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Rhythmics & Cat Like Thief - Summer Wars

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Topic Starter
XinCrin
This beatmap was submitted using in-game submission on domingo, 16 de febrero de 2014 at 01:25:33 p.m.

Artist: Rhythmics & Cat Like Thief
Title: Summer Wars
Tags: waves dj satomi techno trance
BPM: 170
Filesize: 8184kb
Play Time: 03:00
Difficulties Available:
  1. Easy (2.75 stars, 165 notes)
  2. Hard (4.98 stars, 342 notes)
  3. Insane (4.87 stars, 417 notes)
  4. Normal (4.14 stars, 203 notes)
Download: Rhythmics & Cat Like Thief - Summer Wars
Information: Scores/Beatmap Listing
---------------
Check taiko ver. by Kin here : http://osu.ppy.sh/s/139110
  1. Genre : UK Hardcore
Mapset:
Easy by me : 100 %
Normal by me : 100 %
Hard by me : 100 %
Insane by me : 100 %
SB by me : 100 %
Skin by me : 100 %
Ready for mods!!
Gero
Call me, for mod ;)
BounceBabe
Don't know if thats ok, but i made a difficultie as well. If you like it, take it. If you don't like it, it's also ok.

Either way, enjoy it!

BB's Insane
Topic Starter
XinCrin

BounceBabe wrote:

Don't know if thats ok, but i made a difficultie as well. If you like it, take it. If you don't like it, it's also ok.

Either way, enjoy it!

BB's Insane
I'm doing the Insane diff. with TeA, I'm sorry. Anyway, I will put the diff. in the description of map :3 . Thanks!
riffy
Yo.

[General]
  1. Enable epilepsy warning. SB contains some flashing elements!
  2. Who made taiko diffs. Credit him! He deserves some credits in Creator's Word!
  3. I have never heard of thecno. I'm 99% sure that it meant to be "techno"
  4. There're two unused files in your SB folder. -cloud.png and teamo.png. i think you should remove them from your folder!
  5. 01:42:738 - this suggestion goes for all diffs, so let me put it here - end spinner here and drag your break to 01:43:091 It fits much better. example
[Easy]
  1. Consider using AR3. So, we can get really well-balanced diff spread. Also, AR3 helps beginners to read patterns much better! (3/5/7/9)
  2. 00:48:032 (3,4) - use Ctrl+G to swap them on timeline. It will emphasize bass and make rhythm a bit more understandable for beginners. Once you're done, don't forget to fix spacing! :3 example
  3. 01:25:443 (4) - nazi -try to use soft curve for this slider. It will fit here much, much better! What's more it will make sense with your previous sliders.
  4. 02:29:679 (2) - tail of this slider is too close to (1) and players may mistakenly hit it. I strongly recommend you to make this pattern a bit more understandable!
[Normal]
  1. I'd set OD/HP to 4 since it fits with your SV and rhythm much better.What's more it makes diff spread a bit better balanced. Anyway, you can set OD to4 but keep HP Drain 3 if you think that gaps are too big.
  2. 00:57:738 - add a circle here to emphasize downbeat. It fits here perfectly, imo.
  3. 01:11:679 (5) - nazi - I know you, and I know that you can make blanket here much neater and better.
  4. 01:28:620 (5) - ctrl+h it to make your flow a little bit more interesting. Once you do it - fix DS here!
  5. 01:31:796 - you could use slowdown for this part. Long sliders aren't really fitting here, but if you want to keep it simple - it's fine, too!
  6. 02:26:855 (1,2) - swapping NC will make more sense with music. That loud part stars on 02:27:738, therefore, you'd better place a new combo here!
  7. 02:28:973 - 02:29:679 - these beats are completely different. You shouldn't "connect them" with one slider. Remove (2) and place two circles on 02:28:973 and 02:29:679 - it will work much, much better!
  8. 02:32:149 - sounds like a perfect place for 1/2 slider. It will perfectly fit with music here!
    Note: Oh, and move 02:32:502 (2)'s tail somewhere else, or players may mistakenly hit it because it too close to (1). Well, this slider doesn't give you a nice flow, anyway.
[Hard]
  1. To get better balanced diff spread and more playable/enjoyable patterns, consider using OD/HP 6. It will fit with your current diff settings much better.
  2. Well, I'd say that AR8 makes more sense with your SV and rhythm. But it ruins balance in this mapset. So, consult a BAT and see if AR8 is needed here!
  3. 01:40:973 (2) - add a repeat to this slider, so both slider will have exactly the same number of repeats and it will fit with music much better!
  4. 02:32:149 (4,1) - nazi - blanket here could be better. This diff looks awesome but this minor thing bugs me a lot.

    Awesome!
[Insane]
  1. 00:45:561 - well, since this diff is the hardest, you could place a stream or at least some sliders here to follow music. But it's totally up to you.
  2. 01:07:443 (13) - for such sliders, placing a new combo is a good idea, i think. Since it's 1/8 slider, it's bettr if we make it more noticeable.
  3. 01:29:943 - end your stream here, and place an 1/8 slider on 01:30:032 - this beat. It will reflect music the way better, try it!
  4. 01:40:973 (9) - how about adding one more reverse? It'd fit here perfectly, try it!

    Rest is just perfect. I think I'm in love with this map.
~~~~~~~~~~~~~~~~~~~
Mapset needs a couple more mods, but I really LOVE it. Flow and patterns are really awesome. So, yeah. Star! ~

Good luck!


Note to Flask: i ninja'd you this time :3
Flask
Hey Xin owo ~ Lovely song <3

[General]
  1. Enable the epilepsy warning. The storyboard contains lots of strobe effects, and then you should enable that.
  2. Add Audio Lead-In on both Taikin diffs.
  3. Tag Kinzo since it was Kin's previous name? This map contains that tag too.
  4. And...
[Insane]
  1. 00:16:267 (3,4) - Actually, I can't see any reason for jumping. Some pattern like this (ex: 00:13:796 (4,1) - ) isn't jumping at all, and it seems good. To keep consistent, you can just reduce the spacing between these two objects, or just add jumps at every patterns like the pattern here. (I'd recommend to add jumps :V)
  2. 00:23:679 (4,1) - Curve (4) a bit to make a blanket between these two objects?
  3. 00:48:032 (1,2) - I don't think there should be a jump pattern, it should be placing by random spacing (which's 1.0x) to keep consistent with 00:46:620 (1,2) - / 00:49:443 (1,2) -. Just move to x:392, y:164 and it'll become consistent.
  4. 00:52:267 - I don't hear any finish sound in the music, or some sound like finish sound. So, if you add a finish at a don't-have-finish-sound part, it'll be really weird, and it follows nothing.
  5. 00:57:385 (4,5) - Again, jump will be kinda weird if the music there is smooth. I'd prefer ctrl+g and ctrl+j (for its shape)to avoid jumping and weird flow.
  6. 00:58:973 (4,1) - Perhaps change the direction where (4) towards, to make a better flow between these two objects?
  7. 01:27:032 (4) - Ctrl+H and move it back to make a better shape which flows better.
  8. 01:38:855 (1,2) - This jump is really huge, which's inconsistent with 01:39:914 (5,6) -. Don't care about "stack (2) on the previous (2)'s head" anymore, it'll destroy the patterns there >:
  9. 02:18:385 - / 02:21:208 - / 02:24:032 - / 02:25:443 - I can't understand, why don't you add whistle on these parts? They extremely fits with that, and there might be so empty without any hitsounds. So, add whistle on those slider begins.
  10. 02:27:738 (1,2) - Use a 1/2 slider with reserve + a note to instead these two 1/2 sliders? Just want to suggest you to separate the soft-music parts and strong-music parts.
  11. 02:55:973 (3,2) - Stack them properly.
[Hard]
  1. 00:32:149 (4) - I can hear the vocal sound at 00:32:326 -, to follow that, try to use a 1/2 slider + a note instead of a 1/1 slider?
  2. 00:50:502 (4) - Similar pattern with ^, forgive the blanket and just use a 1/2 slider + a note instead.
  3. 00:56:149 (4) - ^
  4. 02:49:091 (4,1) - Is this jump making by intentional? It makes me feel the jump is so small :V perhaps increase the spacing between them, or just use random spacing to replace them.
    Awesome.
[Normal]
  1. 01:04:973 - Add a finish here, I can hear a finish-like sound in the music here clearly.
[Easy]
  • Since this diff contains many blankets and sliderarts, I'll become nazier than before ;_;
  1. 00:12:385 (1,2) - Make the blanket better by simply move the first red node in this slider to x:352, y:88.
  2. 00:22:620 (3) - Move the fifth node to x:200, y:332 to make the blanket with (1) better.
  3. 00:58:973 - / 00:59:679 - / 01:00:385 - Where are the claps? ;A;;;;;;
  4. 01:00:385 - Ctrl+j for this slider's shape. The flow might be better with that.
  5. 02:18:385 - / 02:19:796 - / 02:21:208 - / 02:22:620 - / 02:24:032 - / 02:25:443 - Same opinion with those whistle as [Insane]. Please add it on them if you agree with me ;____;
This mapset is really awesome. Take my star!
Note to bakari: what the flask? lul
BounceBabe

XinCrin wrote:

BounceBabe wrote:

Don't know if thats ok, but i made a difficultie as well. If you like it, take it. If you don't like it, it's also ok.

Either way, enjoy it!

BB's Insane
I'm doing the Insane diff. with TeA, I'm sorry. Anyway, I will put the diff. in the description of map :3 . Thanks!
Oh :( thought you might like it. May I ask why you don't accept it?
Topic Starter
XinCrin
SPOILER

-Bakari- wrote:

Yo.

[General]
  1. Enable epilepsy warning. SB contains some flashing elements! Done !
  2. Who made taiko diffs. Credit him! He deserves some credits in Creator's Word! Done!
  3. I have never heard of thecno. I'm 99% sure that it meant to be "techno" Oh , my mistake . Fixed
  4. There're two unused files in your SB folder. -cloud.png and teamo.png. i think you should remove them from your folder! Deleted
  5. 01:42:738 - this suggestion goes for all diffs, so let me put it here - end spinner here and drag your break to 01:43:091 It fits much better. example
Done , nice idea :3

[Easy]
  1. Consider using AR3. So, we can get really well-balanced diff spread. Also, AR3 helps beginners to read patterns much better! (3/5/7/9) Okay
  2. 00:48:032 (3,4) - use Ctrl+G to swap them on timeline. It will emphasize bass and make rhythm a bit more understandable for beginners. Once you're done, don't forget to fix spacing! :3 example nice idea , Done!
  3. 01:25:443 (4) - nazi -try to use soft curve for this slider. It will fit here much, much better! What's more it will make sense with your previous sliders. Ok
  4. 02:29:679 (2) - tail of this slider is too close to (1) and players may mistakenly hit it. I strongly recommend you to make this pattern a bit more understandable!
Ok , Fixed

[Normal]
  1. I'd set OD/HP to 4 since it fits with your SV and rhythm much better.What's more it makes diff spread a bit better balanced. Anyway, you can set OD to4 but keep HP Drain 3 if you think that gaps are too big. OD+HP 4 , it's fine :P
  2. 00:57:738 - add a circle here to emphasize downbeat. It fits here perfectly, imo. I really feel very uncomfortable, if I add a circle here. Also, if I add a circle here, I should do it in the other places for consistency, and I will not do that
  3. 01:11:679 (5) - nazi - I know you, and I know that you can make blanket here much neater and better. I think it's fine now lol
  4. 01:28:620 (5) - ctrl+h it to make your flow a little bit more interesting. Once you do it - fix DS here! But with CTRL + H, does not change this circle . I don't know :o
  5. 01:31:796 - you could use slowdown for this part. Long sliders aren't really fitting here, but if you want to keep it simple - it's fine, too! Many maps ago, I had problems with slowdowns, so I prefer to keep it that way. But it's still a good idea :)
  6. 02:26:855 (1,2) - swapping NC will make more sense with music. That loud part stars on 02:27:738, therefore, you'd better place a new combo here! Done
  7. 02:28:973 - 02:29:679 - these beats are completely different. You shouldn't "connect them" with one slider. Remove (2) and place two circles on 02:28:973 and 02:29:679 - it will work much, much better! Ok , Done
  8. 02:32:149 - sounds like a perfect place for 1/2 slider. It will perfectly fit with music here! Great , Done
    Note: Oh, and move 02:32:502 (2)'s tail somewhere else, or players may mistakenly hit it because it too close to (1). Well, this slider doesn't give you a nice flow, anyway.
[Hard]
  1. To get better balanced diff spread and more playable/enjoyable patterns, consider using OD/HP 6. It will fit with your current diff settings much better. Done!
  2. Well, I'd say that AR8 makes more sense with your SV and rhythm. But it ruins balance in this mapset. So, consult a BAT and see if AR8 is needed here! I will ask to some BAT about this
  3. 01:40:973 (2) - add a repeat to this slider, so both slider will have exactly the same number of repeats and it will fit with music much better! Ok
  4. 02:32:149 (4,1) - nazi - blanket here could be better. This diff looks awesome but this minor thing bugs me a lot. Fixed !

    Awesome!
<3

[Insane]
  1. 00:45:561 - well, since this diff is the hardest, you could place a stream or at least some sliders here to follow music. But it's totally up to you. I added a 1/4 slider , I don't know if it's fine
  2. 01:07:443 (13) - for such sliders, placing a new combo is a good idea, i think. Since it's 1/8 slider, it's bettr if we make it more noticeable.
  3. 01:29:943 - end your stream here, and place an 1/8 slider on 01:30:032 - this beat. It will reflect music the way better, try it! nice idea . Done!
  4. 01:40:973 (9) - how about adding one more reverse? It'd fit here perfectly, try it! Done !

    Rest is just perfect. I think I'm in love with this map.
~~~~~~~~~~~~~~~~~~~
Mapset needs a couple more mods, but I really LOVE it. Flow and patterns are really awesome. So, yeah. Star! ~

Good luck!


Note to Flask: i ninja'd you this time :3

Thanks for very useful mod :)

SPOILER

Flask wrote:

Hey Xin owo ~ Lovely song <3

[General]
  1. Enable the epilepsy warning. The storyboard contains lots of strobe effects, and then you should enable that. Enabled !
  2. Add Audio Lead-In on both Taikin diffs. About this, I will ask a BAT, because when you play the taiko diffs. The audio lead-in is totally unnecessary, since there was an update of peppy, which is automatically added to an audio lead-in, if started before the difficulty
  3. Tag Kinzo since it was Kin's previous name? This map contains that tag too. I think it is unnecessary, because in my previous ranked map, just added Kin and no problems
  4. And...
Deleted

[Insane]
  1. 00:16:267 (3,4) - Actually, I can't see any reason for jumping. Some pattern like this (ex: 00:13:796 (4,1) - ) isn't jumping at all, and it seems good. To keep consistent, you can just reduce the spacing between these two objects, or just add jumps at every patterns like the pattern here. (I'd recommend to add jumps :V) I'll leave it so for now, I'm starting to mapping Insane, bit a bit will improve in insane diffs.
  2. 00:23:679 (4,1) - Curve (4) a bit to make a blanket between these two objects? Done
  3. 00:48:032 (1,2) - I don't think there should be a jump pattern, it should be placing by random spacing (which's 1.0x) to keep consistent with 00:46:620 (1,2) - / 00:49:443 (1,2) -. Just move to x:392, y:164 and it'll become consistent. I think this little jump, flows well and highlights the kiai time. I like so I'll leave it so for now
  4. 00:52:267 - I don't hear any finish sound in the music, or some sound like finish sound. So, if you add a finish at a don't-have-finish-sound part, it'll be really weird, and it follows nothing. Ok , Removed
  5. 00:57:385 (4,5) - Again, jump will be kinda weird if the music there is smooth. I'd prefer ctrl+g and ctrl+j (for its shape)to avoid jumping and weird flow. Done
  6. 00:58:973 (4,1) - Perhaps change the direction where (4) towards, to make a better flow between these two objects? Done
  7. 01:27:032 (4) - Ctrl+H and move it back to make a better shape which flows better. Ok
  8. 01:38:855 (1,2) - This jump is really huge, which's inconsistent with 01:39:914 (5,6) -. Don't care about "stack (2) on the previous (2)'s head" anymore, it'll destroy the patterns there >: Okay , I changed the circle position
  9. 02:18:385 - / 02:21:208 - / 02:24:032 - / 02:25:443 - I can't understand, why don't you add whistle on these parts? They extremely fits with that, and there might be so empty without any hitsounds. So, add whistle on those slider begins. Done
  10. 02:27:738 (1,2) - Use a 1/2 slider with reserve + a note to instead these two 1/2 sliders? Just want to suggest you to separate the soft-music parts and strong-music parts. Done
  11. 02:55:973 (3,2) - Stack them properly. Done
[Hard]
  1. 00:32:149 (4) - I can hear the vocal sound at 00:32:326 -, to follow that, try to use a 1/2 slider + a note instead of a 1/1 slider? You have reason . Done
  2. 00:50:502 (4) - Similar pattern with ^, forgive the blanket and just use a 1/2 slider + a note instead. Done
  3. 00:56:149 (4) - ^ Here , I will not change it . I think than 1/1 slider follow better the music
  4. 02:49:091 (4,1) - Is this jump making by intentional? It makes me feel the jump is so small :V perhaps increase the spacing between them, or just use random spacing to replace them. Yes , is intentional . But i will increase the spacing lol
    Awesome.
[Normal]
  1. 01:04:973 - Add a finish here, I can hear a finish-like sound in the music here clearly.Done
[Easy]
  • Since this diff contains many blankets and sliderarts, I'll become nazier than before ;_; lol
  1. 00:12:385 (1,2) - Make the blanket better by simply move the first red node in this slider to x:352, y:88. Done
  2. 00:22:620 (3) - Move the fifth node to x:200, y:332 to make the blanket with (1) better. Done
  3. 00:58:973 - / 00:59:679 - / 01:00:385 - Where are the claps? ;A;;;;;; I forgot it :P . Fixed
  4. 01:00:385 - Ctrl+j for this slider's shape. The flow might be better with that. Done
  5. 02:18:385 - / 02:19:796 - / 02:21:208 - / 02:22:620 - / 02:24:032 - / 02:25:443 - Same opinion with those whistle as [Insane]. Please add it on them if you agree with me ;____;
This mapset is really awesome. Take my star!
Note to bakari: what the flask? lul

*-* Thanks a lot guys :) . Updated ~
ErunamoJAZZ
Hola! :)

Jugué todas las Standar diff, y la verdad las sentí bien todas (aunque ya sabes, no soy un experto ._. )
Solo noté una cosita:
SPOILER
El aviso de epilepcia tapa el intro de la canción... solo pasa la primer vez que se va a jugar una diff, y eso si se comienza inmediatamente; si se empieza a justar los parametros (oscurecer fondo y todo eso), da tiempo de que se vaya y no da problemas.

Si quieres lo puedes corre, o dejalo así... :P


Y en el insane... puedo pedir un triple hit aquí 00:55:620 (2) -? :3


Saludos y suerte con el rank!! ;D
Topic Starter
XinCrin
Desactive ese mensaje y lo agregue manualmente desde el SB , para que no oculte el SB :) . Gracias !
rezoons
Hi :),

Mod from your victory at The French Baguette queue!:

[Easy]
  1. 00:29:679 (1) - Move the seconde point to x=308 y=144 for a better blanket.
  2. 02:08:502 (1) - Move it to x=268 y=344 for a better overlap with 02:07:091 (4)?
  3. 02:29:679 (2) - NC?
  4. 02:32:855 - Add a note here? We can clearly ear one. Or if you want the symetry you can also remove 02:33:208 (3) and add the symetric of 02:29:679 (2) at 02:32:855.
  5. 02:34:620 (2) - Move the second point to x=204 y=312 for a better blanket? And if you do this don't forget to modify 02:33:914 (1) by symetry.
  6. 02:56:149 - Add a note? You put a clap every 4 beats so the fact that there is nothing here is a little bit awkward.
[Normal]
  1. 00:48:738 (4,1) - This overlap doesn't look good. I think you can avoid it. I think you can do a better overlap if you rotate it and stack it with 00:48:032 (3) like this:
  2. 01:08:855 (1) - The voice start 1/2 beat earlier so start it 1/2 beat earlier. But since the sound is quiet maybe slow it down to 50% then you don't have to change your slider.
  3. 02:15:914 (2,3) - Sicne you put one clap every 4 beat why do you put one on 2? Shouldn't it be at the tail of 3?
  4. 02:21:914 (4) - Move it to x=408 y=80 (then adjust the distance with the others) in order to have a good parallelogram with 02:21:561 (3,4,5,1).
  5. 02:27:738 (4) - NC? Like you did in Hard and Insane?
  6. 02:33:738 - Add a note?
  7. 02:41:679 (4) - Move it to x=256 y=244 for a better blanket?
[Hard]
  1. 00:56:149 (4) - The blanket doesn't look very good. Move the second point to x=52 y=100 the third point to x=60 y=156 and the last one where you want.
  2. 01:03:561 (1) - One grid right for a better overlap?
  3. 01:08:855 (2) - Move it to x=156 y=48 for a better diamond with 01:08:679 (1,2,3,1).
  4. 01:12:738 (2,3) - 1 grid right for a better blanket with 01:13:443 (1)?
  5. 01:19:973 (3) - Maybe bend it a little bit more.
  6. 01:25:796 (3,2) - Small overlap
  7. 01:36:032 (1) - Move it to x=68 y=328?
  8. 01:37:443 (1) - Why not putting it right after 01:33:208 (1,1,1)?
  9. 02:00:032 (1,1) - Move them to x=132 y=116? At the center of the vortex in the storyBoard. Like you did in the Insane diff.
[Insane]
  1. 00:45:561 (1) - Actually i think that plays better because of the powerful sound there is at 00:46:267.
  2. 00:55:091 (1) - Move it to x=172 y=36? It's nearly there? (And if you do this don't forget to correct 00:55:796 (3))
  3. 01:14:502 (5,6) - Maybe CTRL+G in order to add another jump? Because there is only one here.
  4. 01:19:973 (4,5) - Maybe CTRL+G because i find the flow of 01:20:149 (5,6,1) a little bit weird.
  5. 01:30:032 (13) - NC? Or remove the one at 01:07:443 (1).
  6. 01:33:208 (1,1,1) - I still don't understand how it's work. If it's the same as in the Hard diff then 01:33:208 (1) and 01:36:032 (1) should be stacked.
  7. 01:40:973 (9) - Same as 01:30:032 (13).
  8. 02:16:443 (3,4) - CTRL+G? Seeing the direction of 02:16:091 (2) it would have a better flow imo.
  9. 02:24:032 (1,2) - Stach them better.
  10. 02:26:855 (1) - Remove the NC. You didn't put one here on the other diff.
  11. 02:37:443 (9) - Same as 01:30:032 (13).
  12. 02:43:620 (4) - Move it to x=152 y=52 for the blanket?
  13. 02:59:326 (1,2,3) - We can actually hear the 1/4 here so why are they only after 03:00:032 (3)?
  14. 03:00:385 (7) - Guess....
I like Nightcore, i like your diff...... Well Star ^^
And good luck for rank :).

OSU! needs more Techno, Trance and other NON-Japanese related songs!
YEAH! I'm 100% with you!
Topic Starter
XinCrin

rezoons wrote:

Hi :),

Mod from your victory at The French Baguette queue!:

[Easy]
  1. 00:29:679 (1) - Move the seconde point to x=308 y=144 for a better blanket. Done
  2. 02:08:502 (1) - Move it to x=268 y=344 for a better overlap with 02:07:091 (4)? No , this will flows very bad with 02:08:149 (5)
  3. 02:29:679 (2) - NC? No , Try to follow my New Combo pattern xD
  4. 02:32:855 - Add a note here? We can clearly ear one. Or if you want the symetry you can also remove 02:33:208 (3) and add the symetric of 02:29:679 (2) at 02:32:855. It's a Easy diff. I do not want to make it so difficult for beginners
  5. 02:34:620 (2) - Move the second point to x=204 y=312 for a better blanket? And if you do this don't forget to modify 02:33:914 (1) by symetry. No, this blanket is intentional
  6. 02:56:149 - Add a note? You put a clap every 4 beats so the fact that there is nothing here is a little bit awkward .I think it's better without a note there, I do not want to add many notes for this easy diff
[Normal]
  1. 00:48:738 (4,1) - This overlap doesn't look good. I think you can avoid it. I think you can do a better overlap if you rotate it and stack it with 00:48:032 (3) like this: Well . . I like the overlap, so do not change it
  2. 01:08:855 (1) - The voice start 1/2 beat earlier so start it 1/2 beat earlier. But since the sound is quiet maybe slow it down to 50% then you don't have to change your slider. Adding a slowdown in Normal diff. , Could confuse players, especially beginners.
  3. 02:15:914 (2,3) - Sicne you put one clap every 4 beat why do you put one on 2? Shouldn't it be at the tail of 3? Oh , Fixed !
  4. 02:21:914 (4) - Move it to x=408 y=80 (then adjust the distance with the others) in order to have a good parallelogram with 02:21:561 (3,4,5,1). Done
  5. 02:27:738 (4) - NC? Like you did in Hard and Insane? But , this is not a hard or insane diff. Sorry
  6. 02:33:738 - Add a note? I'm following the bass here , sincerely i think than add a note here is totally unnecesary
  7. 02:41:679 (4) - Move it to x=256 y=244 for a better blanket? Hmm , Okay
[Hard]
  1. 00:56:149 (4) - The blanket doesn't look very good. Move the second point to x=52 y=100 the third point to x=60 y=156 and the last one where you want. No , I think than this idea is bad , the blanket will be bad if i change as your suggestion
  2. 01:03:561 (1) - One grid right for a better overlap? Ok
  3. 01:08:855 (2) - Move it to x=156 y=48 for a better diamond with 01:08:679 (1,2,3,1). Done
  4. 01:12:738 (2,3) - 1 grid right for a better blanket with 01:13:443 (1)? Okay
  5. 01:19:973 (3) - Maybe bend it a little bit more. Hmm , no . I like as is it
  6. 01:25:796 (3,2) - Small overlap Hmmm ?
  7. 01:36:032 (1) - Move it to x=68 y=328? Ok
  8. 01:37:443 (1) - Why not putting it right after 01:33:208 (1,1,1)? No , I like as is flowing this :P
  9. 02:00:032 (1,1) - Move them to x=132 y=116? At the center of the vortex in the storyBoard. Like you did in the Insane diff. Done
[Insane]
  1. 00:45:561 (1) - Actually i think that plays better because of the powerful sound there is at 00:46:267.
  2. 00:55:091 (1) - Move it to x=172 y=36? It's nearly there? (And if you do this don't forget to correct 00:55:796 (3))
  3. 01:14:502 (5,6) - Maybe CTRL+G in order to add another jump? Because there is only one here.
  4. 01:19:973 (4,5) - Maybe CTRL+G because i find the flow of 01:20:149 (5,6,1) a little bit weird.
  5. 01:30:032 (13) - NC? Or remove the one at 01:07:443 (1).
  6. 01:33:208 (1,1,1) - I still don't understand how it's work. If it's the same as in the Hard diff then 01:33:208 (1) and 01:36:032 (1) should be stacked.
  7. 01:40:973 (9) - Same as 01:30:032 (13).
  8. 02:16:443 (3,4) - CTRL+G? Seeing the direction of 02:16:091 (2) it would have a better flow imo.
  9. 02:24:032 (1,2) - Stach them better.
  10. 02:26:855 (1) - Remove the NC. You didn't put one here on the other diff.
  11. 02:37:443 (9) - Same as 01:30:032 (13).
  12. 02:43:620 (4) - Move it to x=152 y=52 for the blanket?
  13. 02:59:326 (1,2,3) - We can actually hear the 1/4 here so why are they only after 03:00:032 (3)?
  14. 03:00:385 (7) - Guess....
    I changed all nazi things and some CTRL+G .
I like Nightcore, i like your diff...... Well Star ^^ It's not Nightcore
And good luck for rank :).

OSU! needs more Techno, Trance and other NON-Japanese related songs!
YEAH! I'm 100% with you!
Thank you for modding
:)!!
rezoons

XinCrin wrote:

I like Nightcore, i like your diff...... Well Star ^^ It's not Nightcore
Seriously?!?! It sounds a lot like nightcore XD
DakeDekaane
Hola :v
The SB... The SB... THE SB <3
I really can suggest much for osu! difficulties, they're awesome, good job Xin :3
I may go a bit nazi, not much, I lost that "skill" a long ago, so I'll just point some stuff that can be improved a bit.

[General]
The combo can't be clearly seen with the actual skin in Taiko :c

[Hard]
00:16:973 (1,2,3) - The blanketing here looks a bit sloppy.
00:23:855 (5,1) - If this was intended to be a blanket, it'd be improved.
02:08:149 (3,1) - ^
02:28:091 (2) - This is a bit odd as you're not stacking notes too often, this could look better.
02:50:326 (2,3,4,1) - This squarish pattern breaks a bit the flow, consider arranging this in another way

[Normal]
00:29:679 (1) - This slider looks a bit squeezed, try to soften the curve a bit.
00:49:443 (1,2,3) - (3) has a nice blanket but (1) no :c
02:00:032 (1,2) - This is not so symmetrical, was it on purpose?

[Easy]
01:33:208 (1) - This is not symmetric, try this.
144,296,93208,6,0,B|204:332|256:288|256:288|308:332|365:297,1,240,4|0,0:0|0:0,0:0:0:0:
02:09:561 (2,3) - This blanket can be better.

Now small suggestions about Taikos.
[Oni]
Simple suggestions will be for piano tones, unless I explain another thing.
00:16:267 (56) - k
00:17:679 (63) - d
00:18:032 (65) - k
00:44:414 (215,217) - Maybe remove both and make (216) a big don like previous?
01:20:061 (440) - Remove? I think this is like breaking the song a bit.
01:25:885 (476) - ^
01:29:591 (501) - Remove and make 502 a big don?
02:10:796 (184) - k

[Muzukashii]
01:37:443 (372,373,374,375,376,377,378,379) - It'd be better if you stick with previous building and put k for every note and D for strong ones.
02:14:855 (518) - k, for piano
02:18:032 (532) - d, as above.

That'd be all from my part, good luck with this.
Topic Starter
XinCrin

DakeDekaane wrote:

Hola :v
The SB... The SB... THE SB <3
I really can suggest much for osu! difficulties, they're awesome, good job Xin :3
I may go a bit nazi, not much, I lost that "skill" a long ago, so I'll just point some stuff that can be improved a bit.

[General]
The combo can't be clearly seen with the actual skin in Taiko :c Maybe, but I think there is no problem with this

[Hard]
00:16:973 (1,2,3) - The blanketing here looks a bit sloppy. It's my style of blankets, I'll leave as is
00:23:855 (5,1) - If this was intended to be a blanket, it'd be improved. Okay
02:08:149 (3,1) - ^ ^ I guess
02:28:091 (2) - This is a bit odd as you're not stacking notes too often, this could look better. Good idea . Done!
02:50:326 (2,3,4,1) - This squarish pattern breaks a bit the flow, consider arranging this in another way In my opinion that flows fine , Hmm . I'll leave it so

[Normal]
00:29:679 (1) - This slider looks a bit squeezed, try to soften the curve a bit.Fixed
00:49:443 (1,2,3) - (3) has a nice blanket but (1) no :c So what do you recommend? :o
02:00:032 (1,2) - This is not so symmetrical, was it on purpose? Yup

[Easy]
01:33:208 (1) - This is not symmetric, try this. Done!
144,296,93208,6,0,B|204:332|256:288|256:288|308:332|365:297,1,240,4|0,0:0|0:0,0:0:0:0:
02:09:561 (2,3) - This blanket can be better. Yes , I fixed the blanket

Now small suggestions about Taikos.
[Oni]
Simple suggestions will be for piano tones, unless I explain another thing.
00:16:267 (56) - k
00:17:679 (63) - d
00:18:032 (65) - k
00:44:414 (215,217) - Maybe remove both and make (216) a big don like previous?
01:20:061 (440) - Remove? I think this is like breaking the song a bit.
01:25:885 (476) - ^
01:29:591 (501) - Remove and make 502 a big don?
02:10:796 (184) - k

[Muzukashii]
01:37:443 (372,373,374,375,376,377,378,379) - It'd be better if you stick with previous building and put k for every note and D for strong ones.
02:14:855 (518) - k, for piano
02:18:032 (532) - d, as above.

That'd be all from my part, good luck with this.
A bit nazi but helpful xD . Thanks a lot Deka !
Kin

DakeDekaane wrote:

[Oni]
Simple suggestions will be for piano tones, unless I explain another thing.
00:16:267 (56) - k here the 2 next note is same as this one, and don, I prefer don here
00:17:679 (63) - d prefer k here, it fit with the next pattern
00:18:032 (65) - k sorry I prefer dkd here D:
00:44:414 (215,217) - Maybe remove both and make (216) a big don like previous? sound really nice to me, fix'd
01:20:061 (440) - Remove? I think this is like breaking the song a bit. I like how it sound with dkd D:
01:25:885 (476) - ^
01:29:591 (501) - Remove and make 502 a big don? fix'd
02:10:796 (184) - k hm d sound better to me

[Muzukashii]
01:37:443 (372,373,374,375,376,377,378,379) - It'd be better if you stick with previous building and put k for every note and D for strong ones. kinda fix'd
02:14:855 (518) - k, for piano pattern sound good, but I prefer let don because previous and next note are same as this one
02:18:032 (532) - d, as above. sound nice, fix'd
I don't have puush on this computer :(
http://www.mediafire.com/?zo3icqkd433d56c
Topic Starter
XinCrin
Updated ~
Loooctav
Hola! Lo haré en español porque ando medio decaído y no quiero pensar mucho Me estrézo hablando ingles :/ Me cuesta mucho

[Easy]
00:15:561 (1) Creo que no es necesaria la curva tan rara, es lindo, pero en ese caso creo que podrías hacer una especie de pirámide, o algo que encaje más
00:16:973 (4) Dalo vuelta para que sea compatible con el Flow.. la punta va para un lado y el slider siguiente para el otro. True Story :v
00:19:091 (2) ^
00:21:208 (1,3) Me gusto mucho que hicieras blanket con el (3) al (1) Pero creo que esta muy cerca la blanket al circulo.. podrías darle un poco más de espacio
00:26:855 (1) Creo que este slider debería llegar hasta 00:27:561... bla bla bla, en resumen dejalo así Creo que sigue más el ritmo
00:31:796 (4) El flow otra vez, aunque no sea tan necesario aquí creo que deberías arreglarlo un poco.
00:32:502 (1) Una curva no le haría mal.
00:49:091 (4,1,2) Escucha bien el ritmo que haces las notas, no encajan, cámbialo :v
00:53:679 (3) Este cambio de ritmo suena feo, sigue como ibas anteriormente, recuerda que un jugador nuevo sigue el ritmo de la canción, no las notas A no ser que sea una persona con muy buenos reflejos :v
00:59:326 (3) 1.. 2.. 3.. El flow otra vez (888) La canción decia 1..2..3.. escala otra vez :v Siendo que el flow no va bien, aunque sea una distancia corta.
01:03:561 (1) Punto rojo innecesario, imo
01:04:973 (3) La punta debería apuntar hacia abajo, y en general dalo vuelta
01:20:149 (4,1) La blanket que le hiciste al (4) con el (1) Esta muy cerca del circulo... el cual se ve algo feo, podrías dejarla más lejos. imo
01:23:326 El ritmo suena mejor así
01:30:032 Agrega un circulo, que este lo más cercano al centro del mapa..
01:38:855 Mueve este slider a x:184 y:224 Para que se ve más bonito :c
02:13:443 (4,1,2,3,4) Aquí el ritmo que haces con las notas no encaja, siendo que las notas largas van al azar...
02:44:149 (3) Siendo que el ritmo cambio demasiado aquí...
02:50:502 (4) Podrías subir más esta nota para que se vea mejor, recuerda que hay un pequeño break, y no es necesario el distance snap en este caso.
02:50:855 (1,2,3) La nota (2) Podrías ir entremedio de los sliders (1,3), se vería más bonito :v

[Normal]

WIP
sheela
[Easy]
02:47:326 (3) - Ctrl+H and Ctrl+G?

[Insane]
01:01:443 (3) - Make a curve?
01:36:032 (1) - x:432 y:316
02:18:914 (2) - Remove it?

Sorry if it isn't a lot. Good Luck and star!
Topic Starter
XinCrin

sheela901 wrote:

[Easy]
02:47:326 (3) - Ctrl+H and Ctrl+G? Hmm , Probably it doesn't flow too good imo

[Insane]
01:01:443 (3) - Make a curve? Okay
01:36:032 (1) - x:432 y:316 Sure , it's better :3
02:18:914 (2) - Remove it? i'm following the piano here as in other places .So , I will not remove it :P

Sorry if it isn't a lot. Good Luck and star!
Thanks for modding and for star <3 !!

Updated :3
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