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Yoko Takahashi - Zankoku na Tenshi no These <TV.Size Version

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Ambient

[[Pika]] wrote:

ambient's insane

  1. 01:28:910 (2) - imo a space-ier circle would work better than a silenced 1/2 for emphasis - i think its fine imo, since the slider is following the vocals. just having a circle would be underwhelming.
Rizen

[[Pika]] wrote:

rizen's hard

  1. 00:15:799 (4,5) - 00:19:531 (3,4,5) - personally hate border overlaps on sliders ;/ >>> :(
  2. 00:21:863 (6) - no drum on last reverse, remove >>> there is drums in music
  3. 00:36:322 (3,4) - imo a 1/1 slider would be better rhythmically and visually for vocal emphasis [color=#FF0000>>> snare at 00:36:788 (4) - ][/color]
  4. 01:05:240 (1) - a little too short for a spinner in a hard imo, i'd probably do a 7/4 slider with a 3/4 repeat slider https://puu.sh/Ab0wm/bbab5d8cfa.png >>> spinner is long enough for hard diff
  5. 01:14:102 (6) - no drum on last repeat, delete >>> there is drums in music
thanks
kwk
~

00:56:961 (6,7) - 01:04:423 (6,7) - could space these out more imo, kinda impactless atm
01:06:172 (1,3,1) - i think finding a different sample/upping the soft-finishes volume would be good. atm its like ur finishes have less feedback than your claps lol
01:19:232 (5,6) - would reduce spacing here so emphasis stays on 01:19:232 (5) - or ctrl-g rhythm
01:26:695 (5,6) - ^ 01:08:038 (2,3) - ^

~
Topic Starter
moph

kwk wrote:

~

00:56:961 (6,7) - 01:04:423 (6,7) - could space these out more imo, kinda impactless atm done
01:06:172 (1,3,1) - i think finding a different sample/upping the soft-finishes volume would be good. atm its like ur finishes have less feedback than your claps lol done
01:19:232 (5,6) - would reduce spacing here so emphasis stays on 01:19:232 (5) - or ctrl-g rhythm kinda like the emphasis on the slider as well, matches the change in vocals + its circle -> slider so easier to hit. Will however even out the spacing so its at least equal.
01:26:695 (5,6) - ^ 01:08:038 (2,3) - ^

~
Asaiga
top diff kwk asked

00:50:314 (1,1) - these could have more related in shape. also balancing the visual distance between slider head and tail
01:10:603 (9,10) - I think this could use ctrl+g for better flow

very clean map i'm envious of your style :<
Topic Starter
moph

Asaiga wrote:

top diff kwk asked

00:50:314 (1,1) - these could have more related in shape. also balancing the visual distance between slider head and tail going to keep the shapes but yeah balanced out the visual distance
01:10:603 (9,10) - I think this could use ctrl+g for better flow sure

very clean map i'm envious of your style :<
thank you Asaiga!! :)
TheKingHenry
Heyo quick check from my queue~
General
  1. Add files for soft-hitnormals? Same with some drum hitsound stuff since this set seems to be using those too.
Rizen's Hard
  1. 01:07:105 (1,2) - fix stack
  2. 01:08:388 (5,6,3) - looks unnecessarily messy
  3. 01:14:568 (1,2) - why the difference to 01:07:105 (1,2) - (same with 01:22:031 (1,2) - ; the first patterning idea for this was cool and was in some form used on the others too so why discard it)
Ambient's Insane
  1. 00:09:997 (1,2,3,4,1) - shape and spacings seem fucked up?
  2. 00:57:777 (1,2,3,4,5,6,7,8,1) - feels bad to play, would be better if you'd give little spacing to the slider->circle ones too so it's not forcing movement stop everytime before the larger transition (which feels cranky as is)
Extra
  1. 00:21:745 (4,1) - quite huge jump, which feels even more questionable when compared to how the top diff emphasises this (like, surely it has intense pattern of its own, but this huge emphasis on the middle beat doesn't really exist so why here?
  2. 00:22:212 (4,1) - make spacing equal with the rest of the stream (you can see by moving the following SV changing green that it's not quite the same if visuals don't seem clear enough)
  3. 00:36:089 (2,3) - looks cool, but should have more distance to the previous than following, otherwise it's pretty damn hard to see whether it's 1/4 from the object before or to the following object (like basically how 00:36:905 (2) - is the other way then lol)
  4. 00:46:933 (2,4) - fix stack
  5. 01:05:240 (1,2,3) - smoothen these distances out? Not like 01:05:706 (3) - is that strong for this kind of pattern unlike 01:06:172 (1) - which then is pretty strong sound and place
Extreme
  1. 00:33:523 (2) - this should probably be NCd instead of current (as you seem to have done with the prebeated vocal stuff so that circled are NCd but slider'd are NCd on the downbeat)
Mostly really cool looking set! well not that there was much to say anywhere
You have proper metadata source anywhere? Already with quick look I think テーゼ reads "teeze" instead of "teize" and it seems like borrowed word anyways which should be typed out like in the original language? Dunno if "thesis" as in english or maybe "these" as in thesis in german (like the typing out would about read) uh oh so maybe check out with someone capable ¯\_(ツ)_/¯
Call me back when done with stuff
Topic Starter
moph

TheKingHenry wrote:

Heyo quick check from my queue~
General
  1. Add files for soft-hitnormals? Same with some drum hitsound stuff since this set seems to be using those too. added some drum hitsounds but I prefer to not have a hitnormal
Extra
  1. 00:21:745 (4,1) - quite huge jump, which feels even more questionable when compared to how the top diff emphasises this (like, surely it has intense pattern of its own, but this huge emphasis on the middle beat doesn't really exist so why here? no clue, changed pattern so its way less spacing
  2. 00:22:212 (4,1) - make spacing equal with the rest of the stream (you can see by moving the following SV changing green that it's not quite the same if visuals don't seem clear enough) yep changed with previous pattern
  3. 00:36:089 (2,3) - looks cool, but should have more distance to the previous than following, otherwise it's pretty damn hard to see whether it's 1/4 from the object before or to the following object (like basically how 00:36:905 (2) - is the other way then lol) oops, made both rhythm the same
  4. 00:46:933 (2,4) - fix stack done
  5. 01:05:240 (1,2,3) - smoothen these distances out? Not like 01:05:706 (3) - is that strong for this kind of pattern unlike 01:06:172 (1) - which then is pretty strong sound and place true, stacked onto the slider after instead
Extreme
  1. 00:33:523 (2) - this should probably be NCd instead of current (as you seem to have done with the prebeated vocal stuff so that circled are NCd but slider'd are NCd on the downbeat) yep done
Mostly really cool looking set! well not that there was much to say anywhere
You have proper metadata source anywhere? Already with quick look I think テーゼ reads "teeze" instead of "teize" and it seems like borrowed word anyways which should be typed out like in the original language? Dunno if "thesis" as in english or maybe "these" as in thesis in german (like the typing out would about read) uh oh so maybe check out with someone capable ¯\_(ツ)_/¯
Call me back when done with stuff
Thank you!!
I got the metadata from here https://www.discogs.com/Shiroh-Sagisu-Neon-Genesis-Evangelion-II/release/2481839
will get the romanisation checked out
Ambient

TheKingHenry wrote:

Ambient's Insane
  1. 00:09:997 (1,2,3,4,1) - shape and spacings seem fucked up? - oh ahahha woops, fixed.
  2. 00:57:777 (1,2,3,4,5,6,7,8,1) - feels bad to play, would be better if you'd give little spacing to the slider->circle ones too so it's not forcing movement stop everytime before the larger transition (which feels cranky as is) - fair enough, should be better now.
thanks for the mod! :D
Topic Starter
moph
fixing for riz

TheKingHenry wrote:

Rizen's Hard
  1. 01:07:105 (1,2) - fix stack done
  2. 01:08:388 (5,6,3) - looks unnecessarily messy made stack better
  3. 01:14:568 (1,2) - why the difference to 01:07:105 (1,2) - (same with 01:22:031 (1,2) - ; the first patterning idea for this was cool and was in some form used on the others too so why discard it) changed the first one mentioned but keeping the second one as is, it still resembles the blanket and rotation theme imo
kwk
http://puu.sh/AgvHW/7e83627840.png meta
am i doing this right
Foxy Grandpa
mega nut
Lanturn
Almost. Yoko Takahashi prefers Given Family it seems. You may also use any of the romanized titles below as long as it matches the unicode one. Also, Teeze is borrowed from the German These so we use this instead of Thesis.


- Unicode Title: 残酷な天使のテーゼ<TV.Size Version>
- or: 残酷な天使のテーゼ(TV.Size Version)
- or: 残酷な天使のテーゼ
- Romanised Title: Zankoku na Tenshi no These <TV.Size Version>
- or: Zankoku na Tenshi no These (TV.Size Version)
- or: Zankoku na Tenshi no These
- or: A Cruel Angel's Thesis <TV.Size Version>
- or: A Cruel Angel's Thesis (TV.Size Version)
- or: A Cruel Angel's Thesis
- Unicode Artist: 高橋洋子
- Romanised Artist: Yoko Takahashi
- Source: 新世紀エヴァンゲリオン

- References:
+ http://www.starchild.co.jp/special/evan ... nline.html (Website TV Ver)
+ https://lanturn.s-ul.eu/d0gJ1P2K (Album TV Ver)
+ https://lanturn.s-ul.eu/rJt07R0K (Official English title)
+ http://nbcuni-music.com/takahashi/
Joe Castle
Yeet.
TheKingHenry
Get in the robot Shinji
Topic Starter
moph
thanks guys!
Monstrata
Nice to see another alternator style mapset for this song!
Kuron-kun
Hi there, moph~

I have some concerns about the AR usage in lower diffs, mainly Hard and Insane. Your mapset isn't using a low AR concept or anything like that and even highest diff is using something above 9 to make it more readable for players, and because of that, I can't see much reasoning in using AR8 for Insane and AR7 for Hard, considering this is using a lot of 1/4 rhythms and visually looks really clustered at some points.

Some examples in Hard:
01:07:922 (3,4,5,6,1,2,3,4), 01:15:034 (2,3,4,5,6,1,2,3,4) and 00:15:333 (2,3,4,5,6,1,2,3,4,5) - lots of overlaps and snap changes (3/4 → 1/2 → 1/4 doubles), which is really complicated to new players, specially with the low AR.

Insane can easily be changed to AR8.5~8.8 and Hard to AR8.
Ambient
Lmao
Topic Starter
moph
I personally don't feel that an increase in ar is necessary.
In hard the spacing does a good enough job in indicating the rhythm. Additionally I really don't think its that dense, the stacks and 1/4 rhythms are all consistent and is rather predictable as they repeat a lot.
Insane I'm more indifferent about ¯\_(ツ)_/¯

leaving it to the QAT
Kuron-kun
Not a big issue, just something to comment about and wondering if you wanted to fix it...
It's fine
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