This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
osu! Alumni
1,351 posts
Offline
This beatmap was submitted using in-game submission on miércoles, 22 de noviembre de 2017 at 20:16:41

Artist: Linkin Park
Title: Castle of Glass
Source: Medal of Honor: Warfighter
Tags: Aleks719 Living Things
BPM: 216
Filesize: 5424kb
Play Time: 03:20
Difficulties Available:

Download: Linkin Park - Castle of Glass
Information: Scores/Beatmap Listing
---------------
.
Last edited by narakucrimson on , edited 21 times in total.
User avatar
Global Moderator
7,060 posts
Offline
No kudosu yet.
User avatar
osu! Alumni
9,789 posts
Offline
No kudosu yet.
User avatar
Rhythm Incarnate
1,617 posts
Offline
No kudosu yet.
OH IT IS F**KING AWESOME AND FINALLY I SAW THIS!!

EDIT:

Do you accept any guest diffs? if so, here's mine:
http://puu.sh/6a4c3.osu
User avatar
osu! Alumni
1,351 posts
Offline
No I won't accept guests, sorry :(
User avatar
Combo Commander
284 posts
Offline
No kudosu yet.
beauty :D

edit: heres 30 kudosu just because
User avatar
osu! Alumni
1,351 posts
Offline
User avatar
Combo Commander
324 posts
Offline
No kudosu yet.
going to mod this soon if i can :')
User avatar
osu! Alumni
1,351 posts
Offline
I would really preciate it :D
User avatar
Global Moderator
3,388 posts
Offline
Earned 1 kudosu.
So basically no mods so far.... Like you requested in #modreqs, here's a mod :)

When I say "tick", I'm referring to the time line.
For positioning problems I'll give the exact coordinates were I would put them


Insane

00:40:083 (3) - Move it forward by one tick (on the red one). The placement it's up to you
00:43:278 (2) - Same ^
00:44:389 (5) - Same ^
01:10:929 - Add a note
01:15:361 (3) - The end should be earlier by one tick
01:15:917 (4) - Move it one tick earlier
01:17:583 (3) - The end should be earlier by one tick
01:18:139 (4) - Move it one tick earlier
01:18:139 (4) - Add note
01:48:972 (5,6) - Convert them into a slider (these two beats are start and end of the slider)
01:49:389 (7,8) - Same ^
02:08:139 (3) - Let's see... remove it to start with (it's out of time). Add a slider to 02:08:278 - 02:08:417 (Start - End; no repeats). Add a note here 02:08:694
02:24:667 (4,5) - You did the same rhythm through all the map. Don't waste it here
03:10:083 (1,2) - Stack them
03:11:611 (8,9) - Same ^
03:10:500 (3,4) - Convert them into a slider
03:11:194 (6,7) - Same ^
03:16:472 (10) - remove this note and make the spinner start from here. It will end here 03:20:917



Hard

01:10:917 - Add note
01:43:833 (2,3) - Convert them into a slider
02:13:417 (1,2,3) - For a Hard diff it's too hard xD Put them really attached so the player doesn't need to do those jumps :)
02:31:194 (1,2,3,4) - Same ^
03:06:750 (1,2,3) - Same ^
03:16:472 (4) - Remove this note and make the spinner start here. The end it's is here 03:20:917


Alright, all done.
NOTE: these are only suggestion. Feel free to even trash my mod completely if you think it is useless :)

Good Luck ;)
User avatar
osu! Alumni
1,351 posts
Offline
[-MrSergio-] wrote:
So basically no mods so far.... Like you requested in #modreqs, here's a mod :)

When I say "tick", I'm referring to the time line.
For positioning problems I'll give the exact coordinates were I would put them


Insane

00:40:083 (3) - Move it forward by one tick (on the red one). The placement it's up to you
00:43:278 (2) - Same ^
00:44:389 (5) - Same ^
01:10:929 - Add a note
01:15:361 (3) - The end should be earlier by one tick
01:15:917 (4) - Move it one tick earlier
01:17:583 (3) - The end should be earlier by one tick
01:18:139 (4) - Move it one tick earlier
01:18:139 (4) - Add note
01:48:972 (5,6) - Convert them into a slider (these two beats are start and end of the slider)
01:49:389 (7,8) - Same ^
02:08:139 (3) - Let's see... remove it to start with (it's out of time). Add a slider to 02:08:278 - 02:08:417 (Start - End; no repeats). Add a note here 02:08:694 This is the only thing I will consider if mentioned again in the future!
02:24:667 (4,5) - You did the same rhythm through all the map. Don't waste it here
03:10:083 (1,2) - Stack them
03:11:611 (8,9) - Same ^
03:10:500 (3,4) - Convert them into a slider
03:11:194 (6,7) - Same ^
03:16:472 (10) - remove this note and make the spinner start from here. It will end here 03:20:917



Hard

01:10:917 - Add note
01:43:833 (2,3) - Convert them into a slider
02:13:417 (1,2,3) - For a Hard diff it's too hard xD Put them really attached so the player doesn't need to do those jumps :)
02:31:194 (1,2,3,4) - Same ^
03:06:750 (1,2,3) - Same ^
03:16:472 (4) - Remove this note and make the spinner start here. The end it's is here 03:20:917


Alright, all done.
NOTE: these are only suggestion. Feel free to even trash my mod completely if you think it is useless :)

Good Luck ;)


Thanks for the mod! Unfortunately, I find most of the suggestions either not really having a solid basis or trying to enforce rythms that I didn't really want to follow. I'll check on the point that I mentioned above, it's the only thing that really caught my attention.

Again, thanks for the effort! Have your kudos!
User avatar
Rhythm Incarnate
7,596 posts
Offline
Earned 1 kudosu.
Hard:

Insane:
  • 01:10:212 (2,3) - Same suggestion with Hard.
  • 01:23:962 (3,4) - I think according to your hitsound pattern, drum-finish should be at the end of (3) and drum-clap should be removed from (4).
  • 02:09:795 (1) - normal-Finish at the head sounds inconsistent. Turn the sampleset to Auto to make a soft-finish.
  • 03:16:740 (1) - Same suggestion with Hard.

Map is perfect to point patterns out.
User avatar
osu! Alumni
1,351 posts
Offline
Sonnyc wrote:
Hard:
  • 01:10:212 (2,3) - I personally think that drum-clap fits at (3) better than (2) since (2) is in the same pitch with (1). I agree that it has to be on a different pitch to (1), so I removed the clap. However, I don't really like the clap on (3).
  • 01:20:907 (1,2) - Please set the hit sound consistently with 01:12:018 (2,3). Done
  • 01:27:573 (1) - Please check if the missing whistle at the end is intended. Fixed the hitsounds in this altogether for consistency with insane
  • 03:16:740 (1) - Both the vocal and the music seems to end at 03:20:907, and why not setting there as the final point? Just doesn't seem right, there's a guitar-like sound that ends at my current ending point, and it seems more important than the vocals there.

Insane:
  • 01:10:212 (2,3) - Same suggestion with Hard. Same as in hard
  • 01:23:962 (3,4) - I think according to your hitsound pattern, drum-finish should be at the end of (3) and drum-clap should be removed from (4). You're right about the end of (3), but not (4). That was intentional.
  • 02:09:795 (1) - normal-Finish at the head sounds inconsistent. Turn the sampleset to Auto to make a soft-finish. It's on purpose, I want this to be more important than other finishes, as it approaches to a strong moment in the music.
  • 03:16:740 (1) - Same suggestion with Hard.

Map is perfect to point patterns out.


Thanks a lot for the mod! :D
User avatar
Rhythm Incarnate
590 posts
Offline
Earned 2 kudosu.
hi-hi~ More LP maps pls

General
  • Here's a ranked version of this song. Maybe change the BPM to 216 like in this map? If you will change it, don't forget to change the SV
  • Shouldn't the preview time begin from this point? 01:55:917 -
  • Difficulty spread is not so nice, IMO. Normal diff is too hard for the easiest diff in the mapset. I want to suggest to map an Easy diff. Normal is really hard :c


Aleks' Normal
  • Понимаю, что нормал, но все-таки легчайшая диффа. Понизь на 1 ОД и АР
  • Вот еще проблемка
  • 00:36:472 (1,2) - На твоем месте, я бы поменяла из местами. Так читается легче.
  • 00:47:028 (4) - Может сделаешь этот слайдер плавнее? Выглядит не совсем привлекательно с этой красной точкой в начале.
  • 00:49:528 - Вообще тут вписался бы серкл.
  • 01:14:250 (1) - Слайдер касается хп бара, лучше снизь его.
  • 01:14:250 (1,3) - Для легчайшей диффы не самая лучшая задумка, вместо (2) новичок может кликнуть на хвост слайдера.
  • 01:45:361 (1,3) - Серьезно, это вообще не смотрится. Выглядит неопрятно и может немного запутать. Измени это как-то, а то совсем ни то ни сё.
  • 01:49:111 (1) - Я уверена, что он должен начинаться на следующем (белом) тике! Skiiiin начинается именно там.
  • 02:02:583 (4,5,1) - Не люблю стакать по 3 серкла в легких диффах, советую хотя бы один анстакнуть, но дело твое.
  • 02:08:416 (2,3) - Это неудобно играть и может запутать игрока. Может так?
  • 02:13:417 (1,2,3,1) - 4 серкла стакать? Серьезно? Ну слишком много. Серьезно, слишком. Не знаю, что придумать в таком месте, но не поленись и переделай этот момент, анстакни их как-нить. Как-то легче надо :с
  • 02:25:361 (1,2) - Вот так будет как-то опрятнее, имо.


Hard
I really enjoyed playing this diff!


Insane

I have found some nazi stuff, but oh well, this is a good map C: Good luck~
User avatar
osu! Alumni
2,090 posts
Offline
No kudosu yet.
AlexaBM wrote:
hi-hi~ More LP maps pls

General
  • Difficulty spread is not so nice, IMO. Normal diff is too hard for the easiest diff in the mapset. I want to suggest to map an Easy diff. Normal is really hard :c <- wrong, with 216bpm (as you suggest to set) all rare 1/4 turns into rare 1/2, which is more than acceptable in Normals. There is no rule for higest star rating of easiest diffs because of new system, i think my diff is fine as easiest in this mapset.


Aleks' Normal
  • Понимаю, что нормал, но все-таки легчайшая диффа. Понизь на 1 ОД и АР Эммм, а как-то консистенция? од/ар 8 для инса, статы около 6 для харда, и 4 для нормала. Была б изя, там было бы 2. Могу од на 0.5 скинуть, не более о/. И то, если ещё будут про это говорить
  • Вот еще проблемка лол, нараку перенес криво диффу, поправлен оффсет.
  • 00:36:472 (1,2) - На твоем месте, я бы поменяла из местами. Так читается легче. Окей
  • 00:47:028 (4) - Может сделаешь этот слайдер плавнее? Выглядит не совсем привлекательно с этой красной точкой в начале. На вкус и цвет, специально таким делал
  • 00:49:528 - Вообще тут вписался бы серкл. нет, "диффа и так слишком сложная". Он тут не обязателен
  • 01:14:250 (1) - Слайдер касается хп бара, лучше снизь его. окей, пару гридов сдвинул
  • 01:14:250 (1,3) - Для легчайшей диффы не самая лучшая задумка, вместо (2) новичок может кликнуть на хвост слайдера. исключено, тестирую диффы на новичках всегда, есть пара под боком.
  • 01:45:361 (1,3) - Серьезно, это вообще не смотрится. Выглядит неопрятно и может немного запутать. Измени это как-то, а то совсем ни то ни сё. Не согласен, беспочвенно.
  • 01:49:111 (1) - Я уверена, что он должен начинаться на следующем (белом) тике! Skiiiin начинается именно там. убрал спиннер в другое место. так что вроде бы пофикшено, а вроде бы и нет.
  • 02:02:583 (4,5,1) - Не люблю стакать по 3 серкла в легких диффах, советую хотя бы один анстакнуть, но дело твое. конечно моё, поэтому не трогаю :3
  • 02:08:416 (2,3) - Это неудобно играть и может запутать игрока. Может так?
    ...и при этом не обратила внимания на 01:36:462 (1,2,3,4) - ? стыд и позооооооооооооооор! а если серьёзно, сам был удивлен, но паттерн очень хорошо читается по причине стабильного ритма, которого игрок уже придерживается.
  • 02:13:417 (1,2,3,1) - 4 серкла стакать? Серьезно? Ну слишком много. Серьезно, слишком. Не знаю, что придумать в таком месте, но не поленись и переделай этот момент, анстакни их как-нить. Как-то легче надо :с лучше стак, чем выкидывать ноту из стака, это будет ещё хуже, проверено. хотя 4 конечно много. может подумаю потом, но пока нет
  • 02:25:361 (1,2) - Вот так будет как-то опрятнее, имо. раздвинутые ноги, лол. оставлю свой крест пожалуй :D


Cпасибо за мод! :3



http://puu.sh/bdQm0/69c8ccc118.osu <--- Updated, Naraku! Normal Ver 1.01
And add some tags later please :3
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 48 posts jump | 1, 2, 3, 4  next

Users browsing this forum: None


Jump to: