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TAK - SINister Evolution [OsuMania]

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Total Posts
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Topic Starter
Seyren Windsor
This beatmap was submitted using in-game submission on domingo, 30 de julio de 2017 at 4:18:27

Artist: TAK
Title: SINister Evolution
Source: DJMAX RAY
Tags: Seyren, DJMAX, SIN,
BPM: 149
Filesize: 10220kb
Play Time: 02:04
Difficulties Available:
  1. 4K MX - 4Key (3,78 stars, 997 notes)
  2. 4K NM - 4Key (2,12 stars, 477 notes)
  3. 5K NM - 5Key (2,23 stars, 513 notes)
  4. 6K MX - 6Key (4,39 stars, 1257 notes)
  5. 7K SC - 7Key (6,35 stars, 1661 notes)
Download: TAK - SINister Evolution
Information: Scores/Beatmap Listing
---------------
SINister Revolution chart for osu!mania with 4 difficulties! from DJMAX RAY "Sledgehammer" pack.
First song from Seyren's Deadly Pack.
The overall difficulty is hard because it's a SIN sequel, i thought it should be a hard song.
in case there is a problem, please let me know it, and i hope you enjoy this chart ^^
Seyren
17/04/2013
- MX HD and NM Have been recharted, SC will be recharted soon
21/04/2013
- Fixed unsynced parts
- SC recharted
- SC 7k has been created as promised
- added Osu! pattern GL
23/04/2013
-Removed Osu! GL Pattern since it was too much
- EZ Pattern will be created soon
25/04/2013
-EZ(Easy) Mode has been made
27/04/2013
-Thanks to Azer i can fix the BPM Problem, so i will fix all the maps ^^
EZ: Done!
NM:Done!
HD: Done!
HD5:Done!
MX: Done!
SC7: Done!
SC:Done!
(god this is fitting so well)
29/04/2013
EZ is easier now
19/05/2013
Modded EZ and added sounds to the beggining
20/05/2013
a couple of mods on NM
24/11/2014
Beatmap is about to reborn into a brand-new, key-sounded style, been working on it for a year :P
25/11/2014
Fixed some SC messy issues
Added 5K NM
25/11/2014
4K and 5K NM difficulties have been lowered.
Changed a few things of 7K SC
7/12/2014
4K NM/HD Updated
7/30/2017
All maps edited and notes placed to more comfortable spots.


Azer
Timing check from #modreq

Agka
mod 8k
06:02 Agka: http://puu.sh/3aWar.png
06:03 Agka: ^
06:05 Seyren Windsor: o_o
06:05 Seyren Windsor: i don't remember having that on the map
06:06 Agka: change these as well
06:06 Agka: http://puu.sh/3aWfE.jpg you're making weak fingers hurt with zero fun value
06:06 Agka: lol
06:07 Agka: http://puu.sh/3aWfE.jpg
06:07 Agka: http://puu.sh/3aWg8.jpg **
06:12 Agka: english please
06:07 Agka: http://puu.sh/3aWgK.jpg
06:07 Agka: mejor por aca
06:07 Seyren Windsor: ok ^^
06:07 Agka: http://puu.sh/3aWhb.jpg
06:08 Agka: forzando movimientos molestos en dedos debiles xd
06:08 Agka: y vibraciones idem
06:08 Agka: http://puu.sh/3aWij.jpg nuevamente cargate al centro, no a los extremos
06:08 Seyren Windsor: los muevo hacia un lado entonces
06:08 Agka: ahm, serviria
06:08 Agka: y no poco
06:09 Agka: http://puu.sh/3aWiU.jpg idem, al centro
06:09 Seyren Windsor: al centro?
06:09 Agka: a los dedos del centro
06:09 Agka: sdfjkl :v
06:09 Seyren Windsor: ah
06:09 Seyren Windsor: ok
06:09 Seyren Windsor: xD
06:09 Agka: 00:38:678 -
06:10 Agka: aca corta esto hasta que terminas la primera escalera
06:10 Agka: 00:39:147 (39147|7) -
06:10 Agka: aca
06:10 Agka: y inserta un chord aca
06:10 Agka: 00:39:483 -
06:10 Agka: http://puu.sh/3aWlN.jpg corre estos al centro
06:11 Agka: http://puu.sh/3aWmn.jpg transforma estos en chord de 6 distribuidos entre los dedos centrales
06:11 Agka: lel
06:12 Agka: http://puu.sh/3aWmQ.jpg transforma lo de la derecha en un patron asi http://puu.sh/3aWnj.png
06:12 Agka: http://puu.sh/3aWnD.jpg distribuye mejor esto, abrelo a travez de mas botones, como las escaleras de denantes
06:13 Agka: http://puu.sh/3aWog.jpg esto no tiene sentido
06:13 Seyren Windsor: no mucho
06:13 Agka: http://puu.sh/3aWp5.jpg esto tampoco tiene sentido
06:13 Seyren Windsor: eso es el piano
06:13 Seyren Windsor: no se si lo escuchas
06:14 Seyren Windsor: xD
06:14 Agka: no
06:14 Agka: asi que borralo
06:14 Seyren Windsor: se escucha bastante bien
06:14 Agka: 01:35:762 - repites la escalera de en denantes, haz nuevamente lo que te dije que hicieras
06:14 Agka: no wn, borralo, en serio
06:14 Seyren Windsor: ok
06:15 Agka: http://puu.sh/3aWqn.jpg estos distribuyelos en la escalera que te mostre en denatnes
06:15 Agka: http://puu.sh/3aWra.jpg puja al centro ._.
06:15 Agka: bueh ahi te repites un poco ahi arregla eso xd
06:16 Seyren Windsor: si es lo mismo dos fveces
06:16 Seyren Windsor: xD
06:16 Agka: eso, diviertete
06:16 Agka: llamame si y solo si lo arreglaste todo
06:16 Agka: esop
06:16 Seyren Windsor: pegalo al post del a cancion
06:16 Seyren Windsor: si quieres
06:16 Seyren Windsor: y te doy un kudo
06:16 Seyren Windsor: el chat
[Emiria]
4K mod from my modding queue
1234
EZ
00:41:093 - add one note
00:42:703 - ^


NM
00:12:113 - add a note at 4
00:12:918 - add a note at 1
00:17:755 - add a note
00:22:578 - ^
00:25:798 - ^
00:27:408 - ^
00:29:018 - ^
00:37:873 - ^
00:42:703 - ^
01:30:410 - ^

HD
very good one
but i'm not sure the bullets are rankable or not
and i think it is a MX diff..very difficult
00:20:163 - add one note
00:21:773 - ^
00:23:383 - ^
00:25:999 (25999|0,26401|0,26804|0,27206|0) - move to 4?
00:27:408 - add a note
00:27:810 (27810|1,28213|1,28615|1) - move to 3?
00:31:433 (31433|0) - move to 3
00:32:439 (32439|1,33244|1) - move to 4?

;) good luck other diff will be finished by richardfeder
Sorarei
djmax shoundn't be in tags , its already source , SIN removed too
Genre is Automatic Dubstep not Dramatic Dubstep
[Shi-Ra]
Hi there (from SRMQ) :3/

Shi-Ra's Patterns Review:


4K HD
Inside :3
(notice that columns are following like 0 1 2 3)
00:00:038 (38|0) - move to 2nd column
00:00:138 (138|0) - move to 1st column
00:01:648 (1648|3) - move to 1st column again and
00:01:748 (1748|3) - to 2nd column
Move 00:03:258 (3258|0) to 1st column and 00:03:258 (3258|3) this one to 2nd column
00:04:968 (4968|0) - move to 2nd column
00:10:503 (10503|2) - move to 0 column and
00:10:905 (10905|2) - move to 1st column
00:15:232 (15232|3) - wow, out of the beat - move to 00:15:333
00:18:049 (18049|1) - move to 2nd column
00:18:653 (18653|0) - out of the beat again, move to 00:18:553
00:26:200 (26200|0) - move to 2nd column
00:26:603 (26603|0) - to 3rd column and
00:27:005 (27005|0) - to 2nd column again
00:28:213 (28213|1) - move to 2nd again
00:29:823 (29823|1) - to 3rd column
00:32:439 (32439|1) - move to 2nd column
00:32:640 (32640|2) - move to 3rd column
00:33:043 (33043|1) - move to 3rd again
00:33:445 (33445|2) - and to 3rd one more time
00:34:451 (34451|3) - move to 1st column
00:34:653 (34653|1) - move to 0 column and
00:34:854 (34854|3) - move to 1st column again
From 00:35:458 to 00:37:068 I recommend this pattern
00:42:300 (42300|1) - move to 3rd column
00:42:300 (42300|1) - move to 0 column
00:49:042 (49042|3) - move to 2nd column
01:45:422 (105422|3) - ^
00:49:143 - add note here to 1st column
01:45:523 - ^
01:07:658 - add note to 2nd column
01:39:083 (99083|3) - move to 2nd again

7K SC
Inside :3
(notice that columns are following like 0 1 2 3 4 5 6)
I suggest you to use different and comfortable to play patterns in this map, here's some of them:
From 00:00:038 to 00:02:050 - this pattern
From 00:05:673 to 00:06:478 - this pattern
From 00:08:078 to 00:09:698 - this pattern
From 00:16:138 to 00:18:150 - this pattern
From 00:32:238 to 00:33:848 - this pattern
From 00:42:300 to 00:43:206 - this pattern
From 00:45:923 to 00:46:728 - this pattern
And finally from 01:02:828 to 01:04:438 - this pattern

Good luck :3/
Sorarei
[General]


[Maximum]
this pattern is weird , in this time 01:04:840 - there's almost empty , then in this time 01:17:318 - 1/4 note endless , ohh also 1/6 note make it super harder

Line Guide - |1|2|3|4|5|6|

00:00:239 - Add note in 3rd
00:00:339 - Add note in 4th
00:00:943 (943|0) - move to 5th
00:01:245 (1245|0) - move to 3rd
00:01:849 - Add note in 4th
00:01:949 - Add note in 3th
00:02:553 (2553|5) - move to 4th
00:02:855 (2855|5) - move to 2nd
00:08:389 (8389|4,8691|5) - Remove
00:17:748 - Try this http://puu.sh/51LTO.jpg
00:28:011 - Try this http://puu.sh/51LVy.jpg
00:29:823 (29823|0,30024|0,30225|0,30426|0,30628|0) - move to 3rd
00:42:300 (42300|3,42300|2,42401|3,42401|2,42501|3,42501|2,42602|3,42602|2) - move to left (1st and 2nd)
01:38:680 - why not to mirror this section until this 01:45:523 - , because is almost same like before or really same

[Normal]
its really like all note in same place from beginning to the end of song , recommended to change pattern or mirror them
HP Set to 6 (-2)
Line Guide |1|2|3|4|

00:00:641 (641|0,943|0,1245|0) - move to 2nd
00:02:251 (2251|3,2553|3,2855|3) - move to 3rd
00:31:030 - Add 1/1 note in 2nd until this 00:31:835 -
01:04:438 (64438|1,64438|2) - move to right
Topic Starter
Seyren Windsor

Reikosaka wrote:

djmax shoundn't be in tags , its already source , SIN removed too
Genre is Automatic Dubstep not Dramatic Dubstep
According to the artist (TAK) is Dramatic Dubstep, you can see it in the Image i used for the song (It's from the original DJMAX and not made by me or something)

Also i woud like to thank you for your mods and i will apply them as soon as i can, i really appreciate it ^^
richardfeder
Sorry for so late QAQ
SPOILER
This is just a quick glance. will go further later
6K
00:06:142 (6142|2,6276|2,6410|2) - move one column left

00:08:088 (8088|5,8088|3) - add

00:22:580 (22580|5) - put it on line

00:25:798 (25798|4) - add

00:29:018 (29018|5) - add

00:32:640 (32640|4,32640|3,32841|5,32841|3,33043|5,33043|3,33244|3,33244|5,33445|3,33445|5,33646|5,33646|3) - a little strange here. what are you aiming to stress? seems here should not be constantly hit in 1/2 timing. same thing also happen in 7k.

00:35:860 (35860|5,35860|3,36061|3,36061|5,36263|3,36263|5,36464|3,36464|5,36665|3,36665|5,36866|5,36866|3) - same. i think here should be 1/4 beats

00:38:678 (38678|0,38778|1,38879|2,38979|3,39080|4,39181|5,39281|4,39382|3,39483|2,39583|1,39684|2,39784|3) - this is the place where belongs to a LN, not stair. never overmap XD
00:43:172 (43172|2,43239|3,43306|4,43373|3,43441|2) - same

00:45:118 (45118|0,45185|1,45252|2,45319|3,45386|1,45453|2,45520|3,45587|4,45654|5) - same

00:55:180 (55180|5,55180|4) - delete

00:55:985 (55985|4,56052|5,56119|4,56186|3,56253|2,56321|1) - LN

01:03:029 (63029|1,63029|3,63431|3,63431|1,63834|3,63834|1,64236|3,64236|1) - for those single note is enough. distinguish them form the rest to show the differences of tone and volume with these 01:02:828 (62828|1,62828|3,63230|3,63230|1) - , for example

Also check same issues that i mention above for the rest 1min. Another question i would like to say is that it seems that 7k and 6k has no fundamental difference. In other words, there are too similar in patterns, sound choice and even difficulty. in fact difference could be easily shown by noting different things in different diff. For example, form 01:10:878 - you can do 1/2 sound that could mostly be heard in easier diff, but why not map 1/4 sound in harder diff? XD try to make your diff really "different", not just different in keys amount
:)
Good luck!
chikitani
Hi from modding queue~

Sorry it took so long to get mod out :o

Here are my notes - some are on keys, others are just my thoughts on the keysounding.
Didn't really find anything in the other difficulties.

4K
0 | 1 | 2 | 3

4K NM
First impression is that, rather than Normal, is more Normal +

Hrm. Very quickly, AiMod says
01:15:192 (75192|2) - is not snapped. I checked and that few millisecond difference doesn't change much, so might as well snap it.
And to disable letterboxing and countdown.

The rest no one cares about (except AiMod D:) so let's move on 8-)

00:30:604 (30604|2) - delete (or move to 00:30:578 (30578|2) so it can be a grace note for the guitar)
00:30:671 (30671|3) - delete
00:31:006 (31006|3) - extend bottom to 00:30:604 and top to 00:32:214 (that's what it feels like it should be)
00:31:946 (31946|0) - delete
00:32:013 (32013|2) - add note for bass
00:32:214 (32214|3) - move to 1 or 2

00:48:926 (48926|1,49127|3,49395|2,49664|1,49932|3,49932|0) - Here, for whatever reason, sound seems a bit delayed. It doesn't change anything, but I keep getting the urge to press the keys later than I should. Very strange.

01:28:590 (88590|1,88590|2) - sound extends for about a beat further than the LN. I believe... extend LN, or shorten the sound a bit.
Topic Starter
Seyren Windsor

chikitani wrote:

Hi from modding queue~

Sorry it took so long to get mod out :o

Here are my notes - some are on keys, others are just my thoughts on the keysounding.
Didn't really find anything in the other difficulties.

4K
0 | 1 | 2 | 3

4K NM
First impression is that, rather than Normal, is more Normal +

Would you consider it HD if i make it a bit harder (or easier) maybe? I don't want to make like middle difficulties like Normal+ or SuperHard ;)

Hrm. Very quickly, AiMod says
01:15:192 (75192|2) - is not snapped. I checked and that few millisecond difference doesn't change much, so might as well snap it.
And to disable letterboxing and countdown.

I don't get that message, strange :P
I get countdown to prevent the song to start instantly, which is very annoying, about letterbox, i had no idea it was on, there are no breaks anyway :P


The rest no one cares about (except AiMod D:) so let's move on 8-)

00:30:604 (30604|2) - delete (or move to 00:30:578 (30578|2) so it can be a grace note for the guitar)
00:30:671 (30671|3) - delete
00:31:006 (31006|3) - extend bottom to 00:30:604 and top to 00:32:214 (that's what it feels like it should be)
00:31:946 (31946|0) - delete
00:32:013 (32013|2) - add note for bass
00:32:214 (32214|3) - move to 1 or 2

00:48:926 (48926|1,49127|3,49395|2,49664|1,49932|3,49932|0) - Here, for whatever reason, sound seems a bit delayed. It doesn't change anything, but I keep getting the urge to press the keys later than I should. Very strange.

I don't find nothing wrong, maybe it's you, a third person would be needed for this one i belive

01:28:590 (88590|1,88590|2) - sound extends for about a beat further than the LN. I believe... extend LN, or shorten the sound a bit.
About the rest, Fixed :P

thanks for the tips, i also belived those notes were annoying, i'm happy you find them too :oops:
Kruzon
Hi, From Astral Horizon's Modding Team ;)

General
SPOILER
First of All, Consider Checking your Aimod and do whatever necessary. (I'm aware that other modders had pointed out this problem as well)
I assumed you will fix them later, except:
- Preview Point : well to get your own map's preview point, simply click timing on the upper tab, and > set current position as preview points. you should
not takes random places, instead pick a time when the song is on verge of climaxing, or at a time which is deemed presenting the songs
Onward to the mapping section,
- Key Column Format: 1 l 2 l 3 l 4

4K NM
SPOILER
My suggestion might made this NM even easier, but definitely NM standards lol
00:04:429 (4429|0,4429|3) - How about delete one of them? and add a long note on 3, it's length should be this long 00:04:832 (4832|1) -
00:05:637 (5637|3) - I'm sure this fit well on 3
00:06:442 (6442|3) - Add a note on 4, defined louder impact
00:19:328 (19328|1) - This long note fit well on 3. You may decides where to put the rest of single notes which obstructing the area ;)

01:24:463 (84463|3,84563|2,84563|0,84664|3,84765|2,84865|3,84966|1,85067|2,85167|1,85268|0,85369|1,85570|1,85671|2,85771|3,85872|0,85973|1,86073|2,86174|3) - well, this already a sign that this shouldn't even be a normal at all.. This also 00:33:825 (33825|3,35436|1,35436|0,35536|2,35637|3,35738|2,35838|3,35939|2,36040|3,36140|2) -

- Honestly, i think that this is more of a Normal+ than Normal. It's definitely not that Hard, but it's not Normal either, It's Abnormal (In the middle)
- Rather than raining notes on legit sections, you should implemented more long notes for use, especially on Easy and Normal. Example, you may use
long notes here 00:07:651 (7651|3) - and here 00:09:261 (9261|3) -
- Suggestion: 1. You may reduce this difficulty to it's standard, Or tag this as normal+ instead
2. Try to let amateurs test-play your 4k normal, and see their reactions. From their comments however, you may improved the difficulty
7K SC
SPOILER
Hmm.. From what I've seen, this won't get your map ranked, I'm afraid, I assume this is made for unranks
- Check Aimod

00:32:214 (32214|1,32483|0,32751|1,33020|0,33288|1,33557|0) - i can't determine the meaning behind these notes, hmm.. well meaningful notes, such as these 00:32:214 (32214|5,33825|6) - , it synchronized along the rhythm yes?

Long notes starting from 01:10:067 - 01:30:252 are meaningful notes
, and very nice. You might consider move 01:14:899 (74899|0) - to 3 and 01:15:704 (75704|6) - to 1 though. Try to depend more on pitch relevancy for splendid play, especially on 7k instrumetal

01:16:107 (76107|0,76208|1,76308|0,76409|1,76510|0,76610|1,76711|0,76812|1) - overused pattern and no meaning, apparently the pitch is quite high
around this area, you can plot pattern from right to left instead

01:17:315 (77315|6,78120|4,78120|3,78120|2,78120|1,78120|0,78120|5,78926|4,78926|5,78926|6,78926|1,78926|2,78926|3) - I'm aware this is SC,
but perhaps 6 notes on a row is more than enough

- I Like the song, especially this m2u stuffs :D
- Wish you good luck ;)
Topic Starter
Seyren Windsor

Kruzon wrote:

Hi, From Astral Horizon's Modding Team ;)

General
SPOILER
First of All, Consider Checking your Aimod and do whatever necessary. (I'm aware that other modders had pointed out this problem as well)
I assumed you will fix them later, except:
- Preview Point : well to get your own map's preview point, simply click timing on the upper tab, and > set current position as preview points. you should
not takes random places, instead pick a time when the song is on verge of climaxing, or at a time which is deemed presenting the songs
Onward to the mapping section,
- Key Column Format: 1 l 2 l 3 l 4

4K NM
SPOILER
My suggestion might made this NM even easier, but definitely NM standards lol
00:04:429 (4429|0,4429|3) - How about delete one of them? and add a long note on 3, it's length should be this long 00:04:832 (4832|1) -
00:05:637 (5637|3) - I'm sure this fit well on 3
00:06:442 (6442|3) - Add a note on 4, defined louder impact
00:19:328 (19328|1) - This long note fit well on 3. You may decides where to put the rest of single notes which obstructing the area ;)

01:24:463 (84463|3,84563|2,84563|0,84664|3,84765|2,84865|3,84966|1,85067|2,85167|1,85268|0,85369|1,85570|1,85671|2,85771|3,85872|0,85973|1,86073|2,86174|3) - well, this already a sign that this shouldn't even be a normal at all.. This also 00:33:825 (33825|3,35436|1,35436|0,35536|2,35637|3,35738|2,35838|3,35939|2,36040|3,36140|2) -

- Honestly, i think that this is more of a Normal+ than Normal. It's definitely not that Hard, but it's not Normal either, It's Abnormal (In the middle)
- Rather than raining notes on legit sections, you should implemented more long notes for use, especially on Easy and Normal. Example, you may use
long notes here 00:07:651 (7651|3) - and here 00:09:261 (9261|3) -
- Suggestion: 1. You may reduce this difficulty to it's standard, Or tag this as normal+ instead
2. Try to let amateurs test-play your 4k normal, and see their reactions. From their comments however, you may improved the difficulty
7K SC
SPOILER
Hmm.. From what I've seen, this won't get your map ranked, I'm afraid, I assume this is made for unranks
- Check Aimod

00:32:214 (32214|1,32483|0,32751|1,33020|0,33288|1,33557|0) - i can't determine the meaning behind these notes, hmm.. well meaningful notes, such as these 00:32:214 (32214|5,33825|6) - , it synchronized along the rhythm yes?

Long notes starting from 01:10:067 - 01:30:252 are meaningful notes
, and very nice. You might consider move 01:14:899 (74899|0) - to 3 and 01:15:704 (75704|6) - to 1 though. Try to depend more on pitch relevancy for splendid play, especially on 7k instrumetal

01:16:107 (76107|0,76208|1,76308|0,76409|1,76510|0,76610|1,76711|0,76812|1) - overused pattern and no meaning, apparently the pitch is quite high
around this area, you can plot pattern from right to left instead

01:17:315 (77315|6,78120|4,78120|3,78120|2,78120|1,78120|0,78120|5,78926|4,78926|5,78926|6,78926|1,78926|2,78926|3) - I'm aware this is SC,
but perhaps 6 notes on a row is more than enough

- I Like the song, especially this m2u stuffs :D
- Wish you good luck ;)
Thank you so much :), about the preview thing you might have noticed i'm having a hard time getting the preview mp3 right, that's why there isn't yet.
Also yeah, This is way too hard, i will lighten it up a bit, i don't want "abnormal diffs", since you are the second one that told me this, i'm definetly lowering this down.

About 7K SC i'll probably make the changes too, i must admit 7K SC is a mess and i have to give it some order for now, i'll try to keep it as organized as possible :P

Thanks for the mod, i'll apply it as soon as possible :)
Zan-
from my queue

holy her. i'm not good at modding keysounded map.

click
[4K NM]
00:17:718 (17718|1) - move to 3
00:27:382 (27382|2) - move to 2
00:28:993 (28993|1) - move to 3
00:29:597 (29597|2,29798|3,30000|2) - move to left by 1 coloumn
00:31:610 (31610|0) - move to 2
00:32:013 - add note
00:54:765 (54765|1) - move to 3
00:57:785 (57785|3) - move to 3
00:58:590 (58590|0) - move to 2
01:17:516 (77516|0) - move to 2
01:54:966 (114966|0) - move to 2

[5K NM]
00:09:161 (9161|3) - move to 4
00:32:013 - add notes
00:53:758 (53758|3) - move to 2
00:57:986 (57986|3) - move to 5
00:59:194 (59194|1,59395|3) - ctrl + J
01:25:167 (85167|2) - move to 4
01:26:879 (86879|4) - move to 3
01:50:134 (110134|3) - move to 2
01:54:161 (114161|3) - move to 5
01:55:167 (115167|2) - move to 1

sorry just that ;w;

super good luck~
Topic Starter
Seyren Windsor

Zan - wrote:

from my queue

holy her. i'm not good at modding keysounded map.

click
[4K NM]
00:17:718 (17718|1) - move to 3
00:27:382 (27382|2) - move to 2
00:28:993 (28993|1) - move to 3
00:29:597 (29597|2,29798|3,30000|2) - move to left by 1 coloumn
00:31:610 (31610|0) - move to 2
00:32:013 - add note
00:54:765 (54765|1) - move to 3
00:57:785 (57785|3) - move to 3
00:58:590 (58590|0) - move to 2
01:17:516 (77516|0) - move to 2
01:54:966 (114966|0) - move to 2

[5K NM]
00:09:161 (9161|3) - move to 4
00:32:013 - add notes
00:53:758 (53758|3) - move to 2
00:57:986 (57986|3) - move to 5
00:59:194 (59194|1,59395|3) - ctrl + J
01:25:167 (85167|2) - move to 4
01:26:879 (86879|4) - move to 3
01:50:134 (110134|3) - move to 2
01:54:161 (114161|3) - move to 5
01:55:167 (115167|2) - move to 1

sorry just that ;w;

super good luck~
Done. Thank you :)
Lunatic Raccoon
I'll take the modding into 4K diffs
General
  1. May need an epilepsy warning
  2. Set a preview point
  3. Uncheck Countdown (all diffs) and Letterbox (4K MX only) in "Timing"
  4. You need a lot more diffs to put it in "Pending" section. I think you should move it back to "Help/WIP section"
Tips
  1. In both 4K diffs, there are so many wrong notes set and problems, and that annoys me a lot
  2. Therefore, instead of modding, i'll give you some useful tips that you can use to make your map better
  3. You should be careful of putting notes in certain and suitable parts. I'll take 4K NM for example, doubles should be putted on strong/heavy sound e.g kicks, pumps, or specifically loud sounds as well as Kiais or Epic moments/parts, while single to rest of the notes, and LNs for, of course, sounds that take more time to finish that others. This it's just an example of 4K NM. If it's for other diffs, like 4K MX, doubles can sometimes be replaced with triples or even quadruples on 7K or 6K diffs
  4. I also think that your offset might be wrong. I'd recommend requesting Kuo Kyoka to help you with this
  5. Some positive comment: The hit sounds are really amazing tho, and your mapping skill is not bad as well. Note density is the only thing you have to be more careful with
Good luck!
Topic Starter
Seyren Windsor

Lunatic Raccoon wrote:

I'll take the modding into 4K diffs
General
  1. May need an epilepsy warning
  2. Set a preview point
  3. Uncheck Countdown (all diffs) and Letterbox (4K MX only) in "Timing"
  4. You need a lot more diffs to put it in "Pending" section. I think you should move it back to "Help/WIP section"
Tips
  1. In both 4K diffs, there are so many wrong notes set and problems, and that annoys me a lot
  2. Therefore, instead of modding, i'll give you some useful tips that you can use to make your map better
  3. You should be careful of putting notes in certain and suitable parts. I'll take 4K NM for example, doubles should be putted on strong/heavy sound e.g kicks, pumps, or specifically loud sounds as well as Kiais or Epic moments/parts, while single to rest of the notes, and LNs for, of course, sounds that take more time to finish that others. This it's just an example of 4K NM. If it's for other diffs, like 4K MX, doubles can sometimes be replaced with triples or even quadruples on 7K or 6K diffs
  4. I also think that your offset might be wrong. I'd recommend requesting Kuo Kyoka to help you with this
  5. Some positive comment: The hit sounds are really amazing tho, and your mapping skill is not bad as well. Note density is the only thing you have to be more careful with
Good luck!
Thanks for the tips, i guess i'll have to reduce the chords on NM.
Preview point set :), it got messed up for some reason.
The offset is supposed to be okay, what did you notice wrong?
Thank you for the compliment :), i spent about a year doing the keysounds :P
Deep Sea
Hello Seyren
mod ready

this beatmap for rank?

[General]
4K NM and 5K NM over 2.00 star
not full and not corresponding rules mapset

[4K NM]
00:41:073 (41073|2) - move to 2
00:42:684 (42684|0) - ^
00:43:892 (43892|2) - ^
00:45:906 (45906|2) - ^
01:37:449 (97449|2) - ^
01:39:060 (99060|0) - ^


[4K HD]
00:13:691 (13691|2) - move to 2
00:14:496 (14496|1) - move to 3
00:29:697 - add note to 2
00:32:516 (32516|3) - move to 2
00:46:711 - add note to 4

Good luck ! :oops:
p.s in general, a good map :P
newbandpro
From my modding queue
0|1|2|3

General
You may want to set the preview time to something like 01:15:704
The map spread isn't suitable for the ranking criteria. (You need to map a 2nd 5k map and easy/normal 6k and 7k maps)
There are a bunch of problems on AIMod in both 4k diffs

4k NM
00:08:053 (8053|0) Move to 1,so it fits the flow of the song
00:12:885 (12885|3) Move to 2 as it's the same beat at 00:14:496
00:21:744 (21744|3) Move to 0,same reason as the 2nd one
00:45:302 (45302|3,45503|3,45604|3) I suggest you shouldn't stack the notes there
00:46:308 (46308|3,46510|3,46711|3) In order,move to 0,1 and 2. I think it fits the song better
00:51:342 (51342|0) Move to 2,they aren't exactly the same note and there's a lot of empty space at 1 and 2. You can still keep it as it is,however
00:54:745 (54745|0) Extend to 00:55:167 and move 00:55:167 (55167|0) to 1 and extend to 00:55:570. I think it's better timed and isn't too hard on your left hand
01:41:677 Same thing at 00:45:302
01:42:684 Same thing at 00:46:308
01:47:718 Same thing at 00:51:342
Topic Starter
Seyren Windsor

newbandpro wrote:

From my modding queue
0|1|2|3

General
You may want to set the preview time to something like 01:15:704
The map spread isn't suitable for the ranking criteria. (You need to map a 2nd 5k map and easy/normal 6k and 7k maps)
There are a bunch of problems on AIMod in both 4k diffs

4k NM
00:08:053 (8053|0) Move to 1,so it fits the flow of the song
00:12:885 (12885|3) Move to 2 as it's the same beat at 00:14:496
00:21:744 (21744|3) Move to 0,same reason as the 2nd one
00:45:302 (45302|3,45503|3,45604|3) I suggest you shouldn't stack the notes there
00:46:308 (46308|3,46510|3,46711|3) In order,move to 0,1 and 2. I think it fits the song better
00:51:342 (51342|0) Move to 2,they aren't exactly the same note and there's a lot of empty space at 1 and 2. You can still keep it as it is,however
00:54:745 (54745|0) Extend to 00:55:167 and move 00:55:167 (55167|0) to 1 and extend to 00:55:570. I think it's better timed and isn't too hard on your left hand
01:41:677 Same thing at 00:45:302
01:42:684 Same thing at 00:46:308
01:47:718 Same thing at 00:51:342
Thank you for the tips, did not know about the 5K map, i'll do it asap!
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