I agree that the skill required for many touchscreen plays isn't very accurately represented by pp value. Some of my 300pp plays were just as difficult for me as some of my 500pp plays. I'm pretty split as to what the temporary solution should be, but I definitely agree that a long term solution in lazer would be best.freedomdiver wrote:
I can also personally attest to the fact that the impressiveness of many plays on touchscreen is at best weakly correlated to their pp values, and that all 600+ pp scores on touchscreen are set on mostly uninteresting maps, that, while requiring a high level of competency, are likely not at the boundaries of what most top touch players consider very impressive (although I can't claim to speak for everyone here); having these plays be the "most" preserved under pp reduction makes no sense, and indeed any attempt at balance purely through haphazard manipulation of numbers (such as aim reduction) is unlikely to leave anyone satisfied.
Such attempts should only be considered more thoroughly if/when touchscreen is integrated separately into osu!lazer; until then, unranking the plays in terms of pp is really the only solution that makes any sense.
I can think of several ideas as to what can make a touchscreen play difficult and how they should be weighted, but at the same time I'm not the most qualified person to judge that and I don't know what priority a separate pp system for touchscreen would have instead of first improving the flawed system used for non-touchscreen players.