are. Everything else is great.

Good luck.
Topic Starter
CaptainTatsujin
Here we go...
SPOILER
Offset will be fixed!
[Easy]
2 fixes applied.

00:18:405 (2,1) - Stack properly. |Fixed
00:57:765 (1) - Not enough time to recover, need at least 1.5 seconds. |Should be enough.

Shorter spinner will be harder to do and won't sync with the music.
01:09:285 (1,2,3) - Try to make them flow in a straight line. |Done
01:34:245 (1) - I don't like this slider, mainly because it looks really confusing (think about

the new players!). If you change it don't forget to do the same for the next one. |Hope i got

idea for this fix! Maybe with BAT
02:43:365 (1) - Really really bad for an Easy, too confusing, one repeat, no more. |Should be

fine.

[Normal]
1 fix applied.
00:28:965 (1) - You must end this earlier, there is not enough time for the player to recover.

|Should be fine
01:19:845 (3,1) - Improve blanket. |I'll ask for BAT. Quite hard to fix since the distance is

quite short
01:23:685 (5,1) - ^ |Done
01:27:765 (3,2) - More than one repeat is really confusing for new players, I suggest you will

change the pattern here. |I think it's okay.
I don't like the fact you copy pasted kiai times, please make them more unique!
02:37:605 (1,2,3) - This looks overall bad together, especially because of the placement of the

circle. |For me it's okay.

[Hard]
??? + 9? fixes applied
Ctrl + Shift + A, you might want to fix the problems (unsnapped slider ends mainly). |Whoops!

I'll do!
00:23:105 (6,1) - Stack properly. |K
00:25:605 - Add a note here. |Sorry, no.
00:27:045 (1) - 3/4 repeat sliders are cool, but don't spam them in unnecessary space, the

reverse point and ending point land on no beat. |Yes it does.
00:31:846 (3,4) - Blanket better. |Agree
00:34:725 (1,2) - ^ |Agree 2
00:35:445 (2,3) - Nonsense jump, unfun to play and flows bad, just Ctrl + G. |It will be tons easier. No.
00:36:405 (4,1) - Fix blanket. Also, this part flows bad, try to move the slider to the right of

the circle, something like this: http://puu.sh/dGheV/275fd82741.jpg But don't forget to fix

everything else accordingly. |Blanket fix only
00:37:845 (4) - Removev 2 repeats, add a note at 00:38:325 and at 00:38:445, you can probably

stack the new notes on 00:38:565 (1) - |Done. This fix is luckily easy to revert :v b
00:46:125 - Add a note here. |Nah.
01:01:605 (1) - You can map the 2 notes before the sliders starts. | No thanks
01:03:046 (4,1) - Improve blanket. |Yissss
01:14:565 (4) - Ctrl + G, it will play really nicely. |Totally agree!
01:17:925 (3,4,1) - First of all, if you tried to blanket 3 and 4 with the curves of 1, you can

do it better. Also the flow from this pattern is awful, not sure you'd want it in a hard

difficulty.
Uhm, I just want to note that the are places where you can add notes for triplets, I don't think

you should ignore them, but I won't note them specifically anymore. |No change applied.
01:42:645 - If you could change the pattern to something like this:

http://puu.sh/dGhCl/f4d86fb7c1.jpg It will sound and play really great! |I'll do this if i got Insane diff.
02:04:484 (4,1) - Improve blanket.|Done
02:08:565 (4,2) - Might not want them to overlap. |They actually don't touch.
Is it just me or the second kiai time is copy paste, Ctrl + J, Ctrl + H of the first kiai?..|True.
02:16:005 (4) - Ctrl + G |Done
Fix what I noted in the first kiai, in the second one too..|If it's Insane.
02:41:325 - Why ignore the note here, it is a pretty bold drum.
copy paste are okay, but most useful at kiai
Not at kiai? Well, i'm likely more to symmetry than flow mapping.
At least still better than the map i played where he copy pastes every 4 beat and changes its position only :v
Thanks for mod :D
Cerulean Veyron
Hello! M4M from my queue!

Ahh, That movie was one of my favorites last year ^3^/
[> General <]
  1. - Well-designed Storyboard! I think you need to activate the Epilepsy Warning because the SB load is a little too high.
  2. - Add some infos to the tags for player to search for this song.
  3. - I think the gap between Easy and Normal is too big. You should make the normal diff a bit harder to keep the difficulty spread fine.
  4. - Few skins are missing for the whole set. I'm not that good on skinning, so try to find some pro skinner to make one for you.
  5. - It's really fine as usual!
[> Easy <]
  1. - I think the stacks over this diff is not great for beginner players, because they are too new and not ready for the stacking patterns. They need a very clear flow so to play the diff freshly. So to avoid a huge mod and unrankabilities, you should use this suggestion.
  2. 00:46:265 (6) - Add NC?
  3. 01:19:865 (3,1) - You can possibly make a blanket here, by curving slider (3) on slider (1)'s head.
  4. 01:23:705 (3) - This might bore players when holding a slider for too long unless with a good reason. You should reduce two repeat arrows and add a circle next to it. It'd have a better rhythm with the song track.
  5. 01:28:985 (2,1,1) - This is unrankable, beginners can't prepare for the spinner like this rhythm. You should shorten the spinner a little, or remove and map the part.
  6. 01:36:185 (1) - Almost the same issue as 01:23:705 (3) -, try to reduce all arrows and add another 1/1 beat slider for a better rhythm.
  7. 02:03:065 (1) - On this part, i've seen you have copy-pasted the patterns from the first chorus. You should remap this part, because it won't make you a great mapper when just having the same pattern over and over, and nothing interesting in the playtime. If you want to keep this, it's up to you.
  8. 02:36:905 (3) - You should remove the clap here, you haven't did this on the next tracks.
  9. 02:43:385 (1) - Same as 01:36:185 (1) -
  10. 02:49:145 (5) - Add NC?
  11. - Doesn't need much working on this, except the second chorus of the song. I might think this diff looks fine.
[> Normal <]
  1. - CS 0.5+, it won't hurt the diff a little.
  2. 00:22:745 (5) - Try to curve this slider a little bit to make the flow smoother, here's my example > http://puu.sh/dHwE1/b17292d962.png
  3. 01:02:585 (2,3) - Improve this pattern by curve the flow, almost the same reason as above. So here's the example > http://puu.sh/dHwQ8/98f2d3d7f1.png
  4. 01:11:705 (1,2,3) - A bit confusing, how about stacking all on slider's head?
  5. 01:17:945 (3) - Curve this upgrid. Same flow, but more clear.
  6. 01:36:905 (2,3) - Weird overlapped blanket, you might consider rotating slider (3) Anti-Clockwise.
  7. 02:03:065 (1) - Same issue as the previous diff.
  8. 02:49:145 (7) - Add NC?
  9. - A bit fine with the symmetry patterns you've made. But pointed out some major issues you have in this diff.
[> Hard <]
  1. 00:15:305 - Why not add two 1/4 circles here? to emphasize the song.
  2. 00:28:025 (2,3) - You should shorten the spacing here a bit.
  3. 00:38:585 (1,3) - Blanket is off, rotate slider (3) a little.
  4. 00:56:825 (4,5) - This pattern plays very good and great flow, you should try to make these more often!
  5. 01:01:385 - Same as 00:15:305 -
  6. 01:16:745 - ^
  7. 02:02:825 - ^
  8. 02:03:065 (1) - Same issue as the previous diff.
  9. 02:42:545 (4) - You should move this circle to 02:42:785 -, sounds better than the current rhythm.
  10. - Looks really great with those symmetries, jumps, and patterns! I don't think it needs more remapping, but keep it up!

I think that's it for me, you should find more modders and see their opinions about the mapset. Even if you found them useless, you might improve your mapping techniques a little more!
Good Luck with this! n_n
Topic Starter
CaptainTatsujin
Yay! Thanks :D
Here we go...

Ahh, That movie was one of my favorites last year ^3^/ | \owo because i just watched it likely one year after the release :v
[> General <]
- Well-designed Storyboard! I think you need to activate the Epilepsy Warning because the SB load is a little too high. |wat? i only use storyboard for the end v
- Add some infos to the tags for player to search for this song. |if so, tell me what to add ._.
- I think the gap between Easy and Normal is too big. You should make the normal diff a bit harder to keep the difficulty spread fine.
- Few skins are missing for the whole set. I'm not that good on skinning, so try to find some pro skinner to make one for you. | idk if i should complete the skin set
- It's really fine as usual! |really? great!
[> Easy <]
- I think the stacks over this diff is not great for beginner players, because they are too new and not ready for the stacking patterns. They need a very clear flow so to play the diff freshly. So to avoid a huge mod and unrankabilities, you should use this suggestion.
00:46:265 (6) - Add NC? |No.
01:19:865 (3,1) - You can possibly make a blanket here, by curving slider (3) on slider (1)'s head. |will do this if other modder wants
01:23:705 (3) - This might bore players when holding a slider for too long unless with a good reason. You should reduce two repeat arrows and add a circle next to it. It'd have a better rhythm with the song track. |changed in diffrent way
01:28:985 (2,1,1) - This is unrankable, beginners can't prepare for the spinner like this rhythm. You should shorten the spinner a little, or remove and map the part. |whoops! fixed :)
01:36:185 (1) - Almost the same issue as 01:23:705 (3) -, try to reduce all arrows and add another 1/1 beat slider for a better rhythm. |will find some way to fix this one
02:03:065 (1) - On this part, i've seen you have copy-pasted the patterns from the first chorus. You should remap this part, because it won't make you a great mapper when just having the same pattern over and over, and nothing interesting in the playtime. If you want to keep this, it's up to you. | This is for easier readability for newer players. If the song have third part of chorus, i'll probably make it different.
02:36:905 (3) - You should remove the clap here, you haven't did this on the next tracks. |what?
02:43:385 (1) - Same as 01:36:185 (1) - |same reason :p
02:49:145 (5) - Add NC? |No again.
- Doesn't need much working on this, except the second chorus of the song. I might think this diff looks fine. |thanks! :D

[> Normal <]
- CS 0.5+, it won't hurt the diff a little. |Okay... because decimals didn't appear at the time ._.
00:22:745 (5) - Try to curve this slider a little bit to make the flow smoother, here's my example > http://puu.sh/dHwE1/b17292d962.png |done.
01:02:585 (2,3) - Improve this pattern by curve the flow, almost the same reason as above. So here's the example > http://puu.sh/dHwQ8/98f2d3d7f1.png |done too!
01:11:705 (1,2,3) - A bit confusing, how about stacking all on slider's head? |instead, remove 2 and make a triangle.
01:17:945 (3) - Curve this upgrid. Same flow, but more clear. | yes. clearer!
01:36:905 (2,3) - Weird overlapped blanket, you might consider rotating slider (3) Anti-Clockwise. |fixed in other way
02:03:065 (1) - Same issue as the previous diff. | same reason then :)
02:49:145 (7) - Add NC? | no thanks :)
- A bit fine with the symmetry patterns you've made. But pointed out some major issues you have in this diff. | but there's one that looks weird to me and i don't know how to fix that one :p

[> Hard <]
00:15:305 - Why not add two 1/4 circles here? to emphasize the song. | one modder requested this too, but no. i want all diff start from the same time
00:28:025 (2,3) - You should shorten the spacing here a bit. |the spacing is fine.
00:38:585 (1,3) - Blanket is off, rotate slider (3) a little. | okay. the DS won't be hurt!
00:56:825 (4,5) - This pattern plays very good and great flow, you should try to make these more often! |really? because i got this idea from a removed map :v
01:01:385 - Same as 00:15:305 - |this one is actually possible. but i'll do this if i got insane :)
01:16:745 - ^ | ^
02:02:825 - ^ | ^
02:03:065 (1) - Same issue as the previous diff. | same reason
02:42:545 (4) - You should move this circle to 02:42:785 -, sounds better than the current rhythm. |great idea!
- Looks really great with those symmetries, jumps, and patterns! I don't think it needs more remapping, but keep it up!

So, yes. the mod is quite deep, thanks! :D
Moe
[General]
Awesome sound effect! :) I love it.
02:49:145 (5) - 02:18:425 (1) - 00:30:905 (1) - 02:33:785 (1) - Redundant green line
01:01:625 (1) - I thought the preview point should be set on the white line here
[Easy]
00:42:425 (1,2) - miss a note
01:06:425 (2,3) - I was wondering whether the overlapping is allowed in Easy diff
[Normal]
00:56:825 (2,3) - Miss a note
01:10:745 (3) - Use the same slider of 01:09:785 (1) looks better, and01:10:505 (2) - should be slightly moved down to fit the flow
02:11:225 (1,2,3) - ^
01:36:185 (1,2,3) - The objects are huddled
02:47:225 (1,2,3) - make them in a line
02:31:865 (1) - the spinner doesnt make sense, even forcing you to leave a blank between 02:31:865 (1,1)
[Hard]
01:04:985 (5,1) - Miss a note,considering you fill it with slider in previous part 01:10:745 (3) -
01:42:665 (2,3,4,5,6) - The rhythm here is much more complicated, maybe some 1/4 sliders fit well
00:37:865 (4) - The music begins a slightly earlier
00:38:345 (5) - ^
02:41:225 (6,1) - Miss a note
02:48:905 (4,5) - ^
The hard diff has left out a lot of 1/4 notes,like 02:48:905 (4,5) -00:45:305 (3,4) - Maybe you need an insane diff to fit them.
And generally speaking, this Hard diff has too much flows, lacking some geometry jumps to make it much more interesting. Like this kind of 4 notes group 00:33:545 (2,3,4,5) - repeats many times, but most of the patterns still appear to be unchanging.
Topic Starter
CaptainTatsujin
Wow, another mod!
General
Awesome sound effect! :) I love it.
02:49:145 (5) - 02:18:425 (1) - 00:30:905 (1) - 02:33:785 (1) - Redundant green line | actually not.
01:01:625 (1) - I thought the preview point should be set on the white line here | I set it earlier because the fade in ingame preview.

Easy
00:42:425 (1,2) - miss a note | a good little break. better to leave it there.
01:06:425 (2,3) - I was wondering whether the overlapping is allowed in Easy diff | I'll think about this.

Normal
00:56:825 (2,3) - Miss a note | I'll leave it like that.
01:10:745 (3) - Use the same slider of 01:09:785 (1) looks better, and01:10:505 (2) - should be slightly moved down to fit the flow |I would say no.
02:11:225 (1,2,3) - ^
01:36:185 (1,2,3) - The objects are huddled|I know, the DS won't allow them to seperate
02:47:225 (1,2,3) - make them in a line | Okay done!
02:31:865 (1) - the spinner doesnt make sense, even forcing you to leave a blank between 02:31:865 (1,1) | It's a little break.

Hard
01:04:985 (5,1) - Miss a note,considering you fill it with slider in previous part | surely done!
01:42:665 (2,3,4,5,6) - The rhythm here is much more complicated, maybe some 1/4 sliders fit well |Umm no.
00:37:865 (4) - The music begins a slightly earlier | I'll say no.
00:38:345 (5) - ^
02:41:225 (6,1) - Miss a note | I'll do it if it's insane
02:48:905 (4,5) - ^ | ^
The hard diff has left out a lot of 1/4 notes,like 02:48:905 (4,5) -00:45:305 (3,4) - Maybe you need an insane diff to fit them.
And generally speaking, this Hard diff has too much flows, lacking some geometry jumps to make it much more interesting. Like this kind of 4 notes group 00:33:545 (2,3,4,5) - repeats many times, but most of the patterns still appear to be unchanging. | well, sorry about that.

Thanks for the mod! Kudo!
Btw i'll mod ur map ASAP! I'm too tired today. Tomorrow should be fine!
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