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ESTi - May be happy

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26
Topic Starter
Artavia
This beatmap was submitted using in-game submission on 2015년 1월 9일 금요일 at 오후 4:04:40

Artist: ESTi
Title: May be happy
Source: Latale
Tags: forever game ost korea season 1 main theme
BPM: 128
Filesize: 2389kb
Play Time: 00:00
Difficulties Available:
  1. Easy (0 stars, 0 notes)
  2. Hard (0.89 stars, 5 notes)
  3. Insane (3.73 stars, 234 notes)
  4. Normal (0 stars, 0 notes)
Download: ESTi - May be happy
Information: Scores/Beatmap Listing
---------------
Secretpipe
Hi Artavia

Mod because I want mod now xD

[General]
Try to respect distance snap!

[Easy]
00:01:991 (2,3) - Wrong spacing
00:03:866 (4) - ^
00:09:960 (5) - ^
.........
Well , actually , ALL THE NOTES ( I guess ) haven't the good spacing !
The spacing is x0.8 and you use different spacing for each notes !
Remap it or correct the spacing !

[For the entire mapset]
Can't mod it cuz your notes haven't the good spacing !
Kind of random circles and randoms patterns !
You should change it !
When it's done , call me !

Good luck !
Topic Starter
Artavia

Secretpipe wrote:

Hi Artavia

Mod because I want mod now xD

[General]
Try to respect distance snap!

[Easy]
00:01:991 (2,3) - Wrong spacing
00:03:866 (4) - ^
00:09:960 (5) - ^
.........
Well , actually , ALL THE NOTES ( I guess ) haven't the good spacing !
The spacing is x0.8 and you use different spacing for each notes !
Remap it or correct the spacing !

[For the entire mapset]
Can't mod it cuz your notes haven't the good spacing !
Kind of random circles and randoms patterns !
You should change it !
When it's done , call me !

Good luck !


okay. thanks!
_DG
I like to do this Artavia because you know...stuff.

EDIT: Oh hey there Secretpipe :D

Overall
You used Distance Snap well? Finally I don't need to say anything on that

Easy
  • 00:11:835 (5) - Wondering if this'll look better if you ctrl+h it and place it at the same spot
    00:10:018 - Is it just me, or do you think you should put a red line here? Notes sound as if they moved 1/8 away.
    00:24:491 (7) - Do you think it looks nicer if its below the previous slider?
    00:32:518 - That feeling as if a red line should be placed here.
    00:52:616 (5,6,7) - Wait... 5 is so far away from 6 and 7 is close to 6?
    00:58:710 (5) - Looks weird to me.
    01:09:960 (1,3) - Either change how slider 1 looks or how slider 3 looks, that's my opinion
....I don't know if the red lines where they are in Easy should also be in the other difficulties but WHATEVER

Normal
  • 00:29:178 (5) - ctrl+j it at the same place and it looks like a cool water wave to follow up from the previous slider :D
    00:36:678 (6,7) - Add a circle between these two sliders?
    00:51:210 (5,6) - Oh god must the circle be so close after the slider..
Hard
  • 00:06:034 (2) - I know this is Hard diff, but still. On a blue tick?
    00:20:272 (7,8,1,2,3,4,5,6,7) - The first few sliders/circles inside sliders is okay, then it got somewhat dull starting from here.
    00:46:522 (7,8,9) - I like this :)
    01:07:147 (3) - This slider will look better as a curved slider to improve flow to the next circle
    01:12:772 (6,2) - Water waves \o/ TOTALLY matches the background :D
    01:17:460 - Looks the volume can slowly decrease from here.
END
Relaxing, happy... with the proper hitsounds I think I can sleep to this after playing it once.
Topic Starter
Artavia

theNightRabbit wrote:

I like to do this Artavia because you know...stuff.

EDIT: Oh hey there Secretpipe :D

Overall
You used Distance Snap well? Finally I don't need to say anything on that

Easy
  • 00:11:835 (5) - Wondering if this'll look better if you ctrl+h it and place it at the same spot
    00:10:018 - Is it just me, or do you think you should put a red line here? Notes sound as if they moved 1/8 away.
    00:24:491 (7) - Do you think it looks nicer if its below the previous slider?
    00:32:518 - That feeling as if a red line should be placed here.
    00:52:616 (5,6,7) - Wait... 5 is so far away from 6 and 7 is close to 6?
    00:58:710 (5) - Looks weird to me.
    01:09:960 (1,3) - Either change how slider 1 looks or how slider 3 looks, that's my opinion
....I don't know if the red lines where they are in Easy should also be in the other difficulties but WHATEVER

Normal
  • 00:29:178 (5) - ctrl+j it at the same place and it looks like a cool water wave to follow up from the previous slider :D
    00:36:678 (6,7) - Add a circle between these two sliders?
    00:51:210 (5,6) - Oh god must the circle be so close after the slider..
Hard
  • 00:06:034 (2) - I know this is Hard diff, but still. On a blue tick?
    00:20:272 (7,8,1,2,3,4,5,6,7) - The first few sliders/circles inside sliders is okay, then it got somewhat dull starting from here.
    00:46:522 (7,8,9) - I like this :)
    01:07:147 (3) - This slider will look better as a curved slider to improve flow to the next circle
    01:12:772 (6,2) - Water waves \o/ TOTALLY matches the background :D
    01:17:460 - Looks the volume can slowly decrease from here.
END
Relaxing, happy... with the proper hitsounds I think I can sleep to this after playing it once.


Thank you, theNightRabbit!
Serena-
[General]
스페이싱 많이 좋아지셧네요. 패턴 조금만 깔끔하게 만드시면 좋을꺼같네요.
지금 패턴은 약간 보기가 안좋다고해야되나(?)

나중에 피엠으로 자주 쓰이는 패턴 몇개 보여드릴께여
참고하시면 도움이 될꺼같네요


[Easy]
00:00:585 (1) - 볼륨 20%
00:09:960 (3) - 볼륨 30%
00:09:960 (3) - 끝부분 피니쉬 빼주세요
00:13:710 (1) - 첫번째 세번째에서 클랩을 빼주세요
00:17:460 (1) - 볼륨 60%+앞부분 피니쉬
00:19:335 (2,3) - 피니쉬빼주시고 휘슬/클랩 넣어주세요
00:21:210 (4) - 앞부분 피니쉬
00:22:147 (5) - 휘슬
00:24:960 (1,2) - 뒷부분에 클랩
00:32:928 (2) - 끝부분 피니쉬 빼주세요
00:34:803 (4) - ^
00:39:960 (3) - 앞부분 피니쉬
00:46:522 (1) - 슬라이더를 00:46:991 에 끝내시고 00:47:460 에 슬라이더 하나 새로 넣어주세요
00:54:960 (1) - 끝부분 피니쉬 빼주세요
00:55:897 (2) - ^
01:16:756 (1) - 스핀 끝지점 볼륨 20%

[Normal]
볼륨은 이지와 동일
00:08:085 (5) - 앞부분이랑 간격 일정하게 해주세요
00:09:491 (6) - 클랩
00:09:960 (7) - 뉴콤보
00:19:335 (4) - 앞부분이랑 간격 일정하게 해주세요
00:32:460 (1) - 피니쉬 제거
00:43:710 (1) - 앞부분클랩
00:44:647 (2) - 재배치해주세요. 앞부분클랩
00:45:585 (3,4) - 클랩넣어주세요(3번은 피니쉬제거)
00:47:928 (1) - ^
01:16:053 (6,7,8,9) - 스페이싱 일정하게
01:17:460 (9) - 앞부분 피니쉬 제거+클랩추가

[Hard]
슬라이더 끝나는 지점에 서클넣는거 너무 많이하시면 보기안좋아여
00:25:428 (2) - 클랩 뒷부분 제거
00:26:366 (4,6) - 앞부분 클랩
00:39:960 (2) - 클랩
00:28:710 (1) - 뒷부분 피니쉬 제거
00:48:866 (4,5) - 사이에 비어있는느낌이 드네요. 서클하나 추가해주세요
Winek
Hello, noob mod here. ESTI DE TABARNAQUE

[General]
Offset, I think it's 605? Would fit better, dun forget resnap.

[Easy]
It's important using Distance snap, please. It's an unrankable issue, i think, for easy difficulties.
The diff is not bad, or anything. But I'll give you some tips.
00:30:605 (7) - Avoid these in easier. It is recommended to have no more than 1 reverse arrow.
00:34:823 (4,5) - Like I said Spacing. It is a vital tool for easy difficulties.
Hitsounding. For now, they all look random - or placed unconstant thingy
01:02:480 (1) - Avoid those long combos. Since the song's kinda slow ; What about just making them no further than 4-5?

[Normal]
Not bad. But another unrankable thing: 00:04:335 (6) . You changed the SV of this note, but the player can't tell you did. So you need to Give a "new combo"
The difficulty lacks hitsounds. Please review this. Also, please use Distance snpa again here! Also avoid unuseful combos like 00:30:116 (1) . Keep combo short here too like 00:32:460 (1) . This combo of 8 is long despite the slowness, and clamness. Keep them under 6, that's my trick. For a normal difficulty, you should avoid these: 00:43:710 (1,2) - These overlap can be confusing. It's more fitted for Hard.

[Hard]
Seems like the best diff here.
Just, please, 00:05:741 (1,2,1,2) Avoid these ugly overlaps. they are kind of unreadable..
00:07:616 (3) - Like i said in Normal, these SV changes; please avoid.

Sicne it's more like a "Fix Mod", I only tried to correct you, so if you need a full mod please call back on PM!
Topic Starter
Artavia

Serena- wrote:

[General]
스페이싱 많이 좋아지셧네요. 패턴 조금만 깔끔하게 만드시면 좋을꺼같네요.
지금 패턴은 약간 보기가 안좋다고해야되나(?)

나중에 피엠으로 자주 쓰이는 패턴 몇개 보여드릴께여
참고하시면 도움이 될꺼같네요


[Easy]
00:00:585 (1) - 볼륨 20%
00:09:960 (3) - 볼륨 30%
00:09:960 (3) - 끝부분 피니쉬 빼주세요
00:13:710 (1) - 첫번째 세번째에서 클랩을 빼주세요
00:17:460 (1) - 볼륨 60%+앞부분 피니쉬
00:19:335 (2,3) - 피니쉬빼주시고 휘슬/클랩 넣어주세요
00:21:210 (4) - 앞부분 피니쉬
00:22:147 (5) - 휘슬
00:24:960 (1,2) - 뒷부분에 클랩
00:32:928 (2) - 끝부분 피니쉬 빼주세요
00:34:803 (4) - ^
00:39:960 (3) - 앞부분 피니쉬
00:46:522 (1) - 슬라이더를 00:46:991 에 끝내시고 00:47:460 에 슬라이더 하나 새로 넣어주세요
00:54:960 (1) - 끝부분 피니쉬 빼주세요
00:55:897 (2) - ^
01:16:756 (1) - 스핀 끝지점 볼륨 20%

[Normal]
볼륨은 이지와 동일
00:08:085 (5) - 앞부분이랑 간격 일정하게 해주세요
00:09:491 (6) - 클랩
00:09:960 (7) - 뉴콤보
00:19:335 (4) - 앞부분이랑 간격 일정하게 해주세요
00:32:460 (1) - 피니쉬 제거
00:43:710 (1) - 앞부분클랩
00:44:647 (2) - 재배치해주세요. 앞부분클랩
00:45:585 (3,4) - 클랩넣어주세요(3번은 피니쉬제거)
00:47:928 (1) - ^
01:16:053 (6,7,8,9) - 스페이싱 일정하게
01:17:460 (9) - 앞부분 피니쉬 제거+클랩추가

[Hard]
슬라이더 끝나는 지점에 서클넣는거 너무 많이하시면 보기안좋아여
00:25:428 (2) - 클랩 뒷부분 제거
00:26:366 (4,6) - 앞부분 클랩
00:39:960 (2) - 클랩
00:28:710 (1) - 뒷부분 피니쉬 제거
00:48:866 (4,5) - 사이에 비어있는느낌이 드네요. 서클하나 추가해주세요

감사합니다!
Topic Starter
Artavia

Winek wrote:

Hello, noob mod here. ESTI DE TABARNAQUE

[General]
Offset, I think it's 605? Would fit better, dun forget resnap.

[Easy]
It's important using Distance snap, please. It's an unrankable issue, i think, for easy difficulties.
The diff is not bad, or anything. But I'll give you some tips.
00:30:605 (7) - Avoid these in easier. It is recommended to have no more than 1 reverse arrow.
00:34:823 (4,5) - Like I said Spacing. It is a vital tool for easy difficulties.
Hitsounding. For now, they all look random - or placed unconstant thingy
01:02:480 (1) - Avoid those long combos. Since the song's kinda slow ; What about just making them no further than 4-5?

[Normal]
Not bad. But another unrankable thing: 00:04:335 (6) . You changed the SV of this note, but the player can't tell you did. So you need to Give a "new combo"
The difficulty lacks hitsounds. Please review this. Also, please use Distance snpa again here! Also avoid unuseful combos like 00:30:116 (1) . Keep combo short here too like 00:32:460 (1) . This combo of 8 is long despite the slowness, and clamness. Keep them under 6, that's my trick. For a normal difficulty, you should avoid these: 00:43:710 (1,2) - These overlap can be confusing. It's more fitted for Hard.

[Hard]
Seems like the best diff here.
Just, please, 00:05:741 (1,2,1,2) Avoid these ugly overlaps. they are kind of unreadable..
00:07:616 (3) - Like i said in Normal, these SV changes; please avoid.

Sicne it's more like a "Fix Mod", I only tried to correct you, so if you need a full mod please call back on PM!

Thank you, Winek.
GladiOol
[General]
  1. Remove ESTi and May be happy from your TAGs as they are already the artist and title of your song. Also remove the commas (",") between your TAGs. Just add a space to devide your TAGs.
[Hard]
  1. A lot of inconsistent spacing in this diff. Use more distance snapping to get better flow! ~
00:06:230 (1) - Remove new combo.
00:09:276 (6) - Remove this note. It doesn't follow any rhythm and I believe it makes it more flowing as well by removing it.
00:09:511 (6) - Add new combo.
00:10:214 (2,1,2) - Inconsistent spacing. The spacing between (2) and (1) is smaller than (1) and (2). Make it the same.
00:11:151 (1) - Remove new combo.
00:22:870 (4) - Wrong spacing, fix it. It looks like a 1/4 note now, so it's really confusing to play.
00:32:011 (9,1,2) - Really inconsistent spacing again. Why is (1) stacked under slider end (9) and then followed by a huge jump to (2)? Make it the same so it'll flow better and thus play better.

00:32:480 (1,2,3) - This doesn't follow the rhythm.
This is what you currently have, while it should be like this.
................

00:33:886 (6,7,8,1,2,3,4,5,6,7,8,9) - same as above.
00:54:745 (8) - Wrong spacing.

01:02:480 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - It would be sooo much cooler if this followed the 1/4 blue tick rhythm. It's a really cool rhythm and it opens a lot of creative mapping possibilities. Mapping it 1/2 and 1/1 kinda kills it in my opinion. Following the rhythm & music fits better than going steady 1/2 and 1/1.


[Normal]

00:11:855 (3) - Move this slider slightly further away from (2) so it won't overlap.
00:20:761 (5,6) - Weird anti-jumps. Fix the spacinggg.

00:24:980 (1) - This is what I mean. The distance between slider end (1) and (2) is not the same as slider end (2) and (3). You need to fix all these little gaps and make them equal. They are small errors, but noticable and not very aesthetic. Fixing all these will improve your map and the flow a lot.~


Try to fix all these little spacing errors by using distance snapping! When you've done all that to all the difficulties I'll recheck your map.
Spectator
[Easy]

이지에서 딱히 지적할건 없지만,
노말, 하드랑 SV가 같은건 문제가 될수 있을거 같아요... 낮추시는걸 권장합니다

난이도에 따라 SV를 조절하셔야 되요. 이지는 1.2, 하드는 1.6 정도를 추천!


[Normal]

00:08:105 (5) - 노말 디프에는 되도록 변속 안쓰시는거 추천
00:13:261 (1) - x 104 y 264로 옮겨주세요
00:13:730 (2,4) - 4번 슬라이더가 2번 슬라이더와 좌우 대칭을 이루도록 만들어주세요
00:48:417 (2) - x 200 y 192
00:54:511 (4) - add finish
01:09:042 (4) - add finish
01:15:136 (5) - 노트 6, 노트 7와 함께 finish 추가
01:17:480 (9) - remove clap and finish



[Hard]

00:22:870 (4) - x 440 y 136
00:23:105 (5,6) - 5번 슬라이더의 끝부분이랑 스택이 안되어 있습니다. 6번 노트를 삭제하신 다음에 5번 슬라이더 끝부분에 맞춰서 다시 만들어주세요~
00:26:855 (5) - ctrl+g , https://osu.ppy.sh/ss/1365657 사진처럼 만드시는거 추천
00:39:394 (8,9) - 여기도 7번 슬라이더 끝부분과 스택이 되어야 합니다
00:40:917 (4) - remove finish
00:54:745 (8) - x 360 y 128
00:56:386 (5) - x 416 y 248
00:59:198 (3,5) - 이건 중요! 슬라이더 3에 가려서 5의 리버스 에로우가 잘 안보이는거 같아요.. 언랭 사유가 될수 있으니 5번 슬라이더를 조금 옮겨주시면 좋을거 같습니다.
01:09:980 (1) - add finish
01:15:605 (6,7,1,2) - https://osu.ppy.sh/ss/1365661 사진처럼 배치해 보시는건 어떤가요?

힛사와 관련해서는 맵 전체적으로 어울리게 소프트휘슬을 넣어주고, 좀더 규칙적으로 클랩을 배치해주시면 좋을거 같습니다.



화이팅
Topic Starter
Artavia

GladiOol wrote:

[General]
  1. Remove ESTi and May be happy from your TAGs as they are already the artist and title of your song. Also remove the commas (",") between your TAGs. Just add a space to devide your TAGs.
[Hard]
  1. A lot of inconsistent spacing in this diff. Use more distance snapping to get better flow! ~
00:06:230 (1) - Remove new combo.
00:09:276 (6) - Remove this note. It doesn't follow any rhythm and I believe it makes it more flowing as well by removing it.
00:09:511 (6) - Add new combo.
00:10:214 (2,1,2) - Inconsistent spacing. The spacing between (2) and (1) is smaller than (1) and (2). Make it the same.
00:11:151 (1) - Remove new combo.
00:22:870 (4) - Wrong spacing, fix it. It looks like a 1/4 note now, so it's really confusing to play.
00:32:011 (9,1,2) - Really inconsistent spacing again. Why is (1) stacked under slider end (9) and then followed by a huge jump to (2)? Make it the same so it'll flow better and thus play better.

00:32:480 (1,2,3) - This doesn't follow the rhythm.
This is what you currently have, while it should be like this.
................

00:33:886 (6,7,8,1,2,3,4,5,6,7,8,9) - same as above.
00:54:745 (8) - Wrong spacing.

01:02:480 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - It would be sooo much cooler if this followed the 1/4 blue tick rhythm. It's a really cool rhythm and it opens a lot of creative mapping possibilities. Mapping it 1/2 and 1/1 kinda kills it in my opinion. Following the rhythm & music fits better than going steady 1/2 and 1/1.


[Normal]

00:11:855 (3) - Move this slider slightly further away from (2) so it won't overlap.
00:20:761 (5,6) - Weird anti-jumps. Fix the spacinggg.

00:24:980 (1) - This is what I mean. The distance between slider end (1) and (2) is not the same as slider end (2) and (3). You need to fix all these little gaps and make them equal. They are small errors, but noticable and not very aesthetic. Fixing all these will improve your map and the flow a lot.~


Try to fix all these little spacing errors by using distance snapping! When you've done all that to all the difficulties I'll recheck your map.


Thanks. Diff Hard mod, The timing could imagine. :)
Topic Starter
Artavia

Spectator wrote:

[Easy]

이지에서 딱히 지적할건 없지만,
노말, 하드랑 SV가 같은건 문제가 될수 있을거 같아요... 낮추시는걸 권장합니다

난이도에 따라 SV를 조절하셔야 되요. 이지는 1.2, 하드는 1.6 정도를 추천!


[Normal]

00:08:105 (5) - 노말 디프에는 되도록 변속 안쓰시는거 추천
00:13:261 (1) - x 104 y 264로 옮겨주세요
00:13:730 (2,4) - 4번 슬라이더가 2번 슬라이더와 좌우 대칭을 이루도록 만들어주세요
00:48:417 (2) - x 200 y 192
00:54:511 (4) - add finish
01:09:042 (4) - add finish
01:15:136 (5) - 노트 6, 노트 7와 함께 finish 추가
01:17:480 (9) - remove clap and finish



[Hard]

00:22:870 (4) - x 440 y 136
00:23:105 (5,6) - 5번 슬라이더의 끝부분이랑 스택이 안되어 있습니다. 6번 노트를 삭제하신 다음에 5번 슬라이더 끝부분에 맞춰서 다시 만들어주세요~
00:26:855 (5) - ctrl+g , https://osu.ppy.sh/ss/1365657 사진처럼 만드시는거 추천
00:39:394 (8,9) - 여기도 7번 슬라이더 끝부분과 스택이 되어야 합니다
00:40:917 (4) - remove finish
00:54:745 (8) - x 360 y 128
00:56:386 (5) - x 416 y 248
00:59:198 (3,5) - 이건 중요! 슬라이더 3에 가려서 5의 리버스 에로우가 잘 안보이는거 같아요.. 언랭 사유가 될수 있으니 5번 슬라이더를 조금 옮겨주시면 좋을거 같습니다.
01:09:980 (1) - add finish
01:15:605 (6,7,1,2) - https://osu.ppy.sh/ss/1365661 사진처럼 배치해 보시는건 어떤가요?

힛사와 관련해서는 맵 전체적으로 어울리게 소프트휘슬을 넣어주고, 좀더 규칙적으로 클랩을 배치해주시면 좋을거 같습니다.



화이팅

항상 감사합니다!
Topic Starter
Artavia
Remapping. (Finished)

Anyone, Give some advice!
ExGon
offset : 629 (for me) :?

edit : 오프셋 설정하시고 preview point 다시 맞추셔야 합니다
Topic Starter
Artavia

ExGon wrote:

offset : 629 (for me) :?

edit : 오프셋 설정하시고 preview point 다시 맞추셔야 합니다

감사합니다!
Tenseki
[Easy]
  • 00:08:105 (2) - 이지가 주로 슬라이더를 많이 다루니까 1/1 한박자 지우고 서클 하나 넣어주는것도 좋을듯하네요
[Normal]
  • 랭크되는데엔 아무런 피해가없네요
[Hard]
  • 00:09:511 (1) - 요거대신 서클 하나 에다가 힛사 강한거 넣으시는것도 나쁘지 않을거라 생각되네요
    00:34:120 (2) - 하드에서 숏슬라는 좀 그렇네요..
    00:36:464 (4,5) - 타임라인쪽에서 두개를 서로 바꾼후 5번 서클을 1/6박자에 끼워넣는것도 괜찮네요
    01:10:683 (2) - 서클 하나 추가
[Insane]
  • 00:04:355 (1) - 00:05:058까지 줄이고 대신 서클하나 찍는거 어떨까요
    00:14:901 (2,3,4) - 나름 인센이니까 연타 넣으셔도 될듯 하네요
    00:18:417 (3,4) - 리듬을 더 다양하게 써보죠 예를들어 저렇게도 괜찮을듯 하네요 http://storage.ool.so/140719/0843f61e.png
    00:34:120 (5) - 이부분 점프 하는게 더 나을거같아요
    00:43:730 (1) - 3연타도 나쁘진 않을듯하네요
    01:00:605 (1,2,3,4) - 2 ,3에도 힛사 넣어보세요 그리고 스토리 보드 사용 하실수 있으시다면 저기다가 scale 거는것도 괜찮을거같네요
    01:02:480 (1,2,3) - http://storage.ool.so/140719/085045609.png 이렇게 배치하는게 더 비트감이 좋네요
    01:12:323 (2) - 3연타를 넣으시거나 슬라이더 가속도 75배나 1배로 바꾸시는것도 나쁘지않네요

    배치는 다 괜찮은데 1/6박자도 한번 사용해 보세요.
[마무으리]
  • 하드 이상난이도에 1/6박자를 활용해보세요 연타도 넣어보시고
    진정하기엔 매우 좋은곡 !
Topic Starter
Artavia

Tenseki wrote:

[Easy]
  • 00:08:105 (2) - 이지가 주로 슬라이더를 많이 다루니까 1/1 한박자 지우고 서클 하나 넣어주는것도 좋을듯하네요 뒤에 1번 슬라이더와 맞춘거라 문제될게 없다고 생각합니다
[Normal]
  • 랭크되는데엔 아무런 피해가없네요
[Hard]
  • 00:09:511 (1) - 요거대신 서클 하나 에다가 힛사 강한거 넣으시는것도 나쁘지 않을거라 생각되네요 - 수정하지 않았습니다.

    00:34:120 (2) - 하드에서 숏슬라는 좀 그렇네요.. - 많은 분들이 지적하면 수정하겠습니다

    00:36:464 (4,5) - 타임라인쪽에서 두개를 서로 바꾼후 5번 서클을 1/6박자에 끼워넣는것도 괜찮네요 - 이곡에서 1/6을 사용하는건 부적절하다고 생각합니다.

    01:10:683 (2) - 서클 하나 추가 - 수정
[Insane]
  • 00:04:355 (1) - 00:05:058까지 줄이고 대신 서클하나 찍는거 어떨까요 - 죄송합니다

    00:14:901 (2,3,4) - 나름 인센이니까 연타 넣으셔도 될듯 하네요 - 리듬과 맞지 않아서 넣지 않았습니다

    00:18:417 (3,4) - 리듬을 더 다양하게 써보죠 예를들어 저렇게도 괜찮을듯 하네요 http://storage.ool.so/140719/0843f61e.png 고려해 보겠습니다

    00:34:120 (5) - 이부분 점프 하는게 더 나을거같아요 - 고려해 보겠습니다

    00:43:730 (1) - 3연타도 나쁘진 않을듯하네요 - 3연타에서 수정한것이기 때문에 고치지 않았습니다

    01:00:605 (1,2,3,4) - 2 ,3에도 힛사 넣어보세요 그리고 스토리 보드 사용 하실수 있으시다면 저기다가 scale 거는것도 괜찮을거같네요 - 2는 휘슬 3은 피니시로 처리했습니다. 그리고 이 비트맵에는 스토리보드 안쓸예정입니다.

    01:02:480 (1,2,3) - http://storage.ool.so/140719/085045609.png 이렇게 배치하는게 더 비트감이 좋네요 - 안맞는거 같습니다..

    01:12:323 (2) - 3연타를 넣으시거나 슬라이더 가속도 75배나 1배로 바꾸시는것도 나쁘지않네요 - 죄송합니다

    배치는 다 괜찮은데 1/6박자도 한번 사용해 보세요. - 이곡에는 1/6을 사용한다는게 오버매핑이 아닐까 싶습니다...
[마무으리]
  • 하드 이상난이도에 1/6박자를 활용해보세요 연타도 넣어보시고
    진정하기엔 매우 좋은곡 !


모딩 감사합니다!
kakifly
hi m4m ^w^

General

Its best not to end sliders on the largest white tick ; it is the strongest beat and should be emphasized with the start of a note ^^

Easy

according to aimod you should fix these; in normal and easy the spacing has to be even


00:02:504 (2) - move to x:408 y:160 for better flow
00:13:754 (5) - NC
00:28:285 (4) - move to x:424 y:80 (better flow)

Normal



00:06:254 (2) - NC, previous note is not NC
00:07:894 (5) - move to somewhere near x:184 y:168
00:38:597 (4) - move to x:424 y:280
01:13:754 (1) - blanket better

Hard

00:06:254 (3) - NC, previous notes are not NC
00:09:535 (1) - try this pattern
00:23:129 (6) - nc
00:26:879 (5) - nc
00:36:019 (1) - not nc 00:36:254 (3) - is nc
00:45:629 (6) - is nc 00:46:566 (1) - not nc
(nc usually starts on largest white tick) ill stop mentioning them
00:47:504 (1) - try this pattern, since there is music in the background you should emphasize
01:17:504 (4) - try this pattern ( 1/4 slider with 2 repeats, then a circle)

Insane

00:06:254 (4) - try this ?
a lot of the sliders you use block off the background music, you should consider mapping the music like i showed above^
00:11:761 - add note
00:23:011 - add note


---

thanks all~ hope that helped and good luck with your beatmap :3
Topic Starter
Artavia

kakifly wrote:

hi m4m ^w^

General

Its best not to end sliders on the largest white tick ; it is the strongest beat and should be emphasized with the start of a note ^^ - oops. okay. i'll fix it

Easy

according to aimod you should fix these; in normal and easy the spacing has to be even - I already all fix it..


00:02:504 (2) - move to x:408 y:160 for better flow - fix it.

00:13:754 (5) - NC - fix it

00:28:285 (4) - move to x:424 y:80 (better flow) - fix it

Normal



00:06:254 (2) - NC, previous note is not NC - hmm.. sorry. i don't know why point out this.

00:07:894 (5) - move to somewhere near x:184 y:168 - a little fix.

00:38:597 (4) - move to x:424 y:280 - fix

01:13:754 (1) - blanket better - no fix it.

Hard

00:06:254 (3) - NC, previous notes are not NC - If other people mention the problem, I may fix it.

00:09:535 (1) - try this pattern fix it

00:23:129 (6) - nc - fix

00:26:879 (5) - nc - Sorry, no fix it.

00:36:019 (1) - not nc 00:36:254 (3) - is nc - ^

00:45:629 (6) - is nc 00:46:566 (1) - not nc - okay. i fix it
(nc usually starts on largest white tick) ill stop mentioning them

00:47:504 (1) - try this pattern, since there is music in the background you should emphasize - fix

01:17:504 (4) - try this pattern -If other people mention the problem, I may fix it. ( 1/4 slider with 2 repeats, then a circle)

Insane

00:06:254 (4) - try this ?
a lot of the sliders you use block off the background music, you should consider mapping the music like i showed above^ - If other people mention the problem, I may fix it.... sorry.

00:11:761 - add note - fix it

00:23:011 - add note - ^


---

thanks all~ hope that helped and good luck with your beatmap :3


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thank you very much.
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