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Shimotsuki Haruka - Fuyumidori (TV size)

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Topic Starter
Lanturn
This beatmap was submitted using in-game submission on June-26-14 at 9:54:41 AM

Artist: Shimotsuki Haruka
Title: Fuyumidori (TV size)
Source: エスカ&ロジーのアトリエ ~黄昏の空の錬金術士~
Tags: Escha & Logy no Atelier: Tasogare no Sora no Renkinjutsushi Ending Playstation Game JRPG pkhg alchemists of the dusk sky alchemy
BPM: 93
Filesize: 14478kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.15 stars, 59 notes)
  2. Hard (2.11 stars, 126 notes)
  3. Normal (1.42 stars, 79 notes)
  4. pkhg's Hard (1.89 stars, 130 notes)
Download: Shimotsuki Haruka - Fuyumidori (TV size)
Download: Shimotsuki Haruka - Fuyumidori (TV size) (no video)
Information: Scores/Beatmap Listing
---------------


Ending of Escha & Logy no Atelier: Tasogare no Sora no Renkinjutsushi
Beautiful song. Nice and peaceful.

E/N/H by me
pkhg's H by pkhg

Opening: Asuiro (TV size) by Firis Mistlud
Kazuya
Hey! Sorry. My english is shit.

All diff: uncheck widescreen support

[Easy]

00:33:701 (3) - CTRL + SHIFT + R and rotate -3 degrees ?
00:34:992 (4) - ^ -5 degrees and move: x: 68 y: 156 ?
^if yes :
00:36:605 (1) - move: x: 328 y: 48 ? (distance fix)
---------------
00:41:443 (1) - move: x: 144 y: 236 ?
^if yes: 00:43:379 (2,3) - fix distances.
00:44:669 (4,5) - delete sliders, and put circle here : 00:44:669, and put 1/1 slider here, once repeat: 00:45:314 ? timeline: http://puu.sh/86f83.jpg
00:49:185 (2) - move: x: 176 y: 68 ? (blanket)
00:53:056 (2) - move: x: 504 y: 88 ?
01:00:153 (4,5) - Delete, and put circle here: 01:00:153, and put 1/1 slider here, once repeat: 01:00:798 ? timeline: http://puu.sh/86fi9.jpg

[Normal]

00:40:153 (1) - CTRL + SHIFT + R and rotate 22 degrees ? example: http://puu.sh/86fZ5.jpg
00:44:669 (2) - delete, and move 00:44:669 (2) - slider here: 00:45:314 - add once repeat, and add circle here: 00:44:669 ? timeline: http://puu.sh/86g8z.jpg
01:00:153 (2) - remove repeat and move here: 01:00:798, add once repeat and add circle here: 01:00:153, remove slider: 01:02:088 (1) - ? timeline: http://puu.sh/86ghp.jpg
01:08:540 (2) - move: x: 24 y: 140 ?

[Hard]

AR: -1 ?

It's idea / Example:
00:30:476 (5,6) - 00:31:121 (1,2) - rotate 20 degrees, and move 00:31:121 (1,2) - x: 176 y: 52 ? http://puu.sh/86guW.jpg ?
00:45:959 (4) - move: x: 380 y: 128 ?
00:56:282 (5,6,7) - remove circles, and put 1/2 slider here: 00:56:282 - ?
01:07:250 (1) - move: x: 408 y: 332 ?

Okay. Good luck!
P A N
try to m4m in your queue :3

[Hard]

00:19:508 (2) - make it curve too? since you add curve on 00:17:572 (4) too. also the curve will improve the flow.
00:23:379 (1) - you can keep straight slider here but It would be great if set it for make cursor move straight as well. http://puu.sh/86bdY.jpg
00:27:250 (4) - what about move a bit up to make the space of each body's slider looks balance, It will looks cleaner.
00:28:540 (1,2,3) - I think the rhythm is not like increase the spacing note by note. try to make them balance?
00:29:830 (4,5) - make them a bit down to make 6 perfect stack with the previous note? (4,5) --> 255|317 , 207|168.
00:32:411 (4) - what about spread them into two 1/2 slider? for follow the vocal, on here too 00:34:346 (2), I think the way on tail is a start of vocal is not fit.
00:39:185 (2) - two circles are more fit on this part imo.
01:22:088 (3) - a bit curve to improve flow here? http://puu.sh/86cBq.jpg
01:25:637 (1) - spread it to two circle instead? I think last note is a circle is great, and they are fit the music too.

[Normal]

00:21:121 (1) - add a curve?
00:36:605 (1,2,3,4) - what about improve the flow by change the pattern to http://puu.sh/86g7r.jpg

[Easy]

00:31:121 (1) - I think move it to 480|180 is already flow well.
00:53:056 (2) - move a bit left to make both blanket each other.
01:13:056 (2) - mm ctrl+j from 01:11:121 (3)? or 01:11:121 (3) ctrl+j from 01:13:056 (2) for look symmetry.

good luck!
Setz
well, I was going to give modding a shot, but there isnt much i can really catch here, I am only just starting to mod, so yeah :(

I love the atelier series (the games, haven't checked out the show since I plan to play the game its based on)

good luck with the map!
Phos-
Hey there, M4M from your queue

General

According to AImod, the video's dimensions exceed 800x600 for the 4:3 format, I would consider fixing this.

Easy

00:38:217 (2) - I think it would be nicer if you curved this like 00:34:992 (4) - since it would keep slider consistency and look nicer in my opinion.

00:41:443 (1) - You should make this start at where 3 was so it would stack properly, because I think it would be neater and more organised.

01:00:153 (4) - Perhaps you could curve this so it's like 00:58:217 (2) - for a nice, symmetrical pattern.

Normal

00:13:701 (1) - You could curve this a bit so it creates a blanket over the end of 00:12:411 (3) - and improve flow and visuals.


00:15:637 (1) - If you accepted the above suggestion then you might want to curve this too to keep slider consistency.

00:18:217 (1) - I think you could add some sort of wave here or something, because as it is right now, it seems kind of bland.

00:46:927 (4,1) - I think you should NC at 00:46:927 (4) - instead, since that's closer to the large white tick. This will keep your NC's consistent.

01:07:250 (1,2) - Surely you could be able to improve the blanket between these two, try moving 01:08:540 (2) - to x:26 y:143

01:09:830 (1,2) - Same sort of problem as I've mentioned above^ Try moving 01:11:121 (2) - to x:417 y:142

01:15:637 (4) - I think you should add an NC here since it's after the right tick, although it's only a single note. Hard has a 1 note NC at this location, and even a 1 note combo at 01:25:637 (1) - in the normal and easy, so why not here? As I've said before, doing this will help keep your NC's consistent.

Hard

00:19:508 (2) - To keep the sliders consistent, I think you should curve this so it's the same as 00:17:572 (4) - , and so the pattern looks the same as 00:17:572 (4,1) -

00:38:540 (1) - Just a little suggestion, but I think you would be able to curve this like 00:37:572 (4) - so it stays consistent and blankets over the start of 00:39:185 (7) -

00:44:024 (1) - Move this to x:70 y:314 so it can perfectly stack with the slider end of 00:42:734 (3) -

01:14:992 (4,1) - I think you should NC at 01:14:992 (4) - instead of 01:15:637 (1) - since 4 is on the large white tick, which is where NC's usually go, so to stay consistent, I think you should fix this.


Really nice map, so have a star~ Good luck on rank!
Topic Starter
Lanturn
Kazuya

Kazuya-sama wrote:

Hey! Sorry. My english is shit.

All diff: uncheck widescreen support Done

[Easy]

00:33:701 (3) - CTRL + SHIFT + R and rotate -3 degrees ? I actually wanted this to be a bit rotated to how it is currently.
00:34:992 (4) - ^ -5 degrees and move: x: 68 y: 156 ? I also want to keep these symmetrical as well, so the addition to the rotation from the last wouldn't fit either.
^if yes :
00:36:605 (1) - move: x: 328 y: 48 ? (distance fix)
---------------
00:41:443 (1) - move: x: 144 y: 236 ? ehehehe. I actually didn't want to stack these. not sure, but I like the effect of it backing up to prepare for the next section of the song.
^if yes: 00:43:379 (2,3) - fix distances.
00:44:669 (4,5) - delete sliders, and put circle here : 00:44:669, and put 1/1 slider here, once repeat: 00:45:314 ? timeline: http://puu.sh/86f83.jpg I suppose when I mapped this section I was following vocals as each slider indicates a new word I believe. Yay for placing sliders on clap notes, but it actually fits pretty well.
00:49:185 (2) - move: x: 176 y: 68 ? (blanket) ah yes, fixed.
00:53:056 (2) - move: x: 504 y: 88 ? Fixed this all up. Thanks.
01:00:153 (4,5) - Delete, and put circle here: 01:00:153, and put 1/1 slider here, once repeat: 01:00:798 ? timeline: http://puu.sh/86fi9.jpg This pretty much follows the same structure as 44 secs. So no change here either.

[Normal]

00:40:153 (1) - CTRL + SHIFT + R and rotate 22 degrees ? example: http://puu.sh/86fZ5.jpg Good suggestion. but I didn't want to break the flow going into the next note. I moved this around just a bit so people wouldn't get this blanketing idea again ;)
00:44:669 (2) - delete, and move 00:44:669 (2) - slider here: 00:45:314 - add once repeat, and add circle here: 00:44:669 ? timeline: http://puu.sh/86g8z.jpg I need to hit the red tick that is skipped in your mod imo. So no change.
01:00:153 (2) - remove repeat and move here: 01:00:798, add once repeat and add circle here: 01:00:153, remove slider: 01:02:088 (1) - ? timeline: http://puu.sh/86ghp.jpg Same thing. I want to hit the red tick. thanks for the suggestions though.
01:08:540 (2) - move: x: 24 y: 140 ? This doesn't need to have a proper blanket.

[Hard]

AR: -1 ? I was actually considering this, but decided to leave it at 7. I might change normal and Easy down one if people keep suggesting to lower the AR for this.

It's idea / Example:
00:30:476 (5,6) - 00:31:121 (1,2) - rotate 20 degrees, and move 00:31:121 (1,2) - x: 176 y: 52 ? http://puu.sh/86guW.jpg ? I actually really like how this turned out. It feels pretty natural to play so I don't want to change it.
00:45:959 (4) - move: x: 380 y: 128 ? I intended this to be more of a jump. For now I want to keep as is but I'll keep this in mind.
00:56:282 (5,6,7) - remove circles, and put 1/2 slider here: 00:56:282 - ? ah no. Definitely don't want to mess around with this. I'm not a fan of slider-circle-slider 1/4 notes so I don't want to change this.
01:07:250 (1) - move: x: 408 y: 332 ? Nope. I like the tiny spacing between them. This is intentional.

Okay. Good luck!

Thanks for the mod!

[
P A N
quote="P A N":1337]try to m4m in your queue :3

[Hard]

00:19:508 (2) - make it curve too? since you add curve on 00:17:572 (4) too. also the curve will improve the flow. Tried to imitate this with the previous 1/2 slider. I suppose it works well.
00:23:379 (1) - you can keep straight slider here but It would be great if set it for make cursor move straight as well. http://puu.sh/86bdY.jpg Done.
00:27:250 (4) - what about move a bit up to make the space of each body's slider looks balance, It will looks cleaner. Balanced them to be 1.41
00:28:540 (1,2,3) - I think the rhythm is not like increase the spacing note by note. try to make them balance? yeah. I wanted to create some build-up for the next slider jump but I guess it didn't work out too well.
00:29:830 (4,5) - make them a bit down to make 6 perfect stack with the previous note? (4,5) --> 255|317 , 207|168. not really sure here. I did some adjustments from the previous mod so it might have changed a bit. however, I like how it currently is now.
00:32:411 (4) - what about spread them into two 1/2 slider? for follow the vocal, on here too 00:34:346 (2), I think the way on tail is a start of vocal is not fit. I know more or less what you mean. But I did this as is to help with 00:31:121 (1,2,3) - and such. I also didn't want to spam more 1/2s as it goes for 15 seconds with just 1/2 gaps.
00:39:185 (2) - two circles are more fit on this part imo. I actually think the slider fits much better XD
01:22:088 (3) - a bit curve to improve flow here? http://puu.sh/86cBq.jpg I suppose. Changed.
01:25:637 (1) - spread it to two circle instead? I think last note is a circle is great, and they are fit the music too. I originially had it like that, and not sure why I changed it afterwards. anyways, they're circles now.

[Normal]

00:21:121 (1) - add a curve? I'm happy with the straight slider. It creates balance from the previous slider as well.
00:36:605 (1,2,3,4) - what about improve the flow by change the pattern to http://puu.sh/86g7r.jpg Applied this. thanks.

[Easy]

00:31:121 (1) - I think move it to 480|180 is already flow well. I changed this part around a bit. (1) ends up on the right side now
00:53:056 (2) - move a bit left to make both blanket each other. Fixed in previous mod, thanks.
01:13:056 (2) - mm ctrl+j from 01:11:121 (3)? or 01:11:121 (3) ctrl+j from 01:13:056 (2) for look symmetry. wasn't trying for symmetry here, I start using the ticking noises here to cover more ground so I wanted it to be somewhat different. I also wanted it to feel more natural with (3)

good luck!
Topic Starter
Lanturn
The f did I do? I can't even edit it ;_;

Thanks as well Setz

anyways, thanks for the mods. I'll get back to yours. and Fluttershy. I'm doing your mod as well right now. thanks!

Fluttershy03

Fluttershy03 wrote:

Hey there, M4M from your queue

General

According to AImod, the video's dimensions exceed 800x600 for the 4:3 format, I would consider fixing this. The new dimension limit is 1280x720 so HQ videos are allowed now! Hurray!

Easy

00:38:217 (2) - I think it would be nicer if you curved this like 00:34:992 (4) - since it would keep slider consistency and look nicer in my opinion. The idea is actually to differentiate them so newer plays would be able to notice it starting on a red tick. At least visually I think the current way I have it will help out more.

00:41:443 (1) - You should make this start at where 3 was so it would stack properly, because I think it would be neater and more organised. Another thing I don't really want to change. For some odd reason in this mapset I prefer moving them off to the side a bit. I tried a reverse direction here to see how it'll do, and I personally think it's fine.

01:00:153 (4) - Perhaps you could curve this so it's like 00:58:217 (2) - for a nice, symmetrical pattern. I'd prefer not to use that shape again as it stands out lots. (2) was meant to accompany the (1) and I don't feel symmetry is needed from (2) to (4). thanks for the suggestion though.

Normal

00:13:701 (1) - You could curve this a bit so it creates a blanket over the end of 00:12:411 (3) - and improve flow and visuals. Blanket isn't necessary, but I added the curve. thanks

00:15:637 (1) - If you accepted the above suggestion then you might want to curve this too to keep slider consistency. I'm fine with this being straight.

00:18:217 (1) - I think you could add some sort of wave here or something, because as it is right now, it seems kind of bland. I suppose I can add in a small curve. done.

00:46:927 (4,1) - I think you should NC at 00:46:927 (4) - instead, since that's closer to the large white tick. This will keep your NC's consistent. ah oops. Good eye.

01:07:250 (1,2) - Surely you could be able to improve the blanket between these two, try moving 01:08:540 (2) - to x:26 y:143 wasn't aiming for a blanket here. I wanted to create the visual looks for this next section as they currently are.

01:09:830 (1,2) - Same sort of problem as I've mentioned above^ Try moving 01:11:121 (2) - to x:417 y:142 ^

01:15:637 (4) - I think you should add an NC here since it's after the right tick, although it's only a single note. Hard has a 1 note NC at this location, and even a 1 note combo at 01:25:637 (1) - in the normal and easy, so why not here? As I've said before, doing this will help keep your NC's consistent. Absolutely correct. Fixed.

Hard

00:19:508 (2) - To keep the sliders consistent, I think you should curve this so it's the same as 00:17:572 (4) - , and so the pattern looks the same as 00:17:572 (4,1) - This was fixed in the previous mod. Thanks though! Good to know the change was necessary.

00:38:540 (1) - Just a little suggestion, but I think you would be able to curve this like 00:37:572 (4) - so it stays consistent and blankets over the start of 00:39:185 (7) - This was intentional to better fit with (2)

00:44:024 (1) - Move this to x:70 y:314 so it can perfectly stack with the slider end of 00:42:734 (3) - This gets auto adjusted whenever I try to save or upload or something. anyways, re-fixed it. It probably won't stay though.

01:14:992 (4,1) - I think you should NC at 01:14:992 (4) - instead of 01:15:637 (1) - since 4 is on the large white tick, which is where NC's usually go, so to stay consistent, I think you should fix this. I added the NC, but I don't want to remove the other one. This is to help players notice the anti-jump.


Really nice map, so have a star~ Good luck on rank! Thanks :)

Thanks for the mod, and the star!
samplefish
hi lanturn from #samplefishmodreqs

i suggest making this your bg.

http://puu.sh/86rb2.jpg

youre welcome \o/
Topic Starter
Lanturn

samplefish wrote:

hi lanturn from #samplefishmodreqs

i suggest making this your bg.

http://puu.sh/86rb2.jpg

youre welcome \o/
Now, that's just TOO moe for this song. >_<
Yuuki Aoi_old
Ok, I'm not the best when it comes to modding but here it is.

Easy
01:16:282 (1) - Maybe add a circle here and move the spinner 2 or 4 ticks? but let it end at 01:18:217

that's pretty much it for easy, it's already good imo ;-; sorry.

Normal
00:38:540 (3) - change it to a triple then a circle instead of 2 sliders? or maybe a circle, a slider, then a circle. The 2 sliders are in red ticks. Idk if it's fine, it probably is but just pointing it out.

01:16:282 (1) - again, same suggestion as the ones in easy.

01:22:734 (1) - maybe don't start an NC here but in 01:23:701 (2) - ? It suits it better imo :3

Hard
01:16:282 (1) - same suggestion as the ones in easy

01:26:282 (1) - since this is hard, maybe remove the spinner and add some circles? to make the last part a bit uh, u know, climactic? is that the right word?

pkhg's Hard
00:23:379 (1) - remove NC?

00:34:992 (1) - remove NC?

00:36:927 (1) - remove NC and put NC in 00:37:572 (2) - ?

00:53:056 (1) - remove NC?

01:12:411 (1) - remove NC?

Summary: Really well done beatmap, just imo pkhg's Hard has too many NCs, not a huge problem but that's just imo.

sorry i didn't give many inputs or be any useful really. :s l2mod, bear.... l2mod...
Topic Starter
Lanturn

Yuuki Aoi wrote:

Ok, I'm not the best when it comes to modding but here it is.

Easy
01:16:282 (1) - Maybe add a circle here and move the spinner 2 or 4 ticks? but let it end at 01:18:217

that's pretty much it for easy, it's already good imo ;-; sorry. I would rather keep it where it is in all diffs. I don't really see much in starting the spinner later. It might end up being too short at that point.

Normal
00:38:540 (3) - change it to a triple then a circle instead of 2 sliders? or maybe a circle, a slider, then a circle. The 2 sliders are in red ticks. Idk if it's fine, it probably is but just pointing it out. They're fine on the red tick.

01:16:282 (1) - again, same suggestion as the ones in easy. Same thing.

01:22:734 (1) - maybe don't start an NC here but in 01:23:701 (2) - ? It suits it better imo :3 That would go against my consistency. Leaving as is.

Hard
01:16:282 (1) - same suggestion as the ones in easy same thing.

01:26:282 (1) - since this is hard, maybe remove the spinner and add some circles? to make the last part a bit uh, u know, climactic? is that the right word? It wouldn't be that climatic, but since pkhg did it, I'm going to as well. Changed.

Summary: Really well done beatmap, just imo pkhg's Hard has too many NCs, not a huge problem but that's just imo.

sorry i didn't give many inputs or be any useful really. :s l2mod, bear.... l2mod... Just keep going at it and you'll be fine :P I'm extremely rusty when it comes to modding nowadays >_<
Thanks for the mod.
Asagi
Hello :3
M4M
Just few suggestions

[Hard]
  1. 00:16:282 (3) - this slider is kinda look unpolish? maybe its just me, but you can improve it by put a red anchor on the middle of the slider to make it neater like this
  2. 00:26:605 (3) - try to increase the spacing here a bit to make a little pressure, since the previous note are 2 stacked note
  3. 00:31:766 (3) - the previous 2 note feels like curvy feeling, so why note curving this note too?
  4. 00:38:217 (5,1) - the flow here is a bit weird because of the flow break, here is a better suggestion
  5. 00:40:153 (1,1) - it feels a good anti jump when you stack them
  6. 00:42:734 (3) - as i said earlier, you can improve this slider
  7. 00:50:476 (3,4) - try to ctrl+G this, better flow imo, and make them a perfect triangle at least
  8. 01:15:637 (1) - remove NC, i cant see any strong reason why to NC here
  9. 01:24:024 (3) - curve this one at least

[Normal]
  1. 00:15:637 (1) - i think curving this up makes the flow improve
  2. 00:36:605 (1) - move this down a bit, its kinda look off on the next slider
  3. 00:56:927 (1) - how bout try it like this?...makes more bit comfortable for me
  4. 00:58:217 (3) - ^make them similar?
  5. 01:02:088 (1) - try to curve this, looks neater imo

I checked Easy diff, cant spot anything
Nice map, Good Luck :3
Topic Starter
Lanturn
I seriously hate a second post on an edit
Topic Starter
Lanturn
-Asagi

-Asagi wrote:

Hello :3
M4M
Just few suggestions

[Hard]
  1. 00:16:282 (3) - this slider is kinda look unpolish? maybe its just me, but you can improve it by put a red anchor on the middle of the slider to make it neater like this Cool, I've never actually tried using the red anchor in the middle of these sliders much before, but it works out nicer.
  2. 00:26:605 (3) - try to increase the spacing here a bit to make a little pressure, since the previous note are 2 stacked note Don't really feel the need. they are already 1.4 away in spacing.
  3. 00:31:766 (3) - the previous 2 note feels like curvy feeling, so why note curving this note too? This ones fine. I don't think it needs a curve.
  4. 00:38:217 (5,1) - the flow here is a bit weird because of the flow break, here is a better suggestionFixed this up, but I put the other slider to the side I guess. See what else people say about it.
  5. 00:40:153 (1,1) - it feels a good anti jump when you stack them eh. not too interested in stacking these. I think the distance is fine due to the easy to hear vocals and slider velocity change.
  6. 00:42:734 (3) - as i said earlier, you can improve this slider Done
  7. 00:50:476 (3,4) - try to ctrl+G this, better flow imo, and make them a perfect triangle at least I prefer them as they are as I'd rather have the horizontal decreasing feeling.
  8. 01:15:637 (1) - remove NC, i cant see any strong reason why to NC here Anti-jump. I plan on keeping this NC
  9. 01:24:024 (3) - curve this one at least This one is fine without a curve.

[notice][Normal]
  1. 00:15:637 (1) - i think curving this up makes the flow improve I added a small curve into it I guess. I think I went down though.
  2. 00:36:605 (1) - move this down a bit, its kinda look off on the next slider Nudged slightly.
  3. 00:56:927 (1) - how bout try it like this?...makes more bit comfortable for me Sure.
  4. 00:58:217 (3) - ^make them similar?
  5. 01:02:088 (1) - try to curve this, looks neater imo Alright.
I checked Easy diff, cant spot anything
Nice map, Good Luck :3

Thanks for the mod <3
pkhg
Yuuki Aoi

Yuuki Aoi wrote:

Ok, I'm not the best when it comes to modding but here it is.
pkhg's Hard
00:23:379 (1) - remove NC? Ok

00:34:992 (1) - remove NC? Ok

00:36:927 (1) - remove NC and put NC in 00:37:572 (2) - ?Ok

00:53:056 (1) - remove NC?Ok
az
01:12:411 (1) - remove NC?removed this 01:11:121 (5) - instead

Summary: Really well done beatmap, just imo pkhg's Hard has too many NCs, not a huge problem but that's just imo.

sorry i didn't give many inputs or be any useful really. :s l2mod, bear.... l2mod...

thanks fro modding :D
finished hitsunding too >.o
Update \:D/
osu file format v12

[General]
AudioFilename: Fuyumidori.mp3
AudioLeadIn: 0
PreviewTime: 40166
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Fuyumidori (TV Size)
TitleUnicode:ふゆみどり (TV Size)
Artist:Shimotsuki Haruka
ArtistUnicode:霜月はるか
Creator:Lanturn
Version:pkhg's Hard
Source:エスカ&ロジーのアトリエ ~黄昏の空の錬金術士~
Tags:Escha & Logy no Atelier: Tasogare no Sora no Renkinjutsushi Ending Playstation Game JRPG pkhg
BeatmapID:402771
BeatmapSetID:164746

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 2 (Pass)
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Topic Starter
Lanturn
Updated (when BSS isn't so stupid)

@Asagi, Sorry for being so late on the m4m. I'm gonna make sure it's done by tomorrow or Friday
Squichu
hey there!
you requested a mod in my queue about a month ago, I think..
sorry for being late. >< and omg I love the Atelier series, it's so much fun. oAo
unfortunately I don't have a PS3, so I never played this, but I'm happy to see a song from the game here! :3
-ramble ramble- sorry orz

[General]
  1. background image fits 16:9 resolution, but it'd be nice if you could fine one with 1366x768px
    (looks less worse if it's downscaled to smaller sizes than rescaled to higher ones, imo)
[Easy]
  1. 00:11:121 (2) - I suck with hitsounds, but the clap on the reverse doesn't fit 100%, imo, consider removing it?
  2. 00:20:153 (4,1) - I'd prefer if you avoid red/white tick changes is in the easiest diff (they're just hard to read, even at low bpm)
    I'm not sure how to fix this here, tho.. I's suggest using this pattern for 00:20:153 (4,1,2,3) - it's less confusing
  3. 00:25:959 (1,2,3,4,5) - there are too many claps here, I think, maybe remove the one here - 00:28:540 (3) - .. daah, I really suck with this, please try to find someone for hitsound mod. >:
  4. 00:47:250 (1) - normal sampleset at slider tail sounds a bit too loud
    also, mode second last anchor one grid to the left so in matches 00:49:185 (2) - a bit better.
    (it doesn't blanket perfectly then, but if you compare the curves of the two sliders they are totally different and, imo, it matches better if they have a more similar curve)
  5. 01:02:734 (1) - hmmh. hm. try to blanket the surrounding objects better, maybe?
  6. 01:05:959 (3) - if you let this one face 01:07:250 (1) - you improve the movement by a lot (rotation by 45°)
  7. 01:16:282 (1) - I'd prefer a slightly less noisy spinner end
  8. 01:22:088 (3,4) - ^ similar as the one in the beginning; and think about extending 4 til 01:24:992 - so you get rid of the next red/white tick change. it still matches the vocals that way. ;^;
not much to say, sorry for nitpicking. :c

[Normal]
  1. 00:36:605 (1) - barely noticed this one was curved. kinda sad, maybe move and rotate it a bit to match the overall look better?
  2. 00:47:250 (2) - it'd improve movement/flow a lot if you reverse this, you had to place 00:48:540 (3) - differently then, tho (eg 316|40, stacked above the following?)
  3. 00:54:024 - consider adding a circle here? the beat's hardly audible, but still it feels like there's missing one
  4. 01:05:959 (3) - hmh, rotate a bit so it faces 01:07:250 (1) - ? (sorry, dun wanna mess with your style, just think it looks better)
  5. 01:07:250 (1,2) - and 01:09:830 (1,2) - why no blanket here? looks better, imo
  6. 01:12:411 (1,2) - this blanket's slightly off as well, move the middle anchor a bit closer to teh circle?
  7. 01:16:282 (1) - I'd prefer a silenced spinner here (except for the end, that souns rather nice, but the spinning noise is meh. :\ )
  8. 01:26:282 (1) - ^
it's the same with the spinners in Easy btw, I think I forgot to mention them. o-o' (in Hard probably, too)

skipping GD \:D/

[Hard]
thank you for mapping a Hard that matches the song. ;w; srsly.
just some minor suggestions -
  1. 00:33:701 (1,2) - try to place 1's tail perfectly on 2's track, it's off by a few pixels atm
  2. 00:40:153 (1) - if you place this somewhere in the top right the movement from 00:39:185 (2) - improves a great deal
    alternatively, stack it below 2's tail? so it's kinda symmetrical to 00:41:443 (1) - , that'd work nicely as well
  3. 00:50:798 (4,2) - they nearly overlap, make some more space between them? (it's not visible but still noticable while playing)
  4. 01:04:024 (6) - ctrl+g? improves movement a bit
it's not much, but hopefully of some help. ;-; sorry!
and good luck. :3
*squee*
Topic Starter
Lanturn
Squirrel

Squirrel wrote:

hey there!
you requested a mod in my queue about a month ago, I think..
sorry for being late. >< and omg I love the Atelier series, it's so much fun. oAo
unfortunately I don't have a PS3, so I never played this, but I'm happy to see a song from the game here! :3 Glad to see a good number of people that have played the Atelier series on osu! :)
-ramble ramble- sorry orz

[General]
  1. background image fits 16:9 resolution, but it'd be nice if you could fine one with 1366x768px Actually, the image looks nice when upscaled by osu!. It'd ruin too much quality to swap it to 1366x768. Upscaling is the worst thing you can do to a picture actually XD. https://osu.ppy.sh/ss/1567309 for a 1280x720 picture or whatever this is. It really doesn't seem like it loses any quality in 1980x1080 Full screen lol.
    (looks less worse if it's downscaled to smaller sizes than rescaled to higher ones, imo)
[Easy]
  1. 00:11:121 (2) - I suck with hitsounds, but the clap on the reverse doesn't fit 100%, imo, consider removing it? These claps are here to help the player as only having a whistle not very often isn't enough to support sounds for this beginning part. It's basically a tactic used to prevent the map from becoming soundless (which makes it harder)
  2. 00:20:153 (4,1) - I'd prefer if you avoid red/white tick changes is in the easiest diff (they're just hard to read, even at low bpm)
    I'm not sure how to fix this here, tho.. I's suggest using this pattern for 00:20:153 (4,1,2,3) -it's less confusing New players tend to focus on vocals instead of beat when starting out. There really isn't any distinctive sound on the big white tick so it'd just be misleading to map to it.
  3. 00:25:959 (1,2,3,4,5) - there are too many claps here, I think, maybe remove the one here - 00:28:540 (3) - .. daah, I really suck with this, please try to find someone for hitsound mod. >: Actually all these claps are correct if you listen to the background sound as it has the clock ticking noise.
  4. 00:47:250 (1) - normal sampleset at slider tail sounds a bit too loud Might be a tad loud, but I prefer it to help get the sounds out. When listening to the rest of the normal hits and connect it with this one. It doesn't actually sound that bad or too loud.
    also, mode second last anchor one grid to the left so in matches 00:49:185 (2) - a bit better. http://puu.sh/8whhQ.jpg What I have currently does a slightly better job with blanketing around it. I prefer the blanket over the angle. Thanks for the suggestion and reasoning though :3
    (it doesn't blanket perfectly then, but if you compare the curves of the two sliders they are totally different and, imo, it matches better if they have a more similar curve)
  5. 01:02:734 (1) - hmmh. hm. try to blanket the surrounding objects better, maybe? Ah no. I don't want to touch this. If I try to blanket it then the slider itself would have to move closer to the previous and next notes and would be too cluttered.
  6. 01:05:959 (3) - if you let this one face 01:07:250 (1) - you improve the movement by a lot (rotation by 45°)
  7. 01:16:282 (1) - I'd prefer a slightly less noisy spinner end It's too loud? 0_o I thought it was a bit quiet if anything. lol
  8. 01:22:088 (3,4) - ^ similar as the one in the beginning; and think about extending 4 til 01:24:992 - so you get rid of the next red/white tick change. it still matches the vocals that way. ;^; I made a big 3/2 reverse slider at 1:22, but left the red vocal tick at 1:25
not much to say, sorry for nitpicking. :c

[Normal]
  1. 00:36:605 (1) - barely noticed this one was curved. kinda sad, maybe move and rotate it a bit to match the overall look better?Added some curve, didn't need to rotate.
  2. 00:47:250 (2) - it'd improve movement/flow a lot if you reverse this, you had to place 00:48:540 (3) - differently then, tho (eg 316|40, stacked above the following?) It doesn't necessarily need any flow as it's properly laddered in a zigzag format or trianglish. whatever you want to call it.
  3. 00:54:024 - consider adding a circle here? the beat's hardly audible, but still it feels like there's missing one I hear something that might sound like lead-in vocals, and a continuation of the previous flute or whatever it is. Nothing really strong plays on it. It'd work to be held through but I don't think adding a circle here would make it valuable enough to play.
  4. 01:05:959 (3) - hmh, rotate a bit so it faces 01:07:250 (1) - ? (sorry, dun wanna mess with your style, just think it looks better) This is actually something I noticed when playing lots of FL. Straight sliders like this give off a diagonal feel whenever they're played (how I currently have it set up) so a player will naturally head in the proper direction this way.
  5. 01:07:250 (1,2) - and 01:09:830 (1,2) - why no blanket here? looks better, imo This is so I can stack the next (1) in the set on the current (1). Altering this would mess with the pattern and it won't fit properly :P
  6. 01:12:411 (1,2) - this blanket's slightly off as well, move the middle anchor a bit closer to teh circle? Fixed.
  7. 01:16:282 (1) - I'd prefer a silenced spinner here (except for the end, that souns rather nice, but the spinning noise is meh. :\ ) I'll add in a silent spinner file then @ 10% volume except for the end.
  8. 01:26:282 (1) - ^
it's the same with the spinners in Easy btw, I think I forgot to mention them. o-o' (in Hard probably, too)

skipping GD \:D/

[Hard]
thank you for mapping a Hard that matches the song. ;w; srsly.
just some minor suggestions -
  1. 00:33:701 (1,2) - try to place 1's tail perfectly on 2's track, it's off by a few pixels atm Fixed.
  2. 00:40:153 (1) - if you place this somewhere in the top right the movement from 00:39:185 (2) - improves a great deal
    alternatively, stack it below 2's tail? so it's kinda symmetrical to 00:41:443 (1) - , that'd work nicely as well It's a nice set up, but I'd rather personally keep what I currently have. Anti-jumping 00:40:153 (1,1) - is my main goal of this, and I love how it plays.
  3. 00:50:798 (4,2) - they nearly overlap, make some more space between them? (it's not visible but still noticable while playing) Moved the (2) slightly then.
  4. 01:04:024 (6) - ctrl+g? improves movement a bit Intended, and I don't want to swap this. Gives off a unique feel compared to the rest of this map, and it's fits just perfectly for it.
it's not much, but hopefully of some help. ;-; sorry!
and good luck. :3
*squee*

Thank you for the mod :D
Samah
From queue:

[Easy]
01:20:153 (1,2,3,4) - That long repeat slider feels really out of place at that point in the song. Try this rhythm instead: http://puu.sh/8Ggsd.jpg

[Normal]
All good.

[pkhg's Hard]
00:25:314 (3,4) - Swap the whistles on these.
00:24:669 (1,2,3,4,1) - These are too close together. Consider spreading them out just a tiny bit so that the spacing matches the previous combo.
01:22:734 (4,1,2,3) - ^

[Hard]
00:27:250 (4,5,1,2,3,4,5,6,1,2,3) - This section sounds really empty without any whistles. Maybe add a few?
01:06:605 (5,1) - Are these supposed to be stacked?

Can't find a lot more. Fun maps and nice blanketing! :)
Topic Starter
Lanturn
Samah

Samah wrote:

From queue:

[Easy]
01:20:153 (1,2,3,4) - That long repeat slider feels really out of place at that point in the song. Try this rhythm instead: http://puu.sh/8Ggsd.jpg I went with 1/2 slider pattern like this:


[Normal]
All good.

[Hard]
00:27:250 (4,5,1,2,3,4,5,6,1,2,3) - This section sounds really empty without any whistles. Maybe add a few? Added a couple that I had placed in my normal diff in my hard.
01:06:605 (5,1) - Are these supposed to be stacked? No. They're supposed to be how they are :)

Can't find a lot more. Fun maps and nice blanketing! :)
thank you for the mod! Glad you had fun with it :)
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