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osu!leagues - an alternative ranking system

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TheLukay
"Being scrub never felt this average"

Stop hurting my feelings qwq
potrcko
This is SO good!
I really like it.
Just the idea of nice pp maps you can get is awesome, but this is now reality.
Thank you very much for this! :)
Topic Starter
arihosu

abraker wrote:

arihosu wrote:

...
I think you misunderstood. You dont put players into a 7k league or 4k league or whatever, but treat each key as its own gamemode under mania.
Sorry, I did understand but worded it poorly. There's just no efficient way to do it (osu itself doesn't do it).
potrcko
Can there be a way to see players based on their country?
Yuudachi-kun

arihosu wrote:

Sorry, I did understand but worded it poorly. There's just no efficient way to do it (osu itself doesn't do it).
Keys=4 maps go into the 4k league
Keys=7 maps go into the 7k league

Just like it keeps track of AR, OD etc?
Topic Starter
arihosu

potrcko wrote:

Can there be a way to see players based on their country?
I will implement this, but not until leagues are highly populated (for example, right now there are only 2 Serbians overall, so if you query for countries most leagues will show up empty).

Khelly wrote:

arihosu wrote:

Sorry, I did understand but worded it poorly. There's just no efficient way to do it (osu itself doesn't do it).
Keys=4 maps go into the 4k league
Keys=7 maps go into the 7k league

Just like it keeps track of AR, OD etc?
That's how I imagined it, but I really can't do it right now. I don't keep track of beatmap properties (in the case of mania keys it is CS). But this is not final, I'll come up with something.
Shiv
whatever i play, im always bronze
StephOsu

arihosu wrote:

That's how I imagined it, but I really can't do it right now. I don't keep track of beatmap properties (in the case of mania keys it is CS). But this is not final, I'll come up with something.
How about taking the pp calculation formula and then recalculate on pp base on cs?
Like ignoring all non-cs4 score for 4k and recalculate the pp
Einzvern
Interesting......
and then there's each reward for different league every month/year lol.
Kaxospere
why isn't it maintained anymore? It was out for like a month only :(
Lyne
I just decided to reopen the service using the source code and the previous database.

The link is here : https://osuleagues.xn2.tech/

Have fun~
Topic Starter
arihosu

Banana- wrote:

I just decided to reopen the service using the source code and the previous database.

The link is here : https://osuleagues.xn2.tech/

Have fun~
I edited the OP with your link.

Thanks!!!
Lyne
Thanks a lot !
NaTha
thats so cool ^^ Silver I in standart (y)
Udon
Well, in League of Legends, there are 5 divisions to every league. Also there is no wood nor major. I have a suggestion for you regarding the pp thing. I would make 0-1000 Unranked, 1000-1500 Bronze, 1500-3500 Silver, 3500-5000 Gold, 5000-6000 Platinum, 6000-7000 Diamond, 7000- 8500 Master, and 8500+ Challenger. That's just a suggestion, but as a LoL player i would argue that fits better. And of course make Bronze-Diamond have 5 divisions and Master-Challenger 1 division, as in LoL.
Edgar_Figaro
This system is kinda flawed as PP is not the same in all 4 modes. Getting to Major in Mania is a lot less impressive than in Taiko or Standard while getting early PP is extremely easy in Taiko (getting to 2000 is easiest in Taiko) yet getting to 8500 is the hardest in Taiko.
Topic Starter
arihosu
I'm resurrecting this project now that I have a bit more time. I remade the interface which I believe it's a lot better now.

Here's a screenshot
And here's the new URL

Sadly I don't have the old backups so the leagues are pretty empty right now. Last time it didn't took too long to populate them so hopefully people will still find this useful.

Udon wrote:

Well, in League of Legends, there are 5 divisions to every league. Also there is no wood nor major. I have a suggestion for you regarding the pp thing. I would make 0-1000 Unranked, 1000-1500 Bronze, 1500-3500 Silver, 3500-5000 Gold, 5000-6000 Platinum, 6000-7000 Diamond, 7000- 8500 Master, and 8500+ Challenger. That's just a suggestion, but as a LoL player i would argue that fits better. And of course make Bronze-Diamond have 5 divisions and Master-Challenger 1 division, as in LoL.
It was probably my mistake for ever mentioning LoL but I never intended for osuleagues to be carbon copy of it.
I added an unranked league and modified the PP values of the leagues this time. I also removed divisions which I found to be counter-productive. This is by no means final, I'll keep tweaking the values as needed.

Edgar_Figaro wrote:

This system is kinda flawed as PP is not the same in all 4 modes. Getting to Major in Mania is a lot less impressive than in Taiko or Standard while getting early PP is extremely easy in Taiko (getting to 2000 is easiest in Taiko) yet getting to 8500 is the hardest in Taiko.
Absolutely. I'm not very familiar with non-standard PP values, if you're still interested please take a look at the first post with the new league scheme and tell me how they should look for Taiko.
Endaris
Taiko is the easiest mode to get 1k pp in because the easiest maps already give you 50pp or more if FCd with decent acc (in other modes usually not significantly more than 10).
Considering that your first 100 plays will have incredibly high weightage you can literally get to 1k pp within a couple of hours with no prior experience.
Unlike in standard you aren't even playing Hard difficulties (Muzukashii) before 1,5-2k pp.
I'm still mostly playing harder hard diffs at my pp (~2500) and very slow Insanes (Oni).
Based on that, Bronze should probably not start before 1800pp or something around that.
Edgar_Figaro
It still has the issue that it’s giving a flat PP for all gamemodes. Doing rank doesn’t work well either though as each gamemode has a different sized user base. Best system would be to do something similar to Osu tier t/484816 which divides people based on what percentile a person is to their gamemodes username. So for instance you could make Master the top 0.1%, Diamond the top 1%, ect

This way the system is dynamic and if a mode is easy to get PP in or hard it’ll naturally be balanced around what players achieve. Also PP naturally increases over time as skill improves and more maps are ranked. This will offset that as well.
Topic Starter
arihosu

Edgar_Figaro wrote:

It still has the issue that it’s giving a flat PP for all gamemodes. Doing rank doesn’t work well either though as each gamemode has a different sized user base. Best system would be to do something similar to Osu tier t/484816 which divides people based on what percentile a person is to their gamemodes username. So for instance you could make Master the top 0.1%, Diamond the top 1%, ect

This way the system is dynamic and if a mode is easy to get PP in or hard it’ll naturally be balanced around what players achieve. Also PP naturally increases over time as skill improves and more maps are ranked. This will offset that as well.
That sounds pretty nice actually, I'll try to emulate that system to see how it goes. I think it's fair to point out that it still depends on a flat value constraint, in this case global rank over playerbase which still has to be manually balanced (for example, why 0.1% on master and not 0.2% or 0.18567% and so on). But overall yeah I think it's a better system.

I wonder where that guy (osu!tier) gets his statistics though, I would need to know the number of active players of each mode to make this work.
Edgar_Figaro

arihosu wrote:

I wonder where that guy (osu!tier) gets his statistics though, I would need to know the number of active players of each mode to make this work.
Well you can't get an exact number but you can go hunting for players with 0PP to see what roughly the low lowest ranked players currently ranked in each gamemode are. So the way I "found" these players was a picked a medium sized country, big enough to have plenty of 0PP players but small enough to not exceed 10000 players ranked in their country. In this instance I used New Zealand & Israel

So lowest people I found in each mode
STD: #3,551,353 wolfsword11041
Taiko: #873,066 lys0
CTB: #914,152 tamam
Mania: #988,771 Funnyyy

So for the time being you can base your percentiles off of these rough numbers to determine playerbase size.
Tamako Lumisade
My whole life in osu!plat cri
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