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mao - Hana no Atosaki (TV Size)

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Topic Starter
Oyatsu
This beatmap was submitted using in-game submission on 15 Tháng Ba 2014 at 7:51:40 CH

Artist: mao
Title: Hana no Atosaki (TV Size)
Source: Hakuouki Reimeiroku
Tags: 薄櫻鬼黎明錄 ending ed duca j.c.staff shinsengumi sakura
BPM: 98
Filesize: 13967kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1,54 stars, 74 notes)
  2. Hard (4,64 stars, 184 notes)
  3. Normal (3,19 stars, 114 notes)
Download: mao - Hana no Atosaki (TV Size)
Download: mao - Hana no Atosaki (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
~My 6th beatmap~
Mapset
--- Easy : Done~ (by me)
--- Normal : Done~ (by me)
--- Hard : Done~ (by me)

Mp3, video were taken from This map. Thank you <3 !!~

Thank you for modding
  1. luxoDeh
  2. rezoons
  3. -Kirito
  4. smallboat
  5. kazumikos
  6. Mira-san
  7. Momochikun
  8. Lissette
  9. Kawayi Rika

    THank you all modders!! :)

luxoDeh
Hi! here's your mod as you requested XD

EASY

00:46:538 (1,2) - this is like the only overlap in the map, you can avoid it imo
01:05:517 (2,1) - just move them one grid left, so the note will be blancket with 01:03:680 (1) - too
01:25:721 (1) - don't know if this note sound so good here, maybe better delete it and make the spinner start at that moment.
anyway very good diff.

NORMAL

00:12:252 (3) - move one grid up and one left.
00:58:782 (1) - use the same rhythm that you used here 00:56:333 (1,2,3) - to keep the consistence.
01:01:231 (1,2) - I think here the rhythm is more like this: or at least this 01:01:231 (1) - slider should start at 01:01:538 -
01:25:721 (1) - same as easy if you changed...

HARD

00:12:252 (3) - what if ctrl+G? to keep a jump here? maybe if you do at that slider, you should ctrl+G akso 00:12:864 (4) - ...?
00:17:150 (4) - move 2 grid left to blancket good?
00:25:415 (6,7,1,2,3) - what do you think of this rhythm here? or at least you should add a note 00:25:262 -
00:45:313 (3) - what about a little reverse slider instead?
01:01:691 (3) - I think this should start at 01:01:844 - and you should instead add a note at 01:01:691 -
01:04:293 (2) - make this start at 01:04:140 - and finish at 01:04:599 - . or at least add a note at 01:04:140 -

ok, that's all, good luck for rank :3
Topic Starter
Oyatsu
luxoDeh
Hi! here's your mod as you requested XD

EASY

00:46:538 (1,2) - this is like the only overlap in the map, you can avoid it imo :arrow: not wrong this
01:05:517 (2,1) - just move them one grid left, so the note will be blancket with 01:03:680 (1) - too :arrow: ok
01:25:721 (1) - don't know if this note sound so good here, maybe better delete it and make the spinner start at that moment. :arrow: nope, i think i can put finish and also better.
anyway very good diff.

NORMAL

00:12:252 (3) - move one grid up and one left. :arrow: ok
00:58:782 (1) - use the same rhythm that you used here 00:56:333 (1,2,3) - to keep the consistence. :arrow: I need see other modders
01:01:231 (1,2) - I think here the rhythm is more like this: or at least this 01:01:231 (1) - slider should start at 01:01:538 - :arrow: nope
01:25:721 (1) - same as easy if you changed... :arrow: xx

HARD

00:12:252 (3) - what if ctrl+G? to keep a jump here? maybe if you do at that slider, you should ctrl+G akso 00:12:864 (4) - ...? :arrow: nope, it is opposite jump
00:17:150 (4) - move 2 grid left to blancket good? :arrow: yea
00:25:415 (6,7,1,2,3) - what do you think of this rhythm here? or at least you should add a note 00:25:262 - :arrow: I feel it is wrong vocal ><
00:45:313 (3) - what about a little reverse slider instead? :arrow: nope sorry
01:01:691 (3) - I think this should start at 01:01:844 - and you should instead add a note at 01:01:691 - :arrow: I will consider this
01:04:293 (2) - make this start at 01:04:140 - and finish at 01:04:599 - . or at least add a note at 01:04:140 - I think mine is fine

ok, that's all, good luck for rank :3
Thank you for modding <3 :D
rezoons
Hi :),

This time i'm not late ^^

[Easy]
Rythm
  1. 00:22:660 (3) and 00:42:252 (2) - It's the only time where you use 1/2 in the first 2/3 of the map and it seems weird because if you put 1/2 here there are a lot of other place where you can put one like 00:20:517, 00:18:068 etc.... So i have trouble seeing what you followed here. If it's the voice, well that's weird since most of the voice is 1/2 ad if it's the music well the music repeats itself a lot so there are also a bunch of other place where you could have used 1/2 (The most obvious being at the start 00:01:232 (1,2,3,4)) So, unless you have a good reason for this i suggest to remove them or put more 1/2 in the first 2/3 of your map.
Placement/Aesthetic
  1. 00:35:517 (1,2,1,2) and 00:56:333 (1,2,1,2) - I see the pattern you wanted to make but look at the flow between the first slider and the the note right after. Your whole map is based on smooth curves so having this when you push the player to do a movement like this feels weird and goes to the opposite of your mapping style. Why not doing something more "common" like this:
[Normal]
Your Easy is HP:2 AR:3 OD:2 and your Hard is HP:6 AR:7 OD:6 so the diff spread would be more balanced if you'd use HP:4 AR:5 OD:4.
Rythm
  1. 00:14:701 (1) - Turn it into a 1/2 beat long slider with a reverse? Because the piano plays four notes every 1/2 from 00:14:701 to 00:15:619 and they worth be played imo.
  2. 00:30:619 (1,2) - This rythm felt weird while playing. Maybe try this:
  3. On the contrary 00:35:517 (1,2) makes perfect sense but since the music is different why did you use the same rythm and pattern?
Placement/Aesthetic
  1. 00:11:640 (2) - (nazi) 2nd slider point 2 grid left.
  2. 00:25:721 (1) - (nazi but less) Move the 2nd slider point to x=196 y=76 then change 00:26:640 (2) by symmetry:
  3. 00:29:395 (3,4,1) - they are nearly aligned so either aligne them perfectly or higher the angle between them.
  4. 01:14:089 (1) - Mive it to x=424 y=120? It will improve the flow of 01:14:089 (1,2,3).
[Hard]
Rythm
  1. 00:03:221 - Add a note? You follow all the piano notes except thi one. Why?
  2. 00:15:466 - ^
  3. 00:25:262 - ^
  4. 00:51:435 (1) - Since there are a note at 00:51:742 why not shortening the slide by 1/4 and add a note where the end of the slider was?
  5. 01:20:364 (5) - ^
Placement/Aesthetic
  1. 00:17:150 (4) - Move it to x=360 y=316 otherwise the blanket is bad.
  2. 00:18:374 (1) - Move the 4th slider point to x=420 y=156 for a smoother curve?
  3. 01:09:803 (1) - Why a slowed down slider here? When you slow down a specific slider it's because the music is quiter at this part but here it's the complete opposite. The music gain in intensity during the slider so a slow down doesn't make sense imo.
Hitsound
  1. 01:25:721 (1) - If you look at your other diff, the finish should be at the start of the slider and not the end.
I hope this will help ^^

~GL~

P.S.
Topic Starter
Oyatsu
rezoons
Hi :),

This time i'm not late ^^

[Easy]
Rythm
  1. 00:22:660 (3) and 00:42:252 (2) - It's the only time where you use 1/2 in the first 2/3 of the map and it seems weird because if you put 1/2 here there are a lot of other place where you can put one like 00:20:517, 00:18:068 etc.... So i have trouble seeing what you followed here. If it's the voice, well that's weird since most of the voice is 1/2 ad if it's the music well the music repeats itself a lot so there are also a bunch of other place where you could have used 1/2 (The most obvious being at the start 00:01:232 (1,2,3,4)) So, unless you have a good reason for this i suggest to remove them or put more 1/2 in the first 2/3 of your map.
:arrow:
Placement/Aesthetic
  1. 00:35:517 (1,2,1,2) and 00:56:333 (1,2,1,2) - I see the pattern you wanted to make but look at the flow between the first slider and the the note right after. Your whole map is based on smooth curves so having this when you push the player to do a movement like this feels weird and goes to the opposite of your mapping style. Why not doing something more "common" like this:
:arrow: Not fix anything. Thank you ><

[Normal]
Your Easy is HP:2 AR:3 OD:2 and your Hard is HP:6 AR:7 OD:6 so the diff spread would be more balanced if you'd use HP:4 AR:5 OD:4. :arrow: ok
Rythm
  1. 00:14:701 (1) - Turn it into a 1/2 beat long slider with a reverse? Because the piano plays four notes every 1/2 from 00:14:701 to 00:15:619 and they worth be played imo. :arrow: I make follow vocal
  2. 00:30:619 (1,2) - This rythm felt weird while playing. Maybe try this: :arrow: fixed
  3. On the contrary 00:35:517 (1,2) makes perfect sense but since the music is different why did you use the same rythm and pattern?
:arrow: keep sorry
Placement/Aesthetic
  1. 00:11:640 (2) - (nazi) 2nd slider point 2 grid left. :arrow: ok
  2. 00:25:721 (1) - (nazi but less) Move the 2nd slider point to x=196 y=76 then change 00:26:640 (2) by symmetry: :arrow: ok
  3. 00:29:395 (3,4,1) - they are nearly aligned so either aligne them perfectly or higher the angle between them. :arrow: ??
  4. 01:14:089 (1) - Mive it to x=424 y=120? It will improve the flow of 01:14:089 (1,2,3).
:arrow: about DS?

[Hard]
Rythm
  1. 00:03:221 - Add a note? You follow all the piano notes except thi one. Why? :arrow: Yea I thought this but need a rhythm is better. I didn't know this.
  2. 00:15:466 - ^ :arrow: this I didn't hear anything
  3. 00:25:262 - ^ :arrow: first is follow instrument and afterward I follow vocal
  4. 00:51:435 (1) - Since there are a note at 00:51:742 why not shortening the slide by 1/4 and add a note where the end of the slider was? :arrow: I need consider this. Because I'm not fan of put 2 notes after 1 slider
  5. 01:20:364 (5) - ^
:arrow: ^
Placement/Aesthetic
  1. 00:17:150 (4) - Move it to x=360 y=316 otherwise the blanket is bad. :arrow: ok
  2. 00:18:374 (1) - Move the 4th slider point to x=420 y=156 for a smoother curve? :arrow: I don't blanket above
  3. 01:09:803 (1) - Why a slowed down slider here? When you slow down a specific slider it's because the music is quiter at this part but here it's the complete opposite. The music gain in intensity during the slider so a slow down doesn't make sense imo.
:arrow: I think mine is fine
Hitsound
  1. 01:25:721 (1) - If you look at your other diff, the finish should be at the start of the slider and not the end.
:arrow: yea

I hope this will help ^^

~GL~

P.S.
Thank you rezoons <3
-Neipezi
Oyatsu owo/

[Easy]
none :o

[Normal]
00:46:538 (1) - x:300 y:280 move

[Hard]
00:11:027 (1) - blanket also really off
00:19:599 (3) - direction change?
00:23:272 (1) - blanket
00:36:742 (3) - 1/2 changes to the slide, and then 00:37:354 (4) - 1/2 clide add?
00:39:650 (4) - circle add?
00:45:313 (3) - 1/8 slide?
01:25:823 (1) - arrow to add one?

good song :oops:
pro pro
smallboat
Hello, Oyatsu. PM mod req.
I am Chinese. Poor English sorry.

[General]

None.

[Easy] Open the AImod. "Two timing points at the same time" is not allowed.

01:03:680 (1) - Blanket bad.
01:20:211 (3) - I do not think it should be placed here.(I feel so crowded.)
You can place here: http://puu.sh/54GY0.jpg Better good?

01:22:048 (2,3,1) - Try this? http://puu.sh/54H45.jpg
01:24:497 (2,3,1) - ^ http://puu.sh/54H8Z.jpg

[Normal] The error is in the same.

00:03:680 (1,2,3) - (1)"s slider end and (2)(3), can be Equilateral triangle.
00:21:436 (1) - Try this? http://puu.sh/54HiY.jpg Target slider gap.
00:22:354 (2,3) - ^ http://puu.sh/54Hnc.jpg and,slider end become this: http://puu.sh/54HpY.jpg
00:33:068 (1) - I feel place here is good. Try this : http://puu.sh/54Huk.jpg
00:45:925 (1) - If is me , I think stack the 00:44:089 (1).
00:49:599 (2,3) - I feel place here is good. Try this : http://puu.sh/54Pzk.jpg
01:19:905 (4) - + note? (This is imo. If is me,I can add.)

[Hard]

00:02:150 (2,3) - I want these two curved. http://puu.sh/54Q8u.jpg
00:11:027 (1) - The slider end stack the 00:09:191 (2).
00:20:211 (4) - Can jump. Move to (112|64). Better flow.
00:23:272 (1) - Bad blanket.
00:24:191 (2,3,4) - Place not good. (2) move to (256|188),and all select(3)(4) move to(176|272). This : http://puu.sh/54QHl.jpg

00:25:109 (5) - Move to (32|184).

00:25:415 (6,7,1) - Select all , move to (136|160).
00:26:180 (2) - Move to (200|108).
00:28:783 (2) - (168|180)?
00:37:660 (4) - (168|264)?
00:39:803 (4,5,1) - Select all,move to(312|312).
00:48:374 (5) - Copy the 00:47:762 (4) ? Straight line so strange.

[Other]

1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you Ranked.
3.Hope my mod is useful to you.
Topic Starter
Oyatsu
-Kirito
Oyatsu owo/

[Easy]
none :o

[Normal]
00:46:538 (1) - x:300 y:280 move

[Hard]
00:11:027 (1) - blanket also really off :arrow: I need x:y for this ><
00:19:599 (3) - direction change? :arrow: nope, I want a logic slider like mine
00:23:272 (1) - blanket :arrow: fixed
00:36:742 (3) - 1/2 changes to the slide, and then 00:37:354 (4) - 1/2 clide add? :arrow: I want a paterrn slider 00:36:742 (3,1) - . So nope
00:39:650 (4) - circle add? :arrow: wut?
00:45:313 (3) - 1/8 slide? :arrow: hm... Nice!! <3 fixed
01:25:823 (1) - arrow to add one? :arrow: nope

good song :oops:
pro pro

smallboat
Hello, Oyatsu. PM mod req.
I am Chinese. Poor English sorry.

[General]

None.

[Easy] Open the AImod. "Two timing points at the same time" is not allowed.

01:03:680 (1) - Blanket bad. :arrow: but it is fine with me
01:20:211 (3) - I do not think it should be placed here.(I feel so crowded.) :arrow: it changed??
You can place here: http://puu.sh/54GY0.jpg Better good?

01:22:048 (2,3,1) - Try this? http://puu.sh/54H45.jpg :arrow:
01:24:497 (2,3,1) - ^ http://puu.sh/54H8Z.jpg

[Normal] The error is in the same.

00:03:680 (1,2,3) - (1)"s slider end and (2)(3), can be Equilateral triangle. :arrow: nope
00:21:436 (1) - Try this? http://puu.sh/54HiY.jpg Target slider gap. :arrow: No need so much
00:22:354 (2,3) - ^ http://puu.sh/54Hnc.jpg and,slider end become this: http://puu.sh/54HpY.jpg :arrow: mine is fine
00:33:068 (1) - I feel place here is good. Try this : http://puu.sh/54Huk.jpg :arrow: I will consider this
00:45:925 (1) - If is me , I think stack the 00:44:089 (1). :arrow: ok
00:49:599 (2,3) - I feel place here is good. Try this : http://puu.sh/54Pzk.jpg :arrow: not
01:19:905 (4) - + note? (This is imo. If is me,I can add.) :arrow: ???

[Hard]

00:02:150 (2,3) - I want these two curved. http://puu.sh/54Q8u.jpg :arrow: ok
00:11:027 (1) - The slider end stack the 00:09:191 (2). :arrow: fixed
00:20:211 (4) - Can jump. Move to (112|64). Better flow. :arrow: I want blanket instead
00:23:272 (1) - Bad blanket. :arrow: fixed
00:24:191 (2,3,4) - Place not good. (2) move to (256|188),and all select(3)(4) move to(176|272). This : http://puu.sh/54QHl.jpg :arrow: nope sorry

00:25:109 (5) - Move to (32|184).

00:25:415 (6,7,1) - Select all , move to (136|160). :arrow: what?
00:26:180 (2) - Move to (200|108). :arrow:
00:28:783 (2) - (168|180)?
00:37:660 (4) - (168|264)?
00:39:803 (4,5,1) - Select all,move to(312|312).
00:48:374 (5) - Copy the 00:47:762 (4) ? Straight line so strange.

[Other]

1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you Ranked.
3.Hope my mod is useful to you.

Thank you for modding, u guys :D
kazumikos
mod by vietnamese as req o3o

[General]

  1. crop cái BG thành 1024 x 768, hiện giờ nó là 1366 x 768
  2. 00:46:538 - offset ở đây tác dụng j o_O không thì tick chọn ô Inherit previous timing settings, để time section bình thường thôi
[Hard]

00:03:068 - nên thêm note
00:10:415 (5) - nc?/ 00:11:027 (1) - bỏ nc
00:15:619 (4) - nc / 00:15:925 (1) - bỏ nc
00:25:415 (6) - nc / 00:25:721 (1) - bỏ nc
01:05:517 (1,1) - bỏ nc / 01:05:976 (2) - nc
01:10:415 - giảm volume của cái section này xuống còn 15%, để 35% vẫn nghe được cái tick
01:11:486 - thêm note ở đây
01:15:313 (4,5,6,1) - để thế này hợp với beat hơn
01:18:986 (2) - thêm clap ở cuối

[Normal]

OD-1 với AR-1 sẽ hợp hơn. Hard diff làm j khó đến mức phải tăng AR với OD để cân bằng diff spread :|
00:08:578 (1,1) - bỏ nc / 00:09:803 (2) - nc
00:14:701 (1) - bỏ nc
00:22:660 (3) - để thế này? 00:48:986 (1) - bỏ nc
01:09:803 (1) - cái spinner ở đây chả hợp chút nào. Kể ra mà end ở 01:11:148 - thì tốt nhưng mà thế thì ngắn quá. Tôt nhất xóa nó đi rồi map đoạn đấy sẽ hay hơn. Có thể để thế này

[Easy]

cái diff này có tý tẹo note mà xài nc vô tội vạ =))
00:08:578 (1) - bỏ nc
00:13:476 (1) - ^
00:18:374 (1) - ^
00:33:068 (1) - ^
00:53:884 (1) - ^
01:08:578 (1) - ^
01:09:956 (1) - giống với Normal
Topic Starter
Oyatsu
kazumikos
mod by vietnamese as req o3o

[General]

  1. crop cái BG thành 1024 x 768, hiện giờ nó là 1366 x 768 :arrow: kích cỡ này chấp nhận dc mà
  2. 00:46:538 - offset ở đây tác dụng j o_O không thì tick chọn ô Inherit previous timing settings, để time section bình thường thôi :arrow: tại mún big beat
[Hard]

00:03:068 - nên thêm note :arrow: hi vọng có thể bỏ
00:10:415 (5) - nc?/ 00:11:027 (1) - bỏ nc :arrow: ko làm theo vocal mới đúng với lại nó sau big beat
00:15:619 (4) - nc / 00:15:925 (1) - bỏ nc
00:25:415 (6) - nc / 00:25:721 (1) - bỏ nc
01:05:517 (1,1) - bỏ nc / 01:05:976 (2) - nc
01:10:415 - giảm volume của cái section này xuống còn 15%, để 35% vẫn nghe được cái tick :arrow: ok
01:11:486 - thêm note ở đây :arrow: nghĩ nó thì fine
01:15:313 (4,5,6,1) - để thế này hợp với beat hơn :arrow: theo em thì tốt hơn chứ
01:18:986 (2) - thêm clap ở cuối :arrow: ok :arrow: :arrow:

[Normal]

OD-1 với AR-1 sẽ hợp hơn. Hard diff làm j khó đến mức phải tăng AR với OD để cân bằng diff spread :| :arrow: ok
00:08:578 (1,1) - bỏ nc / 00:09:803 (2) - nc :arrow: như hard thôi
00:14:701 (1) - bỏ nc
00:22:660 (3) - để thế này? :arrow: ok
00:48:986 (1) - bỏ nc
01:09:803 (1) - cái spinner ở đây chả hợp chút nào. Kể ra mà end ở 01:11:148 - thì tốt nhưng mà thế thì ngắn quá. Tôt nhất xóa nó đi rồi map đoạn đấy sẽ hay hơn. Có thể để thế này :arrow: trời này mà ngắn vói lại theo vocal thôi

[Easy]

cái diff này có tý tẹo note mà xài nc vô tội vạ =))
00:08:578 (1) - bỏ nc
00:13:476 (1) - ^
00:18:374 (1) - ^
00:33:068 (1) - ^
00:53:884 (1) - ^
01:08:578 (1) - ^
01:09:956 (1) - giống với Normal :arrow: Hem fix cái nào hết

Thank you for modding, Kazu-sensei =w=
Mira-san

Hi. From my modding queue.



[Easy]
Nothing here. (2easy)

[Normal]
00:03:374 (4)
- Move this to x:174 y:284. Uneven spacing between objects suck. ^^
00:41:334 (2)
- Move to x:64 y:240.
00:58:170 (3)
- Move to x:200 y:212.
00:58:476 (4)
- Move to x:280 y:180

[Hard]
00:04:599 (3)
- Move to x:208 y:184. (perfect triangle)
00:09:497 (3)
- Move to x:268 y:156. Make sure to move 00:10:415 (5) as well.


Somehow I like the song. :o
Good luck! ^^
Topic Starter
Oyatsu
All fixed expect 00:58:170 (3,4) -
Thank you alot!! :D
Narcissu
good song~~fine map~~

[general]

excrescent timing in easy&normal,

who can distinguish between 43%Volume and 45%Volume?raise the volume at least 5%,and fix 00:46:538 - 60%Volume,may be more intuitive

[easy]

00:45:925 - an evident voice,add note?

00:46:538 (1,2) - it's beautiful 。but you may need avoid this overlap, considering that this never happened at other parts of your map

[normal]

00:04:905 (3) - move to (424.220)or(502.228),The majority of people like 60°or120°

00:32:456 (3) - (100.192)……^

01:05:517 (4,5,1,2) - why not make a square or prismatic

[hard]

00:04:293 (2,3,4) - Triangle ? inaccurate……

01:07:354 (3) - why not to make it as 00:18:374 (1) -

good luck
Topic Starter
Oyatsu

zengdaen wrote:

good song~~fine map~~

[general]

excrescent timing in easy&normal,

who can distinguish between 43%Volume and 45%Volume?raise the volume at least 5%,and fix 00:46:538 - 60%Volume,may be more intuitive

[easy]

00:45:925 - an evident voice,add note?

00:46:538 (1,2) - it's beautiful 。but you may need avoid this overlap, considering that this never happened at other parts of your map

[normal]

00:04:905 (3) - move to (424.220)or(502.228),The majority of people like 60°or120°

00:32:456 (3) - (100.192)……^

01:05:517 (4,5,1,2) - why not make a square or prismatic

[hard]

00:04:293 (2,3,4) - Triangle ? inaccurate……

01:07:354 (3) - why not to make it as 00:18:374 (1) -

good luck
No fix anything. SOrry :(
Momochikun
Sup~ :roll:



[General]
There's something wrong with the spread here. The gap between Easy and Normal is too big, When Easy have 1,5 stars. Normal allready has 3,5 stars. (The gap is 2 star o.o ), To make the spread more better. I recommend you to create new diff between them that have 2,5 - 3 stars. If you don't want. Maybe you can make the normal easier, atleast reduced it star rating into 3,25 to be nicer spread :3

[Hard]
  1. 00:03:221 - I can hear pretty loud piano sound here. It'll awkward if you skip this, because you emphasize the next piano. So i recommend you to add note here and rearrange the pattern a bit to be good. Something like this will flow nicely
  2. 00:08:578 (1) - This pattern was bear IMO. It's like you want to make blanket but it's not.Instead of this pattern, I recommend you to CTRL H this slider, make the end of this slider target perfectly to the 00:07:354 (3) - So it wil make cool jump from (4). Like this
  3. 00:10:415 (5) - Move to 260 156 for better blanket. Don't forget to re-adjust the stack.
  4. 00:14:701 (3) - Maybe move the tail to 256 164 to make blanket with (1) ?
  5. 00:17:150 (4) - Should be moved to 372 302 . 00:16:538 (2) - 322 240 00:16:844 (3) - 275 182 to be perfect diagonal between them
  6. 00:20:823 (1) - IMO it will be nice if this note was placed right pointed with the end of previous 1/2 slider. like 208 200 for example. Then you can make a small jump to the duplet slider.
  7. 00:23:272 (1) - You didn't copy it from previous 1/2 slider don't you ? use this code to replace this slider so it will make epic cyclone flow :3
    392,92,23272,2,0,P|329:52|242:52,1,150,8|2,0:0|0:3,0:0:0:0:
  8. 00:24:650 (4) - Add clap at the start and Whistle on the tail of slider
  9. There's something awkward here :
    00:26:487 - You skipped the vocal here.. Doesn't really good choice IMO. Better reduce this to 1/2 slider and add note at 00:26:640 -
    00:31:078 (2) - ^If you agree with this, then do the same to this slider.

    -----If you did not agree.. then let's make this pattern better. Move the middle point of 00:31:078 (2) - to 320 264.
    Then move 00:31:844 (3) - to 372 116, also move the tail point of (3) to 354 193 . It will make good blanket. xD.
    I more recommend you to do the first option though, it's the hardest diff on the mapset after all
  10. 00:34:599 (5) - Add Whistle on the head of slider, you can hear similiar sound at the music here
  11. 00:37:966 (1) - 1 grid right for better blanket
  12. 00:39:191 (3) - If you follow this ^ then 1 grid down to this slider. Don't forget to restack (4)
  13. 00:42:864 (1) - Replace the drum-whistle on tail with soft finish better IMO
  14. 00:46:232 (2) - Try to hear this part with 25% speed. it will shown that this note have to set at 00:46:232 - (1/16) to follow the vocal properly.
  15. 00:46:538 (1) - Rotate this slider 30* ? better flow to next note
  16. 00:48:986 (1) - Whistle to the tail
  17. 00:51:435 (1) - Whistle to the tail
  18. 00:56:027 (7) - Try remove whistle from this note ? it sound weird imo, 00:55:874 (6,8) - is enough to emphasize the vocal
  19. 00:58:476 (6) - Same ^
  20. 01:05:517 (1) - Drum clap to the tail
  21. 01:07:354 (3,4) - Make the slidergap blanketing note 4 ? just move the 3rd point of the slider to 400 320
  22. 01:15:772 (6) - Nazi.. make the spacing consistent between them
  23. 01:26:129 (1) - Better to start this spinner here 01:26:180 - , Because you can hear guitar sound that pointing the spinner length here. More fit imo

[Normal]
  1. 00:03:680 (1) - Try 280 272 for middle point ? just my opinion for flow though
  2. 00:27:558 (3) - Better to make this a 1/2 slider, you followed the vocal on 1/1 slider before. So you shouldn't suddenly skip the vocal for consistency
  3. 00:46:232 (2) - Same problem as Hard xD
  4. 01:05:823 (5) - Whistle to this note
  5. 01:09:803 (1) - Well.. this spinner was too long even if you followed the vocal. For normal diff it will make more sense if you stop the spinner here
  6. 01:11:027 - , though i won;t complain if it on easy
  7. 01:20:211 (4) - Why not make it curved symmetry as (1) to make neater pattern ?
  8. 01:26:027 - Unused green line here, remove it

[Easy]
  1. 00:08:578 (3) - Didn't really nice how it play. How about some rainbow pattern ? like this
    If you agree, then use this :3
    360,208,8578,2,0,P|340:204|274:220,1,90,0|2,0:0|0:0,0:0:0:0:
  2. 00:25:721 (1) - Move the tail point to 320 92 for nicer blanket
  3. 00:45:925 - Unnecessary green line, and many more, I won't pointing this again
  4. 00:46:538 (1) - Ctrl H maybe ? smoother flow because (1) end will pointing right to the start of the next slider

GL Oyabaka :3 ~
Edit : I can't believe my modding 2 months ago was only a coordinate mod.. so suck omg ignore this and deny KD pls :(
Topic Starter
Oyatsu

Momochikun wrote:

Sup~ :roll:



[General]
There's something wrong with the spread here. The gap between Easy and Normal is too big, When Easy have 1,5 stars. Normal allready has 3,5 stars. (The gap is 2 star o.o ), To make the spread more better. I recommend you to create new diff between them that have 2,5 - 3 stars. If you don't want. Maybe you can make the normal easier, atleast reduced it star rating into 3,25 to be nicer spread :3 :arrow: I tried to make Normal easier, maybe it works :D

[Hard]
  1. 00:03:221 - I can hear pretty loud piano sound here. It'll awkward if you skip this, because you emphasize the next piano. So i recommend you to add note here and rearrange the pattern a bit to be good. Something like this will flow nicely :arrow: Nice ok, :D
  2. 00:08:578 (1) - This pattern was bear IMO. It's like you want to make blanket but it's not.Instead of this pattern, I recommend you to CTRL H this slider, make the end of this slider target perfectly to the 00:07:354 (3) - So it wil make cool jump from (4). Like this :arrow: fixed
  3. 00:10:415 (5) - Move to 260 156 for better blanket. Don't forget to re-adjust the stack. :arrow: Fixed
  4. 00:14:701 (3) - Maybe move the tail to 256 164 to make blanket with (1) ? :arrow: It makes slider is so ugly, sorry keep!
  5. 00:17:150 (4) - Should be moved to 372 302 . 00:16:538 (2) - 322 240 00:16:844 (3) - 275 182 to be perfect diagonal between them :arrow: Nope sorry, I think it seems good with current
  6. 00:20:823 (1) - IMO it will be nice if this note was placed right pointed with the end of previous 1/2 slider. like 208 200 for example. Then you can make a small jump to the duplet slider. :arrow: After it is 2 notes, like you know, also i didn't find what it is to have a jump
  7. 00:23:272 (1) - You didn't copy it from previous 1/2 slider don't you ? use this code to replace this slider so it will make epic cyclone flow :3 :arrow: What is your mean , previous slider?
    392,92,23272,2,0,P|329:52|242:52,1,150,8|2,0:0|0:3,0:0:0:0:
  8. 00:24:650 (4) - Add clap at the start and Whistle on the tail of slider :arrow: ok
  9. There's something awkward here :
    00:26:487 - You skipped the vocal here.. Doesn't really good choice IMO. Better reduce this to 1/2 slider and add note at 00:26:640 - :arrow: Fixed
    00:31:078 (2) - ^If you agree with this, then do the same to this slider. :arrow: OK

    -----If you did not agree.. then let's make this pattern better. Move the middle point of 00:31:078 (2) - to 320 264.
    Then move 00:31:844 (3) - to 372 116, also move the tail point of (3) to 354 193 . It will make good blanket. xD.
    I more recommend you to do the first option though, it's the hardest diff on the mapset after all :arrow: I made, it means I don't need to fix this, right? :DD
  10. 00:34:599 (5) - Add Whistle on the head of slider, you can hear similiar sound at the music here :arrow: ok
  11. 00:37:966 (1) - 1 grid right for better blanket :arrow: I don't like it is so curved
  12. 00:39:191 (3) - If you follow this ^ then 1 grid down to this slider. Don't forget to restack (4) :arrow: no
  13. 00:42:864 (1) - Replace the drum-whistle on tail with soft finish better IMO :arrow: Nice ><
  14. 00:46:232 (2) - Try to hear this part with 25% speed. it will shown that this note have to set at 00:46:232 - (1/16) to follow the vocal properly. :arrow: I don't understand your mean
  15. 00:46:538 (1) - Rotate this slider 30* ? better flow to next note :arrow: I like it is ---
  16. 00:48:986 (1) - Whistle to the tail :arrow: ok
  17. 00:51:435 (1) - Whistle to the tail :arrow: ^
  18. 00:56:027 (7) - Try remove whistle from this note ? it sound weird imo, 00:55:874 (6,8) - is enough to emphasize the vocal :arrow: I wanna perfect all, I also hear vocal is at it
  19. 00:58:476 (6) - Same ^ :arrow: ^
  20. 01:05:517 (1) - Drum clap to the tail :arrow: So NIce!
  21. 01:07:354 (3,4) - Make the slidergap blanketing note 4 ? just move the 3rd point of the slider to 400 320 :arrow: sorry I keep
  22. 01:15:772 (6) - Nazi.. make the spacing consistent between them :arrow: ok fixed
  23. 01:26:129 (1) - Better to start this spinner here 01:26:180 - , Because you can hear guitar sound that pointing the spinner length here. More fit imo :arrow: ok

[Normal]
  1. 00:03:680 (1) - Try 280 272 for middle point ? just my opinion for flow though :arrow: Wrong position ><
  2. 00:27:558 (3) - Better to make this a 1/2 slider, you followed the vocal on 1/1 slider before. So you shouldn't suddenly skip the vocal for consistency :arrow: ok
  3. 00:46:232 (2) - Same problem as Hard xD :arrow: same
  4. 01:05:823 (5) - Whistle to this note :arrow: where?
  5. 01:09:803 (1) - Well.. this spinner was too long even if you followed the vocal. For normal diff it will make more sense if you stop the spinner here
  6. 01:11:027 - , though i won;t complain if it on easy :arrow: It is so short, sorry
  7. 01:20:211 (4) - Why not make it curved symmetry as (1) to make neater pattern ? :arrow: Idk, it is like you saw in my sense -w-
  8. 01:26:027 - Unused green line here, remove it :arrow: ok

[Easy]
  1. 00:08:578 (3) - Didn't really nice how it play. How about some rainbow pattern ? like this :arrow: I don't really like this way, So keep!
    If you agree, then use this :3
    360,208,8578,2,0,P|340:204|274:220,1,90,0|2,0:0|0:0,0:0:0:0:
  2. 00:25:721 (1) - Move the tail point to 320 92 for nicer blanket :arrow: No it is bad balnket
  3. 00:45:925 - Unnecessary green line, and many more, I won't pointing this again :arrow: ok
  4. 00:46:538 (1) - Ctrl H maybe ? smoother flow because (1) end will pointing right to the start of the next slider :arrow: ok


GL Oyabaka :3 ~
Edit : I can't believe my modding 2 months ago was only a coordinate mod.. so suck omg ignore this and deny KD pls :(
Thank you for modding, Mochi. Sorry because I revived it now =w=
Lissette
Hi~

[Hard]
00:01:232 (1) - How about if you shorten by 1/2 the slider and add a note at 00:01:691 - to follow the rhythm better (you could also use a slider from 00:01:691 - to 00:02:150 - if you do this)
00:18:374 (1) - If this slider was meant to be curvy, maybe you'd want to fix those edges on the curves?
00:25:262 - feels like is missing a note right here
00:31:538 - Same here
00:35:517 (1) - Try using this rhythm here http://puu.sh/6kcF9.jpg or http://puu.sh/6kcI2.jpg adding a finish at 00:35:823 -
00:37:966 (1) - Same as above
00:39:803 (4) - how about if you move this note to prev blue tick? sounds a lot better to me
01:20:211 (4,5) - Instead of this, try to follow the music better, doing this http://puu.sh/6kd4x.jpg
Really nice diff<3

[Normal]
00:14:089 (4,5,1,2) - Why doing you make this a combo?
01:10:415 - useless timing point
01:20:823 - same

[Easy]
01:20:823 - useless timing point

Good one~
Topic Starter
Oyatsu

Lissette wrote:

Hi~

[Hard]
00:01:232 (1) - How about if you shorten by 1/2 the slider and add a note at 00:01:691 - to follow the rhythm better (you could also use a slider from 00:01:691 - to 00:02:150 - if you do this) :arrow: fixed
00:18:374 (1) - If this slider was meant to be curvy, maybe you'd want to fix those edges on the curves? :arrow: sorry but It is nice in my eyes, I keep =w=
00:25:262 - feels like is missing a note right here :arrow: yea I fixed previous is a slider and 3 notes afterward
00:31:538 - Same here :arrow: lol yea :3
00:35:517 (1) - Try using this rhythm here http://puu.sh/6kcF9.jpg or http://puu.sh/6kcI2.jpg adding a finish at 00:35:823 - :arrow: I fix my own, sorry
00:37:966 (1) - Same as above :arrow: ^
00:39:803 (4) - how about if you move this note to prev blue tick? sounds a lot better to me :arrow: sorry I don't follow vocal here, I want to keep perfect hitsound instead
01:20:211 (4,5) - Instead of this, try to follow the music better, doing this http://puu.sh/6kd4x.jpg :arrow: ok fixed
Really nice diff<3

[Normal]
00:14:089 (4,5,1,2) - Why doing you make this a combo? :arrow: lol, sorry removed -w-
01:10:415 - useless timing point :arrow: deleted!
01:20:823 - same :arrow: ^

[Easy]
01:20:823 - useless timing point :arrow: ok

Good one~
Thank you Liss for modding, it helped me many things <3 :D
Lissette
Re-check~

[Hard]
00:24:344 (3) - I've play it many times and I keep finding this slider so awkward to play, I suggest to do this http://puu.sh/6wRJN.jpg
01:01:231 (1,2,3) - The layout of this makes it a bit weird to play, I suggest to make the slider 2 notes and unstack the note under the start of the slider
01:01:691 (3) - I think this should start 1/4 later so you can add the Clap sound at the start to keep the hitsound pattern (if you do add a note at 01:01:691 - )
01:09:803 (1) - you cant lower the volume to an object until the point is not audible

[Normal]
01:09:956 (1) - This spinner plays kinda bad, I suggest this: make this 01:09:497 (2) - a single note and add a slider from here 01:09:803 - to 01:11:027 - and start the spinner after.

[Easy]
Same suggestion as normal, but just remove one repeat to 01:09:191 (4) - and add the slider and the spinner after.

Call me back after fixing ~
Topic Starter
Oyatsu

Lissette wrote:

Re-check~

[Hard]
00:24:344 (3) - I've play it many times and I keep finding this slider so awkward to play, I suggest to do this http://puu.sh/6wRJN.jpg :arrow: ok
01:01:231 (1,2,3) - The layout of this makes it a bit weird to play, I suggest to make the slider 2 notes and unstack the note under the start of the slider :arrow: I really don't understand your mean, so I will wait this for an example pic. I think it will be better for me :3
01:01:691 (3) - I think this should start 1/4 later so you can add the Clap sound at the start to keep the hitsound pattern (if you do add a note at 01:01:691 - ) :arrow: yea fixed some parts
01:09:803 (1) - you cant lower the volume to an object until the point is not audible :arrow: sorry but i think i'm following vocal, if keep normally, it will be over than now

[Normal]
01:09:956 (1) - This spinner plays kinda bad, I suggest this: make this 01:09:497 (2) - a single note and add a slider from here 01:09:803 - to 01:11:027 - and start the spinner after. :arrow: fixed

[Easy]
Same suggestion as normal, but just remove one repeat to 01:09:191 (4) - and add the slider and the spinner after. :arrow: ok

Call me back after fixing ~
Thank you, updated all! :)
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