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Tatsh - IMAGE -MATERIAL- <Version 0> [Taiko|Osu]

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Total Posts
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Topic Starter
Scorpiour
This beatmap was submitted using in-game submission on 2013年8月17日 at 18:34:43

Artist: Tatsh
Title: IMAGE -MATERIAL- <Version 0>
Tags: Firce777 Reflec Beat
BPM: 130
Filesize: 11135kb
Play Time: 06:24
Difficulties Available:
  1. Firce777's Taiko Oni (4.83 stars, 2674 notes)
  2. Scorpiour (5 stars, 1803 notes)
Download: Tatsh - IMAGE -MATERIAL- <Version 0>
Information: Scores/Beatmap Listing
---------------
Standard by me
Taiko by Firce777

15th/Aug/2013 - update new hitsounds, please re-download if you downloaded it before
[CSGA]Ar3sgice
房顶小天使
Nymph
Lan wings
刘明
Topic Starter
Scorpiour
谢谢星星~
Angelina_Rocca
留名~~
Lan wings

Angelina_Rocca wrote:

留名~~
我只是求签名原图
Satellite
star~
gxytcgxytc
!where 人性
OTL
mintong89
留名! :D
Strawberry
Hollow Wings
改了好多啊,貌似杀人串更犀利了QVQ
Dino99
Yo~

Suggestion
Extremely suggestion
Unrankable stuff
----------------------

<General>

Title好像是 "IMAGE -MATERIAL- (Version 0)" 吧O.o"... 後面沒全大寫??

<Insane>

00:17:666 (1) - 音量漸增?

00:21:359 (1) - finish聽起來不錯~
加了的話 這邊也都加吧~
00:23:205 (3) - 00:25:051 (1) - 00:28:743 (1) - 00:30:590 (3) - 00:32:436 (1) - 00:36:128 (3) -


00:37:513 (5,6,1,2,3,4,1,2,3,4) - 轉些角度如何?? 10度之類的w

00:43:513 (1) - 或許也用個音量漸增? 我覺得挺好~

00:57:358 (5) - 嘛.. 跟00:57:127 (4) - 有點太近了.. 感覺不是很好看>_>a 包好一些? http://osu.ppy.sh/ss/802484

02:58:743 (1,2,3,4) - 試試這樣排? http://osu.ppy.sh/ss/802590 Copy 02:58:281 (5,6,7,8) - 再 Ctrl + < 就行了

04:23:204 (1) - 用噴泉效果?

04:34:280 (1,2,3) - 這邊不要停頓如何? 就一直串下去w 打起來比較爽 x)

05:52:511 (4,1) - 間距太小了 而且疊到了不太美觀<.> 改一下巴

05:54:127 (3,4) - 順序對調如何?

06:01:050 (5,6,7,8) - flow不太好o.oa 06:01:627 (6) - 應該排在06:01:050 (5) - 上面會好些IMO.. http://osu.ppy.sh/ss/802560

06:22:280 (1) - 最後把這轉盤改成鬼觸的節奏和排列吧!! xP 真心覺得這邊不該只用轉盤帶過\o.o/" 像這樣?--> http://osu.ppy.sh/ss/802571

額..... 只找到這樣抱歉摟Orz 因為圖太好xD
鬼觸呀哈哈=w=... mod不能>_>a... mod時都是用75%速度來看的XoX"
加油 & GL! :D
Topic Starter
Scorpiour

12BARRY21 wrote:

Yo~

Suggestion
Extremely suggestion
Unrankable stuff
----------------------

<General>

Title好像是 "IMAGE -MATERIAL- (Version 0)" 吧O.o"... 後面沒全大寫?? :arrow: fixed

<Insane>

00:17:666 (1) - 音量漸增? :arrow: fixed

00:21:359 (1) - finish聽起來不錯~ :arrow: fixed
加了的話 這邊也都加吧~
00:23:205 (3) - 00:25:051 (1) - 00:28:743 (1) - 00:30:590 (3) - 00:32:436 (1) - 00:36:128 (3) -


00:37:513 (5,6,1,2,3,4,1,2,3,4) - 轉些角度如何?? 10度之類的w :arrow: 前面这里想要尽量做的平整一些,所以暂时没动

00:43:513 (1) - 或許也用個音量漸增? 我覺得挺好~:arrow: fixed

00:57:358 (5) - 嘛.. 跟00:57:127 (4) - 有點太近了.. 感覺不是很好看>_>a 包好一些? http://osu.ppy.sh/ss/802484 :arrow: good :>

02:58:743 (1,2,3,4) - 試試這樣排? http://osu.ppy.sh/ss/802590 Copy 02:58:281 (5,6,7,8) - 再 Ctrl + < 就行了 :arrow: 其实这里之前做了很多方案,但是想要的效果大概是直线“下台阶”的感觉,改动了一下去掉了stack但是没有按照你的方案,

04:23:204 (1) - 用噴泉效果? :arrow: 可以有~

04:34:280 (1,2,3) - 這邊不要停頓如何? 就一直串下去w 打起來比較爽 x) :arrow: 这里电吉他有个tricky所以专门顿了一下

05:52:511 (4,1) - 間距太小了 而且疊到了不太美觀<.> 改一下巴 :arrow: 失误……本来就不该在这里< <

05:54:127 (3,4) - 順序對調如何? :arrow: 唔……感觉破坏flow了

06:01:050 (5,6,7,8) - flow不太好o.oa 06:01:627 (6) - 應該排在06:01:050 (5) - 上面會好些IMO.. http://osu.ppy.sh/ss/802560 :arrow: 这里整体改动了~

06:22:280 (1) - 最後把這轉盤改成鬼觸的節奏和排列吧!! xP 真心覺得這邊不該只用轉盤帶過\o.o/" 像這樣?--> http://osu.ppy.sh/ss/802571 :arrow: 这个可以有的说!

額..... 只找到這樣抱歉摟Orz 因為圖太好xD
鬼觸呀哈哈=w=... mod不能>_>a... mod時都是用75%速度來看的XoX"
加油 & GL! :D
非常感谢mod~~~ really useful for me >.<
bokito
Hi~sco
from群里?
其实我是个小白 不会mod的 >.< bod mod 请见谅
[Insane]
有两个slider没在线上 AIMOD告诉我的
00:28:051 (5) - slider后面这个note 打起来有点不顺手 往右下方向移一点我觉得会好点例如x300 y260
01:01:974 (1,2,3) - 这三个slider打起来也感觉不顺手 在紧接下一个slider的那条"\"型感觉不出来 例如这样http://osu.ppy.sh/ss/803168微小的变化 我改动了尾巴
01:15:243 (2) - ctrl+g
01:15:589 (3) - ^ 然后把头和01:14:897 (1) 这个尾overlap 01:15:589 (3) - 角度再高点http://osu.ppy.sh/ss/803185
01:09:589 (2,3) - 这两个是时间顺序换下?http://osu.ppy.sh/ss/803195 换完后01:09:589 (2) - 和01:09:127 (7) - overlap
01:30:589 (1) - 这个和后面那个slider之间那个"j"(翻转)的承接曲线不是很好 例如这样http://osu.ppy.sh/ss/803204
02:46:743 (3,4) - 往左移动一点 接起来也流畅点
03:45:358 (1,2,3,1,2,3,2,3,2,3) -顺时针吗= =?逆时针我都没反应过来
05:44:434 (5) - 角度没对好 x437 y40就差不多了 然后这个slider重描吧 不够圆滑
顺便推销下自己的图< < remap了好多次了 有兴趣看看麽= =//
Good Luck :)
Topic Starter
Scorpiour

bokito wrote:

Hi~sco
from群里?
其实我是个小白 不会mod的 >.< bod mod 请见谅
[Insane]
有两个slider没在线上 AIMOD告诉我的 :arrow: fixed~~
00:28:051 (5) - slider后面这个note 打起来有点不顺手 往右下方向移一点我觉得会好点例如x300 y260 :arrow: 这个位置我觉得应该没问题~~
01:01:974 (1,2,3) - 这三个slider打起来也感觉不顺手 在紧接下一个slider的那条"\"型感觉不出来 例如这样http://osu.ppy.sh/ss/803168微小的变化 我改动了尾巴 :arrow: 这里是我故意做的带一点“向回跳的感觉”的效果……
01:15:243 (2) - ctrl+g
01:15:589 (3) - ^ 然后把头和01:14:897 (1) 这个尾overlap 01:15:589 (3) - 角度再高点http://osu.ppy.sh/ss/803185 :arrow: 想法很不错的说~改了~
01:09:589 (2,3) - 这两个是时间顺序换下?http://osu.ppy.sh/ss/803195 换完后01:09:589 (2) - 和01:09:127 (7) - overlap :arrow: no~~~
01:30:589 (1) - 这个和后面那个slider之间那个"j"(翻转)的承接曲线不是很好 例如这样http://osu.ppy.sh/ss/803204 :arrow: 和前面那个一样专门做的这种
02:46:743 (3,4) - 往左移动一点 接起来也流畅点 :arrow: okay~
03:45:358 (1,2,3,1,2,3,2,3,2,3) -顺时针吗= =?逆时针我都没反应过来 :arrow: 顺时针你也会转不过来的=w=
05:44:434 (5) - 角度没对好 x437 y40就差不多了 然后这个slider重描吧 不够圆滑 :arrow: 这个是标准的弧线slider也
顺便推销下自己的图< < remap了好多次了 有兴趣看看麽= =//
Good Luck :)
非常感谢的说~
pw384
hi sco

全是建议 不喜勿看>_<

[Insane]
看到OD10和260BPM bdbf bdb给星

* 00:28:051 (5) - 之前的pattern留了空 这里也留空感觉怎么样

* 00:32:436 (1) - 尾部和00:31:051 (4) - stack起来

* 01:07:512 (2) - 和01:06:589 (1) - 平行试试?

* 01:22:974 (3) - 和01:22:281 (1) - 平行?

* 01:43:051 (1,2,3,4,5,6,7,8) - 这一段连打的之前的01:42:243 (4) - 是0.3x,01:42:589 (1) - 是0.6x,那么01:43:051 (1) - 这一段可以扩大间距到0.7~0.9x
(如果mapping范围不够的话,01:42:243 (4) - 这段连打可以向左倾斜 :3 )

* 02:49:051 (5,6,7,8,9,10,11,12,13) - 这段连打间距小一些?

* 03:07:743 (11,12,13) - (13)很难看啊..是手误还是什么。。?

* 03:13:974 (1) - 和03:12:127 (1) - 一样的slider吧,(把轨迹倒过来)

* 04:18:942 (1) - 它的头部被04:17:675 (1) - 包起来试试

* 04:39:588 (8) - 和04:39:011 (6) - 沾到了。。往下移一点?

* 05:10:280 (1) - 感觉滑条破坏了之前的连打flow

* 05:41:665 (1,2,3,4) - 如果单独看1,3或者2,4的话形状不太好看,建议(1,3)和(2,4)分别搞成弧形,或者干脆不要stack起来

* 06:24:011 (7,8,1) - 我更倾向于在这个连打的这一部分向下走

good luck! :)

EDIT:

[CSGA]Ar3sgice
嗯好 m4m from queue


Insane

  1. AR10 吉安帕 (话说为什么感觉默认90%dim 还没fade代码全用的color
  2. 00:11:206 - 转盘音效 不得不服
  3. 00:41:666 (3) - 我感觉这里空开1/2拍好一点 然后这个往右移 http://osu.ppy.sh/ss/804553
  4. 00:57:704 (6) - 点不中啊 放这里怎么样.. http://osu.ppy.sh/ss/804546
  5. 01:09:820 (3,4,5,6) - 这里要这样比较科学 (?) http://osu.ppy.sh/ss/804561
  6. 01:14:435 (7,8) - 明显间距不够大嘛!
  7. 01:16:281 (6,7,8) - 好!
  8. 01:33:474 (2,3) - 你看, 没有摆到圆弧的中心, 像这样加个note就可以了 http://osu.ppy.sh/ss/804564
  9. 01:57:589 (2,3,4,5,6,7) - 你看 这里很容易就按快了 放个二连跳的梗怎么样 http://osu.ppy.sh/ss/804567
  10. 02:05:320 (7,8) - 你看看这样 http://osu.ppy.sh/ss/804577 原来那样感觉分组不对 (不知怎么形容..
  11. 02:13:051 (1,5) - 这一段明明是1/3嘛
  12. 02:13:916 (1,6) - ^
  13. 02:45:243 (1) - 为什么是红线开始 0,0
  14. 03:04:166 (14) - ^
  15. 03:12:127 (1) - kakko e wwww
  16. 03:01:051 (1) - 圆弧w http://osu.ppy.sh/ss/804588
  17. 03:41:204 - 这里感觉有点往左边倾斜的感觉o.o
  18. 04:18:942 (1) - 建议 http://osu.ppy.sh/ss/804590
  19. 05:18:588 (5,6) - 我觉得要把这四个点构成正方形w http://osu.ppy.sh/ss/804596
  20. 05:35:550 (2) - 往上移一格放到两个中间怎么样
  21. 05:42:127 (3,4) - 感觉不好看, 你看看这样http://osu.ppy.sh/ss/804608
  22. 06:18:473 (4) - 去掉比较好..?
  23. 话说我开50%来mod了 四暗刻
Firce777 感觉要firceforce 233
UnitedWeSin
I can't begin to play this map, but I'll give this a shot.

[Insane]

  1. Are you sure that you want to call it "Insane" when it's just one diff. I think a unique and creative name would be much better. I'm sure you wouldn't have trouble thinking of one that you like.

  2. 00:10:282 (1) - Seems better if you don't start the volume increase until 00:12:128. That's when the music starts to increase in volume.

  3. 00:17:666 (1) - Same here, seems much nicer to me if you don't start increasing volume until 00:19:513 when that new screeching sound can be heard and starts to build in volume. You could even consider breaking this spinner into two different ones with one starting when that new sound comes in. That would set it apart from the 00:10:282 (1) which could make this sections more interesting.

  4. 01:17:435 (3,4,5,6,7,8) - Since the actual stream in the music doesn't start until the 7 there, I think it would be nicer if you would set the 3-6 apart from the rest of the stream. Maybe add a NC onto the 7 to mark the downbeat, or you could try placing the 3-6 at a different angle or spacing.

  5. 01:27:820 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Seems to me this would be more interesting if you used a lesser spacing for the first 8 and then increased spacing at 01:28:281 (1) when the music really increases in intensity.

  6. 01:30:127 (7,8) - Are you following the strings with this big jump? If so, consider replacing 01:30:127 (7,8,9) with two 1/2 sliders instead to follow the string melody there, since you also follow it with the two 1/1 sliders at 01:30:589 (1,2).

  7. 01:31:397 (4) - What's the point of the 4 being a 1/4 repeating slider that ends on the downbeat? I imagine that for some people it will be difficult to tell when to hit the 01:31:627 (5) due to AR 10 and all. How about making it a bit nicer and replacing with a triplet and a slider at 01:31:512 to follow the melody.

  8. 01:31:743 (7,8,9,10,11,12) - I don't really like this pattern, it feels random to me. Can you try to make the 01:32:089 (10,11,12) be set apart from it by increasing spacing or having a jump pattern similar to 02:55:166 (7,8,9)? That would fit when the strings come back in at 01:32:089 and would make this crash at 01:32:435 much more intense.

  9. 01:59:666 (3) - NC might be nice here for this 1/4 jump and to separate this stream from the 1/4 repeating sliders.

  10. 02:16:743 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Too much 1/4 with no movement imo. Since the music changes at 02:17:666 (9) (strings enter), try adding a NC there and making a jump. If you do so, maybe do something similar at 02:21:358 (9).

  11. 02:29:204 (5) - I feel that NC is really needed to separate the 1/4 rhythm here from the 1/2 rhythms before when they are really similarly spaced.

  12. 02:32:320 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,1) - orz, The music calls for something more interesting here imo. Like a triplet at 02:32:320 and then a 1/2 rhythm. You could even make some jumping patterns in 1/2, which I feel might be more interesting than the stream here.

    Same for 02:36:012 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) and 02:39:704 (1,2,3,4,5,6,7,8,9,10,11,12).

  13. 02:36:012 (1,2) - Delete these? The stream doesn't start in the music until 02:36:127. Or maybe start the stream with a 1/4 repeating slider.

  14. 03:00:589 (9) - NC is better to make the spacing increase more clear imo, like at 04:54:992 (8,1).

  15. 03:04:166 (14) - orz again seems to me like you want to NC here judging from your patterns on other streams like 01:42:935 (7,8,1,2).

  16. 03:12:127 (1) - Seems nicer if you place it so that the straight portion is parallel to the other sliders:

  17. 03:19:512 (1,2,3,1,2,3,1,2,3) - These patterns are really unintuitive imo because it suggests that the song is in 1/3. You have combos of 3 and motion repeating every 3 notes, which means some of the time we repeat motion on a red tick, and other times on a white tick. It would fit more closely with the music if you made a pattern that had combos of 4 and the motion wasn't repeated until the 1st or 3rd beat. Just an opinion there, lots of players would find this pattern extremely confusing imo.

  18. 03:38:897 (4) - It seems NC here would set this 3/4 slider phrase apart and make it more unique and readable, similar to what you do at 05:46:280 (1).

  19. 03:45:358 (1,2,3,1,2,3,1,2,3,1,2,3) - Same concern as 03:19:512 (1,2,3,1,2,3,1,2,3).

  20. 03:46:743 (1,2,3,4,5,6,7,8) - Try lining it up with the previous pattern instead of overlapping it.:

    I guess it might ruin your symmetry, but maybe you could make a jump to the stream to fix that.

  21. 04:10:743 (1,2) - It seems that it might be better to switch the NC here because the speed change on the 2 is very drastic.

  22. 04:15:586 (1) - This slider is the only thing I don't like in this section. Since the 04:14:064 (1) is following the piano, consider deleting the 04:15:586 (1) and just having a single circle at 04:15:586 instead. That fits the piano better, and then we don't have a sound at 04:16:186 where there is no sound in the music and the violin is still holding.

  23. 04:18:942 (1) - This is soooooo awesome. :3 I hate that one slider tick though. :<

  24. 05:06:127 (6) - NC to be consistent with 01:39:358 (1)?

  25. 05:08:665 (6) - Looks bad imo, try lining it up with the stream.

  26. 05:36:357 (6) - I feel that NC on this makes the gap in rhythm easier to understand.

  27. 05:22:742 (9) - NC on the 9 seems really nice since the strings reset there.



    Hitsound stuffz
    1. 00:25:051 (1) - Finish on the head?
    2. 00:32:436 (1) - Finish on head?
    3. 00:56:435 (1) - Finish missing on head? o.o
    4. 01:08:897 (5) - Clap since the clapping switches to 1/4 in the music ther.
    5. 01:24:820 (3) - It seems you want clap on the head since you have claps in this pattern.
    6. 02:06:820 (5) - Maybe finish on the head instead of clap. You could also consider one on the head of the 02:06:127 (3).
    7. 02:14:435 (1) - Finish on the end seems nice to fit the music.
    8. 02:57:358 (1) - Finish on the head?
    9. 04:30:588 (1) - Finish seems nice.
    10. 05:10:280 (1) - Clap instead of finish intentional here?
    11. 06:11:204 (1) - Finish on the head?
    12. 06:24:127 (1) - Hm add finish?
Well I tried x_x
Amazing map, I wish that I could play it.
Excuse me I need to go listen to slow music now. ;A;
Angelina_Rocca

Lan wings wrote:

Angelina_Rocca wrote:

留名~~
我只是求签名原图
哦哦哦,才看到。
http://puu.sh/3cA14.jpg
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