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Demetori - Crimson Belvedere ~ Eastern Dream

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Total Posts
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Topic Starter
jonathanlfj
This beatmap was submitted using in-game submission on September-03-13 at 11:18:33 PM

Artist: Demetori
Title: Crimson Belvedere ~ Eastern Dream
Source: Touhou
Tags: 如臨深遠 ~雨縒煙柳~ Sinen ni Nozomu ga Gotoshi 6 six th6 The Embodiment of Scarlet Devil EoSD Marathon
BPM: 165
Filesize: 16327kb
Play Time: 10:09
Difficulties Available:
  1. Dream (5 stars, 1788 notes)
Download: Demetori - Crimson Belvedere ~ Eastern Dream
Information: Scores/Beatmap Listing
---------------


Crimson Belvedere ~ Eastern Dream
(From Touhou 6, The Embodiment of Scarlet Devil)

1st map for Approval
Mapping style inspired by happy30, Nyquill and Fiya~
RLC
whoa, long song

first
Topic Starter
jonathanlfj

RLC wrote:

whoa, long song

first
lol i book that transparency
its pretty long, im expecting to finish in a few days though
dkun
moved to pending on request.

good luck!
xChippy
Have some stars~~ (╯°□°)╯︵
UnitedWeSin

o.o
Muyu
Excellent map. Excellent mapping. Captures Happy30's and Nyquill's style flawlessly. Would star but... ;~; Still got none.
Nyquill
you can barely notice the map easing into 225 bpm so thats good.

Also: In the future, don't move to pending until you get bubble #1. The map will move back to WIP after you update.
Topic Starter
jonathanlfj

Nyquill wrote:

you can barely notice the map easing into 225 bpm so thats good.

Also: In the future, don't move to pending until you get bubble #1. The map will move back to WIP after you update.
i realize that after dkun made the move xD
and thanks for support everyone (now its about getting mods for 10 min map orz)
BeatofIke
Support! :D
Alarido
Watched auto. No mistakes detected, no hitsounding faults... Some Highlander jumps, but all fine, since it's based (mainly) upon happy30's style.

Really I'm more alike Sir Minelli/Lesjuh style -- mighty because keeping a clair path on my maps is such an obsession I have while mappng (just take a look on Sade and Coldplay at my pendings).
Fiya

jonathanlfj wrote:

embrace yourselves for 225bpm ending section
mapping style inspired by Happy30 (duh), Nyquill (fapfap) and Fiya~

Dream - Compete
That one guy that nobody knows
Mythol
who the hell is fiya
Nyquill

Mythol wrote:

who the hell is fiya
lol rekt
Topic Starter
jonathanlfj
pls guys calm down
riffy
Hi, as you requested.

[General]
  1. Add some more tags like th6 (short from Touhou 6) and EoSD (I'm a lazy person, so I'd type EoSD instead of Embodiment of Scarlet Devil) and maybe one more tagh Marathon cause your map is pretty long.
  2. How about using slider tick rate 2? I'm sure it'd fit with music better, so beats like 00:55:899 - will not be ignored :)
[Dream]
  1. 00:58:081 (4) - I think you've missed a new combo here. It'd help us to read slowdown on this slider and it'd fit with music pretty cool.
  2. 01:20:808 (2,3,4,5,6,1) - nazi - you could make this pattern a bit neater (Ctrl+Shift+D). example. However, your current pattern flows really awesome, so you don't really need to change it :)
  3. 01:49:172 (6) - one more missed new combo. NC on start of the stream would fit perfectly, I think.
  4. 04:17:166 - honestly, I'd start the spinner here, I think that it will fit better.
    Note: if you agree, move (5) right to the center of your playfield to make flow a bit better.
  5. 05:21:893 - the beat here is very minor, but I'd recommend you to place a circle here because it feels kinda empty without this circle. Anyway, it's totally up to you!
  6. 05:27:438 (5,6) - are you sure about these two circles? They follow almost nothing in music, I'd remove them and leave only 05:27:620 (7,8) - to follow music closer and to make rhythm a bit more interesting for players!
  7. 08:45:753 - I'd try to reduce volume of this circle, it doesn't feel as loud as 08:45:486 - and 08:46:020. :<
Awesome job! I din't like the song but your map is really awesome!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Star! ~

Good luck!
Cyclone
Man i was really hoping whenever somebody actually got around to mapping this it wouldn't have such a ridiculous DS and AR. Doesn't fit the flow of the song IMO. I can tell you put a lot of work into this though, so good luck.
xChippy
Yo~ =w=
Nazi/noob mod~ :3

  • [Dream]
  1. 00:34:627 (4) - missing clap?
  2. 00:49:718 (5) - ^
  3. 01:10:990 (2,1) - soo nazi blanket not perfect
  4. 01:33:354 (7,8) - I'm not sure about those claps tho, imo they should be removed since theres no clap sound o-o
  5. 01:49:172 (1) - NC ? Looks nice imo :3
  6. 02:22:990 (1,2) - how about stack (1) with 02:22:627 (9) -
  7. 02:29:625 (3) - wooo curve it a bit more for a perfect blanket
  8. 03:05:439 (6) - Clap here o-o listen closely :3
  9. 03:46:439 (5) - curve it a bit more for perfect blanket
  10. 05:25:893 (1) - how about a finish instead o-o?
  11. 05:26:620 (3) - ^
  12. 05:51:893 (1) - ^
  13. 06:14:620 (1) - ^
  14. 07:34:619 (1) - NC?
That's all =w=/
Why so pro @.@
Topic Starter
jonathanlfj

-Bakari- wrote:

Hi, as you requested.

[General]
  1. Add some more tags like th6 (short from Touhou 6) and EoSD (I'm a lazy person, so I'd type EoSD instead of Embodiment of Scarlet Devil) and maybe one more tagh Marathon cause your map is pretty long. added all of them
  2. How about using slider tick rate 2? I'm sure it'd fit with music better, so beats like 00:55:899 - will not be ignored :) i thought of doing this, but in some cases it will introduce unwanted tick sounds to parts of the map (since i am mainly following the foreground layer). This is especially evident in the 225bpm section which is predominant with 1/1 guitar sounds (also make things like 09:27:620 (1,2,3,4,5,1,2,3) sound really weird)
[Dream]
  1. 00:58:081 (4) - I think you've missed a new combo here. It'd help us to read slowdown on this slider and it'd fit with music pretty cool. yess nice catch
  2. 01:20:808 (2,3,4,5,6,1) - nazi - you could make this pattern a bit neater (Ctrl+Shift+D). example. However, your current pattern flows really awesome, so you don't really need to change it :) i was trying to use a spacing increase effect here to mimic the crescendo in the music, using all even spacing via circle jump will kinda be "bring" in my perspective
  3. 01:49:172 (6) - one more missed new combo. NC on start of the stream would fit perfectly, I think. good idea
  4. 04:17:166 - honestly, I'd start the spinner here, I think that it will fit better. i really like the effect of a note with finish right before a spinner, especially if its the last beat in a musical section; you can see the exact same technique used at 10:02:820 (1,1)
    Note: if you agree, move (5) right to the center of your playfield to make flow a bit better.
  5. 05:21:893 - the beat here is very minor, but I'd recommend you to place a circle here because it feels kinda empty without this circle. Anyway, it's totally up to you! sure
  6. 05:27:438 (5,6) - are you sure about these two circles? They follow almost nothing in music, I'd remove them and leave only 05:27:620 (7,8) - to follow music closer and to make rhythm a bit more interesting for players! i tried to remove them, but then i hear an empty drum roll in the music that is not covered which is disturbing me a lot orz. would like to keep this as-is (also to keep consistent with things like 05:41:711 (2,3,4,5,6))
  7. 08:45:753 - I'd try to reduce volume of this circle, it doesn't feel as loud as 08:45:486 - and 08:46:020. :< its a slider end the link is pointing to ><, and yeah its 3 consecutive finishes so i lowered the volume of the second one (the slider end)
Awesome job! I din't like the song but your map is really awesome! thanks~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Star! ~

Good luck!
Thanks for the mod and star~

Cyclone wrote:

Man i was really hoping whenever somebody actually got around to mapping this it wouldn't have such a ridiculous DS and AR. Doesn't fit the flow of the song IMO. I can tell you put a lot of work into this though, so good luck.
i understand what you mean, but for me personally the song feels really powerful which warrants the DS (bounded with SV) i set for it. Also i wouldnt have used AR9 if it wasnt for that crazy 225bpm end section ><

xChippy wrote:

Yo~ =w=
Nazi/noob mod~ :3

  • [Dream]
  1. 00:34:627 (4) - missing clap? good one
  2. 00:49:718 (5) - ^ yes
  3. 01:10:990 (2,1) - soo nazi blanket not perfect haha fixed
  4. 01:33:354 (7,8) - I'm not sure about those claps tho, imo they should be removed since theres no clap sound o-o actually if you listen carefully there are claps in the music, just a bit dimmed out compared to other sections
  5. 01:49:172 (1) - NC ? Looks nice imo :3 has been done via previous mod
  6. 02:22:990 (1,2) - how about stack (1) with 02:22:627 (9) - that would actually introduce some readability issues, plus stack leniency would shift 02:22:627 (9) away which will destroy the linear pattern
  7. 02:29:625 (3) - wooo curve it a bit more for a perfect blanket lol for me its curve less to get a similar shape as 02:29:352 (2), but good for pointing it out fixed
  8. 03:05:439 (6) - Clap here o-o listen closely :3 kk
  9. 03:46:439 (5) - curve it a bit more for perfect blanket aite
  10. 05:25:893 (1) - how about a finish instead o-o? the reason i didnt put finishes at these locations is because the cymbal crash in the music is relatively weak, which together with the guitar sounds more like soft whistles to me; if i were that faithful to putting finishes at cymbal crashes i'd end up with like 5 finishes every measure for this section xD
  11. 05:26:620 (3) - ^
  12. 05:51:893 (1) - ^
  13. 06:14:620 (1) - ^
  14. 07:34:619 (1) - NC? good idea
That's all =w=/
Why so pro @.@
lol not that pro >< thanks for the mod (and again the star spam)~
Frostmourne
alright, after some test plays to find significant errors.
I think this is good to go at least to me.

1# bubble


Good luck!
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