metadatasource:
ポケモン不思議のダンジョン 空の探検隊
referenceas for title/artist themselves, the only thing i could find is the list of artists credited on bulbapedia, so if that list is correct, metadata should be (artist - title):
飯吉新、坂本英城、いとうけいすけ
Arata Iiyoshi, Hideki Sakamoto, Keisuke Ito
きたのさばく
Northern Desert
tags:
pokémon pokemon nintendo nds mystery dungeon explorers of darkness time sky pmd 時の探検隊 闇の探検隊
holy fuck that took me way more time than it should have [gtfo's Easy]
i think AR3 should be more than enough, the song is moderately slow and the diff is pretty sparse as well
01:15:391 (1) - you could extend this up to 01:18:766 - since that high pitched note is still held until that point, and you'll still have enough recovery for newer players
[Normal]
00:23:070 (2) - why not make this a 1/1 slider like the previous times? there's still an extended sound on this note so it'd be expected to have the same pattern as the 2 previous times
00:28:695 (2) - i certainely agree with deramok on that one, emphasis through overmapping isn't recommended on normals at all, plus if you really wanted to emphasize that sound you would have those 1/2 sliders each time it plays. but even if you did, i still wouldn't recommend overmapping for emphasis in lower diffs
00:35:445 - such a huge break really feels weird considering there's no clear stop in the song or anything that suggests it, reversing 00:33:570 (3) - could be a nice idea to make this less boring, and adding a circle afterwards at 00:35:445 - could also be nice to keep the rhythm entertaining.
01:00:766 (6,7) -
really recommend you unstack them or move 01:01:891 (1) - further away to make sure players don't read it as constant 1/2 since spacing is the same, this is mostly why large spacing differences aren't allowed in lower diffs, to make sure everything is properly readable[gtfo's Hard]
00:39:570 (3,3) - i really disagree with the idea of ctrl+g-ing those, the sounds barely stand out because everything in the song has relatively similar intensity. if anything, the song is becoming much calmer considering its bpm slows down a lot, and the pitch also gets much lower. besides, the map has no other jumps besides for those two, and it feels extremely weird to have those at the lowest point of the song
01:10:891 (1,2,1,2,1,2,1,2) - i get the idea, and the pattern is decent in itself i guess, but i think it's very confusing at first due to the drastic changes in spacing compared to the rest of the map which uses constant spacing, you could maybe try stacking the sliders on sliderends instead? spacing would be more consistent with the rest of the map, and the idea still remains there
[Astray]
00:36:195 (1,2,1,2) - i get the symmetry idea, but you should really consider having lower spacing on those, it feels like a really large spike considering the rest of the map up to this point. i think ctrl+g on 00:36:570 (2,2) - could also be a neat idea? this way you have the high pitched sliders going up, while the low pitched ones go down. either way, consider doing something here to keep the spacing more consistent with the rest of the map
should be it i guess, call me back when you're ready