Explain the issue you are having:
Frame limiter doesn't work properly in OpenGL. 60fps (low latency) seems to be working fine, but 60fps (vsync) appears to be 120fps actually (tearing visible), while osu! won't draw at all with 120fps/Unlimited (gameplay)/Unlimited (audio is fine, but showing my desktop and other windows as if osu! is fully transparent)
Is it reproducible? If so, explain the steps to do so:
1. Set rendering to OpenGL fullscreen 60fps (vsync)
2. Restart osu! and see what happens
3. Set rendering to OpenGL fullscreen Unlimited
4. Restart osu! and see what happens
Include any relevant video or screenshots, and hardware information for hard crashes or lag issues:
Intel Core i7-2630QM 2.00 GHz
8GB RAM
ATI Radeon HD 6770M + Intel HD 3000 (osu! running on Intel HD 3000)
Windows 7 x64
OpenGL fullscreen 60fps (vsync). Actually running at 248fps with tearing.
With CustomFrameLimit = 200 in config file and osu! is usually running at ~250fps in DirectX fullscreen 200fps.
OpenGL fullscreen 60fps (vsync). Actually running at 139fps with tearing.
With the default CustomFrameLimit = 120.
Frame limiter doesn't work properly in OpenGL. 60fps (low latency) seems to be working fine, but 60fps (vsync) appears to be 120fps actually (tearing visible), while osu! won't draw at all with 120fps/Unlimited (gameplay)/Unlimited (audio is fine, but showing my desktop and other windows as if osu! is fully transparent)
Is it reproducible? If so, explain the steps to do so:
1. Set rendering to OpenGL fullscreen 60fps (vsync)
2. Restart osu! and see what happens
3. Set rendering to OpenGL fullscreen Unlimited
4. Restart osu! and see what happens
Include any relevant video or screenshots, and hardware information for hard crashes or lag issues:
Intel Core i7-2630QM 2.00 GHz
8GB RAM
ATI Radeon HD 6770M + Intel HD 3000 (osu! running on Intel HD 3000)
Windows 7 x64
OpenGL fullscreen 60fps (vsync). Actually running at 248fps with tearing.
With CustomFrameLimit = 200 in config file and osu! is usually running at ~250fps in DirectX fullscreen 200fps.
OpenGL fullscreen 60fps (vsync). Actually running at 139fps with tearing.
With the default CustomFrameLimit = 120.