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Atoguru - Hana no Sadame

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Topic Starter
CSAQ
This beatmap was submitted using in-game submission on 2015年2月28日 at 下午 03:21:10

Artist: Atoguru
Title: Hana no Sadame
Source: 艦隊これくしょん~艦これ~
Tags: Mai Kotohge Splash! C-CLAYS KanColle 舞音@Groove 敵大型超弩級戦艦を叩け! Kantai Collection~Kan Colle~
BPM: 140
Filesize: 5599kb
Play Time: 03:43
Difficulties Available:
  1. Easy (1.16 stars, 111 notes)
  2. Hard (3.1 stars, 494 notes)
  3. Insane (4.15 stars, 633 notes)
  4. Normal (1.84 stars, 274 notes)
Download: Atoguru - Hana no Sadame
Information: Scores/Beatmap Listing
---------------
花の運命

Arrangement:あとぐる ( Atoguru )
Album: Splash!
Circle: C-CLAYS - Celestian Clays
Vocal: 小峠舞 ( Mai kotoge )
jdewkum
Insane

01:01:973 (7,8,9,10) - 變成3/4滑條

01:05:830 (1) - 變成3/4滑條

01:26:402 (2) - 移動到 X:239 Y:229或者更遠也可以 (其後的Slider與Note跟著平移

01:57:045 (7) - 變成向上方的1/4滑條

02:10:759 (7) - 變成向右方的1/4滑條

02:15:688 (7,8,9,10) - 變成3/4滑條

02:24:688 (1) - 變成3/4滑條

03:40:973 (1,2,3,4) - CTRL+G

03:42:045 (1,2,3,4) - CTRL+G
Topic Starter
CSAQ

jdewkum wrote:

Insane

01:01:973 (7,8,9,10) - 變成3/4滑條 wut?

01:05:830 (1) - 變成3/4滑條 那這段會很難搞,先擱著

01:26:402 (2) - 移動到 X:239 Y:229或者更遠也可以 (其後的Slider與Note跟著平移 放遠一些了

01:57:045 (7) - 變成向上方的1/4滑條 no

02:10:759 (7) - 變成向右方的1/4滑條

02:15:688 (7,8,9,10) - 變成3/4滑條

02:24:688 (1) - 變成3/4滑條 沒必要的樣子

03:40:973 (1,2,3,4) - CTRL+G ok

03:42:045 (1,2,3,4) - CTRL+G ^
thank you :)
Kalxie
Easy:
SPOILER
00:24:688 (4) - Blanket with 00:23:402 (3) ?
01:20:830 (5,1) - Move 5 to x:380 y:48 and 1 to x:304 y:88 for symmetrical spacing. *VERY MINOR*
01:43:545 (1) - Unaesthetic. Make more symmetrical?
01:50:402 (1) - ^


Normal:
SPOILER
00:29:830 (1,2,3,4,5) - Very clustered here. You could blanket some of the note or space them out more.
00:43:545 (1,2,3,4,5) - ^
00:52:116 (4) - Blanket
00:52:973 (5) - Space out if you blanket ^.
01:52:973 (5) - Blanket
01:58:973 (4,5) - ^
02:05:830 (4,5) - ^
Most of these blankets ^ are for clustering problems.
02:40:545 (4) - If you want the slider to line up with the lyrics, I recommend:

03:26:830 (4) - ^

Insane:
SPOILER
00:33:045 (7) - Unstack? Moving to x:48 y:156 flows better into the next circle better.
00:46:759 (7) - Same here. Moving to x:172 y:212 flows better.
00:52:973 (6,7) - Flip slider over and unstack 7 away from slider but towards the next hit circle would help with flow.
^^^Would apply to all the horizontal/vertical flips as well.
02:00:902 (2) - Triple instead of mini-slider might be better.
02:02:616 (2) - ^
03:43:116 (1) - Length here seems weird. Maybe keeping them the same would be best?

Mapping looks very good. It was very fun to play and hard to find anything to adjust.
Topic Starter
CSAQ

Omg No Pls wrote:

Easy:
00:24:688 (4) - Blanket with 00:23:402 (3) ? OK, but I would adjust (2) and (3) to blanket with it.
01:20:830 (5,1) - Move 5 to x:380 y:48 and 1 to x:304 y:88 for symmetrical spacing. *VERY MINOR* 0.0 done
01:43:545 (1) - Unaesthetic. Make more symmetrical? :P ok
01:50:402 (1) - ^


Normal:
00:29:830 (1,2,3,4,5) - Very clustered here. You could blanket some of the note or space them out more.
00:43:545 (1,2,3,4,5) - ^
00:52:116 (4) - Blanket
00:52:973 (5) - Space out if you blanket ^.
01:52:973 (5) - Blanket
01:58:973 (4,5) - ^
02:05:830 (4,5) - ^
Most of these blankets ^ are for clustering problems. fix a bit of them, sometimes blanket would ruin patterns.
02:40:545 (4) - If you want the slider to line up with the lyrics, I recommend:
actually starts at 1/2 line, but I would change pattern to follow vocals more.
03:26:830 (4) - ^

Insane:
00:33:045 (7) - Unstack? Moving to x:48 y:156 flows better into the next circle better.
00:46:759 (7) - Same here. Moving to x:172 y:212 flows better.
00:52:973 (6,7) - Flip slider over and unstack 7 away from slider but towards the next hit circle would help with flow.
^^^Would apply to all the horizontal/vertical flips as well. cause I want to make them more jumpy :p. OK, I wolud adjust some.
02:00:902 (2) - Triple instead of mini-slider might be better. Make this map more varied :P
02:02:616 (2) - ^
03:43:116 (1) - Length here seems weird. Maybe keeping them the same would be best? It's a ending surprise~

Mapping looks very good. It was very fun to play and hard to find anything to adjust.
:) yeah~ thank you!
DraQeu
From my mod queue

[Insane]

01:07:545 - 01:12:688 This part has too many NC imo, would suggest removing these NC 01:08:188 (1,1,1,1) -
01:15:688 (4,5,1) - Put (5) in between?
01:27:045 (4,5) - Hard to read imo, would suggest to place (5) closer to the slider end
02:21:259 - 02:26:402 Like the first one 02:21:902 (1,1,1,1) - Remove NC

[Hard]

02:06:688 (5) - This slider shape feels out of place
For the rest this diff feels nice

[Normal]

00:42:688 (3,4) - Would simplify this rhythm, just a 1/2 repeating slider
01:56:402 (3,4) - ^
00:43:545 (1) - This slider flows a bit akward
01:12:795 (1) - This spinner may be to hard for beginners They usually need some time to recover after the spinner
02:26:509 (1) - ^
03:12:795 (1) -
02:49:330 (2,3) - This flow is really awkward to see in a normal diff
03:04:116 (1) - Repeat this slider?
03:05:830 (3) - ^

[Easy]

Would suggest AR3, if beginners see a low AR they think that the SV will also be slow

Good luck with the beatmap
Topic Starter
CSAQ

DraQeu wrote:

From my mod queue

[Insane]

01:07:545 - 01:12:688 This part has too many NC imo, would suggest removing these NC 01:08:188 (1,1,1,1) - removing first three NC
01:15:688 (4,5,1) - Put (5) in between? not necessary
01:27:045 (4,5) - Hard to read imo, would suggest to place (5) closer to the slider end note after 3/4 slider should be 1/4, not so hard to read
02:21:259 - 02:26:402 Like the first one 02:21:902 (1,1,1,1) - Remove NC same as the first one

[Hard]

02:06:688 (5) - This slider shape feels out of place I think it's ok
For the rest this diff feels nice

[Normal]

00:42:688 (3,4) - Would simplify this rhythm, just a 1/2 repeating slider no
01:56:402 (3,4) - ^
00:43:545 (1) - This slider flows a bit akward no change
01:12:795 (1) - This spinner may be to hard for beginners They usually need some time to recover after the spinner 1/1 is enough I think?
02:26:509 (1) - ^
03:12:795 (1) -
02:49:330 (2,3) - This flow is really awkward to see in a normal diff no change ,it's fine
03:04:116 (1) - Repeat this slider? It sounds weird due to there is no rhythm behind
03:05:830 (3) - ^

[Easy]

Would suggest AR3, if beginners see a low AR they think that the SV will also be slow ok

Good luck with the beatmap
thanks for mod :)
syuru
from mod queue, you picked a really great song to map *_* atoguru is lovely
prefer not to mod easy, did NHI instead
i only pointed out notable hitsound things, but it's mostly all up to you
[Normal]
  1. 00:27:259 (2) - move to 440, 288
  2. 00:28:973 (2) - move to 180, 104
  3. 00:37:545 (3,4) - you use this pattern frequently throughout the map, i think you can vary it by using wavy sliders at some parts
  4. 00:57:259 (1) - consider changing this rhythm because she starts singing at the repeat which isn't very strong, this happens again later as well
  5. 01:04:116 (1) - ^
  6. 01:07:545 (1,2,3,4,5) - i think the overlapping can be improved so it looks more continuous
  7. 01:12:259 (3) - add finish
  8. 01:40:973 (2) - move to 164, 32
  9. 01:42:687 (2) - move to 344, 288
  10. 02:25:973 (3) - add finish
  11. 03:12:688 (4) - ^
  12. 03:40:973 (2) - move to 132, 156
  13. 03:42:688 (2) - the tail should be emphasized so i think you should redo the rhythm here so that 3:43:116 is a single
  14. 03:43:330 (3) - add finish
[Hard]
  1. 01:06:473 (2) - improve blanket
  2. 01:12:688 (4) - add finish
  3. 02:20:188 (2) - improve blanket
  4. 02:26:402 (4) - add finish
  5. 03:12:688 (2) - ^
  6. 03:39:044 (2) - curve?
  7. 03:43:330 (8) - add finish
[Insane]
  1. 00:35:188 (2) - NC here instead
  2. 00:39:259 (6) - ctrl g
  3. 00:48:902 (2) - NC here instead, follow the vocal
  4. 01:02:616 (2) - ^
  5. 01:12:688 (6) - add finish
  6. 01:12:902 (1,1,1,1,1,1) - i think you should keep these on 1 combo
  7. 01:48:902 (2) - NC here
  8. 02:02:616 (2) - ^
  9. 02:10:545 (5,6,7) - space evenly from 4
  10. 02:26:616 (1,1,1,1,1,1) - keep on 1 combo
  11. 02:47:830 (1,2,3) - add finish
  12. 02:54:688 (1,2,3) - ^
  13. 03:12:902 (1,1,1,1,1,1) - keep together as 1 combo
very well mapped, good luck :> have a star ☆
Topic Starter
CSAQ

ankou wrote:

from mod queue, you picked a really great song to map *_* atoguru is lovely Atoguru + Mai Kotoge = Awesome!
prefer not to mod easy, did NHI instead
i only pointed out notable hitsound things, but it's mostly all up to you ok :)
[Normal]
  1. 00:27:259 (2) - move to 440, 288 O
  2. 00:28:973 (2) - move to 180, 104 O
  3. 00:37:545 (3,4) - you use this pattern frequently throughout the map, i think you can vary it by using wavy sliders at some parts It's hard to take apart 3/4 repeat slider ,but I still want to follow all the lyrics ,I wouldn't simplify this part.
  4. 00:57:259 (1) - consider changing this rhythm because she starts singing at the repeat which isn't very strong, this happens again later as well the downbeat is strong enough to make you click ,and if I don't put this slider at this time ,there would be weird gap.
  5. 01:04:116 (1) - ^
  6. 01:07:545 (1,2,3,4,5) - i think the overlapping can be improved so it looks more continuous try to make them smoothly.
  7. 01:12:259 (3) - add finish OK
  8. 01:40:973 (2) - move to 164, 32 O
  9. 01:42:687 (2) - move to 344, 288 O
  10. 02:25:973 (3) - add finish OK
  11. 03:12:688 (4) - ^
  12. 03:40:973 (2) - move to 132, 156 O
  13. 03:42:688 (2) - the tail should be emphasized so i think you should redo the rhythm here so that 3:43:116 is a single take apart this slider is curel on a normal diff ,espically at the end :p
  14. 03:43:330 (3) - add finish no
[Hard]
  1. 01:06:473 (2) - improve blanket perfect blanket couldn't show this flow imo
  2. 01:12:688 (4) - add finish ok
  3. 02:20:188 (2) - improve blanket same as 01:06:473
  4. 02:26:402 (4) - add finish
  5. 03:12:688 (2) - ^
  6. 03:39:044 (2) - curve? keep straight
  7. 03:43:330 (8) - add finish no
[Insane]
  1. 00:35:188 (2) - NC here instead I put NC on downbeat I got it :p
  2. 00:39:259 (6) - ctrl g to symmetrize with (1)
  3. 00:48:902 (2) - NC here instead, follow the vocal OK
  4. 01:02:616 (2) - ^ the downbeat is strong ,I would keep this
  5. 01:12:688 (6) - add finish good idea
  6. 01:12:902 (1,1,1,1,1,1) - i think you should keep these on 1 combo but these NC make map look cooler :p
  7. 01:48:902 (2) - NC here OK
  8. 02:02:616 (2) - ^
  9. 02:10:545 (5,6,7) - space evenly from 4 keep this
  10. 02:26:616 (1,1,1,1,1,1) - keep on 1 combo
  11. 02:47:830 (1,2,3) - add finish sounds cool!
  12. 02:54:688 (1,2,3) - ^
  13. 03:12:902 (1,1,1,1,1,1) - keep together as 1 combo
very well mapped, good luck :> have a star ☆ :D
Yeah!!!! Thank you for modding and star :D
RandF
From my queue~

[General]
  1. move "Kantai Collection" from tags to Source
  2. Artist: 小峠舞
    Romanised Artist: Kotouge Mai
    :arrow:
    I think "atoguru" (arranger) is suitable for tags and "Kotouge Mai"(vocal) should be set as Artist
  3. tags suggetion:
    舞音@Groove
    敵大型超弩級戦艦を叩け!
  4. BG: I recommend to resize to 1366*768 if possible
[Easy]
  1. 00:29:830 (1) - more than twice reverse is confusing. for easy, it is better not to use it as much as possible
  2. 00:40:116 (2,3) - in this case, symmetric pattern looks better like 00:33:259 (2,3) -
  3. 00:57:259 (1,2) - for easy, this flow is not good.
  4. 01:17:830 (2,3) - hard to find rhythm, imo. why not reverse slider?
  5. 02:47:830 (4) - you should avoid 1/3 rhythm for easy. i suggest only 1/1 slider not reverse.
  6. 02:54:688 (4) - ^
[Normal]
  1. I prefer to increase SV since notes look so close
  2. 00:12:688 (1,1) - too soon between spinner and circle. why not delete 00:14:830 (1) - ?
  3. 00:31:545 (4,5) - this pattern is hard to see... I suggest not to use reverse like the following
  4. 01:26:830 (1) - i prefer to stack on the head of 01:27:045 (2) -
  5. 01:26:830 (1,2,3) - suggetion
  6. 02:48:688 (1,2,3,4) - not good flow, imo
  7. 03:42:688 (2,3) - i prefer this
[Hard]
  1. 00:12:688 (1,1) - too difficult. if you want to spinner, I suggest the following
  2. 01:12:795 (1,1) - try it
  3. 01:27:688 (5) - suggetion
  4. 02:54:688 (5) - suggetion for good flow
[Insane]
  1. 00:17:830 (1,2,3,4) - very hard to find rhythm because spacing of 00:17:830 (1,2) - is very different from others
  2. 00:34:545 (7,8,9,10,11) - this stream is necessary? check overmapping :arrow: http://osu.ppy.sh/wiki/Insane
  3. 01:12:688 (6) - I prefer to change 1/4 slider to follow 01:12:902 (1,1,1,1,1) -
  4. 02:26:401 (6) - ^
I don't write the indication of the same rhythm, pattern.
I found many same rhythms and copied patterns in all-diffs. I feel these are so boring while playing :?

~Good Luck~
Scorpiour
Marked for modding ticket, you need at least 12 sp for a BAT mod
Topic Starter
CSAQ

RandomEffect wrote:

From my queue~

[General]
  1. move "Kantai Collection" from tags to Source OK
  2. Artist: 小峠舞
    Romanised Artist: Kotouge Mai Oops. but she is named Kotohge Mai instead.
    :arrow:
    I think "atoguru" (arranger) is suitable for tags and "Kotouge Mai"(vocal) should be set as Artist look this
  3. tags suggetion:
    舞音@Groove
    敵大型超弩級戦艦を叩け! OK
  4. BG: I recommend to resize to 1366*768 if possible 1280:720 = 16:9 ≒ 1366:768 , so

[Easy]
  1. 00:29:830 (1) - more than twice reverse is confusing. for easy, it is better not to use it as much as possible I alomst put all the reverse sliders like this ,they can be recognized in few plays.
  2. 00:40:116 (2,3) - in this case, symmetric pattern looks better like 00:33:259 (2,3) - agree
  3. 00:57:259 (1,2) - for easy, this flow is not good. eh why? vocal and bass(?) on the 1/2 divide clearly.
  4. 01:17:830 (2,3) - hard to find rhythm, imo. why not reverse slider? I want to express the flow like this way ,emphasis 01:19:116
  5. 02:47:830 (4) - you should avoid 1/3 rhythm for easy. i suggest only 1/1 slider not reverse. Can I keep this? those 1/3 parts are features on this song.
  6. 02:54:688 (4) - ^
[Normal]
  1. I prefer to increase SV since notes look so close consider it
  2. 00:12:688 (1,1) - too soon between spinner and circle. why not delete 00:14:830 (1) - ? why delete? there is a drum sound clearly ,how to fix it without delete this circle?
  3. 00:31:545 (4,5) - this pattern is hard to see... I suggest not to use reverse like the following
    cool idea :D
  4. 01:26:830 (1) - i prefer to stack on the head of 01:27:045 (2) - doesn't it hard to see??
  5. 01:26:830 (1,2,3) - suggetion
    genius ,thank you :D
  6. 02:48:688 (1,2,3,4) - not good flow, imo It's ok imo
  7. 03:42:688 (2,3) - i prefer this
    a good way to fix :)
[Hard]
  1. 00:12:688 (1,1) - too difficult. if you want to spinner, I suggest the following
    It's a hard diff
  2. 01:12:795 (1,1) - try it
    but this part starts at 01:14:402
  3. 01:27:688 (5) - suggetion
    want to keep this :p
  4. 02:54:688 (5) - suggetion for good flow
    better
[Insane]
  1. 00:17:830 (1,2,3,4) - very hard to find rhythm because spacing of 00:17:830 (1,2) - is very different from others It won't be 1/4 slider or other ,this 1/2 rhythm can be easily found.
  2. 00:34:545 (7,8,9,10,11) - this stream is necessary? check overmapping :arrow: http://osu.ppy.sh/wiki/Insane so how should I do for those streams? for me ,they're ok to play
  3. 01:12:688 (6) - I prefer to change 1/4 slider to follow 01:12:902 (1,1,1,1,1) - acturally this is 1/6... 0.0
  4. 02:26:401 (6) - ^
I don't write the indication of the same rhythm, pattern. OK I know ;)
I found many same rhythms and copied patterns in all-diffs. I feel these are so boring while playing :? .~. Why not just play it instead of looking

~Good Luck~
Thanks for mod!
Topic Starter
CSAQ

Scorpiour wrote:

Marked for modding ticket, you need at least 12 sp for a BAT mod
Oh!this map is 12 sp now :D
Pho
Maybe wait for the BAT mod, I'm gonna go with mine first. :p

Only placeholder, mod will come in a few hours.~

Allright, from my modding queue ~

[General]
  1. Disable widescreen support, this feature is only intended for storyboards.
[Easy]
  1. These 2x repeat sliders are neat, I'm just not sure if they are appropriate for the easiest diff.~
  2. 00:57:259 (1,2) - Flow is not really good here, try something like this: http://puu.sh/cTfcK/e3fdcb52e0.jpg
  3. 01:04:116 (1,2) - You can use the same pattern as above, it's the same pattern.
  4. 02:00:688 (2,3) - Push these sliders down a bit for a better flow, just like you did at 02:04:116 (1,2) -
  5. 02:12:688 (2) - Ctrl+g this and reposition a bit for better flow.
  6. 02:34:973 (1,2) - Doesn't flow well either, suggestion: http://puu.sh/cTfHb/c941047bb6.jpg
  7. 02:40:116 (1,1) - The spinner leniency here might be too low for an easy diff.
  8. 02:49:330 (1,2) - Making these sliders more parallel would be neat. Same with 02:42:473 (1,2) -
  9. Otherwise, this diff looks pretty fine.
[Normal]
  1. 00:18:688 (2) - Move the slidertail up a bit, flows slightly better. Same at 03:32:402 (2) -.
  2. 00:29:830 (1,2,3,4,5) - This looks pretty cluttered, try to map it more spacious: http://puu.sh/cTgFn/cad011b333.jpg
    There are quite a few of them which have the same issue like at 01:43:544 (1,2,3,4,5) - . Either map these figures more spacious or increase SV a bit.
  3. Small spacing errors: 00:37:545 (3,4,5) -
  4. 00:51:259 (3,4) - Don't make this whole slider 3 overlap the next slider, it hurts readability. Same at 01:58:116 (3,4) -
  5. 02:40:545 (4) - Set a NC here, you did this in the first kiai time too.
  6. 02:49:330 (2,3) - I'm not quite sure why this is the only part in this section where you have to break the flow. Put the circle to the bottom-left of the previous slider?
  7. 03:10:973 (1) - Set NC here.
  8. 03:26:830 (4) - NC here like in the other kiai sections.
  9. Some patterns are spaced very tightly like these 01:15:259 (2,3,1) - patterns. If you'd map them like in the last kiai part (03:15:259 (2,3,1) - ) or increase SV a bit to make them less cluttering, that'd be nice.
[Hard]
  1. 00:46:116 (5,6) - Blanket here would be nice if you want.http://puu.sh/cTj9g/306f859b69.jpg
  2. 02:17:402 (6,1) - Blanket this properly. Same with 02:19:116 (3,1) - 02:20:188 (2,3) -
  3. 03:07:545 (1,2,1) - You can hear a snare at these sliderends, would be nice if you could add some whistle HS on them.
  4. Not much to say here, this is almost fine to go.
[Insane]
  1. 00:29:402 (1,2,1) - The first jump is incredibly high-spaced in comparison to the next one, please regulate the spacing here.
  2. 00:33:473 (2,3,4,5,6,7,8,9,10,11) - To be honest, these sections sound completely overmapped to me as many beats in here I can't find in the track, only the following ones: http://puu.sh/cTl3b/9fbb5977ef.jpg
    The minisliders at 00:34:116 (5,6) - are... well, acceptable to follow the vocals I think, but 00:34:652 (8,10) - don't follow anything in the music. Maybe try another solution here.
  3. 00:34:973 (11,1) - NC should be set on 11 already, you are setting NC per stanza at these sections and it feels more consistent this way. Same at 00:48:688 (11,1) - 01:48:688 (11,1) - 02:02:402 (10,1) -
  4. 00:44:402 (4,5) - This has bad flow and I don't think it fits good in here either. Try to improve the flow here, just one suggestion: http://puu.sh/cTlpk/c7b4b4c5d8.jpg
  5. 00:52:973 (6,7) - Why the sudden flow break here? I don't think it fits the music well in here, maybe stack it on the start of slider 6
  6. 01:09:258 (6,1) - Set NC on 6 already?
  7. 01:12:795 - You missed a beat here that actually belongs to the following slider jump section. Same at 02:26:401 (6) - 03:12:688 (2) - . I highly recommend that you map these.
    Also, are you sure about these NC spams? I mean you don't change SV at all and the jump are not that hard to do.
  8. Flow and structure are pretty decent, but I really don't like the overmapped sections in here. Also some triples like 00:35:188 (1,2,3) - feel misplaced, not sure if I had to point that out.
All in all neat mapset, good luck for the ranks! :)
Topic Starter
CSAQ

Pho wrote:

Maybe wait for the BAT mod, I'm gonna go with mine first. :p

Only placeholder, mod will come in a few hours.~

Allright, from my modding queue ~

[General]
  1. Disable widescreen support, this feature is only intended for storyboards. OK
[Easy]
  1. These 2x repeat sliders are neat, I'm just not sure if they are appropriate for the easiest diff.~ they're OK I think?
  2. 00:57:259 (1,2) - Flow is not really good here, try something like this: http://puu.sh/cTfcK/e3fdcb52e0.jpg both good flow imo ,but still changed
  3. 01:04:116 (1,2) - You can use the same pattern as above, it's the same pattern. ^
  4. 02:00:688 (2,3) - Push these sliders down a bit for a better flow, just like you did at 02:04:116 (1,2) - fine I thnk?
  5. 02:12:688 (2) - Ctrl+g this and reposition a bit for better flow. OK
  6. 02:34:973 (1,2) - Doesn't flow well either, suggestion: http://puu.sh/cTfHb/c941047bb6.jpg good
  7. 02:40:116 (1,1) - The spinner leniency here might be too low for an easy diff. I put those spinners regularly ,and I think the gap is enough.
  8. 02:49:330 (1,2) - Making these sliders more parallel would be neat. Same with 02:42:473 (1,2) - I have forgot why I put sliders like this way lol ,changed
  9. Otherwise, this diff looks pretty fine.
[Normal]
  1. 00:18:688 (2) - Move the slidertail up a bit, flows slightly better. Same at 03:32:402 (2) - no need to change
  2. 00:29:830 (1,2,3,4,5) - This looks pretty cluttered, try to map it more spacious: http://puu.sh/cTgFn/cad011b333.jpg
    There are quite a few of them which have the same issue like at 01:43:544 (1,2,3,4,5) - . Either map these figures more spacious or increase SV a bit. I'd like to make them fluently only cuz I'm lazy
  3. Small spacing errors: 00:37:545 (3,4,5) - fixed
  4. 00:51:259 (3,4) - Don't make this whole slider 3 overlap the next slider, it hurts readability. Same at 01:58:116 (3,4) - said above
  5. 02:40:545 (4) - Set a NC here, you did this in the first kiai time too.yes,
  6. 02:49:330 (2,3) - I'm not quite sure why this is the only part in this section where you have to break the flow. Put the circle to the bottom-left of the previous slider? wat It is good flow imo
  7. 03:10:973 (1) - Set NC here. OK
  8. 03:26:830 (4) - NC here like in the other kiai sections. ^
  9. Some patterns are spaced very tightly like these 01:15:259 (2,3,1) - patterns. If you'd map them like in the last kiai part (03:15:259 (2,3,1) - ) or increase SV a bit to make them less cluttering, that'd be nice. acturally I like flow like this ,I might not change
[Hard]
  1. 00:46:116 (5,6) - Blanket here would be nice if you want.http://puu.sh/cTj9g/306f859b69.jpg OK
  2. 02:17:402 (6,1) - Blanket this properly. Same with 02:19:116 (3,1) - 02:20:188 (2,3) - this is intentional that I want to show the flow like this way.
  3. 03:07:545 (1,2,1) - You can hear a snare at these sliderends, would be nice if you could add some whistle HS on them. Oops I forgot ,added
  4. Not much to say here, this is almost fine to go.
[Insane]
  1. 00:29:402 (1,2,1) - The first jump is incredibly high-spaced in comparison to the next one, please regulate the spacing here. If you can catch first one ,I think it's easy to catch this 0.0
  2. 00:33:473 (2,3,4,5,6,7,8,9,10,11) - To be honest, these sections sound completely overmapped to me as many beats in here I can't find in the track, only the following ones: http://puu.sh/cTl3b/9fbb5977ef.jpg
    The minisliders at 00:34:116 (5,6) - are... well, acceptable to follow the vocals I think, but 00:34:652 (8,10) - don't follow anything in the music. Maybe try another solution here. not sure,in my thought there should be some 1/4 beats that dosen't exist in the song,so I add this to
  3. 00:34:973 (11,1) - NC should be set on 11 already, you are setting NC per stanza at these sections and it feels more consistent this way. Same at 00:48:688 (11,1) - 01:48:688 (11,1) - 02:02:402 (10,1) - this is my original idea but some modder don't like ,now with this I can change them back because not all hate this :p
  4. 00:44:402 (4,5) - This has bad flow and I don't think it fits good in here either. Try to improve the flow here, just one suggestion: http://puu.sh/cTlpk/c7b4b4c5d8.jpg I perfer to make this slider symmetry with (5)
  5. 00:52:973 (6,7) - Why the sudden flow break here? I don't think it fits the music well in here, maybe stack it on the start of slider 6 This is fine imo
  6. 01:09:258 (6,1) - Set NC on 6 already? NC for changing pattern.
  7. 01:12:795 - You missed a beat here that actually belongs to the following slider jump section. Same at 02:26:401 (6) - 03:12:688 (2) - . I highly recommend that you map these. I just want to emphasize 01:12:688 only
    Also, are you sure about these NC spams? I mean you don't change SV at all and the jump are not that hard to do. Try to show that the petals scattered or similar image
  8. Flow and structure are pretty decent, but I really don't like the overmapped sections in here. Also some triples like 00:35:188 (1,2,3) - feel misplaced, not sure if I had to point that out. listen it carefully, there is acturally drum sound set
All in all neat mapset, good luck for the ranks! :)
Thank you :)
neonat
General

Untick Letterbox during Breaks, you don't need it when there isn't a Storyboard

Easy

00:23:402 (3,4) - you could adjust their positions to make them neater, they look like imperfect blankets now. The best way to do so without changing the shape of 00:23:402 (3) since it's the same as 00:21:688 (2) would be to shift 00:24:688 (4) elsewhere to be like 03:37:117 (3,4) -, something like this:
00:46:973 (2) - rotate it, the current angle doesn't really flow well from the previous object
00:53:830 (2) - finish on start of slider
01:17:830 (2) - ^
01:24:688 (2) - ^
01:46:973 (2) - ^
01:53:830 (2) - ^
01:57:259 (1) - show more of the 1st curve, it defines the shape more:
02:00:688 (2) - finish on start of slider and make the ends of the slider on level plane/y-axis?
02:04:116 (1) - same shape as 01:57:259 (1)
02:07:545 (2) - finish on start of slider
02:14:402 (1) - ^
02:16:116 (2) - ^
02:31:545 (2) - ^
02:38:402 (2) - ^
02:42:473 (1) - object starts quite close to the end of the spinner, the break between them being less than 1 second long, I don't think it's allowed in an Easy, there is not enough rest time there
02:42:473 (1,2) - finish on end of sliders
02:45:902 (3) - ^
02:47:830 (4) - this is quite unexpected in the Easy, and unlike the other sliders with more than 1 repeat, there is not as much time between the repeats as the rest, I suggest you remove this and use some other rhythm with different objects than just 1 slider
02:49:330 (1,2,3) - finish on end of sliders
03:15:259 (1) - finish on middle part of slider
03:17:830 (2) - finish on start of slider
03:21:259 (1) - if you added the finish on the 2nd repeat of this slider, shouldn't you have added that on 02:34:973 (1) and on 01:21:259 (1) and also for similar parts like 01:15:259 (1) and 02:28:973 (1)
03:24:688 (2) - finish on start of slider
03:24:688 (2,4) - avoid touching each other

Normal

00:19:545 (3) - finish on all the ends of the slider
00:33:259 (1) - finish
00:38:402 (4) - shift to x: 364 y: 232, make it overlap 00:37:330 (2,3) equally, making it look even
00:40:116 (1) - finish
00:41:830 (1) - ^
00:46:973 (1) - ^
00:53:830 (1) - ^
00:55:545 (1) - ^
01:09:473 (4) - finish on start of slider
01:16:116 (1) - place it at x: 232 y: 236, spacing between the starting ends of 01:15:688 (3,1) would be equal to the spacing between the starting ends of 01:15:259 (2,3)
01:17:830 (1) - shift to x: 320 y: 152 for above reason ^ You can see what it does here:
01:38:402 (1) - finish
01:46:973 (1) - finish on start of slider
01:53:830 (1) - ^
02:00:688 (1) - finish
02:07:545 (1) - ^
02:09:259 (1) - ^
02:16:116 (4) - finish on start of slider
02:23:188 (4) - ^
02:33:259 (1) - finish
02:38:402 (1) - finish on start of slider
02:53:830 (3) - finish
03:16:116 (1) - ^
03:17:830 (1) - finish on start of slider
03:22:973 (4) - ^
03:24:688 (1) - ^
03:33:259 (3) - ^

Hard

00:25:973 (3) - finish on end of slider
00:33:259 (1) - finish on start of slider
00:40:116 (1) - ^
00:41:830 (1) - finish
00:46:973 (1) - finish on start of slider
00:53:830 (1) - ^
00:55:545 (1) - finish
01:09:473 (4) - finish on start of slider
01:10:973 (1,2) - ^
01:16:116 (1) - ^
01:22:973 (1) - ^
01:46:116 (5) - clap on end of slider
01:46:973 (1) - finish on start of slider
01:53:830 (1) - ^
01:55:545 (1) - finish
01:59:830 (5) - clap on the end of the slider
02:00:688 (1) - finish on start of slider
02:09:259 (1) - finish
02:17:402 (6,1) - blanket them, would be nice
02:24:688 (1,2) - finish on start of sliders
02:24:688 (1,3) - stack their ends perfectly
02:29:830 (1) - finish
02:33:259 (2) - finish on start of slider
02:36:688 (1) - ^
03:16:116 (1) - finish
03:19:545 (2) - ^
03:22:973 (1) - ^
03:39:687 (3) - finish on end of slider

Insane

Same hitsound suggestions as previous difficulties

01:17:830 (1,2,3) - the flow from the slider to 01:18:045 (2) is just at a weird angle, going sideways like this is never going to be a proper flow, applies to all similar parts. You can split them up, sure, but make sure the flow is not undermined so badly
01:22:545 (4,5,1) - use the similar spacing as 01:15:688 (4,5,1)
02:08:830 (6) - shift to x:492 y:148
03:43:116 (1) - this speed up is unnecessary, nor did you NC 03:43:330 (2) when their sv were different

I generally don't like the generalization of the double beats for the verses at places like 00:35:295 (3,4) - 00:40:438 (3,4) - 00:49:009 (3,4) and 00:54:152 (3,4) and so on so forth because it takes away the connection between the objects and the rhythm of the song, the general triplets are 1/4 too early compared to the rhythm of the vocals at those parts, they should have been like this:
You might have said that there is drum sounds there, but it doesn't change the fact it skews the melody of the song, it doesn't fit wholly to it, as it is just obvious that it doesn't connect with the melody



Good Luck
Topic Starter
CSAQ

neonat wrote:

General

Untick Letterbox during Breaks, you don't need it when there isn't a Storyboard OK

Easy

00:23:402 (3,4) - you could adjust their positions to make them neater, they look like imperfect blankets now. The best way to do so without changing the shape of 00:23:402 (3) since it's the same as 00:21:688 (2) would be to shift 00:24:688 (4) elsewhere to be like 03:37:117 (3,4) -, something like this:
O
00:46:973 (2) - rotate it, the current angle doesn't really flow well from the previous object
O
00:53:830 (2) - finish on start of slider
01:17:830 (2) - ^
01:24:688 (2) - ^
01:46:973 (2) - ^
01:53:830 (2) - ^
01:57:259 (1) - show more of the 1st curve, it defines the shape more:
02:00:688 (2) - finish on start of slider and make the ends of the slider on level plane/y-axis?
02:04:116 (1) - same shape as 01:57:259 (1)
02:07:545 (2) - finish on start of slider
02:14:402 (1) - ^
02:16:116 (2) - ^
02:31:545 (2) - ^
02:38:402 (2) - ^
02:42:473 (1) - object starts quite close to the end of the spinner, the break between them being less than 1 second long, I don't think it's allowed in an Easy, there is not enough rest time there there is enough rest time
02:42:473 (1,2) - finish on end of sliders
02:45:902 (3) - ^
02:47:830 (4) - this is quite unexpected in the Easy, and unlike the other sliders with more than 1 repeat, there is not as much time between the repeats as the rest, I suggest you remove this and use some other rhythm with different objects than just 1 slider OKdfgd I change this to 1/1 slider
02:49:330 (1,2,3) - finish on end of sliders
03:15:259 (1) - finish on middle part of slider
03:17:830 (2) - finish on start of slider
03:21:259 (1) - if you added the finish on the 2nd repeat of this slider, shouldn't you have added that on 02:34:973 (1) and on 01:21:259 (1) and also for similar parts like 01:15:259 (1) and 02:28:973 (1)
03:24:688 (2) - finish on start of slider
03:24:688 (2,4) - avoid touching each other OK

make a better finish sound-set now

Normal

00:19:545 (3) - finish on all the ends of the slider
00:33:259 (1) - finish
00:38:402 (4) - shift to x: 364 y: 232, make it overlap 00:37:330 (2,3) equally, making it look even OK
00:40:116 (1) - finish
00:41:830 (1) - ^
00:46:973 (1) - ^
00:53:830 (1) - ^
00:55:545 (1) - ^
01:09:473 (4) - finish on start of slider
01:16:116 (1) - place it at x: 232 y: 236, spacing between the starting ends of 01:15:688 (3,1) would be equal to the spacing between the starting ends of 01:15:259 (2,3) got it
01:17:830 (1) - shift to x: 320 y: 152 for above reason ^ You can see what it does here:
01:38:402 (1) - finish
01:46:973 (1) - finish on start of slider
01:53:830 (1) - ^
02:00:688 (1) - finish
02:07:545 (1) - ^
02:09:259 (1) - ^
02:16:116 (4) - finish on start of slider
02:23:188 (4) - ^
02:33:259 (1) - finish X
02:38:402 (1) - finish on start of slider
02:53:830 (3) - finish
03:16:116 (1) - ^
03:17:830 (1) - finish on start of slider
03:22:973 (4) - ^
03:24:688 (1) - ^
03:33:259 (3) - ^

almost accept most of mod of finish

Hard

00:25:973 (3) - finish on end of slider
00:33:259 (1) - finish on start of slider
00:40:116 (1) - ^
00:41:830 (1) - finish
00:46:973 (1) - finish on start of slider
00:53:830 (1) - ^
00:55:545 (1) - finish
01:09:473 (4) - finish on start of slider
01:10:973 (1,2) - ^
01:16:116 (1) - ^ X
01:22:973 (1) - ^ X
01:46:116 (5) - clap on end of slider X
01:46:973 (1) - finish on start of slider
01:53:830 (1) - ^
01:55:545 (1) - finish
01:59:830 (5) - clap on the end of the slider X
02:00:688 (1) - finish on start of slider
02:09:259 (1) - finish
02:17:402 (6,1) - blanket them, would be nice I wanna show the flow like the sea shaking
02:24:688 (1,2) - finish on start of sliders
02:24:688 (1,3) - stack their ends perfectly OK
02:29:830 (1) - finish
02:33:259 (2) - finish on start of slider
02:36:688 (1) - ^
03:16:116 (1) - finish X
03:19:545 (2) - ^ X
03:22:973 (1) - ^
03:39:687 (3) - finish on end of slider

almost accept most of mod of finish

Insane

Same hitsound suggestions as previous difficulties OK

01:17:830 (1,2,3) - the flow from the slider to 01:18:045 (2) is just at a weird angle, going sideways like this is never going to be a proper flow, applies to all similar parts. You can split them up, sure, but make sure the flow is not undermined so badly the pattern is just change second slider to two circles ,so I don't see why the pattern destroyed flow.
01:22:545 (4,5,1) - use the similar spacing as 01:15:688 (4,5,1) OK
02:08:830 (6) - shift to x:492 y:148
03:43:116 (1) - this speed up is unnecessary, nor did you NC 03:43:330 (2) when their sv were different just feeling ,I want to speed this slider up.

I generally don't like the generalization of the double beats for the verses at places like 00:35:295 (3,4) - 00:40:438 (3,4) - 00:49:009 (3,4) and 00:54:152 (3,4) and so on so forth because it takes away the connection between the objects and the rhythm of the song, the general triplets are 1/4 too early compared to the rhythm of the vocals at those parts, they should have been like this:
You might have said that there is drum sounds there, but it doesn't change the fact it skews the melody of the song, it doesn't fit wholly to it, as it is just obvious that it doesn't connect with the melody :o It fit well imo



Good Luck
Thanks your carefully hitsound mods ,help me a lot :)
smallboat
  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Insane的widescreen取消
  2. 轉盤後面的note拍子間距建議改了
[Easy] (難度好低啊,看你這diff好像節奏簡略有點重,再跟幾個音如何?)
  1. 00:18:259 (4) - Easy diff 是兩大白線一個NC,所以這裡要加NC (看來你這忘記加了)
  2. 00:23:402 (3) - Same above
  3. 00:29:830 (1) - 現在的節奏可以不用這麼省略,你可減去一個折返在00:32:402 處加個note,這樣玩得比較順暢 (後面也有二連折返的也如此類推)
  4. 00:36:688 (1) - Same above (後面也有二連折返的也如此類推)
  5. 00:33:259 (2) - 也跟上面理由一樣,加個NC (把這diff再仔細看一下根據上面理由把一些沒加到的加個NC吧)
  6. 01:10:973 (1,1) - 轉盤尾和後面那一個note太近,現在的rule是規定Easy的spinner end要跟後面那個note要空個4拍,這邊是兩拍,所以不行。
  7. 02:24:687 (1,1) - Same above
  8. 02:40:116 (1,1) - 也是太近了,跟上面理由一樣。 (後面如果有相同,以此類推)
[Normal]
  1. 00:12:688 (1,1) - 轉盤尾和後面那一個note太近,現在的rule是規定Normal的spinner end要跟後面那個note要空個兩拍,這邊是一拍,所以不行。(每個難度的這spinner end + 拍子間隔要記好)
  2. 01:12:795 (1,1) - Same above
  3. 01:38:402 (1,1) - Same above (後面如果有相同,以此類推)
  4. 01:55:545 (1) - 照前面這樣看好像忘了finish
[Hard] Hard擺放和節奏下的好,沒什麼可以說。
  1. 00:12:688 (1,1) - 轉盤尾和後面那一個note太近,現在的rule是規定Hard的spinner end要跟後面那個note要空個一拍,這邊是1/2拍,所以不行。(後面如果有相同,以此類推)
[Insane]
  1. 00:16:866 (4,5) - 這兩個1/4的跳應該要近一點比較好讀圖 (後面的也類似可以改改)
  2. 00:22:009 (4,5) - Same
  3. 00:23:723 (4,5) - Same
  4. 01:14:830 (1,2,3) - 這樣的間距擺放間隔好像之間都一樣,建議後面那個1/4滑條與2擺近一點。
  5. 01:24:045 (4) - 用ctrl+g做個curve flow?
  6. 03:31:973 (2,3,4) - 同01:14:830 (1,2,3)
Topic Starter
CSAQ

smallboat wrote:

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Insane的widescreen取消 OK
  2. 轉盤後面的note拍子間距建議改了 好吧 有些節奏放掉還挺可惜的
[Easy] (難度好低啊,看你這diff好像節奏簡略有點重,再跟幾個音如何?) lol畢竟 Easy
  1. 00:18:259 (4) - Easy diff 是兩大白線一個NC,所以這裡要加NC (看來你這忘記加了) OK
  2. 00:23:402 (3) - Same above ^
  3. 00:29:830 (1) - 現在的節奏可以不用這麼省略,你可減去一個折返在00:32:402 處加個note,這樣玩得比較順暢 (後面也有二連折返的也如此類推) 這裡本意是把這兩個8拍放一組slider會比較親民(? 而且少一個折返flow不太能修
  4. 00:36:688 (1) - Same above (後面也有二連折返的也如此類推) ^
  5. 00:33:259 (2) - 也跟上面理由一樣,加個NC (把這diff再仔細看一下根據上面理由把一些沒加到的加個NC吧) OK 都改過了
  6. 01:10:973 (1,1) - 轉盤尾和後面那一個note太近,現在的rule是規定Easy的spinner end要跟後面那個note要空個4拍,這邊是兩拍,所以不行。空4拍會不會太久.. 我把後面那個spinner縮短一點吧
  7. 02:24:687 (1,1) - Same above ^
  8. 02:40:116 (1,1) - 也是太近了,跟上面理由一樣。 (後面如果有相同,以此類推) 這裡會有點棘手.. 我把spinner後面的滑條丟了試試
    03:07:545~03:13:973的轉盤也是不好處理,我用一些節奏換掉了
[Normal]
  1. 00:12:688 (1,1) - 轉盤尾和後面那一個note太近,現在的rule是規定Normal的spinner end要跟後面那個note要空個兩拍,這邊是一拍,所以不行。(每個難度的這spinner end + 拍子間隔要記好) 好吧,我把這個轉盤刪掉了
  2. 01:12:795 (1,1) - Same above 這個我刪01:14:830(1)吧
  3. 01:38:402 (1,1) - Same above (後面如果有相同,以此類推) 這個我刪轉盤,後面的也是上面的處理方式
  4. 01:55:545 (1) - 照前面這樣看好像忘了finish 是的 加上了
[Hard] Hard擺放和節奏下的好,沒什麼可以說。 :)
  1. 00:12:688 (1,1) - 轉盤尾和後面那一個note太近,現在的rule是規定Hard的spinner end要跟後面那個note要空個一拍,這邊是1/2拍,所以不行。(後面如果有相同,以此類推) fixed
[Insane]
  1. 00:16:866 (4,5) - 這兩個1/4的跳應該要近一點比較好讀圖 (後面的也類似可以改改)
  2. 00:22:009 (4,5) - Same
  3. 00:23:723 (4,5) - Same 盡量拉近一點了,擺這些跳是我認為這裡是固定節奏,第一段給個提示後,後面幾段就放大一點會比較有趣
  4. 01:14:830 (1,2,3) - 這樣的間距擺放間隔好像之間都一樣,建議後面那個1/4滑條與2擺近一點。 OK
  5. 01:24:045 (4) - 用ctrl+g做個curve flow? 這裡我比較喜歡往上堆的感覺,所以保持原樣
  6. 03:31:973 (2,3,4) - 同01:14:830 (1,2,3) 這段節奏也重複幾次過了,應該不會再誤判成1/2才是
謝謝啦~ 改的都寫在上面了 :)
alacat
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Source: 艦隊これくしょん~艦これ~
Tags: Kantai Collection~Kan Colle~


Official website : http://www.dmm.com/netgame_s/kancolle/
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