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P*Light feat. mow*2 - OVERDRIVERS [OsuMania]

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DoNotMess
improving the map quality doesnt sound any bad tbh

but anyway, should we start to hitsound kick (whistle) sound to be distinct from the song from now on?

Kamikaze wrote:

whistle blends with the song too much, you can't hear it on 100% music volume
im quite confused with this point..

anyway if u wanna change something that has been going on in mania for so long, opening a thread and discussing it with the other BNs and qat wont hurt since it is kinda big change in term of standard of mania mapping (since people used to try to hitsound whistle / kick as closely as the song including me)
Topic Starter
Leonita
@all thankyou for ur feedback to my map. Yesterday i've talked with qat and said gonna check this problem. If this should dq (again) its not a problem for me and i'll change some hitsound which sounded quietly.
Thanks kamikaze for notice the hitsound issue'w'

aku gangerti jd hitson yg bener gmn sih? transletin dong
Protastic101
Yeah, some of the samples are indeed too quiet, and that's my fault for not having noticed it (ha, see what I did there, ok no). Anyways, I think only the soft-hitclap2 and normal-hitfinish2 are really too quiet. Everything else can just have their sample volume increased. Ash and I are still discussing what we deem as acceptable and unacceptable as we've only just started enforcing this a bit suddenly, so I think it's fine to have a bit of leeway in how we handle this while we figure it out.

Also, it's probably better to increase hitsound volume to 60% in all diffs.

(actually just sent the samples over discord cause it's more convenient.
[ A v a l o n ]

DoNotMess wrote:

anyway if u wanna change something that has been going on in mania for so long, opening a thread and discussing it with the other BNs and qat wont hurt since it is kinda big change in term of standard of mania mapping (since people used to try to hitsound whistle / kick as closely as the song including me)
I'm totally agree with this, try to open and start discussing it first, far more better than you suddenly appear in qualified map and "boom" changed instantly, it need a process

Anyway if the sound volume is just too low, maybe it can be improved next time
Then, to mapper, dont be sad, lets try this once again . . . Hope its the last try
Arzenvald
BEEP BOOP
Topic Starter
Leonita

[ A v a l o n ] wrote:

Then, to mapper, dont be sad, lets try this once again . . . Hope its the last try
im not sad, im just bingung uwu

Arzenvald wrote:

BEEP BOOP
bising ea bantuin aqo


Updated.
fixed hs volume and change some hitsounds.
Kamikaze

DoNotMess wrote:

anyway if u wanna change something that has been going on in mania for so long, opening a thread and discussing it with the other BNs and qat wont hurt since it is kinda big change in term of standard of mania mapping (since people used to try to hitsound whistle / kick as closely as the song including me)
Admittedly this was a bit sudden and I just checked all qualified maps at once (I did mention that in recently ranked Invoker though and that had a DQ for the same thing too), but opening a thread to discuss the matter seems pointless - this is a rule that was put in place in very early mania days, probably even in 2013 and it just wasn't respected for a ridiculously long time.

It was peppy's voice in the matter too, when people were discussing the need of hitsounds, he stepped in and said that all maps in osu need to have hitsounding, even stating that he can unrank some maps if that's an issue.

I'm pretty sure you can look up that thread in mania subforum in few minutes.

The hitsound volume crusade is moreso a statement that there is something really wrong and maybe it's time to sort this issue out.

It's not even a big change in mapping. It's actually ridiculous that something like that is an issue when people already take their time to find suitable samples and place them on the playfield - in at least 60% of cases all you need to do is select all timing points and move one slider to raise the hitsound volume.

It literally takes a quarter of the time you spend on placing all hitsound samples to play your nap on autoplay with 100% effect volume, then 0% effect volume to see if hitsounds are actually distinct and audible enough so you hear diffrent sounds when you actually play the map, and then adjust the mentioned slider so it fits.

The only time when it would take longer is if you would have one or more sample which is too quiet while rest is okay, but that should also be very easy to notice, just harder to find actual good sample. This is where you would ask for help though if you have a problem with it.

It's not a change of standards in mania mapping - it's enforcing something which should be the core of hitsound standards for years.

Maybe I, or one of the QATs (as formal representatives of the gamemode's mapping scene) should make an informational thread on the issue, why does it exist and how to make sure it's fixed, but I'll leave that for them to decide.

Of course, this is not directed at Leonita or this specific map, everyone makes mistakes and Leo is making changes so it's all good, thank you. (I can recheck hs volume tomorrow if you want me to btw if you remind me in-game)
Kamikaze
Okay so I've rechecked as Leonita asked me on discord (sorry kinda late) and the hitsounds are indeed fine imo, apart from one sample: normal-hitwhistle2

I mean... it's a splash of water, that doesn't really fit the song lmao


If you change that I'm up for rebubbling the map unless you want Maxus and Prota to requalify
Arzenvald
^ fixed above
leonita, hapus normal-hitwhistle.wav (suara plok plok air nya hapus aja)
https://puu.sh/zmjKp/e1f1a13212.zip
Topic Starter
Leonita

Arzenvald wrote:

^ fixed above
leonita, hapus normal-hitwhistle.wav (suara plok plok air nya hapus aja)
https://puu.sh/zmjKp/e1f1a13212.zip
ya, nanti di ganti kalo udh beli kuota.

Thanks kamikaze and ka ajee owo
Lirai
in case if you forgot,
delete Storyboard Hitsound on NOV ADV and EXH difficulty since there is no file of soft-hitwhistle.wav

00:55:612
00:54:256
Topic Starter
Leonita

DE-CADE wrote:

in case if you forgot,
delete Storyboard Hitsound on NOV ADV and EXH difficulty since there is no file of soft-hitwhistle.wav

00:55:612
00:54:256
oiya hehe, thankyouuu

Updated.
okokokokokokokokok.
Kamikaze
Rechecked and seems good!

Rebubbled!
Protastic101
boop, requalified.
Topic Starter
Leonita
i love u
DDMythical
cute
Etsu
qualified!!! but... novice have whistle in 00:14:595 (14595|3) - but exhaust and advance not?


and 00:57:137 - not finish novice?
No_sync
^hi just to add:

The kicks were added with W: https://osu.ppy.sh/ss/10316486 (OVERDRIVE and INFINITE respectively)
Meanwhile, EXHAUST and ADVANCED doesn't: https://osu.ppy.sh/ss/10316447
AyeAries
never end loop hehe
Topic Starter
Leonita

- Aries - wrote:

never end loop hehe
never go to rank ehehe

Woo im so tired xd if this dq (again), sorry i cant make it rank.
Thanks for re-check my mapset when it in qualify not in pending:-)
Feerum

Leonita wrote:

Thanks for re-check my mapset when it in qualify not in pending:-)
But that's exactly for what we have the qualified section. More people play your map and can point out mistakes.
Surono

Leonita wrote:

Woo im so tired xd if this dq (again), sorry i cant make it rank.
you can, try the best until no one point the mistakes. masa yg teko ccd gini di painos bisa masa kamu nyerah ;; semangatlah
Asherz007

No_sync wrote:

^hi just to add:

The kicks were added with W: https://osu.ppy.sh/ss/10316486 (OVERDRIVE and INFINITE respectively)
Meanwhile, EXHAUST and ADVANCED doesn't: https://osu.ppy.sh/ss/10316447
Any difficulty can be hitsounded in any fashion, realistically speaking. Since these are GDers' diffs, I wouldn't think this would be overly crucial to try and nitpick these for the sake of consistency. For things like this, I'd leave it down to the mapper/GDers to figure this one out. Making these consistent is fine, but leaving as is seems like a valid option to me as well. (All things considered, GDers can go on massive tangents and hitsound their diff completely differently as seen here, and that's still fine.)

Concerning the hitsound inconsistencies between Leonita's diffs, the different hitsounding patterns could be intentional. Again, more or less up to the mapper's discretion on these about whether this needs to be changed.


Just as a side note, Arzenvald has (ranked) maps under more names than two (namely Miyamoto Usagi and ajeemaniz) so I'm just wondering why those aren't in the tags. This might have been addressed earlier, I dunno, I can't find it in the thread if it is there.

If this needs to be taken down quickly to fix things, just let us know. It's no biggie.
Etsu

Leonita wrote:

Woo im so tired xd if this dq (again), sorry i cant make it rank.
idk but I was sad what you said instead of clarifying the mistake, I did it thinking that you forgot to add the finish (novice) for consistency in the last part.

additionally another concern that I have is the diff novice 01:40:527 (100527|2,100866|2,101205|2) - idk if also this was intentional but these LN should be changed to SN for consistency and also for this diff since it is a bit difficult with LN short even in the diff advanced has SN.


Anyway it is missing a few minutes for the ranked and if you think it is less relevant then nothing has happened but that was my concern, sorry but i hope you understand me.
Topic Starter
Leonita
i dont mean like that ;w;

ok, now it's up to QAT u can dq again but im so sorry i cant make it rank bcs im tired. hope new mappers not do my mistake owo

Surono wrote:

you can, try the best until no one point the mistakes. masa yg teko ccd gini di painos bisa masa kamu nyerah ;; semangatlah
udh males jg sih ini kalo dq lg udh ke yg 3x nya. thanks surowo u're panutan q >w<




thanks for all feedback!
Arzenvald
As for hs in my diff, it was intentional to make it different from leoni's main set (I did hs by myself) and it's ok to keep it this way. thank you for the check but I think it's the best to check major and unrankable issues instead if exist, because it's often not being checked at all ;)

And for tag, I remember QAT and mods can change the web tag?

Leoni jgn nyerah gitu dong, mangats
Etsu
If the hs leonita was intentional then it's not a serious problem so do not think need a dq for this, I guess the case is solved, again I'm sorry to bother you and by the way good map. :)
Topic Starter
Leonita

Arzenvald wrote:

As for hs in my diff, it was intentional to make it different from leoni's main set (I did hs by myself) and it's ok to keep it this way. thank you for the check but I think it's the best to check major and unrankable issues instead if exist, because it's often not being checked at all ;)

And for tag, I remember QAT and mods can change the web tag?

Leoni jgn nyerah gitu dong, mangats
males duluan wkwk lagian diff novice ama adv aku ada yg kelupaan. Rido udh ngingetin tp aku lupa -w-

Etsu wrote:

If the hs leonita was intentional then it's not a serious problem so do not think need a dq for this, I guess the case is solved, again I'm sorry to bother you and by the way good map. :)
let see what QAT gonna do. Thanks for ur feedback Etsu, it so help owo i should more carefull to create a mapset.



Asherz007
As requested then.
Topic Starter
Leonita

Asherz007 wrote:

As requested then.
thanks ash >w<



Lets fix this curunda-a-a-a-a owo!1!1!
Rido
alrighty let's do this once more and make sure to leave no mistake

semangat >w<)/<3
Arzenvald
pacaran kok di forum, eh tar gw cek ulang klo dah di update ya
[ A v a l o n ]
Sorry, hampir ga pernah kebuka osu selama bbrp minggu terakhir ini
Jadi ini mapnya mau lanjut apa nggk ya ?

Klo memang mau lanjut, ak bisa bantu cek in hs nya di keseluruhan diff
Cheers !
Topic Starter
Leonita
im forget owo!1!1!



Arzenvald wrote:

pacaran kok di forum, eh tar gw cek ulang klo dah di update ya
ok deccc pelakor
edit: CCD HIH BN RANK INI DONG ;w;

[ A v a l o n ] wrote:

Sorry, hampir ga pernah kebuka osu selama bbrp minggu terakhir ini
Jadi ini mapnya mau lanjut apa nggk ya ?

Klo memang mau lanjut, ak bisa bantu cek in hs nya di keseluruhan diff
Cheers !
lanjut uwu, kmrn udh nge pm ka raika trs katanya mau di check ama dia -w-
ntar kk ama pelakor recheck trs nyari modder jg gegara diff aku katanya ada yg minor, kalo udh di update aku pm deh yaaa. makasi kaka kaka qu >w<





updated soon...
LordRaika
Here goes the Hitsound consistency throughout the beatmap.

Expand/Collapse
In English aja ya, biar smua orang ngerti XD klo ad yg kurang, ntr lgs PM aj, dbls scptnya.
Allright, first let's identify all the hitsound that could be the issue.

BSC - NVC - ADV - EXH

  • There are only two possible issue, the one is really 'minor', which is the 'bassdrumkick' used on soft-hitwhistle2 that is missing on some lower diff because of lesser NOTE and lesser density(could hardly be any problem, so this should be fine)


    Next, is the usage of the 'default soft-hitwhistle' throughout this 4 difficulty.
    (not really a problem, but sure... it does sounds a bit unusual)
  1. The triplet whistle here 01:09:341 - , 01:09:510 - , 01:09:680 - , exist on ADV - EXH
    but doesn't exist on BSC - NVC(BSC can be ignore... XD)
    .
    .
    NVC, exclusive effect that other difficulty don't have.
  2. on , 01:11:713 - triplet whistle, but none on ADV - EXH
    on , 01:14:425 - triplet whistle, but none on ADV - EXH
    none for BSC as well, just a bit weird of the skip
    .
    .
    Then, not much issue, but it might somehow looks inconsistent (it's not because of less note, but still... can be change if you want to)
  3. 00:19:849 - and 00:20:188 - extra whistle on NVC - ADV - EXH but none for BSC
    .
    .
    At NVC - ADV - EXH,This 5 and 3 whistle, sounds like you follow the vocal.
  4. 01:34:764 - ,01:34:934 - ,01:35:103 - ,01:35:273 - ,01:35:442 - this 5 and
    01:35:781 - ,01:35:951 - ,01:36:120 - this 3.
    but then, some other whistle here doesn't even follow vocal like... 00:51:375 - ,00:51:544 - ,00:51:713 -
    perhaps... this 3 is the source of all weird stuff?
    this 3 is either too fast in your usual delay before another 3 whistle.... or
    is it just missing a whistle to match with your Whistle pattern 01:30:866 -
To solve most of the point above, you can simply remove the extra whistle on higher diff(easier)
or change the whistle rhythm into other pattern that share the same throughout the whole difficulty.
(Like.... following Arzenvald or Avalon's whistle rhythm)




Arzenvald's INFINITE - Avalon's OVERDRIVE

  • Just a little cent of suggestion...
    00:14:934 - this whistle doesn't seems to be much necessary.... ?


Sorry for the late check, wish i have the time sooner, but... T^T , irl schedule... aaaa
good luck anyway~
FAMoss

yo Leonita XD sedikit saran/suggestion untuk EXH ya, lets go!
|1|2|3|4
[EXHAUST]
  1. 00:03:747 - mungkin bisa dibuat triple dengan adanya note di col 2 untuk memberikan impact pada permainan?
  2. 00:09:510 - 00:14:934 - http://osu.ppy.sh/ss/10805764 bukankah gap nya terlalu gede? wkwkw, di diff INFINTE dan OVERDRIVE cuma double, saya sarankah cukup double aja, lagipula dibawah nya ada stair 1/8 yang cukup susah di handle dengan tiba-tiba adanya slider
    00:31:544 - mhm, cocok dijadiin sebuah slider sih, bunyinya menarik dan seperti 1/8 snapped
  3. 01:02:052 (62052|3,62052|0,62095|2,62137|1,62180|0,62222|3) - part ini sulit imo, dengan jari yang tengah yang melakukan 1/8 snap, bisa dicoba ini salah satunya https://osu.ppy.sh/ss/10805861
  4. 01:24:086 - mungkin ini salah snap ? :\ double nya di garis putih
  5. 01:08:493 - saya gatau taruh dimana masalah ini wkwkw tapi gap antara INFINTE terlalu jauh https://osu.ppy.sh/ss/10805926 dan begitu juga disini 01:19:341 -

[INFINTE]
  1. 00:27:476 - dipanel kedua. Saya heran kwkwkw, bunyi snare keras cuma 1 note aja gitu? http://osu.ppy.sh/ss/10805792 dan lagipula di EXHAUST triple :/
  2. 01:01:036 - kick snare cuma double aja nih? di EXHAUST itu triple https://osu.ppy.sh/ss/10805838

dah bagus, ena dimainin, good luck!
DoNotMess
mark first, mod later this weekend
Topic Starter
Leonita
IM BACK HUHUHUHU mager bgt

LordRaika wrote:

Here goes the Hitsound consistency throughout the beatmap.

Expand/Collapse
In English aja ya, biar smua orang ngerti XD klo ad yg kurang, ntr lgs PM aj, dbls scptnya.
Allright, first let's identify all the hitsound that could be the issue.

BSC - NVC - ADV - EXH

  • There are only two possible issue, the one is really 'minor', which is the 'bassdrumkick' used on soft-hitwhistle2 that is missing on some lower diff because of lesser NOTE and lesser density(could hardly be any problem, so this should be fine)


    Next, is the usage of the 'default soft-hitwhistle' throughout this 4 difficulty.
    (not really a problem, but sure... it does sounds a bit unusual)
  1. The triplet whistle here 01:09:341 - , 01:09:510 - , 01:09:680 - , exist on ADV - EXH
    but doesn't exist on BSC - NVC(BSC can be ignore... XD)
    .
    .
    NVC, exclusive effect that other difficulty don't have.
  2. on , 01:11:713 - triplet whistle, but none on ADV - EXH
    on , 01:14:425 - triplet whistle, but none on ADV - EXH
    none for BSC as well, just a bit weird of the skip
    .
    .
    Then, not much issue, but it might somehow looks inconsistent (it's not because of less note, but still... can be change if you want to)
  3. 00:19:849 - and 00:20:188 - extra whistle on NVC - ADV - EXH but none for BSC
    .
    .
    At NVC - ADV - EXH,This 5 and 3 whistle, sounds like you follow the vocal.
  4. 01:34:764 - ,01:34:934 - ,01:35:103 - ,01:35:273 - ,01:35:442 - this 5 and
    01:35:781 - ,01:35:951 - ,01:36:120 - this 3.
    but then, some other whistle here doesn't even follow vocal like... 00:51:375 - ,00:51:544 - ,00:51:713 -
    perhaps... this 3 is the source of all weird stuff?
    this 3 is either too fast in your usual delay before another 3 whistle.... or
    is it just missing a whistle to match with your Whistle pattern 01:30:866 -
To solve most of the point above, you can simply remove the extra whistle on higher diff(easier)
or change the whistle rhythm into other pattern that share the same throughout the whole difficulty.
(Like.... following Arzenvald or Avalon's whistle rhythm)




Arzenvald's INFINITE - Avalon's OVERDRIVE

  • Just a little cent of suggestion...
    00:14:934 - this whistle doesn't seems to be much necessary.... ?


Sorry for the late check, wish i have the time sooner, but... T^T , irl schedule... aaaa
good luck anyway~
its ok ka, thanks but im not applied yet. mw benerin dulu pattern exh

FAMoss wrote:


yo Leonita XD sedikit saran/suggestion untuk EXH ya, lets go!
|1|2|3|4
[EXHAUST]
  1. 00:03:747 - mungkin bisa dibuat triple dengan adanya note di col 2 untuk memberikan impact pada permainan?
  2. 00:09:510 - 00:14:934 - http://osu.ppy.sh/ss/10805764 bukankah gap nya terlalu gede? wkwkw, di diff INFINTE dan OVERDRIVE cuma double, saya sarankah cukup double aja, lagipula dibawah nya ada stair 1/8 yang cukup susah di handle dengan tiba-tiba adanya slider
    00:31:544 - mhm, cocok dijadiin sebuah slider sih, bunyinya menarik dan seperti 1/8 snapped
  3. 01:02:052 (62052|3,62052|0,62095|2,62137|1,62180|0,62222|3) - part ini sulit imo, dengan jari yang tengah yang melakukan 1/8 snap, bisa dicoba ini salah satunya https://osu.ppy.sh/ss/10805861
  4. 01:24:086 - mungkin ini salah snap ? :\ double nya di garis putih
  5. 01:08:493 - saya gatau taruh dimana masalah ini wkwkw tapi gap antara INFINTE terlalu jauh https://osu.ppy.sh/ss/10805926 dan begitu juga disini 01:19:341 -

[INFINTE]
  1. 00:27:476 - dipanel kedua. Saya heran kwkwkw, bunyi snare keras cuma 1 note aja gitu? http://osu.ppy.sh/ss/10805792 dan lagipula di EXHAUST triple :/
  2. 01:01:036 - kick snare cuma double aja nih? di EXHAUST itu triple https://osu.ppy.sh/ss/10805838

dah bagus, ena dimainin, good luck!
i'll check ur mood asap, thanks amigos

DoNotMess wrote:

mark first, mod later this weekend
php bgt si pelakor


Revived.
mod count here.
DoNotMess
beep boop
mod with rido slap
DoNotMess: 00:02:900 - https://puu.sh/AqUUv/a02be78fe0.png gw bkin makin ancur ah mapnya
00:40 Leonita: aih:(
00:40 DoNotMess: 00:24:595 (24595|1) - ta nya ampe 00:25:273 -
00:41 Leonita: iya sih
00:41 Leonita: tp kagok gk sih jdnya
00:41 DoNotMess: 00:25:103 - https://puu.sh/AqUYO/426a5d1d7f.png
00:41 DoNotMess: ya srah
00:41 DoNotMess: ini smua subjjektif
00:41 DoNotMess: gw gk liad issue tbh
00:41 DoNotMess: cuman saran doang :'(( gw bngung mwdi mod apanya malahan KWAKWAK
00:41 Leonita: ah tida mood jdnya uwu
00:41 DoNotMess: dih
00:41 DoNotMess: yaudah graveyarrd
00:41 Leonita: mod smwnya:'(
00:42 Leonita: baru aja kmrn di bangkitin
00:42 DoNotMess: awaslu quali, gw insta dq mod lg
00:42 Leonita: exh kalo dibanding inf jauh aih
00:42 DoNotMess: oh mw nge gap?
00:42 Leonita: kesan spamnya kerasa bgt exh
00:42 DoNotMess: iya bntr gw liat ini
00:42 Leonita: ccddddd
00:42 Leonita: pen di hapus aja emng
00:42 DoNotMess: map leonita gitu loh
00:42 Leonita: apadeh yach
00:43 DoNotMess: ini udh bagus astoge
00:43 Leonita: kata rido ini ccd:'(
00:43 DoNotMess: gap gk masalh kalo ama guest diff
00:44 DoNotMess: mana rido gw tampol sini
00:44 Leonita: apanyaaa gitu kmrn tuh
00:44 Leonita: yee qmo dukung aqo
00:44 Leonita: >w<)b
00:44 DoNotMess: 01:17:646 - ini ksih 1 note tiap kick biar gk beda JAUH ama mamanx usagi
00:44 DoNotMess: lah gw dh blng brp kali UDAH BAGUS DSJFHALJKFHLSKJFH
00:44 Leonita: itu di mention bn sblmnya:(
00:44 DoNotMess: 01:19:341 (79341|1,79425|3,79510|1) - ilangin lah.. kgk gde suaranya
00:44 Leonita: jgn di add:(
00:45 DoNotMess: ni anak ktny tkud beda jauh
00:45 DoNotMess: disuruh add tkud be en
00:45 DoNotMess: cupu amat sih
00:45 DoNotMess: WKWK
00:46 Leonita: ya kan udh di mention sblmnya dudul
00:46 Leonita: http://puu.sh/AqV75/03b871b4a9.jpg how?
00:46 DoNotMess: 01:27:307 - https://puu.sh/AqV88/1209bc8186.png
00:46 DoNotMess: b etteer
00:47 DoNotMess: 01:49:002 (109002|2,109086|3) - ctrll g lah, ini kok arah bnyk bngt yg ke kanan streamnya
00:47 DoNotMess: udh itu aja sih dri gw
00:48 Leonita: bntr2
00:48 DoNotMess: subjektif smua... smh.. gda issue apa apa
Topic Starter
Leonita

DoNotMess wrote:

beep boop
mod with rido slap
DoNotMess: 00:02:900 - https://puu.sh/AqUUv/a02be78fe0.png gw bkin makin ancur ah mapnya
00:40 Leonita: aih:(
00:40 DoNotMess: 00:24:595 (24595|1) - ta nya ampe 00:25:273 -
00:41 Leonita: iya sih
00:41 Leonita: tp kagok gk sih jdnya
00:41 DoNotMess: 00:25:103 - https://puu.sh/AqUYO/426a5d1d7f.png
00:41 DoNotMess: ya srah
00:41 DoNotMess: ini smua subjjektif
00:41 DoNotMess: gw gk liad issue tbh
00:41 DoNotMess: cuman saran doang :'(( gw bngung mwdi mod apanya malahan KWAKWAK
00:41 Leonita: ah tida mood jdnya uwu
00:41 DoNotMess: dih
00:41 DoNotMess: yaudah graveyarrd
00:41 Leonita: mod smwnya:'(
00:42 Leonita: baru aja kmrn di bangkitin
00:42 DoNotMess: awaslu quali, gw insta dq mod lg
00:42 Leonita: exh kalo dibanding inf jauh aih
00:42 DoNotMess: oh mw nge gap?
00:42 Leonita: kesan spamnya kerasa bgt exh
00:42 DoNotMess: iya bntr gw liat ini
00:42 Leonita: ccddddd
00:42 Leonita: pen di hapus aja emng
00:42 DoNotMess: map leonita gitu loh
00:42 Leonita: apadeh yach
00:43 DoNotMess: ini udh bagus astoge
00:43 Leonita: kata rido ini ccd:'(
00:43 DoNotMess: gap gk masalh kalo ama guest diff
00:44 DoNotMess: mana rido gw tampol sini
00:44 Leonita: apanyaaa gitu kmrn tuh
00:44 Leonita: yee qmo dukung aqo
00:44 Leonita: >w<)b
00:44 DoNotMess: 01:17:646 - ini ksih 1 note tiap kick biar gk beda JAUH ama mamanx usagi
00:44 DoNotMess: lah gw dh blng brp kali UDAH BAGUS DSJFHALJKFHLSKJFH
00:44 Leonita: itu di mention bn sblmnya:(
00:44 DoNotMess: 01:19:341 (79341|1,79425|3,79510|1) - ilangin lah.. kgk gde suaranya
00:44 Leonita: jgn di add:(
00:45 DoNotMess: ni anak ktny tkud beda jauh
00:45 DoNotMess: disuruh add tkud be en
00:45 DoNotMess: cupu amat sih
00:45 DoNotMess: WKWK
00:46 Leonita: ya kan udh di mention sblmnya dudul
00:46 Leonita: http://puu.sh/AqV75/03b871b4a9.jpg how?
00:46 DoNotMess: 01:27:307 - https://puu.sh/AqV88/1209bc8186.png
00:46 DoNotMess: b etteer
00:47 DoNotMess: 01:49:002 (109002|2,109086|3) - ctrll g lah, ini kok arah bnyk bngt yg ke kanan streamnya
00:47 DoNotMess: udh itu aja sih dri gw
00:48 Leonita: bntr2
00:48 DoNotMess: subjektif smua... smh.. gda issue apa apa
thanks pelakor

mager update
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