thanks for the mod o/ will mod your map back soon!Shmiklak wrote:
hello random modding from #modreqs because im bored[General]
- I am not the original storyboarder of this beatmap, but seems that it was made for widescreen displays because some sprites have coordinates that are supposed to be visible on widescreen displays only. Contact storyboarders tho. will do
- Epilepsy warning isn't that required here, because the sb doesn't have really much strobes, but still it would be useful. Ups to you. gonna leave it there
- I actually cannot understand the diffnaming you used. Currently it's like STD has some Japanese (or w/e) word as its name, Taiko difficulty has name Taiko what is weird lmao, and Mania one is Marathon. I highly recommend to follow something one instead of doing random things like this. You can call all your difficulties Kaori, so it will be like Kaori, Volta's Kaori and Arcwin's Kaori, but I'd personally call them Hard, Muzukashii and HD. we'll discuss and see what to do about it xdxd
- Mania difficulty is shorter than 5 minutes so it's unrankable. I amn't experienced in mania but I guess you could add a slider here 04:57:140 - or smth to make it the same length as other diffs will tell arc to add a LN at the end xd
- Weird, but Volta actually has more contribution then the actual beatmap submitter. Volta has mapped 301440 ms while _Meep_ mapped only 300740 (700 ms difference). You may make change spinner length in one of the difficulties or just let Volta resubmit it, but it would be useless because you will have to repass the modding and hype process again. theres stuff like tags, hitsounds, metadata, many stuff that I done that he didn't need to, thus I am still able to own this mapset, map time isn't the only factor here.
- Add all people who contributed in the beatmap to tags. As far as I see from your description you should add these guys: volta arcwinolivirus -_frontier_- comfywolf im dumb as fuck ok added
- 00:19:553 - The offset of this point sounds off. I think smth around 19603 would be better settling with 19576
- 00:25:915 - this point sounds off as well. 25925 would be better this one seems fine tho
I'd recommend calling some experienced timer to time the map, because there are many parts where it seems to be awkward.
ok[Kaori]Good polished difficulty, but the rhythm choice could be improved a lot. I personally would want to see more emphasized vocals instead of blind ignoring them. If you accepted my rhythm suggestions check out other parts of the map and do similar things with them because similar things repeat sometimes
- Don't you think that HP 4 is too low for such difficulty? I'd increase it to 6 put to 5
- 04:33:915 - 04:53:140 - 04:55:040 - at these points Timing and Inheriting sections are conflicting. Unrankable thing Fixed
- 04:27:510 (1) - this slider is unrankable because its movement isn't really logical. When I testplayed it, I thought it should be smth like this: https://puu.sh/zdEQw/211764a6d4.jpg while the actual movement is https://puu.sh/zdETh/61e3b11657.jpg My suggestion is doing smth like this https://puu.sh/zdEUW/7c2522e67e.jpg its just sliderart ;/ I dont think it's that hard to read at all, all the testplayers I've seen play this got this correct
- 04:32:310 (1) - the slider end falls on the non actual sound. The actual sound is on 04:33:915 - Check [ur=https://paper.dropbox.com/doc/osu-Slider-Pixel-Length-Calculation-LPgRouhtjMEDvYVb8Lfgbl]this[/url] page to see how you may fix this its just 5ms off ._. I doubt anyone has or will ever notice this at all lol
- 00:48:915 - you could emphasis vocals here too by putting a circle like you emphasized them everywhere else. 00:49:715 - Here the circle isn't really useful so I amn't suggesting to put it here, but you still may do this. I think that'll make the note density a bit too high for these very calm parts, which isn't what I had in mind when mapping this.
- 01:14:315 (3) - overlap with HP bar. can we let this slide? owo
- 01:18:715 - I'd suggest such rhythm here to emphasis the sounds and vocals better: https://puu.sh/zdFLf/5e7599fd4a.jpg nah, I don't want to overmap and add in extra notes wherever, also the this specific part in every chorus is increasing in note density according to which chorus it is.
200iq- 01:25:115 - ignoring vocals while you emphasized them before isn't really good, try this https://puu.sh/zdFNU/4ea2f73acd.jpg I felt that the vocals weren't as prominent here, the finishes in the song were more powerful and impactful than the vocals since the vocals didn't exactly line up. vocal points like 01:25:715 - and 01:26:515 - don't feel powerful enough to be clickable to me, therefore i used the 3 sliders to emphasise the finishes in the song,
- 02:01:715 - this vocal could be emphasized too note density in this area would be a bit too high(not talking just about if i add one note, will have to add it to other parts too) and wouldnt fit.
- 02:30:115 (5,1) - the blanket could be polished. 03:17:915 (2,3) - this one too intended to make it unblanketed. for emphasis
[Mania]Overall a good mapset, the unrankable issues aren't as difficult for fixing so I guess it has all chances to be pushed forward by BNG members after getting some more work, I amn't sure about the other gamemodes though. Best of luck~
I am not a mania mapper, modder and not even a player, so I'm just writing what Modding Assistant says:
00:00:350 (volume level) (hitsound set) (custom set number)
00:24:697 (volume level) (hitsound set)
00:41:915 (volume level) (hitsound set) (custom set number)
03:42:723 (volume level) (hitsound set) (custom set number)
03:55:148 (volume level) (hitsound set) (custom set number)
04:01:910 (volume level) (hitsound set) (custom set number)
04:33:915 (volume level) (hitsound set) (custom set number)
04:53:140 (volume level) (hitsound set) (custom set number)
04:55:040 (volume level) (hitsound set) (custom set number)