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Sim Gretina - Apples To The Core (Remix)

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Topic Starter
ztrot
This beatmap was submitted using in-game submission on Friday, February 14, 2014 at 11:35:19 AM

Artist: Sim Gretina
Title: Apples To The Core (Remix)
Source: My Little Pony : Friendship is Magic
Tags: mlp applejack pinkiepie big mac applebloom grannysmith equestria pony
BPM: 126
Filesize: 5765kb
Play Time: 02:43
Difficulties Available:
  1. Hard (4.47 stars, 233 notes)
  2. Insane (4.93 stars, 345 notes)
  3. Normal (2.78 stars, 170 notes)
Download: Sim Gretina - Apples To The Core (Remix)
Information: Scores/Beatmap Listing
---------------
Boom! did this in like a hour
2/5 Added another diff.
2/5 adjusted a few things in insane and forced applejack v1.0 skin
2/8 added a normal moved to pending.
2/8 adjusted tags
2/10 adjusted all diffs
2/11 Adjusted mapset accordling to mods.
2/13 adjusted mapset for more mods.
CandyWind_old
Yay!
I was wondering when someone was gunna map this song :D /)
Really good map^^ enjoyable and fun to play
Frosi -
Really good map .

Xiaolin
Can I make Easy or Normal? : o
moonglade1
HP drain 8 is too much.
Fudi
The map is quite awesome considering you did it in only 1 hour! I´m looking forward to seeing the finished map!
blaterwolf
here the normal difficulty
*squee* :D
http://www.mediafire.com/view/9be2qbe43 ... e%20(Remix)%20(ztrot)%20%5BSky%20Bearer's%20Normal%5D.osu
Topic Starter
ztrot
sorry I've been slow to update this I kinda got hit with a massive wave of sick and I've been slowly getting better.
Pappy
Can i make diff? :D Like normal/easy? XD
Xiaolin

Papcio wrote:

Can i make diff? :D Like normal/easy? XD
That's what I said first~ :I
Topic Starter
ztrot
I really enjoy the fact I have so many wanting to help out on this set, but it has been awhile since I made an entire set myself.
Pappy

Okay

[General]

Add kiai 02:09:523 here and preview plz ;_;

[Normal]
00:49:523 (1,2) - Blank this two?
02:01:666 - Add note here (Ooo, 666 :X)
02:21:904 (3) - Move 2 small grids right
02:30:476 (1) - So much jump ;_;
AR-?
I can't see more :)

[Hard]
00:51:428 (6) - Flip it vertically, i think it looks better
01:17:380 (3,4,1) - Blank it plz ;-;
01:40:476 (5,6,7) - BLANK XD

[Insane]
00:37:499 - Add note here
00:40:952 (8) - New combo
00:42:857 (5) - One reverse, but add note 00:44:047 here and 00:44:285 here XD
00:51:428 (10) - New combo
Nothing more, sorry ;-;

I'm not proffesional modder :c
Can u mod my beatmap? https://osu.ppy.sh/s/127777
SuperMIC
clickyclick for the chat stuff
18:26 SuperMICrophone: start with insane?
18:26 SuperMICrophone: also sorry im just gonna playtest it first
18:26 ztrot: feel free
18:26 ztrot: :3
18:29 SuperMICrophone: just a preface, sorry my modding style is a bt nitpicky \:D/
18:29 ztrot: I'm not, to worried
18:30 SuperMICrophone: 00:31:904 (5) - uhh ok weird idea but maybe ctrl+g this, it plays cool and kind of stresses the rise of tone in the lyrics
18:31 ztrot: hmm lemme test
18:31 ztrot: I like
18:31 SuperMICrophone: huzzah
18:32 SuperMICrophone: 00:37:380 (8) - position nazi, but looks a bit messy. consider moving this one grid up then respacing (9)
18:33 SuperMICrophone: 00:52:857 (11,12,1,2,3,4,5) - also any reason why this little section doesnt have the hi-hat hitsound?
18:33 ztrot: http://puu.sh/6RrQA.jpg this look good?
18:33 SuperMICrophone: yes :D
18:34 ztrot: lol must of missed it
18:34 ztrot: thanks
18:34 SuperMICrophone: huehue
18:34 ztrot: adjusted
18:35 SuperMICrophone: 01:10:476 (7,8,9) - http://osu.ppy.sh/ss/1325865 consider a pattern like this, itll look neater and also again stress the vocals
18:36 SuperMICrophone: 01:21:904 (7) - better flow if you ctrl+g here
18:36 ztrot: adjusted
18:37 SuperMICrophone: 01:23:809 (1,2,3,4,5,6,7,8) - and i think you missed some whistles again :o
18:39 ztrot: gotem
18:39 SuperMICrophone: gonna recommend some whistle placements again: 01:48:333 (7) - 01:49:761 (9) - 01:54:761 (2) - 01:55:714 (4) - 01:56:666 (7) - 01:57:857 (2) -
18:41 ztrot: adeded
18:41 ztrot: added*
18:42 SuperMICrophone: 02:12:619 (4,5,6) - hmm, this triplet doesn't make a perfect blanket anyway... i feel itd play better if you spaced them normally http://puu.sh/6RsqU.jpg
18:42 SuperMICrophone: 02:27:857 (4,5,6) - and here because copypaste
18:42 SuperMICrophone: my dads just gonna change our router and i gotta grab dinner so ill be back in like 5 or so minutes
18:42 SuperMICrophone: sorry! :o
18:42 SuperMICrophone: brb
18:46 ztrot: alright
19:05 SuperMICrophone: well ive returned
19:05 ztrot: nice
19:05 SuperMICrophone: well thats it for insane, onto hard :o
19:07 SuperMICrophone: 00:41:190 (5,1) - thats a big jump for a map that's been relatively easy so far o_o
19:07 SuperMICrophone: hold on lemme test this diff
19:10 SuperMICrophone: well the jump isnt terribly terrible
19:10 SuperMICrophone: but id recommend making the beginning of the map harder
19:10 SuperMICrophone: or at least not just 1/1 for a while
19:10 ztrot: the map gets harder as it goes
19:10 SuperMICrophone: indeed
19:10 ztrot: and at the final chrous it goes full hard
19:11 SuperMICrophone: 01:07:857 (6) - to avoid overlap consider making a triangle to the right of (5) and (7)?
19:12 SuperMICrophone: 01:11:904 (1,2,3,4) - uehuhe i can tell this was free placed, can you make a perfect circle with the polygon circle tool thing? :3
19:12 ztrot: like this for the start?
19:12 ztrot: http://puu.sh/6RuCh.jpg
19:13 SuperMICrophone: yes :o
19:14 SuperMICrophone: 00:34:761 (2) - http://puu.sh/6RuHK.jpg consider adding a (3) here to
19:15 ztrot: adjusted
19:15 SuperMICrophone: okok still about that giant jump but just hear me out
19:16 SuperMICrophone: http://puu.sh/6RuPI.jpg i moved the pattern so (5) was on (2), making a shorter jump then http://puu.sh/6RuRd.jpg i moved (1) and (3) just a bit to make some nice stacks
19:16 SuperMICrophone: just an idea
19:17 ztrot: I don't get it
19:17 ztrot: you overlapped 5 to 2's place?
19:18 SuperMICrophone: 01:25:237 (3,4,5,6) - i like this pattern here much better than the one 00:54:761 (3,4,5,6) - here. im pretty sure you just repositioned (4) but still consider changing the first one
19:18 SuperMICrophone: uhhhh
19:18 SuperMICrophone: yes
19:18 SuperMICrophone: yes i did
19:19 ztrot: so it would only look like this?
19:19 ztrot: http://puu.sh/6Rv3u.jpg
19:19 SuperMICrophone: uhhh
19:19 SuperMICrophone: nonno (2) and (5) still exist
19:19 SuperMICrophone: i moved the trapezoid pattern, all of it, so that (5) was on the blue (2)
19:20 ztrot: but it overlaps in a triangle patter?
19:20 SuperMICrophone: http://osu.ppy.sh/ss/1325937 here
19:20 ztrot: pattern*
19:20 SuperMICrophone: kind of i suppose
19:20 SuperMICrophone: http://osu.ppy.sh/ss/1325939
19:21 ztrot: ohhhh
19:21 SuperMICrophone: 00:41:904 (3) - ooh theres a little cymbal here you could stress with a finish but up to you
19:21 ztrot: okay
19:22 ztrot: Adjusted
19:22 SuperMICrophone: woo
19:22 SuperMICrophone: 01:41:190 (6) - down a grid for a perfect blanket :3
19:23 SuperMICrophone: 01:53:333 (1) - i think a notes missing here
19:23 SuperMICrophone: not the one osu! selects but like the space two beats before
19:25 ztrot: Got it
19:25 SuperMICrophone: 02:09:523 (1) - consider a finish here on the start of the slider
19:25 SuperMICrophone: idk if there wasnt one there in the insane but if there wasnt i suggest one there too
19:26 ztrot: I got it on the other slider so i just missed it
19:26 SuperMICrophone: kkkkk
19:27 SuperMICrophone: 02:18:095 (5) - 1 grid up just for perfection :D 02:33:333 (5) - then 1 grid down here
19:28 ztrot: gotem
19:28 ztrot: :D
19:28 SuperMICrophone: finally, it plays fine as is but it would make me happy if you put a note here at 02:24:523 (-) -
19:30 SuperMICrophone: aaand thats it or hard o3o
19:33 ztrot: alrighty
19:34 SuperMICrophone: 00:33:809 (5,1) - more of just a warning but ooo dat jump :s
19:34 SuperMICrophone: 00:45:714 (1) - you missed a finish on the start of this slider
19:34 ztrot: my normal has large jumps
19:35 ztrot: it was to bump it to close to 3 stars
19:35 ztrot: notice my spread on the website is NHI
19:35 SuperMICrophone: oooh
19:36 SuperMICrophone: 01:29:999 (4) - could you shove this up a grid? :3 01:30:476 (5) - also this, but editors telling me that 2 grids will make it perfect
19:36 ztrot: but I assure the note density is so low thew jumps aren't as harsh
19:36 SuperMICrophone: yeah i understand
19:36 SuperMICrophone: 1 or 2 make your choice
19:37 ztrot: adjusted
19:38 SuperMICrophone: well i can confidently say thats it
19:38 SuperMICrophone: ill savelog and post :3

huzzah
Lust
enjoy
Alphacat1
another brony map, thx mate
Winek
Hum hello we had a chat and now it's mod time o3o
M4M mod my map

[General]
What about having some Combo Color?
Pls put skin directly in the folder!

[Normal]
01:06:666 (1,2) - Perfect stack?
01:12:619 (2) - Just me, I'd rather remove this note to be constant, but it's MY opinion
01:16:190 (1,3) - While 01:16:666 (2,4) have same Y axis, why doesn't (1,3) have?
01:25:714 (3,4,5) - I suggest you do something like : Remove reverse arrow, and add a circle at 01:26:666. This way the "Face the" will be separete from "weather"
01:29:999 (4,5) - I don't understand really these 2 notes. They make pretty, but they're not really in rythm, i say, as even (3) is a downbeat, where the pause should start. You should remove them, or add one at 01:30:952 because it has about the same sounding..
02:13:809 (3,1) - I'm not sure it's a jump or a change of DS, but jump should be avoided in normals difficulty.

[Hard]
00:33:809 - I would clearly see a note here, to avoid breaking clap chain, and it also sound better.
01:29:999 (1,2) - Same as Normal
01:42:380 - You should add a note here, as you added one at 01:46:190 (7) which is about the same

[Insane]
00:30:238 - What about adding a note here? It will cover the "We" Same for 01:38:809
00:36:428 (4,5,6,7,8) - Pls ztrot. Make a better star
00:51:428 (10) - <3
02:22:261 - Add a note on this blue tick to make a constant 1/4 rythm
02:37:499 - Same here since copypasta
02:40:952 (4) - I would NC tiz note because of little space, and final.

no kds if you think it's shit.
Topic Starter
ztrot
thanks for that adjusted and fixed.
dkun
Had the extra hitsounds removed (custom 2,3 were being used but not called in the map).

Map checks out fine.
Xiaolin

dkun wrote:

Had the extra hitsounds removed (custom 2,3 were being used but not called in the map).

Map checks out fine.
Just now bubbled and didn't get too many mods. O_O GL for rank btw! :)
Irreversible
Hey ztrot! I've brought you an apple heart, so we can be apple-friends toge- *stumbles and drops the apple heart *

Ranked!
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