no matter what people said,you guys the stuff will never remove the ''slider acc" isn't it?
Converting scores would be trivial. You just run all of the plays through the same algorithm used to calculate the play normally. There is no need to wipe anything, it's a straightforward, one and done conversion.Eraser wrote:
Score wipe is still unavoidable though, if they want to fix the scoring system, or until they can find a way to convert all of the scores.
IMO this is actually the point. It makes scores easier to compare and understand relative to each other instead of being a bunch of big numbers that are cool to look at but provide very little contextual information.Z4ckFairX wrote:
In my opinion the new score system is just a percentage with way to many 0s after it.
My issue with this isn't that I don't think it is the right idea. My problem is that it's ten years too late to make this decision. This would be like removing the AWP from Counter-Strike. It's not even a question anymore of whether or not it makes the game better, the issue is that the game is no longer what people expect of Counter-Strike, and it changes the meta into something completely unrecognizable from the past. This is a really stupid choice to make when you have a formula that has been established for so long and lots of things have grown around this formula.Z4ckFairX wrote:
About the changes in slider accuracy I think that it's both good and bad. It's ok to demand of a rhythm player to play at the right rhythm at all times but what I actually don't get is what you gain from it. Every time i see a 100 on the screen after a slider i have to think what the hell i did wrong; did I click too early/late or not followed it correctly, also if you have no combo break sound or you just started a combo in the case of a 50 hit makes you wonder if you actually dropped combo or just mistimed it badly.
Then stop calling it score and drop the zeroes. For that purpose it might be even better if it was represented as a decimal number from 0.0 to 1.0 with as many decimal places as you want.Philosofikal wrote:
IMO this is actually the point. It makes scores easier to compare and understand relative to each other instead of being a bunch of big numbers that are cool to look at but provide very little contextual information.Z4ckFairX wrote:
In my opinion the new score system is just a percentage with way to many 0s after it.
Personally, I look at score to avoid uniformity.Eraser wrote:
1m cap grants uniformity, and easier way to identify how well you do in a map. There is no real reason to use the current one really
Philosofikal wrote:
Converting scores would be trivial. You just run all of the plays through the same algorithm used to calculate the play normally. There is no need to wipe anything, it's a straightforward, one and done conversion.
Only top 500 or so plays in the map leaderboard have their replays saved and you can't recalculate the score when you don't know where the misses/50/100/300 happened.Only 500 are available for public.
Still an SSToffee wrote:
does this mean rrtyui's big black score will not be SS anymore? cuz i have a feeling he havent done all the sliders properly x)
At this point I'd even be for making missed sliderends count as misses. Getting 100s from those isn't fun.jaaakb wrote:
Making sliderbraks count as a miss somehow would be nice. Getting s for stuff like that isn't fun
Rayne wrote:
Reminder that the feedback on slideracc is still garbage and shouldn't be implemented in the first place. There's no way to tell whether you missed a sliderend or got bad accuracy on it right now and it really messes with the way you play.
Technically? Yes. Practically? Unlikely.Vincent A wrote:
Score V2 feature which make the score not relying on combo is a good thing, because it will train your aim and accuracy. But in the other hand, using score v2 will also mean there is no PP Reward. No PP rewards equals no increase in rank. Using both of these we can conclude and make a kind of expectation that, there will be a mid-rank player with a high-rank player skill which in my opinion is kinda cheating the system, but since score V2 is a legal mod, we can do nothing about it.
yeahSurimixin wrote:
scoreV2 it's holy shit
+1[ Sebastian ] wrote:
To be honest I really hope that ScoreV2 doesn't become required until a really long time from now.
It feels really weird for mania. Being able to get 100% acc (or close to) even thought you got like 2x100.[ Sebastian ] wrote:
To be honest I really hope that ScoreV2 doesn't become required until a really long time from now.
WhatGtbBraingang wrote:
there should be a feature where you lose rank for trying to improve your scores