forum

LiSA - Rising Hope (TV Size)

posted
Total Posts
139
Topic Starter
Chloe
This beatmap was submitted using in-game submission on 2014年5月30日 at 20:09:57

Artist: LiSA
Title: Rising Hope (TV Size)
Source: 魔法科高校の劣等生
Tags: Mahouka Koukou no Rettousei The Irregular at Magic High School opening Amamiya Yuko Kiiwa yf_bmp no_gu skystar
BPM: 190.02
Filesize: 18050kb
Play Time: 01:28
Difficulties Available:
  1. Gu's Hard (4.99 stars, 212 notes)
  2. Kiiwa's Insane (5 stars, 352 notes)
  3. Normal (4.17 stars, 130 notes)
  4. Rising Hope (5 stars, 366 notes)
  5. Skystar's extrA (4.87 stars, 387 notes)
  6. yf's Easy (3.12 stars, 96 notes)
Download: LiSA - Rising Hope (TV Size)
Download: LiSA - Rising Hope (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Finally, we destroyed the Hope Rating !!
#2 Rising Hope
yf's Easy by yf bmp.
Gu's Hard by No Gu.
Kiiwa's Insane by Kiiwa.
Normal,
Rising Hope by me.
Skystar's extrA by Amamiya Yuko.
Kodora
Testplay + some IRC mod.

SPOILER
15:10 *Chloe is editing [http://osu.ppy.sh/b/386372 Komeiji Koishi was her? [Chloe]]
15:10 Chloe: plz test my map ;w;
15:11 Kodora: ok
15:12 Chloe: I've done 20%
15:12 Chloe: enough to test the quality
15:14 *Kodora is playing [http://osu.ppy.sh/b/386372 Komeiji Koishi was her? [Chloe]]
15:14 Kodora: Way toooooo slow
15:15 Chloe: .
15:15 Chloe: hh
15:18 Kodora: Heh
15:18 Kodora: Map needs work
15:18 Kodora: And lots of
15:19 Kodora: first of all
15:19 Kodora: make stack leniency around 0.3-0.4
15:20 Kodora: skystar-style patterns simple doesn't work with high one
15:21 Kodora: lots of parts looks just messy, sorry
15:21 Chloe: ;w;
15:22 Chloe: I try it by learning Dolphin's diff
15:22 Kodora: for example
15:22 Kodora: 00:22:450 (2,3,4,5,6,7,8,9,10,1,2,3) -
15:22 Kodora: why spacing in this stream is that low?
15:22 Kodora: 00:25:021 (1,2,3,4,5,6,7,8,9,10,11,1) - noone of patterns like this works correctly due to AR being high anough
15:22 Kodora: *enough
15:23 Kodora: SV jumps are too drastic
15:23 Kodora: x1.00-x0.50 is quite harsh
15:23 Chloe: hhh made for fun
15:24 Chloe: x1 is too easy :<
15:24 Kodora: SV changes are hard to control
15:24 Kodora: x1.00-x0.50 jumps are drastic in most of cases
15:25 Kodora: in your case player will always get 100 on slider
15:25 Kodora: simple because sliders are too short
15:25 Kodora: You always can make SV transition in more lenient way
15:26 Kodora: for example, x1.00-x0.65
15:26 Kodora: will improve playability a lot
15:26 Chloe: lol
15:26 Kodora: SV changes actually never ever works as challenge
15:27 Kodora: because player simple will memorize them after 1st try
15:27 Kodora: and, if they done very drastically, map will get lots of 1 vote
15:27 Chloe: I just map them if I think the music need it here lol
15:28 Chloe: it's personal understanding here I thinkw
15:28 Kodora: i didn't said to you remove SV changes
15:28 Kodora: just make them feels better for players
15:28 Chloe: sure
15:28 Kodora: don't stick at x0.50, x1.00 and x2.00
15:28 Kodora: there are lots of values
15:29 Chloe: yeah
15:29 Kodora: keep them smooth to p-lay
15:29 Kodora: 00:51:250 (1,2,3,4,5,6,7,8) -
15:29 Kodora: now this thing
15:29 Kodora: it only looks cool in autoplay
15:29 Chloe: I don't know others' flow, but I can make it better to play for myself
15:29 Chloe: nonono, this one is playable and I can play it well
15:29 Kodora: it very awkward to play, because you need to stop cursor after every 1/2
15:30 Chloe: just play it as a note
15:30 Kodora: it works as antijump-spam
15:30 Kodora: don't forget that unlike notes sliders have tails
15:30 Kodora: slider leniency is a cool thing but please never forget that slider =/= note
15:31 Kodora: 00:05:650 (6) - clap to head
15:31 Kodora: lol
15:31 Chloe: kick sliders are always applied for make map harder
15:31 Chloe: lol
15:31 Kodora: 00:07:022 (6) - clap
15:32 Kodora: 00:08:393 (6) - clap
15:32 Chloe: I'm remake hs after finish placement
15:32 Kodora: slap
15:32 Kodora: 00:17:479 (5,2) - overlapping
15:32 Chloe: I'll add custom hs file after this diff done :D
15:32 Kodora: last note (2) overlaps with (5) while playing
15:33 Chloe: OH
15:33 Kodora: 00:23:136 (10,1,2,3) - would be much better if you will made here 1/8 repeat-slider instead
15:34 Chloe: good idea
15:34 Kodora: 00:53:993 (1,2,3) - looks bad, try this http://osu.ppy.sh/ss/1423774
15:35 Chloe: curve?
15:35 Chloe: oh ok
15:35 Kodora: 00:54:679 (1,2,3,4) - way too clamped
15:35 Kodora: make more space between them
15:36 Kodora: 00:55:707 (3,4,5,1) - please don't mix notes with sliders like that
15:36 Kodora: transition feel very awkward while playing
15:37 Kodora: 00:56:050 (1,2,3,4,5,1) - line up slidertails
15:38 Kodora: 01:00:164 (6) - new combo due to jump
15:38 Chloe: sure
15:38 Kodora: 01:02:221 (1) - that's really too troll
15:38 Kodora: 2-repeat fast slider
15:38 Kodora: there are will be tons of combobreaks
15:39 Kodora: make two 1/2 slidern isntead
15:39 Chloe: why QAQ
15:39 Chloe: it's interesting!
15:40 Kodora: it's drastic
15:40 Kodora: did you played your own map?
15:40 Kodora: you will simple have unexpected sliderbreak here
15:40 Chloe: I've played QAQ
15:41 Chloe: 00:45:079 (1,2,3,4,5,6,7,8) -
15:41 Kodora: 01:03:079 (1) - again, weird transition
15:41 Chloe: I just feel weird here
15:42 Kodora: 01:06:679 (1,2,3) - random antijump why?
15:43 Chloe: cauz I couldn't find a nice place to put
15:44 Chloe: at first I wanna stack them but it's borning so
15:45 Kodora: http://osu.ppy.sh/ss/1423812
15:45 Kodora: make simple like this
15:45 Kodora: lol
15:47 Chloe: ok
15:48 Kodora: well you really should work more on this
15:48 Kodora: that's all from me i guess
15:48 Chloe: I think so
15:49 Chloe: first I need to finish it lol
15:49 Chloe: hope I can not being lazy
Topic Starter
Chloe

Kodora wrote:

Testplay + some IRC mod.

SPOILER
15:10 *Chloe is editing [http://osu.ppy.sh/b/386372 Komeiji Koishi was her? [Chloe]]
15:10 Chloe: plz test my map ;w;
15:11 Kodora: ok
15:12 Chloe: I've done 20%
15:12 Chloe: enough to test the quality
15:14 *Kodora is playing [http://osu.ppy.sh/b/386372 Komeiji Koishi was her? [Chloe]]
15:14 Kodora: Way toooooo slow
15:15 Chloe: .
15:15 Chloe: hh
15:18 Kodora: Heh
15:18 Kodora: Map needs work
15:18 Kodora: And lots of
15:19 Kodora: first of all
15:19 Kodora: make stack leniency around 0.3-0.4
15:20 Kodora: skystar-style patterns simple doesn't work with high one
15:21 Kodora: lots of parts looks just messy, sorry
15:21 Chloe: ;w;
15:22 Chloe: I try it by learning Dolphin's diff
15:22 Kodora: for example
15:22 Kodora: 00:22:450 (2,3,4,5,6,7,8,9,10,1,2,3) -
15:22 Kodora: why spacing in this stream is that low?
15:22 Kodora: 00:25:021 (1,2,3,4,5,6,7,8,9,10,11,1) - noone of patterns like this works correctly due to AR being high anough
15:22 Kodora: *enough
15:23 Kodora: SV jumps are too drastic
15:23 Kodora: x1.00-x0.50 is quite harsh
15:23 Chloe: hhh made for fun
15:24 Chloe: x1 is too easy :<
15:24 Kodora: SV changes are hard to control
15:24 Kodora: x1.00-x0.50 jumps are drastic in most of cases
15:25 Kodora: in your case player will always get 100 on slider
15:25 Kodora: simple because sliders are too short
15:25 Kodora: You always can make SV transition in more lenient way
15:26 Kodora: for example, x1.00-x0.65
15:26 Kodora: will improve playability a lot
15:26 Chloe: lol
15:26 Kodora: SV changes actually never ever works as challenge
15:27 Kodora: because player simple will memorize them after 1st try
15:27 Kodora: and, if they done very drastically, map will get lots of 1 vote
15:27 Chloe: I just map them if I think the music need it here lol
15:28 Chloe: it's personal understanding here I thinkw
15:28 Kodora: i didn't said to you remove SV changes
15:28 Kodora: just make them feels better for players
15:28 Chloe: sure
15:28 Kodora: don't stick at x0.50, x1.00 and x2.00
15:28 Kodora: there are lots of values
15:29 Chloe: yeah
15:29 Kodora: keep them smooth to p-lay
15:29 Kodora: 00:51:250 (1,2,3,4,5,6,7,8) -
15:29 Kodora: now this thing
15:29 Kodora: it only looks cool in autoplay
15:29 Chloe: I don't know others' flow, but I can make it better to play for myself
15:29 Chloe: nonono, this one is playable and I can play it well
15:29 Kodora: it very awkward to play, because you need to stop cursor after every 1/2
15:30 Chloe: just play it as a note
15:30 Kodora: it works as antijump-spam
15:30 Kodora: don't forget that unlike notes sliders have tails
15:30 Kodora: slider leniency is a cool thing but please never forget that slider =/= note
15:31 Kodora: 00:05:650 (6) - clap to head
15:31 Kodora: lol
15:31 Chloe: kick sliders are always applied for make map harder
15:31 Chloe: lol
15:31 Kodora: 00:07:022 (6) - clap
15:32 Kodora: 00:08:393 (6) - clap
15:32 Chloe: I'm remake hs after finish placement
15:32 Kodora: slap
15:32 Kodora: 00:17:479 (5,2) - overlapping
15:32 Chloe: I'll add custom hs file after this diff done :D
15:32 Kodora: last note (2) overlaps with (5) while playing
15:33 Chloe: OH
15:33 Kodora: 00:23:136 (10,1,2,3) - would be much better if you will made here 1/8 repeat-slider instead
15:34 Chloe: good idea
15:34 Kodora: 00:53:993 (1,2,3) - looks bad, try this http://osu.ppy.sh/ss/1423774
15:35 Chloe: curve?
15:35 Chloe: oh ok
15:35 Kodora: 00:54:679 (1,2,3,4) - way too clamped
15:35 Kodora: make more space between them
15:36 Kodora: 00:55:707 (3,4,5,1) - please don't mix notes with sliders like that
15:36 Kodora: transition feel very awkward while playing
15:37 Kodora: 00:56:050 (1,2,3,4,5,1) - line up slidertails
15:38 Kodora: 01:00:164 (6) - new combo due to jump
15:38 Chloe: sure
15:38 Kodora: 01:02:221 (1) - that's really too troll
15:38 Kodora: 2-repeat fast slider
15:38 Kodora: there are will be tons of combobreaks
15:39 Kodora: make two 1/2 slidern isntead
15:39 Chloe: why QAQ
15:39 Chloe: it's interesting!
15:40 Kodora: it's drastic
15:40 Kodora: did you played your own map?
15:40 Kodora: you will simple have unexpected sliderbreak here
15:40 Chloe: I've played QAQ
15:41 Chloe: 00:45:079 (1,2,3,4,5,6,7,8) -
15:41 Kodora: 01:03:079 (1) - again, weird transition
15:41 Chloe: I just feel weird here
15:42 Kodora: 01:06:679 (1,2,3) - random antijump why?
15:43 Chloe: cauz I couldn't find a nice place to put
15:44 Chloe: at first I wanna stack them but it's borning so
15:45 Kodora: http://osu.ppy.sh/ss/1423812
15:45 Kodora: make simple like this
15:45 Kodora: lol
15:47 Chloe: ok
15:48 Kodora: well you really should work more on this
15:48 Kodora: that's all from me i guess
15:48 Chloe: I think so
15:49 Chloe: first I need to finish it lol
15:49 Chloe: hope I can not being lazy
thank you hentai >~<
ZZHBOY
克洛带我啊
Topic Starter
Chloe

ZZHBOY wrote:

克洛带我啊
群@我谈
yf_bmp
easy done
http://pan.baidu.com/s/1nt0Tw61

puu死也传不上..
Nobel-chan
骗kd
in-game mod
13:10 Chloe: wa
13:10 Chloe: why so pro
13:10 Nobel-chan: nimasil
13:10 Nobel-chan: jump building
13:10 Nobel-chan: 说正经的啊
13:10 Chloe: oh
13:10 Nobel-chan: 三连狂拆我要骂人了
13:11 Chloe: .
13:11 Nobel-chan: 那个打起来还好
13:11 Chloe: 唉 我的mapping style堪忧
13:11 Nobel-chan: 但是连打-单点-条
13:11 Nobel-chan: 爆炸
13:12 Chloe: 就是那2连滑条2连吗
13:12 Nobel-chan: 00:57:770 (13) -
13:12 Nobel-chan: 大概这里
13:12 Nobel-chan: 稍微放开一点
13:12 Nobel-chan: 读不清
13:12 Chloe: 00:58:402 (1) -
13:12 Chloe: 我把这个放开行不行0.0
13:13 Nobel-chan: 嗯
13:13 Chloe: 让我想象
13:13 Chloe: 怎么改好像都不太好
13:13 Chloe: 要不我加个NOTE吧
13:13 Chloe: 原地停住3连好了
13:14 Nobel-chan: 01:17:505 (2) -
13:14 Nobel-chan: 这几个单点
13:14 Nobel-chan: 听不出节奏
13:14 Nobel-chan: 很容易打成二连
13:14 Nobel-chan: 这个anti jump太不善良了111
13:14 Nobel-chan: 要么放开点 要么音效明显点
13:14 Nobel-chan: 我几把都炸了
13:14 Chloe: 。
13:15 Nobel-chan: 还有就是二连-条-二连稍微变化下啊
13:15 Chloe: 关键从音乐来听这边不能放太开
13:15 Chloe: 01:18:610 (1) -
13:15 Nobel-chan: 加几个1/4条
13:15 Chloe: 从这边开始才能放开0.0..
13:15 Nobel-chan: 就好打一点
13:16 Nobel-chan: 那就别anti jump啊 多边形拯救世界
13:16 Chloe: 咦 1/4好像比2连条要多0.0
13:16 Nobel-chan: ?
13:16 Chloe: 我所担心的是
13:16 Chloe: 00:29:352 (1) -
13:16 Chloe: 这边打着怎么样
13:16 Nobel-chan: 还好
13:16 Chloe: 这些1/4链接到00:29:984 (1,2,3,4,5) -
13:16 Nobel-chan: 比较顺
13:17 Chloe: 以及这个00:31:878 (1,2,3,1,2,3,4) -
13:17 Nobel-chan: 几个条还行
13:17 Nobel-chan: 后面太不善良
13:17 Chloe: 00:33:141 (1) - 还有这个降速会不会有违和感
13:17 Nobel-chan: 降速基本ok
13:18 Nobel-chan: 00:29:984 (1,2,3,4,5) -
13:18 Nobel-chan: 这个断的几率太高了
13:18 Chloe: 好像是
13:18 Nobel-chan: 那几个三连可以不用改
13:18 Chloe: 我准备把滑条前2NOTE弄一下
13:18 Nobel-chan: 当然也别改的太简单…………
smallboat
Hi, chloe. Random modreq.

[General]

1.Tag沒加GDer標籤
2.只是問一下,確定stack Leniency要調0?


[yf's Easy]

00:33:141 (1,1,1,1) - 放這樣節奏是很不錯,但這樣連續4次都雙折返有點bored,不如第二個跟第四個改變一下節奏? 兩兩對應。
00:52:402 (2) - 尾端忘了finish?
01:24:135 (2) - 我覺得尾端是重音要加finish。

[Normal]

00:06:618 (1) - 應該是換成1/2滑條跟vocal比較適當。
00:12:933 (1) - 開頭是不是忘了加finish。
00:23:353 (2) - 這邊有鼓點怎不加一個note,這樣打起來節奏比較順呢。
00:41:982 (3) - 前兩個whistle音效對調,123這樣聽起來有節奏感建議change。
00:47:034 (1) - 放note還蠻奇怪的,不如放個1/1跟vocal?
00:52:087 (2) - 也許尾端能加finish,弄個淡出的感覺。
00:57:297 (3) - 最後一個鼓音結束應該是在 00:57:770,取消一個折返比較舒服。
01:14:189 (3) - 尾端去whistle比較符合節奏

[Rising Hope] AiMod前2個錯誤要補正。

00:00:776 (7,8,9) - 滑條N聲音有點吵呢,90感覺好大聲看看要不要調60或70。這部分沒有背景音樂,所以我想不應該調90才對。
00:13:564 (7,3) - 建議whistle強調人聲。
00:23:274 (2,3) - 這1/4連打也太坑。能玩?
00:30:141 (3) - ^
00:57:139 (5) - 忘了NC?
01:00:217 (2,3) - 同00:23:274 (2,3)
01:10:321 (2,3) - ^
01:24:136 (7) -Vocal在這裡唱出來,NC這裡?

祝Rank。以後如果有空幫摸我簽名裡那張map可行? 謝。
yf_bmp

smallboat wrote:

[yf's Easy]
00:33:141 (1,1,1,1) - 放這樣節奏是很不錯,但這樣連續4次都雙折返有點bored,不如第二個跟第四個改變一下節奏? 兩兩對應。 新手应该觉得还好w
00:52:402 (2) - 尾端忘了finish? nope.更奇怪
01:24:135 (2) - 我覺得尾端是重音要加finish。drumfinish
thank you smallboat!

SPOILER
osu file format v12

[General]
AudioFilename: lisa - rising hope.mp3
AudioLeadIn: 2000
PreviewTime: 57928
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Rising Hope (TV Size)
TitleUnicode:Rising Hope (TV Size)
Artist:LiSA
ArtistUnicode:LiSA
Creator:Chloe
Version:yf's Easy
Source:魔法科高校の劣等生
Tags:
BeatmapID:398059
BeatmapSetID:157871

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,3029,3915
2,53233,54436
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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304,168,17353,2,0,P|292:120|296:64,1,100,2|8,0:0|0:0,0:0:0:0:
204,32,17985,5,4,0:2:0:0:
108,56,18301,1,0,0:0:0:0:
44,132,18616,1,0,0:0:0:0:
40,232,18932,1,0,0:0:0:0:
95,315,19248,6,0,P|139:339|188:341,1,100
284,312,19879,2,0,P|325:285|351:243,1,100
372,144,20511,6,0,L|364:40,1,100,0|0,0:0|0:0,0:0:0:0:
264,32,21142,2,0,L|275:181,1,150,0|4,0:0|2:0,0:0:0:0:
28,352,22563,6,0,B|16:316|16:316|30:255,1,100,0|4,0:0|2:2,0:0:0:0:
72,112,23353,2,0,B|224:124|224:124|264:92,2,200,8|8|8,0:0|0:0|0:0,0:0:0:0:
104,208,24931,2,0,L|208:216,1,100,2|0,2:0|0:0,0:0:0:0:
300,184,25563,5,4,2:3:0:0:
400,184,25879,2,0,P|444:276|400:376,2,200,8|8|8,0:0|0:0|0:0,0:0:0:0:
347,102,27458,2,0,P|311:136|300:184,1,100,2|0,2:1|0:0,0:0:0:0:
320,284,28089,5,4,2:2:0:0:
239,343,28405,2,0,P|150:303|54:326,2,200,8|8|8,0:0|0:0|0:0,0:0:0:0:
320,284,29984,2,0,P|368:300|417:296,1,100,0|8,2:0|0:0,0:0:0:0:
492,232,30615,6,0,P|507:184|503:135,1,100,4|8,0:3|0:0,0:0:0:0:
444,56,31247,2,0,P|396:40|347:44,1,100,0|8,0:0|0:0,0:0:0:0:
268,108,31878,2,0,P|252:155|256:204,1,100,4|10,0:3|0:0,0:0:0:0:
24,344,33141,6,0,P|76:268|0:240,3,200,4|8|0|8,2:2|0:0|0:0|0:0,0:0:0:0:
24,40,35667,6,0,P|76:116|0:144,3,200,4|8|0|8,2:0|0:0|0:0|0:0,0:0:0:0:
196,192,38193,6,0,B|252:212|296:160|340:212|396:192,3,200,4|8|0|8,2:0|0:0|0:0|0:0,0:0:0:0:
512,32,40719,6,0,P|475:122|510:213,3,200,4|8|0|8,0:0|0:0|0:0|0:0,0:0:0:0:
412,364,43245,6,0,P|362:359|313:369,1,100,4|0,0:0|0:0,0:0:0:0:
304,268,43877,2,0,P|258:289|221:322,1,100,2|0,0:0|0:0,0:0:0:0:
164,240,44508,2,0,P|135:280|119:328,1,100,0|0,0:0|0:0,0:0:0:0:
28,284,45140,2,0,P|23:333|33:382,2,100,2|0|2,0:0|0:0|0:1,0:0:0:0:
68,192,46087,5,0,0:0:0:0:
28,100,46403,2,0,P|23:50|33:1,1,100,2|0,0:0|0:0,0:0:0:0:
119,55,47034,2,0,P|135:103|164:144,1,100,0|2,0:0|0:0,0:0:0:0:
221,61,47666,2,0,P|258:94|304:116,1,100,10|0,1:0|0:0,0:0:0:0:
404,108,48297,6,0,P|455:188|414:274,2,200,4|4|2,0:0|2:0|0:0,0:0:0:0:
260,248,50192,1,8,0:0:0:0:
108,108,50823,6,0,P|56:188|97:274,2,200,2|8|0,0:0|0:0|0:0,0:0:0:0:
208,88,52402,2,0,L|308:88,2,100,8|8|8,0:0|0:0|0:0,0:0:0:0:
256,304,55876,5,4,0:0:0:0:
304,164,56349,2,0,B|312:112|256:84|256:84|200:112|208:164,1,200,8|0,0:0|3:0,0:0:0:0:
256,304,57454,2,0,L|256:360,2,50,2|2|2,0:0|0:0|0:0,0:0:0:0:
60,352,58402,6,0,P|36:308|40:259,1,100,4|8,0:0|0:0,0:0:0:0:
12,164,59033,2,0,P|48:130|96:120,1,100,2|8,3:1|0:0,0:0:0:0:
172,51,59665,2,0,P|269:59|333:132,1,200,2|2,2:1|3:1,0:0:0:0:
328,232,60612,1,0,0:0:0:0:
392,308,60928,6,0,P|348:332|299:328,1,100,4|8,2:0|0:0,0:0:0:0:
204,356,61559,2,0,P|170:320|160:272,1,100,2|8,3:1|0:0,0:0:0:0:
91,195,62191,2,0,P|99:97|172:33,1,200,2|2,2:1|3:1,0:0:0:0:
272,28,63138,1,4,2:0:0:0:
364,68,63454,6,0,L|360:168,2,100,4|8|2,0:0|0:0|3:1,0:0:0:0:
456,104,64401,2,0,L|452:204,1,100,8|2,0:0|3:1,0:0:0:0:
376,268,65033,1,0,0:0:0:0:
284,303,65348,2,0,P|210:311|143:279,1,150,2|4,3:1|2:0,0:0:0:0:
64,152,66296,6,0,L|68:44,1,100,8|2,0:0|3:1,0:0:0:0:
168,60,66927,2,0,L|164:159,1,100,0|8,0:0|0:0,0:0:0:0:
264,164,67559,2,0,L|268:56,1,100,0|8,0:0|0:0,0:0:0:0:
356,16,68190,1,2,0:0:0:0:
452,44,68506,6,0,P|476:88|472:137,1,100,4|8,0:0|0:0,0:0:0:0:
500,232,69137,2,0,P|464:266|416:276,1,100,2|8,3:1|0:0,0:0:0:0:
340,345,69769,2,0,P|242:336|178:263,1,200,2|2,2:1|3:1,0:0:0:0:
184,164,70716,1,0,0:0:0:0:
120,88,71032,6,0,P|164:64|213:68,1,100,4|8,3:2|0:0,0:0:0:0:
308,40,71663,2,0,P|342:76|352:124,1,100,2|8,3:1|0:0,0:0:0:0:
421,201,72295,2,0,P|412:298|339:362,1,200,2|2,2:1|3:1,0:0:0:0:
240,368,73242,1,4,2:0:0:0:
148,328,73558,6,0,L|152:228,2,100,4|8|2,0:0|0:0|3:1,0:0:0:0:
56,292,74505,2,0,L|60:192,1,100,8|2,0:0|3:1,0:0:0:0:
136,128,75137,1,4,0:2:0:0:
227,92,75452,2,0,P|300:84|367:116,1,150,2|4,3:1|2:0,0:0:0:0:
448,244,76400,6,0,L|444:352,2,100,8|2|8,0:0|3:1|0:0,0:0:0:0:
348,236,77347,2,0,L|344:344,2,100,8|8|8,0:0|0:0|0:0,0:0:0:0:
248,228,78294,2,0,L|244:336,1,100,0|4,0:0|0:2,0:0:0:0:
144,336,78926,5,0,0:0:0:0:
64,276,79242,1,8,0:0:0:0:
40,180,79557,1,0,0:0:0:0:
88,92,79873,6,0,P|136:92|184:72,1,100
208,168,80505,2,0,P|249:144|281:102,1,100,8|0,0:0|0:0,0:0:0:0:
352,176,81136,2,0,P|376:134|382:82,1,100
463,23,81768,6,0,P|479:96|464:169,1,150,8|4,0:0|0:0,0:0:0:0:
360,276,82715,2,0,B|284:263|224:311|224:311|180:276,1,200,8|8,0:0|0:0,0:0:0:0:
108,212,83662,5,4,2:0:0:0:
256,192,84135,2,0,B|252:128|252:128|276:102,2,100,2|2|4,0:0|0:0|0:3,0:0:0:0:
256,192,86188,5,4,0:0:0:0:
desudesud
M4M

[General]

Find a video of where this is from and put it into the beatmap. Considering that it is TV Size, there has to be an intro, outro, or something out there. A TV Size map is a bit incomplete without a video from whatever TV show it was from.

[Easy]

00:00:776 (2) - I would untilt this. It may throw some really noobish players off.

00:17:985 (1,2,3,4) - I wouldn't use long circle combos like this because new players may not be skilled enough to deal with these, even with the spacing. They will most likely end up hitting way too early or way too late. I would change 1 & 2 into a slider and 3 & 4 into another slider.

00:33:141 (1,1,1,1) - New players may not know when to let go because they haven't really been taught the concept and how to deal with more than one repeat. I would change each of these sliders to only have one repeat, then add a circle in each of their respective timing and combos.

[Normal]

Generally nice diff!

01:15:768 (1) - Remember, noobish players will play Normal diffs too, and they won't know when to let go. Once again, just make it one repeat and either add a circle or let it pause

01:22:241 (1) - I would make the slider shape more symmetrical. Its a bit uneven.

[Rising Hope]

General - Your gonna have to change the name of this map to Hard or Insane. You can't have a diff name that's vague on what the difficulty is for the map (unless it's a 1 diff approval map).

00:00:141 (1) - Unsnapped

00:00:776 (7,8,9) - I understand the point of the 3 sliders, but it really feels offbeat and not with the rhythm purely because of how the sliders have ends and where they end at. I would just replace these sliders with a circle for each slider where the slider currently starts at timewise. You could even make it a decently sized triangle for a jump-like challenge.

00:08:828 (2,3) - I would shorten this jump. This jump is MUCH larger than the general spacing of the map and would give a player the impression that there would be many jumps this large, which is not the case.

00:29:352 (1,2,3,4) - Refer to 00:00:776. Make it into a decently sized square shape.

00:30:931 (4,5,6,7,8,9) - The two stacks aren't consistent and has a slight tilt in comparison to the other stacks that are just straight. Either make them all straight or make them all have a slight tilt.

00:32:510 (1,2,3,4) - Refer to 00:00:776. Make it into a decently sized square shape.

01:05:664 (1,2,1,2,1,2) - RIDICULOUSLY hard to follow. Like, near TQBF Approval ridiculous. The player won't really expect that due to AR9, so I would probably change this pattern because 90% of players will be screwed.

01:13:558 (1,2,3,4) - ^^, but you really don't have to change it. I understand the challenge put into it.
Topic Starter
Chloe
xVirtualNinjax

xVirtualNinjax wrote:

M4M

[General]

Find a video of where this is from and put it into the beatmap. Considering that it is TV Size, there has to be an intro, outro, or something out there. A TV Size map is a bit incomplete without a video from whatever TV show it was from. I'll add a sb instead

[Normal]

Generally nice diff!

01:15:768 (1) - Remember, noobish players will play Normal diffs too, and they won't know when to let go. Once again, just make it one repeat and either add a circle or let it pause reject since it's not too hard now, normal diff is not contribute for let normal player to let they fc it easily

01:22:241 (1) - I would make the slider shape more symmetrical. Its a bit uneven.

[Rising Hope]

General - Your gonna have to change the name of this map to Hard or Insane. You can't have a diff name that's vague on what the difficulty is for the map (unless it's a 1 diff approval map). it's ok now t/187555&start=0

00:00:141 (1) - Unsnapped fixed

00:00:776 (7,8,9) - I understand the point of the 3 sliders, but it really feels offbeat and not with the rhythm purely because of how the sliders have ends and where they end at. I would just replace these sliders with a circle for each slider where the slider currently starts at timewise. You could even make it a decently sized triangle for a jump-like challenge.

00:08:828 (2,3) - I would shorten this jump. This jump is MUCH larger than the general spacing of the map and would give a player the impression that there would be many jumps this large, which is not the case. y r right , fixed

00:29:352 (1,2,3,4) - Refer to 00:00:776. Make it into a decently sized square shape.

00:30:931 (4,5,6,7,8,9) - The two stacks aren't consistent and has a slight tilt in comparison to the other stacks that are just straight. Either make them all straight or make them all have a slight tilt.

00:32:510 (1,2,3,4) - Refer to 00:00:776. Make it into a decently sized square shape.

01:05:664 (1,2,1,2,1,2) - RIDICULOUSLY hard to follow. Like, near TQBF Approval ridiculous. The player won't really expect that due to AR9, so I would probably change this pattern because 90% of players will be screwed.

01:13:558 (1,2,3,4) - ^^, but you really don't have to change it. I understand the challenge put into it.[

others no change thx/quote]



smallboat

smallboat wrote:

Hi, chloe. Random modreq.

[General]

[Normal]

00:06:618 (1) - 應該是換成1/2滑條跟vocal比較適當。
00:12:933 (1) - 開頭是不是忘了加finish。
00:23:353 (2) - 這邊有鼓點怎不加一個note,這樣打起來節奏比較順呢。
00:41:982 (3) - 前兩個whistle音效對調,123這樣聽起來有節奏感建議change。
00:47:034 (1) - 放note還蠻奇怪的,不如放個1/1跟vocal?
00:52:087 (2) - 也許尾端能加finish,弄個淡出的感覺。
00:57:297 (3) - 最後一個鼓音結束應該是在 00:57:770,取消一個折返比較舒服。
01:14:189 (3) - 尾端去whistle比較符合節奏

[Rising Hope] AiMod前2個錯誤要補正。fixed

00:00:776 (7,8,9) - 滑條N聲音有點吵呢,90感覺好大聲看看要不要調60或70。這部分沒有背景音樂,所以我想不應該調90才對。fixed
00:13:564 (7,3) - 建議whistle強調人聲。这边跟VOCAL不太好下 还是不下音效比较好
00:23:274 (2,3) - 這1/4連打也太坑。能玩? 这些都是亮点啊..
00:30:141 (3) - ^
00:57:139 (5) - 忘了NC? 没准备有 毕竟没啥读图障碍
01:00:217 (2,3) - 同00:23:274 (2,3)
01:10:321 (2,3) - ^
01:24:136 (7) -Vocal在這裡唱出來,NC這裡? fixed

祝Rank。以後如果有空幫摸我簽名裡那張map可行? 謝。


thx for your mods~
Ayesha Altugle
Doing M4M

also My longest post ever made

Add "The Irregular at Magic High School" to the tags without those quotation marks

[yf's Easy]

you might check it in AI Mod

00:12:933 (1) - (suggestion + a bit of nazi) : try to use this slider so it will not look so boring to play on

copy this with your own risk
248,232,12933,6,0,B|220:184|220:184|276:132|256:52,2,200,6|2|0,0:0|0:0|0:0,0:0:0:0:

00:23:353 - (suggestion + a bit of nazi) ^

again, copy this with your own risk
72,112,23353,2,0,B|140:80|188:124|188:124|232:124|256:96,2,200,8|8|8,0:0|0:0|0:0,0:0:0:0:

[normal]
This diff have too many green sections unused, I will list them down all
00:08:039 -
00:08:196 -
00:08:354 -
00:08:512 -
00:08:670 -
00:08:828 -
00:08:986 -
00:09:144 -
00:09:617 -
00:09:775 -
00:09:933 -
00:10:091 -
00:10:407 -
00:10:565 -
00:10:722 -
00:10:880 -
00:11:038 -
00:11:196 -
00:11:354 -
00:11:512 -
00:11:670 -
00:12:143 -
00:12:301 -
00:12:459 -
00:12:617 -
00:12:696 -
00:12:775 -
00:12:854 -
00:16:880 -
00:17:038 -
00:17:511 -
00:17:669 -
00:17:827 -
00:17:985 -
00:18:143 -
00:18:301 -
00:18:458 -
00:18:616 -
00:18:774 -
00:18:932 -
00:19:090 -
00:19:169 -
00:19:248 -
00:19:406 -
00:19:564 -
00:19:643 -
00:19:722 -
00:19:879 -
00:20:037 -
00:20:195 -
00:20:353 -
00:32:510 -
00:49:718 -
00:49:876 -
00:50:034 -
00:50:350 -
00:50:508 -
00:50:666 -
01:18:452 -
01:18:768 -
01:18:926 -
01:19:242 -
01:19:399 -
01:19:557 -
01:19:715 -
01:19:873 -
01:20:031 -
01:20:189 -
01:20:347 -
01:20:505 -
01:20:662 -
01:20:820 -
01:20:978 -
01:21:136 -
01:21:294 -
01:21:452 -
01:21:610 -
01:21:768 -
01:21:925 -
01:22:083 -


00:01:723 (1) - Remove NC
00:07:881 (1) - add clap at the end of the slider
00:08:512 (2) - ^
00:09:144 (3) - ^
00:09:775 (4) - ^
00:10:407 (1) - add whistle at the beginning of the slider and ^
00:11:038 (2) - add clap at the end of the slider
00:11:670 (3) -
00:12:301 (4) -
00:22:721 (2) - add finish at the end of the slider
Topic Starter
Chloe
fixed all in above, but why no insane diff's o.o?
Ayesha Altugle
I'm not good actually at modding Insane diffs
Topic Starter
Chloe
2. The diff counts I'll mod in your map depends on the diff counts you've modded in my map, same as the spread.

but I wrote rules in my queue so I'll mod same diffs as you modded 0.0...
yf_bmp
time limited, will check mods at weekends, so please ask for more mods as you want.
Ayesha Altugle
Allright, fine, I'll do it but I won't needing kds for this

Rising Hope

score: creativity/10

00:07:881 - 00:12:617 : add clap on the position of the blue x


00:08:512 (1) - remove NC

00:10:407 (8,1) - swap NC

00:11:038 (1) - remove NC

00:12:933 (5) - add NC

00:14:038 (1) - remove NC

00:15:459 (7,1) - swap NC

00:17:195 (7) - copy the code below for better blanket'ing
93,152,17195,2,0,P|144:120|216:104,1,135.000005149842,0|8,0:0|0:0,0:0:0:0:

00:17:985 - 00:21:458 : same as 00:07:881 - 00:12:617


00:20:985 (1) - remove NC

00:25:089 (1) - remove NC

00:25:563 (4) - add NC

00:33:141 - 00:43:245: same as 00:07:881 - 00:12:617 and do the same for normal


01:18:610 - 01:22:083 : follow same hitsounding pattern as 00:17:985 - 00:21:458

01:28:083 (1,2,3,4) - Evil Spacing :?:
Topic Starter
Chloe
thx I'll check it later and mod your map before this week over
ZZHBOY
[Easy]
00:25:879 (2,3) - 没blanket好
00:43:877 (2,3,4) - 感觉弧度可以大一些更美观
00:47:034 (3,4) - ^
01:03:138 (4) - 换成轻一点的音效呗 感觉finish太重略违和
[Normal]
00:12:933 (1) - 弧度这么大感觉丑.-.
00:21:932 (2,1,2) - normal里stack感觉不太好 建议移开
00:57:297 (3) - 感觉可以略微向坐下凸一些更美观
01:16:084 - 这里没vocal感觉不如空出来吧
[Raising hope]
00:11:354 (3,1) - 一定要遮挡的话不如把3向下点完全放滑条上
00:17:669 (1,2) - ctrl+g然后适当改变位置感觉flow会好些
00:32:036 (3,4) - ^
00:38:193 (4) - ^
00:40:088 (2) - 那个大折点感觉可以向钱移一点不然感觉好zz.-.
00:57:139 (5) - nc?
01:00:928 (2) - cancel上一个nc然后这里nc?
[kiiwa's]
00:26:984 (4,5) - ctrl+g maybe better?
WIP?
美丽
-Neipezi
hi'w' here is video Download
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