forum

coldrain - We're not alone

posted
Total Posts
60
Topic Starter
Lanturn
This beatmap was submitted using in-game submission on September-05-14 at 9:10:24 PM

Artist: coldrain
Title: We're not alone
Source: RAINBOW 二舎六房の七人
Tags: Nothing Lasts Forever Opening Nisha Rokubou no Shichinin -Umi- Umi Madhouse TV SIZE
BPM: 125.05
Filesize: 12003kb
Play Time: 01:08
Difficulties Available:
  1. Easy (1.58 stars, 69 notes)
  2. Hard (2.84 stars, 171 notes)
  3. Light Insane (3.25 stars, 189 notes)
  4. Normal (1.83 stars, 97 notes)
  5. Umi's Insane (3.64 stars, 236 notes)
Download: coldrain - We're not alone
Download: coldrain - We're not alone (no video)
Information: Scores/Beatmap Listing
---------------


Redownload as of September 5th for new BG and SB fixes!
Storyboard: by Lanturn
E/N/H/I by Lanturn
I by Umi
Thanks to Kihhou for the timing!
Check out -Bakari-'s set of the same song Here if you are looking for more of a challenge!
BeatofIke
Lanturn ^_^
Andy
Have a sexy star >.>
Topic Starter
Lanturn
Thank you Andy, you are a..amazing! <3

Easy/Normal/Hard are done at this point.. now to see if I can actually map an insane 0_o
Umi

Lanturn wrote:

now to see if I can actually map an insane 0_o
i did ;3

edit : hitsounds done !

diff
osu file format v12

[General]
AudioFilename: Rainbow_Nisha_Rokubou_no_Shichinin_-_Were_Not_Alone_TV_Size.mp3
AudioLeadIn: 0
PreviewTime: 39718
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:We're not alone (TV Size)
TitleUnicode:We're not alone (TV Size)
Artist:coldrain
ArtistUnicode:coldrain
Creator:Lanturn
Version:Umi's Insane
Source:RAINBOW 二舎六房の七人
Tags:Nothing Lasts Forever Opening Nisha Rokubou no Shichinin -Umi- Umi
BeatmapID:340923
BeatmapSetID:134195

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.4
SliderTickRate:2

[Events]
//Background and Video events
Video,-233,"rainbowOP.avi"
0,0,"RainbowBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
960.096555418259,480,4,1,1,70,1,0
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14400,-100,4,1,1,60,0,0
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37440,-100,4,1,1,70,0,0
39840,-100,4,1,1,60,0,0
40080,-100,4,1,1,50,0,0
41280,-100,4,1,1,80,0,1
54720,-100,4,1,1,40,0,1
55200,-100,4,1,1,70,0,1
55680,-100,4,1,1,40,0,1
56160,-100,4,1,1,70,0,1
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66000,-100,4,1,1,70,0,1
66240,-100,4,1,1,60,0,1
66960,-100,4,1,1,60,0,0
67200,-100,4,1,1,30,0,0
68880,-100,4,1,1,5,0,0


[Colours]
Combo1 : 62,130,65
Combo2 : 0,128,128
Combo3 : 0,221,55
Combo4 : 46,91,129

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Unusual-bot
hello there, new modder trying to mod your map for m4m :D
i will only mod your own diff, not GD or collab
let's start then

General
the timing is a bit off (too slow i think), try to reduce the offset to 950

Easy
00:31:680 (1) - remove NC
00:35:520 (1) - ^
00:57:840 (3) - 144, 168

Normal
00:30:720 (2,3,1) - i think this flow is better
00:31:680 (1) - remove NC
00:33:600 (4) - NC
00:36:000 (1) - remove NC

Hard
00:03:360 (2) - 220, 240
00:03:840 (3) - 188, 340 => these first two for better flow
00:10:560 (1) - 76, 248
00:11:040 (2) - 144, 324
00:13:440 (3) - 320, 116
00:20:640 (3) - 124, 256
00:21:360 (4,5,1) - 408, 368




that's all from me
Topic Starter
Lanturn
K4zuya K

K4zuya K wrote:

hello there, new modder trying to mod your map for m4m :D
i will only mod your own diff, not GD or collab
let's start then

General
the timing is a bit off (too slow i think), try to reduce the offset to 950 I'll see what others say, thanks for you input on this. I feel it should be even lower (I had it at 945 earlier, but my silly GD maker said 960, so I went up to his to be consistent. I actually think there might be two offsets in this song needed)

Easy
00:31:680 (1) - remove NC This is kind of an upbeat section, which is why I started NCing every measure instead of two. This is also to hide the odd amount of measures coming up.
00:35:520 (1) - ^
00:57:840 (3) - 144, 168 not sure what you mean by moving this here, it clearly breaks DS for the next note. however, I made a few changes around this area.

Normal
00:30:720 (2,3,1) - i think this flow is better It's a bit too straight for my tastes. however, I made my own changes to this spot.
00:31:680 (1) - remove NC like easy
00:33:600 (4) - NC missed this, thanks.
00:36:000 (1) - remove NC like easy

Hard
00:03:360 (2) - 220, 240 Swapped this spot around to make it more even.
00:03:840 (3) - 188, 340 => these first two for better flow ^
00:10:560 (1) - 76, 248 went to 80,236
00:11:040 (2) - 144, 324 Done
00:13:440 (3) - 320, 116 I moved the majority of these around myself, thanks for pointing this spot out though.
00:20:640 (3) - 124, 256 changed the slider shape.
00:21:360 (4,5,1) - 408, 368 I guess this changed from the previous mod, so nothing here.

that's all from me

Thanks
kajiyatta
M4M
[General]
Fine
[SB]
00:28:920 A beginning word "And" and last word "cry" is not visiable in 1024*768 resolution. I might suppose it is off-screen but not sure since I never made SB lol.
00:58:920 You can move this beginning of word a bit left since the balance between left-side blank and right-side blank looks not good.
[Easy]
Rhythm
00:29:760(1,2) It would be beter if you use 1/1 slider instead of 1/2 slider for newbie.
[Normal]
Placement
00:10:560(3,1) Stack thie beginnig? Just suggestion.
Rhythm
00:30:240 Really weird this blank, this song has low BPM so I don't suppose it is necessar to make a blank. Add 1/2 slider here.
00:48:000 Again, I feel this part sounds empty and it's not good since you don't follow the vocal. So add a note here.
Hit Sound
00:15:360(2) Same as Hard.
00:31:680(1) Add finish.
[Hard]
Placement
00:25:440(1) Change the direction like this? Current placement looks not good flow I suppose.
00:29:040(3) Spacing looks small compared other notes, so you can move away better.
01:01:200(3) Move this note like this to make a triangle pattern, and it looks more beautiful.
01:06:240(1,2,3) Hmm, can you make this triangle more bigger? In this part, it's last part of the song so you can emphasize this placement better.
Rhythm
00:17:760(4) This kick slider sounds a bit odd since this reverse doesn't follow any enmphasized sound, so I just recommned this rhythm.
00:57:600 Is this blank really necessary? I don't suppose it is effective, so for cinsistence add a note here better.
Hit Sound
00:15:360(2) Why don't you add soft-whistle at reverse?
00:29:760(1) Add finish at head to follow the instrumental.
00:31:680(1) ^
[Insane]
Check AiMod first, some object isn't snapped.
Placement
00:04:800(1) Maybe 3 or 4 grids better, and the flow following stream looks more natural.
00:08:640(17,1) Swap NC better to follow the consistence pattern.
00:26:280(2) I suppose (2) to (3) looks not good since because of direction, so move this a bit like this?
0:32:640(3) Move this note at 375:250? I suppose it would be more symmetrical between (1) and (3).
01:03:360(9) Change the direction to opposite? It looks much better to play.
Rhythm
00:18:840 Add a note here since we can hear drum sound clearly.
Hit Sound
00:31:440(7) Add clap here, this note is emphasized same sounds as (6).

Seems fine, good luck.
Umi

kajiyatta wrote:

M4M

[Insane]
Check AiMod first, some object isn't snapped. fixed
Placement
00:04:800(1) Maybe 3 or 4 grids better, and the flow following stream looks more natural. i didn't understand what u mean here :>
00:08:640(17,1) Swap NC better to follow the consistence pattern. the current one follow the consistence '-'
00:26:280(2) I suppose (2) to (3) looks not good since because of direction, so move this a bit like this? fixed
00:32:640(3) Move this note at 375:250? I suppose it would be more symmetrical between (1) and (3). fixed
01:03:360(9) Change the direction to opposite? It looks much better to play. i prefer how it's now
Rhythm
00:18:840 Add a note here since we can hear drum sound clearly. yep fixed
Hit Sound
00:31:440(7) Add clap here, this note is emphasized same sounds as (6). added

Seems fine, good luck.
thx for mod !

Also lanturn check my diff i did a new timing, it look much better now try it, and say me what u think '-'

diff
osu file format v12

[General]
AudioFilename: Rainbow_Nisha_Rokubou_no_Shichinin_-_Were_Not_Alone_TV_Size.mp3
AudioLeadIn: 0
PreviewTime: 39718
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:We're not alone (TV Size)
TitleUnicode:We're not alone (TV Size)
Artist:coldrain
ArtistUnicode:coldrain
Creator:Lanturn
Version:Umi's Insane
Source:RAINBOW 二舎六房の七人
Tags:Nothing Lasts Forever Opening Nisha Rokubou no Shichinin -Umi- Umi
BeatmapID:340923
BeatmapSetID:134195

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.4
SliderTickRate:2

[Events]
//Background and Video events
Video,-233,"rainbowOP.avi"
0,0,"RainbowBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
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8145,-100,4,1,1,40,0,0
8625,-100,4,1,1,70,0,0
14385,-100,4,1,1,60,0,0
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66950,-100,4,1,1,60,0,0
67190,-100,4,1,1,30,0,0
68870,-100,4,1,1,5,0,0


[Colours]
Combo1 : 62,130,65
Combo2 : 0,128,128
Combo3 : 0,221,55
Combo4 : 46,91,129

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410,214,45600,1,8,0:0:0:0:
200,120,45840,2,0,P|139:134|94:182,1,120,2|0,0:0|0:0,0:0:0:0:
313,139,46320,2,0,P|374:125|419:77,1,120,2|8,0:0|0:0,0:0:0:0:
458,309,46800,1,0,0:0:0:0:
458,309,47040,2,0,P|368:291|275:312,1,180,2|2,0:0|0:0,0:0:0:0:
219,344,47520,2,0,P|210:298|254:240,1,120,8|2,0:0|0:0,0:0:0:0:
383,185,48000,2,0,L|253:137,1,120,0|2,0:0|0:0,0:0:0:0:
130,106,48480,2,0,L|243:60,1,120,8|0,0:0|0:0,0:0:0:0:
15,83,48960,6,0,P|15:141|111:220,1,180,4|2,0:0|0:0,0:0:0:0:
172,219,49440,1,8,0:0:0:0:
369,122,49680,2,0,L|293:220,1,120,2|0,0:0|0:0,0:0:0:0:
99,314,50160,2,0,L|175:216,1,120,2|8,0:0|0:0,0:0:0:0:
256,101,50640,1,0,0:0:0:0:
484,191,50880,2,0,P|425:205|368:191,1,120,2|0,0:0|0:0,0:0:0:0:
368,192,51240,1,2,0:0:0:0:
368,192,51360,1,8,0:0:0:0:
256,101,51600,1,2,0:0:0:0:
53,134,51840,2,0,P|105:198|167:207,1,120,0|2,0:0|0:0,0:0:0:0:
211,209,52200,1,0,0:0:0:0:
211,209,52320,1,8,0:0:0:0:
376,81,52560,1,0,0:0:0:0:
376,81,52800,6,0,P|214:57|194:39,1,180,2|2,0:0|0:0,0:0:0:0:
206,51,53280,1,8,0:0:0:0:
95,241,53520,2,0,L|217:207,1,120,2|0,0:0|0:0,0:0:0:0:
321,301,54000,2,0,L|443:267,1,120,2|8,0:0|0:0,0:0:0:0:
442,125,54480,1,0,0:0:0:0:
442,125,54720,5,2,0:0:0:0:
419,97,54840,1,8,0:3:0:0:
385,84,54960,1,8,0:3:0:0:
349,78,55080,1,8,0:3:0:0:
313,84,55200,1,8,0:0:0:0:
279,97,55320,1,0,0:0:0:0:
256,125,55440,1,0,0:0:0:0:
230,150,55560,1,0,0:0:0:0:
196,163,55680,1,0,0:0:0:0:
160,169,55800,1,8,0:3:0:0:
124,163,55920,1,8,0:3:0:0:
90,150,56040,1,8,0:3:0:0:
67,122,56160,2,0,L|73:261,1,120,8|2,0:0|0:0,0:0:0:0:
138,51,56630,6,0,L|160:168,1,120,4|0,0:0|0:0,0:0:0:0:
175,239,56990,1,2,0:0:0:0:
175,239,57110,2,0,P|249:228|295:246,2,120,8|2|0,0:0|0:0|0:0,0:0:0:0:
339,317,57830,2,0,P|373:270|356:189,1,120,2|8,0:0|0:0,0:0:0:0:
297,45,58310,1,0,0:0:0:0:
125,101,58550,1,2,0:0:0:0:
132,279,58790,1,0,0:0:0:0:
132,279,58910,1,2,0:0:0:0:
132,279,59030,2,0,P|198:292|260:265,1,120,8|2,0:0|0:0,0:0:0:0:
338,113,59510,2,0,P|352:197|441:260,2,180
126,47,60470,6,0,P|176:86|198:137,1,120,2|0,0:0|0:0,0:0:0:0:
197,136,60830,1,2,0:0:0:0:
197,136,60950,1,8,0:0:0:0:
78,317,61190,2,0,P|91:257|143:211,1,120,2|0,0:0|0:0,0:0:0:0:
347,214,61670,2,0,P|294:240|235:235,1,120,2|8,0:0|0:0,0:0:0:0:
426,277,62150,1,0,0:0:0:0:
426,277,62390,2,0,P|449:210|372:117,1,180,2|2,0:0|0:0,0:0:0:0:
320,131,62870,2,0,P|336:77|403:52,1,120,8|2,0:0|0:0,0:0:0:0:
347,214,63350,2,0,P|259:200|170:215,1,180
102,240,63830,2,0,L|151:108,1,120,8|0,0:0|0:0,0:0:0:0:
173,305,64310,6,0,P|261:319|350:305,1,180,4|2,0:0|0:0,0:0:0:0:
350,305,64790,1,8,0:0:0:0:
440,192,65030,1,2,0:0:0:0:
322,108,65270,2,0,L|203:169,1,120,0|2,0:0|0:0,0:0:0:0:
150,194,65630,1,0,0:0:0:0:
150,194,65750,2,0,P|160:122|134:69,1,120,8|8,0:0|0:0,0:0:0:0:
142,79,66110,1,0,0:0:0:0:
142,79,66230,5,4,0:0:0:0:
297,343,66590,1,4,0:0:0:0:
455,80,66950,1,4,0:0:0:0:
256,192,67190,12,0,68870,0:0:0:0:
CondorTalon
Here's my mod; I'm not the best modder out there, but I hope this helps you in some way.

General
Checking with Audacity gave me an offset of 956.

Easy
Maybe put notes at 30:24 and 31:20? Or extend the sliders (make them 1/1) instead of 1/2.

Normal
00:14:400 (1) - Remove NC, add NC at 00:15:360? It's kind of weird that there's a really small distance between these two notes; I think it would be more intuitive to have the combos like this.

00:37:440 (1,2,3,4) - This part confused me a bit; the first two notes made me think I was following the vocals. Maybe instead of following the guitar, follow the drums and add a note at 39:12? I dunno, just something I noticed.

Hard
00:10:080 (4,1,2) - The spacing of these feels odd, there's nothing in the music that I feel warrants the increased distance.

00:18:960 (3) - I think the flow leading up to this slider would be better if this slider was reversed; right now there a sort of sharp corner that you have to do.

Good luck on getting this ranked!
Accel World
Eat my star!!!! I love this song and animation so much!!!!!!

Normal and Insane are awesome! 8-)
Topic Starter
Lanturn
kajiyatta

kajiyatta wrote:

M4M
[General]
Fine
[SB]
00:28:920 A beginning word "And" and last word "cry" is not visiable in 1024*768 resolution. I might suppose it is off-screen but not sure since I never made SB lol. If I did this, I'd have to change almost the whole storyboard to fit all the words in. I made this especially for widescreen so I could have big font. I feel bad, but if people want to experience the SB they'll need to play on widescreen (and I'm not really sure why they don't already)
00:58:920 You can move this beginning of word a bit left since the balance between left-side blank and right-side blank looks not good. I think I understood what you meant here, moved it a bit.
[Easy]
Rhythm
00:29:760(1,2) It would be beter if you use 1/1 slider instead of 1/2 slider for newbie. I use quite a few 1/2s in this already so I don't think having this as 1/1 would help much. It follows the beat and the vocals anyways.
[Normal]
Placement
00:10:560(3,1) Stack thie beginnig? Just suggestion. Ah yes, fixed. thanks.
Rhythm
00:30:240 Really weird this blank, this song has low BPM so I don't suppose it is necessar to make a blank. Add 1/2 slider here. I've actually following more of the guitar here than anything, and being a bit consistent with my Easy difficulty. I personally like this little break here, so I think I'll leave this for now. I'll keep it in mind though.
00:48:000 Again, I feel this part sounds empty and it's not good since you don't follow the vocal. So add a note here. If I add a note here, it won't be consistent with the rest of the kiai. I had one goal in mind for this and I was using different patterns to achieve it. Some notes are intentionally left out, while some are covered with a slider. My main goal is to follow the drums effectively during this part.
Hit Sound
00:15:360(2) Same as Hard. I don't want to go overboard using the whistle, so i only did it on the start and finish. I'll keep this one in mind as well though, thanks.
00:31:680(1) Add finish. oops, added. thanks!
[Hard]
Placement
00:25:440(1) Change the direction like this? Current placement looks not good flow I suppose. oh nice, changed.
00:29:040(3) Spacing looks small compared other notes, so you can move away better. Fixed, thanks.
01:01:200(3) Move this note like this to make a triangle pattern, and it looks more beautiful. You really are the placement master <3
01:06:240(1,2,3) Hmm, can you make this triangle more bigger? In this part, it's last part of the song so you can emphasize this placement better. Going with 1.20 then. thanks
Rhythm
00:17:760(4) This kick slider sounds a bit odd since this reverse doesn't follow any enmphasized sound, so I just recommned this rhythm. I can hear an extra drum hit or something on the blue tick so I'll probably keep this how it is. If someone else says something I'll probably change this, thanks.
00:57:600 Is this blank really necessary? I don't suppose it is effective, so for cinsistence add a note here better. After thinking this through, you're actually right. I made some changes here.
Hit Sound
00:15:360(2) Why don't you add soft-whistle at reverse? As I mentioned in normal, to not overuse it.
00:29:760(1) Add finish at head to follow the instrumental.actually this sounds better than using the drums. Added a finish at 00:30:720 (5) - as well to follow the SB effects. Thanks :)
00:31:680(1) ^ added this one.

Seems fine, good luck.

Thanks a ton for this mod. Those placement suggestions in hard were really really helpful.


CondorTalon

CondorTalon wrote:

Here's my mod; I'm not the best modder out there, but I hope this helps you in some way.

General
Checking with Audacity gave me an offset of 956. Thanks for the input. I'm almost positive 960 is way off as well now (umi.. you.. :o))

Easy
Maybe put notes at 30:24 and 31:20? Or extend the sliders (make them 1/1) instead of 1/2. As mentioned in the previous mod, I really don't feel it's necessary to change them. The guitars and effects are more than enough to warrant the 1/2 sliders here.

Normal
00:14:400 (1) - Remove NC, add NC at 00:15:360? It's kind of weird that there's a really small distance between these two notes; I think it would be more intuitive to have the combos like this. The reason is because of how I have this anti jump set up. It's to let players know there is a change in the music, and helps them prepare. It is also part of the same guitar section as well.

00:37:440 (1,2,3,4) - This part confused me a bit; the first two notes made me think I was following the vocals. Maybe instead of following the guitar, follow the drums and add a note at 39:12? I dunno, just something I noticed. These actually follow the drums. To me this is almost the best part of the map because of how solid it plays. Good to know it might only just be me. I'll keep this on watch, but I don't plan on changing anything at this time.

Hard
00:10:080 (4,1,2) - The spacing of these feels odd, there's nothing in the music that I feel warrants the increased distance. It may not seem like it, but I use a big gap quite a bit during the beginning. 00:05:280 (2,3) - is 1.90, 00:00:960 (1,2) - is 1.80. I also didn't want to clutter up the map so much, so I think this is personally fine how it is.

00:18:960 (3) - I think the flow leading up to this slider would be better if this slider was reversed; right now there a sort of sharp corner that you have to do. I'll try something different here then. thanks.

Good luck on getting this ranked!

Thanks for the mod.

Accel World wrote:

Eat my star!!!! I love this song and animation so much!!!!!!

Normal and Insane are awesome! 8-)
Thank you~ <3


Also to -Umi-

I'll leave your timing in, but some of it still seems a bit strange. I'm gonna go try talking to someone that can give me a good finalized time because I really don't want to redo my SB until its perfectly ready.
kajiyatta

-Umi- wrote:

kajiyatta wrote:

[Insane]
Placement
00:04:800(1) Maybe 3 or 4 grids right better, and the flow following stream looks more natural. i didn't understand what u mean here :>
Sorry for missing words.
Klaun_old
From Klaun's modding queue!

Hello, I'm just a Clown modding your map


[General]
- Short, nice song, easy to mod!
- All is good!

[Easy]
- Put AR3 if ya want
- 00:21:600(3) - I suggest this: http://puu.sh/65LMG.JPG insted of your current slider cause it fits better with rythm of the song
- 00:29:760(1,2) - I suggest you extend this sliders by 1/2
- 00:42:240(2) - http://puu.sh/65LWQ.JPG - Maybe this?
- 00:52:800(1) - Can you try to change this slider? People usually put this kind of sliders to fit the rythm. If you understand what I mean ~ If not, just leave it

[Normal]
- 00:30:240 - Note here? My suggestion only.
- 00:39:360(4) - Same as in easy - Try to make this slider a bit prettier lol :D

[Hard]
- Such a beautiful diff you did there. No problem!

[Insane]
- 00:12:960(2) - Try to put this slider on x:36 y:232 - Maybe it will fit better
- 00:31:680(1,2,3,4...) - IMO so many sliders are unnecessary. My opinion only.
- 00:59:280(3) - Ouch, this slider.. looks needlessly weird.

[Umi's Extra]
- 00:02:865(1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - This stream could look much better but ok.
- 00:43:200(6) - NC here?
- Amazing diff. Just I feel like those streams in the beginning are kind unnecesseary.
- Also I would star this map but I'm kinda short with them! Sorry. This is really amazing map!

[
Your map has been modded by Klaun
]

Topic Starter
Lanturn
Klaun

Klaun wrote:

From Klaun's modding queue!

Hello, I'm just a Clown modding your map


[General]
- Short, nice song, easy to mod!
- All is good!

[Easy]
- Put AR3 if ya want Hmm, it should already be AR3.
- 00:21:600(3) - I suggest this: http://puu.sh/65LMG.JPG insted of your current slider cause it fits better with rythm of the song I don't see anything wrong with it. It works the same really for rhythm purposes as does mine. Mine is just a bit more vocal oriented.
- 00:29:760(1,2) - I suggest you extend this sliders by 1/2 I don't really see why extending this would do anything besides make the difficulty a bit more boring to play. I personally like how its set up to catch the drums / vocals.
- 00:42:240(2) - http://puu.sh/65LWQ.JPG - Maybe this? Definitely not. There is nothing playing on the note here.
- 00:52:800(1) - Can you try to change this slider? People usually put this kind of sliders to fit the rythm. If you understand what I mean ~ If not, just leave it this one is supposed to follow the vocals I guess. It's a bit late for the last vocal part, but it works nicely with the first two, and I wanted to keep it symmetrical with itself.

[Normal]
- 00:30:240 - Note here? My suggestion only. I'm not really a fan of adding this extra note here, mostly because it goes against the rhythm/pattern I'm following for this little section.
- 00:39:360(4) - Same as in easy - Try to make this slider a bit prettier lol :D This actually catches the drums perfectly.

[Hard]
- Such a beautiful diff you did there. No problem! Thanks :3

[Insane]
- 00:12:960(2) - Try to put this slider on x:36 y:232 - Maybe it will fit better Actually, I had this too far up. I moved it down to x36 y260 instead.. my bad :P
- 00:31:680(1,2,3,4...) - IMO so many sliders are unnecessary. My opinion only. eh, yes and no. I don't want to stream as much on this diff because I want other players to be able to play this without having to worry about streaming too much, which is why I made this in the first place. I might try to lighten it up later or something maybe depending on what others say.
- 00:59:280(3) - Ouch, this slider.. looks needlessly weird. hmm why? Not all insane diffs have to be straights and curves.. :(


Thank you for the mod :3

I also made a few other changes in places I wasn't too thrilled with in my insane.
RatedNC17
Hello~ (M4M)

[Easy]
00:24:480 (2) - add clap
00:42:240 (2) - like this
Beginner players will mostly likely hit this note earlier thinking it keeps the same beat as it was throughout the diff
00:46:320 (2) - same as above
00:50:160 (2) - ^
00:57:840 (3) - ^
01:03:600 (3) - ^
01:06:240 (2) - you should add the finish hitsound to the slider since it's the last hit object in the diff
You should the hitsound you used for clap on the slider ticks to keep the sound going

[Normal]
00:18:240 (4) - NC
00:37:440 (1) - replace finish with clap (sounds better in my opinion)
00:52:800 (1) - use the clap hitsound on the tick at 00:53:280
01:06:240 (1) - move the slider end point to x:484 y:92 (straightens it) (nazi!) also add the finish hitsound to the slider since it's the last note in the diff
Placement looks well and plays nicely

[Hard]
Great diff but just one suggestion
01:06:240 (1,2,3) - add the finish hitsound since these are the last hit objects in the diff

[Insane]
00:16:800 (2,3) - not sure if it's just me but these 2 sound odd. it sounds better to me if you make 3 a bounce slider
00:18:720 (2,3) - same as above
00:36:960 (4,5) - these 2 are sort of hard to read. i would suggest moving 5,6,1 a bit up
01:06:240 (1,2,3) - Same suggestion as other diffs
Thats all i had to say. plays pretty well :D

[Umi's Insane]
00:48:960 (1) - (13) - this combo is pretty long
00:50:880 and 00:51:840 - i would either move 7,8 away from 6 or put 11 and 12 under the end point of 10
you use a different offset than the other diffs which force to make another bpm change. fix this

Pretty well made map hope this gets ranked soon 8-)
terametis


Hi, from Quiz Modding team. My English skill is so bad, sorry~

Black = suggestion.  Blue = suggetion, but important thing for me. Red = Error Element.
These are all suggestions. so you can reject them without reason.

[Insane]
Hitsound
  1. 00:13:440 (3) - add whistle to slider's start.
  2. 00:16:800 (2) - add clap to slider's start.
  3. 00:30:240 (3) - add clap
  4. 00:30:480 (4) - ^
  5. 00:52:320 (4) - ^
  6. 00:52:560 (1) - add whistle to slider's end
  7. 00:57:120 (2) - add clap
General
  1. 00:31:200 (6,7,8) - This rhythm is wrong, I think. Please try it. for example, (6) is x176,y44.
  2. 00:40:200 (x) - I feel need a note here.
[Hard]
Hitsound
  1. 00:02:880 (1) - add whistle to slider's start.
  2. 00:03:840 (3) - ^
  3. 00:06:720 (1) - ^
  4. 00:10:560 (1) - ^
  5. 00:41:760 (2) - add clap
  6. 00:49:680 (3) - add whistle to slider's end
  7. 00:52:080 (4) - add whistle
  8. 00:59:760 (4) - ^
General
  1. 00:31:200 (7,8,9) - same as rhythm suggestion for Insane
[Normal]
Hitsound
good for me

General
  1. 00:30:240 (2) - add note. I think should put a note to on beat in Normal.
  2. 00:39:360 (4) - Nice Slider<3
[Easy]
Hitsound
  1. 00:01:920 (2) - add whistle to slider's start
  2. 00:02:880 (3) - ^
  3. 00:03:840 (4) - ^
  4. 00:09:600 (2) - add whistle
  5. 00:24:480 (2) - add clap
General
good for me

[Umi's Extra]
My English skill is so bad, sorry :(
  1. 00:00:945 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I think, you can put more prettier stream and kick slider. These stream and kick slider are little weird, to be honest.
  2. 00:22:785 (3) - I recommend change to circle's stream or approach it next circle a little more. The state of now, player might imagine a sound like this image.
good luck<3
Topic Starter
Lanturn
RatedNC17

RatedNC17 wrote:

Hello~ (M4M)

[Easy]
00:24:480 (2) - add clap oh, thanks. somehow missed this one.
00:42:240 (2) - like this But.. really nothing plays here... nothing at all..
Beginner players will mostly likely hit this note earlier thinking it keeps the same beat as it was throughout the diff It pretty much contradicts the music as a whole if I apply any of these. 1/1 may be simple, but I really despise adding notes to places where no music is played.. especially on an Easy difficulty.
00:46:320 (2) - same as above
00:50:160 (2) - ^
00:57:840 (3) - ^
01:03:600 (3) - ^
01:06:240 (2) - you should add the finish hitsound to the slider since it's the last hit object in the diff I actually prefer the kicks here over a finish. Personal taste I guess.
You should the hitsound you used for clap on the slider ticks to keep the sound going yeah, I was considering this but never got around to it. I'll probably add it in eventually.

[Normal]
00:18:240 (4) - NC I actually just re NC'd my whole difficulty. should be a lot more consistent now, thanks for the little push though XD
00:37:440 (1) - replace finish with clap (sounds better in my opinion) I think I still prefer the finish, and I also want to keep it consistent with the other diffs.
00:52:800 (1) - use the clap hitsound on the tick at 00:53:280 I'll get to that when i decide to not be lazy XD
01:06:240 (1) - move the slider end point to x:484 y:92 (straightens it) (nazi!) also add the finish hitsound to the slider since it's the last note in the diff Moved. I'll still keep the whistle though.
Placement looks well and plays nicely Thanks :3

[Hard]
Great diff but just one suggestion
01:06:240 (1,2,3) - add the finish hitsound since these are the last hit objects in the diff well... I'll pass on this one too.

[Insane]
00:16:800 (2,3) - not sure if it's just me but these 2 sound odd. it sounds better to me if you make 3 a bounce slider I'm following the drums here, and it actually does play like this. I personally like it, but I'll see what others say I guess. I'd like to make sure there is a bit of uniqueness to this.
00:18:720 (2,3) - same as above ^ also
00:36:960 (4,5) - these 2 are sort of hard to read. i would suggest moving 5,6,1 a bit up Hmm, I don't really think it's hard to read. I thought it actually played quite nicely.
01:06:240 (1,2,3) - Same suggestion as other diffs :3
Thats all i had to say. plays pretty well :D Thanks


Pretty well made map hope this gets ranked soon 8-)

Thanks for the mod~

---------------------------------------


terametis

terametis wrote:

Hi, from Quiz Modding team. My English skill is so bad, sorry~

Black = suggestion.  Blue = suggetion, but important thing for me. Red = Error Element.
These are all suggestions. so you can reject them without reason.

[Insane]
Hitsound
  1. 00:13:440 (3) - add whistle to slider's start. added.
  2. 00:16:800 (2) - add clap to slider's start. Done.
  3. 00:30:240 (3) - add clap I forgot to add the claps on this note and the one right after this when I did the symmetry for it again. my bad.
  4. 00:30:480 (4) - ^
  5. 00:52:320 (4) - ^ And another one I missed.
  6. 00:52:560 (1) - add whistle to slider's end ^
  7. 00:57:120 (2) - add clap ouch again..
So you know.. Lanturn is bad at double-checking his hitsounds.. very.. bad... I'm just gonna go hide in a corner :(

General
  1. 00:31:200 (6,7,8) - This rhythm is wrong, I think. Please try it. Yes and no. For some reason I feel the vocals are more dominant than the drums in this case. I'll keep this highly in mind as it's a really good suggestion. I just think right now the vocals stand out more... I could probably just make a stream though and all will be good.. Actually, I'll go do that right now.
    for example, (6) is x176,y44.
  2. 00:40:200 (x) - I feel need a note here. Yes, I left that one out intentionally so the change over to the slower slider wasn't as awkward. I don't plan on adding a note here.
[Hard]
Hitsound
  1. 00:02:880 (1) - add whistle to slider's start.Again.. I forgot to add when I changed this section around.
  2. 00:03:840 (3) - ^ ^
  3. 00:06:720 (1) - ^ I'm...... thanks.. fixed.
  4. 00:10:560 (1) - ^ ;_;
  5. 00:41:760 (2) - add clap done
  6. 00:49:680 (3) - add whistle to slider's end fixed
  7. 00:52:080 (4) - add whistle fixed
  8. 00:59:760 (4) - ^ thanks.
General
  1. 00:31:200 (7,8,9) - same as rhythm suggestion for Insane Done as I did in Insane by adding. I used a reverse slider in this case
[Normal]
Hitsound
good for me yay.. something I didn't mess up on. My spirit is rekindling!

General
  1. 00:30:240 (2) - add note. I think should put a note to on beat in Normal. so many suggestions for this. I don't know.. I'm really still against having a note here because of how I see the rhythm. Still lots of suggestions. I'll hold off on this for another mod or two since I'm really strongly determined that how I have this is what I want.
  2. 00:39:360 (4) - Nice Slider<3 haha thanks! Glad someone likes it <3<3<3
[Easy]
Hitsound
  1. 00:01:920 (2) - add whistle to slider's start Gah... here we go again >_>
  2. 00:02:880 (3) - ^ I'm laughing, but tears are falling down.
  3. 00:03:840 (4) - ^ So many mixed emotions right now...
  4. 00:09:600 (2) - add whistle And after all this...
  5. 00:24:480 (2) - add clap I can't thank you enough for checking over my laziness <3 You're the best
General
good for me


good luck<3

Thanks a ton!... I'll actually try harder next time to properly hitsound everything.. My mapping formula creates a lot bad gaps in places I forget to hitsound. Wish there was some sort of program to help read inconsistencies.

---


zzz BSS fix yourself.. please ;_;
yurunneram
not modding, dun like the song (or the bg) sry >.>
Umi

RatedNC17 wrote:

[Umi's Insane]
00:48:960 (1) - (13) - this combo is pretty long added NC
00:50:880 and 00:51:840 - i would either move 7,8 away from 6 or put 11 and 12 under the end point of 10 i don't really like use always the same patter so ~
you use a different offset than the other diffs which force to make another bpm change. fix this i keep this one until we get a better one '-'

terametis wrote:

[Umi's Extra]
My English skill is so bad, sorry :( lol it's okay x)
  1. 00:00:945 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I think, you can put more prettier stream and kick slider. These stream and kick slider are little weird, to be honest. i don't really see what u mean here >.<
  2. 00:22:785 (3) - I recommend change to circle's stream or approach it next circle a little more. The state of now, player might imagine a sound like this image. ok changed into stream '-'
good luck<3
thx for mod guys :3

diff
osu file format v12

[General]
AudioFilename: Rainbow_Nisha_Rokubou_no_Shichinin_-_Were_Not_Alone_TV_Size.mp3
AudioLeadIn: 0
PreviewTime: 39718
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:We're not alone (TV Size)
TitleUnicode:We're not alone (TV Size)
Artist:coldrain
ArtistUnicode:coldrain
Creator:Lanturn
Version:Umi's Extra
Source:RAINBOW 二舎六房の七人
Tags:Nothing Lasts Forever Opening Nisha Rokubou no Shichinin -Umi- Umi
BeatmapID:340923
BeatmapSetID:134195

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.4
SliderTickRate:2

[Events]
//Background and Video events
Video,-233,"rainbowOP.avi"
0,0,"RainbowBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
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8625,-100,4,1,1,70,0,0
14385,-100,4,1,1,60,0,0
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66950,-100,4,1,1,60,0,0
67190,-100,4,1,1,30,0,0
68870,-100,4,1,1,5,0,0


[Colours]
Combo1 : 62,130,65
Combo2 : 0,128,128
Combo3 : 0,221,55
Combo4 : 46,91,129

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132,279,59030,2,0,P|198:292|260:265,1,120,8|2,0:0|0:0,0:0:0:0:
338,113,59510,2,0,P|352:197|441:260,2,180
126,47,60470,6,0,P|176:86|198:137,1,120,2|0,0:0|0:0,0:0:0:0:
197,136,60830,1,2,0:0:0:0:
197,136,60950,1,8,0:0:0:0:
78,317,61190,2,0,P|91:257|143:211,1,120,2|0,0:0|0:0,0:0:0:0:
347,214,61670,2,0,P|294:240|235:235,1,120,2|8,0:0|0:0,0:0:0:0:
426,277,62150,1,0,0:0:0:0:
426,277,62390,2,0,P|449:210|372:117,1,180,2|2,0:0|0:0,0:0:0:0:
320,131,62870,2,0,P|336:77|403:52,1,120,8|2,0:0|0:0,0:0:0:0:
347,214,63350,2,0,P|259:200|170:215,1,180
102,240,63830,2,0,L|151:108,1,120,8|0,0:0|0:0,0:0:0:0:
173,305,64310,6,0,P|261:319|350:305,1,180,4|2,0:0|0:0,0:0:0:0:
350,305,64790,1,8,0:0:0:0:
440,192,65030,1,2,0:0:0:0:
322,108,65270,2,0,L|203:169,1,120,0|2,0:0|0:0,0:0:0:0:
150,194,65630,1,0,0:0:0:0:
150,194,65750,2,0,P|160:122|134:69,1,120,8|8,0:0|0:0,0:0:0:0:
142,79,66110,1,0,0:0:0:0:
142,79,66230,5,4,0:0:0:0:
297,343,66590,1,4,0:0:0:0:
455,80,66950,1,4,0:0:0:0:
256,192,67190,12,0,68870,0:0:0:0:
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