Jeez, so many people posting the same thing, might as well rant a bit too lol
Yo, guess I ended up quickly checking this after all lol
Not looking through the charts themselves at this point (I will likely be doing it at a later date anyway), but I'm here to primarily address this timing issue, as raised by shionelove.
Just as a side note, the hitsounds here, besides the hitnormal, are all painfully quiet and perhaps blend into the song much more than they should. (A bit weird to call them hitsound additions when they add nothing to the song, right?) My suggestion would be to increase the general hitsound volume to around 60% and, if you feel that it's necessary, reduce the volume of the hitnormal a tad since at 60% that hitsound does become a bit too intrusive.
00:59:109 - nice timing point that doesn't really do anything, remove pls
Again, gentle reminder to remain civil in threads, thanks.
Yo, guess I ended up quickly checking this after all lol
Not looking through the charts themselves at this point (I will likely be doing it at a later date anyway), but I'm here to primarily address this timing issue, as raised by shionelove.
Got one word for ya: anacrusis (tl;dr it's essentially a pick-up measure)
So, the first beat (and only the first beat) is basically an anacrusis, which does mean that with the current timing, the new measure lines do indeed fall in the wrong place, so the red line should be at 00:00:852.
The extra timing point if you really want to put one in (although not necessary), would be around offset -638. Not a fan of negative offsets though so whether you want this one in or not is up to you, since there aren't any green lines altering anything about.
So, the first beat (and only the first beat) is basically an anacrusis, which does mean that with the current timing, the new measure lines do indeed fall in the wrong place, so the red line should be at 00:00:852.
The extra timing point if you really want to put one in (although not necessary), would be around offset -638. Not a fan of negative offsets though so whether you want this one in or not is up to you, since there aren't any green lines altering anything about.
Just as a side note, the hitsounds here, besides the hitnormal, are all painfully quiet and perhaps blend into the song much more than they should. (A bit weird to call them hitsound additions when they add nothing to the song, right?) My suggestion would be to increase the general hitsound volume to around 60% and, if you feel that it's necessary, reduce the volume of the hitnormal a tad since at 60% that hitsound does become a bit too intrusive.
00:59:109 - nice timing point that doesn't really do anything, remove pls
Again, gentle reminder to remain civil in threads, thanks.