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Knife Party - Fire Hive

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Total Posts
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Topic Starter
TrigonometrY
This beatmap was submitted using in-game submission on 7 августа 2013 г. at 1:27:08

Artist: Knife Party
Title: Fire Hive
Tags: quiz-chan dubstep 100% No Modern Talking collab collaboration
BPM: 140
Filesize: 3168kb
Play Time: 01:49
Difficulties Available:
  1. Easy (2,1 stars, 122 notes)
  2. Hard (4,99 stars, 298 notes)
  3. Normal (3,74 stars, 155 notes)
  4. Wob-Wob-Wob-Wob-WHEEEEE (5 stars, 350 notes)
Download: Knife Party - Fire Hive
Information: Scores/Beatmap Listing
---------------
Hard - collab by Quiz-chan (special thanks to you!) and me
Changelog:
03/07/2013: Insane submitted
04/07/2013: Easy submitted
05/05/2013: Normal submitted (WIP)
07/07/2013: andrei7's mod
08/07/2013: Hard submitted (WIP)
11/07/2013: Hard and SB updated (100%)
11/07/2013: All diffs updated (100%)
12/07/2013: scanter's and Snowy Dream's mods
14/07/2013: winber1's mod
15/07/2013: No_Gu's, fanzhen0019's and [ Sana ]'s mods
18/07/2013: Tsusuko's mod
20/07/2013: Lally's and neonat's mods
21/07/2013: Maddy's mod
25/07/2013: Kurokami's mod
29/07/2013: CDFA's mod
04/08/2013: Konei's mod
05/08/2013: [Luanny]'s mod
06/08/2013: Blue Dragon's mod
06/08/2013: SB is widescreen from now
10/08/2013: Nymph's mod
kirinokirino
Простой рандомный мод. Надеюсь, будет хоть немного полезным.
Easy
00:51:043 (4) - на 1 клетку направо, чтоб лежал ровно на слайдере. Заодно можно правый anchor point здесь ( 00:49:758 (3)_ ) спустить на 1 клетку вниз.
01:18:472 (4) - та же тема. на одну клетку влево. Конец слайдера (01:18:472 (4)_ ) приблизить к слайдеру (01:19:329 (2)_ ), чтобы сохранить прежний ds, однако сёркл 01:18:901 (1) - лучше оставить на месте. В общем, я считаю, что кружки, неровно лежащие на слайдерах - не хорошо.
01:45:044 (4) - Не мог бы ты поднять этот слайдер так, чтобы из 01:43:329 (2,3,4) - этих трёх объектов выстраивалась ровная линия? И 01:46:330 (1) - подогнать под ровный ds. Не критично, конечно, ну а что ещё исправлять-то?
Insane
00:10:115 (9) - представляется ли возможным передвинуть нижний anchor point этого слайдера на 1-2 клетки направо? Так чутка красивше по-моему.
00:58:329 (5) - левый anchor point на одну клетку влево.
Ещё, вероятно, offset несколько неточен.
А так всё хорошо, придраться не к чему.
Topic Starter
TrigonometrY
andrei7's mod

andrei7 wrote:

Простой рандомный мод. Надеюсь, будет хоть немного полезным.
Easy
00:51:043 (4) - на 1 клетку направо, чтоб лежал ровно на слайдере. Заодно можно правый anchor point здесь ( 00:49:758 (3)_ ) спустить на 1 клетку вниз.
01:18:472 (4) - та же тема. на одну клетку влево. Конец слайдера (01:18:472 (4)_ ) приблизить к слайдеру (01:19:329 (2)_ ), чтобы сохранить прежний ds, однако сёркл 01:18:901 (1) - лучше оставить на месте. В общем, я считаю, что кружки, неровно лежащие на слайдерах - не хорошо.
01:45:044 (4) - Не мог бы ты поднять этот слайдер так, чтобы из 01:43:329 (2,3,4) - этих трёх объектов выстраивалась ровная линия? И 01:46:330 (1) - подогнать под ровный ds. Не критично, конечно, ну а что ещё исправлять-то? ^исправил
Insane
00:10:115 (9) - представляется ли возможным передвинуть нижний anchor point этого слайдера на 1-2 клетки направо? Так чутка красивше по-моему. Да, почему бы и нет
00:58:329 (5) - левый anchor point на одну клетку влево. окей
Ещё, вероятно, offset несколько неточен. Скорее всего, но здесь понадобятся комментарии других моддеров
А так всё хорошо, придраться не к чему.
Спасибо за мод.
Foreverends
so great x)
wendao
completed huh? why not move it to Pending 8)

~
Topic Starter
TrigonometrY
Impossible to rank Skrillex? No problem, let's map Knife Party.

Harez wrote:

completed huh? why not move it to Pending 8)
Because I haven't finished Normal yet. Will be moved to Pending today I suppose
scanter
Hi Hi ~

General

  1. Offset -4 (40)
  2. lead-in 3 seconds later is enough to ready. 1.5~2 seconds later looks more better IMO.
  3. Some SB elements are not .png. you should be change this.
    sb\white.jpg -> sb\white.png
    sb\red.jpg -> sb\red.png
    sb\black.jpg -> sb\black.png

Easy

  1. OD +1 much better in this bpm.
  2. 00:24:044 - How about put draining break? it will be better good lingering image.

Normal

  1. 00:24:044 - Same as Easy.
  2. 01:20:615 (3) - Add NC. sound was changed.

Hard

  1. 00:06:044 (6,7,8,9) - Add clap per slider's first. it is so monotonous compared with to this unique sound IMO.
  2. 00:12:901 (7,8,9,10) - ^
  3. 00:13:758 (1) - Add finish slider's first.
  4. 00:18:686 (4) - Is it intentionally unstacked?
  5. 00:23:186 (7) - Change drum sampleset and add clap on slider's first.
  6. 00:53:186 (6) - Add NC. sound was changed.
  7. 01:03:044 (3) - Delete clap at slider's end.
  8. 01:07:544 (8) - Add finish on slider's end.
  9. 01:10:329 (5) - ^ first.
  10. 01:20:615 (6) - NC.
  11. 01:49:436 (1) - Move to 01:49:329 this point. much better sound.

Insane

  1. 00:12:901 (7,8,9,10) - Add clap per slider's first. it is so monotonous compared with to this unique sound IMO.
  2. 00:25:544 - Add circle?
  3. 00:25:758 - ^
  4. 00:40:329 (9,10) - Rhythm is a little strange. how about this?
  5. 00:50:829 (2) - Ctrl + G? it will become more funny.
  6. 00:51:258 (4) - ^
  7. 01:15:472 (1) - How about change slider shapes? just linear slider looks strange about this sound variation. like this.
Wow. nice beatmap. sry my poor mod. anyway, GL ;)
Snowy Dream
Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]


  • Fine!
[Easy]


  • 00:03:044 (4) - Consider using a slider with a return instead of it? It will be more fit to the music.
    01:49:758 (1) - Personally I think this note is useless, hmm and the music on 01:49:758 is not strong enough to put a note with finish here. So I suggest delete it directly or delete finish sound effect.
    01:49:865 (1) - If you delete the previous note, this spinner also becomes useless, removing this spinner may take a good sense imo.
[Normal]


  • 00:56:615 (5) - To make a nice flow, you can put this slider on x:84 y:296
    01:48:044 - Silence here please.
    01:49:758 (1,1) - As I said in 'easy' diff.
[Hard]


  • 00:19:651 (6) - hmm...I think you'd better not make this note overlapping on the slider.
    01:11:079 (1) - ^
    01:32:294 (5) - Removing this note seems that it sounds better to me.
    01:49:758 (1,1) - As I said in 'easy' diff.
[Insane]


  • 00:34:329 (1) - Ctrl+G and then it can make a good jump :3
    01:49:758 (1,1) - As I said in 'easy' diff.
--------------------------------------------------------------------------------------------------
Excellent!
quiz-chan_DELETED

scanter wrote:

Hi Hi ~

Hard

  1. 00:13:758 (1) - Add finish slider's first. What for? There is nothing that asks for a finish, so a whistle is enough.
  2. 00:18:686 (4) - Is it intentionally unstacked? Yes, for spacing's sake.
  3. 00:23:186 (7) - Change drum sampleset and add clap on slider's first. Naah, I'd rather use Normal sampleset withOUT hitsounds, I want to emphasize the snare here.
  4. 00:53:186 (6) - Add NC. sound was changed. Not a reason to add one. Besides, I wanna keep it consistent and parallel with trigonometry's parts.
  5. 01:10:329 (5) - Add finish No need to.
  6. 01:20:615 (6) - NC. Same as above.
  7. 01:49:436 (1) - Move to 01:49:329 this point. much better sound. Uhm, no? Listen closely, it *does* end on that tick.

Snowy Dream wrote:

[Hard]


  • 00:19:651 (6) - hmm...I think you'd better not make this note overlapping on the slider. It is a stack, and it is not placed that bad.
    01:11:079 (1) - ^ ^
    01:49:758 (1,1) - As I said in 'easy' diff. I actually didn't add that spinner... (╯°□°)╯︵ ʎɹʇǝɯouobıɹʇ
    jk
Thanks for your mods!
Topic Starter
TrigonometrY
scanter's mod

scanter wrote:

Hi Hi ~

General

  1. Offset -4 (40) done
  2. lead-in 3 seconds later is enough to ready. 1.5~2 seconds later looks more better IMO. done
  3. Some SB elements are not .png. you should be change this. I don't think it's necessary
    sb\white.jpg -> sb\white.png
    sb\red.jpg -> sb\red.png
    sb\black.jpg -> sb\black.png

Easy

  1. OD +1 much better in this bpm. done
  2. 00:24:044 - How about put draining break? it will be better good lingering image. It has already been put

Normal

  1. 00:24:044 - Same as Easy. ^
  2. 01:20:615 (3) - Add NC. sound was changed. done

Hard

  1. 00:06:044 (6,7,8,9) - Add clap per slider's first. it is so monotonous compared with to this unique sound IMO.
  2. 00:12:901 (7,8,9,10) - ^
  3. 01:03:044 (3) - Delete clap at slider's end.
  4. 01:07:544 (8) - Add finish on slider's end. fixed all^

Insane

  1. 00:12:901 (7,8,9,10) - Add clap per slider's first. it is so monotonous compared with to this unique sound IMO. done
  2. 00:25:544 - Add circle?
  3. 00:25:758 - ^ ^nope, break fits the voice
  4. 00:40:329 (9,10) - Rhythm is a little strange. how about this? fixed
  5. 00:50:829 (2) - Ctrl + G? it will become more funny.
  6. 00:51:258 (4) - ^ ^ok, why not
  7. 01:15:472 (1) - How about change slider shapes? just linear slider looks strange about this sound variation. like this. nope, I purposely keep them in parallel
Wow. nice beatmap. sry my poor mod. anyway, GL ;)
Snowy Dream's mod

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]


  • Fine!
[Easy]


  • 00:03:044 (4) - Consider using a slider with a return instead of it? It will be more fit to the music. agree, fixed
    01:49:758 (1) - Personally I think this note is useless, hmm and the music on 01:49:758 is not strong enough to put a note with finish here. So I suggest delete it directly or delete finish sound effect. Volume decreased, same in other diffs
    01:49:865 (1) - If you delete the previous note, this spinner also becomes useless, removing this spinner may take a good sense imo.
[Normal]


  • 00:56:615 (5) - To make a nice flow, you can put this slider on x:84 y:296
    01:48:044 - Silence here please. ^fixed
    01:49:758 (1,1) - As I said in 'easy' diff.
[Hard]


  • 01:32:294 (5) - Removing this note seems that it sounds better to me. done
    01:49:758 (1,1) - As I said in 'easy' diff.
[Insane]


  • 00:34:329 (1) - Ctrl+G and then it can make a good jump :3 done
    01:49:758 (1,1) - As I said in 'easy' diff.
--------------------------------------------------------------------------------------------------
Excellent!

Thank to both of you for modding! Also, Snowy Dream, thanks for star : )
winber1
yea sorry about the long wall of text. Mostly all suggestions.

Insane
  1. 00:12:897 (7) - Consider adding a new combo, perhaps even a non-black/white color. The music really jumps out and changes right here.
  2. 00:13:754 (1,3,5) - As a mapper I'd be more inclined to turn these into sliders (that have lower SV than the other sliders). This would require you to
  3. change the slider placement or make for large jumps. The only reason I like this because it gives 00:16:325 (7) - more of an
  4. effect.http://puu.sh/3BqaS.jpg
  5. 00:17:182 (1,3,5) - same with these, and the next one.
  6. 00:23:611 (8,9) - you should not slow the SV down here. The SV slow down makes more sense if it starts at 00:24:040 (1) -
  7. 00:27:468 - The soft hitsounds here just don't make sense to me... they just make this section so much less powerful imo.
  8. 00:34:325 (1) - naziing you right now. slightly agitating to noticeably see the end of this slider not stacked perfecctly with the other one.
  9. 00:54:468 (10) - for me, a new combo makes sense, as it follows a unexpected emphasized sound in the music. But thats just my opinion
  10. 01:21:897 (10) - ^
  11. 01:49:325 (10) - ^ and I would also remove 01:49:754 (1) - and pull the start of the spinner back. It follows the music better. It doesn't make sense to have that extra note when nothing is playing in the music, even if it's on a main beat.

Hard

  1. 00:16:754 (4) - this slider should really be two hitcircles imo. stacked would be better. http://puu.sh/3BqKA.jpg
  2. 00:23:611 (8) - ^ Also, same as insane, do not start the SV slow down here. it doesn't make sense..
  3. 00:42:040 (1) - why all of a sudden this is under the previous slider? In anything, what you should have done in the opposite, the previous section should have these sliders under the ends, and this section should have them separated. It makes more sense that way imo. You basically drastically decreased spacing in the section part for no apparent reason.
  4. 01:49:432 (1) - this doesn't make sense that you do this. I know that it actaully feels way too early if you place it 1/4 early, but that is most likely because of the fact that you didn't use the sliders (previously in insane, you used the sliders, and even though they were actually starting before the music, they ended after those notes were played, so on average it sounded on time. However, here, you don't have this sort of "average" and so it just sounds empty and behind.) So, basically, im just saying you might consider adding the sliders back in, and move this note to the 3rd beat, and keep it more rhythmically logical.
  5. 01:49:754 (1,1) - same as insane, this last beat doesn't make sense to me.
So, you're use of putting sliders under each other seems a little random. I think u should think about which sliders you truly want to space closer and which ones you want to space further apart. And in general, decide which section should have bigger spacing. for instance, 01:18:040 (1,2,3,4,1,2,3,4,5) - versus 00:36:897 (1,2,3,4,1,2,3,4,5,6,7,8,9) - you have other instances of this. Nothing is truly wrong, but from a mapping perspective, I don't see a need to do this. You don't need to use perfect exact spacing, but it shouldn't be playably noticeable.

Normal

  1. 00:16:754 (5) - http://puu.sh/3BrEM.jpg do something like that or this http://puu.sh/3BrFQ.jpg ?
  2. 00:23:611 - adding a slider here would probably make more sense http://puu.sh/3BrI0.jpg
  3. 00:38:182 (2) - not a fan of this slider at all. not because of aesthetic reasons. In general, it just doesn't fit and you could do something better. http://puu.sh/3BrPc.jpg this would be better imo. Note you do see a blue tick note, however, given the amount of time you give the beginner player to understand this rhythm change and the fact that it's just one note and the note after it is a slider, the player can easily play the pattern with 100% accuracy. Furthermore, this is a normal, it's not supposed to be the easiest thing possible. There is already an enormous difficulty gap between hard and normal. Bigger than what usually happens. (Also disregard the slider shapes I made in my photo. They don't match up at all with the map, I just wanted to give u a rhythmic idea)
  4. 00:51:897 (2) - ^ something similar.
  5. 01:05:611 (2) - ^
  6. 01:18:897 (1,2) - ^ the rhythm doesn't make sense. It might confuse some players as well.
  7. 01:33:040 (2) - ^ I'm not saying this is bad to use, you might consider using it once, but you used this many many times, and furthermore, imo you can do something more interesting than this.
  8. 01:46:754 (2) - I think this one actually fits pretty well.
  9. 01:49:754 (1,1) - same as other difficutlies.

    I was going to let the fact that Hard basically looks like insane with lower SV if your normal was going to be a good continuation down the line from Hard, but it really wasn't. Mostly the fact that the difficulty gap is extremely large, and you seem to be afraid of the fact that normal would be too hard. I generally do the opposite in mapping: make my lower level difficulty maps a little too hard. From just looking at it, I just don't see the effort inside this difficulty compared to the other ones. It looks like you chose simple rhythms just to get it done. One can show effort and mapping technique in even the lower level difficulties by choosing interesting rhythms or patterns (or something else), but it looked pretty average to me. That's just my take on it. I actually liked easy diff because it looked more aesthetically pleasing, and it just looks as if more thought was put in the when sliders were used, what kinds of sliders were used and how they were used. This normal diff just seemed kinda a lacking.
Easy

  1. 01:19:325 (2) - instead of just copy paste, you could at least try to make a different shape or make it so that the zig zags don't end pointing in the opposite direction of the next note like this http://puu.sh/3Bsm3.jpg
  2. 01:36:040 (1,2) - patterns like these are often confusing for beginners, this isn't really a motivating argument for you to change it, but im just saying lol.
  3. 01:46:754 (2) - again, perhaps could you think of something else?
  4. 01:49:754 (1,1) - same thing
I might have sounded harsh on some things. sorry if i did. I still like the map! keep up the good work. Hope this helps.
Topic Starter
TrigonometrY
winber1's mod

winber1 wrote:

yea sorry about the long wall of text. Mostly all suggestions. At first I was like WOW so many letters

Insane
  1. 00:12:897 (7) - Consider adding a new combo, perhaps even a non-black/white color. The music really jumps out and changes right here. done
  2. 00:13:754 (1,3,5) - As a mapper I'd be more inclined to turn these into sliders (that have lower SV than the other sliders). This would require you to
  3. change the slider placement or make for large jumps. The only reason I like this because it gives 00:16:325 (7) - more of an
  4. effect.http://puu.sh/3BqaS.jpg
  5. 00:17:182 (1,3,5) - same with these, and the next one. ^You proposed a great idea! Done
  6. 00:23:611 (8,9) - you should not slow the SV down here. The SV slow down makes more sense if it starts at 00:24:040 (1) - fixed
  7. 00:27:468 - The soft hitsounds here just don't make sense to me... they just make this section so much less powerful imo. Normal hitsounds are too obsessive here
  8. 00:34:325 (1) - naziing you right now. slightly agitating to noticeably see the end of this slider not stacked perfecctly with the other one. fixed
  9. 00:54:468 (10) - for me, a new combo makes sense, as it follows a unexpected emphasized sound in the music. But thats just my opinion
  10. 01:21:897 (10) - ^ I don't want to pick out just one circle. There is no even big jump
  11. 01:49:325 (10) - ^ and I would also remove 01:49:754 (1) - and pull the start of the spinner back. It follows the music better. It doesn't make sense to have that extra note when nothing is playing in the music, even if it's on a main beat. Ok, if someone else will notice it, I'll fix it in all diffs

Hard

  1. 01:49:754 (1,1) - same as insane, this last beat doesn't make sense to me.
So, you're use of putting sliders under each other seems a little random. I think u should think about which sliders you truly want to space closer and which ones you want to space further apart. And in general, decide which section should have bigger spacing. for instance, 01:18:040 (1,2,3,4,1,2,3,4,5) - versus 00:36:897 (1,2,3,4,1,2,3,4,5,6,7,8,9) - you have other instances of this. Nothing is truly wrong, but from a mapping perspective, I don't see a need to do this. You don't need to use perfect exact spacing, but it shouldn't be playably noticeable. I agree with you, but it's collab. Need QC's opinion too.

Normal
  1. 00:16:754 (5) - http://puu.sh/3BrEM.jpg do something like that or this http://puu.sh/3BrFQ.jpg ? done
  2. 00:23:611 - adding a slider here would probably make more sense http://puu.sh/3BrI0.jpg agree, done
  3. 00:38:182 (2) - not a fan of this slider at all. not because of aesthetic reasons. In general, it just doesn't fit and you could do something better. http://puu.sh/3BrPc.jpg this would be better imo. Note you do see a blue tick note, however, given the amount of time you give the beginner player to understand this rhythm change and the fact that it's just one note and the note after it is a slider, the player can easily play the pattern with 100% accuracy. Furthermore, this is a normal, it's not supposed to be the easiest thing possible. There is already an enormous difficulty gap between hard and normal. Bigger than what usually happens. (Also disregard the slider shapes I made in my photo. They don't match up at all with the map, I just wanted to give u a rhythmic idea)
  4. 00:51:897 (2) - ^ something similar.
  5. 01:05:611 (2) - ^
  6. 01:18:897 (1,2) - ^ the rhythm doesn't make sense. It might confuse some players as well.
  7. 01:33:040 (2) - ^ I'm not saying this is bad to use, you might consider using it once, but you used this many many times, and furthermore, imo you can do something more interesting than this. ^I don't like to put circles on blue ticks in Normal, but it fully fits the rhythm, so fixed.
  8. 01:46:754 (2) - I think this one actually fits pretty well.
  9. 01:49:754 (1,1) - same as other difficutlies.

    I was going to let the fact that Hard basically looks like insane with lower SV if your normal was going to be a good continuation down the line from Hard, but it really wasn't. Mostly the fact that the difficulty gap is extremely large, and you seem to be afraid of the fact that normal would be too hard. I generally do the opposite in mapping: make my lower level difficulty maps a little too hard. From just looking at it, I just don't see the effort inside this difficulty compared to the other ones. It looks like you chose simple rhythms just to get it done. One can show effort and mapping technique in even the lower level difficulties by choosing interesting rhythms or patterns (or something else), but it looked pretty average to me. That's just my take on it. I actually liked easy diff because it looked more aesthetically pleasing, and it just looks as if more thought was put in the when sliders were used, what kinds of sliders were used and how they were used. This normal diff just seemed kinda a lacking. You are absolutely right, I was trying to make Normal just a little harder than Easy. I hope it is better now, after using your suggestions.
Easy

  1. 01:19:325 (2) - instead of just copy paste, you could at least try to make a different shape or make it so that the zig zags don't end pointing in the opposite direction of the next note like this http://puu.sh/3Bsm3.jpg I was a bit lazy to invent a different slider. Changed
  2. 01:36:040 (1,2) - patterns like these are often confusing for beginners, this isn't really a motivating argument for you to change it, but im just saying lol. Fixed
  3. 01:46:754 (2) - again, perhaps could you think of something else? Done
  4. 01:49:754 (1,1) - same thing
I might have sounded harsh on some things. sorry if i did. I still like the map! keep up the good work. Hope this helps.
You gave me really helpful suggestions for improving my beatmap. Thank you for your time!
quiz-chan_DELETED

winber1 wrote:

Hard

So, your use of putting sliders under each other seems a little random. I think u should think about which sliders you truly want to space closer and which ones you want to space further apart. And in general, decide which section should have bigger spacing. for instance, 01:18:040 (1,2,3,4,1,2,3,4,5) - versus 00:36:897 (1,2,3,4,1,2,3,4,5,6,7,8,9) - you have other instances of this. Nothing is truly wrong, but from a mapping perspective, I don't see a need to do this. You don't need to use perfect exact spacing, but it shouldn't be playably noticeable.
I normally tried to stick to the 1,2x spacing, so I can't know. Besides, I'd really like to keep this if possible.
No_Gu
from my queue

[Easy]
00:16:754 (4) - I don't know the meanning of the clap.change it to whistle fits better
01:46:754 (2) - I think it should end at 01:49:432 if you hear carefully
01:49:754 (1) - The sound here in music is really weak.I think move the spinner here,and long it 1/4 will be much better

[Normal]
00:38:182 (2,3,4) - 3/4 distance is really hard for newbie to read and hit.I suggest changing to this parttern http://osu.ppy.sh/ss/867660
00:51:897 (2,3,4) - 3/4 again,I suggest add 2 1 more repeat and del 4
01:05:611 (2,3,4) - 。。again
01:49:754 (1) - same as easy

[Hard]
00:21:254 (2) - 448,276 for better flow
00:23:611 (8,1) - use common distance here is better..I think many people will get wrong here
00:42:040 (1,2,3,4) - such pattern in hard ts too hard! ctrl+g 2&4 will be better
00:44:611 (1,1) - please move them father,here doesn't require such a stop
00:48:897 (1,2,3,4) - This is already out of hard...really
01:13:540 (4,1) - make them previous distance?that will look tidy
01:49:754 (1) - same as easy
There are a lot of 1/4 jumps in this diff,it's relly crazy in hard diff,please think them about

[Insane]
00:00:468 (2,3,4,5,6,7) - I think using whistle instead of clap fits the song better
00:32:611 (1,2) - make a jump here like the previous ones?
01:49:754 (1) - same with easy
hmm About this diff.SV changing is very funny to flay.but.00:38:182 (2,3,4,5,6,7,8,9,10) - many patterns in this rhythm seems not good,Neither the rhythm nor the placement doesn't satisfy me.maybe You can find a better way to express this part
Topic Starter
TrigonometrY
No_Gu's mod

No_Gu wrote:

from my queue

[Easy]
00:16:754 (4) - I don't know the meanning of the clap.change it to whistle fits better 'k
01:46:754 (2) - I think it should end at 01:49:432 if you hear carefully the music ends here 01:46:754, same as slider
01:49:754 (1) - The sound here in music is really weak.I think move the spinner here,and long it 1/4 will be much better fixed

[Normal]
00:38:182 (2,3,4) - 3/4 distance is really hard for newbie to read and hit.I suggest changing to this parttern http://osu.ppy.sh/ss/867660
00:51:897 (2,3,4) - 3/4 again,I suggest add 2 1 more repeat and del 4
01:05:611 (2,3,4) - 。。again ^there is an Easy for newbies. Pattern you proposed does not fit rhythm
01:49:754 (1) - same as easy fixed

[Hard]
01:49:754 (1) - same as easy fixed
There are a lot of 1/4 jumps in this diff,it's relly crazy in hard diff,please think them about

[Insane]
00:00:468 (2,3,4,5,6,7) - I think using whistle instead of clap fits the song better claps sounds better for me, whistles are toneless
00:32:611 (1,2) - make a jump here like the previous ones? done
01:49:754 (1) - same with easy fixed
hmm About this diff.SV changing is very funny to flay.but.00:38:182 (2,3,4,5,6,7,8,9,10) - many patterns in this rhythm seems not good,Neither the rhythm nor the placement doesn't satisfy me.maybe You can find a better way to express this part I don't know a better alternative for this rhythm.
Thank you for modding.
fanzhen0019
Holy..It's so awesome!!
I can't help to mod this :O


General
  1. The volume overall is a bit low.But it makes sense :O

Easy

Hitsounds
  • Clear!
Arrangement & Design
  1. 00:49:754 (3) - Move up 1 grid in grid level4
    Epic sliders

Normal

Hitsounds
  • Clear!
Arrangement & Design
  • I suggest AR+1

Hard

Hitsounds
  1. 01:09:468 (1) - Why clap here?
Arrangement & Design
  1. 00:18:682 (4) - Not be stacked perfectly
  2. 00:42:254 (2,4) - I suggest move them a bit away. They nearly touch 1 and 3.
  3. 00:44:397 (4) - x296 y252
  4. 01:11:182 (2,3) - Make them in the same shape.
  5. 01:28:861 (6) - Move down a grid in grid level 4
  6. 01:46:754 (1,2,3,4,5,6,7,8) - My suggestion:
    If you are intersted in, here's the code:
    92,235,106754,5,0,3:0:0:0:
    212,355,107075,1,0,3:0:0:0:
    256,192,107397,1,0,3:0:0:0:
    375,311,107718,1,0,3:0:0:0:
    419,148,108040,1,0,3:0:0:0:
    299,28,108361,1,0,3:0:0:0:
    256,192,108682,1,0,3:0:0:0:
    136,72,109004,1,0,3:0:0:0:
    92,236,109325,37,2,3:0:0:0:

Insane

Hitsounds
  • Nothing.
Arrangement & Design
  1. 01:12:897 (1,2,3,4) - Consider this?
  2. 01:34:968 (8,9,10) -

JUST AWESOME.
Have my star!
Hanabi
Hi from my queue.


Hard
  1. 00:16:218 (2) - remove note. It's hard to hit on the blue line. Just for the hard diff.

  2. 00:18:682 (4) - stack exactly with 00:17:182 (1)

  3. 00:19:647 (6) - remove note.

  4. 00:19:754 (1) - NC

  5. 00:54:468 (7) - remove NC. As you didn't put NC at 00:40:754 (10)

  6. 01:08:397 (1) - NC

  7. 01:08:611 (3) - remove NC

  8. 01:11:075 (1) - remove note

  9. 01:20:611 (6) - How about removing one reverse arrow and put a circle like
  10. 01:49:325 (1) - 1/4 earlier



Insane
  1. 00:51:254 (4,1) - Space it with a distance

  2. 00:46:325 (1) -
  3. 00:53:182 (6,7,8,9) - ctrl + g for each slider

  4. 01:00:040 (1,2) - I thought you only put gray color on slider velocity 1.00. It's confusing little bit. Change into anothe color.

  5. 01:03:468 (1) - ^

  6. 01:49:325 (10) - I thinks its better to space at the center.


interesting song GL ;)
Topic Starter
TrigonometrY
fanzhen0019's mod

fanzhen0019 wrote:

Holy..It's so awesome!! Random mod? I like it
I can't help to mod this :O


General
  1. The volume overall is a bit low.But it makes sense :O hmm, volume was increased a bit at the beginning

Easy

Hitsounds
  • Clear!
Arrangement & Design
  1. 00:49:754 (3) - Move up 1 grid in grid level4 nope, it will break a blanket with next circle
    Epic sliders

Normal

Hitsounds
  • Clear!
Arrangement & Design
  • I suggest AR+1 It is already a little hard for normal and plays good with present AR

Hard

Hitsounds
  1. 01:09:468 (1) - Why clap here?
Arrangement & Design
  1. 01:28:861 (6) - Move down a grid in grid level 4 done

Insane

Hitsounds
  • Nothing.
Arrangement & Design
  1. 01:12:897 (1,2,3,4) - Consider this? eh?
  2. 01:34:968 (8,9,10) - why not

JUST AWESOME.
Have my star!
Sana's mod

[ Sana ] wrote:

Hi from my queue.


Hard
  1. 01:08:397 (1) - NC

  2. 01:08:611 (3) - remove NC ^NC must be on the beginning of chorus, also I distinguish a change of slider velocity with NC



Insane
  1. 00:51:254 (4,1) - Space it with a distance but for what?

  2. 00:46:325 (1) - previous variant looks better for me
  3. 00:53:182 (6,7,8,9) - ctrl + g for each slider good idea, done

  4. 01:00:040 (1,2) - I thought you only put gray color on slider velocity 1.00. It's confusing little bit. Change into anothe color.

  5. 01:03:468 (1) - ^ ^I just explain : ) I use grey with SV 0.75x, yellow/green with 0.5x, red with 1x

  6. 01:49:325 (10) - I thinks its better to space at the center. you're right, done


interesting song GL ;)
Thanks for your mods, guys, and thank you for star, fanzhen!
creampuff
I love Knife Party~ So, let's get to it

[General]
  1. All good

[Easy]
  1. 01:01:754 - 01:03:468 (1,2,3) Be aware of these stacked notes here, they might cause problems
  2. 01:49:754 (1) Perhaps move the spinner to 01:49:432 instead? And extend to 01:53:182

[Normal]
  1. 01:30:897 - 01:31:754 (4,5) Stack 01:31:754 (5)'s tail properly onto 01:30:897 (4)'s
  2. 01:49:754 (1) Like I said in easy

[Hard]
  1. Um, AR 8 seems like a bit much (considering the other ones are at 6) AR -1?
  2. 01:49:754 (1) Move to 01:49:540

[Insane]
  1. 00:40:754 (11) Add NC?
  2. 00:54:468 (10) ^
  3. 01:08:182 (11) ^
  4. 01:21:897 (10) ^
  5. 01:35:611 (11) ^
  6. 01:49:325 (10) ^
  7. 01:49:754 (1) Move to 01:49:432

That's it. Really nice! (Especially the storyboard) Have a star~
Topic Starter
TrigonometrY
Tsusuko's mod

Tsusuko wrote:

I love Knife Party~ So, let's get to it

[General]
  1. All good

[Easy]
  1. 01:01:754 - 01:03:468 (1,2,3) Be aware of these stacked notes here, they might cause problems what kind of problems?
  2. 01:49:754 (1) Perhaps move the spinner to 01:49:432 instead? And extend to 01:53:182 no, 01:49:754 - here is a beat

[Normal]
  1. 01:30:897 - 01:31:754 (4,5) Stack 01:31:754 (5)'s tail properly onto 01:30:897 (4)'s fixed
  2. 01:49:754 (1) Like I said in easy

[Hard]
  1. Um, AR 8 seems like a bit much (considering the other ones are at 6) AR -1? Hard is played more comfortable with AR8 for me
  2. 01:49:754 (1) Move to 01:49:540

[Insane]
  1. 00:40:754 (11) Add NC?
  2. 00:54:468 (10) ^
  3. 01:08:182 (11) ^
  4. 01:21:897 (10) ^
  5. 01:35:611 (11) ^
  6. 01:49:325 (10) ^ As I said, don't want distinguish single notes
  7. 01:49:754 (1) Move to 01:49:432

That's it. Really nice! (Especially the storyboard) Have a star~
Wow, another star :D Thanks for mod!
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