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Tatsumi Megumi featured by Sano Hiroaki - Tsubomi (Long Vers

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Topic Starter
Chirony
This beatmap was submitted using in-game submission on 2015年2月9日 at 15:11:49

Artist: Tatsumi Megumi featured by Sano Hiroaki
Title: Tsubomi (Long Version)
Tags: GuitarFreaksXG3 & DrumManiaXG3 Original Soundtrack 2nd season jubeat saucer fulfill
BPM: 184
Filesize: 10735kb
Play Time: 05:12
Difficulties Available:
  1. Cherry Blossom (5.21 stars, 1255 notes)
Download: Tatsumi Megumi featured by Sano Hiroaki - Tsubomi (Long Version)
Information: Scores/Beatmap Listing
---------------
My 1st App map!
Beatmap&Storyboard by me

Album: GuitarFreaksXG3 & DrumManiaXG3 OST 2nd season DISC2

Enjoy~(・ω<)
alacat
あ。。。あと9秒・・・!
Topic Starter
Chirony

alacat wrote:

あ。。。あと9秒・・・!
9秒・・・(´Д`)

お星様ありがとうございます ;)
Satellite
なんとかあと9秒作ってdrain5:00以上にすればapp...!
Topic Starter
Chirony
Break timeを削ってAppにしました(Break Time殆ど無いけど大丈夫かな・・・)

とりあえず完成しました!

Modも募集してます!

Enjoy~ :)
-Nanaka-
offset-8で合ってると思います :)
サビの歌詞が桜色だとお洒落かなと思いますた!
nice song&SB :oops:
Topic Starter
Chirony

-Nanaka- wrote:

offset-8で合ってると思います :)
サビの歌詞が桜色だとお洒落かなと思いますた!
nice song&SB :oops:
-8で合わせました!ぴったりです:3
SBはまた後程直します 直しました!
ありがとう!(´ε` )
RandF
From my queue~
こんにちは、Chirony さん :D

[SB]
  1. lyricsちっちゃすぎな気が・・・。せっかくのSBなのでもっと大きい方が良いと思います
  2. 歌詞がBGのひなたの部分と重なると見難かったです。縁取りとかすると良いかも
  3. 10.png: 桜色づくよ 走り出す
[Insane]
  1. 00:02:553 (3) - stackさせてはどうでしょう? 00:01:412 (5) - あたりとか良さそう
  2. 00:09:401 (1,2,3,4,5,6,7,8,9,10,11) - DS大きすぎて難しい気がします
  3. 00:18:531 (1,2,3) - ここもreverse sliderの方が良い気がします
  4. 00:49:347 (1,2,3,4,5,6) - いびつに見えたので、もっときれいなcurveで配置した方が良いかと
  5. 01:08:912 (3) - sliderが良いかな
  6. 01:19:184 (3,4,5,6,1,2,3,4) - fine!
  7. 01:31:575 (4) - NC
  8. 02:04:184 (1) - x:339 y:78 stackずれてる?
  9. 02:11:520 (5) - drumっぽい音が聞こえるので、tripletが良いかも
  10. 02:12:988 (4,5) - 位置逆の方が good flow
  11. 02:55:379- add a note
  12. 03:06:955 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,1) - だんだんDS上げてるようですが、ちょっと見栄えが悪いかも。DS統一する方が好きです。あるいは03:07:444 (8) - で分けてDSをそろえるとか
  13. 03:17:798- add a note
  14. 03:20:325 (3,4,5) - 音取りの提案です
  15. 04:09:401 (1,2,3,4,1,2,3,4) - 曲調的には1/4より1/2sliderでつないだ方が良いと思います。
  16. 04:47:227 (1,2) - 1/2sliderに変えた方が良いと思いました
私はあんまりplayうまくないので、参考になるmodじゃないかもです
この曲大好き!~☆
~Good Luck~
Topic Starter
Chirony

RandomEffect wrote:

From my queue~
こんにちは、Chirony さん :D

[SB]
  1. lyricsちっちゃすぎな気が・・・。せっかくのSBなのでもっと大きい方が良いと思います いろいろ試したんですがこの大きさが一番しっくりきたのでこのままにしました
  2. 歌詞がBGのひなたの部分と重なると見難かったです。縁取りとかすると良いかも
  3. 10.png: 桜色づくよ 走り出す
[Insane]
  1. 00:02:553 (3) - stackさせてはどうでしょう? 00:01:412 (5) - あたりとか良さそう
  2. 00:09:401 (1,2,3,4,5,6,7,8,9,10,11) - DS大きすぎて難しい気がします
  3. 00:18:531 (1,2,3) - ここもreverse sliderの方が良い気がします  今のほうが好きなのでこのままで
  4. 00:49:347 (1,2,3,4,5,6) - いびつに見えたので、もっときれいなcurveで配置した方が良いかと  (4)を中心に少しずつカーブさせてますがまた指摘があれば変更しますね
  5. 01:08:912 (3) - sliderが良いかな  バックの音とあわせているのでこのままで
  6. 01:19:184 (3,4,5,6,1,2,3,4) - fine! ( ´∀`)
  7. 01:31:575 (4) - NC
  8. 02:04:184 (1) - x:339 y:78 stackずれてる?
  9. 02:11:520 (5) - drumっぽい音が聞こえるので、tripletが良いかも
  10. 02:12:988 (4,5) - 位置逆の方が good flow
  11. 02:55:379- add a note
  12. 03:06:955 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,1) - だんだんDS上げてるようですが、ちょっと見栄えが悪いかも。DS統一する方が好きです。あるいは03:07:444 (8) - で分けてDSをそろえるとか  うーん結構いまのが好きなんですがまた指摘があれば変更します
  13. 03:17:798- add a note
  14. 03:20:325 (3,4,5) - 音取りの提案です
  15. 04:09:401 (1,2,3,4,1,2,3,4) - 曲調的には1/4より1/2sliderでつないだ方が良いと思います。  音と合わないかなと思ったのでこのままで
  16. 04:47:227 (1,2) - 1/2sliderに変えた方が良いと思いました
私はあんまりplayうまくないので、参考になるmodじゃないかもです 参考になりました!
この曲大好き!~☆
~Good Luck~
No comment = fixed

modding&starありがとうございました!
sheela
Yo.

Cherry blossom

  1. 00:07:770 (3) - Add a whistle? The beat sounds the same in 00:06:792 , which the note has a whistle on it.
  2. 00:12:662 (1) - Remove the finish? At 00:13:314 , it introduce a new beat.
  3. 00:02:064 (2) - This slider can have the same aspect as 00:01:575 (1) . Which means, copy and paste 00:01:575 (1) , do Ctrl + J and Ctrl + H, then rotate it with the selection centre (unless yours is Japanese, the option should be above to the Cancel button), by -39°. Then, move it to x:380 y:340. This way, it looks like the old slider, but in a new appearance.
  4. 00:03:857 (4) - This just popped in my head, but switch the head by doing Ctrl + G?
  5. 00:07:281 (2) - Move this to x:423 y:217? I just feel like it. It'll be on the same line with the tail of 00:06:792 (1) . Unless you want to keep the blanket combo, don't move it.
  6. 01:15:434 (4) - Ctrl + G? It'll follow the pattern of 01:14:781 (2,3) .
  7. 01:51:792 (3) - Move this to x:260 y:251. This way, it'll follow with the slider of 01:51:466 (2) . After, you might want to change the position of 01:52:118 (4) to x:191 y:70.
  8. 01:55:379 (2) - Ctrl + G so it could follow the pattern of 01:55:053 (1,3) .
  9. 02:16:412 (3) - You can improve the curve by moving the second point to x:234 y:202.
  10. 02:23:667 (7) - Move this to x:399 y:73 so it could keep the same distance. If you want, move 02:23:423 (6,7) to x:290 y:11. That way, 02:23:423 (6,7,1) will kind of make a line.
  11. 02:41:928 (5) - I don't really like when a note is between two sliders, but it's a bit far. You can either stack it with the head of 02:42:010 (1) , or move it to x:392 y:175.
  12. 03:57:580 (8) - Keep the distance between this note. You can move it to x:337 y:112.
  13. 04:00:760 (1) - Make a same appearance as 04:00:270 (1) ?
  14. 04:21:629 (3) - Ctrl + G? I feel it was a bit sudden.
  15. 04:31:493 (4) - Keep the same distance between. You can move it to x:255 y:268.
  16. 04:37:118 (2) - Move this to x:153 y:255. It'll follow the slider ( 04:36:792 (1) ). But this change require to move 04:37:444 (3) . Unless you're okay with the distance.
Beautiful map, so I shot a star. If you mind, can we do M4M? It'll be appreciate. Anyway, good luck on ranking this map. I want to play it.
Topic Starter
Chirony

sheela901 wrote:

Yo.

Cherry blossom

  1. 00:07:770 (3) - Add a whistle? The beat sounds the same in 00:06:792 , which the note has a whistle on it.
  2. 00:12:662 (1) - Remove the finish? At 00:13:314 , it introduce a new beat.  no. i heard drum finish sound.
  3. 00:02:064 (2) - This slider can have the same aspect as 00:01:575 (1) . Which means, copy and paste 00:01:575 (1) , do Ctrl + J and Ctrl + H, then rotate it with the selection centre (unless yours is Japanese, the option should be above to the Cancel button), by -39°. Then, move it to x:380 y:340. This way, it looks like the old slider, but in a new appearance.
  4. 00:03:857 (4) - This just popped in my head, but switch the head by doing Ctrl + G?
  5. 00:07:281 (2) - Move this to x:423 y:217? I just feel like it. It'll be on the same line with the tail of 00:06:792 (1) . Unless you want to keep the blanket combo, don't move it.  i want to keep blanket, i feel too much away is bad.
  6. 01:15:434 (4) - Ctrl + G? It'll follow the pattern of 01:14:781 (2,3) .  i felt bad flows to (5)
  7. 01:51:792 (3) - Move this to x:260 y:251. This way, it'll follow with the slider of 01:51:466 (2) . After, you might want to change the position of 01:52:118 (4) to x:191 y:70.  i didn't like straight flow 2 ~ 3
  8. 01:55:379 (2) - Ctrl + G so it could follow the pattern of 01:55:053 (1,3) .
  9. 02:16:412 (3) - You can improve the curve by moving the second point to x:234 y:202.  ok. bit moved
  10. 02:23:667 (7) - Move this to x:399 y:73 so it could keep the same distance. If you want, move 02:23:423 (6,7) to x:290 y:11. That way, 02:23:423 (6,7,1) will kind of make a line.
  11. 02:41:928 (5) - I don't really like when a note is between two sliders, but it's a bit far. You can either stack it with the head of 02:42:010 (1) , or move it to x:392 y:175.
  12. 03:57:580 (8) - Keep the distance between this note. You can move it to x:337 y:112.
  13. 04:00:760 (1) - Make a same appearance as 04:00:270 (1) ?
  14. 04:21:629 (3) - Ctrl + G? I feel it was a bit sudden.
  15. 04:31:493 (4) - Keep the same distance between. You can move it to x:255 y:268.
  16. 04:37:118 (2) - Move this to x:153 y:255. It'll follow the slider ( 04:36:792 (1) ). But this change require to move 04:37:444 (3) . Unless you're okay with the distance.  same as above
Beautiful map, so I shot a star. If you mind, can we do M4M? It'll be appreciate. Anyway, good luck on ranking this map. I want to play it.
No comment=finxed
Thank you for modding and star!
i can M4M! i sent PM to you. look it~ :)
Ciyus Miapah
my late mod sorry im just cant do my job fast :(
this is not QuickMod™ again too :(

[MaraBlossom xD]
00:00:760 (1,2,3,4,5) - OMG jumps in beginning??
00:03:531 (3) - move this slider to x96 y76 visual improvisation
00:03:857 (4) - i like to CTRL G this. it gives zigzag effect
00:13:640 (2,3,4,6) - ↓
- Move 2 to x252 y72
- move 3 to x144 y116
- move 4 to x106 y257
- move 5 to x208 y168
- move 6 to x216 y284
00:14:455 (1) - move to x184 y48
00:17:798 - this part is strongly needs a note ↓
00:17:553 (3,4,5,6) - maybe try this pattern http://puu.sh/9Rmu9/998daa2f81.jpg
00:38:423 (2) - maybe move to x488 y176 can improve jump flow :/ and be more consistent in Distance
00:53:912 (2,1,2,3,4,5) - illuminati *Fort runs
01:03:857 - this part needs some clickable objects
01:09:075 - honestly i know about this one, you follow instrument right? my suggestion is add circle in here but you can ignore it (i thinking about vocal sounds is very strong in there)
01:19:184 (3) - (just some shit) New combo
01:28:966 (1,2) - change this slider, its to hard to read this notes (but you can ignore them, i can read it ``b)
01:30:026 (2) - just delete this ``b
01:41:928 - add notes in here (Overmap actions xD)
01:52:363 - ↑ xD
01:56:684 (2) - maybe move it to x300 y68 its better and maybe makes jumps harder than before :/
02:04:020 (4,1,2) - what is this? traps in hidden xD
02:07:607 (1) - no need NC in here i think, but is okay ``b
02:37:281 (2,3,4,5) - make this so jumpy or try this one http://puu.sh/9Rox2/7f28255ae9.jpg
02:43:314 (1,2,3,4,5,6) - i think this combo probably kills my combo xD
02:43:640 (3,4) - swap this in timeline (better flow i think)
03:00:923 (1,2,3) - wub woob woooooob!
03:02:879 - add circle and stack it in next slider (some strong sounds in there)
03:21:792 (1,1,1,1) - little bit confusing for 1/3 slider spam, try to not NC them :/
04:27:336 - some strong vocal sounds (can be add circle in there)
04:49:347 (1,1,1) - dat

(Nice ending, i miss some circle in there)
(idk but i like your style, so you just can ignore my mods. but keep pay attention to my mod :3)



Bitch pls First try
Sonico Makaron
Hi~

[General]
  1. Fine
[Cherry blossom]
  1. 00:01:575 (1) - Add finish at the beginner slider
  2. 00:03:857 (4) - How about Ctrl+G? I think it's will be better flow imo
  3. 00:08:097 (1,2,1,2,3,4) - This rhythm not follow well with music. How about this rhythm?
  4. 00:18:531 (1,4) - Swap NC
  5. 01:25:053 (1,2) - ^
  6. 01:33:531 (3) - Add finish
  7. 03:17:879 (1,2) - Swap NC
  8. 03:23:749 (1,2) - Maybe swap NC here?
  9. 03:26:357 (1,2) - ^?
  10. 04:09:401 (1,2,3,4,1,2,3,4) - same as 00:08:097 (1,2,1,2,3,4)
Good map~
Good luck :3
Topic Starter
Chirony
thank you Fort and Makaron :)

sorry for the late reply.
i can't take many time for fix because i'm very busy now :o
Topic Starter
Chirony

Fort wrote:

my late mod sorry im just cant do my job fast :(
this is not QuickMod™ again too :(

[MaraBlossom xD]
00:00:760 (1,2,3,4,5) - OMG jumps in beginning??
00:03:531 (3) - move this slider to x96 y76 visual improvisation  no change. i don't like 2 from 3.
00:03:857 (4) - i like to CTRL G this. it gives zigzag effect
00:13:640 (2,3,4,6) - ↓  i felt not much different from now.
- Move 2 to x252 y72
- move 3 to x144 y116
- move 4 to x106 y257
- move 5 to x208 y168
- move 6 to x216 y284
00:14:455 (1) - move to x184 y48
00:17:798 - this part is strongly needs a note ↓
00:17:553 (3,4,5,6) - maybe try this pattern http://puu.sh/9Rmu9/998daa2f81.jpg
00:38:423 (2) - maybe move to x488 y176 can improve jump flow :/ and be more consistent in Distance
00:53:912 (2,1,2,3,4,5) - illuminati *Fort runs
01:03:857 - this part needs some clickable objects  sorry, i like current pattern
01:09:075 - honestly i know about this one, you follow instrument right? my suggestion is add circle in here but you can ignore it (i thinking about vocal sounds is very strong in there)  i want to match to the current rhythm because i feel many sounds are taking it.
01:19:184 (3) - (just some shit) New combo
01:28:966 (1,2) - change this slider, its to hard to read this notes (but you can ignore them, i can read it ``b)
01:30:026 (2) - just delete this ``b  no chnage
01:41:928 - add notes in here (Overmap actions xD)
01:52:363 - ↑ xD
01:56:684 (2) - maybe move it to x300 y68 its better and maybe makes jumps harder than before :/  hmm... bit moved around
02:04:020 (4,1,2) - what is this? traps in hidden xD
02:07:607 (1) - no need NC in here i think, but is okay ``b
02:37:281 (2,3,4,5) - make this so jumpy or try this one http://puu.sh/9Rox2/7f28255ae9.jpg  good!(*´ω`*)
02:43:314 (1,2,3,4,5,6) - i think this combo probably kills my combo xD
02:43:640 (3,4) - swap this in timeline (better flow i think)  i didn't feel a good flow.
03:00:923 (1,2,3) - wub woob woooooob!
03:02:879 - add circle and stack it in next slider (some strong sounds in there)  i think current pattern to follow the music...
03:21:792 (1,1,1,1) - little bit confusing for 1/3 slider spam, try to not NC them :/  i'll consider a little more.
04:27:336 - some strong vocal sounds (can be add circle in there)  same above
04:49:347 (1,1,1) - dat 

(Nice ending, i miss some circle in there)
(idk but i like your style, so you just can ignore my mods. but keep pay attention to my mod :3)



Bitch pls First try

Sonico Makaron wrote:

Hi~

[General]
  1. Fine
[Cherry blossom]
  1. 00:01:575 (1) - Add finish at the beginner slider
  2. 00:03:857 (4) - How about Ctrl+G? I think it's will be better flow imo
  3. 00:08:097 (1,2,1,2,3,4) - This rhythm not follow well with music. How about this rhythm?  it is match to drum sound. i think these are following the music.
  4. 00:18:531 (1,4) - Swap NC
  5. 01:25:053 (1,2) - ^
  6. 01:33:531 (3) - Add finish
  7. 03:17:879 (1,2) - Swap NC
  8. 03:23:749 (1,2) - Maybe swap NC here?  no
  9. 03:26:357 (1,2) - ^?  ^
  10. 04:09:401 (1,2,3,4,1,2,3,4) - same as 00:08:097 (1,2,1,2,3,4) same above
Good map~
Good luck :3
No comment = fixed
thank you for modding Fort and Makaron :)
very helpful!
HootOwlStar
Such excellent map and I totally love it !!! Here's a star for you :)
Topic Starter
Chirony

HootOwlStar wrote:

Such excellent map and I totally love it !!! Here's a star for you :)
thank you~(╹◡╹)
rinsukir
hi, as requested :3

[General]
soft-hitwhistle2 and soft-hitwhistle3 is the same as default soft-hitwhistle, so delete them plz
open letterbox during breaks?

[Cherry blossom]
00:03:531 (3) - add whistle on tail?
00:06:629 (4) - add whistle?
00:08:749 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11) - move stream before slider will be better imo..
00:50:325 (1,1) - it's not necessary to nc, sv isn't change here
00:54:890 (5) - bit far from 00:54:727 (4) and kinda close to 00:55:053 (1)?
00:57:662 (1,2) - remove whistle on 1's tail, add whistle on 2's head?
01:17:227 (1,2,3) - remove whistle on 1's and 3's tail, add soft-whistle on 2?
01:18:857 (2) - maybe ctrl+g will better (if you change this, pls ctrl+g 01:19:184 (1,2,3,4))
01:29:781 (6) - add whistle?
02:05:325 (8) - ^
02:29:455 (3) - try ctrl+g? flow will better
02:49:836 - break end on here? and i think you can delete this break time
03:01:412 (1) - maybe too far away from 03:01:249 (3)..
03:13:314 (1,2,3,4,5,6) - try this?
03:21:792 (1,1) - rhythm is wrong, try this
03:56:520 (2,4,6) - add whistle?
04:49:347 (1,1,1) - it's not necessary to nc, sv isn't change here
04:49:510 (1) - add whistle on head?
05:06:466 (1,2) - narrow this jump?

good map and storyboard, goodluck~ :)
Topic Starter
Chirony

rinsukir wrote:

hi, as requested :3

[General]
soft-hitwhistle2 and soft-hitwhistle3 is the same as default soft-hitwhistle, so delete them plz can not to delete because those has been used.
open letterbox during breaks?

[Cherry blossom]
00:03:531 (3) - add whistle on tail? no change
00:06:629 (4) - add whistle?
00:08:749 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11) - move stream before slider will be better imo.. I'd consider to hear the opinions of other people.
00:50:325 (1,1) - it's not necessary to nc, sv isn't change here hmm... these change the color to match the music.
00:54:890 (5) - bit far from 00:54:727 (4) and kinda close to 00:55:053 (1)?
00:57:662 (1,2) - remove whistle on 1's tail, add whistle on 2's head? no change
01:17:227 (1,2,3) - remove whistle on 1's and 3's tail, add soft-whistle on 2? ^
01:18:857 (2) - maybe ctrl+g will better (if you change this, pls ctrl+g 01:19:184 (1,2,3,4)) i like current flow.
01:29:781 (6) - add whistle?
02:05:325 (8) - ^
02:29:455 (3) - try ctrl+g? flow will better no change。i felt bad flow to (4)
02:49:836 - break end on here? and i think you can delete this break time
03:01:412 (1) - maybe too far away from 03:01:249 (3).. hmm...no change
03:13:314 (1,2,3,4,5,6) - try this?
03:21:792 (1,1) - rhythm is wrong, try this no change
03:56:520 (2,4,6) - add whistle?
04:49:347 (1,1,1) - it's not necessary to nc, sv isn't change here same above
04:49:510 (1) - add whistle on head?
05:06:466 (1,2) - narrow this jump?  i think unnecessary to narrow.

good map and storyboard, goodluck~ :)
no comment = fixed
thank you for fast modding :3
-Nanaka-
どもも!
相互になってたので見に来ました! :)
[Cherry blossom]
  1. 00:14:455 (1) - Grid level Smallで1Grid上にした方が見た目は綺麗です(プレイには影響ないのでお任せします)
  2. 00:23:586 (5) - ここはスタックさせるより次に繋げる流れにした方が自然だと思います(00:23:423 (4) - をx400y152に置くと見た目も綺麗です)
    SPOILER
    [img] http://puu.sh/aBmqK/14cacfd044.jp[/img]
  3. 00:24:890 (1) - 曲げるならこっちのが綺麗かと
  4. 00:29:292 (2,3,4,5) - Smallで2Grid上
  5. 00:29:781 (4) - こんな感じの流れの方が好きです 
  6. 00:33:857 (4) - x248y168
  7. 00:35:162 (5) - 上の提案受け入れた場合x332y140
  8. 00:35:325 (6) - x432y252
  9. 00:35:488 (1) - こんな感じ?
  10. 00:36:792 (1,2,3) - 近すぎて窮屈に感じました
    00:36:466 (3,1) - これを
    00:37:118 (2) - x344y264
    00:37:281 (3) - x192y320
    00:37:607 (4) - x32y224で流れもよく綺麗かと

  11. 01:10:053 (2,3,4,5,6) - この5連流れ悪いと思います、音楽聴く感じ1.0が合うと思うのと手前の5連とのギャップ欲しいので
    01:09:238 (4) - これを 
    01:10:053 (2) - x323y71
    01:10:134 (3) - x285y46
    01:10:216 (4) - x241y38
    01:10:298 (5) - x197y47
    01:10:379 (6) - x160y72
    01:10:542 (7) - x200y232

  12. 01:27:010 (3,4) - 普通に1から角度変えていった方が自然で好きです
  13. 01:32:063 (3,4,5,6,7) - DS整えたい
    01:32:063 (3) - x214y238
    01:32:145 (4) - x196y264
    01:32:227 (5) - x190y295
    01:32:309 (6) - x196y326
    01:32:390 (7) - x208y355

  14. 01:33:857 (4) - 上の提案受け入れた場合x190y296 01:34:673 (5) - 終点に重ねる
  15. 01:48:531 (1) - ここはもう少し距離置くのが自然です3と重ねてはどうでしょう?
  16. 01:56:194 (1,2,3) - 音取りの提案
  17. 02:10:868 (2,3) - もう少し飛ばしたほうがカッコいい!
  18. 02:11:602 (2,3) - 普通に終点スタックで良いと思います
  19. 02:13:803 (2) - 突き刺したい()
    02:22:444 (1,2,3,4,5) - 配置の提案 
    02:21:466 (2) - 真ん中に置いてますが採用する場合はお好みでどうぞ

  20. 02:23:423 (6,7,1) - もこんな感じでどうですか?
    ただ2が近すぎるのでそこらへん調整がいりそうです
  21. 02:28:314 (2,3,4,5,6) - 言いたいことは1番と同じです、02:27:988 (5,1) - このスタックもやめたほうがいいです
  22. 02:34:020 (5,6) - きちんと重ねたい
  23. 02:37:281 (2,3,4,5) - 配置に迷いを感じました!w流れ見た目もよくないですしこんな感じはどうですか?
    02:37:281 (2) - x100y240
    02:37:444 (3) - x256y192
    02:37:607 (4) - x304y344
    02:37:770 (5) - x332y72
    02:37:934 (1) - x168y72
    02:38:260 (2) - 2にスタック

  24. 02:39:075 (6) - 上の配置受け入れた場合02:37:934 (1) - の頭から連打にするといいと思います
  25. 02:41:928 (5) - こだわりを感じますが1にスタックさせたいです
  26. 03:00:923 (1,2,3) - スローパートでのいきなりのキックはびっくりして対応が難しいので変更したほうがいいと思います
  27. 03:13:314 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - ここら一帯ごちゃごちゃしてるのでCode試してください!
    208,148,193314,5,4,0:0:0:0:
    248,316,193477,1,0,0:0:0:0:
    84,268,193640,1,10,0:0:0:0:
    192,240,193803,1,0,0:0:0:0:
    337,349,193966,1,2,0:0:0:0:
    372,180,194129,1,0,0:0:0:0:
    192,240,194292,1,10,0:0:0:0:
    191,240,194455,6,0,P|168:272|152:320,2,90,4|2|0,0:0|0:0|0:0,0:0:0:0:
    272,104,194944,1,10,0:0:0:0:
    320,240,195107,1,0,0:0:0:0:
    444,152,195270,1,2,0:0:0:0:
    440,276,195434,1,0,0:0:0:0:
    372,180,195597,1,10,0:0:0:0:
    337,349,195760,1,0,0:0:0:0:
  28. 03:17:227 (1,2,3,4,5,6,7,8,9) - 包んでるのは分かるんですがストリーム自体の見栄え悪いので違う形を試してみるのはどうですか
  29. 03:21:792 (1,1,1,1) - どうせならSV変えて長さ変えてあげるとよりかっこよくなると思います
  30. 03:23:260 (2,3) - このスタックはNG
  31. 03:51:629 (1) - もうちょっと右寄せ
    SPOILER
    [img]http://puu.sh/aBxll/26e56695d7.jpg [/img]
    ただ03:52:281 (5,6,1,2,3,4,1) - のスペーシングを弄る必要があります
  32. 03:56:031 (3) - このスタックもやめたほうがいいです
  33. 04:09:401 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,1,2) - すごくかっこいい! :oops:
  34. 04:12:662 (1,2,3,4,5,6,7,8) - 04:12:499 - 連打はここから
  35. 04:28:314 (2,3,4,5,6) - 04:29:455 (2) - 包むといいかも
  36. 04:36:629 (5,6,1) - きちんと後ろに重ねたい
  37. 04:50:488 (3) - 04:49:836 (1) - の頭くらいのスペースが自然です
  38. 04:43:477 (2,3,4,5,6,7,8) - 形整えましょ!
  39. 04:53:097 (1,2,3,4,5,6,7) - ^
  40. 05:01:249 (6) - x41y157
  41. 05:01:412 (7) - x148y188
思ったより時間かかったので、ヒットサウンド関連はまた見に来ます! :(
mod time: 6.5 hours
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