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fripSide - black bullet (TV Size) [Taiko|Osu]

posted
Total Posts
168
Topic Starter
Chloe
This beatmap was submitted using in-game submission on 2014年5月3日 at 19:38:06

Artist: fripSide
Title: black bullet (TV Size)
Source: ブラック・ブレット
Tags: Kuro no Juudan Kawaiwkyik Kodora Irreversible No_Gu Hanzer 黒の銃弾 Sharlo KanaRin climbb65588
BPM: 155
Filesize: 13207kb
Play Time: 01:24
Difficulties Available:
  1. Climbb & Kana's Taiko Oni (4.78 stars, 525 notes)
  2. Gu's Insane (5 stars, 355 notes)
  3. HanzveRsible's Extra (4.83 stars, 364 notes)
  4. Hard (4.9 stars, 322 notes)
  5. Insane (5 stars, 424 notes)
  6. Kodora's Easy (2.54 stars, 95 notes)
  7. Muzukashii (4.72 stars, 347 notes)
  8. wkyik's Normal (4.38 stars, 144 notes)
Download: fripSide - black bullet (TV Size)
Information: Scores/Beatmap Listing
---------------
Special thanks for Sharlo's awesome Storyboard !!
BOOM!
#1 Black Bullet & Sharlo's yanaginagi - Tokohana (TV Size)
Kodora's Easy by Kodora.
wkyik's Normal by Kawaiwkyik.
Hard,
Insane by me.
Gu's Insane by No Gu.
HanzveRsible's Extra by Irreversible & HanzeR.
Muzukashii by KanaRin.
Climbb & Kana's Taiko Oni by KanaRin & Climbb.

,--^----------,--------,-----,-------^--,
| ||||||||| `--------' | O
`+---------------------------^----------|
`\_,-------, _________________________|
/ XXXXXX /`| /
/ XXXXXX / `\ /
/ XXXXXX /\______(
/ XXXXXX /
/ XXXXXX /
(________(
`------'
Kodora
[CSGA]Ar3sgice
soft加再多clap也是不够重 还不如全程normal音效

梗还不错
Topic Starter
Chloe

[CSGA]Ar3sgice wrote:

soft加再多clap也是不够重 还不如全程normal音效

梗还不错
音效乱加的111111 因为mp3有2个版本 这个是为另一个版本挑的 到时候播TV的再看呗
Consciously
00:12:157 Kiai time bad

test offset : 5984

00:18:931 (8) - slider no permitted
Rizia
http://puu.sh/7Vxed.rar

Done

Edit1: changed circle size
http://puu.sh/7VzdK.rar
Asagi
Hello :3
IRC mod

le box
2014-04-04 18:27 Chloe: hello~ would you mind to take a mod req ^^
2014-04-04 18:28 -Asagi: well i dont mind XD
2014-04-04 18:28 -Asagi: map please?
2014-04-04 18:28 -Asagi: hope i can mod something
2014-04-04 18:28 Chloe: ACTION is listening to [http://osu.ppy.sh/b/393158 fripSide - Black Bullet (TV Size)]
2014-04-04 18:28 Chloe: thx in adv ><
2014-04-04 18:54 -Asagi: are you there?
2014-04-04 18:54 -Asagi: maybe you want IRC mod? since i just saw i few issue on insane, hard and easy is fine
2014-04-04 19:01 Chloe: ok~
2014-04-04 19:02 -Asagi: so yeah
2014-04-04 19:02 -Asagi: 1st, change the diff name into insane, "black bullet" is not allowed
2014-04-04 19:02 -Asagi: read rule here https://osu.ppy.sh/forum/t/187555/start=60
2014-04-04 19:05 -Asagi: 00:12:157 (5) - for some reason, finish hitsound fits here
2014-04-04 19:07 -Asagi: errr. are you still there? lol
2014-04-04 19:09 Chloe: The mapper's hardest difficulty and guest difficulties of a similar level may use custom difficulty names.
2014-04-04 19:09 Chloe: so it's ok
2014-04-04 19:09 Chloe: 00:12:157 (5) -
2014-04-04 19:09 Chloe: and added
2014-04-04 19:09 Chloe: also I added some others finish
2014-04-04 19:09 -Asagi: try to change it on the other parts
2014-04-04 19:09 -Asagi: ya ya
2014-04-04 19:11 -Asagi: 00:18:931 (8) - bad slider, too much red anchors here, maybe try this? http://puu.sh/7VwNV.jpg
2014-04-04 19:11 -Asagi: similar effect and much neater
2014-04-04 19:13 -Asagi: 00:36:157 (4,5,6,7) - at 1st, i was confused here, i thought it was doubles because of the stream style
2014-04-04 19:13 -Asagi: better if you make the spacing consistent, or NC
2014-04-04 19:13 Chloe: fixed
2014-04-04 19:13 -Asagi: so it can be more indicated as stream
2014-04-04 19:14 -Asagi: 00:46:222 (3,4,4) - i think finish fits here better
2014-04-04 19:14 -Asagi: if you followed the music itself
2014-04-04 19:16 -Asagi: 00:52:415 (1) - front finish 00:53:964 (1) - here too
2014-04-04 19:17 -Asagi: 00:55:512 (1) - to 00:58:609 (1) - you forgot to put finish hitsound in this part, or its intentional?
2014-04-04 19:18 -Asagi: 01:01:707 (4) - maybe finish on the front, since it will enter the kiai
2014-04-04 19:18 -Asagi: and.. 01:01:513 (2,3,4) - this is too high
2014-04-04 19:18 -Asagi: it overlapped my HP bar when im playing it
2014-04-04 19:19 -Asagi: recommend to put it lower
2014-04-04 19:22 -Asagi: 01:10:223 (7,8,9,10,11) - move this to 428||48
2014-04-04 19:22 Chloe: umm
2014-04-04 19:22 -Asagi: yes, it may not look good in the editor but it was perfectly align in gameplay
2014-04-04 19:23 Chloe: it's very hard to change the pattern and since I doesn't feel something bad in playing
2014-04-04 19:26 -Asagi: dunno if you intentionally didnt put finish hitsound on the kiai
2014-04-04 19:27 -Asagi: 01:04:803 (3) - , 01:07:900 (3) - and so on
2014-04-04 19:28 -Asagi: lastly, their is some unsnap obj, aimod
2014-04-04 19:30 -Asagi: i think thats all, i checked the other diffs earlier, just a very nazi stuff
2014-04-04 19:30 -Asagi: should i post it? i think it didnt help at all :v
2014-04-04 20:07 Chloe: yeah
2014-04-04 20:08 Chloe: you should post
2014-04-04 20:08 Chloe: I've rewrite the hitsounds :D
2014-04-04 20:08 -Asagi: :D
Natteke desu
as requested
[Normal]
Fine for me
[Hard]
00:05:964 (1) - hum, i think you should try normal finish on head
00:11:189 (5) - use same which you used here(sampleset, finish + clap) 00:10:416 (3) -
00:35:383 (2) - normalfinish on the head
00:36:157 (2) - same(standart softfinish sounds good to)
00:36:931 (1) - head normalfinish FOR THE POWER OF EPICNESS
00:44:673 (1) - Soft C5, clap and finish on head
[Black Bullet]
mostly all from hard aand :
00:25:125 (3,4) - well, maybe it's just me but i was confused when I played it

Good luck!
Topic Starter
Chloe
EvilElvis

EvilElvis wrote:

as requested
[Normal]
Fine for me
[Hard]
00:05:964 (1) - hum, i think you should try normal finish on head no, sounds bad
00:11:189 (5) - use same which you used here(sampleset, finish + clap) 00:10:416 (3) -
00:35:383 (2) - normalfinish on the head
00:36:157 (2) - same(standart softfinish sounds good to)
00:36:931 (1) - head normalfinish FOR THE POWER OF EPICNESS
00:44:673 (1) - Soft C5, clap and finish on head
[Black Bullet]
mostly all from hard aand :
00:25:125 (3,4) - well, maybe it's just me but i was confused when I played it lol,it make sence and I'll remap this part if I change it

Good luck!

fix almost(which I didn't explain are fixed), thx for mod~

Hijiri Byakuren

[Hijiri Byakuren] wrote:

[Black Bullet]
00:06:931 (2) - 没叠好。你到底要叠1的头还是4的头?fixed
00:50:383 (1,2,1,2) - 感觉提示不够。要不你后面也这样摆啊 fixed
00:42:931 (8,9,1) - 想法不错 路人几率大幅增加.. keep

[Hard]
00:27:448 这个音为什么不加?00:30:544 (7,8) - 你这里都加了 节奏不一样 后面连续鼓点 前面没有

thank you for mod!
[Hijiri Byakuren]
[Black Bullet]
00:06:931 (2) - 没叠好。你到底要叠1的头还是4的头?
00:50:383 (1,2,1,2) - 感觉提示不够。要不你后面也这样摆啊
00:42:931 (8,9,1) - 想法不错 路人几率大幅增加..

[Hard]
00:27:448 这个音为什么不加?00:30:544 (7,8) - 你这里都加了

[wkyik's Normal]
00:09:060 (2) - 加NOTE比较连贯
00:09:060 (1) - 然后这个NC

[Kodora's Easy]
01:01:706 (1) - 都过一分钟了才开始???
Rizia

[Hijiri Byakuren] wrote:

[wkyik's Normal]
00:09:060 (2) - 加NOTE比较连贯 主要是看不懂這句 所以no fix
00:09:060 (1) - 然后这个NC OK
1
osu file format v12

[General]
AudioFilename: fripside - black bullet.mp3
AudioLeadIn: 0
PreviewTime: 12157
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Black Bullet (TV Size)
TitleUnicode:Black Bullet (TV Size)
Artist:fripSide
ArtistUnicode:fripSide
Creator:Chloe
Version:wkyik's Normal
Source:黑の銃弾
Tags:BLACK BULLET Anime Kawaiwkyik Kodora
BeatmapID:396455
BeatmapSetID:157168

[Difficulty]
HPDrainRate:3
CircleSize:4
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fripside - black bullet.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1319,387.096774193548,4,1,6,45,1,0
61706,-100,4,1,6,65,0,1
89577,-100,4,1,6,45,0,0


[Colours]
Combo1 : 27,230,245
Combo2 : 158,194,243
Combo3 : 237,221,143
Combo4 : 254,180,222

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140,220,78738,2,0,P|144:256|152:288,1,55,4|0,0:0|0:0,0:0:0:0:
196,304,79125,2,0,P|232:300|264:292,2,55,8|0|0,0:0|0:0|0:0,0:0:0:0:
140,208,79899,2,0,L|80:224,1,55,8|0,0:0|0:0,0:0:0:0:
48,260,80286,6,0,P|40:308|60:380,2,110,4|8|0,0:0|0:0|0:0,0:0:0:0:
124,180,81448,2,0,L|120:120,1,55,8|0,0:0|0:0,0:0:0:0:
136,72,81835,2,0,P|180:76|260:36,1,110,0|8,0:0|0:0,0:0:0:0:
288,80,82415,1,0,0:0:0:0:
336,108,82609,2,0,P|357:158|354:212,1,110,0|8,0:0|0:0,0:0:0:0:
276,292,83383,6,0,L|280:376,2,82.5,4|8|0,0:0|0:0|0:0,0:0:0:0:
236,256,84157,2,0,B|200:272|200:272|168:264|168:264|120:284,1,110,0|6,0:0|0:0,0:0:0:0:
72,188,84931,6,0,P|68:136|56:88,2,82.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
100,236,85706,2,0,P|144:244|224:224,1,110,0|12,0:0|0:0,0:0:0:0:
284,152,86480,6,0,P|364:112|444:144,1,165,4|0,0:0|0:0,0:0:0:0:
464,176,87254,2,0,B|476:248|432:296|432:296|444:348,1,165,4|0,0:0|0:0,0:0:0:0:
256,192,88028,12,2,89577,0:0:0:0:
Kodora

[Hijiri Byakuren] wrote:

[Kodora's Easy]
01:01:706 (1) - 都过一分钟了才开始???因為mp3曾經被裁剪過
And yeah, finally done.
CSAQ
:)
-

[Insane]
00:10:415 (6) - 可以放個New combo,和前面5個看似乎能分段了
00:36:157 (4) - New combo?
01:12:158 (1) - 把New combo取消掉,讓這裡跟之前的擺放模式一樣?

沒什麼能講的,排列和遮擋都做的很棒啊!

[Hard]
00:10:416 (3,4,5,6) - 也是New combo,然後這四個間距建議全部擺1.0x比較好看
00:48:350 (1) - 這個有點尷尬,或許能犧牲00:48:544的New combo來解決
00:57:351 (2,3) - Ctrl+G,讓這段有向右的感覺?
00:59:383 (3,4,5,1,2,3) - 後面00:59:673的音聽來滿明顯的,建議不要3,3擺,改成5,1試試?
01:12:738 (x) - 這裡加一個圈? 或者把01:24:931的節奏也換成這樣子
01:29:576 (1) - 拿出來會好看一點?

Insane和Hard的音效有點聽不太到,弄大聲一點或是改在normal音效上做看看?

[wkyik's Normal]
00:05:383 (1) - 這個拿掉,一來起手比較好找,二來和其他diff一致
00:29:189 (1) - 取消New combo,你之後都是八個拍做一組combo,建議一致
00:32:286 (1) - ^
00:47:770 (3) - 把這個節奏改成和前兩個一樣,亦或是把前兩個滑條縮到白線結束
01:05:964 (3,1) - 改成兩條滑條?
01:08:286 (2) - 覺得Normal放這種應該不好認,試著和(1)分離?
01:12:544 (4) - New combo?
01:21:835 (3) - ^

[Kodora's Easy]
打開Countdown? 和其他diff統一
01:26:480 (1,2) - 之前沒出現過藍線的節奏,繼續在1/2上做就好?
01:29:577 (T) - Kiai time沒關到

-

加油啦~ 支持 :)
Kodora

CSAQ wrote:

:)

[Kodora's Easy]
打開Countdown? 和其他diff統一 I don't think that other diffs needs countdown
01:26:480 (1,2) - 之前沒出現過藍線的節奏,繼續在1/2上做就好?Music here goes exactly 3/4, 1/2 is musically wrong.
01:29:577 (T) - Kiai time沒關到 Kiai time being a bit late at the end is not a problem, the map ends anyway and there are no more objects to show.
Thanks for mod but no changes
Kodora
Modding time

[General]

  1. Your offset is way too late - i get 1306, that's like -13 from what you currently have
  2. MP3 quality is unacceptable for ranking, please find a better one
  3. Remove anime and black bullet from tags - anime will be selected as gentre after ranking, and black bullet is already part of title
  4. Add romanized source to tags
  5. Disable countdown is all diffs please, i don't think that it's really needed
  6. Your preview point sounds kinda odd, i'd recommend to put it on 01:01:305 - sounds much better for me
  7. Difficulty spread feels questionable for me - your Hard is well mapped, but jump from Normal to Hard feels kinda harsh for me, i highly recommend you consider adding easier hard diff
[Black Bullet]

*OD +1 please, there is no reason to keep OD that low, and AR9 OD7 feels rather unbalanced in your case
*Raise volume of your fitsounds in all sections by 10-20% since i can barely hear them even with 100% volume on
*Reduse Stack Leniency to 0.3 for more neat stacking patterns

  1. 00:06:351 (1) - This slider feels weird for me since there are no 1/1 in music - would be more intuitive if you would follow piano at this part, try something like this:

  2. 00:06:931 (2,3,4,5) - Same, this part would play much more intuitive if you'd follow piano diractly instead of try to create own rhythm, try this:

  3. 00:08:286 (7) - New combo due to jump please
  4. 00:13:512 (9,10,1,2,3,4,1,2) - I understand idea of your pattern, but it looks a bit weird due to inproper stacking - i fixed that for you, try this:

    Code
    313,259,13706,5,0,0:0:0:0:
    408,197,13899,1,0,0:0:0:0:
    304,239,14093,1,0,0:0:0:0:
    442,187,14286,1,4,0:0:0:0:
    290,222,14480,5,12,0:0:0:0:
    477,178,14673,1,4,0:0:0:0:
  5. 00:16:609 (9,10,1,2,3,4,5,6) - Pretty much same problem here, pattern looks weird and it's hard to follow it, perhaps respace triple & stack with notes? Like this, see example:

    SPOILER


    141,57,16609,1,0,0:0:0:0:
    120,65,16706,1,8,0:0:0:0:
    99,74,16802,5,8,0:0:0:0:
    225,202,16996,1,0,0:0:0:0:
    120,65,17189,1,8,0:0:0:0:
    260,207,17383,1,4,0:0:0:0:
    141,57,17577,1,0,0:0:0:0:
    295,213,17770,1,4,0:0:0:0:
  6. 00:21:060 (1,2,3,4,5) - I would make it smoother, angle-curved stream doesn't looks nice here at all.
  7. 00:22:802 (1,2,3,4,5,6,7,8,9) - These triplets feels overmapped, and it doesn't works well here is playability therms and doesn't fit musically. I would recommend use sliders here to follow music properly, see example:

  8. 00:25:318 (4) - I would make it lineat-curved for better pattern, something like this:

  9. 00:30:060 - Here should be note follow tiny BGM drum what you followed before
  10. 00:34:415 (3,4,1,2,3,4,1,2,3) - Due to stacking, whole pattern looks and works like massive spacing issue and plays extremeny bad. I'd recommend re-work rhythm here and follow drums instead of weak blue-tick vocal notes, or at least replace it with sliders (something like [url=http://puu.sh/7YgQr.jpg[/url] would keep your rhythm choise but improve playability a lot). This pattern needs to be changed, sorry.
  11. 00:42:931 (8,9,1) - this one was cool :)
  12. 00:46:512 (1,2,3,4,1,2,3,4,1,2,3) - Same issue as at 00:34:415 (3,4,1,2,3,4,1,2,3) -
  13. 00:48:544 (1,2,3,4) - Not so intuitive. I'd recommend follow music here direcly and map this part as stream follow drums instead of making 1/2 notes with gradual lowering volume - that doesn't works here well.
  14. 00:59:383 (3) - Add finish to emphazire vocals
  15. 01:19:318 (6,7,8) - Try to use more space at this triplet and stack it with previous notes. Something like this:

    SPOILER


    261,134,79318,1,0,0:0:0:0:
    255,159,79415,1,0,0:0:0:0:
    250,184,79513,2,0,L|302:320,1,135,8|0,0:0|0:0,0:0:0:0:
This diff needs some more work at rhythm and patterns, sorry

[Hard]

*Raise HP Drain by 1 tick for better difficulty spread
*Raise OD by 2 ticks for more balanced settings, OD5 is way too easy for a Hard diff
*Reduse Stack Leniency to 0.3 for more neat stacking patterns

  1. 00:06:931 (3,4,1) - This triplet feels overmapped and doesn't works with song well, i'd remove 00:07:028 (4) -
  2. 00:08:673 (1) - This slider is wrongly snapped and works counter-intuitive since sound what you are following here begins at 00:08:867 - , so try something like this:

  3. 00:16:996 (2) - I'd use same snape as 00:16:222 (4) - , to make it a bit more tricky and challenging
  4. 00:30:060 - Same as Insane, here should be note follow tiny BGM drum what you followed before
  5. 00:54:931 (2,3,4) - Perhaps re-space this triplet to make it more challenging & interesting? Something like this:

    SPOILER


    216,22,54738,5,10,0:0:0:0:
    240,115,54931,1,0,0:0:0:0:
    252,153,55028,1,0,0:0:0:0:
  6. 00:59:383 (3,4,5,6,1) - I'd recommend use 1/4 repeat slider here instead of this stream since it can be a bit cruel for a Hard diff..
  7. 01:02:286 (6,7,8) - Inproperly stacked
[wkyik's Normal]

*Raise HP Drain & OD by 1 tick for better difficulty spread

  1. 00:06:931 (1) - I'd only leave whistle at slidertail to emphazire sound at 00:07:318 -
  2. 00:07:706 (2) - Same goes here, whistle only at slidertail sounds better for me
  3. 00:11:577 (5) - Remove clap, it doesn't fit here at all
  4. 00:22:802 (1,1) - Too soon after spinner; end this spinner instead at 00:24:157 -
  5. 00:36:544 (4) - I'd remove whistle from tail here since there ane nothg to emphazire
  6. 00:57:060 (4,1) - Sorry, but stacking like this is too tricky for beginners and barely acceptable for a Normal diff; perfaps try something like this instead to make it more beginner-friendly? (Change flow of (4) to avoid stacking, see example)

  7. 01:07:899 (1,2) - This 1/1 stacking isn't following the 1/2 stacking patterns what did did before, so consider re-space it to make this part easier for beginners
  8. 01:28:028 (1) - Finish instead of whistle sounds better for me
Natsu
as Kodora request~


[General]
  1. Inconsistency in Countdown
  2. the spread is pretty bad, between normal and hard, I'll suggest you to map another hard diff

[Black Bullet]
  1. I agree with Kodora OD8 feel better in this diff
  2. 00:07:125 (4) - I know what are you trying to do, but a 1/2 slider will work better IMO, since there is a clearly sound at 00:07:318, also is consistent with 00:07:512 (5,6) -
  3. 00:07:512 (5) - missing NC, since you're using them every 1 stanza
  4. 00:10:802 (2,4) - well I preffer if you use finish instead of whistles, like you did with 00:10:415 (1,3) - , I know the sound is kinda bit low in 2, but I still think a finish will fit better
  5. 00:12:738 (7) - 1/2 slider fit better the music <:, the sound is really clearly in 00:12:931
  6. 00:15:835 (7) - same as above
  7. 00:21:448 (5) - just saying this one play really nice, cuz there is not sound at 1/2
  8. 00:22:899 (2,5,8) - I can't hear anything in the music there, anyways they play nice thought
  9. 00:30:060 you're missing a circle here, since should be a 5 beats stream <:, like you did in 01:10:223 (7,8,9,10,11) -
  10. 00:42:351 (4,5,6) - this look like anti jumps :c, stack them properly or space them properly, imo
  11. 00:42:931 (8,9,1) - oh you :( , well it play nice
  12. 00:45:254 (4,5) - they are too close, use more spacing between them, just like:
  13. 00:46:512 (1,2,3,4,1,2,3,4,1,2,3) - I like this
  14. 00:59:383 add NC? you was adding one in every stream start

[Hard]
  1. OD and HP +1 (6) for better spread with the insane, since I think will be necessary to map another hard diff
  2. 00:07:125 (1) - nazi, but can you stack this 00:07:125 (1) - properly with 00:08:673 (1) -
  3. 00:08:673 (1) - ending sliders on important beats in the song doesn't represent it properly, what about this:
  4. 00:10:802 (2,4) - same suggestion as Black Bullet
  5. 00:11:770 (5,3) - you can do a nice blanket here, just for design purposes
  6. 00:15:641 (2,4) - same as 00:07:125
  7. 00:27:641 (1) - I really don't like this slider, since you can fit better the vocals and music doing something similar as 00:26:867 (3,4,5) -
  8. 00:33:835 (3,1,2,1,2) - this is really nice <3
  9. 01:02:286 (6,7,8) - stack this properly hue
  10. Pretty nice diff, but this is not a hard IMO is more like a soft Insane, my suggestion is up OD and HP, also rename this to Insane and map a simple Hard diff to fix the spread
[wkyik's Normal]
  1. your settings are not balanced raise OD and HP by 1 (4)
  2. 00:05:383 (1) - remove this and start mapping it 00:05:964 -, for consistency with the others diffs.
  3. 00:07:125 claps fit a lot better parts like this one, I feel your whistle usage is kinda messed some times
  4. 00:14:286 (4,5) - spacing, this can be really confused to play
  5. 00:11:770 (6) - ending sliders on strong beats is not ok IMO, since you're losing the emphasis of 00:12:157 -, that beat is really important in the song and should be mapped as a slider head or circle
  6. 00:14:867 (5) - same as above
  7. 00:17:964 (7) - ^
  8. 00:21:060 (5) - ^
  9. 00:29:577 (2) - try to move the red slider control point to 00:29:964 -, for emphasis the vocal and drum sound there
  10. 00:40:028 (1) - this slider should end in 00:40:415 with drums and vocals, ending it in 00:40:609 just made the game play not comfortable for some players IMO
  11. 00:41:964 (3,4) - you was using 1/2 stacks only, using both 1/2 and 1/1 is not recommended for normal and easy diffs
  12. 00:46:222 (1) - same as 00:40:028 -, this one should end in 00:46:609
  13. 00:46:996 same as above, this one should end in 00:47:383
  14. 00:48:544 (4,5,6,1) - this is pretty questionable for a normal diff, I suggest you to reduce the rhythm here.
  15. 01:00:157 (3) - use a repeat slider for consistency with all the others, like 00:59:383 (2) - 00:57:060 (4,5) - 00:53:964 (4,5) - 00:51:641 (4) -
  16. 01:05:964 (3) - same as 00:11:770
[Kodora's Easy]
  1. 00:05:577 (1) - mmm delete this circle for two reasons, starting an easy diff with a circle is not friendly at all, you know hitting the first circle is really painfull to be accurate, also main mapper diffs are starting in 00:05:964 (2) -
  2. 00:25:899 (2,3) - <: too hard for an easy diff try to avoid 1/2 hits also stacks, this diff is already challenging with CS4
  3. 00:28:996 (2,3) - ^ ah I'll complain for every one /me hides, no but really I feel this stacks are really not friendly with CS4 <:
  4. 01:23:383 (1) - a 1/1 slider will fir better the music IMO
  5. also you forget to end the kiai, (¬、¬) , I just check that you deny it in some mod o:, anyways you can end it on your last hit, I don't see a valid reason that you don't want :x
GL ;)
Kodora

Natsu wrote:

[Kodora's Easy]
  1. 00:05:577 (1) - mmm delete this circle for two reasons, starting an easy diff with a circle is not friendly at all, you know hitting the first circle is really painfull to be accurate, also main mapper diffs are starting in 00:05:964 (2) - This circle starts on strong beat with finish in music, and ignoring this beat feels empty for me. This work intuitive enough to get this circle at the first try, + OD is reasonable low to allow people hit it even with very big hit error
  2. 00:25:899 (2,3) - <: too hard for an easy diff try to avoid 1/2 hits also stacks, this diff is already challenging with CS4 This kind of stacking is consistent through the whole map: every stacked beat is 1/2 after the previous beat, so there's no way to misclick/misread any of them after the first one, and every circle follows music directly. Do you have any suggestion about how to replace it? Leaving only slider what starts on white tick would be kinda odd since lyrics begins way earlier.
  3. 00:28:996 (2,3) - ^ ah I'll complain for every one /me hides, no but really I feel this stacks are really not friendly with CS4 <: same
  4. 01:23:383 (1) - a 1/1 slider will fir better the music IMO yeah, fixed
  5. also you forget to end the kiai, (¬、¬) , I just check that you deny it in some mod o:, anyways you can end it on your last hit, I don't see a valid reason that you don't want :x i am lazy to do it well, changed it, but it doesn't affect anything in gameplay anyway
GL ;)
Thanks for mod!

SPOILER
osu file format v12

[General]
AudioFilename: fripside - black bullet.mp3
AudioLeadIn: 0
PreviewTime: 12157
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 8
GridSize: 8
TimelineZoom: 1.4

[Metadata]
Title:Black Bullet (TV Size)
TitleUnicode:Black Bullet (TV Size)
Artist:fripSide
ArtistUnicode:fripSide
Creator:Chloe
Version:Kodora's Easy
Source:黑の銃弾
Tags:BLACK BULLET Anime Kawaiwkyik Kodora
BeatmapID:393158
BeatmapSetID:157168

[Difficulty]
HPDrainRate:2
CircleSize:4
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.92
SliderTickRate:2

[Events]
//Background and Video events
0,0,"fripside - black bullet.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1319,387.096774193548,4,1,6,65,1,0
1419,-100,4,1,6,65,0,0
5528,-100,4,1,6,40,0,0
5625,-100,4,1,6,55,0,0
24544,-100,4,2,6,55,0,0
36883,-100,4,1,6,55,0,0
50528,-100,4,1,6,55,0,0
61706,-100,4,1,6,65,0,1
74044,-100,4,1,6,65,0,0
74093,-100,4,1,6,65,0,1
89528,-100,4,1,6,65,0,0
89577,-100,4,1,6,65,0,1
89625,-100,4,1,6,65,0,0


[Colours]
Combo1 : 27,230,245
Combo2 : 158,194,243
Combo3 : 237,221,143
Combo4 : 254,180,222

[HitObjects]
72,57,5577,5,4,0:0:0:0:
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322,52,6931,2,0,P|368:42|418:69,1,92,0|2,0:0|0:0,0:0:0:0:
454,127,7706,1,0,0:0:0:0:
397,187,8093,6,0,B|369:237|395:276|426:318|380:374,2,184,2|4|2,0:0|0:0|0:0,0:0:0:0:
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454,177,32286,2,0,P|438:284|486:346,1,184,2|0,0:0|0:0,0:0:0:0:
356,325,33641,5,0,0:0:0:0:
356,325,33835,2,0,B|281:319|223:364|223:364|208:352|208:319,2,184,2|2|2,0:0|0:0|0:0,0:0:0:0:
476,211,36157,1,2,0:0:0:0:
380,72,36931,6,0,B|331:45|292:71|250:102|203:64,1,184,4|2,0:0|0:0,0:0:0:0:
133,20,38093,1,8,0:0:0:0:
73,77,38480,2,0,P|39:175|70:261,1,184,0|2,0:0|0:0,0:0:0:0:
106,317,39641,1,8,0:0:0:0:
175,273,40028,6,0,B|223:246|262:272|304:303|351:265,1,184,4|2,0:0|0:0,0:0:0:0:
426,299,41189,1,8,0:0:0:0:
459,221,41577,2,0,L|435:34,1,184,0|2,0:0|0:0,0:0:0:0:
361,1,42738,1,8,0:0:0:0:
302,59,43125,6,0,P|237:111|135:91,1,184,4|2,0:0|0:0,0:0:0:0:
72,52,44286,1,8,0:0:0:0:
22,118,44673,2,0,P|-4:206|36:308,1,184,0|2,0:0|0:0,0:0:0:0:
75,355,45835,5,8,0:0:0:0:
146,312,46222,2,0,B|194:284|233:310|275:341|321:303,2,184,4|4|4,0:0|0:0|0:0,0:0:0:0:
41,183,48544,1,4,0:0:0:0:
140,51,49318,6,0,P|184:40|231:54,1,92,0|8,0:0|0:0,0:0:0:0:
293,102,50093,2,0,P|384:133|476:93,2,184,0|2|2,0:0|0:0|0:0,0:0:0:0:
234,43,52028,1,8,0:0:0:0:
151,48,52415,6,4,P|119:138|138:234,1,184,4|2,0:0|0:0,0:0:0:0:
169,297,53577,1,8,0:0:0:0:
223,359,53964,2,0,B|269:397|311:366|350:340|398:368,1,184,4|2,0:0|0:0,0:0:0:0:
452,305,55125,5,8,0:0:0:0:
495,234,55512,2,0,L|466:44,1,184,4|2,0:0|0:0,0:0:0:0:
391,25,56673,1,8,0:0:0:0:
320,67,57060,2,0,B|256:86|197:42|197:42|180:56|180:105,1,184,4|2,0:0|0:0,0:0:0:0:
183,174,58222,5,8,0:0:0:0:
236,236,58609,2,0,P|322:267|416:243,2,184,4|4|4,0:0|0:0|0:0,0:0:0:0:
78,61,61706,6,0,P|136:125|232:107,1,184,4|2,0:0|0:0,0:0:0:0:
294,66,62867,1,8,0:0:0:0:
363,110,63254,2,0,P|406:191|384:296,1,184,4|2,0:0|0:0,0:0:0:0:
344,346,64415,5,8,0:0:0:0:
264,322,64802,2,0,B|201:309|141:356|141:356|158:334|168:306,1,184,4|2,0:0|0:0,0:0:0:0:
202,236,65964,1,8,0:0:0:0:
236,160,66351,2,0,P|249:99|224:10,2,138,4|2|8,0:0|0:0|0:0,0:0:0:0:
300,211,67899,6,0,P|287:272|312:361,2,138,4|2|8,0:0|0:0|0:0,0:0:0:0:
362,156,69447,2,0,L|504:170,2,138,4|2|8,0:0|0:0|0:0,0:0:0:0:
317,85,70996,2,0,L|126:67,1,184,4|0,0:0|0:0,0:0:0:0:
64,112,72157,5,2,0:0:0:0:
102,185,72544,2,0,P|176:240|264:204,1,184,4|2,0:0|0:0,0:0:0:0:
318,158,73705,5,8,0:0:0:0:
391,196,74093,2,0,L|376:391,1,184,4|2,0:0|0:0,0:0:0:0:
457,359,75254,1,8,0:0:0:0:
497,286,75641,2,0,L|512:91,1,184,4|2,0:0|0:0,0:0:0:0:
453,43,76802,5,8,0:0:0:0:
373,64,77189,2,0,P|290:33|187:72,1,184,4|2,0:0|0:0,0:0:0:0:
152,126,78351,1,8,0:0:0:0:
190,199,78738,2,0,P|203:265|168:337,2,138,4|2|8,0:0|0:0|0:0,0:0:0:0:
252,145,80286,6,0,B|302:117|341:143|383:174|439:128,1,184,4|2,0:0|0:0,0:0:0:0:
505,166,81447,1,8,0:0:0:0:
462,237,81835,2,0,P|399:261|330:247,2,138,4|2|8,0:0|0:0|0:0,0:0:0:0:
505,166,83383,2,0,L|482:-19,1,184,4|0,0:0|0:0,0:0:0:0:
413,29,84544,5,2,0:0:0:0:
344,75,84931,2,0,P|261:98|169:47,1,184,4|2,0:0|0:0,0:0:0:0:
103,94,86093,1,8,0:0:0:0:
50,157,86480,6,0,P|43:190|51:226,2,69,4|2|0,0:0|0:0|0:0,0:0:0:0:
103,94,87254,2,0,P|110:61|102:25,2,69,0|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,88028,12,4,89576,0:0:0:0:
Topic Starter
Chloe
CSAQ

CSAQ wrote:

:)

[Hard]
00:10:416 (3,4,5,6) - 也是New combo,然後這四個間距建議全部擺1.0x比較好看 加了NC 不过全摆1.0不觉得好看 事实上我觉得很难看Q.Q
00:48:350 (1) - 這個有點尷尬,或許能犧牲00:48:544的New combo來解決 换了一批NC 解决了
00:57:351 (2,3) - Ctrl+G,讓這段有向右的感覺? 这个非常好 但是我试了下 以我三角的摆放 我都用三角的第二个00:56:577 (2) - 卡在上一组的1和2当中 现在一改三角就出屏幕了 我再考虑考虑
00:59:383 (3,4,5,1,2,3) - 後面00:59:673的音聽來滿明顯的,建議不要3,3擺,改成5,1試試?fixed
01:12:738 (x) - 這裡加一個圈? 或者把01:24:931的節奏也換成這樣子fixed
01:29:576 (1) - 拿出來會好看一點?fixed

Insane和Hard的音效有點聽不太到,弄大聲一點或是改在normal音效上做看看? Normal试过 不太好听 其实我想找个人好好学学HS 0.0... 这张图让我发现音效太重要了

fixed all insane

加油啦~ 支持 :)


Kodora

Kodora wrote:

Modding time

[General]

  1. Your offset is way too late - i get 1306, that's like -13 from what you currently have yeah, that's right , I planed to fix it once I change the mp3, so other guests don't need to update for few times
  2. MP3 quality is unacceptable for ranking, please find a better one ^
  3. Remove anime and black bullet from tags - anime will be selected as gentre after ranking, and black bullet is already part of title ^
  4. Add romanized source to tags ^
  5. Disable countdown is all diffs please, i don't think that it's really needed ^
  6. Your preview point sounds kinda odd, i'd recommend to put it on 01:01:305 - sounds much better for me own opinion about this , reject
  7. Difficulty spread feels questionable for me - your Hard is well mapped, but jump from Normal to Hard feels kinda harsh for me, i highly recommend you consider adding easier hard diff since I saw that many patterns in normal has the fitable diff between hard and normal (01:05:964 (3,1,2,3,1,2,3,4,1,2,3) - ) so I'm not planing to make another hard diff, if there're 3rd person to said this I think I should do it, I just don't wanna make a only 1/2 full rhythm hard ;_; I think hard is a <nerfed insane>
[Black Bullet]

*OD +1 please, there is no reason to keep OD that low, and AR9 OD7 feels rather unbalanced in your case I'll add +1 once I planed to make another hard , it's fine with 2,3,5,7 spread now lol
*Raise volume of your fitsounds in all sections by 10-20% since i can barely hear them even with 100% volume on same to general since I dunno how much volume new mp3 have lol
*Reduse Stack Leniency to 0.3 for more neat stacking patterns same to general

  1. 00:06:351 (1) - This slider feels weird for me since there are no 1/1 in music - would be more intuitive if you would follow piano at this part, try something like this: fixed

  2. 00:06:931 (2,3,4,5) - Same, this part would play much more intuitive if you'd follow piano diractly instead of try to create own rhythm, try this: fixed

  3. 00:08:286 (7) - New combo due to jump please fixed
  4. 00:13:512 (9,10,1,2,3,4,1,2) - I understand idea of your pattern, but it looks a bit weird due to inproper stacking - i fixed that for you, try this: fixed

    [box=Code]
    313,259,13706,5,0,0:0:0:0:
    408,197,13899,1,0,0:0:0:0:
    304,239,14093,1,0,0:0:0:0:
    442,187,14286,1,4,0:0:0:0:
    290,222,14480,5,12,0:0:0:0:
    477,178,14673,1,4,0:0:0:0:
00:16:609 (9,10,1,2,3,4,5,6) - Pretty much same problem here, pattern looks weird and it's hard to follow it, perhaps respace triple & stack with notes? Like this, see example: fixed

SPOILER


141,57,16609,1,0,0:0:0:0:
120,65,16706,1,8,0:0:0:0:
99,74,16802,5,8,0:0:0:0:
225,202,16996,1,0,0:0:0:0:
120,65,17189,1,8,0:0:0:0:
260,207,17383,1,4,0:0:0:0:
141,57,17577,1,0,0:0:0:0:
295,213,17770,1,4,0:0:0:0:
00:21:060 (1,2,3,4,5) - I would make it smoother, angle-curved stream doesn't looks nice here at all. fixed00:22:802 (1,2,3,4,5,6,7,8,9) - These triplets feels overmapped, and it doesn't works well here is playability therms and doesn't fit musically. I would recommend use sliders here to follow music properly, see example: reject here, I think this pattern is not so antimusic, it's a acceptable overmap here, if I change to like you said, then it'd be looked low the diff fast

00:25:318 (4) - I would make it lineat-curved for better pattern, something like this:nazi problem maybe, I prefer my way o3o 00:26:093 (1) - blanket with this slider's tail

00:30:060 - Here should be note follow tiny BGM drum what you followed before what's tiny BGM drum :o I think I should ask you in game00:34:415 (3,4,1,2,3,4,1,2,3) - Due to stacking, whole pattern looks and works like massive spacing issue and plays extremeny bad. I'd recommend re-work rhythm here and follow drums instead of weak blue-tick vocal notes, or at least replace it with sliders (something like [url=http://puu.sh/7YgQr.jpg[/url] would keep your rhythm choise but improve playability a lot). This pattern needs to be changed, sorry. why it looks bad in your opinion.. I felt pretty nice about this, anyway, I have a plan about it, let me think carefully00:42:931 (8,9,1) - this one was cool :) thx ^^00:46:512 (1,2,3,4,1,2,3,4,1,2,3) - Same issue as at 00:34:415 (3,4,1,2,3,4,1,2,3) -same as previous part00:48:544 (1,2,3,4) - Not so intuitive. I'd recommend follow music here direcly and map this part as stream follow drums instead of making 1/2 notes with gradual lowering volume - that doesn't works here well. change to x xxx x 1111111100:59:383 (3) - Add finish to emphazire vocals fixed01:19:318 (6,7,8) - Try to use more space at this triplet and stack it with previous notes. Something like this: fixed01:18:351 (1,3,5) - low these nots' space instead since 01:17:964 (6,1,2) - this is a copy pattern and hard to change it

SPOILER


261,134,79318,1,0,0:0:0:0:
255,159,79415,1,0,0:0:0:0:
250,184,79513,2,0,L|302:320,1,135,8|0,0:0|0:0,0:0:0:0:
This diff needs some more work at rhythm and patterns, sorry thx for improve xD

[Hard]

*Raise HP Drain by 1 tick for better difficulty spread 5 is enough to hard I thinks
*Raise OD by 2 ticks for more balanced settings, OD5 is way too easy for a Hard diffok
*Reduse Stack Leniency to 0.3 for more neat stacking patterns ok

  1. 00:06:931 (3,4,1) - This triplet feels overmapped and doesn't works with song well, i'd remove 00:07:028 (4) - fixed
  2. 00:08:673 (1) - This slider is wrongly snapped and works counter-intuitive since sound what you are following here begins at 00:08:867 - , so try something like this:fixed

  3. 00:16:996 (2) - I'd use same snape as 00:16:222 (4) - , to make it a bit more tricky and challenging I think pattern should has some change here so i reject
  4. 00:30:060 - Same as Insane, here should be note follow tiny BGM drum what you followed before same as insane
  5. 00:54:931 (2,3,4) - Perhaps re-space this triplet to make it more challenging & interesting? Something like this: it's too hard as a hard o.o...

    SPOILER


    216,22,54738,5,10,0:0:0:0:
    240,115,54931,1,0,0:0:0:0:
    252,153,55028,1,0,0:0:0:0:
  6. 00:59:383 (3,4,5,6,1) - I'd recommend use 1/4 repeat slider here instead of this stream since it can be a bit cruel for a Hard diff..fixed
  7. 01:02:286 (6,7,8) - fixed
[/box]

Natsu

Natsu wrote:

as Kodora request~


[General]
  1. Inconsistency in Countdown
  2. the spread is pretty bad, between normal and hard, I'll suggest you to map another hard diff

[Black Bullet]
  1. I agree with Kodora OD8 feel better in this diff fixed
  2. 00:07:125 (4) - I know what are you trying to do, but a 1/2 slider will work better IMO, since there is a clearly sound at 00:07:318, also is consistent with 00:07:512 (5,6) - fixed
  3. 00:07:512 (5) - missing NC, since you're using them every 1 stanza remaped here
  4. 00:10:802 (2,4) - well I preffer if you use finish instead of whistles, like you did with 00:10:415 (1,3) - , I know the sound is kinda bit low in 2, but I still think a finish will fit better fixed
  5. 00:12:738 (7) - 1/2 slider fit better the music <:, the sound is really clearly in 00:12:931 I don't wanna follow the drum here , sry
  6. 00:15:835 (7) - same as above ^
  7. 00:21:448 (5) - just saying this one play really nice, cuz there is not sound at 1/2
  8. 00:22:899 (2,5,8) - I can't hear anything in the music there, anyways they play nice thought umm yeah , I overmapped here ;a;
  9. 00:30:060 you're missing a circle here, since should be a 5 beats stream <:, like you did in 01:10:223 (7,8,9,10,11) - hmm here, I tried it but it's hard to play cauz music becomes soft here, So I don't plan to change it
  10. 00:42:351 (4,5,6) - this look like anti jumps :c, stack them properly or space them properly, imo reject
  11. 00:42:931 (8,9,1) - oh you :( , well it play nice
  12. 00:45:254 (4,5) - they are too close, use more spacing between them, just like: fixed
  13. 00:46:512 (1,2,3,4,1,2,3,4,1,2,3) - I like this
  14. 00:59:383 add NC? you was adding one in every stream start reject since player can see it clearly, those overlap patterns aren't

[Hard]
  1. OD and HP +1 (6) for better spread with the insane, since I think will be necessary to map another hard diff
  2. 00:07:125 (1) - nazi, but can you stack this 00:07:125 (1) - properly with 00:08:673 (1) -
  3. 00:08:673 (1) - ending sliders on important beats in the song doesn't represent it properly, what about this:
  4. 00:10:802 (2,4) - same suggestion as Black Bullet
  5. 00:11:770 (5,3) - you can do a nice blanket here, just for design purposes I do it with this 00:12:157 (1) -
  6. 00:15:641 (2,4) - same as 00:07:125
  7. 00:27:641 (1) - I really don't like this slider, since you can fit better the vocals and music doing something similar as 00:26:867 (3,4,5) - reject , make it more beautiful
  8. 00:33:835 (3,1,2,1,2) - this is really nice <3
  9. 01:02:286 (6,7,8) - stack this properly hue
  10. Pretty nice diff, but this is not a hard IMO is more like a soft Insane, my suggestion is up OD and HP, also rename this to Insane and map a simple Hard diff to fix the spread

    [/color]
[/b]

thx for your mods really helps a lot <3~
Ozato Fumika


Poor Natsu... no kudosu??

[General]
add the storyborder to the tags

[MoeBakaDeliciousAndNutritiousKodora's Easy]
Remap or i eat you
SPOILER
00:10:415 (3,4) - improve blanket before i eat you http://puu.sh/80gCk.jpg
00:30:738 (1) - I don't think finish fits here. Not much to emphasize, and not even climax. Why not just whistle
01:23:383 (4,1) - There should be whistle on the end of slider and clap on circle according to your previous hitsound pattern
unless you intended to emphasize vocal here 01:24:544 (1) -
01:04:802 (2) - I'm pretty sure you did this on purpose, but why don't you make it clear so the beginners can tell the true length at first sight
01:12:157 (1) - shouldn't the NC start on 01:10:996 (3) - ? according to previous NC pattern
01:27:254 (2) - I think finish would fit well here on the head
ZZHBOY
m4m
[Easy]
01:23:383 (4) - offscreen?
00:50:528 - useless green line?
[Normal]
00:16:222 (3,4) - 滑条向内侧一些可以blanket完美一些
00:49:125 (6) - 这里感觉有点挤啊 这个建议删 不一定要把节奏弄满满的
01:01:318 (4,1,2,3,4,1,2,3) - N里最好别弄这样的一大串...
[Hard]
00:28:415 (8,1) - 感觉丑.-.
00:37:706 (3,1) - 尽量减少overlap吧感觉不好看啊...
[I]
00:07:899 (5) - 试试ctrl+>然后移动到适当位置感觉flow会好些
00:42:931 (8,9,1) - 没问题?
美丽 顺便s4s
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