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ONE OK ROCK - Answer is Near [Osu|Taiko]

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Total Posts
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Topic Starter
Kuria
This beatmap was submitted using in-game submission on 25 Nopember 2012 at 10:58:49

Artist: ONE OK ROCK
Title: Answer is Near
Tags: envi moway qoot8123 sword art online sao mad
BPM: 188
Filesize: 23458kb
Play Time: 03:30
Difficulties Available:
  1. Hard (4,94 stars, 400 notes)
  2. Insane (5 stars, 507 notes)
  3. Moway's Normal (3,19 stars, 245 notes)
  4. qoot8123's Taiko Muzukashii (4,69 stars, 721 notes)
  5. qoot8123's Taiko Oni (4,83 stars, 1137 notes)
Download: ONE OK ROCK - Answer is Near
Download: ONE OK ROCK - Answer is Near (no video)
Information: Scores/Beatmap Listing
---------------
COME ON!! COME ON!!
MAD l MV
The Beginningl完全感覚DreamerlNO SCARED
Normal 100% by Moway.
Taiko difficulties 100% by qoot8123.
Custom hitcircle 100% by HakuNoKaemi.
Mod 100% by the modders.
The rest 100% by me of course XD


Yeah, i'm mapping MAD video again
this time the theme is from Sword Art Online, covered by one of the epic single by ONE OK ROCK, Answer is Near

take your own risk when playing with video since the video contains the summary of episode 1-14 :D

p.s:
- don't forget to favorite this if you're still manage to got a tears when hearing taka's voice even after one year since this song is released lalalaaa
- add this on your map folder for a better flash :D
- actually there's a wrong part of the lyric sb that i put here (which i just realized 3 month after it got ranked orz), i put the words "Wake up, Wake up" instead of "Wake up, Right now" on the 1st kiai, sorry for the error >_<'

enjoy~

from youtube




i love you guys \(T____T)/
Avner
..I Love You
Topic Starter
Kuria
waiting for normal diff now^^
riaani
Very cool song!
Image has been changed?
Previous image was good ...
Topic Starter
Kuria
is that so? i'm still looking for a better bg for this, maybe i'll change it back if i cant find anything >_<
riaani
Is ok
I look forward to the future! :)
Topic Starter
Kuria
thanks^^
anyway normal is arrived just now, let's move this to pending!
Moway
gogo
Piine
Wow this Beatmap is Great and Sexy!!! Hope this becomes Ranked Soon :3 SAO FTW
Topic Starter
Kuria
need mods and stars first to be able to move this into rank list XD
accepting mod anyone? Q_Q
congaan
you are looking for mod at #modreqs. so I came here

[Normal]
bpm188 slider velocity 1.10 is a bit high for easiest diff.
if you dont want to change this, make it easier to reduce circles and spacings.
00:13:015 (1,2,3,4) - unify clap pattern with 00:18:122 (1,2,3,4,5)
and this is easiest diff, so suggest to use slider 00:19:398 (3) - same as 00:14:292 (4)
00:30:888 (1,1) - too close. suggestion- delete this 00:33:441 (1)
00:41:101 (1,1) - also close. suggestion - remove spinner http://puu.sh/1lilV
00:47:484 (2,3,4,5,1) - this 5 circles pattern is really hard for beginner. 00:48:122 (4) - use 1/2 slider
00:58:335 (7) - move to x:268y:140 if you want to make equilateral triangle.
01:32:164 (1,1,2) - this is seriously bad. http://puu.sh/1liKG
01:41:101 (1,2) - exchange NC to follow music
01:42:696 (2) - too close to the previous note
02:46:207 spinner ends at here in this diff and next slider(1) would better to avoid default skin.
02:55:142 (5) - delete? or use slider somewhere
about rhythm. i cant tell you all issue because i donot know what sounds you really want to follow. i felt some parts are hard to read for beginner, so i leave one suggestion following vocal 01:43:654 (1,2,3) - http://puu.sh/1liMX (as reference

[Hard]
00:43:813 (2,3) - close a bit. leave more spacing pls. i could not catch rhythm here.
01:51:313 (1) - add clap on tail of slider? maybe same issue exist
Nice diff

[Insane]
beautiful and good mouse movement map.nothing to mod, but not so fun for me. because all in all,this diff has similar jumps and same pattern/rhythm.
i enjoyed hard diff and your accel world map more than this diff.
I want spice in insane diff.

and you have video,so need not to check letter box during breaks.

That's all, shoot 1st star.Good Luck.
Topic Starter
Kuria

congaan wrote:

you are looking for mod at #modreqs. so I came here thank youuu

[Hard]
00:43:813 (2,3) - close a bit. leave more spacing pls. i could not catch rhythm here. change them into slider instead
01:51:313 (1) - add clap on tail of slider? maybe same issue exist mmm im not see any strong voice to make it emphasized with clap here, so rather than clap, im more agree if it was whistle to put^^
Nice diff

[Insane]
beautiful and good mouse movement map.nothing to mod, but not so fun for me. because all in all,this diff has similar jumps and same pattern/rhythm.
i enjoyed hard diff and your accel world map more than this diff.
I want spice in insane diff. making good spice is hard! looks like im really turn down the challenge a bit much here >_<

im still able to do various change in this, hope its not scewed xD


and you have video,so need not to check letter box during breaks. kk

That's all, shoot 1st star.Good Luck.
thanks for the mod and star, fix'd the hard first for now^^
Moway

congaan wrote:

you are looking for mod at #modreqs. so I came here
[Normal]
bpm188 slider velocity 1.10 is a bit high for easiest diff.
if you dont want to change this, make it easier to reduce circles and spacings.
00:13:015 (1,2,3,4) - unify clap pattern with 00:18:122 (1,2,3,4,5) fixed
and this is easiest diff, so suggest to use slider 00:19:398 (3) - same as 00:14:292 (4) i think this is okay since i dno't have that many objects in a row, even if this is the easiest difficulty it still is a normal diff, not an easy one
00:30:888 (1,1) - too close. suggestion- delete this 00:33:441 (1) fixed
00:41:101 (1,1) - also close. suggestion - remove spinner http://puu.sh/1lilV fixed, made another slider
00:47:484 (2,3,4,5,1) - this 5 circles pattern is really hard for beginner. 00:48:122 (4) - use 1/2 slider fixed
00:58:335 (7) - move to x:268y:140 if you want to make equilateral triangle. fixed
01:32:164 (1,1,2) - this is seriously bad. http://puu.sh/1liKGwhoops, too used to my skin which has no 300s, fixed to the same as 00:41:101
01:41:101 (1,2) - exchange NC to follow music fixed
01:42:696 (2) - too close to the previous note fixed
02:46:207 spinner ends at here in this diff and next slider(1) would better to avoid default skin.
02:55:142 (5) - delete? or use slider somewhere fixed
about rhythm. i cant tell you all issue because i donot know what sounds you really want to follow. i felt some parts are hard to read for beginner, so i leave one suggestion following vocal 01:43:654 (1,2,3) - http://puu.sh/1liMX (as reference) i fixed this one, will look to see what else i can do
)

That's all, shoot 1st star.Good Luck.
Thanks for the mod!
Topic Starter
Kuria
updaaate
Regou
Hi~~

[General]
00:05:356 - -20% volume at least?

[Insane]
00:43:654 (1) - Please move this away from 00:43:335 (5) >.<
00:45:569 (3,4,1,2) - Make them into a better curve?
00:54:026 (2) - Somehow a custom sliderslide should be added here,,, Missing the clap sound lol
00:54:505 (3) - ^
etc.
01:18:920 (3) - Maybe you can make this overlap on the end of 01:20:037 (2) - ?
01:22:909 (3) - 1st slider point 2 grid right
01:24:984 (3) - (nazi) 1 grid right
02:38:707 (3,4,5) - The placement make the flow poor :(

[Hard]
00:33:441 (2) - NC?
01:02:803 (1) - Missing a finish here?
03:23:388 (3) - 2nd and 3rd slider point both 1 grid down?

[Normal]
00:41:101 (1) - Don't really like this :(
01:32:164 (1) - ^
01:43:973 (2,3) - Use long slider instead of placing two notes like this. There's actually many more, just fix it
01:50:356 (5) - 1 grid down
02:53:227 - Feel so empty here
03:02:802 (1,2) - Isn't the clap sound added incorrectly...?

Great! Don't have much to picky with :3
Topic Starter
Kuria

Regou wrote:

Hi~~

[Insane]
00:43:654 (1) - Please move this away from 00:43:335 (5) >.< mm i think its ok to put it there, im kinda like the formation from 00:42:696 (1,2,3,4,5,1) -

Great! Don't have much to picky with :3
ty for mod and star regou \o/
fix all except above
Naryuga
Hi, mod requested via in-game PM

[General]
  1. Remove the check "Enable Countdown" (not in use)
[Monway's Normal]
  1. At least HP/OD +1, for the balance between Normal(2/2) ---> Hard(6/6)
  2. SV 1.10 is a little fast but not a big problem
  3. 00:12:696 (3) - add whistle, it fits well the scream.
  4. 00:43:335 (2,1) - and 00:43:973 (2,3) - *nazi* make them parallel? you can make it by moving (1) to (x:312 y:116)
  5. 01:00:888 (5) - clap on the end?
  6. 01:51:313 (1) - move the end 1/1 earlier since the next circle comes too fast for Normal diff
  7. 02:55:462 (5) - add NewCombo
[Hard]
  1. 00:11:739 (2) - whistle on the end?
  2. 00:30:888 (1) - move the end 1/1 earlier? it fits the drum
  3. 02:46:526 - add green line with volume 50%
  4. 03:26:739 (4) - add clap?
[Insane]
  1. 00:11:739 - same to Normal/Hard
    ... could find nothing, really :D
Very nice mapset :) Good luck!
69653863

Mod via request

Red mods means must be fixed. Mods with question marks are only suggestion.

[General]
  1. You are using soft-hitclap that was actually a normal-hitclap, right? Since it's a normal-hitclap, it is intended to used with normal-hitnormal. Without normal-hitnormal, it sounds rather empty and little bit inaudible. Solution is by adding the normal-hitnormal sound manually into the soft-hitclap. The file's here
[Moway's Normal]
First, read more about polarity here
Polarity here seems more strict. Here, you can't easily add the notes on red polar from white polar. So, be careful placing notes since players might hit the notes at the wrong time (e.g. the note was supposed to hit on red tick but players hit it too early, maybe on white tick) What causing us to be careful placing notes on each polar? Because, there's no other clue for polarity change for players except spacing. But, you can see that spacing from white-white polar note and white-red polar note is not really different. This is why players might hit the note too early or too late. To make sure you get best polarity, just make the notes placed consistently on white polar, or use the polar-switching-technique to place red notes (about polar-switch, see video)

  1. 00:02:803 - Remove break here, pretty nonsense
  2. 00:07:111 - ^
  3. 00:12:696 (3) - add whistle?
  4. 00:17:005 (2) - Bad polarity. Replace this into two notes at 00:16:845 - and 00:17:164 -
  5. 00:22:111 (2) - ^ but with different timeline
  6. 00:30:888 (1) - End the spinner on 00:33:441
  7. 00:39:824 - Add note here please
  8. 00:59:452 (2,4) - Breaks polarity, but it's okay if you don't fix this
  9. 01:42:377 (2) - nazi Place this note on x:212 y:184
  10. 01:43:654 (1) - nazi Place this note on x:212 y:72
  11. 02:15:250 (2,3,4,5,6) - Bad placement. How about http://puu.sh/1lOTb ?
  12. 02:40:303 (1) - idk why but i think this spinner is too long
  13. 03:25:142 (1,2) - Bad polarity on slider end. How about http://puu.sh/1lOV9 ? slider shape, placement, and hitsound is up to you
  14. 03:27:696 (1,2) - ^
  15. 03:30:249 (1) - This spinner was also too long ><
Maybe that's all?

[Hard]
  1. 00:30:888 (1,1) - Spacing too far
  2. 00:53:069 (5) - Kick slider like this is not recommended. I strongly suggest you to remove the kickslider and change it into a simpler notes like http://puu.sh/1lP16 slider shape, placement, and hitsound is up to you Make sure you change all the kickslider on this diff
  3. The spinners here are also as long as on Normal. :/
[Insane]
  1. AR -1?
  2. 00:36:632 (2,3,4,1) - Bad flow. How about http://puu.sh/1lP7d ? So players don't hit the 00:37:271 (1) - 's slider end.
  3. 01:16:686 (1,2,3) - Bad polarity. How about treating these notes like 01:14:292 (1) - ?
  4. 02:27:058 (1,2,3,4) - I strongly suggest to not place the notes like this, since players might assume these are stream. Stacking the notes won't though, so stack them
  5. 02:37:909 (11,1) - Stack please
  6. 02:39:824 (3,4) - Ummm, spacing?
  7. 02:50:037 (3) - The shape, umm, how about making this slider shaped like 02:49:558 (2) - ?
OK That's all.

Nice map Kuria :D b here's my appreciation for ya - star!
Topic Starter
Kuria

Naryuga wrote:

Hi, mod requested via in-game PM

[General]


  • mods

    ... could find nothing, really :D
Very nice mapset :) Good luck!
fix'd all. thankyou^^

inverness wrote:

Mod via request

Red mods means must be fixed. Mods with question marks are only suggestion.

[General]
  1. You are using soft-hitclap that was actually a normal-hitclap, right? Since it's a normal-hitclap, it is intended to used with normal-hitnormal. Without normal-hitnormal, it sounds rather empty and little bit inaudible. Solution is by adding the normal-hitnormal sound manually into the soft-hitclap. The file's here

    nope, actually this is what im really intended to use in the hitsound choice, in my opinion, the combination of the normal hitclap while used on the soft normal voice is really works well in the kind of this song type (rock, metal), since the actual soing volume itself is already loud, if im make it louder, i think it would rather destroying the original song voice.

    i even do the same thing on my previous ranked maps and it was quite works lol
[Hard]
  1. 00:53:069 (5) - Kick slider like this is not recommended. I strongly suggest you to remove the kickslider and change it into a simpler notes like http://puu.sh/1lP16 slider shape, placement, and hitsound is up to you Make sure you change all the kickslider on this diff nah, considering that this diff is already in hard level, i dont think this kind of kick slider is really hard to play for the quite skilled player nowadays, theres even a pattern like sliderstream to put on the hard diff while imo its the way harder to read than this xD
[Insane]
  1. AR -1? no, the bpm is high and this song quite loud and rock-type, imo AR9 is way more suited here
  2. 01:16:686 (1,2,3) - Bad polarity. How about treating these notes like 01:14:292 (1) - ? wanna make a beatpattern variety, to be honest, im not really like polarity in beatpattern, feels like monotone orz
  3. 02:27:058 (1,2,3,4) - I strongly suggest to not place the notes like this, since players might assume these are stream. Stacking the notes won't though, so stack them no! imo this pattern is what it makes the guitar(dunno what sound is this) sound that plays here is really standing out, im make it going to the downleft right this to keep the flow on the 02:27:537 (4,1,2) -

    also considering this is insane diff, i think no one of the skilled player are in trouble in playing this 4 notes
  4. 02:37:909 (11,1) - Stack please no too, the pattern direction is kinda forced if im put it stack, because the last note on the stream is already on edge
OK That's all.

Nice map Kuria :D b here's my appreciation for ya - star!
fix'd all except above, thanks inverness^^
Moway

inverness wrote:

Mod via request

Red mods means must be fixed. Mods with question marks are only suggestion.

[General]
  1. You are using soft-hitclap that was actually a normal-hitclap, right? Since it's a normal-hitclap, it is intended to used with normal-hitnormal. Without normal-hitnormal, it sounds rather empty and little bit inaudible. Solution is by adding the normal-hitnormal sound manually into the soft-hitclap. The file's here
[Moway's Normal]
First, read more about polarity here
Polarity here seems more strict. Here, you can't easily add the notes on red polar from white polar. So, be careful placing notes since players might hit the notes at the wrong time (e.g. the note was supposed to hit on red tick but players hit it too early, maybe on white tick) What causing us to be careful placing notes on each polar? Because, there's no other clue for polarity change for players except spacing. But, you can see that spacing from white-white polar note and white-red polar note is not really different. This is why players might hit the note too early or too late. To make sure you get best polarity, just make the notes placed consistently on white polar, or use the polar-switching-technique to place red notes (about polar-switch, see video)

  1. 00:02:803 - Remove break here, pretty nonsense fixed
  2. 00:07:111 - ^ fixed
  3. 00:12:696 (3) - add whistle? fixed
  4. 00:17:005 (2) - Bad polarity. Replace this into two notes at 00:16:845 - and 00:17:164 - fixed
  5. 00:22:111 (2) - ^ but with different timeline
  6. 00:30:888 (1) - End the spinner on 00:33:441 fxed
  7. 00:39:824 - Add note here please fixed
  8. 00:59:452 (2,4) - Breaks polarity, but it's okay if you don't fix this i think this the best way to map this part
  9. 01:42:377 (2) - nazi Place this note on x:212 y:184 fixed
  10. 01:43:654 (1) - nazi Place this note on x:212 y:72 fixed
  11. 02:15:250 (2,3,4,5,6) - Bad placement. How about http://puu.sh /1lOTb ? sure
  12. 02:40:303 (1) - idk why but i think this spinner is too longits the music, if Kuria changed the hard then I will change this one
  13. 03:25:142 (1,2) - Bad polarity on slider end. How about http://puu.sh/1lOV9 ? slider shape, placement, and hitsound is up to you
  14. 03:27:696 (1,2) - ^ these are okay to me
  15. 03:30:249 (1) - This spinner was also too long ><
Maybe that's all?


Nice map Kuria :D b here's my appreciation for ya - star!

Regou wrote:

Hi~~

[General]
00:05:356 - -20% volume at least?


[Normal]
00:41:101 (1) - Don't really like this :(
01:32:164 (1) - ^ too bad i guess, I think its okay
01:43:973 (2,3) - Use long slider instead of placing two notes like this. There's actually many more, just fix it I don't think there's anything wrong with having circles instead of sliders
01:50:356 (5) - 1 grid down fixed
02:53:227 - Feel so empty here
03:02:802 (1,2) - Isn't the clap sound added incorrectly...? yes, fixed

Great! Don't have much to picky with :3

Naryuga wrote:

Hi, mod requested via in-game PM

[General]
  1. Remove the check "Enable Countdown" (not in use)
[Monway's Normal]
  1. At least HP/OD +1, for the balance between Normal(2/2) ---> Hard(6/6) upped both, I think that's what you meant
  2. SV 1.10 is a little fast but not a big problem
  3. 00:12:696 (3) - add whistle, it fits well the scream. fixed
  4. 00:43:335 (2,1) - and 00:43:973 (2,3) - *nazi* make them parallel? you can make it by moving (1) to (x:312 y:116) fixed
  5. 01:00:888 (5) - clap on the end? fixed
  6. 01:51:313 (1) - move the end 1/1 earlier since the next circle comes too fast for Normal diff fixed
  7. 02:55:462 (5) - add NewCombo fixed

Very nice mapset :) Good luck!
Thanks for the mods!
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