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livetune adding Fukase(from SEKAI NO OWARI) - Take Your Way

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Topic Starter
Yasora
This beatmap was submitted using in-game submission on Thursday, 15 August, 2013 at 10:19:50

Artist: livetune adding Fukase(from SEKAI NO OWARI)
Title: Take Your Way (TV Size)
Source: DEVIL SURVIVOR2 the ANIMATION
Tags: opening Shin Megami Tensei kz Atlus
BPM: 134
Filesize: 9812kb
Play Time: 01:25
Difficulties Available:
  1. Easy (1.91 stars, 88 notes)
  2. Hard (4.81 stars, 182 notes)
  3. Normal (4.22 stars, 130 notes)
  4. Survive (5 stars, 260 notes)
Download: livetune adding Fukase(from SEKAI NO OWARI) - Take Your Way (TV Size)
Download: livetune adding Fukase(from SEKAI NO OWARI) - Take Your Way (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
/'-')/ Hibiki~


Survive diff = Insane

thanks to everyone who helped me~
Miya
Yasora uda balik O.o

Edit : A little suggestion from me in IRC for the hardest diff :3

  1. Found that the offset is too late by 11ms.
SPOILER
2013-05-26 12:00 Yasora: yee new pending beatmap~
2013-05-26 12:00 Yasora: ACTION is editing [http://osu.ppy.sh/b/256095 livetune adding Fukase(from SEKAI NO OWARI) - Take Your Way (TV Size) [Survive]]
2013-05-26 12:17 Miya: alamak circle sizenya =3=
2013-05-26 12:19 Yasora: kenapa??
2013-05-26 12:19 Yasora: kekecilan kah..
2013-05-26 12:19 Miya: liat deh miya main
2013-05-26 12:19 Miya: xD
2013-05-26 12:21 Miya: kyknya offsetnya harus di fix lagi
2013-05-26 12:21 Yasora: edann
2013-05-26 12:21 Miya: ato arnya kurang cpt ya?
2013-05-26 12:21 Yasora: gatau
2013-05-26 12:21 Yasora: tapi pas aku tes, offsetnya buat aku oke o.O
2013-05-26 12:22 Miya: bnyk 100nya ><
2013-05-26 12:23 Miya: kyknya sih offsetnya
2013-05-26 12:23 Yasora: sok atuh
2013-05-26 12:23 Yasora: tolong fix..
2013-05-26 12:26 Miya: kq kurang enak y? =3=
2013-05-26 12:28 Yasora: udah offsetnya?
2013-05-26 12:28 Yasora: gimance
2013-05-26 12:28 Miya: yup ketelatan
2013-05-26 12:28 Miya: harunys -10
2013-05-26 12:28 Yasora: hoo
2013-05-26 12:28 Yasora: coba
2013-05-26 12:29 Miya: btw 00:49:265 (1) - ini extend lagi 1/2 lebih panjang
2013-05-26 12:29 Yasora: biarin ah biar epic xD
2013-05-26 12:29 Miya: itu soalnya g ngikut vocal =3=
2013-05-26 12:30 Yasora: sengaja biar vokal selanjutnya "gaada note"
2013-05-26 12:30 Yasora: ini serius kan -10 ya?
2013-05-26 12:30 Miya: jujur aja soalnya g ada note disini 00:49:489 - jadi agak aneh dgrnya ><
2013-05-26 12:31 Yasora: ya.. gapapa '3'
2013-05-26 12:31 Yasora: ntar kalo ada yang protes lagi, dipikirin lagi
2013-05-26 12:31 Miya: yup
2013-05-26 12:32 Yasora: oh ya,
2013-05-26 12:32 Miya: uda bisa perfect di putih biru merah kyk gini 00:59:116 (1,2,3) -
2013-05-26 12:32 Miya: btw offset miya 12 :o
2013-05-26 12:32 Yasora: jadi gimana
2013-05-26 12:32 Miya: yaa
2013-05-26 12:32 Yasora: -11 atuh -.-
2013-05-26 12:32 Miya: itu berapa? miya lupa offset yasora
2013-05-26 12:32 Miya: lol
2013-05-26 12:33 Yasora: kela
2013-05-26 12:33 Miya: trus cs -1 lebih enjoyable deh
2013-05-26 12:33 Miya: ><
2013-05-26 12:33 Miya: personal opinion aja xD
2013-05-26 12:33 Yasora: ga ah.. soalnya di kompi rumah, itu gede loh
2013-05-26 12:34 Yasora: cs nya--
2013-05-26 12:34 Miya: terserah yasora kalo itu mah xD
2013-05-26 12:34 Miya: paling sgtu aja sih dari diff yg paling susah ><
Topic Starter
Yasora
balik ke hatimu

makasih XD!
Kyouren
bisa saya buat taiko diff??? (kalau mau)
Topic Starter
Yasora
maaf.. saya pengen mapset std dan buatan saya doang '3'
jyu
Hello, from queue
noob modder, so mostly suggestions


[General]

  • All preview time should be 01:04:489 -
    01:04:489 - this section still have the emphasis, too bad the kiai ends there, kinda feels empty imo. I suggest you to add a flash kiai before it ends
    And i suggest you to add more clap in your hitsound pattern :3
[Easy]

  • OD+1?

    00:47:922 (2,1) - sorry, nazi, should stack properly

    overall is fine to me

[Normal]

  • 00:03:593 (1,2,3) - prefer if you do the same hitsound pattern with 00:00:011 (1,2,3) -
    00:16:130 (1) - add clap at slider's end
    00:34:489 (5) - nc?
    00:31:130 (2) - the previous slider ends at upbeat, and this circle ends at the next downbeat, so the gap is a bit long imo, only suggestion, maybe you can move this circle to 00:31:130 -
    01:01:802 (3) - align with 01:00:907 (1) - ?

[Hard]

  • 01:09:862 (1) - it's touching the percent board and nearly touching the scores, you should change the position
that's all =w= u p r o

suggestion for Survive diff : CS-1 /runs such a small circles like that are used for insane diff with simple rhythm pattern, but your insane diff has some difficult rhythm. though it's only suggestion

ok that's all, sorry for poor mod, and good luck~
Shohei Ohtani
I can't think of a funny statement to put here so um yeah.

Insane:
00:10:310 (5) - Add clap on beginning of slider
00:17:250 (5) - Add clap on repeat
00:24:190 (5,6,7,8) - Not sure why jumps like oh no. It doesn't seem fitting, nor is there a new combocolor indicating such.
00:35:832 (1) - My arm is wanting to go left of the previous note, but this is placed to the right, making me force myself to go there.
01:05:832 (4) - Try avoiding this overlap

Hard:
Tick rate 2? This will make the quarter note triplets much easier to read.
01:20:160 (5) - This might be better finishing the diamond pattern rather than being an oddly placed jump.

Normal:
Tick Rate 2. Same reason as hard
00:05:384 (1) - Allow for more space after this spinner for the normal player.
00:10:310 (4) - Add clap
00:57:996 (2) - Make this curve more notable
01:07:623 (3) - Add drumwhistle on beginning of slider
01:18:817 (1) - Make this curve more pronounced. Right now it's not kawaii

Easy:
00:00:011 (1) - Maybe extend this slider and all others to the 4th white tick, instead of having it end randomly on a blue tick (I know it goes with the music, but this might be easier to follow)
01:08:071 (1) - The sliderspeed is too slow to make this kind of slider, make a regular curve :3

nyan nyan~
Topic Starter
Yasora
i'm in the mood to reply '-'
SPOILER

AlpacaCokelat wrote:

Hello, from queue
noob modder, so mostly suggestions


[General]

  • All preview time should be 01:04:489 -
    01:04:489 - this section still have the emphasis, too bad the kiai ends there, kinda feels empty imo. I suggest you to add a flash kiai before it ends
    And i suggest you to add more clap in your hitsound pattern :3
[Easy]

  • OD+1?

    00:47:922 (2,1) - sorry, nazi, should stack properly

    overall is fine to me

[Normal]

  • 00:03:593 (1,2,3) - prefer if you do the same hitsound pattern with 00:00:011 (1,2,3) - nope, I will keep this cuz sound still fit with music imo~
    00:16:130 (1) - add clap at slider's end
    00:34:489 (5) - nc?
    00:31:130 (2) - the previous slider ends at upbeat, and this circle ends at the next downbeat, so the gap is a bit long imo, only suggestion, maybe you can move this circle to 00:31:130 - I'm not follow your suggestion, but I add circle in 00:30:907
    01:01:802 (3) - align with 01:00:907 (1) - ?

[Hard]

  • 01:09:862 (1) - it's touching the percent board and nearly touching the scores, you should change the position in my screen isn't touching lol. fixed anyway
that's all =w= u p r o

suggestion for Survive diff : CS-1 /runs such a small circles like that are used for insane diff with simple rhythm pattern, but your insane diff has some difficult rhythm. though it's only suggestion but I guess current cs is fine ;-;

ok that's all, sorry for poor mod, and good luck~
thanks for mod and star :3

CDFA wrote:

I can't think of a funny statement to put here so um yeah.

Insane:
00:10:310 (5) - Add clap on beginning of slider same as normal
00:17:250 (5) - Add clap on repeat ^
00:24:190 (5,6,7,8) - Not sure why jumps like oh no. It doesn't seem fitting, nor is there a new combocolor indicating such. kay, will do something '3'
00:35:832 (1) - My arm is wanting to go left of the previous note, but this is placed to the right, making me force myself to go there. ..
01:05:832 (4) - Try avoiding this overlap

Hard:
Tick rate 2? This will make the quarter note triplets much easier to read.same as in normal
01:20:160 (5) - This might be better finishing the diamond pattern rather than being an oddly placed jump.not following your suggestion, but I do ctrl+g (5) & (6)

Normal:
Tick Rate 2. Same reason as hard ng, I want to think again later
00:05:384 (1) - Allow for more space after this spinner for the normal player.
00:10:310 (4) - Add clap no because whistle already in there and if add clap the sound become weird for me
00:57:996 (2) - Make this curve more notable
01:07:623 (3) - Add drumwhistle on beginning of slider but I want whistle sound for piano in music
01:18:817 (1) - Make this curve more pronounced. Right now it's not kawaii

Easy:
00:00:011 (1) - Maybe extend this slider and all others to the 4th white tick, instead of having it end randomly on a blue tick (I know it goes with the music, but this might be easier to follow)
01:08:071 (1) - The sliderspeed is too slow to make this kind of slider, make a regular curve :3

nyan nyan~
thanks~
BoWAct
:D Hi~ from #modreq

[General]
  1. Background images must be at a maximum of 1024x768 pixels.
    Although 1024x768 is recommended, most background ratios that are 4:3 should also work reasonably well (for example, 800x600). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen).
Placing by the constant distance between notes is recommended Easy and Normal
[Easy]
  1. 00:44:339 (2) - this object is too close from the previous object
  2. 00:46:130 (4) - this object is too close from the previous object
[Normal]
  1. 00:08:519 (2) - this object is too far from the previous object
Good Luck!
Topic Starter
Yasora

BoWAct wrote:

:D Hi~ from #modreq

[General]
  1. Background images must be at a maximum of 1024x768 pixels.
    Although 1024x768 is recommended, most background ratios that are 4:3 should also work reasonably well (for example, 800x600). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen).
Placing by the constant distance between notes is recommended Easy and Normal
[Easy]
  1. 00:44:339 (2) - this object is too close from the previous object
  2. 00:46:130 (4) - this object is too close from the previous object
[Normal]
  1. 00:08:519 (2) - this object is too far from the previous object
Good Luck!
yeah, i doubt about bg-- so change then
for distance in easy & normal, I guess that's ok too cuz still readable
thanks for remind me~
jyu
wut the bg is fine actually
Miya


CMIWW

Tinggal baca rule yang baru aja, itu rule yang maksimum 1024x768 uda outdated. Monggo diliat
https://osu.ppy.sh/wiki/Ranking_Criteria
Topic Starter
Yasora
oh begitukah.. okedeh :'' males baca hehe
Setsurei
M4M o3o

I'm noob, only can suggest positions
you may or may not follow these

[Easy]
nothing found here "'º|¯|_

[Normal]
00:13:220 (2,3) - curve blanket
496,212,13220,2,0,P|520:176|516:112,1,75,2|0,0:0|0:0,0:0:0:0:
448,152,13668,2,0,P|436:116|468:56,2,75,2|8|0,0:0|0:0|0:0,0:0:0:0:
01:18:817 (1) - x 502 y 172
01:19:936 (2) - x 448 118

[Hard]
00:30:011 (3) - curve slider (then stack all the objects)[Survive]
00:08:407 (5) - x 395 y 213
00:08:519 (6) - x 376 y 192
01:20:608 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - tidy streams
344,332,80608,5,0,0:0:0:0:
362,308,80719,1,0,0:0:0:0:
373,280,80831,1,0,0:0:0:0:
377,250,80943,1,0,0:0:0:0:
374,221,81055,1,0,0:0:0:0:
363,193,81167,1,0,0:0:0:0:
345,169,81279,1,0,0:0:0:0:
322,149,81391,1,0,0:0:0:0:
295,137,81503,1,0,0:0:0:0:
266,131,81615,1,0,0:0:0:0:
236,133,81727,1,0,0:0:0:0:
208,143,81839,1,0,0:0:0:0:
180,154,81951,1,0,0:0:0:0:
156,172,82063,2,0,P|144:196|140:224,3,50,0|0|0|4,0:0|0:0|0:0|0:0,0:0:0:0:

good luck!
Topic Starter
Yasora
fix only curving slider in hard and do move a bit triplet in insane
the rest seems fine so not fix
thank you :3
Chloe
Hello~

As m4m req :>
And just mod as suggestions, not necessary. : )


[General]
  1. Flow and parttern is good, so only give some rythem suggestions
[Easy]
  1. first, Drum-whistle sounds bad in this diff :(
  2. 00:03:593 (3) - not good.... plz don't paste 00:00:011 (1) -
  3. 00:48:369 (3) - use 1.0 ds?
[Normal]
  1. 00:21:056 (5) - 00:21:280 (6) - I think follow the vocal in normal is better and I haven't pointed all
[Hard]
  1. 00:21:056 (5,6) - add? if you do this delete the finish in 00:20:384 (4) - and add to 00:21:056 (5) - also delete finish in top of 00:21:504 (1) - and add whistle
[Survive]
  1. 00:58:220 (3) - try this http://puu.sh/3888B.png
  2. 00:26:877 (5) - delete nc
  3. 00:30:235 (6) - ^
fin... sry I'm a newbie mapper D:
LQA20Ans
hello yasora!

I try to m4m with you.
SPOILER
but I can't assure my mod's quality T.T



[General]

-How about using this custom hitsound?(soft hitclap) http://puu.sh/389BX.wav

-Using hitclap in KIAI time sound better imo. Clap sound will makes player more fun.
And Kiai time is highlight of song, so it needs various hitsound.



[Easy]

-00:42:996 (1) - remove NC

-00:44:339 (2) - Add NC

-00:48:369 (3) - Ctrl + g?

-01:12:548 (1,2,3) - it would be childish suggesion... how about this?



[Normal]

-00:03:593 (1,2,3) - follow the whistle with this part 00:00:011 (1,2,3)

-00:16:130 (1) - lengthen this slider 1/4 more, and add clap on middle of slider + delete clap on end.

-00:42:996 (1) - delete NC

-00:44:339 (2) - Add NC

-00:48:369 (1,2) - How about this rhythm?



-01:14:787 (6) - ctrl + g would be better.


[Hard]

-01:02:698 (4) - remove one repeat and add a slider on 01:03:145
and I suggest two rhythm : 01:03:145 (5) - end this slider or 01:03:369 or 01:03:593(and delete circle)



[Survive]

-00:04:936 (7,8,1) - I think his antijump will make player confuse. give more distance would be better.

-00:58:220 (3) - lengthen this slider 1/4 more.(like this one 01:12:548 (5,6))



Hard and Survive diffs are look fun :)

Good luck!
P A N
m4m from your queue :3

[Survive]
00:06:056 (7,8,9) - 153|130 , 138|132 , 125|138 for more beautiful shape :x
00:33:369 - try this beat? http://puu.sh/38by7.jpg also u can change slide to note instead.
00:47:250 (3) - 324|260 looks better

[Hard]
00:06:280 - add slider, end it at about 00:06:616 ?
00:18:257 / 00:18:369 - add note? and add clap at 00:18:369
00:39:190 (4) - 168|108 for blanket
01:07:847 (4) - 2 grid down and move 01:08:071 (1) to 124|288

[Normal]
looks fine 0.0

[Easy]
00:16:578 (4) - move center to 272|88 and move tail to 220|88
00:30:459 (1) - distance error
01:09:414 (2,3,4) - 205|89 , 305|89 , 205|89
01:20:608 (1) - a bit touch hp bar. move it down a bit or move to other place

that's all good luck :D
Leminine
Hello! From ffstar & lemi's modding queue

[Easy]
Nice one.

[Normal]
00:09:862 (3) - Low AR makes it confusing imo. Move somewhere. (First impression)
00:48:369 (1) - Makes it a 1/1 slider.

[Hard]
00:06:280 (3) - Add a 1/1 slider here. Remove this 00:06:727 (4) - .
00:28:668 (5) - Pull this to a 1/1.
00:39:414 (1) - The blanket. Edit it nicely
00:42:101 (4) - You can just do it like this for this slider
00:58:668 (4) - Why don't just move this backward for a 1/4 beat, and extend for 1/4 beat too. Since you did this at the later part of the map.
01:00:907 (1) - Move the end to x:276 y:108
01:07:175 (3,1) - Make it a better blanket shape.

[Survive]
00:04:936 (7,8,1) - Stack these maybe.
00:06:056 (7,8,9) - Curve it more.
00:22:847 (3) - This is weird, try this (combo 2 is on 00:22:623 (2) - )
00:26:877 (1) - Change to a circle, leaving a gap after sounds better imo.
00:29:563 (3,4,5) - Remove 4 and 5 and make a 1/2 single reverse slider on 3.
00:30:795 (2) - Remove.
00:32:698 (2) - Change to one circle and add a 1/1 slider after that.
00:34:041 (1) - I suggest this changes. 00:34:041 (1) - Circle 00:34:265 (2) - Circle 00:34:489 (3) - 1/1 slider.
00:47:026 (2,3,4,5) - Remove 3,4 and 5. Make 2 a 1/1 slider.
00:48:369 (1,2,3,4,5) - Remove and add spinner from 00:47:922 (3) - until 00:48:817 (4) -
00:58:220 (3,4) - Remove 4 and make 3 to this thing (Idk what it's called)
01:21:951 (13,14) - 14 should be placed at 13. Add one more repeat at the end too.
Topic Starter
Yasora
thanks all~ your mod is useful
sorry didn't reply cuz I'm lazy hehe xD

o.o
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