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Foreground Eclipse - You May Not Want To Hear This But [OsuM

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juankristal
Part 4/X

Hard
00:15:804 (15804|3,15961|1) - I am quite unsure about having this 1/4s, probably having 1/2 doubles would work better, kinda like the hardest diff.

00:33:631 - Rip anchors?, 00:36:145 (36145|3,36302|1,36459|3,36616|1,36773|3,36930|1,37087|3,37244|1,37401|3,37558|1,37715|3,37872|1,38029|3,38186|1,38344|3,38501|1) - this is probably something that could be done like the previous ones and making it less boring.

Tho after that one the trills imo make more sense and the patterns are more diverse so you can keep the following ones.


01:07:558 - The 1/2 jacks over here are a bit of a surprise. The previous times you didnt use them but now that stuff got more dense you use them. I think they are okey to keep it but the gap of difficulty level is a thing and you might want to consider it.

01:48:867 (108867|4,108867|5) - Shouldnt be a single note?

01:49:967 (109967|4,110202|2,110281|3) - Maybe move to right, right hand seems a bit empty over there

01:53:186 (113186|2,113265|1,113344|2) - I would cut those notes, adds a brief break for hard which is good and also I think it is more fitting. Nerfing the hardest part is probably better for spread too.

As in the next part you dont use LNs 02:23:579 (143579|0) - I would suggest deleting that one and making that transition a bit different (since you dont want to leave column 1 empty after deleting the LN). It leads better into a no-LN section with the same music in my opinion and would be easier to follow.


02:46:511 (166511|5,166668|5) - Dont see why thats a jack. Not even in the harder diff.

03:08:029 (188029|5) - Shouldnt that one be on 03:08:501 - here instead?

03:21:694 (201694|3) - Missing double.

03:29:548 - I suggest to not use jacks over here, maybe just following the drums and doing a bit more emphasys on the crashes would work but in general is quite complex to read and understand at least for me.
Topic Starter
Fubukicat

juankristal wrote:

Part 4/X

Hard
00:15:804 (15804|3,15961|1) - I am quite unsure about having this 1/4s, probably having 1/2 doubles would work better, kinda like the hardest diff.
Changed that
00:33:631 - Rip anchors?, 00:36:145
(36145|3,36302|1,36459|3,36616|1,36773|3,36930|1,37087|3,37244|1,37401|3,37558|1,37715|3,37872|1,38029|3,38186|1,38344|3,38501|1) - this is probably something that could be done like the previous ones and making it less boring.
I don't quite get what you pointed out here (or partly but i'm not sure)

Tho after that one the trills imo make more sense and the patterns are more diverse so you can keep the following ones.


01:07:558 - The 1/2 jacks over here are a bit of a surprise. The previous times you didnt use them but now that stuff got more dense you use them. I think they are okey to keep it but the gap of difficulty level is a thing and you might want to consider it.
Imho they aren't so hard , but i'll note it

01:48:867 (108867|4,108867|5) - Shouldnt be a single note? fixed

01:49:967 (109967|4,110202|2,110281|3) - Maybe move to right, right hand seems a bit empty over there nice catch

01:53:186 (113186|2,113265|1,113344|2) - I would cut those notes, adds a brief break for hard which is good and also I think it is more fitting. Nerfing the hardest part is probably better for spread too. gud idea, I did use it later one at the end of the map aswell

As in the next part you dont use LNs 02:23:579 (143579|0) - I would suggest deleting that one and making that transition a bit different (since you dont want to leave column 1 empty after deleting the LN). It leads better into a no-LN section with the same music in my opinion and would be easier to follow.
fixed with a downstair here

02:46:511 (166511|5,166668|5) - Dont see why thats a jack. Not even in the harder diff. fair enough

03:08:029 (188029|5) - Shouldnt that one be on 03:08:501 - here instead? Moved but i'm not too sure why I added a note here to begin with :THINKING:

03:21:694 (201694|3) - Missing double. added

03:29:548 - I suggest to not use jacks over here, maybe just following the drums and doing a bit more emphasys on the crashes would work but in general is quite complex to read and understand at least for me. allright
Thanks for that, will try to see for stein's diff when like there is nothing else to check
juankristal
News on Steins? I dont mind waiting to be fair but I just want to know :P
Topic Starter
Fubukicat
Should happen one day tbh '_>'
stein being quite busy she'll probably do that at a point :

UPDATE : Stein just allowed me to make some change for her on her diff, so here goes I guess

juankristal wrote:

Part 3/X

Steins
00:15:412 (15412|3,15569|2,15726|1,15883|0) - I think this kind of sounds you are mapping would fit better with a trill motion. In my opinion making them 4-1-4-1 would make it play smoother and would end up being better. sounds legit

00:26:563 (26563|4,26720|4) - This on 3, 00:27:035 (27035|2,27192|2) - this on 5 and this 00:27:506 (27506|3,27663|3) - on 2. It would balance it a bit better for a normal and it kiiinda follows the pitch.
okay
00:35:516 (35516|1,35830|1) - Those probably shouldnt be on the same column, doesnt make much sense this first one seems intended and in a repeated scheme so no
00:37:087 (37087|2,37401|2) - ^
00:45:569 (45569|0,45883|0) - ^
00:46:825 (46825|2,47139|2) - ^
00:43:056 (43056|2,43370|2) - This one tho makes more sense, I guess you can keep it. kept that one or the same reason as above, but changed the others

00:48:239 (48239|2,48396|5) - Move this one slot to the left, makes it feel better imo since the drums are switching the drum all the time so it would make more sense to keep a trill motion that changes fingers in the run. fair enough

00:50:595 (50595|3,50909|3) - Probably move one slot to the right as it represents a different drum that the previous one.

01:01:275 (61275|3) - That one should be in a different slot as it is not the same sound as the previous ones (crash)
both of this applied afai remenber ^
01:26:406 - 01:34:574 - Call me insane but I think column 6 needs some love over there. 01:35:830 (95830|4) - Moving this one to 6 would help and you could try this 01:36:459 (96459|2) - on 5 too, tho I am not too sure about that. In general the 2nd part pointed out there is a bit unbalanced for left hand
moved the first, but kept the second

02:08:501 (128501|5,128815|5) - triggered not changing , it's again very certainly what she meant to use there


02:51:851 - There is a left hand, you know... She is alone... Probably 02:53:108 (173108|3,173422|2,173579|3,173736|4,173893|5,174050|1,174207|2,174364|5,174364|3) - ctrl+h and then move 02:54:050 (174050|4,174207|3,174364|2) - to right
The real question is , is it a hand as in 'he' or a hand as in 'she' , or maybe is it 'it' ? , not moved the jack thing , cause they really are okay imho seriously it looks quite empty on the left but it's kind of a charm to have thoose anw , as for the ctrl+h and move applied

it might need some more touches in general but we will see

I slept 2 hours, mercy. Will do the remaining diff later in the week and hopefuly will get this iconed before next week.
So here goes nothing . hope I didn't kill her diff in the process lul
Aras
finally it's happenning :DDDDD
Topic Starter
Fubukicat
that's a nice cup you have mononosky arasy aras
juankristal
owo
Topic Starter
Fubukicat

juankristal wrote:

owo
uwu \:D/ Tank Juan (throw the kudos at the last post with a check as you wanted it to be)


EDIT : lmao I failed and gave it to a random post above, OWELL, , anyone who sees this please don't deny or anything plz xd
Feerum
Random Mod for Eternya~



Column: | 1 | 2 | 3 | 4 | 5 | 6 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Eternya~
Feru's Super Special Surprise Mod here.
Let's see what i can do for you

General


Artist: Correct
Title: Correct // My Source: Source 1 | Source 2
Source: Correct
Tags: How about you add ZUN?
AiMod: No Problem
Background: Correct
BPM/Offset: Correct
mp3/Hitsounds: Correct (I hate storyboarded hitsounds which get used this way, Hello Hitsound copier)
Other: -

Stein's Normal

00:12:427 - Double Hitsound. Please remove the Kick hitsound from the SB.
01:20:438 (80438|4,81066|4) - I speak here out of experience. Hitting a Single Note with the same hand right next to a LN is really really really hard for players which are not very experienced in Mania. Since this is a Normal we assume that people still have problems with finger independence.
I highly suggest you to move this notes to 4 or to the other hand.

01:21:380 - I am pretty sure this should be a double. You have a loud cymbal here.
01:33:946 - Same goes for here. Especially because the chorus begins here and the music gets waay more intense.
See here as reference: 01:43:998 -

01:38:972 - Another Cymbal

02:26:720 - And again a missing note for cymbal.
02:38:658 (158658|3,158815|2,159129|0) - Are these Clap hitsound correct here? It is the only place in the Map where you used default claps for heavy kicks.

03:43:841 - I am pretty sure this one should be a double and 03:43:998 - a single because it seems you followed the guitar with your doubles?
See these doubles here 01:42:584 - and 03:03:003 - .

03:58:919 (238919|3,238998|2,239077|5) - No. Just no. How can you place right at the end 1/4 pattern while you didn't use ANY KIND of 1/4 pattern in the WHOLE 4min long beatmap. Simply no.
Either remove 03:58:998 (238998|2) - or 03:58:919 (238919|3,238998|2) - these two to follow snare only.

And last but not least: 04:00:333 (240333|0) - Extend this LN to 04:07:244 - to make it consistent with the other difficulties.

That's all. I think the diff is overall pretty solid

Hard


So far so good, but let's start here:
01:06:302 (66302|0,66459|0) - This jack surprised me so much, i missed it. I never expected to have jacks here, out of nowhere. Do you follow any specific sound with it? If yes explain it to me what exactly because i doesn't hear it.
Apply's for all jacks in this part.

01:35:124 (95124|3) - Double sampled kick. Remove the Kick hitsound from the SB here (Press TAB)
01:37:637 (97637|0) - Same here.
01:40:150 (100150|3) - aaand again.
Yaah..
And so one. Nope i won't mention all now.
It seems you some hitsounding problem here.. That's not good. Really not good. This have to be fixed first.

02:25:700 - Why is here a Kick hitsound while you doesn't have a kick sound here in the music. Here's like.. nothing.
02:38:658 (158658|4,158815|5,159129|5,159207|4) - Same as in Normal above mentioned. Why is this the only place in the whole beatmap where you used default clap hitsounds.

03:02:218 (182218|4,182218|5) - Why not making these LN's too? You have here 1/2 guitar. That's a waste of good pattern! Eter! Do it! DO IT!

03:14:469 - // I really enjoyed playing this Part. Until the next Kiai.

03:42:427 (222427|1,222427|5) - LN's AGAIN. ETER.

That's all for this diff. I think the pattern are cool buuuut i have a problem with the hitsounds.
Some samples are doubled. And this is why i never use hitsound copier. I hate storyboarded samples like this and mistakes happens really easy.

Unforgotten

Let us start from here: 00:48:710 -
You have begun with something cool, jacks for the guitar and suddenly you started from here 00:51:223 - to get really inconsistent with it. Sometimes you added some, sometimes not. Like whenever you feel like.

I suggest you to make from every main beat to start with Jacks. Means:
00:51:223 (51223|4,51380|5) - Jack these.
00:52:794 (52794|2,52951|2) - These Jacks is would remove if you wanna keep them only on the Main beat.
00:53:736 (53736|3,53893|1) - And here again jack!
00:54:993 (54993|3,55150|1) - Same goes for here. Move the note from the double to 2.

00:56:249 - From here you even made it like this, but then i miss at 01:00:019 - the jack.
01:01:275 - And from here you can get more intense with your jacks! Use them ever 1/1 Beat. Like you did, almost.
01:03:789 (63789|4,63946|1) - Jack these on 5 and and move 01:04:260 (64260|3) - to 3!
01:10:700 (70700|1,70857|0) - I really think you can jack these still on 1. Isn't that hard to play.

01:21:380 - // I'm a big fan of single note streams in Mania. They make so much fun to play, no disturbing jumps just a fast use of different fingers. Good job here not placing unnecessary jumps!

I wonder.. from 02:14:155 - you used triples to emphasize the snares. But at 00:05:988 - you used only doubles. Even for the snares.. any deeper sense behind this? I mean it's 1:1 the exactly same music.

02:38:658 - Dem clap hitsounds again. See above in Hard/Normal

03:23:736 (203736|1,203736|2) - Is there a reason why this kick double starts with double notes? Not single like the other before.
03:29:548 - // Hello Diffspike!

That's all!
Interesting diff, especially the chorus.

You know.. this is really not my kind of music and i usually never mod stuff like this.. but i thought i gonna do it for you because Lily Rank 15, ya know.
However, you really need to fix the hitsound issues because like this it shouldn't be bubbled, that's why i gonna pop the bubble for now.

When the hitsound stuff is fixed you can call juan back to re-bubble it!
It doesn't seems to be that much so it should be fixed quick Eter.

You can probably call me back when everything is fixed and juan did re-bubble it ;)
Topic Starter
Fubukicat

Feerum wrote:

Random Mod for Eternya~



Column: | 1 | 2 | 3 | 4 | 5 | 6 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Eternya~
Feru's Super Special Surprise Mod here.
Let's see what i can do for you

General


Artist: Correct
Title: Correct // My Source: Source 1 | Source 2
Source: Correct
Tags: How about you add ZUN?
AiMod: No Problem
Background: Correct
BPM/Offset: Correct
mp3/Hitsounds: Correct (I hate storyboarded hitsounds which get used this way, Hello Hitsound copier)
Other: -

Stein's Normal

00:12:427 - Double Hitsound. Please remove the Kick hitsound from the SB. removed
01:20:438 (80438|4,81066|4) - I speak here out of experience. Hitting a Single Note with the same hand right next to a LN is really really really hard for players which are not very experienced in Mania. Since this is a Normal we assume that people still have problems with finger independence. moved and re-arranged the next note to not really emphasis too much on the 4th collumn
I highly suggest you to move this notes to 4 or to the other hand.

01:21:380 - I am pretty sure this should be a double. You have a loud cymbal here.
01:33:946 - Same goes for here. Especially because the chorus begins here and the music gets waay more intense.
See here as reference: 01:43:998 -

01:38:972 - Another Cymbal

02:26:720 - And again a missing note for cymbal. ^ all of them added another note
02:38:658 (158658|3,158815|2,159129|0) - Are these Clap hitsound correct here? It is the only place in the Map where you used default claps for heavy kicks. i'm not sure either why I added clap, but changed them with kick hopefully should be fine

03:43:841 - I am pretty sure this one should be a double and 03:43:998 - a single because it seems you followed the guitar with your doubles?
See these doubles here 01:42:584 - and 03:03:003 - . re-arranged according to the doubles you sent at the end

03:58:919 (238919|3,238998|2,239077|5) - No. Just no. How can you place right at the end 1/4 pattern while you didn't use ANY KIND of 1/4 pattern in the WHOLE 4min long beatmap. Simply no.
Either remove 03:58:998 (238998|2) - or 03:58:919 (238919|3,238998|2) - these two to follow snare only.
triggeredru weeee, re-arranged aswell,

And last but not least: 04:00:333 (240333|0) - Extend this LN to 04:07:244 - to make it consistent with the other difficulties. fixed

That's all. I think the diff is overall pretty solid

Hard


So far so good, but let's start here:
01:06:302 (66302|0,66459|0) - This jack surprised me so much, i missed it. I never expected to have jacks here, out of nowhere. Do you follow any specific sound with it? If yes explain it to me what exactly because i doesn't hear it.
Apply's for all jacks in this part.

Actually I just though to add them here, as the higher diff is full of them , I don't especially thought about them being difficult tbf , I can eventually change them if there is an extreme need

01:35:124 (95124|3) - Double sampled kick. Remove the Kick hitsound from the SB here (Press TAB)
01:37:637 (97637|0) - Same here.
01:40:150 (100150|3) - aaand again.
Yaah..
And so one. Nope i won't mention all now.
It seems you some hitsounding problem here.. That's not good. Really not good. This have to be fixed first.
Rechecked the diff entirely and get rid of potentially all of them that was uneeded

02:25:700 - Why is here a Kick hitsound while you doesn't have a kick sound here in the music. Here's like.. nothing. nice catch XD
02:38:658 (158658|4,158815|5,159129|5,159207|4) - Same as in Normal above mentioned. Why is this the only place in the whole beatmap where you used default clap hitsounds. fixed

03:02:218 (182218|4,182218|5) - Why not making these LN's too? You have here 1/2 guitar. That's a waste of good pattern! Eter! Do it! DO IT!
I did that on the hardest diff so WHY NOT !

03:14:469 - // I really enjoyed playing this Part. Until the next Kiai. <3

03:42:427 (222427|1,222427|5) - LN's AGAIN. ETER. YES SIR YES !

That's all for this diff. I think the pattern are cool buuuut i have a problem with the hitsounds.
Some samples are doubled. And this is why i never use hitsound copier. I hate storyboarded samples like this and mistakes happens really easy.

Unforgotten

Let us start from here: 00:48:710 -
You have begun with something cool, jacks for the guitar and suddenly you started from here 00:51:223 - to get really inconsistent with it. Sometimes you added some, sometimes not. Like whenever you feel like.

I suggest you to make from every main beat to start with Jacks. Means:
00:51:223 (51223|4,51380|5) - Jack these.
00:52:794 (52794|2,52951|2) - These Jacks is would remove if you wanna keep them only on the Main beat.
00:53:736 (53736|3,53893|1) - And here again jack!
00:54:993 (54993|3,55150|1) - Same goes for here. Move the note from the double to 2.

00:56:249 - From here you even made it like this, but then i miss at 01:00:019 - the jack.
01:01:275 - And from here you can get more intense with your jacks! Use them ever 1/1 Beat. Like you did, almost.
01:03:789 (63789|4,63946|1) - Jack these on 5 and and move 01:04:260 (64260|3) - to 3!
01:10:700 (70700|1,70857|0) - I really think you can jack these still on 1. Isn't that hard to play.
^ loved it , fixed all of thoose

01:21:380 - // I'm a big fan of single note streams in Mania. They make so much fun to play, no disturbing jumps just a fast use of different fingers. Good job here not placing unnecessary jumps! IKR , I loveeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee it , like this thing is fuuuuuuuuuuuuuuuuuuun

I wonder.. from 02:14:155 - you used triples to emphasize the snares. But at 00:05:988 - you used only doubles. Even for the snares.. any deeper sense behind this? I mean it's 1:1 the exactly same music.

02:38:658 - Dem clap hitsounds again. See above in Hard/Normal tee hee~ fixed again~

03:23:736 (203736|1,203736|2) - Is there a reason why this kick double starts with double notes? Not single like the other before. nice catch, removed one
03:29:548 - // Hello Diffspike! Hi , i'm diffspike, I look super hard but i'm actually really easy to play !

That's all!
Interesting diff, especially the chorus.

You know.. this is really not my kind of music and i usually never mod stuff like this.. but i thought i gonna do it for you because Lily Rank 15, ya know.
However, you really need to fix the hitsound issues because like this it shouldn't be bubbled, that's why i gonna pop the bubble for now.
i'll find some nepgear in exchange or something ' _' tee hee~
When the hitsound stuff is fixed you can call juan back to re-bubble it!
It doesn't seems to be that much so it should be fixed quick Eter.

You can probably call me back when everything is fixed and juan did re-bubble it ;)
Thanks Ferunya <3
Topic Starter
Fubukicat
Once upon a time ,
In a far far away land, everyone was happy and dealing with the daily things of their lives
as the sun was shining and the wind blowing , everything was perfect
when suddenly .
A terrible fate encountered the most beloved person of the land , they got cursed by the terrible and quite dangerous Impatience
what could have been worst tham that indeed ? , It was around that time that we saw the land destruct itself slowly and slowly
who could save us ? and stop this inner destruction , who could solve the problem and do the things that have to be done ?
unfotunately the legends of that time were not found back entirely or maybe they were not yet over

EDIT: Don't question why I do that, I don't know either , it sounded fun in the moment xd
juankristal
I will still question, why...

Sorry mang, tomorrow is my sis birthday and the day after that is mine birthday + SOFT and overall a hard week. Will try to get this done before wednesday. No promises.
Topic Starter
Fubukicat
I realized but despise my will to not actually make it sound bad, that story didn't quite went well eh :thinking: (i'm bad at text EH)
also , huppy birthday to the both of you , and once again I can wait, I mean it was more of a '' welp, now what ? '' more tham anything
if you can't you can't, what can we do about that /shruggy

anywa i'm failing to express myself again ww , tonikaku , have a nice week . w.
juankristal
00:42:113 (42113|3,42741|4) - what happened with the hitsounds there :thinking: I think its on all difficulties

hard:

01:53:186 (113186|2,113344|2) - Not a fan of this minijack. Probably better to move the 2nd one to 4.
03:32:061 (212061|3,212218|3,213317|2,213474|2) - Same thing here

owo
Topic Starter
Fubukicat

juankristal wrote:

00:42:113 (42113|3,42741|4) - what happened with the hitsounds there :thinking: I think its on all difficulties
Idk what happend to the HSs here . w. fixed
hard:

01:53:186 (113186|2,113344|2) - Not a fan of this minijack. Probably better to move the 2nd one to 4.
03:32:061 (212061|3,212218|3,213317|2,213474|2) - Same thing here
both of thoose should be more simple to read/press

owo

uwu
juankristal
ewe
Topic Starter
Fubukicat

juankristal wrote:

ewe
nwn (strange post number breaker eh) thankie~
Topic Starter
Fubukicat
Dead for an unknown amount of time



(probably forever)
Julie
Guess who's here...owo









































TA-DAAA!! HAPPY BIRTHDAY ETERN-TAN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! >w<!!!!!!!!!!



Is time to push this map to rank owo!



  • [General]
  1. Not sure if there a reason why the timing line don't start here 00:03:474 - , the metronome stay the same, unless there a reason for it. Note might be unsnap of less then 1 ms, so might have to resnap if you want to put the timing line there.


  • [Stein's Normal NOT DONE MODDING]
  1. 00:04:260 - I'm actually curious why this don't have the same hitsound as this 00:03:946 - , while they have the same drum.

  2. 00:48:082 - Wow what happen here?! No more drum hitsound!! What happen? XD

  3. 00:48:710 - I find rpd fast.wav for solo hitsound, being more matchable, or add 2 hitsound like other difficulty.

  4. 01:01:275 - No finish hitsound here?

  5. 01:01:275 - Put some note on the 3rd column, there barely any : https://puu.sh/xZVmy/f29d813e9c.png

  6. 02:13:684 - and 02:13:998 - rather put these fast rpd for that drum sound.

  7. 02:43:998 - Should be rpd fast.wav.

  8. 03:13:684 - Follow Insane mod.




  • [Hard]
  1. 00:03:553 (3553|2,3710|5) - Add rpd fast hitsound to follow the drum stream just like that max level

  2. 00:04:260 - I'm actually curious why this don't have the same hitsound as this 00:03:946 - , while they have the same drum.

  3. 00:08:501 - + Might want to add note on 1st column :

  4. 00:09:443 - + Nearly no note on 3rd column

  5. 00:11:328 - + ^

  6. 00:13:684 - +Same reason but on 1st column , this one have a lots of note, should be easier to spread out

  7. 00:15:333 (15333|5) - Make this Wet Fast.wav, same drum as 00:15:255 - .

  8. 00:16:354 (16354|3) - Should have wet fast hitsound. Since most note prioritize the drum hitsound over the hitnormal hitsound.

  9. 00:24:207 (24207|3) - Move this to 2nd column. Lacking note on 2nd column but also easier to play and emphasize the loud drum more from tthose wet fast.

  10. 00:28:605 - Add wet fast hitsound like in the last difficulty?

  11. 00:28:605 - + Omg what happen with the 1st column and last, I understand one column going to have a repeat 1/2, but I think for the other notes, it might be too much in the middle, try to spread out

  12. 00:31:118 - + Your same column end up being on white tick instead of red tick compare to others.

  13. 00:33:631 - + Which one is the same column here?

  14. 00:36:145 (36145|3,36302|1,36459|3,36616|1,36773|3,36930|1,37087|3,37244|1,37401|3,37558|1,37715|3,37872|1,38029|3,38186|1,38344|3,38501|1) - Avoid this in hard, one same column is enough and keep it consistent with the previous one.

  15. 00:38:658 - + ^

  16. 00:41:171 - + ^

  17. 00:42:741 - miss a hitsound xP

  18. 00:49:652 - Missing a drum hitsound here.

  19. 00:55:307 (55307|0,55464|1,55621|2,55778|1,55935|0,56092|1,56249|2) - Might want to change a bit here? a bit to snak-ish on the left hand xD.

  20. 01:01:275 - No finish hitsound here?

  21. 01:20:124 - + I'm actually questionning your spread with Insane, not because is one LN with stream while insane have 2 LN mean that is easier. The one in hard is actually harder to read and harder to acc, due to index usually being the strongest finger, yet is on hold and the ring finger can be harder to manipulate then having the ring finger in hold, with index streaming.

  22. 01:33:710 -

  23. 01:53:893 (113893|5,113893|3) - Delete one of this, this is getting way too dense, is like as hard as the last difficulty.

  24. 02:22:951 - FIRST COLUMN

  25. 02:13:684 - and 02:13:998 - rather put these fast rpd for that drum sound.

  26. 02:26:720 - no 2 note like here 02:29:234 - ?

  27. 02:34:260 - 10 SECOND!

  28. 02:43:998 - Should be rpd fast.wav.

  29. 03:01:590 (181590|0,181747|5) - no drum hitsound?

  30. 03:13:684 - Follow Insane mod.

  31. 03:04:417 - GRRRRRRRRRRRR, you really need to do something with other column, and your trill are not even equal x.x [img]https://puu.sh/y8Hrv/f6ecd91659.png
    [/img]

  32. 03:29:705 (209705|3,210019|1) - No drum hitsound? Your sample are there on the blue line.

  33. 03:33:317 (213317|2,213396|3,213474|2,213553|1,213631|5,213710|2,213789|4,213867|3,213946|1,213946|2) - STREAM SO DENSE SO HARD TO READ!! QAQ spread on 1st column too ;w;!

  34. 03:57:192 - Add finish here owo, like you did on the other difficulties.

  35. 04:00:333 - ^


  • [Unforgotten]
  1. 00:04:260 - I'm actually curious why this don't have the same hitsound as this 00:03:946 - , while they have the same drum.

  2. 00:08:029 (8029|3) - Move this to column 1? There a bit too much note on column 4 00:07:401 (7401|3,7715|3,8029|3,8344|3,8658|3) - and nearly none in column 1 xD https://puu.sh/xZU5M/7052ff9c13.png
    If you were really trying to match the guitar pitch, 00:07:558 - this have the same pitch as 00:08:029 (8029|3,8344|3) - , that's why I don't see why it would be bad to move it to column 1, since you're not 100% matching the guitar pitch from what I'm seeing xD.
    Unless you try here 00:07:401 (7401|3,7558|5,7715|3,7872|5,8029|3,8186|5,8344|3) - , but that's not how the guitar pitch work xD.

  3. 00:10:700 - Missing Rpd Fast.wav hitsound.

  4. 00:12:270 (12270|0) - Move this to column 5. Too much column 1 and nearly nothing in column 5 https://puu.sh/xZUdb/496c94f0a8.png.

  5. 00:15:333 (15333|5) - Make this Wet Fast.wav, same drum as 00:15:255 - .

  6. 00:15:490 (15490|2) - Should be Rpd Fast.wav, same drum as the whole stream just like you did in Hard.

  7. 00:17:453 - Why is this drum 1 note, you usually put 2 notes for them. And the guitar is still present, same pitch as 00:17:296 - .

  8. 00:19:967 (19967|2) - Same reason as above ^, but you also forgot Wet Fast.wav, same drum + you did it in other difficulty.

  9. 00:21:851 (21851|0) - Here too, the thing is I don't think is because after a triplet you do one note, since even here 00:22:480 (22480|0,22480|3) - , you do 2 notes after a triplet.

  10. 00:36:145 - I don't know if you wanna try something but like switching all the note on this section so the solo jacky part end up being on the right hand. So is like left, right, left, and now right. Since you can notice them pretty well in the gameplay.

  11. 00:39:129 (39129|1,39207|5,39207|3,39207|0,39286|2,39286|4) - I find this really fishy, because on the section before this, like the hype section that couldd be like a kiai, the drum stream never go 1-3-2, but usually 2-1-2 or like 1-1-2, something like that, I honestly don't like a 3 in the middle, mostly this part should be much easier then that part I mention. Probably want to make something that play more well, I don't mind if you want to keep that kind of drum a 3 notes, but maybe try to make something easier to play on this part, such as for example https://puu.sh/xZUOg/d27656f4b5.png, which avoid a small trills, or each drum each hand https://puu.sh/xZUPm/22c2a94d2d.png, but that might be too easy for your taste.
    Like hey, something like you did here 00:40:385 (40385|1,40464|5,40464|0,40464|2,40542|3,40542|4) - , which doesnt feel too trill on one hand :D.

  12. 00:40:385 (40385|1,40464|5,40464|0,40464|2,40542|3,40542|4) - ^ Same reason, maybe something like this https://puu.sh/xZUUS/2ea199b866.png to avoid the right hand mini trill

  13. 00:48:082 (48082|0,48082|2,48082|3,48160|4,48239|1,48317|5,48396|3,48396|0,48396|2,48474|4,48553|1,48631|4) - Wow what happen here?! No more drum hitsound!! What happen? XD

  14. 00:53:579 - Forgot a finisher here, since you have it in Hard. Unless you remove the hard one to keep it consistent. Since there is many part you didn't add a finisher xD. Like here 01:02:375 - that is totally the same sound.

  15. 01:01:275 - No finish hitsound here?

  16. 01:22:558 (82558|0) - You sure you hear a drum sound here from the song? Just want to make sure.

  17. 01:27:898 (87898|3,88684|0,88841|2) - What happen with these 3 notes not having rpd fast histound.

  18. 01:41:799 - No more drum hitsound here?

  19. 02:13:684 - and 02:13:998 - rather put these fast rpd for that drum sound.

  20. 02:22:637 - + screenshot start here, do you want to do something like this https://puu.sh/xZYjl/03f64f4d1e.png, it seem like a better flow to play the stream here 02:23:422 (143422|3,143501|2,143658|3,143736|2,143815|4,143893|5) - .

  21. 02:31:747 (151747|3,151904|5) - Switch these 2 notes to avoid that jack, since you barely have note jack in this section xD

  22. 02:33:867 (153867|2,153946|4,153946|3) - I personally would move these one time to the left xD.

  23. 02:35:359 - Just a suggestion, you don't need to accept, since this is last diff, and seeing such easy part can kinda be boring, was wondering if you want to maybe do something like this to match that chhhhh sound that is pretty clear : https://puu.sh/xZYEI/5de5725a83.png . WIll need one LN here 02:38:029 - if this is accept. 02:40:385 - + Here too

  24. 02:43:684 - Make this 2 notes like you did here 02:43:056 - ?

  25. 02:43:998 - Should be rpd fast.wav.

  26. 02:53:108 (173108|0,173186|1,173265|2,173344|4,173422|3,173422|5) - I find these stream kinda break the flow, I'm not sure why, maybe you try to avoid stairs? But still is kinda weird to avoid a stairs in this situation. https://puu.sh/xZYSv/d092ee6d9d.png Flow much better no? You might want to check out Hard if you fix that, so hard doesn't get harder then insane on the stream pattern xD.

  27. 02:53:736 - Add one more note like in Hard, or like you usually do at your beginning of long stream? xD.

  28. 02:54:993 (174993|0) - , 02:56:249 (176249|5) - , 02:57:506 (177506|1) - , 02:58:762 (178762|3) - , 03:00:019 (180019|0) -, 03:01:275 (181275|3) - I don't get why these notes don't have Wet Fast anymore, while in this part, those notes still does. 01:35:830 - . Probably because of that other drum being really clear, but this feel kinda unconsistent between the first kiai and this.

  29. 03:11:485 (191485|2,191485|0,191642|1,191799|0,191799|2,191956|1,192113|1,192270|2,192270|0,192427|1,192584|0,192584|2,192741|1,192898|1,193056|2,193056|0) - Hmmm left hand seem overhelm https://puu.sh/xZZ9F/56c2b7c7b7.png . 03:11:485 (191485|2,191485|0,191799|2,191799|0) - Different drum then the other 1|2 on the pic. Pretty sure you can fix that owo.

  30. 03:13:684 - I honestly dislike the no hitsound here, mostly when is a soft-hitnormal, put wet fast, since same drum as 03:13:762 - .

  31. 01:03:317 - 1st column?!?! 3-4 second with no note! https://puu.sh/y8FCr/0b1a9c234a.png

  32. 03:18:710 (198710|4,198710|3) - Not sure why this is 2 notes, while the other triple all start with 1 notes, drum still remain the same.

  33. 03:23:736 (203736|1) - Move to 3rd column, lacking note on that column and avoiding a random jack.

  34. 03:35:202 (215202|5) - Same reason as 02:54:993 (174993|0) . And so on owo.

  35. 03:44:626 (224626|2,224783|3) - Swap these 2, mostly to avoid the jack, but that's mostly because, holy crap your left hand is having so much notes compare to the right side!!!

  36. 03:46:040 (226040|0,226040|2,226197|1,226197|3,226354|2,226354|0,226511|1,226511|3,226668|0,226668|2) - Think you can at least fix that ;w;!! left hand T^T!! Doesn't fit the guitar pitch either ;w;

  37. 03:50:752 (230752|1,230752|0,230830|2,230909|3,230909|4) - How about this https://puu.sh/xZZRy/3e6f70733d.png, since you did a double stream here 03:48:239 (228239|5,228239|2,228317|1,228317|4,228396|0,228396|3) - (like is the only part with double stream triplet so far).

  38. 03:52:951 - No more 2 notes on this drum?


offtopic : 02:11:956 - I thought someone was about to do : AHHH-CHOO LOL.

Did you use a hitsound copier or something? Or you actually put each sample x.x?
I'm having trouble mentioning everything ;w;...
Shima Rin
When?
Topic Starter
Fubukicat
I allow stein to take initiative on that map , and i'll apply any mod necessary aswell if she can find some people to rank it or something
stein being the other person partaking in this map

May it be a thing or not , idk anymore tbh


Edit : Tofu i like the artist of your profile picture, she cute fam >_<
BanchoBot
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