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Black Sun Empire - Dawn Of A Dark Day (Receptor Remix)

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Total Posts
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Topic Starter
Natteke
This beatmap was submitted using in-game submission on December-17-13 at 06:43:44

Artist: Black Sun Empire
Title: Dawn Of A Dark Day (Receptor Remix)
Tags: drum and bass dnb
BPM: 172
Filesize: 10309kb
Play Time: 06:34
Difficulties Available:
  1. Marathon (5 stars, 1203 notes)
Download: Black Sun Empire - Dawn Of A Dark Day (Receptor Remix)
Information: Scores/Beatmap Listing
---------------
we emerge
as they fade away
STORYBOARD BY THE GREAT DAMNAE!!!!!!!!!!!!!!!!!!!!!!!!!!
Ulysses
:> First
Pump_old_1

nold_1702 wrote:

:> First
Not
Topic Starter
Natteke

nold_1702 wrote:

:> First
map the part man D:
Damnae
I finished the storyboard: http://puu.sh/5Jc3s.zip.
Just add this to what I already gave you.

While making it I noticed a few things, so...

04:04:085 - sound like a circle is missing here?
04:50:218 - you should add kiai to this part like you did for 04:05:567 -
05:28:242 (2) - since the storyboard use the claps hitsounds to do something, I noticed some where missing from this point to the end

sgl source code
var beat_duration = 22312 - 21963;

var time_sb_zero = -13;
var time_intro = 1381;
var time_part1 = 22312;
var time_part2 = 44637;
var time_part3 = 66963;
var time_part3_end = 108823;
var time_part4 = 111614;
var time_part4_spin1_start = 122777;
var time_part4_spin1_end = 124521;
var time_part4_spin2_start = 133939;
var time_part4_spin2_end = 135684;
var time_part4_spin3_start = 139521;
var time_part4_spin3_end = 140916;
var time_part4_spin4_start = 145102;
var time_part4_spin4_end = 146846;
var time_part4_spin5_start = 147893;
var time_part4_spin5_end = 148416;
var time_part4_spin6_start = 156265;
var time_part4_spin6_end = 157486;
var time_part4_spin7_start = 159056;
var time_part4_spin7_end = 160277;
var time_part4_spin8_start = 161846;
var time_part4_spin8_end = 163067;
var time_part4_spin9_start = 164637;
var time_part4_spin9_end = 165858;
var time_part5 = 167428;
var time_part6 = 178591;
var time_part7 = 223242;
var time_part7b = 228823;
var time_part7c = 234405;
var time_part7d = 239986;
var time_part7e = 242777;
var time_part7f = 244085;
var time_kiai1 = 245567;
var time_kiai1_end = 267195;
var time_part_8 = 267893;
var time_kiai2 = 290218;
var time_kiai2_end = 311149;
var time_part_9 = 312544;
var time_part_10 = 357195;
var time_end = 379521;
var time_scoreboard = 396265;

// --- BACKGROUND

var bg_height = 768.0;
var widescreen_scale = 1024.0 / 1366.0;
var sb_scale = 480.0 / bg_height;

var bg = new Sprite("bg.png", Background, Centre);
bg.scale(sb_scale);
bg.fade(time_sb_zero, 0);

// --- BLACK SUN

var bs1 = new Sprite("bs1.png", Foreground, Centre);
var bs2 = new Sprite("bs2.png", Foreground, Centre);
var bs3 = new Sprite("bs3.png", Foreground, Centre);

bs1.scale(sb_scale);
bs2.scale(sb_scale);
bs3.scale(sb_scale * 2);

bs1.fade(0);
bs2.fade(0);
bs3.fade(0);

bs1.moveX(320);
bs2.moveX(320);
bs3.moveX(320);
bs1.moveY(240);
bs2.moveY(240);
bs3.moveY(240);

bs1.rotate(time_sb_zero, time_scoreboard, 0, 200);
bs2.rotate(time_sb_zero, time_scoreboard, 0, -250);
bs3.rotate(time_sb_zero, time_scoreboard, 0, -50);

bs1.additive(time_sb_zero, time_scoreboard);
bs2.additive(time_sb_zero, time_scoreboard);
bs3.additive(time_sb_zero, time_scoreboard);

// --- CIRCLES

var a = new Sprite("a.png", Foreground, Centre);
var b = new Sprite("b.png", Foreground, Centre);
var c = new Sprite("c.png", Foreground, Centre);

a.scale(sb_scale);
b.scale(sb_scale);
c.scale(sb_scale);

a.fade(0);
b.fade(0);
c.fade(0);

a.moveX(320);
b.moveX(320);
c.moveX(320);
a.moveY(240);
b.moveY(240);
c.moveY(240);

a.additive(time_sb_zero, time_scoreboard);
b.additive(time_sb_zero, time_scoreboard);
c.additive(time_sb_zero, time_scoreboard);

function make_bump(a,b,c, time, duration, opacity0, opacity1, instant) {
var blue = 22312 - 22224;

var ta = time;
var tb = time;
var tc = time;

if (instant) {
tb = tb + blue / 2;
tc = tc + blue;
duration = duration - blue;

} else {
ta = ta - blue * 2;
tb = tb - blue;
}


a.fade(1, ta, ta + duration, opacity0, opacity1);
b.fade(1, tb, tb + duration, opacity0, opacity1);
c.fade(1, tc, tc + duration, opacity0, opacity1);
}

function make_bumps(a,b,c, time_start, time_end, duration, opacity0, opacity1, instant) {
var t = time_start;
while (t < time_end) {
var d = duration;
if (t + d > time_end) {
d = t - time_end;
}

make_bump(a,b,c, t, duration, opacity0, opacity1, instant);
t = t + duration;
}
}

function spin(a,b,c, time_start, time_end, type, from, to) {
var deg_to_rad = 3.14 / 180;
var angle = 90 * deg_to_rad;
a.rotate(type, time_start, time_end, angle * from, angle * to);
b.rotate(type, time_start, time_end, - angle * from, - angle * to);
c.rotate(type, time_start, time_end, angle * from, angle * to);
}

function spinbump(a,b,c, time_start, time_end, type, from, to, opacity0, opacity1, instant) {
make_bump(a,b,c, time_start, time_end - time_start, opacity0, opacity1, instant);
spin(a,b,c, time_start, time_end, type, from, to);
}

function shake(a,b,c, time, duration, amplitude, times) {
var x = 320;
var y = 240;

var i = 0;
while (i < times) {
var t = time + duration * i;

a.moveY(t, t + duration, y + amplitude, y - amplitude);
a.moveY(t + duration, y);

b.moveY(t, t + duration, y - amplitude, y + amplitude);
b.moveY(t + duration, y);

c.moveY(t, t + duration, y + amplitude, y - amplitude);
c.moveY(t + duration, y);

i = i + 1;
}
}

function wave(a,b,c, time, duration, amplitude, times) {
var x = 320;
var y = 240;

var i = 0;
while (i < times) {
var t = time + duration * i;

a.moveX(t, t + duration / 2, x - amplitude * 0.5, x + amplitude * 0.5);
a.moveX(t + duration / 2, t + duration, x + amplitude * 0.5, x);

b.moveX(t, t + duration / 2, x - amplitude, x + amplitude);
b.moveX(t + duration / 2, t + duration, x + amplitude, x);

c.moveX(t, t + duration / 2, x + amplitude, x - amplitude);
c.moveX(t + duration / 2, t + duration, x - amplitude, x);

i = i + 1;
}
}

function glow(a,b,c, time_start, time_end) {
var blue = 22312 - 22224;

a.color(1, time_start, time_end, 255, 255, 255, 200, 200, 255);
a.color(time_end, time_end + blue * 4, 200, 200, 255, 255, 255, 255);
b.color(1, time_start, time_end, 255, 255, 255, 200, 200, 255);
b.color(time_end, time_end + blue * 4, 200, 200, 255, 255, 255, 255);
c.color(1, time_start, time_end, 255, 255, 255, 200, 200, 255);
c.color(time_end, time_end + blue * 4, 200, 200, 255, 255, 255, 255);
}

function scalebump(a, b, c, trigger_name, start_time, end_time, duration, base_scale) {
a.startTriggerLoop(trigger_name, start_time, end_time);
a.scale(1, 0, duration, base_scale * 0.90, base_scale);
a.endLoop();
b.startTriggerLoop(trigger_name, start_time, end_time);
b.scale(1, 0, duration, base_scale * 1.10, base_scale);
b.endLoop();
c.startTriggerLoop(trigger_name, start_time, end_time);
c.scale(1, 0, duration, base_scale * 2 * 1.05, base_scale * 2);
c.endLoop();
}

var bump_offset = - beat_duration * 4;
var bump_duration = beat_duration * 8;

// intro / part 1 / 2 / 3

make_bumps(a,b,c, time_intro, time_part1 + bump_offset, bump_duration, 0.3, 0.1, false);
make_bumps(a,b,c, time_part1 + bump_offset, time_part2 + bump_offset, bump_duration, 0.5, 0.2, false);

spin(a,b,c, time_part2, time_part3, 2, 0, 1);
make_bumps(a,b,c, time_part2 + bump_offset, time_part3 + bump_offset, bump_duration, 0.5, 0.3, false);

spin(a,b,c, time_part3, time_part4, 0, 1, 10);
make_bumps(a,b,c, time_part3 + bump_offset, time_part4 + bump_offset * 3, bump_duration, 1, 0.6, false);

make_bump(a,b,c, time_part3_end, time_part4 - time_part3_end, 0.6, 0, false);

// part 4

var shake_amplitude = 8;

spinbump(a,b,c, time_part4_spin1_start, time_part4_spin1_end, 0, 0, 1, 0.8, 0.2, true);
spinbump(a,b,c, time_part4_spin2_start, time_part4_spin2_end, 0, 1, 2, 0.8, 0.2, true);
spinbump(a,b,c, time_part4_spin3_start, time_part4_spin3_end, 0, 2, 3, 0.8, 0.2, true);
spinbump(a,b,c, time_part4_spin4_start, time_part4_spin4_end, 0, 3, 4, 0.8, 0.2, true);
spinbump(a,b,c, time_part4_spin5_start, time_part4_spin5_end, 0, 4, 5, 0.8, 0.2, true);
spinbump(a,b,c, time_part4_spin6_start, time_part4_spin6_end, 0, 5, 6, 0.8, 0.2, true);
spinbump(a,b,c, time_part4_spin7_start, time_part4_spin7_end, 0, 6, 7, 0.8, 0.2, true);
spinbump(a,b,c, time_part4_spin8_start, time_part4_spin8_end, 0, 7, 8, 0.8, 0.2, true);
spinbump(a,b,c, time_part4_spin9_start, time_part4_spin9_end, 0, 8, 9, 0.8, 0.2, true);

shake(a,b,c, 128358, beat_duration / 8, shake_amplitude, 2);
shake(a,b,c, 128881, beat_duration / 8, shake_amplitude / 2, 2);
shake(a,b,c, 129405, beat_duration / 8, shake_amplitude / 4, 2);

// part 5 / 6

spin(a,b,c, time_part5, time_part6, 2, 9, 10);
spin(a,b,c, time_part6, time_part7, 0, 10, 20);

shake(a,b,c, 180684, beat_duration / 4, shake_amplitude / 4, 7);
shake(a,b,c, 183474, beat_duration / 2, shake_amplitude / 4, 3);
shake(a,b,c, 186265, beat_duration / 4, shake_amplitude / 4, 7);
shake(a,b,c, 189056, beat_duration, shake_amplitude / 4, 2);
shake(a,b,c, 191846, beat_duration / 4, shake_amplitude / 4, 7);
shake(a,b,c, 194637, beat_duration / 2, shake_amplitude / 4, 3);
shake(a,b,c, 197428, beat_duration / 4, shake_amplitude / 4, 7);
shake(a,b,c, 197428, beat_duration / 4, shake_amplitude / 4, 7);
shake(a,b,c, 200218, beat_duration, shake_amplitude / 4, 2);
shake(a,b,c, 206323, beat_duration / 2, shake_amplitude / 4, 1);
shake(a,b,c, 211381, beat_duration / 2, shake_amplitude / 4, 3);
shake(a,b,c, 217486, beat_duration / 2, shake_amplitude / 4, 1);

// part 7

spin(a,b,c, time_part7c, time_part7f, 2, 20, 29);

make_bumps(a,b,c, time_part7, time_part7b, beat_duration * 4, 0.8, 0, true);
make_bumps(a,b,c, time_part7b, time_part7c, beat_duration * 2, 0.5, 0.1, true);
make_bumps(a,b,c, time_part7c, time_part7d, beat_duration, 0.4, 0.2, true);
make_bumps(a,b,c, time_part7d, time_part7e, beat_duration / 2, 0.4, 0.3, true);
make_bumps(a,b,c, time_part7e, time_part7f, beat_duration / 4, 0.5, 0.4, true);
make_bump(a,b,c, time_part7f, beat_duration / 4, 0.4, 0, true);

shake(a,b,c, 230916, beat_duration / 8, shake_amplitude / 4, 14);
shake(a,b,c, 231614, beat_duration / 8, shake_amplitude / 6, 14);
shake(a,b,c, 232312, beat_duration / 8, shake_amplitude / 8, 14);
shake(a,b,c, 233707, beat_duration / 8, shake_amplitude / 6, 14);
shake(a,b,c, 242777, beat_duration / 4, shake_amplitude / 8, 17);

// kiai 1

function kiai(a,b,c, bs1,bs2,bs3, start_time, end_time) {
var beat_duration = 22312 - 21963;
var offset = start_time - 245567;

var time_kiai1_start = 245567 + offset;
var time_kiai1_end = 250102 + offset;
var time_kiai2_start = 251149 + offset;
var time_kiai2_end = 256381 + offset;
var time_kiai3_start = 256730 + offset;
var time_kiai3_end = 261439 + offset;
var time_kiai4_start = 262312 + offset;
var time_kiai4_end = 267195 + offset;

if (time_kiai4_end > end_time) {
time_kiai4_end = end_time;
}

// black sun

make_bump(bs1,bs2,bs3, time_kiai1_start, time_kiai1_end - time_kiai1_start, 0, 1, true);
make_bump(bs1,bs2,bs3, time_kiai1_end, time_kiai2_start - time_kiai1_end, 0.2, 0, true);
make_bump(bs1,bs2,bs3, time_kiai2_start, time_kiai2_end - time_kiai2_start, 0, 1, true);
make_bump(bs1,bs2,bs3, time_kiai2_end, time_kiai3_start - time_kiai2_end, 0.2, 0, true);
make_bump(bs1,bs2,bs3, time_kiai3_start, time_kiai3_end - time_kiai3_start, 0, 1, true);

bs1.startTriggerLoop(HitSoundClap, start_time, end_time);
bs2.startTriggerLoop(HitSoundClap, start_time, end_time);
bs3.startTriggerLoop(HitSoundClap, start_time, end_time);
shake(bs1,bs2,bs3, 0, beat_duration / 4, 4, 2);
bs1.endLoop();
bs2.endLoop();
bs3.endLoop();

// circles

make_bump(a,b,c, time_kiai1_start, time_kiai1_end - time_kiai1_start, 0.3, 0.4, false);
make_bump(a,b,c, time_kiai2_start, time_kiai2_end - time_kiai2_start, 0.3, 0.4, false);
make_bump(a,b,c, time_kiai3_start, time_kiai3_end - time_kiai3_start, 0.3, 0.4, false);

spin(a,b,c, time_kiai1_start, time_kiai1_end, 2, 29, 50);
spin(a,b,c, time_kiai1_end, time_kiai2_start, 0, 50, 49);
spin(a,b,c, time_kiai2_start, time_kiai2_end, 2, 49, 70);
spin(a,b,c, time_kiai2_end, time_kiai3_start, 0, 70, 69);
spin(a,b,c, time_kiai3_start, time_kiai3_end, 2, 69, 90);
spin(a,b,c, time_kiai3_end, time_kiai4_start, 0, 90, 89);
spin(a,b,c, time_kiai4_start, time_kiai4_end, 2, 89, 120);

spin(a,b,c, time_kiai4_end, time_kiai4_end + beat_duration / 4, 1, 120, 29);

glow(a,b,c, time_kiai1_start, time_kiai1_end);
glow(a,b,c, time_kiai2_start, time_kiai2_end);
glow(a,b,c, time_kiai3_start, time_kiai3_end);
glow(a,b,c, time_kiai4_start, time_kiai4_end);

make_bump(a,b,c, time_kiai4_end, beat_duration / 4, 0.4, 0, true);

a.startTriggerLoop(HitSoundFinish, start_time, end_time);
b.startTriggerLoop(HitSoundFinish, start_time, end_time);
c.startTriggerLoop(HitSoundFinish, start_time, end_time);
wave(a,b,c, 0, beat_duration * 8, 16, 1);
a.endLoop();
b.endLoop();
c.endLoop();
}

kiai(a,b,c, bs1,bs2,bs3, time_kiai1, time_kiai1_end);

// part 8

scalebump(bs1,bs2,bs3, HitSoundClap, time_part_8, time_kiai2, beat_duration, sb_scale);

make_bump(bs1,bs2,bs3, 288823, time_kiai2 - 288823, 1, 0, true);

// kiai 2

kiai(a,b,c, bs1,bs2,bs3, time_kiai2, time_kiai2_end);

// part 9

scalebump(bs1,bs2,bs3, HitSoundClap, time_part_9, time_part_10, beat_duration, sb_scale);

// part 10

var part10_eigth = (time_end - time_part_10) / 8.0;
scalebump(bs1,bs2,bs3, HitSoundClap, time_part_10, time_part_10 + part10_eigth, beat_duration, sb_scale * 0.90);
scalebump(bs1,bs2,bs3, HitSoundClap, time_part_10 + part10_eigth, time_part_10 + part10_eigth * 2, beat_duration, sb_scale * 0.85);
scalebump(bs1,bs2,bs3, HitSoundClap, time_part_10 + part10_eigth * 2, time_part_10 + part10_eigth * 3, beat_duration, sb_scale * 0.80);
scalebump(bs1,bs2,bs3, HitSoundClap, time_part_10 + part10_eigth * 3, time_part_10 + part10_eigth * 4, beat_duration, sb_scale * 0.75);
scalebump(bs1,bs2,bs3, HitSoundClap, time_part_10 + part10_eigth * 4, time_part_10 + part10_eigth * 5, beat_duration, sb_scale * 0.70);
scalebump(bs1,bs2,bs3, HitSoundClap, time_part_10 + part10_eigth * 5, time_part_10 + part10_eigth * 6, beat_duration, sb_scale * 0.65);
scalebump(bs1,bs2,bs3, HitSoundClap, time_part_10 + part10_eigth * 6, time_part_10 + part10_eigth * 7, beat_duration, sb_scale * 0.60);
scalebump(bs1,bs2,bs3, HitSoundClap, time_part_10 + part10_eigth * 7, time_end, beat_duration, sb_scale * 0.55);

shake(bs1,bs2,bs3, 364870, beat_duration / 4, shake_amplitude / 4, 7);
shake(bs1,bs2,bs3, 365567, beat_duration / 4, shake_amplitude / 4, 7);
shake(bs1,bs2,bs3, 365567, beat_duration / 2, shake_amplitude / 4, 5);

// end

make_bump(bs1,bs2,bs3, time_end, time_scoreboard - time_end, 1, 0, true);
Kyubey
Damnae, you are god.
Natteke desu
have my babies, Damnae
хере ви гоу.
предложения, офк.
00:22:486 (1,3) - нравится как тут звучат драм клэпы
01:46:730 (4) - нормал финиш
01:48:823 (1) - ну ты понял
01:49:521 (4) - и тут нормал финиш
^все на белые тики, офк
02:30:335 (3) - на конец слайдера софтовый вистл очень круто звучит
02:48:649 (4) - эта секция звучит очень тихо, знаю почему, но лучше сделать немного громче
02:56:149 (2) - замени вистл на белом тике на нормалвистл и тут 02:56:498 (3) - тут оба
03:31:381 (3) - финиш бы на белый тик
03:42:544 (3,4) - а тут на красных два софтовых финиша
04:22:137 (7) - софтовый финиш тут тоже можно влепить
04:33:300 (7) - и тут
тут кстати можно сделать как ты сделал позже, а именно, клэпами
04:47:428 (1) - а тут финиш как по мне лучше заменить на драмфиниш
05:19:433 (1) - может лучше заменить это на триплет и серкл? Мне не очень нравится что тут пропущен ббт
05:37:312 (2,3,1) - этот стак выглядит страшно, кинь слайдер на x: 184 y: 232 или что-то вроде этого
05:38:009 (2) - софт финиш на белый тик
вроде все что зацепилось, удачи с картой
Damnae

EvilElvisV2 wrote:

have my babies, Damnae

sorry :D
Natteke desu
:(
Asphyxia
Hello hello hello ! You requested a mod

General thoughts:

  1. No tags? :---(
  2. Check your AiMod, it says that you have unsnapped things
  3. 04:16:730 - Has 2 timing points, make sure to remove one of them.
These are suggestions, feel free to ignore them

Nsane:

  1. 00:29:114 (8,1) - Ugly overlap, it even showed while playing. I recommend to make a blanket between them
  2. 01:14:288 (2) - Consider unstacking this, feels kinda weird because you don't normally use stacked notes and last time you did was 01:08:358 (1) - here so players can confuse that the note will be 1/4 late
  3. 01:13:416 (5) - Ups forgot this :o ^
  4. 02:50:044 (9) - Maybe stack it with 02:50:218 (1) - ? It plays better for me :p
  5. 03:02:079 (2) - Distance pls
  6. 03:50:218 (3) - A finish here sounds nice, what do you think?
  7. 04:10:277 (1) - Might be my personal preference but what do you think lowering the velo to 1.0x because the music does a bit down also (?) and it would be fun to play imo
  8. 04:18:474 (2,3) - Ughhh I was so sure this started 1/4 later, maybe CTRL + G and then 04:19:172 (4) - CTRL + G this too?
  9. 04:49:870 (19) - Kinda long combo here, maybe NC 04:48:823 (7) - here?
  10. 04:51:527 (1) - Maybe do a correct blanket?
  11. 06:19:695 (1) - Maybe start this 1/4 earlier?
GL and have my star :3
Topic Starter
Natteke
fixed most of the stuff from Elvis and Asphyxia's mods, thanks a lot!
Frostmourne
My mod: This must be approved quickly.

Damnae x Natteke xoxoxoxoxox
Topic Starter
Natteke
I'm trying as hard as I can
Saoji
Really good map. *_*
Awesome storyboard. *_*

03:32:602 (3) - I would put this at x:148 y:237 (to keep the coming up of the triangle more constant). It doesnt really change the gameplay.
04:27:893 (1) - I would add a kiai time just on this note for the cheer up haha
03:54:579 - I would add a note like this http://puu.sh/5MTfq.jpg or something.
03:58:591 (1,2) - The blanket between those notes is a bit awkward.. Maybe a slider instead of a single note for (1).
05:10:189 (3) - http://puu.sh/5MTIR.jpg ? :o
Good job :cry:
Topic Starter
Natteke
fixed first 2, thanks Yales!
happy30
02:02:777 (1) - 02:13:939 (1) - Can you change this into a regular slow slider? ._. This is not allowed anymore.
03:08:358 (1,2,3,4,5) - Increase distance snap on these strong beats? :)
05:19:434 (7) - make prev/next equal
05:30:596 (1) - feel unsure about the rhythm here, I think this slider should start 1/4 later and make a triplet here or so.

edit: BUBBLE #1
Topic Starter
Natteke
Scorpiour
Hi there~~mod for request

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[Nsane]
  1. 00:34:172 - i'd like to add a note here with finish to make the transition more smooth.
  2. 05:57:893 (3,4,5,6,7) - around here, i'd like to reduce the volume gradually, eg, 5% or 8% each combo until 06:04:870 (6) - .
  3. 06:04:870 (6) - NC?
Incredible excellent!
Topic Starter
Natteke
done!
Scorpiour
Bubble #2~~!!
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