Ahm hi - i had the idea of changing/advancing the existing mods ingame and i wanted to show them to you:
[please notice: it's just an idea!]
(Sorry if my english is in-understandable at some points )
Changes (other versions, not stackable with the old ones, so you have to decide which one you choose for farming score):
FL - Not-shrinking flashlight (+8% instead of +12%)
Hidden - transparacy of hit-objects before fading [sliders would also have like 30% transparacy] (+8% instead of +6%)
DT - Change to 'Speed Up' with scalable speed-bonus (up to +50% [as DT actually is], +0.24% per %-speed increasement)
HR - Increase the amount of %-increasement to 8%, give players the possibility to choose what HR actually changes for them (e.g. +2 HP-drain, +1 circle-size, +2 AR) and make %-changes for those [so if you don't want the circles to be smaller, you get 2% less e.g.]
New mod(s):
Bleachness - little like hidden but different; makes all objects gray and removes theyr numbers so you don't see new combos; in addition, there is no connection line between circles of the same combo [+6%] (additional mode: makes all objects half-gray, so you can think of what colour it has but it's harder though; +4%) (+8%-mode available, but increases the AR by 1 and maps difficulty by 1 + makes your cursor transparent [~40% transparency]) [Not stackable with hidden]
Gap Generator - makes the space around the players cursor much darker, space grows by combo (+4%, slow increasement, starts very little) (+6%, middle increasement, starts little OR low increasement, starts middle size) (+8%, strong increasement, starts little OR starts middle, middle increasement OR starts big, little increasement) (+12%, starts big, changes size randomly [but never below the starting one, should be even more confusing then FL]) - yeah, that's hell of a mod
Gap Generator doesn't overlay everything, theres just a small color-glowing through the dust it generates, but only a very little one.
Not Stackable with flashlight!
Suggestions and osu!-teams comments/attention are welcome^^
[please notice: it's just an idea!]
(Sorry if my english is in-understandable at some points )
Changes (other versions, not stackable with the old ones, so you have to decide which one you choose for farming score):
FL - Not-shrinking flashlight (+8% instead of +12%)
Hidden - transparacy of hit-objects before fading [sliders would also have like 30% transparacy] (+8% instead of +6%)
DT - Change to 'Speed Up' with scalable speed-bonus (up to +50% [as DT actually is], +0.24% per %-speed increasement)
HR - Increase the amount of %-increasement to 8%, give players the possibility to choose what HR actually changes for them (e.g. +2 HP-drain, +1 circle-size, +2 AR) and make %-changes for those [so if you don't want the circles to be smaller, you get 2% less e.g.]
New mod(s):
Bleachness - little like hidden but different; makes all objects gray and removes theyr numbers so you don't see new combos; in addition, there is no connection line between circles of the same combo [+6%] (additional mode: makes all objects half-gray, so you can think of what colour it has but it's harder though; +4%) (+8%-mode available, but increases the AR by 1 and maps difficulty by 1 + makes your cursor transparent [~40% transparency]) [Not stackable with hidden]
Gap Generator - makes the space around the players cursor much darker, space grows by combo (+4%, slow increasement, starts very little) (+6%, middle increasement, starts little OR low increasement, starts middle size) (+8%, strong increasement, starts little OR starts middle, middle increasement OR starts big, little increasement) (+12%, starts big, changes size randomly [but never below the starting one, should be even more confusing then FL]) - yeah, that's hell of a mod
Gap Generator doesn't overlay everything, theres just a small color-glowing through the dust it generates, but only a very little one.
Not Stackable with flashlight!
Suggestions and osu!-teams comments/attention are welcome^^