Problem Details:
After a certain osu update, playing osu through steam has been crashing it constantly...
It always crashes after a song fail or a song complete (sometimes I complete a song, crash and my score doesn't get submitted)
And whenever I reopen osu, it will say "a change in beatmap has been detected" and try not to modify it
I have tried repairing it and I even reinstalled osu at one point and it still keeps crashing
If I open osu not through steam, it doesn't crash
But an update broke it because I used to play through steam all the time but after a certain update, it started constantly crashing and my steam friends have been complaining about the same thing too
It's even so bad that osu crashes when you try to exit the game
and it's definitely something with osu because I've used stable builds and cutting edge and it all results in the same thing
https://www.youtube.com/watch?v=zkGQsjyuQA0 (she took this video for me)
2/10/2018 3:33:05 PM: GL Initialized
2/10/2018 3:33:05 PM: GL Version: OpenGL ES 2.0 (ANGLE 2.1.0.0d79a9db3d42)
2/10/2018 3:33:05 PM: GL Renderer: ANGLE (NVIDIA GeForce GTX 1080 Direct3D9Ex vs_3_0 ps_3_0)
2/10/2018 3:33:05 PM: GL Shader Language version: OpenGL ES GLSL ES 1.00 (ANGLE 2.1.0.0d79a9db3d42)
2/10/2018 3:33:05 PM: GL Vendor: Google Inc.
2/10/2018 3:33:05 PM: GL Extensions: GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_depth_texture GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_debug_marker GL_OES_EGL_image GL_EXT_unpack_subimage GL_NV_pack_subimage GL_OES_vertex_array_object
2/10/2018 3:33:05 PM: GL Context: Index: 220381444, Color: 32 (8888), Depth: 16, Stencil: 0, Samples: 0, Accum: 0 (0000), Buffers: 2, Stereo: False
So my point is that one of the osu updates have made it unplayable to launch through steam, hopefully this gets fixed
After a certain osu update, playing osu through steam has been crashing it constantly...
It always crashes after a song fail or a song complete (sometimes I complete a song, crash and my score doesn't get submitted)
And whenever I reopen osu, it will say "a change in beatmap has been detected" and try not to modify it
I have tried repairing it and I even reinstalled osu at one point and it still keeps crashing
If I open osu not through steam, it doesn't crash
But an update broke it because I used to play through steam all the time but after a certain update, it started constantly crashing and my steam friends have been complaining about the same thing too
It's even so bad that osu crashes when you try to exit the game
and it's definitely something with osu because I've used stable builds and cutting edge and it all results in the same thing
https://www.youtube.com/watch?v=zkGQsjyuQA0 (she took this video for me)
2/10/2018 3:33:05 PM: GL Initialized
2/10/2018 3:33:05 PM: GL Version: OpenGL ES 2.0 (ANGLE 2.1.0.0d79a9db3d42)
2/10/2018 3:33:05 PM: GL Renderer: ANGLE (NVIDIA GeForce GTX 1080 Direct3D9Ex vs_3_0 ps_3_0)
2/10/2018 3:33:05 PM: GL Shader Language version: OpenGL ES GLSL ES 1.00 (ANGLE 2.1.0.0d79a9db3d42)
2/10/2018 3:33:05 PM: GL Vendor: Google Inc.
2/10/2018 3:33:05 PM: GL Extensions: GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_depth_texture GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_debug_marker GL_OES_EGL_image GL_EXT_unpack_subimage GL_NV_pack_subimage GL_OES_vertex_array_object
2/10/2018 3:33:05 PM: GL Context: Index: 220381444, Color: 32 (8888), Depth: 16, Stencil: 0, Samples: 0, Accum: 0 (0000), Buffers: 2, Stereo: False
So my point is that one of the osu updates have made it unplayable to launch through steam, hopefully this gets fixed