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LAST ALLIANCE - HEKIREKI (TV Size) [OsuMania]

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Total Posts
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Topic Starter
Arzenvald
This beatmap was submitted using in-game submission on Monday, August 11, 2014 at 17:06:42

Artist: LAST ALLIANCE
Title: HEKIREKI (TV Size)
Source: はじめの一歩: New Challenger
Tags: Hajime no Ippo Anime Opening Boxing Rock
BPM: 129
Filesize: 6725kb
Play Time: 01:06
Difficulties Available:
  1. 4K EZ 'Jab' - 4Key (1.12 stars, 167 notes)
  2. 4K HD 'Uppercut' - 4Key (2.35 stars, 465 notes)
  3. 4K HD+ 'Dempsey Roll' - 4Key (3.47 stars, 782 notes)
  4. 4K NM 'Kame Guard' - 4Key (1.83 stars, 334 notes)
  5. 7K Burst! 'Cruel Shower' - 7Key (4.18 stars, 1024 notes)
  6. 7K EZ 'Roadwork' - 7Key (1.21 stars, 178 notes)
  7. 7K HD 'Shadow Boxing' - 7Key (2.59 stars, 565 notes)
  8. 7K IN 'Wind God' - 7Key (3.95 stars, 850 notes)
  9. 7K NM 'Mitt Hitting' - 7Key (1.72 stars, 349 notes)
Download: LAST ALLIANCE - HEKIREKI (TV Size)
Download: LAST ALLIANCE - HEKIREKI (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
-----------------------


Hekireki By Last Alliance, はじめの一歩 'New Challenger' Soundtrack


-----------------------




diff list
EZ 'Jab' - 4Key
NM 'Kame Guard' - 4Key
HD 'Uppercut' - 4Key
HD+ 'Dempsey Roll' - 4Key
EZ 'Roadwork' - 7Key
NM 'Mitt Hitting' - 7Key
HD 'Shadow Boxing' - 7Key
Burst 'Cruel Shower' - 7Key, insane without longnote
IN 'Wind God' - 7Key, insane with more longnote

Special Thanks for mods, helps, and suggestion :
Shi-Ra : mod & staaawwr... >w<) > >
Roxas : diff name issue >
PROGUY : bpm issue >
Akihiro (mod, & ponnies.. :I )
Agka (big mod)
ArcherLove (mod)
arcwinolivirus (mod and diff names)
Blocko (mod)
Chocoliti (mod)
dionzz99 (mod)
dosyeru (mod)
existENCE (had fun with his 7k...)
Halogen- (mod)
ichia7x (irc mod + staawr.. :I )
LordRaika (last check Hitsound & mod.. :D )
lZenxl (mod, Multi BPM - SV problem solving.. =3=)b )
-Kamikaze- (staawr.. )
Kuo Kyouka (mod and notice me about Multi-Bpm )
REDYUMiKA (mod and staawr.. :I )
MIDARE_old_1
momiq (mod and staaawr... :I )
RDesu-
Remillion Cross (mod and staawr.. :I )
Shana Lesus (staawr.. :I )
Star Stream (mod)
S a k u r a (mod)
Yuutosan (mod and staawr.. :I )
YunoFanatic (there's a hope.. Q_Q )
grumd (his Hitsound Copier is welping so much! )

and everyone (which not mentioned above) who help me to make my map getting more improved.. :D

That kid can only look ahead. - Watch this anime. Enjoy your play.
ArcherLove
Topic Starter
Arzenvald

ArcherLove wrote:

http://puu.sh/7siL6.txt

Bam ~
Doar! xD
- Yuuto -
Halo ajeemaniz.
Modd req from queue, mumpung lagi bebas aku modd ya mapnya.

[General]
4K Easy: Ganti OD ke 7
7K Easy : Ganti OD ke 7
7K Burst : Ganti OD ke 8

[4K Easy]
00:04:838 (4838|2) - Ini harusnya disini mulainya 00:04:722 trus panjangin sampe sama kaya 00:05:187 (5187|0)
00:08:210 - add note di 2
00:12:164 - add note to 4
00:19:606 - ^
00:23:327 - add note disatu
00:25:426 - ^
00:29:141 - add note di 4
00:39:373 - missing note here? add note disatu
00:38:443 (38443|2) - pindah ke satu
00:40:769 - add note
00:41:234 - add note
00:41:699 - add note

[4K Hard]
00:03:792 (3792|1) - nih harusnya berentinya disini kak 00:04:257 trs add note di satu..
00:41:466 - missing note here?
00:44:373 - add note..
00:53:559 (53559|3) - pindahin ke 2 nih, terlalu byk di 4
00:55:652 (55652|3) - ^
00:56:350 (56350|1) - pindah ke 1

[7K Easy]
00:04:257 - add note di 7
00:08:204 - pindah ke 7
00:08:676 (8676|3) - pindahin ke 00:08:443
00:19:606 - add note di 7
00:23:327 - add note mungkin
01:05:652 (65652|2) - pindah ke 2 trus add note di 7 pas disini 01:05:652 (65652|1) soalnya kenceng bgt tuh drumny.

[7K Normal]
00:03:792 (3792|2) - nah nih seharusnya berenti disini.
00:04:257 - trs add note di dua
00:04:490 (4490|4) - pindahin ke 1
00:15:885 - add note di dua
00:19:606 - add note di 7
00:23:327 - add note di 1
00:44:020 - add note di dua dan 6
00:44:722 - add note di 4
01:06:117 (66117|4,66117|2) - pindahin ke 2 sama 6 trs add note di 4 soalnya drumnya jeger bgt tuh

[7K Burst]
Diff ini mantap

00:00:885 (885|1,885|5) - delete salah satu dari ini trs pindahin ke 4
00:17:745 (17745|1) - pindahin ke 7
01:06:117 - nih aku saranin begini.. http://osu.ppy.sh/ss/1410580

Good luck
Topic Starter
Arzenvald

Yuutosan wrote:

Halo ajeemaniz.
Modd req from queue, mumpung lagi bebas aku modd ya mapnya.

[General]
4K Easy: Ganti OD ke 7
7K Easy : Ganti OD ke 7
7K Burst : Ganti OD ke 8

[4K Easy]
00:04:838 (4838|2) - Ini harusnya disini mulainya 00:04:722 trus panjangin sampe sama kaya 00:05:187 (5187|0)
00:08:210 - add note di 2
00:12:164 - add note to 4
00:19:606 - ^
00:23:327 - add note disatu
00:25:426 - ^
00:29:141 - add note di 4
00:39:373 - missing note here? add note disatu
00:38:443 (38443|2) - pindah ke satu
00:40:769 - add note
00:41:234 - add note
00:41:699 - add note

[4K Hard]
00:03:792 (3792|1) - nih harusnya berentinya disini kak 00:04:257 trs add note di satu..
00:41:466 - missing note here?
00:44:373 - add note..
00:53:559 (53559|3) - pindahin ke 2 nih, terlalu byk di 4
00:55:652 (55652|3) - ^
00:56:350 (56350|1) - pindah ke 1

[7K Easy]
00:04:257 - add note di 7
00:08:204 - pindah ke 7
00:08:676 (8676|3) - pindahin ke 00:08:443
00:19:606 - add note di 7
00:23:327 - add note mungkin
01:05:652 (65652|2) - pindah ke 2 trus add note di 7 pas disini 01:05:652 (65652|1) soalnya kenceng bgt tuh drumny.

[7K Normal]
00:03:792 (3792|2) - nah nih seharusnya berenti disini.
00:04:257 - trs add note di dua
00:04:490 (4490|4) - pindahin ke 1
00:15:885 - add note di dua
00:19:606 - add note di 7
00:23:327 - add note di 1
00:44:020 - add note di dua dan 6
00:44:722 - add note di 4
01:06:117 (66117|4,66117|2) - pindahin ke 2 sama 6 trs add note di 4 soalnya drumnya jeger bgt tuh

[7K Burst]
Diff ini mantap

00:00:885 (885|1,885|5) - delete salah satu dari ini trs pindahin ke 4
00:17:745 (17745|1) - pindahin ke 7
01:06:117 - nih aku saranin begini.. http://osu.ppy.sh/ss/1410580

Good luck
wow... I <3 this modding sesh.. xD

ngga lupa, makasih buat mod dadakan di diff [7k MOAR insane].. xD here's our chat log while modding my 7k MOAR insane diff : http://puu.sh/7syJY.txt

*throw kudosu* jangan bosen nge mod gw yak.. :v
- Yuuto -
hi , this is for my new friend.
i hope it will helping you.
momiq
sisanya udah di chat tadi XD

7K Burst
00:00:769 - | 00:00:885 - ganti 1 sama 7
00:01:117 - add note 3 sama 5
00:10:885 - move to 4
00:11:001 - move to 7
00:11:117 - move to 6
00:11:699 - sampe 00:12:397 - gimana kalo dibuat gini? http://puu.sh/7sApb.jpg

mungkin segini dulu..
arcwinolivirus
From Arcwinolivirus' Speed Modding Queue!
Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).

[General]
Audio: 128kbps. It is recommended to convert your mp3 file into 192kbps. Need fix.
BG: I recommend to resize BG at 800x600 or 1024x768 for better and fitting image at BG.
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod: No problem!


Column:
_ _ _ _
4K - |1|2|3|4|

[4K Easy]
looking good~ just make the patterns more organize and it will be cooler~
SPOILER
00:04:257 - add note to 3 so flow wont break
00:08:908 (8908|3,9838|3) - move to 2 for hand balance.
00:33:559 (33559|3,34490|3) - move to 1. ^
00:41:234 - add note to 2 to fill emptiness in this part.
00:43:094 - add note to 4 just like 00:39:838 (39838|3)
00:44:490 (44490|3,45420|0) - remove, no need to make these 2-noted notes. no strong sound.
00:44:955 - add note to 1 for the consistent snare drum
00:55:652 (55652|3) - move to 1, balance.
01:06:117 - add note to 1. strong finish.

[4K Hard]
SPOILER
00:01:117 (1117|2) - remove. I suggest not to use 2-noted long notes in this part. Its only the guitar sound that is consistent here. like 00:02:048 (2048|3)
00:01:466 (1466|0,1699|0,1931|0) - avoid stack ups like this. try to make the notes balanced for more comfortable pattern. Move 00:01:699 (1699|0) to 3
00:02:048 (2048|3) - The guitar sound starts at 00:01:931. move.
00:02:862 (2862|0) - move to 3
00:04:838 (4838|2) - remove
00:05:420 (5420|0) - move to 3
00:05:769 (5769|3) - move to 00:05:652
00:10:536 (10536|0) - I suggest to remove this inconsistent long note and focus more on the percussion. Apply to all similar sound with long notes.
00:32:862 (32862|0,32978|0,33094|3,33210|3,33327|0,33443|0,33559|3,33676|3) - I suggest not to make these notes as jacks, the guitars strum are not all the same pitch. its like low-lower-low-lower. Rearrange.
00:36:583 (36583|3,36699|3,36815|2,36931|2,37048|1,37164|1,37280|0,37397|0,37513|1,37629|1,37745|2,37862|2,37978|3,38094|3) - ^
00:38:443 - add note to 2. Strong as 00:38:908 (38908|2,38908|3)
00:40:187 (40187|3) - move to 2
00:41:001 (41001|2,41001|0) - remove! no need to make this 3-noted or 2-noted notes. No strong sound.
00:41:583 (41583|0) - ^
00:45:071 (45071|1,45303|1) - remove no sound in these notes. Its not the guitar.
00:46:117 (46117|3,46117|2,46117|0) - remove one of the notes here. No need to make these 3-noted notes just to make this diff harder. Just use those when there's an explosion or impact sound. Apply to all similar notes!
00:53:327 to the end - I suggest to follow and focus more on the percussion and remove the long notes.


Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

I'll just do some simple review in this keymod.


[7K Easy]
cool~!
SPOILER
00:09:373 (9373|5) - move to 2
00:10:304 (10304|5) - move to 3
00:13:094 (13094|2,13559|0) - move to 3 and 5
00:14:024 (14024|1) - move to 6
00:26:117 (26117|6,27048|6) - move to 1
00:29:838 (29838|4,30769|4) - move to 3
00:34:024 (34024|6,34490|6) - move to 5
01:00:652 (60652|4) - move to 01:00:769 and move to 4. For the cymbals.
[7K Normal]

SPOILER
00:00:885 (885|6) - move to 2
00:01:931 (1931|0) - move to 4
00:02:862 (2862|1) - ^
00:25:420 (25420|0,25536|1,25652|2,25885|1,26001|2,26117|3,26350|3,26466|4,26583|5,26815|4,26931|5,27048|6) - rearrange to alternating notes. and also fill the 1/4 blue line.
00:53:327 to END - I suggest not to note for the vocals, remove long notes and focus more on the beat/percussion. Renote.

[7K Burst]
SPOILER
00:00:769 (769|1,769|5,885|5,885|1,1001|5,1001|1) - remove one of the notes in 2-noted. its not strong to be 2-noted. Apply to similar notes.
00:21:699 (21699|6,21815|6,22048|0,22164|0,22397|3,22513|3) - avoid this kind of jacks as it not represent the same intruments + its inconsistent. rearrange. Apply to all similar notes.
00:25:303 (25303|0,25420|1,25536|1,25652|2,25652|0) - avoid patterns like this. In this case the only left hand will move and its not comfortable. Rearrange this kind of pattern and make it more balance with both hands. Apply to similar patterns.
00:31:001 (31001|6,31001|4,31001|2,31001|0) - avoid 4-noted notes for parts like this! there is no strong sound and its just beat drum and guitar strum. No more no less. Remove 2 notes from it. And apply to all inconsistent 4-noted notes.
00:53:327 to END - many notes are off and need to be removed like for example:
00:54:955 (54955|4,55071|3) - what does this note represent for? same with 00:53:443 (53443|3,53559|2)
• do not just put notes without instrument sound.

[7K MOAR Insane]
I'm not going to mod this one. As stated in my modding queue I do not mod hardcores. And also this one seems alot of inconsistent long notes which leads to Overmapped. As much as possible minimize the usage of long notes (1 or 2 at a time).

[Overall]
Yes, Last Alliance is cool when it comes to rock songs and Ippo FTW! Thank you for requesting and Good luck! :)
Topic Starter
Arzenvald

Yuutosan wrote:

hi , this is for my new friend.
i hope it will helping you.
Oh my god, oh my wow..! #plak..
Q_Q thanks a lot dude...
Topic Starter
Arzenvald

momiq wrote:

sisanya udah di chat tadi XD

7K Burst
00:00:769 - | 00:00:885 - ganti 1 sama 7
00:01:117 - add note 3 sama 5
00:10:885 - move to 4
00:11:001 - move to 7
00:11:117 - move to 6
00:11:699 - sampe 00:12:397 - gimana kalo dibuat gini? http://puu.sh/7sApb.jpg

mungkin segini dulu..
:O osm pattern.. thanks a lot! xD
(map tidur duluan... Q_Q) *lempar kudosu*
Topic Starter
Arzenvald

arcwinolivirus wrote:

From Arcwinolivirus' Speed Modding Queue!
Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).

[General]
Audio: 128kbps. It is recommended to convert your mp3 file into 192kbps. Need fix.
BG: I recommend to resize BG at 800x600 or 1024x768 for better and fitting image at BG.
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod: No problem!


Column:
_ _ _ _
4K - |1|2|3|4|

[4K Easy]
looking good~ just make the patterns more organize and it will be cooler~
SPOILER
00:04:257 - add note to 3 so flow wont break
00:08:908 (8908|3,9838|3) - move to 2 for hand balance.
00:33:559 (33559|3,34490|3) - move to 1. ^
00:41:234 - add note to 2 to fill emptiness in this part.
00:43:094 - add note to 4 just like 00:39:838 (39838|3)
00:44:490 (44490|3,45420|0) - remove, no need to make these 2-noted notes. no strong sound.
00:44:955 - add note to 1 for the consistent snare drum
00:55:652 (55652|3) - move to 1, balance.
01:06:117 - add note to 1. strong finish.

[4K Hard]
SPOILER
00:01:117 (1117|2) - remove. I suggest not to use 2-noted long notes in this part. Its only the guitar sound that is consistent here. like 00:02:048 (2048|3)
00:01:466 (1466|0,1699|0,1931|0) - avoid stack ups like this. try to make the notes balanced for more comfortable pattern. Move 00:01:699 (1699|0) to 3
00:02:048 (2048|3) - The guitar sound starts at 00:01:931. move.
00:02:862 (2862|0) - move to 3
00:04:838 (4838|2) - remove
00:05:420 (5420|0) - move to 3
00:05:769 (5769|3) - move to 00:05:652
00:10:536 (10536|0) - I suggest to remove this inconsistent long note and focus more on the percussion. Apply to all similar sound with long notes.
00:32:862 (32862|0,32978|0,33094|3,33210|3,33327|0,33443|0,33559|3,33676|3) - I suggest not to make these notes as jacks, the guitars strum are not all the same pitch. its like low-lower-low-lower. Rearrange.
00:36:583 (36583|3,36699|3,36815|2,36931|2,37048|1,37164|1,37280|0,37397|0,37513|1,37629|1,37745|2,37862|2,37978|3,38094|3) - ^
00:38:443 - add note to 2. Strong as 00:38:908 (38908|2,38908|3)
00:40:187 (40187|3) - move to 2
00:41:001 (41001|2,41001|0) - remove! no need to make this 3-noted or 2-noted notes. No strong sound.
00:41:583 (41583|0) - ^
00:45:071 (45071|1,45303|1) - remove no sound in these notes. Its not the guitar.
00:46:117 (46117|3,46117|2,46117|0) - remove one of the notes here. No need to make these 3-noted notes just to make this diff harder. Just use those when there's an explosion or impact sound. Apply to all similar notes!
00:53:327 to the end - I suggest to follow and focus more on the percussion and remove the long notes.


Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

I'll just do some simple review in this keymod.


[7K Easy]
cool~!
SPOILER
00:09:373 (9373|5) - move to 2
00:10:304 (10304|5) - move to 3
00:13:094 (13094|2,13559|0) - move to 3 and 5
00:14:024 (14024|1) - move to 6
00:26:117 (26117|6,27048|6) - move to 1
00:29:838 (29838|4,30769|4) - move to 3
00:34:024 (34024|6,34490|6) - move to 5
01:00:652 (60652|4) - move to 01:00:769 and move to 4. For the cymbals.
[7K Normal]

SPOILER
00:00:885 (885|6) - move to 2
00:01:931 (1931|0) - move to 4
00:02:862 (2862|1) - ^
00:25:420 (25420|0,25536|1,25652|2,25885|1,26001|2,26117|3,26350|3,26466|4,26583|5,26815|4,26931|5,27048|6) - rearrange to alternating notes. and also fill the 1/4 blue line.
00:53:327 to END - I suggest not to note for the vocals, remove long notes and focus more on the beat/percussion. Renote.

[7K Burst]
SPOILER
00:00:769 (769|1,769|5,885|5,885|1,1001|5,1001|1) - remove one of the notes in 2-noted. its not strong to be 2-noted. Apply to similar notes.
00:21:699 (21699|6,21815|6,22048|0,22164|0,22397|3,22513|3) - avoid this kind of jacks as it not represent the same intruments + its inconsistent. rearrange. Apply to all similar notes.
00:25:303 (25303|0,25420|1,25536|1,25652|2,25652|0) - avoid patterns like this. In this case the only left hand will move and its not comfortable. Rearrange this kind of pattern and make it more balance with both hands. Apply to similar patterns.
00:31:001 (31001|6,31001|4,31001|2,31001|0) - avoid 4-noted notes for parts like this! there is no strong sound and its just beat drum and guitar strum. No more no less. Remove 2 notes from it. And apply to all inconsistent 4-noted notes.
00:53:327 to END - many notes are off and need to be removed like for example:
00:54:955 (54955|4,55071|3) - what does this note represent for? same with 00:53:443 (53443|3,53559|2)
• do not just put notes without instrument sound.

[7K MOAR Insane]
I'm not going to mod this one. As stated in my modding queue I do not mod hardcores. And also this one seems alot of inconsistent long notes which leads to Overmapped. As much as possible minimize the usage of long notes (1 or 2 at a time).

[Overall]
Yes, Last Alliance is cool when it comes to rock songs and Ippo FTW! Thank you for requesting and Good luck! :)
O_O dem mods... so damn accurate... please teach me how to mod arcwin... Q_Q

anyway, I don't know, whether I have to change the BG size into 4:3 ratio, it's been designed for 'widescreen support'...
maybe if I change the BG size, I have to rearrange the Storyboard again (which it's so damn frustrating for meh.. *orz)
so should I change the BG and storyboard..? for real..? ._.
dosyeru
Selamat pagi.... I know some of more Indonesian, but cant make continuous sentences.
here we go anyway :D

[General]
  1. offset and BPM are incorrect. pls use 258 for BPM, and -626 for offset. you can use negative figures as offset, so that down beat shows up correctly.
    Your map must be perfectly timed. This means that your BPM and offset are spot-on, sliders end when they should, notes are generally following a recognizable rhythm (such as the lyrics or drums) which is comprehensible by a player, and that there are no unsnapped notes (you can check this by running AIMod (shortcut ctrl+shift+a) in the editor).
    This comes from general Ranking Criteria, http://osu.ppy.sh/wiki/Ranking_Criteria, so this map should follow this rule as long as you want this map to get ranked.
  2. remove "Hajime No Ippo" from tags. It's not necessary to add the same word into both source and tags.
  3. add "new challenger", and "opening" in Tags

    column 0123456

    [7K Easy]
  4. 00:33:094 (33094|5,33559|5,34024|5,34490|5) - how about like this?

    [7K Normal]
  5. 00:05:652 (5652|0) - move to 4?
  6. 00:01:931 (1931|3) - move to 2? so it makes kinda pattern.
    if you really follow the guitar solo, I would put these notes on 6.
  7. 00:36:583 (36583|5,36699|6,36815|5,36931|4,37048|3,37164|2,37280|1,37397|0,37513|1,37629|2,37745|3,37862|4,37978|5,38094|6,38210|5) -
    donno if this stairs are ok for normal diff in other games, but it is not suitable for the normal diff from my view.
    remove every note on blue tick?

    [7K MOAR Insane ]
  8. 00:37:164 (37164|6) - remove clap?
  9. 00:37:280 (37280|1) - add clao?
  10. 00:37:280 (37280|6) - add clap?
  11. 00:37:513 (37513|1) - remove clap?
  12. 00:37:745 (37745|5,37746|2) - add clap?
  13. 00:37:862 (37862|2) - remove clap?

    [7K Burst]
  14. 01:04:490 - add 1 or 2 notes to follow drum or bass

    column 0123
    [4K Easy]
  15. 00:29:373 (29373|2,29838|2,30304|2,30769|2) - move to 0?
  16. 00:31:001 (31001|1) - move to 1?

    [4K Hard]
    aku suka this diff. :D
That's it. GL ;)
Topic Starter
Arzenvald

dosyeru wrote:

Selamat pagi.... I know some of more Indonesian, but cant make continuous sentences.
here we go anyway :D

[General]
  1. offset and BPM are incorrect. pls use 258 for BPM, and -626 for offset. you can use negative figures as offset, so that down beat shows up correctly.
    Your map must be perfectly timed. This means that your BPM and offset are spot-on, sliders end when they should, notes are generally following a recognizable rhythm (such as the lyrics or drums) which is comprehensible by a player, and that there are no unsnapped notes (you can check this by running AIMod (shortcut ctrl+shift+a) in the editor).
    This comes from general Ranking Criteria, http://osu.ppy.sh/wiki/Ranking_Criteria, so this map should follow this rule as long as you want this map to get ranked.
  2. remove "Hajime No Ippo" from tags. It's not necessary to add the same word into both source and tags.
  3. add "new challenger", and "opening" in Tags

    column 0123456

    [7K Easy]
  4. 00:33:094 (33094|5,33559|5,34024|5,34490|5) - how about like this?

    [7K Normal]
  5. 00:05:652 (5652|0) - move to 4?
  6. 00:01:931 (1931|3) - move to 2? so it makes kinda pattern.
    if you really follow the guitar solo, I would put these notes on 6.
  7. 00:36:583 (36583|5,36699|6,36815|5,36931|4,37048|3,37164|2,37280|1,37397|0,37513|1,37629|2,37745|3,37862|4,37978|5,38094|6,38210|5) -
    donno if this stairs are ok for normal diff in other games, but it is not suitable for the normal diff from my view.
    remove every note on blue tick?

    [7K MOAR Insane ]
  8. 00:37:164 (37164|6) - remove clap?
  9. 00:37:280 (37280|1) - add clao?
  10. 00:37:280 (37280|6) - add clap?
  11. 00:37:513 (37513|1) - remove clap?
  12. 00:37:745 (37745|5,37746|2) - add clap?
  13. 00:37:862 (37862|2) - remove clap?

    [7K Burst]
  14. 01:04:490 - add 1 or 2 notes to follow drum or bass

    column 0123
    [4K Easy]
  15. 00:29:373 (29373|2,29838|2,30304|2,30769|2) - move to 0?
  16. 00:31:001 (31001|1) - move to 1?

    [4K Hard]
    aku suka this diff. :D
That's it. GL ;)
whoa! what an accurate mod! :O
ahuehuehuehuehue..~

terima kasih for the mod..! Arigatou~ xD
- Yuuto -
Tag dan source nya Hajime no Ippo aja kusaranin jgn Hajime No Ippo..

No kudos
Topic Starter
Arzenvald

Yuutosan wrote:

Tag dan source nya Hajime no Ippo aja kusaranin jgn Hajime No Ippo..

No kudos

N nya bukan huruf kapital..? O_O ok!
arcwinolivirus

ajeemaniz wrote:

O_O dem mods... so damn accurate... please teach me how to mod arcwin... Q_Q

anyway, I don't know, whether I have to change the BG size into 4:3 ratio, it's been designed for 'widescreen support'...
maybe if I change the BG size, I have to rearrange the Storyboard again (which it's so damn frustrating for meh.. *orz)
so should I change the BG and storyboard..? for real..? ._.
Thank you for requesting in my modding queue :3 oh you can also do it /o/

About BGs stuff, Its just actually a suggestion for higher quality and fitting image background. 640x480 is good enough and do not necessarily need to change :)
Topic Starter
Arzenvald

arcwinolivirus wrote:

ajeemaniz wrote:

O_O dem mods... so damn accurate... please teach me how to mod arcwin... Q_Q

anyway, I don't know, whether I have to change the BG size into 4:3 ratio, it's been designed for 'widescreen support'...
maybe if I change the BG size, I have to rearrange the Storyboard again (which it's so damn frustrating for meh.. *orz)
so should I change the BG and storyboard..? for real..? ._.
Thank you for requesting in my modding queue :3 oh you can also do it /o/

About BGs stuff, Its just actually a suggestion for higher quality and fitting image background. 640x480 is good enough and do not necessarily need to change :)

ahh... i see... okay then... xD
(cant see any differences with the bg here, since i using a low resolution netbook... ._. )

ahuehue.. xD thanks again!
Sorarei
no (japanese) = the (english) = si (indonesia)

harusnya kata penghubung tidak diberikan huruf kapital
Topic Starter
Arzenvald

Reikosaka wrote:

no (japanese) = the (english) = si (indonesia)

harusnya kata penghubung tidak diberikan huruf kapital
Q_Q penyebab hal itu terjadi krn emang gw gak mahir bahasa jepang... kalo 'mo', 'to', 'ga', dan kawan kawan imbuhan lain, penggunaannya huruf kecil juga?
REDYUMiKA
Hello guys, I came here to mod by request. (Column:[1,2,3,4],5,6,7)
---> TYPE:GM


[General]
I suggest you fix each OD/HP as the below.
4K Easy(HP:6-7, OD:7) 4K Hard(HP:7, OD:7)
7K Easy(HP:6-7, OD:7) 7K Normal(HP:7, OD:7) 7K Burst(HP:8, OD:8) 7K Insane(HP:8-9, OD:7)

High-density diffs have been set too loud volume.
Please consider to use the below setting.

4K Easy(No problem) 4K Hard(70-80%)
7K Easy(No problem) 7K Normal(70-80%) 7K Burst(70%) 7K Insane(70%)

Remillion Cross wrote:

*Kamu butuh diff 7K Hard untuk mapset ini biar klop , karena perbedaan jarak diff antara 7K normal sama insane nya tuh lumayan jauh o_O
I also indicate the same thing as Remillion said.
Your mapset is so cool, having good patterns & fine hitsoundings, however,
there is clearly difference over the permissible range among the 7K charts.
I recommend you change each difficulty names to as the below, or insert new diff.

4K Easy(Maintain) 4K Hard(Maintain)
7K Easy(Maintain, or Normal) 7K Normal(--->Hard) 7K Burst(Maintain?) 7K Insane(Maintain)

or (better)

4K Easy(Maintain) 4K Hard(Maintain)
7K Easy(Maintain) 7K Normal(Maintain..or make easier) 7K Burst(--->Hard) 7K Insane(Maintain)

or

4K Easy(Maintain) 4K Hard(Maintain)
7K Easy(Maintain) 7K Normal(Maintain..Easier) 7K Hard(Insert) 7K Burst(maintain?) 7K Insane(Maintain)
[Patterns of 4K Easy]
*It is preferable to keep the consistency on 00:38:443 - ~ 00:45:885 - --
00:40:304 (40304|2,41234|1) - change each note to LN, end at 00:41:234 - & 00:42:164 -
00:44:490 (44490|0) - remove
00:44:025 - add a LN to 4, end at 00:44:955 -
--

[Patterns of 4K Hard]
00:54:141 - add a note to 4
00:54:374 - add a note to 3
00:55:304 - add a note to 3
00:56:001 - add a note to 2
00:56:234 - add a note to 4
00:57:862 - add a note to 4
00:58:094 - add a note to 3
00:59:025 - add a note to 1
00:59:955 - add a note to 3

arcwinolivirus wrote:

00:38:443 - add note to 2. Strong as 00:38:908 (38908|2,38908|3)
00:38:443 - I have the same opinion, add a note to 2 or 3
--

*Misplacement --
00:07:513 (7513|0) - This LN is unsuitable not to follow the guiter-line, thus shorten it to 00:07:746 -
then 00:07:746 - add a note to 4 / 00:07:862 - add a note to 3 (here is clearly sounded)
--

*Please consider the below mod as the set. --
00:57:280 (57280|3) - remove, there is no emphasized sounds
00:56:583 (56583|2) - change this LN to note
00:57:513 (57513|3) - move to 1
00:57:048 - add a LN to 4, end at 00:57:513 -
--

[Patterns of 7K Easy]
00:40:769 - add a note to 2
00:41:699 - add a note to 6
00:43:792 - add a note to 7
00:44:955 - add a note to 4

[Patterns of 7K Normal]
*The below 1/4 patterns are bit difficult if you will keep this as the "Normal". --
00:25:420 - to 00:27:164 -
00:29:141 - to 00:30:885 -
00:32:862 - to 00:34:606 -
--

[Patterns of 7K Burst (≒Hard)]
00:22:280 - to 00:23:211 - remap like this
00:30:071 (30071|5) - move to 4
00:30:536 (30536|1) - ^
00:32:862 (32862|5) - ^
00:33:327 (33327|1) - ^

[Patterns of 7K Insane]
I can't handle 7K Insane (≒ Another,MX) and more difficult diffs.

[Comment]
It will be the best mapset for practice if you solve the general problems somehow.
I believe that you will do the nice work. Good Luck :oops:
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