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Krewella - Alive

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Topic Starter
lightr
This beatmap was submitted using in-game submission on 2014年4月16日 at 14:11:47

Artist: Krewella
Title: Alive
Tags: Krewella dubstep Jemmmmy
BPM: 128
Filesize: 5393kb
Play Time: 02:14
Difficulties Available:
  1. Insane (4.98 stars, 330 notes)
  2. Jemmy's Hard (4.59 stars, 249 notes)
  3. Normal (2.99 stars, 130 notes)
Download: Krewella - Alive
Information: Scores/Beatmap Listing
---------------
#1

Hope you like it >~<

Jemmy's Hard by Jemmmmy
yu1sT
shafa ;)
yu1sT
不错啊,童奶奶快想办法rank
Topic Starter
lightr

yu1sT wrote:

不错啊,童奶奶快想办法rank
;w;
Jemmmmy
前排 :)
Topic Starter
lightr

Jemmmmy wrote:

前排 :)
c:
sjoy
红烧桐乃能吃吗
Koiyuki
带刺铁球能吃吗
Topic Starter
lightr

sjoy wrote:

红烧桐乃能吃吗

[Minakami Yuki] wrote:

带刺铁球能吃吗
QAQ
Sharlo
红烧桐乃和带刺铁球是什么梗QAQ
Topic Starter
lightr

Sharlo wrote:

红烧桐乃和带刺铁球是什么梗QAQ
桐乃是我贴吧ID,铁球什么的...黑历史就不多说了;w;
Sharlo
M4M here

[Normal]
00:26:276 (1) - Sampleset改成Soft Additions改成Normal 加个Finish 或者 直接clap 看到你的Insane是这样加的
00:50:651 (2) - 貌似说Normal里尽量避免折返两次的滑条 而且还这么短 新手会看不到第二个箭头的
00:58:151 (2) - ^
01:26:276 (1) - ^
01:28:151 (3) - ^ 第二个折返箭头的地方少了个Clap

[Jemmy's Hard]
00:26:393 (1) - 同Normal
00:50:416 (2) - DS略近 起码1.0吧
01:30:026 (1) - 同00:26:393 (1) - 加一个Normal的Finish
01:39:869 (1) - Remove NC?
01:40:338 (5) - ^
01:41:276 (1) - NC
01:45:026 (1) - 我觉得吧 从这一段开始 每个长白线都加Finish 因为音乐在每个小拍开始的感觉都一样 而且这个Finish比较吵 一个加一个不加听起来蛮怪的

[Insane]
00:03:072 (3,4) - 放到尾巴上然后00:03:307 (5) - Ctrl+G
00:06:822 (3,4,5) - ^
00:13:151 (1) - 这个flow好奇怪 要不改成这样 转个120度什么的
01:15:026 (1,3) - 这两个的尾巴是不是漏了Clap了……
01:29:088 (1) - Ctr+G好像更顺手
01:41:276 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 我想说……有点挤 能不能距离稍微大一点 这样好难的/o/
01:49:127 (1) - 我觉得这个距离转换得不太好 前面刚小跳完 稍微放远一点比较好
02:14:322 (1,2,3) - 要不要把这三个往下挪一点 也是距离的问题/w\


That's all.
Nice~
Topic Starter
lightr

Sharlo wrote:

M4M here

[Normal]
00:26:276 (1) - Sampleset改成Soft Additions改成Normal 加个Finish 或者 直接clap 看到你的Insane是这样加的
00:50:651 (2) - 貌似说Normal里尽量避免折返两次的滑条 而且还这么短 新手会看不到第二个箭头的
00:58:151 (2) - ^
01:26:276 (1) - ^
01:28:151 (3) - ^ 第二个折返箭头的地方少了个Clap 好^


[Insane]
00:03:072 (3,4) - 放到尾巴上然后00:03:307 (5) - Ctrl+G
00:06:822 (3,4,5) - ^
00:13:151 (1) - 这个flow好奇怪 要不改成这样 转个120度什么的 试着打了几遍还是觉得先前的更顺手lol
01:15:026 (1,3) - 这两个的尾巴是不是漏了Clap了…… 咦,忘记加了;_;
01:29:088 (1) - Ctr+G好像更顺手 保留,重音想更跳
01:41:276 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 我想说……有点挤 能不能距离稍微大一点 这样好难的/o/ 好,把串重新摆了下
01:49:127 (1) - 我觉得这个距离转换得不太好 前面刚小跳完 稍微放远一点比较好
02:14:322 (1,2,3) - 要不要把这三个往下挪一点 也是距离的问题/w\


That's all.
Nice~
非常感谢w
Jemmmmy

Sharlo wrote:

M4M here



[Jemmy's Hard]
00:26:393 (1) - 同NormalOK
00:50:416 (2) - DS略近 起码1.0吧改成0.9x
01:30:026 (1) - 同00:26:393 (1) - 加一个Normal的FinishOK
01:39:869 (1) - Remove NC?OK
01:40:338 (5) - ^
01:41:276 (1) - NCOK
01:45:026 (1) - 我觉得吧 从这一段开始 每个长白线都加Finish 因为音乐在每个小拍开始的感觉都一样 而且这个Finish比较吵 一个加一个不加听起来蛮怪的
谢谢sharlo :D
sjoy
我懒就看I
[Insane]
首先我想说 如果这是第一张的图的话给我感觉除了屌还是屌
RANK什么的应该没什么问题
00:13:151 (1) - 建议CTRL+H感觉更顺点
00:24:869 (4) - 滑条头换个方向
00:45:026 (1) - 头感觉可以加个CLAP
00:45:377 (2) - 建议变成滑条延伸到00:45:611
00:46:901 (1,2) - 有点变扭
01:04:713 (4) - 同00:45:377 (2)
01:15:026这里开始对称有点严重阿 233
01:53:463 (3) - 拆成2个点感觉比较好
没了 加油找几个 MOD 可以泡了 :D
Topic Starter
lightr

sjoy wrote:

我懒就看I
[Insane]
首先我想说 如果这是第一张的图的话给我感觉除了屌还是屌 当然不是第一张啦前面乱七八糟的做了6,7张了lol
RANK什么的应该没什么问题
00:13:151 (1) - 建议CTRL+H感觉更顺点 前面sharlo也说这里不顺但我自己怎么打都觉得先前的更顺;w;嘛还是按你们说的改一下好惹
00:24:869 (4) - 滑条头换个方向 这句话没怎么看懂啊滑条头换个方向..ctrl+G吗?
00:45:026 (1) - 头感觉可以加个CLAP 伴奏是钢琴音所以不想加,感觉有点吵lol
00:45:377 (2) - 建议变成滑条延伸到00:45:611 这个保留,没改
00:46:901 (1,2) - 有点变扭 我改了下方向,不知道好点了没
01:04:713 (4) - 同00:45:377 (2)
01:15:026这里开始对称有点严重阿 233 .-.
01:53:463 (3) - 拆成2个点感觉比较好
没了 加油找几个 MOD 可以泡了 :D
谢谢sjoy帮忙看图=w=
Avena
From my queue~

General
  1. The way the MP3 is cut feels awkward, try to get one with a nice fadeout instead. Don't forget to fix the offset if you do so.
  2. 01:00:026 - Are you sure about the clock ticking samples? they don't seem really fitting.

Insane
  1. Playtest Results: Score | Replay
  2. OD +1? This is a bit too easy to SS at the moment and it's not like the rhythm is really complex.
  3. 00:19:713 (5,6) - Blanket these? Looks a bit messy imo.
  4. 00:22:994 (4,5) - Blanket could be a bit better, use 5's approach circle to perfect it.
  5. 00:46:432 (6) - Control + G creates really interesting flow, You could possibly give it a try but it's pretty fine as it is.
  6. 00:48:307 (1,2,3) - This movement is extremely unintuitive, I don't have any idea to fix it though :/
  7. 00:56:276 (3) - Control + G creates nicer movement imo, but it's fine atm too.
  8. 01:18:776 (1,2) - The wave is imperfect due to how the last point isn't on the center of the slider tail, try to fix it by possibly downscaling it a bit or just redoing it.
  9. 01:21:822 (4,5) - Blanket?
  10. 01:45:494 (3,4) - Curve 3 a bit more for a better blanket.
  11. 01:46:901 (1,2) - You should keep a consistent spacing with this 01:50:651 (1,2) - And the rest of the 1/4 after-slider parts in this section.
  12. 01:58:151 (1) - I really don't like this slider, possibly try something like this? Code
  13. 02:07:994 (2,3,4) - Spacing error? should be consistent x0.5 to match the rest of the section.

Jemmy's Hard
  1. Playtest with DoubleTime Results: Score | Replay
  2. 00:02:838 (3,4) - Blanket could be a bit better (Use 1/8 snap divisor so you are able to have the approach circle exactly on the outer line)
  3. 00:11:744 (2) - If I'm not wrong, this note touches the HP bar, which isn't unrankable but isn't recommended at all.
  4. 00:19:244 (2,3) - Blanket?
  5. 00:25:807 (4) - This finish really doesn't emphasise anything, consider removing it.
  6. 00:26:393 (1) - Put a finish here instead?
  7. 00:45:963 (2,3) - Blanket is pretty imperfect, adjust 3's location to fix it.
  8. 00:52:994 (2,3) - Again, this blanket is pretty sloppy and could be much better.
  9. 00:55:338 (2,3,4) - Could be cool if you made a perfect triangle out of 2's tail, 3 and 4's head.
  10. 01:00:026 (1,2,3) - Same suggestion with the triangle.
  11. 01:00:026 (1) - Normal Finish on head?
  12. 01:00:963 (3,4) - Possible spacing error? looks strange.
  13. 01:01:666 (5,1,2) - Same suggestion with the triangle.
  14. 01:02:838 (2,3,1) - ^
  15. 01:06:940 (3,1) - Blankets pls.
  16. 01:07:526 (1,2,3) - Same suggestion with the triangle.
  17. 01:08:463 (3,4,5) - ^
  18. 01:15:026 (1,2,3) - ^
  19. 01:15:026 (1) - Normal Finish on head?
  20. 01:18:307 (6,1) - Yet again, blanket is imperfect.
  21. 01:18:776 (1,2,3) - Same suggestion with the triangle.
  22. 01:19:713 (3,4) - Jemmy, your blankets, PLS
  23. 01:22:526 (1,2,3) - Same suggestion with the triangle.
  24. 01:43:151 (1) - The angle isn't the same as the previous sliders, use a downscaled version of the previous ones for this?
  25. 01:45:026 (1,2) - Blankets op
  26. 01:46:901 (1,2) - ^
  27. 01:50:182 (3,1) - ^
  28. 01:51:119 (2,3) - ^
  29. 01:52:291 (5,1) - ^
  30. 02:07:526 (1,2) - ^

Normal
This diff is pretty fine atm, The only issue I have with it is how it's much easier than Hard.
In my opinion, you should rename it to Easy and get a new Normal that has a bit more 1/2.

Shot a star~ Wonderful mapset!
Topic Starter
lightr

Priti wrote:

From my queue~

General
  1. The way the MP3 is cut feels awkward, try to get one with a nice fadeout instead. Don't forget to fix the offset if you do so.
    umm,is it very important?I'm not sure, maybe i will fix this if someone else mention it orz..
  2. 01:00:026 - Are you sure about the clock ticking samples? they don't seem really fitting. well,I will change it if I find a better one:D


Insane
  1. Playtest Results: Score | Replay nice play :D
  2. OD +1? This is a bit too easy to SS at the moment and it's not like the rhythm is really complex. sorry i think AR8+OD8 is too hard,so don't change:(
  3. 00:19:713 (5,6) - Blanket these? Looks a bit messy imo. fixed
  4. 00:22:994 (4,5) - Blanket could be a bit better, use 5's approach circle to perfect it. fixed
  5. 00:46:432 (6) - Control + G creates really interesting flow, You could possibly give it a try but it's pretty fine as it is. OK I change it :D
  6. 00:48:307 (1,2,3) - This movement is extremely unintuitive, I don't have any idea to fix it though :/ ;w;
  7. 00:56:276 (3) - Control + G creates nicer movement imo, but it's fine atm too. this is the same part with ^
  8. 01:18:776 (1,2) - The wave is imperfect due to how the last point isn't on the center of the slider tail, try to fix it by possibly downscaling it a bit or just redoing it. fixed
  9. 01:21:822 (4,5) - Blanket? fixed
  10. 01:45:494 (3,4) - Curve 3 a bit more for a better blanket. fixed
  11. 01:46:901 (1,2) - You should keep a consistent spacing with this 01:50:651 (1,2) - And the rest of the 1/4 after-slider parts in this section. I think this is not important , so don't change
  12. 01:58:151 (1) - I really don't like this slider, possibly try something like this? Code OH really awesome! I use it :D
  13. 02:07:994 (2,3,4) - Spacing error? should be consistent x0.5 to match the rest of the section. fixed




Normal
This diff is pretty fine atm, The only issue I have with it is how it's much easier than Hard.
In my opinion, you should rename it to Easy and get a new Normal that has a bit more 1/2.

I want make this diff rating 3.0 , so I don't put many 1/2 c:

Shot a star~ Wonderful mapset!
I'm glad you like it,thanks for your mod and star >w<
Jemmmmy

Priti wrote:

From my queue~


Jemmy's Hard
  1. Playtest with DoubleTime Results: Score | Replay
  2. 00:02:838 (3,4) - Blanket could be a bit better (Use 1/8 snap divisor so you are able to have the approach circle exactly on the outer line)ok
  3. 00:11:744 (2) - If I'm not wrong, this note touches the HP bar, which isn't unrankable but isn't recommended at all.ok
  4. 00:19:244 (2,3) - Blanket?ok
  5. 00:25:807 (4) - This finish really doesn't emphasise anything, consider removing it.nope, since i use finish on the prev point
  6. 00:26:393 (1) - Put a finish here instead?nope
  7. 00:45:963 (2,3) - Blanket is pretty imperfect, adjust 3's location to fix it.ok
  8. 00:52:994 (2,3) - Again, this blanket is pretty sloppy and could be much better.ok
  9. 00:55:338 (2,3,4) - Could be cool if you made a perfect triangle out of 2's tail, 3 and 4's head.
  10. 01:00:026 (1,2,3) - Same suggestion with the triangle.
  11. 01:00:026 (1) - Normal Finish on head?ok
  12. 01:00:963 (3,4) - Possible spacing error? looks strange.ok
  13. 01:01:666 (5,1,2) - Same suggestion with the triangle.
  14. 01:02:838 (2,3,1) - ^
  15. 01:06:940 (3,1) - Blankets pls.
  16. 01:07:526 (1,2,3) - Same suggestion with the triangle.
  17. 01:08:463 (3,4,5) - ^
  18. 01:15:026 (1,2,3) - ^
  19. 01:15:026 (1) - Normal Finish on head?ok
  20. 01:18:307 (6,1) - Yet again, blanket is imperfect.
  21. 01:18:776 (1,2,3) - Same suggestion with the triangle.
  22. 01:19:713 (3,4) - Jemmy, your blankets, PLS
  23. 01:22:526 (1,2,3) - Same suggestion with the triangle.
  24. 01:43:151 (1) - The angle isn't the same as the previous sliders, use a downscaled version of the previous ones for this?ok
  25. 01:45:026 (1,2) - Blankets op
  26. 01:46:901 (1,2) - ^
  27. 01:50:182 (3,1) - ^
  28. 01:51:119 (2,3) - ^
  29. 01:52:291 (5,1) - ^
  30. 02:07:526 (1,2) - ^
i makes a many small change of the blanket you said above.
And about blankets, i don't think you need to bend the slider that hard to create a 'perfect' blanket.
a high angle curve slider just don't looking good to me.


Shot a star~ Wonderful mapset!
thank you a lot ..priti :) :)
Squichu
took me a while, sorry. orz

here we go ~

[General]
  1. nuffin found so far
[Normal]
hmh. this feels more like an Easy, tbh.. >:
but oh well, read the last post, so I'll leave that be. xD
  1. increase AR by 1? o,o gives a nicer spread, I think. (dunno how much that change the rating,..)
  2. the first break is too long imo. >:
    the audio is rather short anyway and this is Normal diff, so I think one break near the end is enough.
    (and the part is totally mapable.. you could think of something nice.)
  3. you could refine some blankets, just increase the curve of some sliders by a bit and it looks better already (imo)
    examples: 00:02:838 (4) - 00:12:213 (2) - don't forget to adjust 00:14:088 (4) if you change it like this:00:23:463 (4,5,6) - .. there are some more, just look through your diff, you'll find them. :3
    -lazy brat- orz
  4. 00:26:276 (1) - end spinner one white tick earlier? otherwise I'd expect objects afterwards (cause of the beat)
    (and if you decide to map this part it's more convenient anyway. xD)
  5. 00:50:651 (2) - .. overlaps with 00:48:776 (6).. and it does look rather.. meh. >< maybe you can change up that part a bit?
    the movement from 2 to 00:51:588 (3) isn't that nice either, you'd kill two birds with one stone.. |D
  6. 00:52:994 (2,3) - too close, fix DS?
  7. 00:56:276 (6,1) - too far apart, ^
  8. 01:16:901 (1,2,3) - increase curve a bit? the song gets more lively here, so the sliders should, too! :3
  9. 01:20:651 (1,2,3) - you could use curved sliders here as well, same reason as above
    and now that I think of it,.. it's be loads of work, but you could increase or decrease DS a bit, to 1.1 or 0.6
    cause that way 1/2's don't overlap like this. they'd overlap more (which looks better imo) or don't overlap at all then.
    but that's totally up to you! c:
  10. 01:46:901 (3,4) - I know it's your style to use more straightened out sliders, but this it'd be so much more dynamic if you curve them more. :c
that's all. looks nice so far. :3

[Jemmy's Hard]
diff looks great to me. I just miss some jumps in here. :c
(I know there are some, but they go unnoticed most of the times.)
  1. first break - basically the same as in Normal, it's mapable, why don't you do that? :c
  2. 00:25:807 (4) - blanket with 00:24:869 (2)?
  3. 00:26:393 (1) - same as in Normal as well, end one white tick earlier? (please look above for reason. -lazyyy-)
  4. 01:06:940 (3,1) - use same curve for both? they don't match that well atm. ><
  5. 01:20:651 (1,2,3,4,5,6) - you could add some jumps here.. just ctrl+g 2/3 and 5/6 (just some suggestion, I love stuff like that. sorry. |D)
can't say much.. .o.

[Insane]
  1. same about break as in Normal
    and same with the spinner - 00:26:276 (1) -
  2. and same about the blankets
    (they don't matter as much as in Normal tho, cause they go unnoticed easier.. still it'd look better..!)
  3. 00:56:276 (3) - you could get a nicer flow if you rotate it a bit around the circle
    doesn't matter if it overlaps with 00:55:807 (1) then
  4. 01:07:994 (2) - use same shape as for 01:07:526 (1)?
  5. 01:18:307 (5) - ctrl+g for better flowmovement
  6. 01:43:151 (1) - rotate by 45° (selec centre)? you get a shape contrast cause of the angle (looks more interesting imo)
looks great otherwise!

.. short mod, sorry. ;n; good luck getting this ranked. <3
*squee*
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