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Mutsuhiko Izumi - Snow Goose [CatchTheBeat]

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Topic Starter
ZiRoX
This beatmap was submitted using in-game submission on martes, 24 de junio de 2014 at 14:40:08

Artist: Mutsuhiko Izumi
Title: Snow Goose
Source: jubeat
BPM: 200
Filesize: 2854kb
Play Time: 01:37
Difficulties Available:
  1. Cup (3,93 stars, 191 notes)
  2. Overdose (6,78 stars, 595 notes)
  3. Platter (5,56 stars, 428 notes)
  4. Rain (6,18 stars, 458 notes)
  5. Salad (4,86 stars, 274 notes)
Download: Mutsuhiko Izumi - Snow Goose
Information: Scores/Beatmap Listing
---------------
#1 Mapset | #1 Ranked

Cup by me
Salad by me
Platter by me
Rain by me
Overdose by me
Hyperspace
caca
[Yue]
Hi
Mod from my queue~

General:
  1. Revisa tu Aimod en la diff Rain, tienes muchos objetos fuera de lugar.
  2. No es necesario que en los tags pongas "jubeat" ya que en el Source ya está puesto, así que eliminalo de los tags.
  3. No sería mejor empezar el kiai desde aquí? 00:52:955 - sería mucho mejor imo.
  4. Desactiva estas 2 opciones: Widescreen Support y Letterbox during breaks en todas tus diff.
Cup:
CS -1
  1. 00:06:155 (1,2,3) - Trata de separarlos un poco más.
  2. 00:09:455 (3) - muevelo un poco hacia la izquierda, 2 circles juntos caen juntos y es fome D:
  3. 00:10:655 (3) - lo mismo que arriba pero esta vez hacia la derecha.
  4. 00:31:355 (3) - qué te parece esta forma?
    SPOILER

    No es simetrico pero se ve bien :b
  5. 00:43:805 (2) - misma sugerencia que te dije anteriormente, muevelo hacia otro lugar para que no caiga en el mismo lugar que 00:43:355 (1) -
  6. 00:46:205 (2) - ^
  7. 01:00:755 (2,3,4) - a pesar de que esto se puede atrapar sin tener que usar el dash, es un poco complicado para una Cup, así que juntalos más para que sea más sencillo de capturar.
  8. 01:02:555 (1,2,3) - más hacia la derecha
  9. 01:17:705 (2,3,4) - ponlos horizontalmente, como están ahora en forma vertical se juegan muy fácil por eso debes cambiarlo a horizontal
  10. ^01:36:755 (1,2,3,4,5,6,7,8) - ^
Salad:
CS -1
  1. 00:21:755 (1,2,3) - creo que ya sabes que te voy a decir aquí xd
  2. 00:31:355 (1,2,3,4,1,2,3,4) - es una parte de esta diff muy interesante, pero me gustaría verlo con simetría, sería mejor imo.
  3. 00:48:605 (2) - izquierda o derecha, tú decide.
  4. 01:06:155 (5,6) - esto se ve complicado para esta diff, los sliders estan bien, sólo trata de ponerlos un poco más verticales.
  5. 01:36:755 (1,2,3,4,5) - igual que en 00:21:755 (1,2,3) -
  6. 01:37:205 (6,7) - esto es unrankeable para una diff Salad ya que esto forma un HDash y en ninguna diff Salad debe existir un HDash así que debes cambiar esto.
Platter:
  1. 00:16:955 (1,2,3) - lo mismo de siempre, ponlo horizontal y intenta otra cosa, pero que no esten todos juntos para que caigan en el mismo lugar.
  2. 00:18:155 (1,2,3,4,5,6,7,8) - cambia esto a algo más divertido por favor.
  3. 00:21:755 (1,2,3) - igual que en 00:16:955 (1,2,3) -
  4. 00:45:755 (1,2) - has lo mismo que hiciste en 00:43:355 (1,2) -
  5. 00:50:555 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - se ve bien pero al menos un grupo de (1) (2) (3) deberías reemplazarlo por un slider con repeat, te dejo una imagen para que me entiendas.
    SPOILER

    Así tendrás un poco más de variedad
  6. 00:54:155 (1) - un poco más a la izquierda.
  7. 01:19:355 (1,2,1,2,1,2,1,2) - lo mismo que te dije en 00:50:555 - pero obviamente al revez xd reemplaza alguno de estos sliders por circles.
  8. 01:28:955 (1,2,3,4) - estos deberían estar más lejos no más juntos como lo has hecho xd
  9. 01:36:755 (1,2,3,4,5) - bueno aquí ya sabes también.
Rain:
  1. 00:07:355 (1,1,1,1) - separalos un poco más, hasta podría decir que unos HDash se verían bien aquí.
  2. 00:16:955 (1,2,3) - ya sabes, y bueno también tal vez podrías convertir a (2) en un HDash, pero es sólo una idea.
  3. 00:21:755 (1,2,3) - ^
  4. 00:23:555 (1,1,1,1) - no entiendo la razón de los new combos aquí y también no me gustó mucho esta parte, creo que más encajaría en una Overdose y no en una Rain, tal vez intentar algo nuevo aquí.
  5. 00:30:155 (1) - control+h.
  6. 00:31:355 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - más difícil pls.
  7. 00:43:355 (1,2) - aquí, (1) sería perfecto como un HDash.
  8. 00:45:755 (1,2) - y 00:48:155 (1,2) - ^
  9. 00:50:555 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - lo mismo que te sugerí en la Platter.
  10. 01:13:655 (6,7,8) - más saltos, más difícil D:
  11. 01:16:055 (5,6,7) - y 01:18:455 (5,6,7) - ^
  12. 01:19:355 (1,2,1,2,1,2,1,2) - es lo que más me gusto de este mapa xd dejalo, no lo cambies <3
  13. 01:27:755 (1,2,3,4) - quedarían perfecto si estos fueran unos HDash.
  14. 01:36:755 (1,2,3,4,5) - lo mismo de siempre.
  15. 01:37:205 (6,7,8) - todas las diff anteriores terminan así, tal vez varirar un poco en esta diff.
Overdose:
  1. 00:16:955 (1,2,3) - pls.
  2. 00:21:755 (1,2,3) - ^
  3. 00:30:155 (1) - control+h.
  4. 00:37:355 (4) - ^
  5. 00:50:555 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - lo mismo que te había dicho en diff anteriores.
  6. 01:19:355 (1,2,1,2,1,2,1,2) - esto es lo mismo que la Rain :l debes cambiar esto sí o sí!
  7. 01:27:755 (1,2,3,4) - más separados pls.
  8. 01:36:755 (1,2,3,4,5) - lo de siempre.
  9. 01:37:205 (6,7,8) - lo mismo que te dije en la Rain.
Buena suerte con el mapa o3o
Topic Starter
ZiRoX
Notation used on my reply:
Accepted
Accepted with minor differences/Comments
Denied

[Yue] wrote:

Hi
Mod from my queue~

General:
  1. Revisa tu Aimod en la diff Rain, tienes muchos objetos fuera de lugar. No me había dado cuenta, pasa por jugar con el SV xD
  2. No es necesario que en los tags pongas "jubeat" ya que en el Source ya está puesto, así que eliminalo de los tags. Ok
  3. No sería mejor empezar el kiai desde aquí? 00:52:955 - sería mucho mejor imo.Sí, tiene mas sentido
  4. Desactiva estas 2 opciones: Widescreen Support y Letterbox during breaks en todas tus diff.Ok


Cup:
CS -1 Como jugador no me gusta tanto, pero creo que tiene sentido para darle una mejor "progresión" al mapset
  1. 00:06:155 (1,2,3) - Trata de separarlos un poco más. Hecho
  2. 00:09:455 (3) - muevelo un poco hacia la izquierda, 2 circles juntos caen juntos y es fome D: Sí, era fome xD
  3. 00:10:655 (3) - lo mismo que arriba pero esta vez hacia la derecha. Idem
  4. 00:31:355 (3) - qué te parece esta forma? Se ve bien; eso sí, le cambie un poco los puntos de anclaje
    SPOILER

    No es simetrico pero se ve bien :b
  5. 00:43:805 (2) - misma sugerencia que te dije anteriormente, muevelo hacia otro lugar para que no caiga en el mismo lugar que 00:43:355 (1) - Ok
  6. 00:46:205 (2) - ^ Arreglado
  7. 01:00:755 (2,3,4) - a pesar de que esto se puede atrapar sin tener que usar el dash, es un poco complicado para una Cup, así que juntalos más para que sea más sencillo de capturar. Entiendo
  8. 01:02:555 (1,2,3) - más hacia la derecha Ok
  9. 01:17:705 (2,3,4) - ponlos horizontalmente, como están ahora en forma vertical se juegan muy fácil por eso debes cambiarlo a horizontal Ok
  10. ^01:36:755 (1,2,3,4,5,6,7,8) - ^ Arreglado
Salad:
CS -1 Mismo comentario de antes
  1. 00:21:755 (1,2,3) - creo que ya sabes que te voy a decir aquí xd Yup, arreglado
  2. 00:31:355 (1,2,3,4,1,2,3,4) - es una parte de esta diff muy interesante, pero me gustaría verlo con simetría, sería mejor imo. Los combos ya son simétricos horizontalmente, creo que no entendí xD
  3. 00:48:605 (2) - izquierda o derecha, tú decide. Derecha ;D
  4. 01:06:155 (5,6) - esto se ve complicado para esta diff, los sliders estan bien, sólo trata de ponerlos un poco más verticales. Ok
  5. 01:36:755 (1,2,3,4,5) - igual que en 00:21:755 (1,2,3) - Arreglado
  6. 01:37:205 (6,7) - esto es unrankeable para una diff Salad ya que esto forma un HDash y en ninguna diff Salad debe existir un HDash así que debes cambiar esto.No alcanza a formar HDash, pero los acerqué
Platter:
  1. 00:16:955 (1,2,3) - lo mismo de siempre, ponlo horizontal y intenta otra cosa, pero que no esten todos juntos para que caigan en el mismo lugar. Ok
  2. 00:18:155 (1,2,3,4,5,6,7,8) - cambia esto a algo más divertido por favor. Intenté (?
  3. 00:21:755 (1,2,3) - igual que en 00:16:955 (1,2,3) - Arreglado
  4. 00:45:755 (1,2) - has lo mismo que hiciste en 00:43:355 (1,2) - Eso debería haber sido así. Gracias por notarlo!
  5. 00:50:555 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - se ve bien pero al menos un grupo de (1) (2) (3) deberías reemplazarlo por un slider con repeat, te dejo una imagen para que me entiendas. Ok!
    SPOILER

    Así tendrás un poco más de variedad
  6. 00:54:155 (1) - un poco más a la izquierda. Hecho
  7. 01:19:355 (1,2,1,2,1,2,1,2) - lo mismo que te dije en 00:50:555 - pero obviamente al revez xd reemplaza alguno de estos sliders por circles. Listo
  8. 01:28:955 (1,2,3,4) - estos deberían estar más lejos no más juntos como lo has hecho xd Fixed
  9. 01:36:755 (1,2,3,4,5) - bueno aquí ya sabes también.Claro xd


Rain:
  1. 00:07:355 (1,1,1,1) - separalos un poco más, hasta podría decir que unos HDash se verían bien aquí. Separados
  2. 00:16:955 (1,2,3) - ya sabes, y bueno también tal vez podrías convertir a (2) en un HDash, pero es sólo una idea. Arreglado, y el HDash queda bien!
  3. 00:21:755 (1,2,3) - ^ Idem
  4. 00:23:555 (1,1,1,1) - no entiendo la razón de los new combos aquí y también no me gustó mucho esta parte, creo que más encajaría en una Overdose y no en una Rain, tal vez intentar algo nuevo aquí. Los NC sobraban. Y cambiando la orientación de los sliders queda bastante mejor
  5. 00:30:155 (1) - control+h. Ok
  6. 00:31:355 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - más difícil pls. Lo cambié algo, no es tanto más dificil, pero queda mejor (?
  7. 00:43:355 (1,2) - aquí, (1) sería perfecto como un HDash. HDash puesto
  8. 00:45:755 (1,2) - y 00:48:155 (1,2) - ^ Idem
  9. 00:50:555 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - lo mismo que te sugerí en la Platter. Ok
  10. 01:13:655 (6,7,8) - más saltos, más difícil D: Hecho
  11. 01:16:055 (5,6,7) - y 01:18:455 (5,6,7) - ^ Hecho
  12. 01:19:355 (1,2,1,2,1,2,1,2) - es lo que más me gusto de este mapa xd dejalo, no lo cambies <3 <3
  13. 01:27:755 (1,2,3,4) - quedarían perfecto si estos fueran unos HDash. Ahora lo son :p
  14. 01:36:755 (1,2,3,4,5) - lo mismo de siempre. Arreglado
  15. 01:37:205 (6,7,8) - todas las diff anteriores terminan así, tal vez varirar un poco en esta diff.La verdad no se qué más podría hacer con esa parte xD

Overdose:
  1. 00:16:955 (1,2,3) - pls. :>
  2. 00:21:755 (1,2,3) - ^ :>
  3. 00:30:155 (1) - control+h. Ok
  4. 00:37:355 (4) - ^ Done
  5. 00:50:555 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - lo mismo que te había dicho en diff anteriores. En esta decidí dejarlos como círculos, pero de forma tal que jueguen como repeat sliders
  6. 01:19:355 (1,2,1,2,1,2,1,2) - esto es lo mismo que la Rain :l debes cambiar esto sí o sí! Lo cambie a triplets con antijumps
  7. 01:27:755 (1,2,3,4) - más separados pls. Ok
  8. 01:36:755 (1,2,3,4,5) - lo de siempre. :>
  9. 01:37:205 (6,7,8) - lo mismo que te dije en la Rain. Idem diff anterior
Buena suerte con el mapa o3o
Muchas gracias~
Kurokami
[Cup]

AR/OD 6 I think is a bit high for a good Cup. I suggest you to lower it to 5 (or 4).

00:06:155 (1,2,3,4,1,2,3,4) - A spinner here would sounds much better imo. The stream and the piano is mixed here causing a bit confuse in with the rhythm. Thats why I think a simple spinner is better.
00:16:955 (1,2,3) - Why not the same rhythm used here as before?
00:21:755 (1,2,3) - ^
00:48:905 (3,4,5,6) - Please map these the same way as you did it before. I know why you mapped it like this but its not a good idea to map too many different pattern with the same rhythm in the easiest diff. At this level both mapping and rhythm should be the simpliest.
00:50:555 (1,2,3,4,5,6,1,2,3,4,5,6) - This should be a simple 1/2 stream therefore I suggest a spinner here.
00:56:555 (3,4,5,6) - Kinda hard to read the correct speed at this pattern for a begginner at least. I think you should just use simple either horizontal or vertical sliders on easier diffs.
01:04:355 (1,2,1) - This rhyhtm is really hard for a starter player due how close they are on the playfield. A simple stream is hard enough so try to use 1/2 rhythm here too to make is simplier to read.
01:19:355 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Please use repeat slider instead of circles. This is not even in the kiai so it should be simplier.
01:36:755 (1,2,3,4,5,6,7,8) - This is really hard to read. Try to place them at least to the distance where during play the player just needs to move at the same speed.

There is some strange pattern during play so I need to suggest you to try to map them simplier. Simply enough for a begginner to play it.

[Salad]

Same AR/OD problem as before. I think you should lover it to 6.

00:26:255 (3,4,1) - I have only one problem with this. And that is it is a bit ugly. Use the same distance between (3,4) as you did at (4,1) please.
00:28:655 (5,6,1) - ^
00:44:105 (3,4,5,6) - I rather not want to jump in a pattern like this on this level. Move them a bit closer to each other.
00:46:505 (3,4,5,6) - ^
00:48:155 (1,2,3,4,5,6) - This pattern is very ugly and the same way tho its a challenge on harder diff it should not be used at this level. The distance differencies between note tho they are at the same distance in rhythm is a distacting mattern for begginners. Even I need to star over maps because of these pattern sometimes. Change this to something much clearer please.
01:03:605 (8,1) - This distance is a bit distracting. I think you should just use the same here as before.
01:04:655 (4,5) - Try to move closer the previous notes to each other to make the same distance here. This is looks a bit ugly.
01:12:905 (2,3,4,5) - Add a bit bigger distance between these notes to crate better movement.
01:15:305 (2,3,4,5) - ^
01:19:355 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - This is a very hard pattern for Salad. Not speaking about that you need to jump between them. Keep in mind that the begginners can't controll their jumps perfectly so they are either jumping bigger or smaller distance. Move this pattern a bit closer to each other and maybe change a few of the into a repeat slider.
01:37:205 (6,7) - These are very strangely placed. Please correct it.

Not bad, but I prefer jump only during kiai at this level. Well this is just mapping difference. But you still need to modify some of your patterns what I pointed out since they are really hard to read.

[Platter]

01:00:005 (6,7,1,2) - This is a very weird distance change. I suggest its removal. Even if this is in the kiai its too hard to read it correctly and not really suited for this level. Here you still need to map the movement as clear as possible.
01:02:480 (4,1) - I rather not want to see stream jumps on Platter. Its a pattern for Rain but preferably overdose. Remove this sudden distance please.
01:36:755 (1,2,3,4,5,6,7,8) - This is also a good pattern for Rain but I'm not suggesting its use of this level. Please make that Hdash a bit clearer to read. Like a simple left movement then with HDash back to right, or something.

I don't have much problem with this but it really feels like an easier Rain. Which is not really good. Correct the ones I pointed out and this should be fine.

[Rain]

Lower star rating than Platter? Something is really not right here. o.o

00:07:355 (1,1,1,1) - I suggest you to remove the HDashes between them. This pattern is hard enough even w/o them and with Hdashes it is an Overdose pattern.
00:10:955 (1,2) - This is somehow not fit in the rhythm. Remove the second slider and add a note to 00:11:555?
00:19:205 (8,1,2,3) - This kind of movement is really hard. Please move (2) a bit closer to the rest to make it easier.
00:19:655 (3,4) - The HDash should be at this part of the music.
00:21:755 (1,2,3) - Its hard to reach the spinners note which are at the oposite site of the screen, after this Hdash. So I suggest you to use ctrl+h on everything before this spinner.
00:31:355 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Tho I like it I don't think okay to map it on Rain. I think you should move them a bit closer to each other.
01:19:355 (1,2,1,2,1,2,1,2) - I think this is and Overdose level pattern. I suggest you to remove the HDashes between them. 1/4 stream jumps is hard enough anyways.

This is more like an Overdose than Rain due to your HDashes between streams. A simple dash is okay and some easier Hdash too, but yours are clearly not. Well I leave this to other modders to change it since I'm not sure about this. But not my taste. And also you can work on your streams a bit to make them interesting not just left-right or right-left.

[Overdose]

00:10:955 (1,2,3,4) - This pattern is hard with those two Hdash. The distance is a bit big between the notes and I don't think anyone besides the top50 can fc it more then once in 10 try.
00:21:755 (1,2,3,1) - Same as before on Rain.
01:36:755 (1,2,3,4,5) - This is a really hard pattern. I don't think its fit on any maps. Its really hard to fc 1/4 left-right jumps even if they are at the same distance from each other.

Sorry I can't mod this level correctly. I can pass it, but B/C is not enough to perfectly test it. It looked fun tho. :3
[]

I only have problem with the correct spread level. While you Platter is fine you mapped way too hard patterns for both Rain and Cup/Salad. Correct them for the sake of this mapset. Its possible to lower or increase the star rating to the correct level and this way the spread will be sorted perfecty. It is only hard between Platter/Rain but still its easy there too. Please try to use more sliders than circles on Cup/Salad since they are easier to read. And the Base SV is also a bit high since you started with 1,4. I would like to see it around 1, but that is still a bit high. I suggest lowering it on the whole mapset.
Topic Starter
ZiRoX
Notation used on my reply:
Accepted
Accepted with minor differences/Comments
Denied

Kurokami wrote:

[Cup]

AR/OD 6 I think is a bit high for a good Cup. I suggest you to lower it to 5 (or 4). Lowered it to 4

00:06:155 (1,2,3,4,1,2,3,4) - A spinner here would sounds much better imo. The stream and the piano is mixed here causing a bit confuse in with the rhythm. Thats why I think a simple spinner is better. Ok
00:16:955 (1,2,3) - Why not the same rhythm used here as before? I changed it
00:21:755 (1,2,3) - ^ Changed it, too
00:48:905 (3,4,5,6) - Please map these the same way as you did it before. I know why you mapped it like this but its not a good idea to map too many different pattern with the same rhythm in the easiest diff. At this level both mapping and rhythm should be the simpliest. I don't get it how this is any different from previous patterns. Decreased the spacing a bit
00:50:555 (1,2,3,4,5,6,1,2,3,4,5,6) - This should be a simple 1/2 stream therefore I suggest a spinner here. Changed for a spinner
00:56:555 (3,4,5,6) - Kinda hard to read the correct speed at this pattern for a begginner at least. I think you should just use simple either horizontal or vertical sliders on easier diffs. Changed to horizontal sliders
01:04:355 (1,2,1) - This rhyhtm is really hard for a starter player due how close they are on the playfield. A simple stream is hard enough so try to use 1/2 rhythm here too to make is simplier to read. Changed this and the other sliders that were the same
01:19:355 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Please use repeat slider instead of circles. This is not even in the kiai so it should be simplier.Replaced with a simplier pattern. This way, the triplets are introduced in Salad, but I'll make them easier
01:36:755 (1,2,3,4,5,6,7,8) - This is really hard to read. Try to place them at least to the distance where during play the player just needs to move at the same speed. Fixed

There is some strange pattern during play so I need to suggest you to try to map them simplier. Simply enough for a begginner to play it. Simplified some patterns

[Salad]

Same AR/OD problem as before. I think you should lover it to 6. Done

00:26:255 (3,4,1) - I have only one problem with this. And that is it is a bit ugly. Use the same distance between (3,4) as you did at (4,1) please. Ok
00:28:655 (5,6,1) - ^ Ok
00:44:105 (3,4,5,6) - I rather not want to jump in a pattern like this on this level. Move them a bit closer to each other. Changed distance snap
00:46:505 (3,4,5,6) - ^ ^Same
00:48:155 (1,2,3,4,5,6) - This pattern is very ugly and the same way tho its a challenge on harder diff it should not be used at this level. The distance differencies between note tho they are at the same distance in rhythm is a distacting mattern for begginners. Even I need to star over maps because of these pattern sometimes. Change this to something much clearer please. Changed
01:03:605 (8,1) - This distance is a bit distracting. I think you should just use the same here as before. Done
01:04:655 (4,5) - Try to move closer the previous notes to each other to make the same distance here. This is looks a bit ugly. Ok
01:12:905 (2,3,4,5) - Add a bit bigger distance between these notes to crate better movement. Done
01:15:305 (2,3,4,5) - ^ Done
01:19:355 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - This is a very hard pattern for Salad. Not speaking about that you need to jump between them. Keep in mind that the begginners can't controll their jumps perfectly so they are either jumping bigger or smaller distance. Move this pattern a bit closer to each other and maybe change a few of the into a repeat slider. Changed so it can be done without jumping
01:37:205 (6,7) - These are very strangely placed. Please correct it. Changed

Not bad, but I prefer jump only during kiai at this level. Well this is just mapping difference. But you still need to modify some of your patterns what I pointed out since they are really hard to read.

[Platter]

01:00:005 (6,7,1,2) - This is a very weird distance change. I suggest its removal. Even if this is in the kiai its too hard to read it correctly and not really suited for this level. Here you still need to map the movement as clear as possible. Fixed
01:02:480 (4,1) - I rather not want to see stream jumps on Platter. Its a pattern for Rain but preferably overdose. Remove this sudden distance please. Removed
01:36:755 (1,2,3,4,5,6,7,8) - This is also a good pattern for Rain but I'm not suggesting its use of this level. Please make that Hdash a bit clearer to read. Like a simple left movement then with HDash back to right, or something. Changed

I don't have much problem with this but it really feels like an easier Rain. Which is not really good. Correct the ones I pointed out and this should be fine.

[Rain]

Lower star rating than Platter? Something is really not right here. o.o I don't think I can do anything with this... it's more an algorithm issue. Rain is actually harder than Platter

00:07:355 (1,1,1,1) - I suggest you to remove the HDashes between them. This pattern is hard enough even w/o them and with Hdashes it is an Overdose pattern.Denied. I don't find it that hard (I can do it, and I'm in no way pro), specially since I purposely made the sliders almost vertical (hence there's no need to make precise movements). Sometimes HDash is actually easier than a pattern without HDashes (see some Steven maps, as an example)
00:10:955 (1,2) - This is somehow not fit in the rhythm. Remove the second slider and add a note to 00:11:555? The second slider isn't a repeat slider anymore. It feels weird without a note at 00:11:405
00:19:205 (8,1,2,3) - This kind of movement is really hard. Please move (2) a bit closer to the rest to make it easier. Moved it closer, it was hard after that HDash
00:19:655 (3,4) - The HDash should be at this part of the music. Done
00:21:755 (1,2,3) - Its hard to reach the spinners note which are at the oposite site of the screen, after this Hdash. So I suggest you to use ctrl+h on everything before this spinner. Done
00:31:355 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Tho I like it I don't think okay to map it on Rain. I think you should move them a bit closer to each other. They're closer now
01:19:355 (1,2,1,2,1,2,1,2) - I think this is and Overdose level pattern. I suggest you to remove the HDashes between them. 1/4 stream jumps is hard enough anyways. Denied. Yue (first modder) said it was the best part of the map, and I personally like it too. If I get more opinions on this I might change it.

This is more like an Overdose than Rain due to your HDashes between streams. A simple dash is okay and some easier Hdash too, but yours are clearly not. Well I leave this to other modders to change it since I'm not sure about this. But not my taste. And also you can work on your streams a bit to make them interesting not just left-right or right-left.

[Overdose]

00:10:955 (1,2,3,4) - This pattern is hard with those two Hdash. The distance is a bit big between the notes and I don't think anyone besides the top50 can fc it more then once in 10 try. Made it easier
00:21:755 (1,2,3,1) - Same as before on Rain. Done
01:36:755 (1,2,3,4,5) - This is a really hard pattern. I don't think its fit on any maps. Its really hard to fc 1/4 left-right jumps even if they are at the same distance from each other. Fixed, made it in a way it looks jumpy, but can be actually done by staying in the middle

Sorry I can't mod this level correctly. I can pass it, but B/C is not enough to perfectly test it. It looked fun tho. :3
[]

I only have problem with the correct spread level. While you Platter is fine you mapped way too hard patterns for both Rain and Cup/Salad. Correct them for the sake of this mapset. Its possible to lower or increase the star rating to the correct level and this way the spread will be sorted perfecty. It is only hard between Platter/Rain but still its easy there too. Please try to use more sliders than circles on Cup/Salad since they are easier to read. And the Base SV is also a bit high since you started with 1,4. I would like to see it around 1, but that is still a bit high. I suggest lowering it on the whole mapset.
Base SV set to x1,2. Anything lower would be a mess with the sliders shape. So:
Cup SV: x1,4 --> x1,2
Salad SV: x1,6 --> x1,4
Platter SV: x1,8 --> x1,6
Rain SV: x2,0 --> x1,9
Overdose SV stays the same (x2,2)
Thanks for modding. Changes applied according to what I've replied.
autofanboy
Halu, and let me mod this CTB mapset xD
(2nd time modding CTB mapset)

[General]
01:21:530 - Add a break here to 01:24:080? (Just a suggestion)

[Cup]
00:03:455 (3,1) - A little bit big jump with HR
00:04:655 (3,1) - Jump with HR (blame HR D:)
00:09:455 (3,1) - ^
00:55:355 (1,2,3) - Big jump with HR
01:00:155 (1,2) - The beat is not matching the music
01:00:155 - Add a circle here
01:00:155 (1,2,3,4) - Jumps with HR too
01:00:305 - Move the slider at 01:00:155 (1) to here
01:00:905 - Move the slider at 01:00:755 (2) to here
01:01:955 (4,1) - Big jump with HR
01:14:555 (1,2,3) - ^
01:16:955 (1,2,3) - ^
01:20:255 (2) - A big jump with HR, shorten the distance
01:21:455 (4) - ^
01:27:755 (1,2,3,4,5,6,7,8) - Ew, too far with HR
01:30:155 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - Too far with HR, if you want to keep this pattern, consider copy the pattern but it is moving in, not moving out

[Salad]
00:50:555 (1,2,3,4,5,6,1,2,3,4,5,6) - Jumps with HR is too big
00:52:955 (1,2,3,1,2,3,4) - ^
00:57:755 (1,2,3,1,2,3,4) - ^

[Platter]
Too many spinners (Remove some of the spinners and add notes in it)
01:31:355 (1,2,3,4,1,2,3,4) - Use other patterns instead of the same pattern

[Rain]
01:24:155 (1,2,3,1) - This pattern has been used in all difficulties in this mapset, use other pattern? Or extend the notes?

[Overdose]
01:24:155 (1,2,3,1) - This pattern has been used in all difficulties in this mapset, use other pattern? Or extend the notes? And make this part harder than Rain

Good luck ZiRoX
And I am a noob CTB modder DX
Topic Starter
ZiRoX
Notation used on my reply:
Accepted
Accepted with minor differences/Comments
Denied

alienflybot wrote:

Halu, and let me mod this CTB mapset xD
(2nd time modding CTB mapset)

[General]
01:21:530 - Add a break here to 01:24:080? (Just a suggestion) Break added on the diffs that hadn't a spinner

[Cup]
00:03:455 (3,1) - A little bit big jump with HR It can be done without dashing now
00:04:655 (3,1) - Jump with HR (blame HR D:) ^
00:09:455 (3,1) - ^ It requires some dashing, but nothing too hard
00:55:355 (1,2,3) - Big jump with HR It's ok now
01:00:155 (1,2) - The beat is not matching the music Oh, ok o,o
01:00:155 - Add a circle here Done
01:00:155 (1,2,3,4) - Jumps with HR too They can be done even without dashing now
01:00:305 - Move the slider at 01:00:155 (1) to here Done
01:00:905 - Move the slider at 01:00:755 (2) to here Done
01:01:955 (4,1) - Big jump with HR Not anymore
01:14:555 (1,2,3) - ^ Fixed
01:16:955 (1,2,3) - ^ Fixed
01:20:255 (2) - A big jump with HR, shorten the distance Tried to fix it and failed, but won't remove it. After all, some little challenge is ok :D
01:21:455 (4) - ^ ^
01:27:755 (1,2,3,4,5,6,7,8) - Ew, too far with HR Closer now
01:30:155 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - Too far with HR, if you want to keep this pattern, consider copy the pattern but it is moving in, not moving out Made it a moving it, then moving out pattern. This way, HR doesn't have jumps.

[Salad]
00:50:555 (1,2,3,4,5,6,1,2,3,4,5,6) - Jumps with HR is too big They are far, but we're talking about players doing Salad + HR, they should know how to dash by now
00:52:955 (1,2,3,1,2,3,4) - ^ ^
00:57:755 (1,2,3,1,2,3,4) - ^ ^

[Platter]
Too many spinners (Remove some of the spinners and add notes in it) If it has more spinners, it is because:
1) Some spinners are used in parts where Rain/Salad are completely blank (making it harder)
2) These spinners added on the Platter diff are then removed and filled with patterns.

01:31:355 (1,2,3,4,1,2,3,4) - Use other patterns instead of the same pattern Done

[Rain]
01:24:155 (1,2,3,1) - This pattern has been used in all difficulties in this mapset, use other pattern? Or extend the notes? Changed

[Overdose]
01:24:155 (1,2,3,1) - This pattern has been used in all difficulties in this mapset, use other pattern? Or extend the notes? And make this part harder than Rain Changed

Good luck ZiRoX
And I am a noob CTB modder DX
Thanks for testplaying and modding this ^^
toybot
:o zirox going for rank
Remove 'wmfchris' from tags btw, you'd only add his name if he contributed a diff

don't kd
Topic Starter
ZiRoX

toybot wrote:

:o zirox going for rank
Remove 'wmfchris' from tags btw, you'd only add his name if he contributed a diff

don't kd
Thanks mah toyboy~
And yeah, I'd be really happy if this get ranked, but I think it still needs a lot of improving
ursa
Mod Time (sorry late :o )
Note : You should check & remove the unused timing section on your diff.

Cup

00:25:355 (2) - i think try to move the slider to X = 440
00:26:555 (1) - move the slider into X = 96
00:27:755 (2) - move the slider into X = 176
00:37:355 (2) - move the slider into X = 432
00:48:905 (3,4,5,6) - i think you should make a move distance for this one. *Pic
you should insert break time beetween 01:21:455 (4) - & 01:24:155 (1) -

salad

00:20:537 (1) - Unsnapped circle.
00:20:687 (2) - Unsnapped circle.

00:27:005 (2) - i think this one is not necessary to put here
00:31:355 (1,2,3,4,1,2,3,4) - i think the distance of this part is quite far ,i suggest try to make it like this*pic
00:36:605 (2) - same as 00:27:005 (2)
00:51:155 (4) - make it stack with 00:52:355
00:51:755 (1,2,3) - move a bit to right (x = 232)
01:00:155 (5,6,7) - i think it will suitable if you using this timeline *Pic
01:09:755 (1,2,3,4) - i think you should make it 1/2 slider instead of 3/4 slider
01:12:905 (2,3,4,5) - reduce the distance a bit (make it stick a bit)
01:15:305 (2,3,4,5) - *same
01:13:055 (3) - move this slider to the right (x=112)
01:15:305 (2,3,4,5) - same as 01:12:905 (2,3,4,5)
01:27:755 (1,2,3,4,5,6,7,8) - same case as 00:31:355 (1,2,3,4,1,2,3,4) (reduce the distance )
you should insert break time beetween 01:21:605 (6) - & 01:24:155 (1) -

Platter

01:36:155 (9) - delete this circle
00:02:555 (1,2) - i think it's too early to put a high jump here , i suggest , move this 00:03:155 (2) a bit to right

Rain

01:05:855 (1) - Unsnapped slider (end).

00:19:505 (2) - move a bit to right
00:39:455 - add a beat ?
00:40:655 - add a beat ?
00:52:655 (1) - triplets plz X_X
01:27:755 (1,2,3,4,1,2,3,4,5,6,7) - the chain jump seems kinda bad here
01:36:155 (9) - delete this circle

Overdose

00:08:555 (1,2) - Ctrl+H
00:09:455 (5) - make it stack to 00:09:155 (3) -
00:11:855 (1,2,3) - imo, i think if you put slider here , it feels bad (maybe a triplets will fit )
00:19:805 (4,1,2,3) - ok , self opinion for this part , it kinda hard to catch because it placed after the chain hyper jump part
the nicest ways is just ctrl+G the 00:20:555 (1,2) circle . but, you can also try this jump [http://osu.ppy.sh/ss/1483239]*pic[/url]
00:27:455 (3,4,1,2,3,4,5,6,7) - i think this part's space kinda high
00:31:055 (3) - i think you should move it into X=36
00:32:555 (5,6) - i think you should make it hyperdash (because the next is a hyperjump pattern) *suggest pattern
00:47:855 (6) - for this jump , i think you should move it a bit into right
00:50:255 (6) - move it a bit into left
01:36:155 (9) - delete circle

Goodluck , also I'll check again if your map have some mods (because i'm still not satisfied for my mod)
Topic Starter
ZiRoX
Notation used on my reply:
Accepted
Accepted with minor differences/Comments
Denied

ursa wrote:

Mod Time (sorry late :o )
Note : You should check & remove the unused timing section on your diff.

Cup

00:25:355 (2) - i think try to move the slider to X = 440 Done, moved some other things
00:26:555 (1) - move the slider into X = 96 Done
00:27:755 (2) - move the slider into X = 176 Done
00:37:355 (2) - move the slider into X = 432 Done
00:48:905 (3,4,5,6) - i think you should make a move distance for this one. *Pic Done
you should insert break time beetween 01:21:455 (4) - & 01:24:155 (1) - Added

salad

00:20:537 (1) - Unsnapped circle.
00:20:687 (2) - Unsnapped circle.
^Thanks, AiMod wasn't poiting that o,o

00:27:005 (2) - i think this one is not necessary to put here Removed
00:31:355 (1,2,3,4,1,2,3,4) - i think the distance of this part is quite far ,i suggest try to make it like this*pic Made the distance a little smaller, but it was still possible without dashing
00:36:605 (2) - same as 00:27:005 (2) Ok~
00:51:155 (4) - make it stack with 00:52:355 Done
00:51:755 (1,2,3) - move a bit to right (x = 232) Done
01:00:155 (5,6,7) - i think it will suitable if you using this timeline *Pic Yeah, it sounded a bit weird
01:09:755 (1,2,3,4) - i think you should make it 1/2 slider instead of 3/4 slider Ok~
01:12:905 (2,3,4,5) - reduce the distance a bit (make it stick a bit) Done
01:15:305 (2,3,4,5) - *same Done
01:13:055 (3) - move this slider to the right (x=112) Huh? There's no slider there D:
01:15:305 (2,3,4,5) - same as 01:12:905 (2,3,4,5) You already pointed that out :>
01:27:755 (1,2,3,4,5,6,7,8) - same case as 00:31:355 (1,2,3,4,1,2,3,4) (reduce the distance ) Done
you should insert break time beetween 01:21:605 (6) - & 01:24:155 (1) - Added

Platter

01:36:155 (9) - delete this circle Removed
00:02:555 (1,2) - i think it's too early to put a high jump here , i suggest , move this 00:03:155 (2) a bit to right Fixed~

Rain

01:05:855 (1) - Unsnapped slider (end). Fixed

00:19:505 (2) - move a bit to right Ok~
00:39:455 - add a beat ? Done
00:40:655 - add a beat ? Done
00:52:655 (1) - triplets plz X_X Why ;_; and what do you suggest?
01:27:755 (1,2,3,4,1,2,3,4,5,6,7) - the chain jump seems kinda bad here Hmm, fixed?
01:36:155 (9) - delete this circle Ok

Overdose

00:08:555 (1,2) - Ctrl+H Nice :o
00:09:455 (5) - make it stack to 00:09:155 (3) - Done
00:11:855 (1,2,3) - imo, i think if you put slider here , it feels bad (maybe a triplets will fit ) Fixed
00:19:805 (4,1,2,3) - ok , self opinion for this part , it kinda hard to catch because it placed after the chain hyper jump part
the nicest ways is just ctrl+G the 00:20:555 (1,2) circle . but, you can also try this jump [http://osu.ppy.sh/ss/1483239]*pic[/url] Fixed both
00:27:455 (3,4,1,2,3,4,5,6,7) - i think this part's space kinda high Made it smaller
00:31:055 (3) - i think you should move it into X=36 Moved to x = 32
00:32:555 (5,6) - i think you should make it hyperdash (because the next is a hyperjump pattern) *suggest pattern It's an hyperdash already o,o
00:47:855 (6) - for this jump , i think you should move it a bit into right ok
00:50:255 (6) - move it a bit into left Ok
01:36:155 (9) - delete circle Done

Goodluck , also I'll check again if your map have some mods (because i'm still not satisfied for my mod)
Thanks for modding ursa :3
Sey
Mod from my queue, as requested.

[Cup]
  1. Decent Cup, not much to improve here. There are just a few advices to make this difficulty a bit less surprising for beginners since this is still an Easy afterall. In this mod I will mainly focus on improvements to make your Cup a little bit easier.
  2. AR and OD should be 5 or 6 in a Cup, yours is 4. That's the basic in Cup. Please go and check the CTB difficulty spread (second post) here.
  3. 00:10:655 (3,1) - The distance might be a little high here, clearly the rhythm is not calling for it. Try to keep the same distance as you had in the triplet before.
  4. 00:21:755 (1,2) - This is really ugly to read. Instead you can CTRL + G 00:22:205 (2) - , looks nice and is better to catch.
  5. 00:48:905 (3,4,5,6) - I know this is an easy pattern, so that's absolutely up to you. I'd keep that pattern all in the same direction. For an absolute CtB beginner it might be a bit surprising to go to the left again from (5) to (6), so I'd move (6) to the right.
  6. 01:36:755 (1,2,3,4) - Make this stream requires a bit too much movement for a beginner difficulty. Especially that you need to do a little "jump" afterwars will be a bit frustrating to an absolute starter of CTB.
[Salad]
  1. Nice Platter but it also has a few very hard Patterns. I will mainly focus on improving them.
  2. 01:06:155 (5) - , 01:06:755 (6) - These sliders are hart to catch in a Salad. To FC those you need to stand exactly on the right place which normally requires skill and a good feeling for your Ryuuta. People that play Salads don't always have that skill so far. Try to think of something easier here, please.
  3. 01:12:905 (2,3,4,5,6) - Wow, this is really weird to read. Here a suggestion of how it looks much cleaner and not so squeezed: http://osu.ppy.sh/ss/1486920
  4. 01:15:305 (2,3,4,5,6) - ^
  5. 01:19:355 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - Beginners will hate you for that pattern, it's hell for a Salad tbh. Very jumpy and hard to catch. The Kiai is jumpy enough already but this here is just too much. At least decrease the distance a bit. Imagine you play this with Hidden, it will be barely catchable.
[Platter]
  1. The Platter is fun. Just one thing about these spinners:
  2. 00:17:405 (1) - Ew, no. The spinner is short and way too surprising. Just keep it out and map this part on the drums... In the Rain I feel ok with them because there they create some sort of challenge, but in a Platter... Not really what I would like to see here tbh.
  3. 00:22:205 (1) - ^
  4. 00:44:855 (1) - , 00:47:255 (1) - , 00:49:655 (1) - Just boring. You have so many spinners in this map already and doing 3 in a row here feels pretty dull. You can map these parts as you did in00:49:655 (1) - , 00:49:655 (1) - , ... and so on.
  5. 00:54:005 (4,1) - How about HDash here? If you ask me that suits the rhythm very well. And at least it gives your Kiai a bit more challenge since I personally find your Kiai very easy.
  6. 00:55:205 (4,5) - ^
  7. 01:37:655 (7) - Double Hdash including Wall jump works fine here, creates a better ending feeling: http://osu.ppy.sh/ss/1486957
[Rain]
  1. I don't know what to mod here. This Rain is really good and pretty much shows exactly how I want a Rain to be like. Can only mention a few and very tiny things here, lol.
  2. You can keep the HP but I prefer HP7 in Rain's.^^
  3. 00:13:505 (4,5,6,7) - Instead of keeping always the same distance here why don't you increase it a bit from each note to another, this makes the whole section jumpier. What I mean is this: https://osu.ppy.sh/ss/1486975
  4. Not gonna touch anything on this diff, it's perfect. ~
[Overdose]
  1. Wanna make sure that I never will map an Overdose because I have no skill for it. Also that means I cannot mod them very good, so don't expect anything overwhelming from me here. But I think the Overdose should be fine.~
  2. If you changed HP to 7 in your Rain, it should be 8 here to create a proper Spread between the difficulties.
  3. 00:17:105 (2,3) - Too difficult imo, not the Hdash itself, but the fact that DIRECTLY after a HDash one of these VERY SHORT spinners appear. I focus a lot on HDashes and then just in milliseconds recognizing a spinner is damn hard for me~
  4. 00:21:905 (2,3) - ^
  5. 01:36:755 (1,2,3,4,5,6,7) - Feels just weird... dunno why... Find it just ugly to read... Maybe think of another pattern here, but meh... that's just cuz I'm too dumb to play such weird patterns.
Ok I couldn't really say anything about Rain and Overdose, hope it was helpful anyway.~
And since this mapset represents a very well-made spread I will give you a star for it. Good luck!
Topic Starter
ZiRoX
Notation used on my reply:
Accepted
Accepted with minor differences/Comments
Denied

Sey wrote:

Mod from my queue, as requested.

[Cup]
  1. Decent Cup, not much to improve here. There are just a few advices to make this difficulty a bit less surprising for beginners since this is still an Easy afterall. In this mod I will mainly focus on improvements to make your Cup a little bit easier.
  2. AR and OD should be 5 or 6 in a Cup, yours is 4. That's the basic in Cup. Please go and check the CTB difficulty spread (second post) here. Done
  3. 00:10:655 (3,1) - The distance might be a little high here, clearly the rhythm is not calling for it. Try to keep the same distance as you had in the triplet before. Fixed distance
  4. 00:21:755 (1,2) - This is really ugly to read. Instead you can CTRL + G 00:22:205 (2) - , looks nice and is better to catch. Indeed, it does
  5. 00:48:905 (3,4,5,6) - I know this is an easy pattern, so that's absolutely up to you. I'd keep that pattern all in the same direction. For an absolute CtB beginner it might be a bit surprising to go to the left again from (5) to (6), so I'd move (6) to the right.Moved (6) a bit to the right. It's slighty easier that way.
  6. 01:36:755 (1,2,3,4) - Make this stream requires a bit too much movement for a beginner difficulty. Especially that you need to do a little "jump" afterwars will be a bit frustrating to an absolute starter of CTB. There's no need to jump, I always could do it without dashing. However, I made it easier.
[Salad]
  1. Nice Platter but it also has a few very hard Patterns. I will mainly focus on improving them.
  2. 01:06:155 (5) - , 01:06:755 (6) - These sliders are hart to catch in a Salad. To FC those you need to stand exactly on the right place which normally Changed it
  3. 01:12:905 (2,3,4,5,6) - Wow, this is really weird to read. Here a suggestion of how it looks much cleaner and not so squeezed: http://osu.ppy.sh/ss/1486920 Done
  4. 01:15:305 (2,3,4,5,6) - ^ Done
  5. 01:19:355 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - Beginners will hate you for that pattern, it's hell for a Salad tbh. Very jumpy and hard to catch. The Kiai is jumpy enough already but this here is just too much. At least decrease the distance a bit. Imagine you play this with Hidden, it will be barely catchable. It's not jumpy at all, however, I made the triplets closer.
[Platter]
  1. The Platter is fun. Just one thing about these spinners:
  2. 00:17:405 (1) - Ew, no. The spinner is short and way too surprising. Just keep it out and map this part on the drums... In the Rain I feel ok with them because there they create some sort of challenge, but in a Platter... Not really what I would like to see here tbh. Replaced it with a slider
  3. 00:22:205 (1) - ^ ^
  4. 00:44:855 (1) - , 00:47:255 (1) - , 00:49:655 (1) - Just boring. You have so many spinners in this map already and doing 3 in a row here feels pretty dull. You can map these parts as you did in00:49:655 (1) - , 00:49:655 (1) - , ... and so on. I think you copied suggested time wrongly, but I mapped them using the same rhythm as in Rain.
  5. 00:54:005 (4,1) - How about HDash here? If you ask me that suits the rhythm very well. And at least it gives your Kiai a bit more challenge since I personally find your Kiai very easy. Done
  6. 00:55:205 (4,5) - ^ Done
  7. 01:37:655 (7) - Double Hdash including Wall jump works fine here, creates a better ending feeling: http://osu.ppy.sh/ss/1486957 Done
[Rain]
  1. I don't know what to mod here. This Rain is really good and pretty much shows exactly how I want a Rain to be like. Can only mention a few and very tiny things here, lol.
  2. You can keep the HP but I prefer HP7 in Rain's.^^ Done
  3. 00:13:505 (4,5,6,7) - Instead of keeping always the same distance here why don't you increase it a bit from each note to another, this makes the whole section jumpier. What I mean is this: https://osu.ppy.sh/ss/1486975 Made it an increasing-decreasing section, for symmetry reasons
  4. Not gonna touch anything on this diff, it's perfect. ~
[Overdose]
  1. Wanna make sure that I never will map an Overdose because I have no skill for it. Also that means I cannot mod them very good, so don't expect anything overwhelming from me here. But I think the Overdose should be fine.~
  2. If you changed HP to 7 in your Rain, it should be 8 here to create a proper Spread between the difficulties. Done
  3. 00:17:105 (2,3) - Too difficult imo, not the Hdash itself, but the fact that DIRECTLY after a HDash one of these VERY SHORT spinners appear. I focus a lot on HDashes and then just in milliseconds recognizing a spinner is damn hard for me~ Again, if I get comments on this I'll change it. It's an overdose after all
  4. 00:21:905 (2,3) - ^ ^
  5. 01:36:755 (1,2,3,4,5,6,7) - Feels just weird... dunno why... Find it just ugly to read... Maybe think of another pattern here, but meh... that's just cuz I'm too dumb to play such weird patterns. There's a little trick to it: you can stay in the middle. I think good players (those Overdose are made for) will realize it and will be able to do it while playing (see Phillippines' neu)


Ok I couldn't really say anything about Rain and Overdose, hope it was helpful anyway.~
And since this mapset represents a very well-made spread I will give you a star for it. Good luck!
Thanks for modding!
Deif
¡Vamos a echarle un vistazo!

[General]
  1. ArtistUnicode: 泉 陸奥彦
  2. Kiais: Encaja mejor que el 2º Kiai comience en 01:02:555 - , ya que es un beat más importante que 01:02:255 - . El 3º Kiai terminaría mejor en 01:36:080 - , donde la música deja de sonar.
  3. Hitsounds: ¿Dónde están? Hay un montón de huecos en el mapset sin cubrir (tampoco hay Claps). Añade más, son importantes a la hora de jugar:
    SPOILER
    1. 00:02:555 - 00:06:155 -
    2. 00:08:555 - 00:22:955 -
    3. 00:24:155 - 00:44:855 -
    4. 00:44:855 - 00:56:555 - En esta sección, la única que tiene ALGÚN hitsound es la Overdose, por los streams de 5 notas.
    5. 00:57:755 - 01:01:355 -
    6. 01:12:155 - 01:18:755 - Aquí igual, sólo tiene unos cuantos la Overdose aunque no los suficientes.
    7. 01:18:755 - 01:33:755 -
  4. 01:36:755 (1,2,3,4,5,6,7) - Poner las mismas notas para el final en todas las diffs... Meh. En Cup o Salad no encajan tanto, teniendo el resto de ambos mapas un ritmo más monótono.
[Overdose]
  1. 00:18:755 (5,6,7,8,1) - Para diferenciarlo algo más del Rain se podría haber hecho un stream de 9 notas, pero es totalmente opcional.
  2. 00:47:255 (1,2,3,4,5) - La separación de estas notas es algo más baja que la anterior en 00:44:855 (1,2,3,4,5) - . Podrías incrementarla algo más para hacer que los jugadores se muevan un poco más.
  3. 00:49:655 (1,2,3,4,5) - Lo mismo aquí.
  4. 01:09:755 (1,2,3,4,1) - El stream es increíblemente divertido de jugar, pero al llegar al final esos saltos lo complican bastante, ya que sólo uno tiene HDash y el resto son saltos bastante ajustados. Quizá removiendo ese HDash no se condicione tanto el movimiento para los siguientes dashes.
  5. 01:37:205 (5,6,7) - No hace falta ser tan troll... Los jugadores ya han tenido bastante con hacer bien (1,2,3,4) jejejeje. Ofrece algo más de facilidades organizando las notas de esta manera, para mejorar la jugabilidad: https://osu.ppy.sh/ss/1522762
[Rain]
  1. 00:30:605 (2,3,1) - Intentaría evitar un doble HDash con cambio de ritmo como este (1/4 - 1/2).
  2. 01:02:855 (5) - ¿Un poco más a la derecha para hacer esa curva más suave?
[Platter]
  1. 01:02:405 (3,4) - Esas dos notas se podrían evitar. En la melodía casi ni se oyen, y además ya tienes suficientes streams aquí :p
[Salad]
  1. 00:28:955 (1) - Ese slider no es demasiado atractivo a la vista, y no pega mucho con las notas anteriores. Intenta cambiar su forma a algo que sea más asequible para el jugador.
  2. 00:30:155 (2) - Este igual, es demasiado serpenteante.
  3. 01:19:355 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Usaría algo más sencillo en esta diff. Usaste también todos esos triplets 1/4 para Platter, Rain y Overdose y sin embargo hay una diferencia enorme con la Cup. Puedes intentar organizar las notas así: http://puu.sh/8dpe6.jpg
  4. 01:21:755 - Si no vas a agregar un spinner en este hueco, al menos pon un Break.
  5. 01:30:155 (1,2,3,4,1,2,1,2,3,4) - Aquí también se nota una diferencia enorme con la Platter. Muchos de esos sliders pueden ser transformados en triplets 1/2, pero siempre alternando: O triplet-slider-triplet-slider, o slider-triplet-slider-triplet.
[Cup]
  1. Divide el 1º Kiai en dos, justo como has estado haciendo en el resto de las diffs.
  2. 00:19:355 (1,2) - Es el único espacio entre sliders que necesita un retroceso, en vez de simplemente continuar el movimiento, como en otros sliders similares. Intenta colocar (2) algo más a la izquierda, o haz ternimar (1) algo más a la derecha.
  3. El stream del 1º kiai se podría diferenciar algo más del de la Salad. Por ej: 01:03:605 (4) - se podría eliminar, y 01:04:655 (2) - transformar en una simple nota. 01:06:005 (4) - se podría dejar ahí porque encaja bien unir esos dos grupos de 7 notas.
[]
Realmente impresionado con tu primer mapset. Espero ver más maps tuyos por aquí :)

Eso es todo por ahora. Intenta mejorar esos hitsounds~
Topic Starter
ZiRoX

Deif wrote:

¡Vamos a echarle un vistazo!

[General]
  1. ArtistUnicode: 泉 陸奥彦
  2. Kiais: Encaja mejor que el 2º Kiai comience en 01:02:555 - , ya que es un beat más importante que 01:02:255 - . El 3º Kiai terminaría mejor en 01:36:080 - , donde la música deja de sonar.
  3. Hitsounds: ¿Dónde están? Hay un montón de huecos en el mapset sin cubrir (tampoco hay Claps). Añade más, son importantes a la hora de jugar:
    SPOILER
    1. 00:02:555 - 00:06:155 -
    2. 00:08:555 - 00:22:955 -
    3. 00:24:155 - 00:44:855 -
    4. 00:44:855 - 00:56:555 - En esta sección, la única que tiene ALGÚN hitsound es la Overdose, por los streams de 5 notas.
    5. 00:57:755 - 01:01:355 -
    6. 01:12:155 - 01:18:755 - Aquí igual, sólo tiene unos cuantos la Overdose aunque no los suficientes.
    7. 01:18:755 - 01:33:755 -
  4. 01:36:755 (1,2,3,4,5,6,7) - Poner las mismas notas para el final en todas las diffs... Meh. En Cup o Salad no encajan tanto, teniendo el resto de ambos mapas un ritmo más monótono.
[Overdose]
  1. 00:18:755 (5,6,7,8,1) - Para diferenciarlo algo más del Rain se podría haber hecho un stream de 9 notas, pero es totalmente opcional.
  2. 00:47:255 (1,2,3,4,5) - La separación de estas notas es algo más baja que la anterior en 00:44:855 (1,2,3,4,5) - . Podrías incrementarla algo más para hacer que los jugadores se muevan un poco más.
  3. 00:49:655 (1,2,3,4,5) - Lo mismo aquí.
  4. 01:09:755 (1,2,3,4,1) - El stream es increíblemente divertido de jugar, pero al llegar al final esos saltos lo complican bastante, ya que sólo uno tiene HDash y el resto son saltos bastante ajustados. Quizá removiendo ese HDash no se condicione tanto el movimiento para los siguientes dashes.
  5. 01:37:205 (5,6,7) - No hace falta ser tan troll... Los jugadores ya han tenido bastante con hacer bien (1,2,3,4) jejejeje. Ofrece algo más de facilidades organizando las notas de esta manera, para mejorar la jugabilidad: https://osu.ppy.sh/ss/1522762
[Rain]
  1. 00:30:605 (2,3,1) - Intentaría evitar un doble HDash con cambio de ritmo como este (1/4 - 1/2).
  2. 01:02:855 (5) - ¿Un poco más a la derecha para hacer esa curva más suave?
[Platter]
  1. 01:02:405 (3,4) - Esas dos notas se podrían evitar. En la melodía casi ni se oyen, y además ya tienes suficientes streams aquí :p
[Salad]
  1. 00:28:955 (1) - Ese slider no es demasiado atractivo a la vista, y no pega mucho con las notas anteriores. Intenta cambiar su forma a algo que sea más asequible para el jugador.
  2. 00:30:155 (2) - Este igual, es demasiado serpenteante.
  3. 01:19:355 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Usaría algo más sencillo en esta diff. Usaste también todos esos triplets 1/4 para Platter, Rain y Overdose y sin embargo hay una diferencia enorme con la Cup. Puedes intentar organizar las notas así: http://puu.sh/8dpe6.jpg
  4. 01:21:755 - Si no vas a agregar un spinner en este hueco, al menos pon un Break.
  5. 01:30:155 (1,2,3,4,1,2,1,2,3,4) - Aquí también se nota una diferencia enorme con la Platter. Muchos de esos sliders pueden ser transformados en triplets 1/2, pero siempre alternando: O triplet-slider-triplet-slider, o slider-triplet-slider-triplet.
[Cup]
  1. Divide el 1º Kiai en dos, justo como has estado haciendo en el resto de las diffs.
  2. 00:19:355 (1,2) - Es el único espacio entre sliders que necesita un retroceso, en vez de simplemente continuar el movimiento, como en otros sliders similares. Intenta colocar (2) algo más a la izquierda, o haz ternimar (1) algo más a la derecha.
  3. El stream del 1º kiai se podría diferenciar algo más del de la Salad. Por ej: 01:03:605 (4) - se podría eliminar, y 01:04:655 (2) - transformar en una simple nota. 01:06:005 (4) - se podría dejar ahí porque encaja bien unir esos dos grupos de 7 notas.
[]
Realmente impresionado con tu primer mapset. Espero ver más maps tuyos por aquí :)

Eso es todo por ahora. Intenta mejorar esos hitsounds~
Muchas gracias Deif, todo arreglado! Queda pendiente lo de los hitsounds, eso lo veré con ayuda de Sey
Sey
Muchas gracias, Deif. Juntos somos una fuerza *runs*
mingmichael
wogghh nice map here owo i just noticed this hahah ~★

ohyah no kds, this is just a little suggestion
for the first, please make more consistent about kiai, especially for the end of the 2nd kiai. cup, salad, platter stop on 01:36:080 - , but rain and overdose stop on 01:36:755 - . try to stop the kiai on 01:36:080 - for all diffs :P
and then delete the inheriting point on 01:37:955 - because there's not any notes again after it at platter, rain and overdose :D
Topic Starter
ZiRoX

mingmichael wrote:

wogghh nice map here owo i just noticed this hahah ~★

ohyah no kds, this is just a little suggestion
for the first, please make more consistent about kiai, especially for the end of the 2nd kiai. cup, salad, platter stop on 01:36:080 - , but rain and overdose stop on 01:36:755 - . try to stop the kiai on 01:36:080 - for all diffs :P
and then delete the inheriting point on 01:37:955 - because there's not any notes again after it at platter, rain and overdose :D
Thanks for your help pointing that out !
Serena-
From my modding queue~
[General]
from AI mod

the unicode artist is different with the other diffs. plz change this

I skipped platter cuz i suck at modding platter srry it looks fine though

[Cup]
00:44:555 (6,6,6) - how about using this timeline
01:21:455 (4) - how about changing this to a slider and end the slider at 01:21:605

[Salad]
This is a Cup difficulty. I have SSed this without dashes.(295 was a bit hard, but catchable) make some jumps
00:44:555 (6,6,6) - Same as the Cup diff or use the same timeline as 01:16:955 (1,2,3,4,5,6,7,8) -

[Rain]
try using more HDes in the kiai part
00:25:355 (4) - NC
00:53:705 (3) - x:96
00:56:780 (4,4,4,4) - make these HDes
00:27:755 (4) - NC

Some Patterns in Overdose would work nice in Rain too.(like 01:04:355 (1,2,3,4) - )


[Overdose]
A bit too easy for my taste(think this could have been the rain diff), but that depends on the mapper's mapping style. i think i like it.
00:31:355 (1,2,3,4,5,6,7,8) - try making this a bit challenging and 00:32:555 (5) - NC
01:19:955 (1,2,3) - how about ctrl+H
01:20:255 (4,5,6) - ^

again, nice streams, but the none stream parts are a bit easy.
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