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Taylor Swift - I Knew You Were Trouble

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Total Posts
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Topic Starter
Ayu
This beatmap was submitted using in-game submission on Friday, March 28, 2014 at 8:37:36 PM

Artist: Taylor Swift
Title: I Knew You Were Trouble
Tags: Yoeri
BPM: 154
Filesize: 5353kb
Play Time: 03:36
Difficulties Available:
  1. Hard (4.94 stars, 401 notes)
  2. Yoeri's Normal (3.03 stars, 218 notes)
Download: Taylor Swift - I Knew You Were Trouble
Information: Scores/Beatmap Listing
---------------
Dedicated to Failed. New background added on 16-8-2013.

Hard difficulty by Hard Ayu
Yoeri's Normal difficulty by Yoeri
cheesiest
image credits to cheesiest
Topic Starter
Ayu
image credits to failed
cheesiest
no map is for failed
image in "creators" words is something i found :3c
Kyshiro
gd insane pls ok ty
XinCrin
Me too , I'm mapping this song xDD

http://puu.sh/27muP
Birdy
I knew this map is for Failed when I saw "Taylor Swift" and "Ayu"
Aurele
Ayuuuuuuuuuuu♥
Ricardo-Stryki
More difficulties? :D
BounceBabe
That BG picture sucks so much Ayu D: Change it D:
Lesjuh
[Ayu]
You've created a pretty map here. The sliders and patterns look good and the design is consistent from begin to end.
However it falls short on a few aspects:

  1. This map is extremely repetitive. The verses are a constantly '1/1 slider, 1/1 slider, 1/2 slider' or '1/2 slider, 1/2 slider, 1/1 slider' and that's all it is. (It looks different ofcourse but you're basically doing the same thing each time) There's no variation whatsoever which is a great disappointment. It's better to focus more on the lyrics on songs like these.
  2. There are so many sliders that it kind of takes away the need for a sense of rhythm. This is a good oppurtunity to bring some variation in the map with more notes.
[Yoeri]
Well designed too. Good job!

A few pointers:
  1. 00:41:103 - It's kind of odd that the easier diff does have this part mapped and the harder diff doesn't. Sort this out with Ayu. Also, try to use the same breaks.
  2. It would be more interesting to start the map off with something like the rest of the map. These four sliders are boring to play.
  3. 01:30:583 (1,2,3,4,1,2,3,4) - Basically the same thing 4 times. Bot much of a thing, but you didn't do that here: 00:15:778 (1,2,3,4,1,2,3) (< And this is better :v). Unstructured!
Leader
mod

[General]
  1. bg sux d00d, where is Taylor Swift
[Yoeri]

  • AR4? 5 seems to high for the lowest diff of the mapset.
  1. 00:03:310 (1,2,1,2) - They doesn't look well. Even if I enjoyed most of your sliderart throught the whole mapset, they seem a bit inappropriate and I'd use some simple sliders, just my feeling.
  2. 01:36:817 (1) - Tail points to the top of the map, while the next circle is in the opposite direction. Consider changing slider shape
  3. 02:07:596 (1,1) - This overlap looks pretty hard for new players,
  4. 02:29:804 (1) - This slider could be made a bit better, try to make it more curved like this:
  5. 02:32:921 - What about break starting here? It's long enough to change its beginning (I'd do the same on 01:18:116 - but I think break would be too short for beginners orz)
  6. 03:08:765 (1,2,3) - This pattern seems a little compressed
  7. 03:36:038 (3) - Changing this slider with a circle sounds pretty good to me.
[Ayu]
  1. 01:10:323 (1,2,3) - I think you should reduce the use of this pattern in the whole map, it's always the same and sounds pretty boring at the end.
Nothing else to say, clean map as always
SkyDevil
I wanted irc oh well m4m then

Yoeri
00:26:297 (2,3,4) - this pattern is just meh, a circle and then two stacked circles :I just unstack them all
01:41:103 (2,3,4,5) - ^ this one is actually worse :I unstack them please
01:55:518 - shouldnt there be a kiai here
02:49:674 (1) - doesnt make alot sense imo, end the slider on 02:50:843 - pls, or remove the repeat and add a circle at 02:50:843 -

i liek the slider arts

Ayu
00:24:739 (4,1) - ugh =3= place (1) somewhere else please, where its not stacked beneath (3)
01:55:518 (1) - imo too much repeats oh well =3=

I like this diff alot >w< the speed changes are cool

this map iss goooddd * A *
Yoeri

Lesjuh wrote:

[Yoeri]
Well designed too. Good job! Thanks!

A few pointers:
  1. 00:41:103 - It's kind of odd that the easier diff does have this part mapped and the harder diff doesn't. Sort this out with Ayu. Also, try to use the same breaks. Removed.
  2. It would be more interesting to start the map off with something like the rest of the map. These four sliders are boring to play. Need to start slow, let the players get the rhythm.
  3. 01:30:583 (1,2,3,4,1,2,3,4) - Basically the same thing 4 times. Bot much of a thing, but you didn't do that here: 00:15:778 (1,2,3,4,1,2,3) (< And this is better :v). Unstructured! Change the last one there. (Because that was the slider I liked the least.)

Leader wrote:

[Yoeri]

  • AR4? 5 seems to high for the lowest diff of the mapset. Would be annoying at some parts.
  1. 00:03:310 (1,2,1,2) - They doesn't look well. Even if I enjoyed most of your sliderart throught the whole mapset, they seem a bit inappropriate and I'd use some simple sliders, just my feeling. Eh, I like the first two, but slightly changed the other two.
  2. 01:36:817 (1) - Tail points to the top of the map, while the next circle is in the opposite direction. Consider changing slider shape Well I considered it!
  3. 02:07:596 (1,1) - This overlap looks pretty hard for new players, Not really.
  4. 02:29:804 (1) - This slider could be made a bit better, try to make it more curved like this: Looks about equally nice.
  5. 02:32:921 - What about break starting here? It's long enough to change its beginning (I'd do the same on 01:18:116 - but I think break would be too short for beginners orz) I don't like a hitsound there.
  6. 03:08:765 (1,2,3) - This pattern seems a little compressed Fixed.
  7. 03:36:038 (3) - Changing this slider with a circle sounds pretty good to me. I like it more this way.

SkyDevil wrote:

Yoeri
00:26:297 (2,3,4) - this pattern is just meh, a circle and then two stacked circles :I just unstack them all Done.
01:41:103 (2,3,4,5) - ^ this one is actually worse :I unstack them please Not really worse.
01:55:518 - shouldnt there be a kiai here Fixed.
02:49:674 (1) - doesnt make alot sense imo, end the slider on 02:50:843 - pls, or remove the repeat and add a circle at 02:50:843 - It makes perfect sense to me.

i liek the slider arts Thanks. :3
Damori_old
Ayu diff: http://puu.sh/5ckIn.txt + all the parts that look like that pls fix~ rest looks fine

Yoeri: http://puu.sh/5ckXr.txt

im noob
Nemis
[General]
  1. Offset: -14ms (180ms)
  2. The audio bitrate rate higher than 128 and lower than 192.
  3. Set a preview point. I'd suggest one of the following ones:
    1. 01:03:700 (2) -
    2. 01:55:518 (1) -
[Ayu]
  1. 00:10:129 (3) - Try to flip this slider vertically and then fix the whole pattern a bit making two triangles with 00:09:349 (1,2,3) - these three objects and 00:10:129 (3,4,1) - these three. What I mean:
  2. 00:14:999 (7,1,1) - I'd try something else here, I'd really like to see a little jump. I have two suggestions: 00:15:388 (1) - move this slider at x:44 y:216 to obtain an antijump 00:14:999 (7,1) - here and a jump 00:15:388 (1,1) - here or just reverse 00:15:388 (1) - this slider (CTRL+G) keeping it at x:180 y:236.
  3. 00:27:466 (7,1,1) - Same as above here; move 00:27:856 (1) - this slider at x:32 y:208 or reverse it (CTRL+G) keeping it at x:128 y:144. I really like the effect you can make with one of these two suggestions!
  4. 00:35:648 (3) - Consider reversing this slider (CTRL+G) to obtain an awesome flow 00:35:064 (2,3) - here. Then, to fix the 00:35:648 (3,1) - flow here just flip 00:36:038 (1) - this slider vertically and then move it at x:168 y:284.
  5. 00:40:713 (1) - I'd suggest to move this note at ~x:492 y:108 to obtain a jump 00:40:323 (6,1) - here, where the break starts.
  6. 01:25:518 (4) - Reverse this slider (CTRL+G) to obtain an awesome flow 01:24:934 (3,4) - in this pattern. I think it flows good with the next slider too (01:25:908 (1) - ), so I'd suggest to keep it as it is. You may reverse it too (CTRL+G), but the problem is that you'll obtain another jump 01:25:908 (1,2) - here, so I'm a bit unsure.
  7. 01:29:804 (7,1) - Here the same thing as I said before. To summarize, I'd suggest the same 01:42:271 (7,1) - here too.
  8. 01:37:986 (4) - CTRL+G here too, I love how it flows 01:37:401 (3,4) - here! The flow is fine 01:37:986 (4,1) - here too if you change it, so it would be perfect.
  9. 01:53:570 (3) - Please, reverse this slider too (CTRL+G). 01:52:986 (2,3,1,2,3,4,5,6,7) - How this pattern flows is godlike.
  10. 02:08:765 (3) - Consider rotating this slider by 90° and moving it at x:204 y:84, I prefer the flow now than before. To fix the triangle pattern 02:07:986 (1,2,3) - here just move 02:08:375 (2) - this note at ~x:20 y:264.
  11. 02:18:895 (1,2) - Why there is 1/2 rhythm instead of 02:18:895 (1,2) - ? I'd suggest to follow the instruments instead of the vocals in this kind of cases as you did until here. Same 03:10:323 (2,3) - for this pattern.
  12. 03:35:258 (3,4,5) - I'm completely unsure on this. I think you can change this pattern in something epic; this is the ending, and play this pattern there would make me sad (also, it's a 3/4 note pattern :s).
[Yoeri]
  1. Move the break starting at 01:18:116 (4) - .
  2. Cool sliders! I haven't pattern-related suggestions to give, I like how you made them. There is only one thing in the whole map that I don't like: You have focused on the vocals too much. I think you shouldn't miss the downbeats in patterns like 00:55:908 (1) - this and 01:44:414 (4) - this. I find this difficulty well mapped, this is just a suggestion for your next maps, where I'd love to see you focusing on instruments a bit more!
Topic Starter
Ayu

Nemis wrote:

[General]
  1. Offset: -14ms (180ms) will ask more feedback on this!
  2. The audio bitrate rate higher than 128 and lower than 192. argh, fuck.
  3. Set a preview point. I'd suggest one of the following ones: oops
    1. 01:03:700 (2) -
    2. 01:55:518 (1) -
[Ayu]
  1. 00:10:129 (3) - Try to flip this slider vertically and then fix the whole pattern a bit making two triangles with 00:09:349 (1,2,3) - these three objects and 00:10:129 (3,4,1) - these three. What I mean: Fixed
  2. 00:14:999 (7,1,1) - I'd try something else here, I'd really like to see a little jump. I have two suggestions: 00:15:388 (1) - move this slider at x:44 y:216 to obtain an antijump 00:14:999 (7,1) - here and a jump 00:15:388 (1,1) - here or just reverse 00:15:388 (1) - this slider (CTRL+G) keeping it at x:180 y:236. There's already a little jump.
  3. 00:27:466 (7,1,1) - Same as above here; move 00:27:856 (1) - this slider at x:32 y:208 or reverse it (CTRL+G) keeping it at x:128 y:144. I really like the effect you can make with one of these two suggestions! Same as above :<
  4. 00:35:648 (3) - Consider reversing this slider (CTRL+G) to obtain an awesome flow 00:35:064 (2,3) - here. Then, to fix the 00:35:648 (3,1) - flow here just flip 00:36:038 (1) - this slider vertically and then move it at x:168 y:284. Flipped the first slider but left the other slider as it is, flows better.
  5. 00:40:713 (1) - I'd suggest to move this note at ~x:492 y:108 to obtain a jump 00:40:323 (6,1) - here, where the break starts. yes
  6. 01:25:518 (4) - Reverse this slider (CTRL+G) to obtain an awesome flow 01:24:934 (3,4) - in this pattern. I think it flows good with the next slider too (01:25:908 (1) - ), so I'd suggest to keep it as it is. You may reverse it too (CTRL+G), but the problem is that you'll obtain another jump 01:25:908 (1,2) - here, so I'm a bit unsure. There's already a fine flow there and it will indeed kinda make inconsistency in the jumps
  7. 01:29:804 (7,1) - Here the same thing as I said before. To summarize, I'd suggest the same 01:42:271 (7,1) - here too.
  8. 01:37:986 (4) - CTRL+G here too, I love how it flows 01:37:401 (3,4) - here! The flow is fine 01:37:986 (4,1) - here too if you change it, so it would be perfect. agreed
  9. 01:53:570 (3) - Please, reverse this slider too (CTRL+G). 01:52:986 (2,3,1,2,3,4,5,6,7) - How this pattern flows is godlike. agreed
  10. 02:08:765 (3) - Consider rotating this slider by 90° and moving it at x:204 y:84, I prefer the flow now than before. To fix the triangle pattern 02:07:986 (1,2,3) - here just move 02:08:375 (2) - this note at ~x:20 y:264. I really think it's fine as is
  11. 02:18:895 (1,2) - Why there is 1/2 rhythm instead of 02:18:895 (1,2) - ? I'd suggest to follow the instruments instead of the vocals in this kind of cases as you did until here. Same 03:10:323 (2,3) - for this pattern. I kinda focused on the vocals in this whole part, so I kinda think it doesn't make any sense to just suddenly follow the instruments all of a sudden. Will ask more feedback about this though.
  12. 03:35:258 (3,4,5) - I'm completely unsure on this. I think you can change this pattern in something epic; this is the ending, and play this pattern there would make me sad (also, it's a 3/4 note pattern :s). Changed!
Yoeri
^ Changed breaks.

http://puu.sh/5l3om.osu zzz
Nemis
Here is the mp3 you asked me (192kbps): https://www.dropbox.com/s/eo9ngh06tckjq ... rouble.mp3

Offset: 196ms
Asphyxia

General thoughts
  1. Kinda nazi, but your BG is 1 pixel off, it should be 1366x768

Ayu
  1. 00:08:375 (2,3) - To make a perfect blanket, 00:08:765 (3) - Startpoint 110, 312, middlepoint 150, 345 and endpoint 249, 308.
  2. 00:09:544 (2) - Startpoint 44, 264, middlepoint 35, 205 and endpoint 95, 145 to make a better blanket?
  3. 00:11:687 (2) - Middlepoint 369, 269 to a better blanket.
  4. 00:19:284 (2) - if you could move this slider a bit left to make a better blanket with 00:20:453 (2) - ?
  5. 00:22:791 (3) - Startpoint 410, 224, middlepoint 447, 163 and endpoint 408, 86 to make a better blanket?
  6. 00:23:570 (2) - Startpoint 285, 299, middlepoint 249, 236 and endpoint 286, 163 better blanket?
  7. 00:25:713 (3) - Startpoint 148, 257, middlepoint 192, 281 and endpoint 283, 232
  8. 00:28:245 (1) - Middlepoint 277, 130, endpoint 264, 24
  9. 00:32:921 (1) - Middlepoint 162, 149 and endpoint 91, 185
  10. 00:35:064 (2) - Startpoint 372, 352, middlepoint 298, 378 and endpoint 238, 328
  11. Well, you get the idea where am I going, you'll probably fix them differently so :P
  12. 03:35:258 (1) - Why these Kiai cuts

Yoeri
  1. +1 OD to make a better difficulty spread
  2. 02:03:116 (1) - Maybe stack itlike you did it before, example 01:35:648 (4) - here
  3. 02:12:466 (2) - ^?

Perfect mapset is perfect. Awesome song pls rank it
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