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pan - Yamiyo no Nagoshisai ~for 2015 edition~ [OsuMania]

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Kamikaze
as requested, hitsound volume crusade pending edition

you're using soft sampleset for a rather energetic song, hence the hitnormals are not audible, just change the sampleset to normal and see the diffrence

there's also some severe lack of sample placements, for example from 00:05:627 - onwards you could put whistles on the main beat and just layer those whistles for the same beat

pattern suggestions since it didn't feel completely how it should be imo

00:19:928 - I think to make that it would be more fitting and way more interesting for this sort of trilly sound to have actual trills here, here's my suggestion:


00:42:000 - to avoid a pretty unnatural shield on 2nd column I suggest doing this, which still follows the pitch and flows a bit better:


01:00:446 - Missed a note here, not jacked with the next note since doesn't fit but it should be there, you could for example reverse columns of 01:00:187 (60187|3,60342|2) - and then put the 1/3 on 3rd column

I feel like the 1/3s in this section have a lot of impact and could be a small jumpjack section but that's up to you

01:05:005 (65005|3,65109|3,65213|3,65316|3) - this 4 note jack being the transition in to another LN section seems not good, I would personally switch LN patterns around so that 01:05:316 (65316|3) - would be on 3rd column, but I didn't play the map yet so your choice

01:09:669 - I see your intention here on making the hard hits more emphasized with SV and chords but are you 100% sure you want to completely ignore the synth burst you have here? It would be interesting imo (ofc without SV)

01:15:653 - a bunch of missed 1/4s in this section, featuring the highlighted timestamp, it's not good to miss them consistency wise imo

01:21:016 (81016|2,81171|2,81327|2,81482|2) - Two shields, easily mindblockable, suggesting something similar to the shield I mentioned before:


rest is fine by me
Topic Starter
DoNotMess

Kamikaze wrote:

as requested, hitsound volume crusade pending edition

you're using soft sampleset for a rather energetic song, hence the hitnormals are not audible, just change the sampleset to normal and see the diffrence will change

there's also some severe lack of sample placements, for example from 00:05:627 - onwards you could put whistles on the main beat and just layer those whistles for the same beat only clap sound (hence, snare) in the song, there is no kick here

pattern suggestions since it didn't feel completely how it should be imo

00:19:928 - I think to make that it would be more fitting and way more interesting for this sort of trilly sound to have actual trills here, here's my suggestion:
applied

00:42:000 - to avoid a pretty unnatural shield on 2nd column I suggest doing this, which still follows the pitch and flows a bit better:
re-arranged

01:00:446 - Missed a note here, not jacked with the next note since doesn't fit but it should be there, you could for example reverse columns of 01:00:187 (60187|3,60342|2) - and then put the 1/3 on 3rd column there is no melody there in the specified part

I feel like the 1/3s in this section have a lot of impact and could be a small jumpjack section but that's up to you will turn them into jumpjack then!!

01:05:005 (65005|3,65109|3,65213|3,65316|3) - this 4 note jack being the transition in to another LN section seems not good, I would personally switch LN patterns around so that 01:05:316 (65316|3) - would be on 3rd column, but I didn't play the map yet so your choice re-arranged

01:09:669 - I see your intention here on making the hard hits more emphasized with SV and chords but are you 100% sure you want to completely ignore the synth burst you have here? It would be interesting imo (ofc without SV) ok!

01:15:653 - a bunch of missed 1/4s in this section, featuring the highlighted timestamp, it's not good to miss them consistency wise imo rly want to emphasize the melody here instead of inaudible sounds

01:21:016 (81016|2,81171|2,81327|2,81482|2) - Two shields, easily mindblockable, suggesting something similar to the shield I mentioned before:
rre-arranged

rest is fine by me
thanks a lot!! also added some missing crash sound
Fycho
just a reminder, the way you romanise 夏越祭 is incorrect, Natsukoshi Matsuri => Nagoshisai.
Therefore, romanised title: Yamiyo no Nagoshisai ~for 2015 edition~
Topic Starter
DoNotMess

Fycho wrote:

just a reminder, the way you romanise 夏越祭 is incorrect, Natsukoshi Matsuri => Nagoshisai.
Therefore, romanised title: Yamiyo no Nagoshisai ~for 2015 edition~
fixed, thanks
Maxus
sorry for the late.
Seems alright, good luck.
Shima Rin
4K: 1|2|3|4


[General]
  1. Please check the storyboard hitsounds. It's kinda a mess.
[Easy]
  1. 00:28:321 - 00:28:943 - Might have single notes on these spots cuz the pitchs change there and the drums are kinda dense.
  2. 01:29:565 - C hitsound here should be changed to F. Apply to all diffs.
  3. 01:34:228 - 01:34:539 - Should you have F hitsounds applied to both because of the cymbals? If yes be sure to apply to all diffs.
  4. 01:34:850 (94850|2,94850|1) - Easy is double but Normal is single? I would suggest doing single in Easy but double in Normal.
  5. 01:43:244 - 01:43:865 - 01:44:487 - Also, double notes are not needed.
  6. 01:45:109 - Double note here works better because of the cymbal.
  7. 01:49:306 - Add W here.
  8. 02:03:140 (123140|2,123451|0) - Why spliting them apart? I think making them in one LN can mirror the pattern of 02:02:518 (122518|1,122518|0) -, which will be more clearly understood.
[Normal]
  1. 00:19:928 - Miss a F.
  2. 00:20:239 - According to higher diffs, hitsound here should be C.
  3. 01:13:244 - 01:13:865 - 01:14:176 - 01:14:487 - Miss F.
  4. 01:22:726 - Miss W.
  5. 01:24:591 - 01:24:746 - Miss W.
  6. 01:44:487 - Miss W.
  7. 01:54:746 - Double note here for the heavy vocal sound might fit better.
  8. 02:00:031 - Miss F.
[Hyper]
  1. 00:42:000 - Need a double for consistency.
  2. 00:51:327 - 00:53:814 - Double notes for consistency.
  3. 01:09:669 - 01:09:979 - Miss F.
  4. 02:03:140 - Change one W to F.
  5. 02:04:228 (124228|2,124306|1,124306|0,124384|3,124461|2,124461|1,124539|0) - Your double focus here is completely different with Another. Might wanna really follow Another's pattern of double notes since hitsounds are on them, which represent heavier effects.
[Another]
  1. 00:07:726 - Double here because of the same drum sound as those you put with doubles around.
  2. 00:11:534 - 00:12:777 - 00:14:021 - 00:16:508 - 00:17:751 - Add C.
  3. 01:14:954 - Miss W.

Good Work!
Topic Starter
DoNotMess
all applied :3
Shima Rin
[General]
  1. From 00:05:627 - to 00:09:358 -, preferably just delete these drum-hitclap stuff because they are kinda deviating people from following the music in Easy and Normal. Maybe just remove them in all diffs and then remove the drum hitsounds from your file. It will make the hitsounds better.
  2. 00:57:855 - to 01:00:342 - ^
[Easy]
  1. 00:11:534 - 00:12:777 - 00:14:021 - 00:16:508 - 00:17:751 - Add C.
[Normal]
  1. 01:24:435 - Add F.
[Hyper]
  1. 00:51:948 (51948|3) - No melody sound here so don't need a LN.
  2. 01:13:865 - Might wanna rearrange a bit for more variation here? http://osu.ppy.sh/ss/10445635
[Another]
  1. 01:59:409 (119409|2,119409|3,119487|0,119487|1,119565|0,119565|3) - Maybe still use this: https://osu.ppy.sh/ss/10445672 since the first two sounds are actually with the same pitch.

Call me back.
SpectorDG
no kudos

add tag : KSM for easily search K-Shoot Mania, like a SDVX
Maxus
Rebubbled as requested from the creator.
Topic Starter
DoNotMess

SpectorDG wrote:

no kudos

add tag : KSM for easily search K-Shoot Mania, like a SDVX
wow wat the tag is missing the day after i added it ~_~
added again
Shima Rin
Chat Log
12:45 DoNotMess: bro i added the tag for yamiyo
12:53 DoNotMess: ..
12:55 DoNotMess: 01:40:757 - i got lil change here
13:02 DoNotMess: 02:00:498 - and here also, cos not the same pitch ~_~
13:02 Tofu1222: will check a bit later.
13:03 DoNotMess: (y)
13:17 Tofu1222: hi
13:17 DoNotMess: hi
13:18 Tofu1222: 00:20:549 - to 00:25:523 - and 00:30:498 - to 00:39:202 - in easy
13:18 Tofu1222: I am afraid ppl to mention gaps
13:18 Tofu1222: it's a bit huge with normal
13:19 Tofu1222: maybe you can change your focus of the hihats to melodies
13:20 Tofu1222: 00:50:394 - to 00:54:125 - ^
13:20 DoNotMess: can i add note for every kick from 00:20:549 -
13:20 DoNotMess: and um 30 lemme think
13:20 Tofu1222: you can just go for mapping melody
13:20 Tofu1222: and simplifying some
13:20 Tofu1222: that's best
13:21 DoNotMess: hm ok wait hang on there
13:21 Tofu1222: 01:10:290 - to 01:23:969 - besides this part can have more doubles for the kick?
13:21 Tofu1222: oh ok
13:22 Tofu1222: and also yes, you can add more doubles for places with F in easy
13:23 Tofu1222: F hitsound
13:25 DoNotMess: i dont rly like same interpretation with normal diff, but ive already done a lot doubles in easy
13:25 Tofu1222: ok
13:26 DoNotMess: lemme update first
13:26 DoNotMess: u check
13:27 DoNotMess: the double in easy is for rly strong emphasize like 01:45:109 - after the end of build up
13:27 DoNotMess: 01:54:435 - and yea this is exception, to make things harder in the end ~_~
13:29 Tofu1222: 01:12:777 - 01:13:399 - 01:14:021 - 01:14:332 - personally think doubles can be placed here
13:29 DoNotMess: alright
13:30 DoNotMess: but im gonna make it 12 34 based so it wont hurt easy player
13:30 DoNotMess: update again xd
13:31 Tofu1222: 01:15:886 - 01:16:508 - 01:17:130 - double?
13:31 Tofu1222: \01:19:617 - ^
13:31 Tofu1222: 01:23:969 - ^
13:31 Tofu1222: 01:25:834 - 01:26:456 - 01:27:078 - ^
13:32 DoNotMess: ok
13:32 Tofu1222: 00:31:741 (31741|1,32363|1) - besides such pattern might hurt beginners?
13:32 DoNotMess: should i move column or ..?
13:34 Tofu1222: well....
13:34 Tofu1222: it's not wrong to leave it like that if you wanna closely follow the pitch
13:35 DoNotMess: u know me well, im pitch guy
13:35 DoNotMess: lol xd
13:35 Tofu1222: yea then i think it's ok
13:36 Tofu1222: OK great
13:36 Tofu1222: ready?
13:36 Tofu1222: =w=
13:36 DoNotMess: wait
13:36 DoNotMess: 01:23:969 (83969|0,84902|3) -
13:36 DoNotMess: ~_~
13:37 DoNotMess: im so afraid with this tbh
13:37 Tofu1222: I use this often lol
13:37 Tofu1222: check my whiteout
13:37 DoNotMess: i change wait
13:37 Tofu1222: ok
13:37 DoNotMess: last update
13:37 DoNotMess: i dont like it and just realized it's there ~___~
13:38 DoNotMess: ok check it
13:39 Tofu1222: 01:43:244 - 01:43:865 - 01:45:731 - 01:46:353 - 01:46:974 - 01:53:814 - double?
13:39 Tofu1222: i am sorry ;w;
13:40 DoNotMess: no problem
13:40 DoNotMess: im shit with easy diff mapping anyway
13:40 DoNotMess: updating wait
13:40 DoNotMess: updated
13:41 Tofu1222: 01:44:176 - well, this doesnt need double lul
13:41 Tofu1222: 01:44:487 - but you can do this
13:42 DoNotMess: 01:44:487 - here need?
13:42 DoNotMess: okok
13:42 DoNotMess: hmm fuck i just realized something...fuck
13:42 DoNotMess: something that might get my map stupidly nuclear
13:42 Tofu1222: wot???
13:42 DoNotMess: fucking w and f stacked so much
13:42 DoNotMess: in easier diff
13:42 DoNotMess: fuck
13:42 Tofu1222: oh
13:43 Tofu1222: i will wait you
13:43 DoNotMess: ok 3 mins
13:45 DoNotMess: normal now
13:46 DoNotMess: is it even a problem... lol
13:46 DoNotMess: maybe im overthinking ~_~
13:48 Tofu1222: it's ok
13:48 Tofu1222: fixing them is better
13:49 DoNotMess: should i fix hyper also lol
13:49 Tofu1222: just give it a check then
13:49 Tofu1222: i would prefer to fix them all
13:52 DoNotMess: ok done ~_~
13:52 DoNotMess: updated
14:00 DoNotMess: fuk im going sleep so tired hue
14:00 Tofu1222: oh
14:00 Tofu1222: nothing to change right
14:00 DoNotMess: have u checked the another?
14:01 DoNotMess: the ones i pointed where i changed
14:01 DoNotMess: someone will point out ending troll or something
14:02 Tofu1222: I am fine with the end. It's your preference whether to change or not lol
14:02 DoNotMess: if it's fine, then it's fine :')
14:03 Tofu1222: well, you mean 02:02:363 (122363|1,122363|0,122441|3,122518|2,122518|1,122596|3,122596|0,122674|2,122674|1,122751|0,122751|3,122829|1,122829|2,122907|3,122907|0,122985|2,122985|1,123062|0) - this thing
14:03 Tofu1222: right?
14:04 DoNotMess: 02:00:498 - this
14:04 DoNotMess: 02:00:498 (120498|2,120498|3,120575|0,120575|1,120653|2,120653|3,120731|1,120731|0,120808|3,120808|2) -
14:04 Tofu1222: it's fine
14:05 DoNotMess: aight it's ready then lol
14:05 Tofu1222: ye

Recheck log here.
Shima Rin
Take care!
Topic Starter
DoNotMess
Round 1!!
FAMoss


grats
Asherz007
Hi there,

Gentle reminder that there needs to be at least 24 hours between the two nominations.

Reverting to bubble for now.
Shima Rin
Back :3
Surono
ojolali
Topic Starter
DoNotMess
Round 2!!
SpectorDG

DoNotMess wrote:

Round 2!!
last
Arzenvald
mau yg ke 3?
Maxus

Arzenvald wrote:

mau yg ke 3?
Serem ni ajee :(
Topic Starter
DoNotMess
mentang mentang gw gagal bn trus dia berhasil :'( jdi sombong
Protastic101
Hi, sorry about the lateness, but I'd like to point out a few minor things plus a concern about the spread in the mid difficulties.

[Another]
00:38:114 (38114|1,38270|1,38425|1) - This three note stack is fine for the most part, but paired with 00:38:503 (38503|0,38658|0) - on the same hand, it gets a bit straining. I'd suggest putting the 1/2 stack on the right hand to avoid this like so https://osu.ppy.sh/ss/10514277

01:24:202 (84202|0,84202|2,84202|3) - Might consider putting the hand at 01:24:435 - where the crash is more sustained rather than having a quick cut off and only using a jump here. It also reduces the anchors a little like so https://osu.ppy.sh/ss/10514304 . On the 1/6, it also utilizes two 1/3 minijacks on both hands as well while also making the pattern a bit easier to group visually imo since they're trills.


[Hyper]
00:29:254 - Here, I think since the 1/8 stops and switches to a more technical rhythm, I think it'd be nice to represent the drop in density with a drop in density in the chart. A way to do this would be to ignore the synth and just map the snares, like so https://osu.ppy.sh/ss/10514328


[Advanced]
Overall the pattern is fine, but the larger issue here I think is the spread from this difficulty to Hyper as you can see clearly at 01:30:187 -

A way to help bridge the gap a bit better would be to add some short two beat long 1/4 bursts like at 01:30:808 - to 01:31:430 - and 01:32:052 - to 01:32:674 - where the synth becomes a bit louder. The only issue this may create though is a spread gap that's too wide from the normal to advanced since normal uses a lot of single 1/2 bursts.


Really cool chart otherwise. The LNs in the top diff are really fun to play (even if I fail on them most of the time lmao).
shionelove
i think for Hyper diff making 2chords in bursts(? idk what to say) single stream,except on cymbal sounds, is better solution.

some for Advanced:
01:44:591 (104591|2,104694|1) - these rhythm are not good,i know these sounds are 1/6 so you have to choose 1/3 to make easier tho.change LN is better.
01:49:850 (109850|1) - this causes weird rhythm because there is different sounds from 01:49:617 (109617|0,109694|2,109928|3) - ,no accented drums.
Topic Starter
DoNotMess

Protastic101 wrote:

Hi, sorry about the lateness, but I'd like to point out a few minor things plus a concern about the spread in the mid difficulties.

[Another]
00:38:114 (38114|1,38270|1,38425|1) - This three note stack is fine for the most part, but paired with 00:38:503 (38503|0,38658|0) - on the same hand, it gets a bit straining. I'd suggest putting the 1/2 stack on the right hand to avoid this like so https://osu.ppy.sh/ss/10514277 re-arranged

01:24:202 (84202|0,84202|2,84202|3) - Might consider putting the hand at 01:24:435 - where the crash is more sustained rather than having a quick cut off and only using a jump here. It also reduces the anchors a little like so https://osu.ppy.sh/ss/10514304 . On the 1/6, it also utilizes two 1/3 minijacks on both hands as well while also making the pattern a bit easier to group visually imo since they're trills. also re-arranged


[Hyper]
00:29:254 - Here, I think since the 1/8 stops and switches to a more technical rhythm, I think it'd be nice to represent the drop in density with a drop in density in the chart. A way to do this would be to ignore the synth and just map the snares, like so https://osu.ppy.sh/ss/10514328 applied


[Advanced]
Overall the pattern is fine, but the larger issue here I think is the spread from this difficulty to Hyper as you can see clearly at 01:30:187 -

A way to help bridge the gap a bit better would be to add some short two beat long 1/4 bursts like at 01:30:808 - to 01:31:430 - and 01:32:052 - to 01:32:674 - where the synth becomes a bit louder. The only issue this may create though is a spread gap that's too wide from the normal to advanced since normal uses a lot of single 1/2 bursts. also applied, dunno if it's ok tho..


Really cool chart otherwise. The LNs in the top diff are really fun to play (even if I fail on them most of the time lmao).
u might want to check this again after some mods i applied xd

shionelove wrote:

i think for Hyper diff making 2chords in bursts(? idk what to say) single stream,except on cymbal sounds, is better solution.which part ;-;

some for Advanced:
01:44:591 (104591|2,104694|1) - these rhythm are not good,i know these sounds are 1/6 so you have to choose 1/3 to make easier tho.change LN is better. sounds good
01:49:850 (109850|1) - this causes weird rhythm because there is different sounds from 01:49:617 (109617|0,109694|2,109928|3) - ,no accented drums. sorry, applied
thanks for mod :3
shionelove

DoNotMess wrote:

shionelove wrote:

i think for Hyper diff making 2chords in bursts(? idk what to say) single stream,except on cymbal sounds, is better solution.which part ;-;
the part Protastic101 mentions as example of issue
Topic Starter
DoNotMess

shionelove wrote:

]i think for Hyper diff making 2chords in bursts(? idk what to say) single stream,except on cymbal sounds, is better solution.which part ;-;



the part Protastic101 mentions as example of issue
re-arranged like this to anchor the loud snare
Protastic101
By request. Ill try and recheck sometime before the weekend (school started again ;n;)
Arzenvald
gw gk ngepost apa apa yak :V
Topic Starter
DoNotMess

Arzenvald wrote:

gw gk ngepost apa apa yak :V
:'( yaudah ini mumpung di pop cpet post :'(
Protastic101
Rechecked, the spread is much better now =w=)b
Maxus
Spread is a social Construct.
Topic Starter
DoNotMess
round 3!!! owo
Arzenvald
si anjir gw telat ; _ ;
jk btw, good luck this time
FAMoss
:"(
Feerum
Holla. Cool map but i would like to point out some stuff that bugs me.

[Another]

00:39:979 (39979|3,40018|2,40057|1,40096|0,40290|0,40329|1,40368|2,40407|3) - So.. both sounds are actually 1/6. Why exactly do you have it mapped in 1/8? Is this now allowed? Or did really no one notice it until now?

It is clearly 1/6 and not 1/8. The kicks have each 4 hits

remaining looks okay but.. wrong snapping should be a no go
Topic Starter
DoNotMess

Feerum wrote:

Holla. Cool map but i would like to point out some stuff that bugs me.

[Another]

00:39:979 (39979|3,40018|2,40057|1,40096|0,40290|0,40329|1,40368|2,40407|3) - So.. both sounds are actually 1/6. Why exactly do you have it mapped in 1/8? Is this now allowed? Or did really no one notice it until now?

It is clearly 1/6 and not 1/8. The kicks have each 4 hits

remaining looks okay but.. wrong snapping should be a no go
looks like no one notice it especially me :'(
requested pop
4th round incoming
lol that 3 questions mark on 1 piece of check
FAMoss

Feerum wrote:

Holla. Cool map but i would like to point out some stuff that bugs me.

[Another]

00:39:979 (39979|3,40018|2,40057|1,40096|0,40290|0,40329|1,40368|2,40407|3) - So.. both sounds are actually 1/6. Why exactly do you have it mapped in 1/8? Is this now allowed? Or did really no one notice it until now?

It is clearly 1/6 and not 1/8. The kicks have each 4 hits

remaining looks okay but.. wrong snapping should be a no go
I agree with Feerum. No one had expected this before, and should be like this imo

note that i block its a kick sound
00:39:979 - 00:40:290 - is a mixture of kick and hat sounds

and hitsound, should be reducing to 40-50 % hitnormal more like spamming hat, because the volume of sample is too high
try to hear cymbal lol, making my the ears ringing

[Another]
note:
00:55:601 - ok retard, wrong snapped. actually here 00:55:627 - with 1/6 snap
00:56:845 - same above, must be here 00:56:871 -
00:59:254 - im still hear hat sound here

hitsound:
00:00:653 - in the beginning, no kick sound? lol i think that W
00:10:290 - i dont hear any cymbal sounds, except here 00:10:601 -
00:18:373 - 00:18:995 - no C here ? lol i guess that is clap sound and cymbal sound
00:20:549 - why cymbal here ? its no cymbal sound
00:23:503 - missed sample, here 00:22:881 - you add C and 00:23:503 - no sample?
00:39:979 - 00:40:290 - :thinking: why no sample here? its not hat, imo. its kick
00:40:446 - yep i dont hear cymbal those, actually bell sounds, same as here 00:41:689 - if you want change it, change with snare it's almost the same sound
01:14:954 - no cymbal sound there
01:19:617 - add cymbal sound here!
01:24:902 (84902|1,84954|2,85005|3,85057|1,85109|2,85161|0) - wait wat, no kick sample here? :thinking_hard:
01:31:275 - add cymbal !
01:37:337 - no cymbal sound
01:40:135 - add cymbal sound!
01:41:378 - cymbal here!
01:44:798 - cymbal here! reeeeee
01:51:171 - add cymbal here!
01:54:125 - cymbal! asw
01:54:746 - cymbal here....
01:55:057 - no C? i hear below, its C there
02:00:187 - cymballl

call me later, with hitsound problem lol
Topic Starter
DoNotMess

FAMoss wrote:

Feerum wrote:

Holla. Cool map but i would like to point out some stuff that bugs me.

[Another]

00:39:979 (39979|3,40018|2,40057|1,40096|0,40290|0,40329|1,40368|2,40407|3) - So.. both sounds are actually 1/6. Why exactly do you have it mapped in 1/8? Is this now allowed? Or did really no one notice it until now?

It is clearly 1/6 and not 1/8. The kicks have each 4 hits

remaining looks okay but.. wrong snapping should be a no go
I agree with Feerum. No one had expected this before, and should be like this imo

note that i block its a kick sound
00:39:979 - 00:40:290 - is a mixture of kick and hat sounds re-arranged

and hitsound, should be reducing to 40-50 % hitnormal more like spamming hat, because the volume of sample is too high
try to hear cymbal lol, making my the ears ringing lol turn down eff volume from in game

[Another]
note:
00:55:601 - ok retard, wrong snapped. actually here 00:55:627 - with 1/6 snap seriously, no need to write retard there.. not funny and it's not even 1/6
00:56:845 - same above, must be here 00:56:871 -
00:59:254 - im still hear hat sound here the layering here is the kick as 1 and melody as 2 (highlighted is kick and unhighlighted is melody) there is no hi hat layering here

hitsound:
00:00:653 - in the beginning, no kick sound? lol i think that W ok
00:10:290 - i dont hear any cymbal sounds, except here 00:10:601 - ok
00:18:373 - 00:18:995 - no C here ? lol i guess that is clap sound and cymbal sound ok
00:20:549 - why cymbal here ? its no cymbal sound there is light sounded cymbal sound there
00:23:503 - missed sample, here 00:22:881 - you add C and 00:23:503 - no sample? ???only hi hat sound there ???
00:39:979 - 00:40:290 - :thinking: why no sample here? its not hat, imo. its kick ???? there is already W there...
00:40:446 - yep i dont hear cymbal those, actually bell sounds, same as here 00:41:689 - if you want change it, change with snare it's almost the same sound ok
01:14:954 - no cymbal sound there ok
01:19:617 - add cymbal sound here! ok
01:24:902 (84902|1,84954|2,85005|3,85057|1,85109|2,85161|0) - wait wat, no kick sample here? :thinking_hard: it's not kick, it's snare there and i was told to delete snare sample
01:31:275 - add cymbal ! ok
01:37:337 - no cymbal sound ok
01:40:135 - add cymbal sound! ok
01:41:378 - cymbal here! ok
01:44:798 - cymbal here! reeeeee cant hear any cymbal
01:51:171 - add cymbal here! ok
01:54:125 - cymbal! asw ... no cymbal here ...
01:54:746 - cymbal here.... already covered in pssh sample
01:55:057 - no C? i hear below, its C there no
02:00:187 - cymballl no cymbal

call me later, with hitsound problem lol
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