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Syrufit & Poplica* ft. Mei Ayakura - Threat of rain

posted
Total Posts
41
Topic Starter
Jenny
This beatmap was submitted using in-game submission on Mittwoch, 12. Juni 2013 at 17:02:46

Artist: Syrufit & Poplica* ft. Mei Ayakura
Title: Threat of rain
Source: Touhou
Tags: Mystic Dream staff roll theme Comiket 80 over _LRJ_ Glass Glasslake
BPM: 132
Filesize: 7544kb
Play Time: 06:03
Difficulties Available:
  1. Autumn's Fall (4,9 stars, 852 notes)
Download: Syrufit & Poplica* ft. Mei Ayakura - Threat of rain
Information: Scores/Beatmap Listing
---------------
6 minutes draintime possible! - Done (March 23th' 2013)
Mappers: Jenny, _LRJ_, Glass
So let it be Syrufit (again)!
Parts:
  • 00:00:444 - Jenny
    00:29:534 - Jenny
    00:58:625 - Jenny
    01:27:716 - LRJ
    01:56:807 - Jenny
    02:25:989 - Glass
    02:54:989 - Jenny
    03:09:534 - LRJ
    03:24:080 - Jenny
    03:38:625 - Jenny
    03:53:171 - Jenny
    04:07:716 - LRJ
    04:22:262 - LRJ
    04:36:807 - Jenny
    05:05:898 - LRJ
    05:35:989 - LRJ
Ekoro
PICKING PARTS IF I CAN

01:27:716 - 01:56:807
03:09:534 - 03:24:080
05:05:898 - 06:03:625
Glass
DONT CHANGE ANYTHING OR ILL REK U M8


THUG LYFE

SPOILER
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Topic Starter
Jenny
Glass is me gusta & je suis ton Gürteltier

happy30 still missing :(
-Napoleon-
I can make you SB! :)
Ekoro
hello

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Faust
Hi

I think this is the 2nd map that I've seen from you that is a collaboration with the current mapper line-up.

It's really nice that there is almost seamless transitioning between the pattern and note usage, and that the mapping styles synergize well.
That basically reduces the chances of hiccups and unwanted problems.

Onto the modding, there are just a few things I'd like to highlight.

- 01:43:398 (3,4,5) - Seemed pretty out of place to me. Was kinda soaking in the atmosphere of the song when this popped up, I thought it was a little abrupt. I don't think it's so large a problem anyway, if anything I like that it facilitates the keyboard with the upward motion.

- 01:47:489 (1,2,3,4) - Beautiful.

- 01:56:353 (1) - Why the New combo though ?

- 02:06:580 (7) - Kind of a dangerous place to position your hitcircle. I find it within acceptable limits since I can read it with the current approach rate this map is going. Just take note of this for now and try to think of another spot to avoid more potential point outs from future modders.

- 02:08:171 - Could stack a note here on the next White tick, then join the two with another note.
Try this out:
- 02:25:784 - Hitsounds from here suddenly take a few levels of awesome, wow. Good job with the whistles there, as well as the normal-hits.

- 03:21:807 (3,4,1,2,3) - Nailed it.

- 03:48:057 (9) - Hard to read that this note actually exists.

That's about it, you're only really lacking Star Priority for this thing imo.
I enjoyed modding this.
Topic Starter
Jenny
Fixed or bettered out about anything you mentioned - and thanks for the compliments, I guess?
(Sadly, Glass is not on osu! too much lately so I don't know if there'll be more of these Syrufit Marathoncollabs to come? Only one Glass part on this one already :<)
Topic Starter
Jenny
Revived?
Aurele
Here's a little mod for you with some commentaries c:

Autumn's Fall
  1. 00:13:398 - On this emplacement, since there's a little sound that follows the next tick (where you started the next slider), you can add a circle and stack it with the beginning of this slider. It's going it make a nicer sound and it will plays more easier.
  2. 00:23:512 (3,4) - I don't know why both of these circles are stacked each other when it's consistent with the previous slider. Wouldn't you try to make them spaced in a consistent way? Just like this, it will be less confusing:
  3. 00:34:080 (3,4,5,6,7) - *Comment* Wow, I really like this flow. It's so interesting o:!
  4. 01:05:898 (1) - This combo is.. really.. long. I suggest you to split it by adding a new combo on 01:09:989 (10) - and then, to make it more consistent with the previous combos, delete the new combo on 01:11:353 (1) -
  5. 01:45:671 (1) - Shouldn't this slider be making a blanket with the this circle? 01:44:762 (3) - . Since the previous slider is making a blanket with it, why not doing the same thing for this one?
  6. 03:53:171 (1) - *Comment* Well, this slider is like.. a bit long and kind of confusing.. but you have made a great usage of it.
  7. 05:01:807 (9) - Is missing a clap here intentional? What I meant is, since you're adding claps on every upbeats, there should have one here too but, I am hearing that this part is getting a bit more softer. Is it the reason why? If not, you should add a clap to keep the consistency.
Wow, such an awesome beatmap♥
Topic Starter
Jenny
Fixed (-> changed) everything negative but the 'holdslider' - redesigned a little in the part after 03:38:625, but yeah, just a little to improve; you're going to notice, I think.

Thanks for your mod, Gabe \o3o/
Stefan
Let's seee what I can find.

00:11:353 (1,2,3,4) - I find that you should keep the same pattern as before like 00:07:716 (1,2,3). The Triplet feels that you need to make something different here but I find it isn't really needed.
02:06:807 (8) - Shouldn't the NC already come here instead of 02:09:080 (1)? It seems more consistent on this way.
02:44:989 (1) - The NC here is too much. As you can see you made a Combo from the first big white Tick until the third big white Tick. And you suddenly didn't do that here. It's not a real issue but for the sake of consistency fix that.

...end of the Mod. derp

Really nothing more to say. Flow feels great to play.
Topic Starter
Jenny
As for the first thing: I was aiming for a 1-2-1-2 pattern buildup with the first combo reoccuring there but slightly built up (as it's being sort of a lead-in for the part where the real beat kicks in).
Second: the NC is not set here because the vocal string (sentence) is continuing - it's set on where it currently is as the accentuation and rhythmical focus switches rather drastically (that's also why there are whsitles).
Third: Switched the NC to the next big white one.

Thanks for your time and thanks for your compliment o3o
grumd
01:22 grumd: hi
01:22 *grumd is editing [http://osu.ppy.sh/b/209301 Syrufit & Poplica* ft. Mei Ayakura - Threat of Rain [Autumn's Fall]]
01:23 Jenny: o:
01:23 grumd: first of all, please use at least a bit of common sense in distance snapping
01:24 Jenny: ha?
01:24 grumd: 00:30:444 (3,4,5,6) - this is very very bad
01:24 grumd: you use same spacing for 1/4 and 1/2
01:25 grumd: same goes later
01:25 grumd: 00:38:853 (9) - 1/2 00:42:262 (9) - 1/4
01:25 grumd: 00:43:625 (15) - 1/2
01:25 grumd: and so on
01:25 grumd: place all these 1/4
01:25 grumd: closer to previous sliders
01:25 grumd: like, at 1.0x distance or 0.9
01:25 grumd: so they are beneath the slider end
01:25 grumd: and so they are readable
01:26 Jenny: uhhh k
01:26 grumd: 00:51:012 (5) - this is impossible to predict as well. it's stacked so you can't say if it's 1/4 or 1/2
01:26 grumd: just unstack it and place with 0.9 too
01:27 grumd: 00:58:284 (4) - same
01:28 grumd: 01:10:330 (2) - to follow this part better you need notes at 01:10:557 - and 01:10:784 -
01:28 grumd: 01:17:489 (2,3) - this kind of stacking is stupid and ugly, really. it doesn't make sense
01:28 grumd: i'd unstack it
01:30 grumd: 01:32:603 (4) - this is wrong rhythm, you must either move this slider's end to 01:32:944 - or place its start at 01:32:716 -
01:30 grumd: 01:57:262 (2) - shitspacing again
01:31 grumd: 02:11:012 (4) - again the rhythm is unpredictable and the circle should be unstacked
01:31 grumd: 02:14:534 (9) - again this is not really readable because this spacing was previously used for 1/2
01:31 grumd: 02:17:944 (8) - this jump is too huge for this map, it doesn't fit
01:32 Jenny: seems like i really descended.
01:32 grumd: if you were able to make readable maps, you would be one of my favourite mappers
01:32 grumd: because your style is very good
01:32 Jenny: just sucks to play
01:32 Jenny: apparently
01:32 grumd: 02:40:444 (1) - halfs not parallel
01:33 grumd: no, just too hard to read
01:33 *Jenny easymode player that grew into osu! with AR7 and 8
01:34 Jenny: not too much of the best person to ask for readability, i guess q_q
01:34 grumd: 03:23:853 (8) - make the spacings the same
01:34 grumd: 03:35:784 (1) - better use a slider here, it's not really expected here
01:36 grumd: 05:07:034 (3,4) - why no whistles?
01:38 grumd: aand that's all
Ulysses
Did some tiny things mod via IRC:

SPOILER
19:44 Jenny: nold i need a mod
19:44 nold_1702: how many diffs
19:44 nold_1702: and when
19:45 Jenny: 1
19:45 Jenny: now
19:45 Jenny: http://osu.ppy.sh/s/73483
19:45 Jenny: grumd says i need 5 more mods.
19:45 Jenny: <_<
19:45 nold_1702: dling
20:05 nold_1702: hey
20:05 *nold_1702 is editing [http://osu.ppy.sh/b/209301 Syrufit & Poplica* ft. Mei Ayakura - Threat of Rain [Autumn's Fall]]
20:05 nold_1702: I found a tiny thing that I don't like
20:05 nold_1702: 01:57:262 (2,3) - this 1/2 spacnig is too small I think since you used it as 1/4 01:56:807 (1,2) -
20:08 Jenny: that's not the same spacing o3o
20:08 nold_1702: similar
20:08 nold_1702: lol depends on you
20:15 nold_1702: http://puu.sh/3bJiE.jpg
20:15 nold_1702: hey
20:17 nold_1702: 05:40:898 (2) -
20:17 nold_1702: stack it?http://osu.ppy.sh/ss/803264
20:18 Jenny: did stack thing
20:19 nold_1702: how about unsnap thing
20:19 nold_1702: that's all,only these things are found lol
20:19 nold_1702: I think it doesn't deserve kd lol?
20:21 Jenny: fixed snapping stuff too
20:21 Jenny: i need any kind of mods on the thread i can get s:
20:21 nold_1702: so I post?
20:21 Jenny: yes
grumd
See, nold mentioned this one too. 01:57:262 (2) -
You have to make it as usual, 1.0x, and I'm not the only one to suggest this.
wcx19911123
grumd found this map for me

[General]
set lead-in to 2000 at least please, 1056 is not enough

[Autumn's Fall]
00:56:807 (1,2,3,4) - try to move them down a bit please, they touched HP bar
01:34:762 - why not add a note here? it'll fit the music very well(like 01:42:034 (6) - )
03:35:784 (1) - hope you can use lager spacing for this note, or the 3/4 rhythm is a bit hard to read(it maybe read as 1/2)
03:43:171 (6,7,8) - it's better to reduce the spacing a bit, or the 1/4 rhythm is a bit hard to read(cuz there's no same patterns before, this one might be too sudden)
03:50:216 (4,5,6,7,8) - ^, this one's spacing still need to reduce but it can be larger than ^(cuz players played ^ then they would notice that this is the same rhythm)
05:11:125 - add a note? fit the song as what 05:18:398 (5) - did
05:25:671 - ^
06:03:625 - use 10% volume here is enough imo

nice map. feel free to call me back
Topic Starter
Jenny

wcx19911123 wrote:

grumd found this map for me

[General]
set lead-in to 2000 at least please, 1056 is not enough - together with the offset, it gives exactly 1.5 seconds until the first note; i'd like to keep it as 2 seconds feel like a bit... much? (considering 1750, if you like that better?)

[Autumn's Fall]
00:56:807 (1,2,3,4) - try to move them down a bit please, they touched HP bar - fixed
01:34:762 - why not add a note here? it'll fit the music very well(like 01:42:034 (6) - ) - added
03:35:784 (1) - hope you can use lager spacing for this note, or the 3/4 rhythm is a bit hard to read(it maybe read as 1/2) - fixed?
03:43:171 (6,7,8) - it's better to reduce the spacing a bit, or the 1/4 rhythm is a bit hard to read(cuz there's no same patterns before, this one might be too sudden) - lowered spacing on both "jumps" a bit (0.3x or so)
03:50:216 (4,5,6,7,8) - ^, this one's spacing still need to reduce but it can be larger than ^(cuz players played ^ then they would notice that this is the same rhythm) - ^
05:11:125 - add a note? fit the song as what 05:18:398 (5) - did - arranged this a little and added a note there
05:25:671 - ^ - ^
06:03:625 - use 10% volume here is enough imo - yup

nice map. feel free to call me back
thanks for your mod o3o
also fixed the 1/4 as grumd and nold said - hoping it works out .-.
wcx19911123
lead-in + first note offset ≥ 2000ms is better, or when this map is loaded in a high performance computer, it might start to play too suddenly
other things are checked out
Topic Starter
Jenny
mh, changed to 2056 - will be exactly 2.5 seconds then
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