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KASAI HARCORES - Cycle Hit [Taiko]

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Topic Starter
Axer
KASAI
KASAI
KATOBASE
KASAI
Faputa
CYCLE HIT ftw
_MMMMMM_MMMMMM_
circle gil
Surono
great and good luck ^L_^
goheegy
00:16:635 (78) - why is this not a finisher but 02:22:806 (109) - is
angery
Surono
00:16:463 -lol because the impact sound related in here so I think its fine :weary: :sweat: inb4 dq incoming due camel-lie XD
Raytoly

Surono wrote:

00:16:463 -lol because the impact sound related in here so I think its fine :weary: :sweat: inb4 dq incoming due camel-lie XD
rip my ears too,I can't hear that in editor :@
OzzyOzrock
ok
Midnaait
l i t e r a l l y m o s t d i s g u s t i n g m a p o f t h e y e a r i n t a i k o o r m a y b e e v e r , t h i s d o e s n ' t n e e d t o e x i s t
 
 
 
 
 
 
 
:^)
Mayuzumi Sayaka
delete this
Topic Starter
Axer

goheegy wrote:

00:16:635 (78) - why is this not a finisher but 02:22:806 (109) - is
angery
(visibly panicking)
Raiden


no really do you need dq for that finisher
goheegy
Topic Starter
Axer

Raiden wrote:



no really do you need dq for that finisher
You tell me, quality assurer • •
Surono

goheegy wrote:

OSH IT 3-get-red.jpg man
Raytoly

goheegy wrote:

low quality
Topic Starter
Axer

Axer wrote:

Wormi
ayy another one
Yuzeyun

Axer wrote:

Gezoda wrote:

im gonna get thrown out of top 200 with this map
don't worry, it seems it's not going to get ranked anytime soon.



congrats lol
Lumenite-

Mayuzumi Sayaka wrote:

delete this
delete yourself and apparition while you're at it
Topic Starter
Axer

incandescence wrote:

Mayuzumi Sayaka wrote:

delete this
delete yourself and apparition while you're at it
no bully pls!!
christian forum
gaston_2199
Gratz OwO
Topic Starter
Axer
top 10 anime deaths
frukoyurdakul
I wouldn't want to do this so late but I just played the map and I have some concerns.

[SV]
  1. 00:36:692 - Why this build-up have a SV change while the others don't? It's inconsistent, and there are a lot of occurences for this build-up in the map.
  2. 00:49:035 - Dropping the SV here while there is a note snapped on 1/4 makes it look a bit weird, while the other changes are 1/2 only.
  3. 01:43:892 - I get that there is a drop down on the music and then it goes intense again but this doesn't give you the right to make the SV unsmooth as... well basically it's not smooth. 01:44:492 - It drops down from 1.25x to 1.07x, goes on 1.07x for 3 notes and increases back, which makes it look like pretty irritating to me.
[Notes]
  1. 00:12:520 - Inconsistent pattern, should be ddk due to every other usage. Or variate them all.
  2. 00:14:749 - This is just a single note, why does it have finisher? There is not like a cymbal sound on it like 00:12:006 - this one. Same goes for 00:17:492 - this one.
  3. 01:39:092 - Simple snare sound should not be emphasized with a finisher.
  4. 02:33:949 - There should be a ddddK here, the sounds are pretty much the same compared to 00:27:777 - these ones.
  5. 02:42:863 - Not really a problem, but kdkdkdk instead of kkddkkdd would be much better.
  6. 02:45:263 - 1/8 duplet is unneccessary, the hit is single.
  7. 03:06:177 ~ 03:07:206 - Between these spots I'm not sure I can hear any 1/4 sounds, so why mapping the calmer part more denser while you mapped 03:00:692 - this one for example, less dense?
  8. 03:45:435 - 03:45:606 - 03:48:349 - I'm pretty sure you emphasized the snare sound with finishers (which I don't think they are neccessary), but 03:50:406 - 03:50:749 - 03:50:920 - why aren't these emphasized too? Creates inconsistency for no reason. My suggestion would be adding the latter since you pretty much used the finishers on such emphasizes.
  9. 03:59:320 - Finisher is unneccessary, emphasizes nothing.
  10. 04:39:435 (316,317,318,319,320) - The music goes calmer and yet you used finishers on all of them. Doesn't make sense to me sorry. Especially after a SV drop.
  11. 04:49:377 (402,403,404,405,406,407,408,409,410,411,412,413,414) - This pattern seemed a bit too long for me considering you have used maximum of 7-plets to make variations. Consider removing one or two notes.
  12. 05:01:720 (532,533,534) - These three also don't emphasize a particular sound. Removing finishers is a good idea.
  13. 05:05:149 (546,547,548,549,550,551) - The most prominent sounds are only 05:06:177 (552,553,554) - these three so I recommend deleting finishers on the former one.
And there is a finisher usage problem that has been mentioned before. I'm not putting that out on this mod.
vrnl

Axer wrote:

top 10 anime deaths
Raiden
as requested

Topic Starter
Axer

Raiden wrote:

as requested

Here wii go again
DeletedUser_1981781
Quickly! Gather all the Dragon Balls to resurrect World Tour soon! :roll:
Topic Starter
Axer

frukoyurdakul wrote:

I wouldn't want to do this so late but I just played the map and I have some concerns.

[SV]
  1. 00:36:692 - Why this build-up have a SV change while the others don't? It's inconsistent, and there are a lot of occurences for this build-up in the map.
  2. 00:49:035 - Dropping the SV here while there is a note snapped on 1/4 makes it look a bit weird, while the other changes are 1/2 only.
  3. 01:43:892 - I get that there is a drop down on the music and then it goes intense again but this doesn't give you the right to make the SV unsmooth as... well basically it's not smooth. 01:44:492 - It drops down from 1.25x to 1.07x, goes on 1.07x for 3 notes and increases back, which makes it look like pretty irritating to me.
[Notes]
  1. 00:12:520 - Inconsistent pattern, should be ddk due to every other usage. Or variate them all. Fixed
  2. 00:14:749 - This is just a single note, why does it have finisher? There is not like a cymbal sound on it like 00:12:006 - this one. Same goes for 00:17:492 - this one. Fixed
  3. 01:39:092 - Simple snare sound should not be emphasized with a finisher. 03:53:835 (190) -
  4. 02:33:949 - There should be a ddddK here, the sounds are pretty much the same compared to 00:27:777 - these ones. Fixed
  5. 02:42:863 - Not really a problem, but kdkdkdk instead of kkddkkdd would be much better. Ok ><
  6. 02:45:263 - 1/8 duplet is unneccessary, the hit is single. Fixed
  7. 03:06:177 ~ 03:07:206 - Between these spots I'm not sure I can hear any 1/4 sounds, so why mapping the calmer part more denser while you mapped 03:00:692 - this one for example, less dense? There are 1/4 sounds there, all you have to do is listen carefully, that small fraction had only doubles that followed the synth before but I decided to fix them and follow the beat in the background.
  8. 03:45:435 - 03:45:606 - 03:48:349 - I'm pretty sure you emphasized the snare sound with finishers (which I don't think they are neccessary), but 03:50:406 - 03:50:749 - 03:50:920 - why aren't these emphasized too? Creates inconsistency for no reason. My suggestion would be adding the latter since you pretty much used the finishers on such emphasizes. Thing is, I could make those finisher but it makes it harder to read and I feel like they're not intense enough to be made finishers.
  9. 03:59:320 - Finisher is unneccessary, emphasizes nothing. Emphasizes the same way 03:48:349 (159) - and 03:53:835 (190) - do
  10. 04:39:435 (316,317,318,319,320) - The music goes calmer and yet you used finishers on all of them. Doesn't make sense to me sorry. Especially after a SV drop. Fixed, and changed pattern to k k d d k
  11. 04:49:377 (402,403,404,405,406,407,408,409,410,411,412,413,414) - This pattern seemed a bit too long for me considering you have used maximum of 7-plets to make variations. Consider removing one or two notes. Fixed
  12. 05:01:720 (532,533,534) - These three also don't emphasize a particular sound. Removing finishers is a good idea.
  13. 05:05:149 (546,547,548,549,550,551) - The most prominent sounds are only 05:06:177 (552,553,554) - these three so I recommend deleting finishers on the former one.
I really liked those last finishers, what a shame, fixed

And there is a finisher usage problem that has been mentioned before. I'm not putting that out on this mod. angery
Thanks for the mod!
BabySnakes
Pls u be my best friend if u no requalify
Topic Starter
Axer

babysnakes wrote:

Pls u be my best friend if u no requalify
:lol:
DeletedUser_1981781
This map has received A LOT of modding already and much of the things yet to say are a matter of personal taste... Still if I have the chance to speak one more time now that it is DQ'ed I would like you to:

01:39:606 - delete this note, there is no sound there and also it is a good place for a rest
01:52:463 - I think this would work a lot better as a d both regarding sound and gameplay

03:43:206 - this shouldn't be a big note
03:45:949 - same as above

04:28:377 - add a don here, that stream looks like shortened for some unmusical reason and gameplay a 13 note stream shouldn't be a problem since this is the longstreams part and you used a lot of 13 note streams.

Hope you are OK with this. o7
Topic Starter
Axer

ARGENTINE DREAM wrote:

This map has received A LOT of modding already and much of the things yet to say are a matter of personal taste... Still if I have the chance to speak one more time now that it is DQ'ed I would like you to:

01:39:606 - delete this note, there is no sound there and also it is a good place for a rest
01:52:463 - I think this would work a lot better as a d both regarding sound and gameplay

03:43:206 - this shouldn't be a big note
03:45:949 - same as above

04:28:377 - add a don here, that stream looks like shortened for some unmusical reason and gameplay a 13 note stream shouldn't be a problem since this is the longstreams part and you used a lot of 13 note streams.

Hope you are OK with this. o7

Applied everything!
DeletedUser_1981781
wtf that was fast .-.
Lumenite-
02:29:149 (1,2,3,4,5,6) - hi please make these not all kat lol
Lumenite-
ok i think we're good for a second cycle
Topic Starter
Axer
anotah oen
Ideal
wop
Lirai
00:01:035 - Red and Green Line Timing point should have same volume configuration
Topic Starter
Axer

DE-CADE wrote:

00:01:035 - Red and Green Line Timing point should have same volume configuration
Would do it but that would revert the bubble and it's not critical since the sv decreases the volume to 70% already, making the timing point 70% won't change antyhing.
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