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Kawada Mami - Break a spell (TV-size) [OsuMania]

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No_sync

Protastic101 wrote:

Ha, just as mappers all lost hope of me ever coming to mod, I arrive!
2017-04-09 18:07 Protastic101: :thinking:
2017-04-09 18:08 Protastic101: You busy? I kind of wanted to irc the break a spell map with you as opposed to forum
2017-04-09 18:08 No_sync: it's ok!
2017-04-09 18:08 Protastic101: yay!
2017-04-09 18:08 No_sync: i'm not busy
2017-04-09 18:08 Protastic101: Ok, I actually need to brb for like 2 minutes tho
2017-04-09 18:08 Protastic101: ACTION flies away
2017-04-09 18:11 Protastic101: ACTION is listening to [https://osu.ppy.sh/b/908199 Kawada Mami - Break a spell (TV-size)]
2017-04-09 18:11 Protastic101: alright
2017-04-09 18:11 Protastic101: so first, SVs!
2017-04-09 18:11 Protastic101: There's a fun math aspect to doing them if you wanna make sure they're kind of readable
2017-04-09 18:12 No_sync: equal to 1?
2017-04-09 18:12 Protastic101: yeah!
2017-04-09 18:12 Protastic101: And you do that pretty well in the beginning part, but the SV sequence also spans over multiple notes which is a problem
2017-04-09 18:13 Protastic101: Within an SV sequence, you want to make sure there are no notes in between. This would work if your sequences were 1/1 long (such as 00:00:560 - to 00:00:902 - ), but in reality, they're 2/1 long (like 00:00:560 - to 00:01:245 - instead)
2017-04-09 18:14 Protastic101: the problem with having the sequence be 2/1 long is the fact that the notes on the even beats, such as at 00:00:902 - 00:01:588 - are being read in a section where the average SV is equal to 0.95x or 1.05x, but not 1x
2017-04-09 18:15 Protastic101: what you would do to fix this is to reduce the unit from 1/1 to 1/2, which basically means stuff like 00:00:560 - 00:00:902 - 00:01:245 - 00:01:588 - 00:01:931 - are 0.95x, and upbeats like 00:00:731 - 00:01:074 - 00:01:417 - 00:01:760 - are 1.05x
2017-04-09 18:16 Protastic101: 00:00:560 - oh, and btw, I think the SV here should be put at 00:00:561 - due to some weird conflicting thing with red and green lines on the same spot :thinking:
2017-04-09 18:17 Protastic101: 00:03:302 - ah, and similar to what I said about lowering your units by a half, these SVs should be every 1/4 instead of 1/2 now
2017-04-09 18:17 No_sync: that one on 560 it's not ok?
2017-04-09 18:18 Protastic101: wait no, the one on 560 is ok. I think
2017-04-09 18:18 Protastic101: oh my god, im confusing myself
2017-04-09 18:18 Protastic101: just ignore that then lol
2017-04-09 18:18 Protastic101: everything else goes tho
2017-04-09 18:18 No_sync: alright i make sure to fix that part.
2017-04-09 18:18 Protastic101: btw, 0.95x and 1.05x are pretty unnoticeable imo
2017-04-09 18:19 Protastic101: I'd suggest 0.9x and 1.1x if you want it to be barely noticeable but still have a slight effect on reading and acc
2017-04-09 18:19 Protastic101: 00:04:674 - Svs here should be 1/8 now too
2017-04-09 18:19 No_sync: understood.
2017-04-09 18:19 Protastic101: Assuming you're using the half-half method, your SV unit should be half that of your notes' snap
2017-04-09 18:20 Protastic101: if you start getting into odd 5/7 units or something, that requires a bit more math and it makes my head hurt :D
2017-04-09 18:20 No_sync: so i need to apply the svs Before the note appear
2017-04-09 18:21 No_sync: next note*
2017-04-09 18:21 Protastic101: 00:08:274 - as for this SV here, I'm probably biased because I really hate incomplete sequences, but yeah. Like, this entire sequence is just 0.9x average SV which is a slowjam and makes me sad.
2017-04-09 18:21 Protastic101: Yeah
2017-04-09 18:21 Protastic101: Basically, your SVs should average to 1x in the empty space between two notes
2017-04-09 18:22 No_sync: 00:08:274 - what will be a better sv here?
2017-04-09 18:22 Protastic101: 00:11:017 - to 00:11:531 - this sequence averages to 1.17x (rounding to nearest hundredths) which makes me D:
2017-04-09 18:24 Protastic101: I just wouldnt suggest using an SV there at all because of the 1/2 notes in 00:08:274 (8274|0,8445|2,8445|0,8445|1,8617|2) - which means you'd have to have a stutter effect to keep the average at 1x
2017-04-09 18:24 No_sync: and there too
2017-04-09 18:24 Protastic101: lemme see tho, you could probably try to gradually increase the stutter so it feels like a speed up?
2017-04-09 18:25 No_sync: yes that's my intention there
2017-04-09 18:25 Protastic101: eh no, doesn't really work that well
2017-04-09 18:26 Protastic101: it's cause of those 1/2 notes that you're kind of restricted to a stutter only :/
2017-04-09 18:27 Protastic101: if you do wanna try it though, might do something like this:
2017-04-09 18:27 No_sync: feelsbadman*
2017-04-09 18:27 Protastic101: 00:08:274 - 0.8x, 00:08:360 - 1.2x, 00:08:445 - 0.6x, 00:08:531 - 1.4x, 00:08:617 - 0.4x, 00:08:702 - 1.6x
2017-04-09 18:27 Protastic101: It's a stutter but /shrug
2017-04-09 18:28 Protastic101: Same thing would apply at 00:13:760 - 00:15:645 - 00:16:331 -
2017-04-09 18:29 No_sync: btw
2017-04-09 18:30 No_sync: 00:15:645 - to
2017-04-09 18:30 Protastic101: 00:17:017 - and the stuff I mentioned in the very beginning apply here, even more so because you have 1/4 notes like at 00:18:560 (18560|2,18645|2) - which make Svs aaaaa
2017-04-09 18:30 No_sync: 00:17:017 -
2017-04-09 18:30 No_sync: is somewhat the same as the end...
2017-04-09 18:30 No_sync: of the map
2017-04-09 18:31 Protastic101: oh rip
2017-04-09 18:31 No_sync: 01:21:474 -
2017-04-09 18:31 Protastic101: 01:21:474 - these SVs dont come anywhere close to 1x aaaa
2017-04-09 18:31 Protastic101: ACTION flops over and dies
2017-04-09 18:33 Protastic101: like, it's ok to gradually increase the strength of the SV (such as your 1.2x, 1.25x, 1.3x and so on), but you have to bring the next SV value (which you always set as 1x) to be able to average the other sv to 1x when added and divided
2017-04-09 18:33 Protastic101: 01:21:645 - so like, right here would need to be 0.85x since the SV at 01:21:731 - is 1.15x
2017-04-09 18:34 Protastic101: 01:21:817 - 0.8x, 01:21:988 - 0.75x, 01:22:160 - 0.7x, 01:22:331 - 0.65x, 01:22:502 - 0.6x, 01:22:674 - and 0.55x
2017-04-09 18:35 No_sync: so for every speedup i need to equal with some slowdown
2017-04-09 18:35 Protastic101: pretty much yeah
2017-04-09 18:36 Protastic101: 01:22:674 - for here, half half is fun, but you could also do an uneven number of units, like this is 0.55x and then 01:22:931 - is 2.35x so that the speedup comes at last second
2017-04-09 18:38 Protastic101: [4 - (0.55 x 3)] = 2.35x and then to check your work if necessary {[2.35 + (0.55 x 3)] / 4} = 1
2017-04-09 18:38 Protastic101: Just dont be like me and think 3/2 = 1/3
2017-04-09 18:38 Protastic101: ACTION shudders
2017-04-09 18:39 No_sync: ok
2017-04-09 18:39 Protastic101: 01:23:360 - and just commenting on the SVs in the very end, I think they're redundant because they dont even end when the LN ends, and they're spaced so far apart that on lower scroll speeds, you would be able to visibly see the difference in SVs
2017-04-09 18:40 Protastic101: oh yeah, and to explain the math behind the SVs, your units are your snap as I said in the beginning, so you take the total number of units in a sequence and subtract from that your starting SV times the number of units it lasts to get the end value
2017-04-09 18:42 Protastic101: if you were to start with a speed up first, it's pretty much the same thing, in that it's total units - starting SV value (times however many units, but total starting SV cannot be larger than total units), and then divide by your number of remaining units
2017-04-09 18:42 Protastic101: 01:22:674 - so let's say you wanted to start with a speed up here instead of a slower SV
2017-04-09 18:43 Protastic101: Eh, you're feeling cruel so you choose 2.5x because why not. The total unit is 4 since it lasts until 01:23:017 -
2017-04-09 18:44 Protastic101: therefore total units - starting SV value (lasts 1 unit) divided by 3 remaining units is [(4 - 2.5) / 3] = 0.5x
2017-04-09 18:44 Protastic101: so the SV would be like 01:22:674 - 2.5x and 01:22:760 - 0.5x to average to 1x
2017-04-09 18:45 Protastic101: Does that make sense or am I really bad with words?
2017-04-09 18:45 No_sync: is somewhat complicated the math part, but i understanding better
2017-04-09 18:46 Protastic101: It's really easy if I knew how to explain it without using like 500 words lol
2017-04-09 18:46 No_sync: ing* ?
2017-04-09 18:46 Protastic101: yeah!
2017-04-09 18:46 Protastic101: Just make sure you know:
2017-04-09 18:46 Protastic101: 1. Total units within the sequence
2017-04-09 18:46 Protastic101: 2. Starting SV value
2017-04-09 18:46 Protastic101: 3. How many units your starting SV value lasts
2017-04-09 18:47 Protastic101: 4. Remaining units (this means your starting SV cannot be more units than the total)
2017-04-09 18:48 No_sync: and that need to equal 1 always?
2017-04-09 18:48 No_sync: be*
2017-04-09 18:49 Protastic101: You should generally strive to equal 1x
2017-04-09 18:49 Protastic101: but it's not a hard rule
2017-04-09 18:50 No_sync: okok
2017-04-09 18:50 Protastic101: concerning hitsounds btw, your normal-hitnormal is pretty different from the music, so here's one that sounds very similar to the snare heard in the song if you wanna use it https://puu.sh/vf2u8.wav
2017-04-09 18:51 Protastic101: another thing is normal-hitnormal vs normal-hitwhistle
2017-04-09 18:51 Protastic101: Like, it's not unrankable, but I wouldn't let it pass that your hitnormal is the kick and the hitwhistle is the softer hihat kind of sound
2017-04-09 18:52 Protastic101: I'd recommend switching it so that the hitwhistle becomes your hitnormal and the hitnormal becomes your hitwhistle
2017-04-09 18:52 Protastic101: my reasoning for this is because the kick sample that you use is inconsistent in volume all over the place
2017-04-09 18:53 No_sync: alright i will change that
2017-04-09 18:53 Protastic101: Sample volumes are additive, meaning if you have two chords and both of them have the same sample volume on them, instead of playing at 30%, they add together and play their sample at 60%
2017-04-09 18:53 Protastic101: 00:00:560 (560|3,560|0,902|1,902|2,1245|3,1245|0,1588|1,1588|2,1931|0,1931|3,2274|2,2274|1,2617|0,2617|3,2960|2,2960|1,3302|3,3302|0) - so like, this entire section is 60% normal-hitnormal, but then 00:03:474 (3474|2,3817|2,4160|2) - is only 30%, so it's much quieter
2017-04-09 18:54 Protastic101: Chartwise, it's pretty solid except for a couple things
2017-04-09 18:54 Protastic101: 00:21:645 (21645|3,21731|2,21902|2,21988|3,22074|2,22160|3,22160|1,22245|0,22331|1) - like this, this makes me want to cry
2017-04-09 18:55 Protastic101: the reason being is it breaks momentum due to all the direction changes in the burst like at 00:21:817 - 00:21:988 - and 00:22:160 -
2017-04-09 18:55 Protastic101: Instead, it'd flow better to have them roll in the same direction and minimize direction turns, like so https://osu.ppy.sh/ss/7785228
2017-04-09 18:56 Protastic101: 00:35:360 - 00:38:274 - the random slowjams here aaaaaaaaaa
2017-04-09 18:58 Protastic101: 00:46:845 - btw, here, I'm sure you could easily pull off a 1/8 burst for the weird delay kind of sound. A unidirectional roll like this would work perfectly https://osu.ppy.sh/ss/7785242
2017-04-09 18:58 Protastic101: the only drawback is you have to make 00:47:188 - a double only in order to avoid a stupid 1/8 minitrill
2017-04-09 18:58 Protastic101: o god, did i accidentally kill you
2017-04-09 18:58 Protastic101: o noes
2017-04-09 18:59 No_sync: no i reading all xD
2017-04-09 18:59 Protastic101: ok lol
2017-04-09 18:59 Protastic101: I've had mappers just quit on me after I modded their maps for an hour XD
2017-04-09 18:59 Protastic101: probably doesnt say well about my attitude as a modder tbh lol
2017-04-09 19:00 No_sync: wow
2017-04-09 19:00 No_sync: xD
2017-04-09 19:00 Protastic101: 00:55:245 - ok, lemme explain to you why changing direction a lot in a stream/burst makes playing really difficult and annoying to do
2017-04-09 19:01 Protastic101: it's because of anchors like 00:55:417 (55417|2,55588|2,55760|2,55931|2,56102|2) - which make the player want to cry due to the fact that the strain is uneven as 1 finger gets a beating while all the other fingers kind of stay still and do nothing
2017-04-09 19:01 Protastic101: 00:56:274 (56274|0,56445|0,56617|0,56788|0) - another example of an anchor
2017-04-09 19:01 Protastic101: obviously, anchors of like, 3 notes is hard to avoid in a burst, but beyond that it gets a little outrageous
2017-04-09 19:02 Protastic101: keeping your direction the same for an extra beat or two helps to remedy this as it gives hands both an almost equal weight AND strain, ie both hands have around the same number of notes to hit and each finger individually has enough time between each note to not die trying to play everything
2017-04-09 19:03 Protastic101: https://osu.ppy.sh/ss/7785273 something like this would work better imo
2017-04-09 19:04 No_sync: alright i like more too
2017-04-09 19:05 Protastic101: 01:21:645 (81645|1) - I'd also remove this note since most of your snare triplets have only been jumps. Take for example 00:33:131 (33131|3,33131|1,33217|2,33217|0,33302|1,33302|3) - or 00:35:188 (35188|3,35188|2,35274|1,35274|0,35360|3,35360|2) - or 00:35:874 (35874|0,35874|1,35960|2,35960|3,36045|1,36045|0) -
2017-04-09 19:06 Protastic101: ACTION is editing [https://osu.ppy.sh/b/908722 Kawada Mami - Break a spell (TV-size) [Break a HD]]
2017-04-09 19:07 Protastic101: 00:04:760 (4760|2,4845|1,4931|3,5017|0,5102|2,5188|1) - these disconnected notes are nice since they require a bit more focus and acc from the player, but 00:05:274 (5274|3,5360|2,5445|1,5531|0,5617|1,5702|2,5788|3,5874|2,5960|1) - these stairs just make me :/
2017-04-09 19:07 Protastic101: I'd try and keep the general feel of the burst the same and disconnect these notes too, like so https://osu.ppy.sh/ss/7785292
2017-04-09 19:07 No_sync: same direction?
2017-04-09 19:08 No_sync: nvm the screenshot looks better
2017-04-09 19:08 No_sync: xD
2017-04-09 19:08 Protastic101: well direction helps keep weight and strain generally the same
2017-04-09 19:09 Protastic101: 00:21:217 - same stuff about stairs here
2017-04-09 19:09 Protastic101: you can always disconnect notes to change the direction, but try to at least maintain the same direction for 2 beats or so
2017-04-09 19:10 Protastic101: 00:32:960 (32960|2,33045|1) - I'd consider control H here so that the one handed trill is only 3 notes long on both hands
2017-04-09 19:13 Protastic101: 00:44:960 - 00:45:645 - also, I'd add notes here in order to keep the 1/2 base rhythm steady
2017-04-09 19:13 Protastic101: also, Ima rip for like 10 minutes
2017-04-09 19:13 Protastic101: ACTION leaves again
2017-04-09 19:13 No_sync: ok
2017-04-09 19:13 Protastic101: If you have to go somewhere or something, that's ok, I can finish the rest of the diffs in a post
2017-04-09 19:14 No_sync: no i still have time
2017-04-09 19:14 Protastic101: but if you're still online and wanna continue ircing yay!
2017-04-09 19:14 Protastic101: ok, brb then o/
2017-04-09 19:14 No_sync: while my connection resists... xD
2017-04-09 19:24 Protastic101: rip connection
2017-04-09 19:24 No_sync: 00:44:960 - 00:45:645 -
2017-04-09 19:24 Protastic101: Ok, I can mod now no interruptions lol
2017-04-09 19:24 No_sync: nope
2017-04-09 19:24 Protastic101: eh, but why/
2017-04-09 19:24 No_sync: ehm
2017-04-09 19:24 Protastic101: ?*
2017-04-09 19:25 No_sync: that part i don't hear sound
2017-04-09 19:25 No_sync: i really need to add notes there?
2017-04-09 19:25 Protastic101: I mean, my reasoning for adding those notes is because this entire section from 00:38:960 - to 00:44:788 - has not had a single break in the 1/2 continuous rhythm
2017-04-09 19:25 Protastic101: Im not really saying to add it there because there's sound, but to add it for the purpose of making the section feel consistent and flow well
2017-04-09 19:26 No_sync: but for hitsound i will use whistle?
2017-04-09 19:26 No_sync: there
2017-04-09 19:26 Protastic101: idk about the hitsounds and whether you switched them or not
2017-04-09 19:27 Protastic101: but you should use the soft hihat kind of hs if you do add the notes
2017-04-09 19:27 No_sync: that hithat
2017-04-09 19:27 No_sync: hihat*
2017-04-09 19:27 No_sync: ok
2017-04-09 19:28 Protastic101: Alright, so rest of the chart seems pretty ok, I am confused about one thing tho
2017-04-09 19:28 Protastic101: stacks like 01:13:588 (73588|0,73760|0) - 01:18:217 (78217|0,78388|0) - 01:19:074 (79074|3,79245|3) - seem to come out of nowhere and I cant really see a rhyme or reason for it
2017-04-09 19:29 No_sync: for me its the kick followed by the snare
2017-04-09 19:30 Protastic101: ah, I get it now
2017-04-09 19:30 No_sync: 00:06:902 (6902|2,7074|2) -
2017-04-09 19:30 No_sync: too..
2017-04-09 19:30 Protastic101: nice then
2017-04-09 19:30 Protastic101: ACTION is editing [https://osu.ppy.sh/b/908224 Kawada Mami - Break a spell (TV-size) [Break a NM]]
2017-04-09 19:31 Protastic101: 00:04:674 (4674|3,5360|0) - I'd overlap these since there's no audible break in the 1/4 burst, so it'd be like this https://osu.ppy.sh/ss/7785403
2017-04-09 19:32 Protastic101: 00:21:131 - to 00:22:502 - seems a bit strange to reduce the overall chart density here when the music has gotten a bit more intense with the addition of the 1/4 burst
2017-04-09 19:32 Protastic101: I'd keep mapping to the 1/2 here instead
2017-04-09 19:33 Protastic101: 00:26:617 - same thing here
2017-04-09 19:33 No_sync: but it's ok to add more notes?
2017-04-09 19:34 No_sync: with LN?
2017-04-09 19:34 Protastic101: 00:27:302 (27302|3) - also, might be able to turn this into a 1/1 LN to represent the little synth that starts up in the background, like so https://osu.ppy.sh/ss/7785420
2017-04-09 19:34 Protastic101: Of course it is!
2017-04-09 19:34 Protastic101: the LN is in the outside columns, so it doesnt hinder playability too much
2017-04-09 19:34 Protastic101: if it worries you that it'll be hard, what you can do is give the hand that isn't holding an LN a bit more of the strain so that the hand with the LN has a bit of an easier job
2017-04-09 19:35 No_sync: adding 1/2 notes right?
2017-04-09 19:36 Protastic101: yeah
2017-04-09 19:36 No_sync: alright
2017-04-09 19:38 Protastic101: 00:52:331 (52331|0,52417|2,52502|1,52588|3) - seeing that this is a normal diff, for bursts of 4 notes or more, I'd suggest just making them very basic single directional rolls for ease of readability and pattern execution https://osu.ppy.sh/ss/7785439
2017-04-09 19:40 Protastic101: 00:57:302 - add another note here for the crash?
2017-04-09 19:41 No_sync: in hard too aswell then..
2017-04-09 19:41 Protastic101: yeah!
2017-04-09 19:41 Protastic101: 00:57:817 (57817|3,57902|1,57988|2,58074|0) - similar to what I mentioned about the 1/4 burst, I'd do this instead https://osu.ppy.sh/ss/7785461
2017-04-09 19:43 Protastic101: 01:23:017 (83017|1) - imo, would be a nice effect to move this to col 1 or 4 in order to be stacked with 01:23:360 (83360|0,83360|3) - since they're the same sound
2017-04-09 19:44 No_sync: alright i think that aswell
2017-04-09 19:44 Protastic101: ACTION is editing [https://osu.ppy.sh/b/908199 Kawada Mami - Break a spell (TV-size) [Break an EZ]]
2017-04-09 19:45 Protastic101: 00:16:502 - and 00:16:674 - might consider adding notes here for the kick + snare. You could even split the LN so it's not so in the player's face while playing, like so https://osu.ppy.sh/ss/7785484
2017-04-09 19:47 Protastic101: 00:21:131 - disappointed there's no 1/1 notes for the kick here D:
2017-04-09 19:48 No_sync: yeah too worried about the sr
2017-04-09 19:48 No_sync: i can add it tho
2017-04-09 19:48 Protastic101: eh, don't be
2017-04-09 19:49 Protastic101: Dont think of SR, think of the patterns and whether you think they're appropriate for the target audience you're aiming this at
2017-04-09 19:49 No_sync: alright
2017-04-09 19:49 Protastic101: simple 1/1 is pretty easy so you shouldn't worry too much about it being "difficult" even if SR says it's a Normal
2017-04-09 19:49 Protastic101: 00:26:617 - this too
2017-04-09 19:49 Protastic101: 00:27:302 - you could even add a 2/1 LN here in col 2 for the synth!
2017-04-09 19:50 Protastic101: 00:33:474 - eh, stuff like this feels like a slap to the face since you go from following one part (drums) to following another completely unrelated part (vocals)
2017-04-09 19:51 No_sync: i following that noise not the vocals
2017-04-09 19:51 No_sync: is like bwoosh
2017-04-09 19:52 No_sync: idk if is synth or something like that
2017-04-09 19:52 No_sync: in NM and HD too
2017-04-09 19:52 Protastic101: eh, guess it's fine, but I'd still add notes for the drums so as to keep the flow of the section logical and easily understandable
2017-04-09 19:53 No_sync: alright
2017-04-09 19:53 Protastic101: 00:46:845 - add an LN and end at 00:47:188 - for the 1/8 burst?
2017-04-09 19:55 No_sync: hmm ok doesnt look bad
2017-04-09 19:55 Protastic101: 00:42:560 - and 00:42:731 - add notes for the percussion
2017-04-09 19:55 Protastic101: 00:43:760 - Might also add one here to represent the 1/4 I guess
2017-04-09 20:02 Protastic101: 01:06:388 - here, since this 1/2 burst is a bit hard for beginners, I would suggest making it all only singles. The way to represent the crashes would be by isolating the note as so https://osu.ppy.sh/ss/7785578
2017-04-09 20:04 No_sync: i like that
2017-04-09 20:05 Protastic101: that's pretty much it for the charts
2017-04-09 20:06 Protastic101: in general just needs a bit of polishing in the upper diffs
2017-04-09 20:06 Protastic101: flow's a bit wonky in some places, mostly due to diff disparity and odd stair like patterns
2017-04-09 20:07 Protastic101: hitsounds are inconsistent but that's cause you switched the kick and hihat sample lol
2017-04-09 20:07 Protastic101: Guess Ill post the log then?
2017-04-09 20:07 No_sync: alright there is something more left?
2017-04-09 20:08 Protastic101: nah, just check over your hitsounds, make sure the SVs try to average 1x, and avoid too many direction changes at once
2017-04-09 20:08 Protastic101: =w=)b
Thank you so much!!

Applying will take a while for the SV horror lol but i will do it. 8-)

All Applied!
Rivals_7
farming 2 kudos kinda M4M i guess xd

1|2|3|4

[EZ]

00:00:560 (560|1,902|2,1245|3,1588|2,1931|1,2274|0,2617|1,2960|2) - lul why? i'm sure you can make it better. its kinda eh in playability for newbies. mainly - 00:01:931 (1931|1,2274|0,2617|1) - and - 00:00:902 (902|2,1245|3,1588|2) -

00:27:302 (27302|3,27645|2,27988|2,28160|3) - this is kinda overwhelming imo. i'd suggest you to move - 00:28:160 (28160|3,28331|0) - to 1|4 respectively but then again you have to rearrange the pattern after it so......


[NM]

00:00:560 (560|3,902|2,1245|1,1588|0,1931|2,2274|3,2617|0,2960|1) - lel all of this doesnt seem to be hand-balance-friendly for someone who wanna progress from EZ. maybe something like - https://puu.sh/vEVEg/2141ce311e.png ?

00:52:160 (52160|3) - feels odd to see this LN being shorter than the other three

[HD]

00:10:502 (10502|2,10674|1) - should've stacked imo. refer - 00:07:760 (7760|0,7931|0) - (yea i aware there's a stream there but why not right?)

00:18:560 (18560|0,18645|1,18731|0,19245|3,19331|2,19417|3) - lel i didnt find this fun tho. probably just me

00:26:617 (26617|0,26702|1,26788|2,26874|3,26960|2,27045|1,27131|0,27217|1,27302|2,27388|3) - REeEeEEEeeeEE
try this https://puu.sh/vEWfc/30f4444a57.jpg

00:38:102 (38102|0,38188|1,38274|2,38360|3,38445|2,38531|1,38617|0,38702|1,38788|2,38874|3) - aaaaaaa

00:39:817 (39817|2,39988|3) - should've somewhat stacked for kick-snare patterning like you do before

00:56:102 (56102|0,56188|3,56274|1) - whats with the broken stairs >_> doesnt seem fitting the song atmosphere either

01:16:331 (76331|1,76502|2) - stack thingy

[MX]

00:15:645 - HOW DO I SUPPOSE TO READ THIS AAAFGDHJKAD
seriously tho, the speedup SVs doesnt even match the music (or maybe it is, but with all those notes involved, its not readable at all. unless you have a superhuman reflect)

00:24:217 (24217|1,24388|0) - should've been stacked based on what you done at - 00:24:902 (24902|3,25074|3) - 00:20:102 (20102|0,20274|0) - etc

00:25:588 (25588|2,25760|3) - this too

00:27:902 (27902|2,27988|2) - heavens no. pls reduce the triple

01:11:788 (71788|2,71874|2) - dammmnnn

think my only main concern is only the SVs xd. the pattern itself is fine (kinda). some part make me think this diff is kinda overmapped. for ex: - 01:02:445 (62445|2,62617|3,62617|1,62617|0,62788|3,62788|1,62960|3,62960|2,62960|0,63131|0,63131|2,63302|3,63302|1,63302|2,63474|3,63474|1) -
since you were focusing with the percussion, adding an LN is not really a must even tho the noise exist. you better choose between that

Good Luck o/ :D
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

Rivals_7 wrote:

farming 2 kudos kinda M4M i guess xd yayonlym4m?allthekds

1|2|3|4

[EZ]

00:00:560 (560|1,902|2,1245|3,1588|2,1931|1,2274|0,2617|1,2960|2) - lul why? i'm sure you can make it better. its kinda eh in playability for newbies. mainly - 00:01:931 (1931|1,2274|0,2617|1) - and - 00:00:902 (902|2,1245|3,1588|2) - Changed to "burst" pattern instead of that staircase... Applied!

00:27:302 (27302|3,27645|2,27988|2,28160|3) - this is kinda overwhelming imo. i'd suggest you to move - 00:28:160 (28160|3,28331|0) - to 1|4 respectively but then again you have to rearrange the pattern after it so......Rearranged until 00:31:931. Applied!


[NM]

00:00:560 (560|3,902|2,1245|1,1588|0,1931|2,2274|3,2617|0,2960|1) - lel all of this doesnt seem to be hand-balance-friendly for someone who wanna progress from EZ. maybe something like - https://puu.sh/vEVEg/2141ce311e.png ? True. Applied!

00:52:160 (52160|3) - feels odd to see this LN being shorter than the other three I thought before that was hard, but not now, since i have 00:43:588 (43588|0,43760|3,43845|2,43931|1,44102|3,44188|0,44274|1,44360|2,44445|0). So, i rearrange better. Applied!

[HD]

00:10:502 (10502|2,10674|1) - should've stacked imo. refer - 00:07:760 (7760|0,7931|0) - (yea i aware there's a stream there but why not right?) Yes, i forget this one. Applied!

00:18:560 (18560|0,18645|1,18731|0,19245|3,19331|2,19417|3) - lel i didnt find this fun tho. probably just me I will keep these trills. In my opinion are more dynamic than 2->3->2 / 3->2->3 only. Keep.

00:26:617 (26617|0,26702|1,26788|2,26874|3,26960|2,27045|1,27131|0,27217|1,27302|2,27388|3) - REeEeEEEeeeEE pepe?
try this https://puu.sh/vEWfc/30f4444a57.jpg Changed! Applied!

00:38:102 (38102|0,38188|1,38274|2,38360|3,38445|2,38531|1,38617|0,38702|1,38788|2,38874|3) - aaaaaaa *checks screenshot again* Changed!

00:39:817 (39817|2,39988|3) - should've somewhat stacked for kick-snare patterning like you do before This one too... Applied!

00:56:102 (56102|0,56188|3,56274|1) - whats with the broken stairs >_> doesnt seem fitting the song atmosphere either Rearranged Changed!

01:16:331 (76331|1,76502|2) - stack thingy too... Applied!

[MX]

00:15:645 - HOW DO I SUPPOSE TO READ THIS AAAFGDHJKAD
seriously tho, the speedup SVs doesnt even match the music (or maybe it is, but with all those notes involved, its not readable at all. unless you have a superhuman reflect) Nerfed! Changed!

00:24:217 (24217|1,24388|0) - should've been stacked based on what you done at - 00:24:902 (24902|3,25074|3) - 00:20:102 (20102|0,20274|0) - etc I forget! Applied!

00:25:588 (25588|2,25760|3) - this too ^ ^

00:27:902 (27902|2,27988|2) - heavens no. pls reduce the triple ...also rearranged! Applied!

01:11:788 (71788|2,71874|2) - dammmnnn I don't see any issue here: https://osu.ppy.sh/ss/7999208 (in my opinion, of course) Keep.

think my only main concern is only the SVs xd. If the first one on 00:15:645 isn't the only one... i don't know what to do (maybe erase all, rip), since i nerf them so much. the pattern itself is fine (kinda). some part make me think this diff is kinda overmapped. for ex: - 01:02:445 (62445|2,62617|3,62617|1,62617|0,62788|3,62788|1,62960|3,62960|2,62960|0,63131|0,63131|2,63302|3,63302|1,63302|2,63474|3,63474|1) -
since you were focusing with the percussion, adding an LN is not really a must even tho the noise exist. you better choose between that I will erase the extra note from those triples. So only chords. I think that will be good. Changed!

Good Luck o/ :D Thanks for the mod! :)
Thanks for your help!


Edited with changes.
Mirea
IRC Mod <3

click
2017-05-17 21:49 chouyaa: halo sync
2017-05-17 21:50 No_sync: hello
2017-05-17 21:50 chouyaa: do u remember me?
2017-05-17 21:50 No_sync: yes!
2017-05-17 21:51 chouyaa: ACTION is listening to [https://osu.ppy.sh/b/908722 Kawada Mami - Break a spell (TV-size)]
2017-05-17 21:51 chouyaa: well actually i wanna mod this one
2017-05-17 21:51 chouyaa: i posted on wrong map thread lol
2017-05-17 21:52 No_sync: lol. im surprised nobody wants to mod that lol
2017-05-17 21:53 chouyaa: so yeah but can we start it tomorrow?
2017-05-17 21:53 chouyaa: sorry i'm so tired right now,
2017-05-17 21:53 chouyaa: 10:53 pm here rip
2017-05-17 21:54 No_sync: that's the problem for the time difference....
2017-05-17 21:54 No_sync: tomorrow and friday i cant
2017-05-17 21:54 No_sync: saturday is idk
2017-05-17 21:54 No_sync: sunday is sure
2017-05-17 21:55 No_sync: if you want on sunday. i dont have problem
2017-05-17 21:56 chouyaa: hmm i think i can mod it a bit rn
2017-05-17 21:56 chouyaa: ACTION is editing [https://osu.ppy.sh/b/908224 Kawada Mami - Break a spell (TV-size) [Break a NM]]
2017-05-17 21:59 chouyaa: ok first
2017-05-17 21:59 chouyaa: 00:03:302 (3302|3,3474|3,3645|0,3817|0,3988|2,4160|2,4331|1,4502|1) - it should be like...
2017-05-17 22:00 chouyaa: ahh sorry,
2017-05-17 22:00 chouyaa: 00:00:560 (560|3,1245|1,1931|2,2617|0) - this LN, i'm not sure why did u put LN here
2017-05-17 22:01 chouyaa: f00:00:560 (560|3) - for 00:00:560 - it should be 1 note
2017-05-17 22:01 chouyaa: it will be more better for normal diff,
2017-05-17 22:01 No_sync: Lns there for the synth
2017-05-17 22:02 chouyaa: 00:03:302 (3302|3,3474|3,3645|0,3817|0,3988|2,4160|2,4331|1,4502|1) - i mean u need to make it consistent with them
2017-05-17 22:02 chouyaa: 00:03:302 - cause from here, u ignored the synth
2017-05-17 22:04 No_sync: ill apply, i think is too easy now
2017-05-17 22:06 No_sync: https://osu.ppy.sh/ss/8110600 you like this?
2017-05-17 22:06 chouyaa: 00:30:731 (30731|2,31245|1,31760|0) - this sound u catch, i think it was so difficult for novice player to follow the note
2017-05-17 22:06 chouyaa: 00:34:845 (34845|0) - i don't understand with this LN what sound u catch qwq
2017-05-17 22:07 chouyaa: 00:35:017 (35017|2,35188|3,35274|1,35360|3,35531|1,35702|2,35874|1,35960|3,36045|1) -
2017-05-17 22:07 No_sync: 00:33:474 (33474|3,34845|0) - both synths
2017-05-17 22:07 chouyaa: for normal diff, i suggest u to make all note feel balance on 4 collumn
2017-05-17 22:08 chouyaa: 00:33:474 (33474|3) - i don't get any synth here
2017-05-17 22:08 No_sync: i rearrange them
2017-05-17 22:08 No_sync: is very clear for me
2017-05-17 22:09 No_sync: 00:34:845 (34845|0) - changes a bit more in this one
2017-05-17 22:09 chouyaa: 00:33:474 (33474|3) - the louder sound is vocal, novice player will automatically hear that catch the vocal, not synth
2017-05-17 22:09 chouyaa: well ok~
2017-05-17 22:10 No_sync: will consider i dont think that vocal was so clear there, maybe erase both
2017-05-17 22:10 No_sync: my ears .-.
2017-05-17 22:10 chouyaa: yeah i think it will be better
2017-05-17 22:11 chouyaa: 00:42:388 (42388|1,43074|2,43588|0,44102|3) - this LNs, basically u need to make a rules when u map
2017-05-17 22:12 chouyaa: what sound u will catch with LN, and what sound u will catch with normal noe
2017-05-17 22:12 No_sync: those are vocals
2017-05-17 22:12 No_sync: no mystery
2017-05-17 22:12 chouyaa: from beginning, u used LNs for synth, so i think just put LN for synth only, in normal diff especially
2017-05-17 22:13 chouyaa: 00:46:845 (46845|1) - this LN is exception,
2017-05-17 22:13 No_sync: i will consider.
2017-05-17 22:14 No_sync: ok
2017-05-17 22:14 chouyaa: 01:08:274 (68274|2,68445|3) - switch them?
2017-05-17 22:15 No_sync: ok, np
2017-05-17 22:17 chouyaa: 01:07:931 (67931|1) - this LN, should be ended at 01:08:102 -
2017-05-17 22:18 No_sync: yes ill change them
2017-05-17 22:18 chouyaa: that's all for normal
2017-05-17 22:18 chouyaa: ACTION jump to hard
2017-05-17 22:19 chouyaa: ACTION is editing [https://osu.ppy.sh/b/908722 Kawada Mami - Break a spell (TV-size) [Break a HD]]
2017-05-17 22:20 chouyaa: 00:00:560 - 00:00:902 - 00:01:245 - 00:01:588 - etc
2017-05-17 22:20 chouyaa: why don't u put a note there?
2017-05-17 22:20 chouyaa: 00:03:474 (3474|0) - then i suddenly hit the drum here
2017-05-17 22:20 chouyaa: *it
2017-05-17 22:22 No_sync: for me the LN was the drum and synth at the same time. To be less hard... I change too.
2017-05-17 22:23 chouyaa: 00:07:931 (7931|0) - move to 3? (1234)
2017-05-17 22:23 chouyaa: 00:08:102 (8102|2) - ghost note
2017-05-17 22:24 chouyaa: 00:08:102 (8102|2) - it's no need, please focus to drum
2017-05-17 22:25 No_sync: 00:07:760 (7760|0,7931|0) - These are intentional Kick->Snare followed
2017-05-17 22:25 No_sync: or snare->kick followed
2017-05-17 22:25 No_sync: 00:08:102 (8102|2) - hihat. no change. i want to map it
2017-05-17 22:27 chouyaa: 00:27:817 - for this
2017-05-17 22:27 chouyaa: https://osu.ppy.sh/ss/8110745
2017-05-17 22:27 chouyaa: my suggestion
2017-05-17 22:29 No_sync: it will break the pattern: https://osu.ppy.sh/ss/8110758
2017-05-17 22:29 chouyaa: 00:56:788 (56788|3,56788|2,56788|0) - it should be 2 note
2017-05-17 22:30 No_sync: maybe i rearrange a bit anyway
2017-05-17 22:30 chouyaa: 00:56:788 (56788|2) - delete this one
2017-05-17 22:30 chouyaa: ok~
2017-05-17 22:31 No_sync: 00:56:788 (56788|0,56788|2,56788|3) - Three notes for the cymbal
2017-05-17 22:31 No_sync: no change
2017-05-17 22:31 chouyaa: there's only cymbal
2017-05-17 22:31 No_sync: 00:57:302 (57302|2,57302|3) - this one is too. but will too hard imo
2017-05-17 22:31 chouyaa: 00:47:188 (47188|3,47188|2,47188|0) - put 3 notes for this sound
2017-05-17 22:32 No_sync: ...there are three notes there.
2017-05-17 22:32 No_sync: ?
2017-05-17 22:32 chouyaa: 3 notes = drum + cymbal
2017-05-17 22:32 chouyaa: yes
2017-05-17 22:32 chouyaa: cymbal = 2 notes is enough,
2017-05-17 22:33 chouyaa: 2 notes on col 1 and 2
2017-05-17 22:33 chouyaa: *col 1 and 4
2017-05-17 22:33 No_sync: but the snares are two notes too. will be inconsistent.
2017-05-17 22:33 chouyaa: 00:52:674 (52674|1,52674|0,52674|3) - another example
2017-05-17 22:33 No_sync: all the diff is like that.
2017-05-17 22:34 chouyaa: well it's up to u, haha
2017-05-17 22:34 chouyaa: it just my suggestion cause i think it has a difference
2017-05-17 22:35 chouyaa: 01:06:731 (66731|1) - move to 4?
2017-05-17 22:35 chouyaa: 01:07:245 (67245|0) - like this
2017-05-17 22:36 No_sync: i will rearrange
2017-05-17 22:38 chouyaa: so yeah i think that's all for HD
2017-05-17 22:38 chouyaa: i didn't find any problem
Topic Starter
No_sync

chouyaa wrote:

IRC Mod <3

click
2017-05-17 21:49 chouyaa: halo sync
2017-05-17 21:50 No_sync: hello
2017-05-17 21:50 chouyaa: do u remember me?
2017-05-17 21:50 No_sync: yes!
2017-05-17 21:51 chouyaa: ACTION is listening to [https://osu.ppy.sh/b/908722 Kawada Mami - Break a spell (TV-size)]
2017-05-17 21:51 chouyaa: well actually i wanna mod this one
2017-05-17 21:51 chouyaa: i posted on wrong map thread lol
2017-05-17 21:52 No_sync: lol. im surprised nobody wants to mod that lol
2017-05-17 21:53 chouyaa: so yeah but can we start it tomorrow?
2017-05-17 21:53 chouyaa: sorry i'm so tired right now,
2017-05-17 21:53 chouyaa: 10:53 pm here rip
2017-05-17 21:54 No_sync: that's the problem for the time difference....
2017-05-17 21:54 No_sync: tomorrow and friday i cant
2017-05-17 21:54 No_sync: saturday is idk
2017-05-17 21:54 No_sync: sunday is sure
2017-05-17 21:55 No_sync: if you want on sunday. i dont have problem
2017-05-17 21:56 chouyaa: hmm i think i can mod it a bit rn
2017-05-17 21:56 chouyaa: ACTION is editing [https://osu.ppy.sh/b/908224 Kawada Mami - Break a spell (TV-size) [Break a NM]]
2017-05-17 21:59 chouyaa: ok first
2017-05-17 21:59 chouyaa: 00:03:302 (3302|3,3474|3,3645|0,3817|0,3988|2,4160|2,4331|1,4502|1) - it should be like...
2017-05-17 22:00 chouyaa: ahh sorry,
2017-05-17 22:00 chouyaa: 00:00:560 (560|3,1245|1,1931|2,2617|0) - this LN, i'm not sure why did u put LN here
2017-05-17 22:01 chouyaa: f00:00:560 (560|3) - for 00:00:560 - it should be 1 note
2017-05-17 22:01 chouyaa: it will be more better for normal diff,
2017-05-17 22:01 No_sync: Lns there for the synth
2017-05-17 22:02 chouyaa: 00:03:302 (3302|3,3474|3,3645|0,3817|0,3988|2,4160|2,4331|1,4502|1) - i mean u need to make it consistent with them
2017-05-17 22:02 chouyaa: 00:03:302 - cause from here, u ignored the synth
2017-05-17 22:04 No_sync: ill apply, i think is too easy now
2017-05-17 22:06 No_sync: https://osu.ppy.sh/ss/8110600 you like this?
2017-05-17 22:06 chouyaa: 00:30:731 (30731|2,31245|1,31760|0) - this sound u catch, i think it was so difficult for novice player to follow the note
2017-05-17 22:06 chouyaa: 00:34:845 (34845|0) - i don't understand with this LN what sound u catch qwq
2017-05-17 22:07 chouyaa: 00:35:017 (35017|2,35188|3,35274|1,35360|3,35531|1,35702|2,35874|1,35960|3,36045|1) -
2017-05-17 22:07 No_sync: 00:33:474 (33474|3,34845|0) - both synths
2017-05-17 22:07 chouyaa: for normal diff, i suggest u to make all note feel balance on 4 collumn
2017-05-17 22:08 chouyaa: 00:33:474 (33474|3) - i don't get any synth here
2017-05-17 22:08 No_sync: i rearrange them
2017-05-17 22:08 No_sync: is very clear for me
2017-05-17 22:09 No_sync: 00:34:845 (34845|0) - changes a bit more in this one
2017-05-17 22:09 chouyaa: 00:33:474 (33474|3) - the louder sound is vocal, novice player will automatically hear that catch the vocal, not synth
2017-05-17 22:09 chouyaa: well ok~
2017-05-17 22:10 No_sync: will consider i dont think that vocal was so clear there, maybe erase both
2017-05-17 22:10 No_sync: my ears .-.
2017-05-17 22:10 chouyaa: yeah i think it will be better
2017-05-17 22:11 chouyaa: 00:42:388 (42388|1,43074|2,43588|0,44102|3) - this LNs, basically u need to make a rules when u map
2017-05-17 22:12 chouyaa: what sound u will catch with LN, and what sound u will catch with normal noe
2017-05-17 22:12 No_sync: those are vocals
2017-05-17 22:12 No_sync: no mystery
2017-05-17 22:12 chouyaa: from beginning, u used LNs for synth, so i think just put LN for synth only, in normal diff especially
2017-05-17 22:13 chouyaa: 00:46:845 (46845|1) - this LN is exception,
2017-05-17 22:13 No_sync: i will consider.
2017-05-17 22:14 No_sync: ok
2017-05-17 22:14 chouyaa: 01:08:274 (68274|2,68445|3) - switch them?
2017-05-17 22:15 No_sync: ok, np
2017-05-17 22:17 chouyaa: 01:07:931 (67931|1) - this LN, should be ended at 01:08:102 -
2017-05-17 22:18 No_sync: yes ill change them
2017-05-17 22:18 chouyaa: that's all for normal
2017-05-17 22:18 chouyaa: ACTION jump to hard
2017-05-17 22:19 chouyaa: ACTION is editing [https://osu.ppy.sh/b/908722 Kawada Mami - Break a spell (TV-size) [Break a HD]]
2017-05-17 22:20 chouyaa: 00:00:560 - 00:00:902 - 00:01:245 - 00:01:588 - etc
2017-05-17 22:20 chouyaa: why don't u put a note there?
2017-05-17 22:20 chouyaa: 00:03:474 (3474|0) - then i suddenly hit the drum here
2017-05-17 22:20 chouyaa: *it
2017-05-17 22:22 No_sync: for me the LN was the drum and synth at the same time. To be less hard... I change too.
2017-05-17 22:23 chouyaa: 00:07:931 (7931|0) - move to 3? (1234)
2017-05-17 22:23 chouyaa: 00:08:102 (8102|2) - ghost note
2017-05-17 22:24 chouyaa: 00:08:102 (8102|2) - it's no need, please focus to drum
2017-05-17 22:25 No_sync: 00:07:760 (7760|0,7931|0) - These are intentional Kick->Snare followed
2017-05-17 22:25 No_sync: or snare->kick followed
2017-05-17 22:25 No_sync: 00:08:102 (8102|2) - hihat. no change. i want to map it
2017-05-17 22:27 chouyaa: 00:27:817 - for this
2017-05-17 22:27 chouyaa: https://osu.ppy.sh/ss/8110745
2017-05-17 22:27 chouyaa: my suggestion
2017-05-17 22:29 No_sync: it will break the pattern: https://osu.ppy.sh/ss/8110758
2017-05-17 22:29 chouyaa: 00:56:788 (56788|3,56788|2,56788|0) - it should be 2 note
2017-05-17 22:30 No_sync: maybe i rearrange a bit anyway
2017-05-17 22:30 chouyaa: 00:56:788 (56788|2) - delete this one
2017-05-17 22:30 chouyaa: ok~
2017-05-17 22:31 No_sync: 00:56:788 (56788|0,56788|2,56788|3) - Three notes for the cymbal
2017-05-17 22:31 No_sync: no change
2017-05-17 22:31 chouyaa: there's only cymbal
2017-05-17 22:31 No_sync: 00:57:302 (57302|2,57302|3) - this one is too. but will too hard imo
2017-05-17 22:31 chouyaa: 00:47:188 (47188|3,47188|2,47188|0) - put 3 notes for this sound
2017-05-17 22:32 No_sync: ...there are three notes there.
2017-05-17 22:32 No_sync: ?
2017-05-17 22:32 chouyaa: 3 notes = drum + cymbal
2017-05-17 22:32 chouyaa: yes
2017-05-17 22:32 chouyaa: cymbal = 2 notes is enough,
2017-05-17 22:33 chouyaa: 2 notes on col 1 and 2
2017-05-17 22:33 chouyaa: *col 1 and 4
2017-05-17 22:33 No_sync: but the snares are two notes too. will be inconsistent.
2017-05-17 22:33 chouyaa: 00:52:674 (52674|1,52674|0,52674|3) - another example
2017-05-17 22:33 No_sync: all the diff is like that.
2017-05-17 22:34 chouyaa: well it's up to u, haha
2017-05-17 22:34 chouyaa: it just my suggestion cause i think it has a difference
2017-05-17 22:35 chouyaa: 01:06:731 (66731|1) - move to 4?
2017-05-17 22:35 chouyaa: 01:07:245 (67245|0) - like this
2017-05-17 22:36 No_sync: i will rearrange
2017-05-17 22:38 chouyaa: so yeah i think that's all for HD
2017-05-17 22:38 chouyaa: i didn't find any problem
I didn't apply all but change some things. Thanks for the mod :)

Updated!
Litharrale
mod #2
1|2|3|4

BG1 is 1 pixel off from being 16:9. I know it seems like not a big deal and it's not a big deal but you might as well fix it judging by the fact it seems like you're trying to rank this

break a spell
00:08:274 (8274|0,8445|3) - I like these but why not map the whole sound sequence instead of just these two 00:07:588 (7588|0,7931|3) - LNs would go here if you do. can repeat this for future sections as well
00:16:160 (16160|2) - Really this LN should be at the end of the col 4 one instead of at the start to reflect the pitch increase
00:46:845 (46845|3,46888|2,46931|1,46974|0,47017|3,47060|2,47102|1,47145|0) - these all seem like ghost notes to me
01:02:102 (62102|3,62445|2,62788|1,63131|0) - Could change these around for pitch relevancy

HD
same trend here as the other map I modded :/ not a lot of variety between diffs
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

Litharrale wrote:

mod #2
1|2|3|4

BG1 is 1 pixel off from being 16:9. I know it seems like not a big deal and it's not a big deal but you might as well fix it judging by the fact it seems like you're trying to rank this R.C say equal or less than 1920x1200, i don't see an issue here.

break a spell
00:08:274 (8274|0,8445|3) - I like these but why not map the whole sound sequence instead of just these two 00:07:588 (7588|0,7931|3) - LNs would go here if you do. can repeat this for future sections as well I don't want LNs everywhere here (same thing at the end). Also, there some 1/4 streams... I think those two LN are enough. Keep.
00:16:160 (16160|2) - Really this LN should be at the end of the col 4 one instead of at the start to reflect the pitch increase It will lose the pattern that i did: 00:15:645 (15645|1,15645|0,16160|2,16160|3) , and in my opinion one LN is enough there (plus the SV's) Keep.
00:46:845 (46845|3,46888|2,46931|1,46974|0,47017|3,47060|2,47102|1,47145|0) - these all seem like ghost notes to me Protastic's weird delay sound, that i ignored always until he notices that, in my opinion was really cool. Keep.
01:02:102 (62102|3,62445|2,62788|1,63131|0) - Could change these around for pitch relevancy You mean 1->2->3->4? But, that will be the same as 00:51:131 (51131|0,51474|1,51817|2,52160|3) , So i inverted those LNs for using a different pattern. Keep.

HD
same trend here as the other map I modded :/ not a lot of variety between diffs Consistency.
Thanks for your help!


Edited with changes.
error_exe777
Hello!

Note, these are all suggestions. If i made a mistake or you disagree don't apply it.

1|2|3|4

EZ
00:51:474 (51474|3) - change this to a long note for the 1/4 drum in the bg

01:23:017 (83017|1) - move this to column |3|. Mostly because the previous note is the same pitch

01:23:360 (83360|2,83360|1) - i don't understand there being two sliders. One of them is the guitar, but the other one i can't quite figure out. If it is the symbol, it should end here 01:24:217 , but if it isn't, i think it should be one slide

NM
00:05:360 (5360|0) - what other sound is there to represent this? probably should get rid of it..?

00:27:817 (27817|1,27988|2,27988|1) - i personally don't like play this with the 2 LN's next to it, and it seems quite hard for a NM. I recommend making the double a single

01:21:474 (81474|1,81560|2,81645|1) - should probably control+h these, then move 01:21:645 (81645|2) to column 1.

01:23:017 (83017|3) - move to column 1 like in EZ because the pitch is the same

01:23:360 (83360|0,83360|3) - same problem with the sliders as in EZ

HD
01:10:331 (70331|1) - this should be here 01:10:417

01:10:502 (70502|3) - this is a ghost note

01:23:360 (83360|2,83360|0,83360|1) - three now? i'm probably making some mistake

Break A Spell
01:09:902 (69902|3) - ghost

01:10:331 (70331|0) - should be here 01:10:417

01:10:502 (70502|1) - ghost

01:10:502 (70502|1,83360|1,83360|2,83360|3,83360|0) - four?? please tell me i've made a mistake

very good mapset. Good luck!
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

OwenF04 wrote:

Hello!

Note, these are all suggestions. If i made a mistake or you disagree don't apply it.

1|2|3|4

EZ
00:51:474 (51474|3) - change this to a long note for the 1/4 drum in the bg I prefer to keep the note, if i replace with a 1/2 Longnote will be too hard in my opinion, only 1/1 or larger here. Keep.

01:23:017 (83017|1) - move this to column |3|. Mostly because the previous note is the same pitch 01:22:674 (82674|2,83017|1) - I don't think that this two notes are good in the same column, because the stack/anchor that will occur, making it hard: https://osu.ppy.sh/ss/8550253 Keep.

01:23:360 (83360|2,83360|1) - i don't understand there being two sliders. One of them is the guitar, but the other one i can't quite figure out. If it is the symbol, it should end here 01:24:217 , but if it isn't, i think it should be one slide I think that i can make it one only here as you said. Since will be different from NM so... Changed!

NM
00:05:360 (5360|0) - what other sound is there to represent this? probably should get rid of it..? The drum roll is more intense here, so adding a Longnote to emphasize better that sound is good in my opinion. Keep.

00:27:817 (27817|1,27988|2,27988|1) - i personally don't like play this with the 2 LN's next to it, and it seems quite hard for a NM. I recommend making the double a single Alright, i also think that stack was a bit too much. Applied!

01:21:474 (81474|1,81560|2,81645|1) - should probably control+h these, then move 01:21:645 (81645|2) to column 1. I think this trill is a good transition to the HD diff, in my opinion is good. Keep.

01:23:017 (83017|3) - move to column 1 like in EZ because the pitch is the same I don't think so, i prefer to spread more the notes rather than follow the pitch and use one column, is more dynamic in that way. Keep.

01:23:360 (83360|0,83360|3) - same problem with the sliders as in EZ I use one Longnote now in EZ. Here, two longnotes in |1| and |4|
for that finish effect, following the guitar.
Keep.

HD
01:10:331 (70331|1) - this should be here 01:10:417 Now is good! Applied!

01:10:502 (70502|3) - this is a ghost note Good Erased!

01:23:360 (83360|2,83360|0,83360|1) - three now? i'm probably making some mistake No, i understand you but, my intention is to gradually give more intensity to this part, you can expect four at the last diff. Since is the finish part, i think is good to give a proper ending. Keep.

Break A Spell
01:09:902 (69902|3) - ghost Done, I'll make it different than HD. Erased!

01:10:331 (70331|0) - should be here 01:10:417 Already applied! Applied!

01:10:502 (70502|1) - ghost Already erased! Erased!

01:10:502 (70502|1,83360|1,83360|2,83360|3,83360|0) - four?? please tell me i've made a mistake No, the explanation is in HD as well.
My intention is gradually increase the intensity of this part, for better ending part.
Keep.

very good mapset. Good luck!
Thanks for your help!


Edited with changes.
Protastic101
third time modding weee (no kds)
Oh yeah, and concerning the hitsounds, I'd make your soft-hitwhistle your hitnormal, and make soft-hitclap your hitwhistle, then snare.wav becomes your hitclap. Makes hitsounding a whole lot easier when you dont have to sample import stuff.

top diff
00:45:988 - Woah, what. Like, yes, the SV averages to 1x, but it's god awful due to the equal speed up and slowdown which is unexpected in single unchained SV sequences. What I would do is a bump instead as the effect is more immediate and noticeable for the player. Something like this maybe:
  1. 00:45:988 - 2x
  2. 00:46:074 - 0.8x
With this, the effect is all concentrated at the beginning then goes slow to represent the silence.

01:10:502 - A similar thing here. A bump would be more appropriate as the effect doesnt just leave the player hanging midway. Something like 01:10:502 - 3x to 01:10:588 - 0.75x to average it, though this would mean you have to start the next sequence at 01:11:274 - with the value larger than 1x instead of smaller.

01:10:417 (70417|3,70417|0) - This sounds like it's snapped to the 1/8 line at 01:10:374 -

00:04:674 (4674|3) - I'd move this to col 1 so that the right hand gets a short break before the 1/4 trills caused by the [14][23] jumptrill

00:10:331 (10331|0,10417|3) - I'd control H the notes here so that the LN is in col 4 and the short note in col 1 which makes the direction of the notes mostly the same and has a smoother flow than the constricted 1/4 minitrill on the left hand now.

00:10:502 (10502|1,10674|1) - Would try avoiding so many repeat 1/2 stacks as it gets a bit straining, especially on the right hand cause it has a heavier weight than the left. Maybe something like this would help to balance it out https://osu.ppy.sh/ss/8803562

00:18:731 (18731|1,18902|1,19417|2,19588|2,20102|0,20274|0,20788|3,20960|3) - For stuff like this, I'd separate the notes so that they're not in the same column as that gimmick is already used with the 1/4 minijacks, so combining them with two different rhythms makes it confusing to follow in my opinion as the player has no pattern differentiation to go off of when reading.

00:30:902 - 00:30:902 (30902|1,31588|0,31931|3) - I'd suggest removing these notes so that there's a density difference between the kick and snare. It also makes the maximum length of stacks here 2 notes long instead of three which is less straining for the player.

00:46:502 - I'd just reduce these to short notes. I get that there's the guitar in the background, but the same guitar strum is heard at 00:45:817 - with the kicks yet it's mapped as a short note.

00:47:102 (47102|1,47145|0,47188|1) - delet 1/8 minitrills pls thx

01:11:874 - Imo, the crash isnt that loud of emphasized, so I think using a triple here is fine.

It's gotten much better the last time I checked it out, but I dislike the song so I don't think I'd be able to check it. Not a bad map though. Best of luck =w=)b
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

Protastic101 wrote:

third time modding weee (no kds) I feel ankward to not give any. Well, i suppose in that way works :/
Oh yeah, and concerning the hitsounds, I'd make your soft-hitwhistle your hitnormal, and make soft-hitclap your hitwhistle, then snare.wav becomes your hitclap. Makes hitsounding a whole lot easier when you dont have to sample import stuff. Alright, only softset now... Changed!

top diff
00:45:988 - Woah, what. Like, yes, the SV averages to 1x, but it's god awful due to the equal speed up and slowdown which is unexpected in single unchained SV sequences. What I would do is a bump instead as the effect is more immediate and noticeable for the player. Something like this maybe:
  1. 00:45:988 - 2x
  2. 00:46:074 - 0.8x
With this, the effect is all concentrated at the beginning then goes slow to represent the silence. I like this, hope that is well executed! Changed!

01:10:502 - A similar thing here. A bump would be more appropriate as the effect doesnt just leave the player hanging midway. Something like 01:10:502 - 3x to 01:10:588 - 0.75x to average it, though this would mean you have to start the next sequence at 01:11:274 - with the value larger than 1x instead of smaller. Also here! Changed!

01:10:417 (70417|3,70417|0) - This sounds like it's snapped to the 1/8 line at 01:10:374 - Yes, it fits well now, Applied!

00:04:674 (4674|3) - I'd move this to col 1 so that the right hand gets a short break before the 1/4 trills caused by the [14][23] jumptrill Alright, seems good. Applied!

00:10:331 (10331|0,10417|3) - I'd control H the notes here so that the LN is in col 4 and the short note in col 1 which makes the direction of the notes mostly the same and has a smoother flow than the constricted 1/4 minitrill on the left hand now. Alright less effort and more clear to read, Applied!

00:10:502 (10502|1,10674|1) - Would try avoiding so many repeat 1/2 stacks as it gets a bit straining, especially on the right hand cause it has a heavier weight than the left. Maybe something like this would help to balance it out https://osu.ppy.sh/ss/8803562 I really like this one, Applied!

00:18:731 (18731|1,18902|1,19417|2,19588|2,20102|0,20274|0,20788|3,20960|3) - For stuff like this, I'd separate the notes so that they're not in the same column as that gimmick is already used with the 1/4 minijacks, so combining them with two different rhythms makes it confusing to follow in my opinion as the player has no pattern differentiation to go off of when reading. True, I move them so it can be less repetitive. Changed!

00:30:902 - 00:30:902 (30902|1,31588|0,31931|3) - I'd suggest removing these notes so that there's a density difference between the kick and snare. It also makes the maximum length of stacks here 2 notes long instead of three which is less straining for the player. True, Applied!

00:46:502 - I'd just reduce these to short notes. I get that there's the guitar in the background, but the same guitar strum is heard at 00:45:817 - with the kicks yet it's mapped as a short note. Alright, also these notes instead of LNs are better for the SV part. Applied!

00:47:102 (47102|1,47145|0,47188|1) - delet 1/8 minitrills pls thx Erased one note of the triple/hand there, np lol. Erased!

01:11:874 - Imo, the crash isnt that loud of emphasized, so I think using a triple here is fine. Erased one note too. (Also, the HD only uses a chord there, so it was too much dense here lol) Erased!

It's gotten much better the last time I checked it out,...yes but I dislike the song uh . . . so I don't think I'd be able to check it. o h . Not a bad map though. :^) that calms me a lot now! Best of luck =w=)b Thank you very much prot, for all the mods!. The bump effect was really useful, really appreciated. now I'll revive and continue.
Thanks for your help!


Edited with changes.
Feerum
Mod 4 Mod



Column: | 1 | 2 | 3 | 4 |5 | 6 | 7 | 8 | 9 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello No_sync.
Sorry for being late. Mucho other stuff to do. Here's my Mod

General


Artist: -
Title: - // Since you have a box for Meta i won't check it. Looks correct
Source: Right
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
mp3/Hitsounds: Right
Other: When you use Custom diffnaming, what is okay, watch out that it is consistent. Your easy is called "Break an EZ" while all other are called "Break a XX". You should fix that

Break an EZ


00:15:645 - I would suggest you to arrange the pattern like this: It's to not have a single note and 1/2 later directly a LN on the same right hand. Beginner have extremely problems with finger independence. Make it a bit easier to hit for them.

00:22:160 (22160|2,22502|1) - CTRL+H these please. Do not have a single note press on the same hand like you are holding a LN. The reason is pmuch the same as above. They won't be able to hit it correctly.

00:26:617 - Same goes for here, i recommend these pattern:
00:41:188 (41188|1,41360|3) - CTRL+G for emphasis. Snare - Kick; Kick - Snare.

That's all for Easy. Not much to say. The 1/2 pattern are here and there a liiittle bit long bit i guess that shouldn't be too much of a problem

Break a NM

00:04:674 (4674|2,4760|1,4845|3,4931|0) - Okay, these play totally awkward together with the next long notes. The transition from 1/4 to LNs is totally ewwww.
My suggestion: I used basically longer 1/2 notes with jumps for the guitar in the background. It gives a really nice spread to the HD and removes the urgh 1/4. Try it!

00:37:588 (37588|2,37674|1,37760|0,37845|2,37931|3,38274|0) - Oh maaan, not again haha.
Here i would suggest you to add another LN at 00:38:617 - at least. Or try to remove the LN's completely and work with 1/2 pattern. (I'm really not a big fan of 1/4 in normal's. I mean you used mainly 1/1 and 1/2 or slower rhythms for your Easy and suddenly you start to use 1/4 pattern.

01:08:445 (68445|0,68531|1,68617|3,68702|2,68788|1,68874|0,68960|2,69045|3,69131|1,69131|0) - No. These Pattern are not rankable for the Normal. That i have now clearly to say. You have a LN in Easy and suddenly 2/1 1/4 pattern? You really can't do that. Nerf it to 1/2

Remaining looks okay but as i said. You have really a lot of 1/4 pattern for a Normal. You should keep 1/4 for Hard and higher diffs. If possible try to nerf several sections to 1/2. Make a good spread from Easy to Normal.

Break a HD

00:21:817 (21817|3,21817|0) - Is there a reason for this jump? Because i don't see it. I recommend you to remove one note and keep it single 1/4 stream.
Same goes for 00:27:302 (27302|0,27302|1) - .

00:29:702 (29702|0,29702|1,29874|0,29874|1) - and 00:30:388 (30388|2,30388|3,30560|3,30560|2) - i find really weird to play. First of all these are two different sounds. They shouldn't be mapped same. If you want to keep it make em at least different. Maybe like this:

00:37:588 - So yeah, this here is what i meant before with spread problem:

If you applied my suggestion to add 1/2 pattern in the Normal the spread problem should be probably gone. If not you will have to nerf this into 1/2. That's why i highly suggest you to apply it in Normal.

01:08:445 - Make this a Normal 1/4 stream if you applied my suggestion in normal.

That's all.

Break a Spell

Okay, to the Insane i don't have much to say because it would be mostly subjective stuff. But just a few things.

Please let us not minijack these 00:52:588 (52588|0,52674|0) - . They play really awfully and are hard to hit without any reason. Please delete the last note before the hand which causes a minijack. In this case 00:52:588 (52588|0) - .

Same goes for 00:58:074 (58074|2) - .
And especially 01:09:045 (69045|0) - because this trill is longer.

That's all. Like i said. Most stuff would be subjective and since this Map got already modded a lot i didn't expect to find anything really dramatic.

Good luck!
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

Feerum wrote:

Mod 4 Mod



Column: | 1 | 2 | 3 | 4 |5 | 6 | 7 | 8 | 9 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello No_sync. hi!
Sorry for being late. Mucho other stuff to do. Here's my Mod np, is like a week since this is here... so i'll reply now that i have time to do it lol.

General


Artist: -
Title: - // Since you have a box for Meta i won't check it. Looks correct
Source: Right
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
mp3/Hitsounds: Right
Other: When you use Custom diffnaming, what is okay, watch out that it is consistent. Your easy is called "Break an EZ" while all other are called "Break a XX". You should fix that Good, i'll fix that, for consistency as you said. Changed!

Break an EZ


00:15:645 - I would suggest you to arrange the pattern like this: It's to not have a single note and 1/2 later directly a LN on the same right hand. Beginner have extremely problems with finger independence. Make it a bit easier to hit for them. Sure, Applied!

00:22:160 (22160|2,22502|1) - CTRL+H these please. Do not have a single note press on the same hand like you are holding a LN. The reason is pmuch the same as above. They won't be able to hit it correctly. Looking better now, Applied!

00:26:617 - Same goes for here, i recommend these pattern: Sure, Applied!
00:41:188 (41188|1,41360|3) - CTRL+G for emphasis. Snare - Kick; Kick - Snare. Understood, Applied!

That's all for Easy. Not much to say. The 1/2 pattern are here and there a liiittle bit long bit i guess that shouldn't be too much of a problem

Break a NM

00:04:674 (4674|2,4760|1,4845|3,4931|0) - Okay, these play totally awkward together with the next long notes. The transition from 1/4 to LNs is totally ewwww.
My suggestion: I used basically longer 1/2 notes with jumps for the guitar in the background. It gives a really nice spread to the HD and removes the urgh 1/4. Try it! I was looking the "nice spread to the HD". Your suggestion is really what i needed here for the longnote part, but... the jumps? That won't make it way more harder if you compare it with EZ? I will do some selfmod about it. Changed!

00:37:588 (37588|2,37674|1,37760|0,37845|2,37931|3,38274|0) - Oh maaan, not again haha.
Here i would suggest you to add another LN at 00:38:617 - at least. Or try to remove the LN's completely and work with 1/2 pattern. (I'm really not a big fan of 1/4 in normal's. I mean you used mainly 1/1 and 1/2 or slower rhythms for your Easy and suddenly you start to use 1/4 pattern. Same case as above. I would erase the LNs and use 1/2 patterns. Changed!

01:08:445 (68445|0,68531|1,68617|3,68702|2,68788|1,68874|0,68960|2,69045|3,69131|1,69131|0) - No. These Pattern are not rankable for the Normal. That i have now clearly to say. You have a LN in Easy and suddenly 2/1 1/4 pattern? You really can't do that. Nerf it to 1/2 Nerfed to 1/2, Applied!

Remaining looks okay but as i said. You have really a lot of 1/4 pattern for a Normal. You should keep 1/4 for Hard and higher diffs. If possible try to nerf several sections to 1/2. Make a good spread from Easy to Normal. Ok. Sounds great for me, the issue is the spread between difficulties. I would do it. All 1/4 patterns changed to 1/2 patterns.

Break a HD

00:21:817 (21817|3,21817|0) - Is there a reason for this jump? Because i don't see it. I recommend you to remove one note and keep it single 1/4 stream.
Same goes for 00:27:302 (27302|0,27302|1) - . I added that jump there for the jumpstream used on Spell. In my opinion, that looked somewhat unbalanced if you compare HD and Spell in this part. But if you say so, I erased the extra note used, so its a 1/4 stream only. Applied!

00:29:702 (29702|0,29702|1,29874|0,29874|1) - and 00:30:388 (30388|2,30388|3,30560|3,30560|2) - i find really weird to play. First of all these are two different sounds. They shouldn't be mapped same. If you want to keep it make em at least different. Maybe like this: I was thinking that using 1/4 jumps (for the snare) was difficult to read, instead of 1/2 jumps. But i will change it as before, like you said. Also makes it different from the rest of the song. Changed!

00:37:588 - So yeah, this here is what i meant before with spread problem:

If you applied my suggestion to add 1/2 pattern in the Normal the spread problem should be probably gone. If not you will have to nerf this into 1/2. That's why i highly suggest you to apply it in Normal. Already, Applied.

01:08:445 - Make this a Normal 1/4 stream if you applied my suggestion in normal. Ok, i understand what you are suggesting. Some selfmod after will catch the idea better. Applied!

That's all.

Break a Spell

Okay, to the Insane i don't have much to say because it would be mostly subjective stuff. But just a few things.

Please let us not minijack these 00:52:588 (52588|0,52674|0) - . They play really awfully and are hard to hit without any reason. Please delete the last note before the hand which causes a minijack. In this case 00:52:588 (52588|0) - . I will accept this. Is something that i can play... but is true that can be tiring. So yes, Erased!

Same goes for 00:58:074 (58074|2) - . As above, Erased!
And especially 01:09:045 (69045|0) - because this trill is longer. Same, Erased!

That's all. Like i said. Most stuff would be subjective and since this Map got already modded a lot i didn't expect to find anything really dramatic.

Good luck!
Thanks for your help!


Edited with changes.



So after self-mod, what was changed:
  1. EZ: Pretty much nothing, except for the things that appear in Feerum's mod.
  2. NM: I changed many things here. In my opinion this difficulty was very dependant of 1/2 pattern all the time. If you compare it with EZ, that looked very weird. So:
    1. All 1/4 Patterns changed to 1/2.
    2. Snares are mapped with Jumps/Chords (Exception: When there are 1/2 Snares, they are mapped with simple notes or stacks of one note.)
    3. Erased many 1/2 patterns (Exception: If there is vocal, guitar or hihats that fits with the song.)
    With those changes, i think that the spread between EZ and NM is better than before.
  3. HD: I removed many jumps between streams. (Exception: 1/2 Short streams.) That follow better the spread between NM and HD.
  4. Spell: Except for the notes that generated jacks in Feerum's mod, the rest still the same.
Let's hope that now i focused in this map only, i can do things better without losing so many time with mapping other songs! lol

7th Revive!
Litharrale


my bad
Topic Starter
No_sync

Litharrale wrote:



my bad


bye 69

thanks!
Asherz007
m4m cus I need mods and also I'm getting bored of cookie-cutter 4k maps...

Wonder whether you can even call this map yours anymore, given how many mods and presumably changes there are...

[General]

Metadata:

http://mora.jp/package/43000025/HAISIN-87/
http://recochoku.jp/album/A2000339097/

Would suggest romanised title is: Break a spell<TV size> (exactly like this without the space)
While Japanese is Break a spell<TVサイズ>

The way you've found your metadata is also not wrong, but since there are two official sources suggesting different things, I believe you're free to choose either.

Video: The fact that it's a really low filesize is kinda interesting... from what I see you've kept close to the maximum 1280x720 resolution, which is fine. What's not fine is that you've used such a low bitrate overall that the moment anything moves on screen, there's a ridiculously large amount of pixelation going on. (I say I think because I get absolutely no information by looking at the properties of the video.) If possible, find the original video and re-encode it at a higher bitrate.

Huge dpi on bg2.jpg which is making the file unnecessarily large.

Time for a small thing regarding English grammar which affects the difficulty names. So, if we were to physically say the difficulty names with annunciating each letter, an N would also be required (to make it roll off of the tongue a little easier), thus an EZ, an NM, an HD.

Alternatively, if you used full words instead, it would be an Easy, a Normal, a Hard.

The decision between these two is up to you, but they don't make much sense in their current state purely from a grammatical standpoint.

1|2|3|4

EZ
Not meant to find much to complain about, it's an Easy diff...

00:43:588 (43588|2) - LN feels a little inaccurate due to the lack of the drum roll at 00:43:674. Maybe just a simple 1/2 stream thing between 00:43:417 (43417|0,43588|2,43931|1) would be the best way to go about this.

NM
  1. 00:16:502 (16502|2,16674|1) - I think the sfx is louder than the guitar here, so you could repattern slightly to have LNs at 00:16:160 (16160|0,16674|1) instead. The way it is now works though, so this change is up to you.
  2. 00:27:988 (27988|2) - Not too much of a fan of the layering break here, particularly because of the double LN here. Could do something along the lines of this instead. (Also wasn't a fan of the minitrill in the left hand before the LNs so I changed that as well in the screenshot.)
  3. 00:46:845 (46845|0,47017|1) - These two ideas are kinda representing the same thing, which looks a little odd in my opinion. Either just the LN or 2 1/2 SNs would do here.
  4. 00:52:160 (52160|3) - The synth here cuts off halfway through, so this LN should be 1/2 shorter, I believe. (Also doesn't make a lot of sense when comparing this LN to the one in Hard)
  5. 01:03:131 (63131|1) - Although the synth is longer here, I would still cut this 1/2 shorter at the snare for musical phrasing, since 01:03:302 is the start of a new phrase where you don't use LNs, so to have the LN "bleed into this" per se looks a little odd in my opinion.

HD
There's not much to say about this diff I reckon, though there is one major issue amidst that.

  1. 00:46:845 (46845|2,46902|1,46960|0,47017|3,47074|2,47131|1) - Please choose the snap. This is 1/6, yet the top diff has it as 1/8. I strongly discourage leaving it as is. (Personally, I would simplify this to 1/4.)
  2. 01:06:388 (66388|2,66560|2,66731|0,66902|3,66902|0,67074|3,67245|1,67417|1,67760|2,67931|2) - With this syncopated movement, I'm not sure why these ministacks are of length two rather than 3, which would seem a little more intuitive (have the stack column change with every chord. Perhaps you might also be trying to follow too much as well, having the LNs for the synths there as well.

Such a creative diff name... ._.
Let's just analyze the SVs first. Just remarks here and there. (thanks prot for making them all averaged before I got here lmao)
  1. 00:15:645 - I'm not actually sure what kind of effect you're trying to go for here.
  2. 00:31:245 - I'd advise against using 1/6 SVs when there's no 1/3 or 1/6 about in the map. For this kind of effect, I'd copy the frequency of the green lines on the last one onto the other two, alongside having the values weaker.
  3. 00:45:817 (45817|1,45817|3,46502|0,46502|2,46502|1,46674|1,46674|0,46674|2) - I would suggest having bumps (for example 1.6/0.4) on these chords as well, since just having the one in the middle without these ones just looks a little odd to me.
  4. 00:46:845 - the effect at 100% speed is hardly noticeable (which I presume you want it to be) so you might want to change these to 1.9/0.1.
  5. 01:11:274 - Would suggest building up the SVs here to get gradually stronger (for how both vocals and reverse cymbal get louder)
  6. 01:23:360 - Personally I think the SV decreases too much at the end. (It's a rock-style song, they end strong, you know.) I would heavily nerf (lowest 0.75x) or just remove altogether.
And now to look at notes:
  1. 00:28:845 (28845|0,29188|2) - Feel like you're trying to annoy people with these lol. In all seriousness, this is more the kind of thing that you see in LN/inverse maps, which this isn't really, so I suggest you change these into SNs.
  2. 00:34:331 (34331|3,34674|1) - ^
  3. 00:37:074 (37074|1,37417|2) - ^ (just in case, can never be too sure...)
  4. 00:44:102 (44102|0) - I'm a little uncomfortable with this LN being a different length. Two options:
    1. Make this LN an SN.
    2. 00:43:074 (43074|2,43588|1) - Make these two 1/4 shorter to create a different but consistent pattern for the piano/vocals.
  5. 01:06:388 - as with HD
  6. 01:17:017 (77017|1,77017|0) - Could put these in cols 1 and 4 to mirror 00:11:188 (11188|2,11188|1) earlier.

Still not sure what to put at the end of these posts...
Ah well, call me back when you're done.
Topic Starter
No_sync
Comment.
Applied.
Applied from another perspective...
Not Applied.

Asherz007 wrote:

m4m cus I need mods and also I'm getting bored of cookie-cutter 4k maps...

Wonder whether you can even call this map yours anymore, given how many mods and presumably changes there are... 2nd song mapped since i started btw!

[General]

Metadata:

http://mora.jp/package/43000025/HAISIN-87/
http://recochoku.jp/album/A2000339097/

Would suggest romanised title is: Break a spell<TV size> (exactly like this without the space)
While Japanese is Break a spell<TVサイズ>

The way you've found your metadata is also not wrong, but since there are two official sources suggesting different things, I believe you're free to choose either. I'm not very confident about this suggestion. These links above doesn't seem like official sources (I mean: Publisher page, Anime official page, Artist/performer page, CD tracklist cover). I prefer to use the current metadata.

Video: The fact that it's a really low filesize is kinda interesting... from what I see you've kept close to the maximum 1280x720 resolution, which is fine. What's not fine is that you've used such a low bitrate overall that the moment anything moves on screen, there's a ridiculously large amount of pixelation going on. (I say I think because I get absolutely no information by looking at the properties of the video.) If possible, find the original video and re-encode it at a higher bitrate. Increased quality. Beatmap size increased! (as expected)

Huge dpi on bg2.jpg which is making the file unnecessarily large. Actually, doesn't make any difference in size: 72 , 300 But, I will change it anyway.

Time for a small thing regarding English grammar which affects the difficulty names. So, if we were to physically say the difficulty names with annunciating each letter, an N would also be required (to make it roll off of the tongue a little easier), thus an EZ, an NM, an HD. <- Interesting. I like this, i didn't know that. Added a'n' to all the difficulties. So i'll keep it consistent in that way as well, Thanks!

Alternatively, if you used full words instead, it would be an Easy, a Normal, a Hard.

The decision between these two is up to you, but they don't make much sense in their current state purely from a grammatical standpoint.

1|2|3|4

EZ
Not meant to find much to complain about, it's an Easy diff...

00:43:588 (43588|2) - LN feels a little inaccurate due to the lack of the drum roll at 00:43:674. Maybe just a simple 1/2 stream thing between 00:43:417 (43417|0,43588|2,43931|1) would be the best way to go about this. I like this, Applied!

NM
  1. 00:16:502 (16502|2,16674|1) - I think the sfx is louder than the guitar here, so you could repattern slightly to have LNs at 00:16:160 (16160|0,16674|1) instead. The way it is now works though, so this change is up to you. I always hear that sfx though, the guitar is blended too much in my opinion. Yes, i will keep the current pattern.
  2. 00:27:988 (27988|2) - Not too much of a fan of the layering break here, particularly because of the double LN here. Could do something along the lines of this instead. (Also wasn't a fan of the minitrill in the left hand before the LNs so I changed that as well in the screenshot.) Yes, good one! Applied!
  3. 00:46:845 (46845|0,47017|1) - These two ideas are kinda representing the same thing, which looks a little odd in my opinion. Either just the LN or 2 1/2 SNs would do here. True, Longnote changed to short note.
  4. 00:52:160 (52160|3) - The synth here cuts off halfway through, so this LN should be 1/2 shorter, I believe. (Also doesn't make a lot of sense when comparing this LN to the one in Hard) I prefer to make it a short note. (since this will be the only 1/2 Longnote in this diff, and i don't like that) Changed!
  5. 01:03:131 (63131|1) - Although the synth is longer here, I would still cut this 1/2 shorter at the snare for musical phrasing, since 01:03:302 is the start of a new phrase where you don't use LNs, so to have the LN "bleed into this" per se looks a little odd in my opinion. Same as before, changed to short note. I don't like the idea of using 1/2 Longnotes in this difficulty. Changed!

HD
There's not much to say about this diff I reckon, though there is one major issue amidst that.

  1. 00:46:845 (46845|2,46902|1,46960|0,47017|3,47074|2,47131|1) - Please choose the snap. This is 1/6, yet the top diff has it as 1/8. I strongly discourage leaving it as is. (Personally, I would simplify this to 1/4.) Since the pattern in NM was changed to 1/2 short notes with your mod, makes a lot of sense to change this to 1/4. I think this was something that i forget completely. Changed! A different rearrange was done as well on the next notes.
  2. 01:06:388 (66388|2,66560|2,66731|0,66902|3,66902|0,67074|3,67245|1,67417|1,67760|2,67931|2) - With this syncopated movement, I'm not sure why these ministacks are of length two rather than 3, which would seem a little more intuitive (have the stack column change with every chord. Perhaps you might also be trying to follow too much as well, having the LNs for the synths there as well. I'm not a fan of many stacks, but in this case is true.
    The problem will be the next difficulty since will be 4-notes stacks so... let's see what happen there.
    Changed! I moved some notes as well. The roll was inverted.

Such a creative diff name... ._.
^Break a keyboard sounds silly so, no :^)
Let's just analyze the SVs first. Just remarks here and there. (thanks prot for making them all averaged before I got here lmao) praise the sun prot
  1. 00:15:645 - I'm not actually sure what kind of effect you're trying to go for here. Following the sfx, i tried to make the first one ( 00:15:645 ) a bit fast and the second one ( 00:16:160 ) even more fast.
  2. 00:31:245 - I'd advise against using 1/6 SVs when there's no 1/3 or 1/6 about in the map. For this kind of effect, I'd copy the frequency of the green lines on the last one onto the other two, alongside having the values weaker. Yes sure. Changed!
  3. 00:45:817 (45817|1,45817|3,46502|0,46502|2,46502|1,46674|1,46674|0,46674|2) - I would suggest having bumps (for example 1.6/0.4) on these chords as well, since just having the one in the middle without these ones just looks a little odd to me. True, added 1.6/0.4. Applied!
  4. 00:46:845 - the effect at 100% speed is hardly noticeable (which I presume you want it to be) so you might want to change these to 1.9/0.1. Sure, Applied!
  5. 01:11:274 - Would suggest building up the SVs here to get gradually stronger (for how both vocals and reverse cymbal get louder) Yes,
    i decided to make it sightreadable, but now is better to give that effect.
    Changed!
  6. 01:23:360 - Personally I think the SV decreases too much at the end. (It's a rock-style song, they end strong, you know.) I would heavily nerf (lowest 0.75x) or just remove altogether. I did some bump effects on the last two parts (i mean the Hand LN and the Quad LN) I think that look better now. Changed!
And now to look at notes:
  1. 00:28:845 (28845|0,29188|2) - Feel like you're trying to annoy people with these lol. In all seriousness, this is more the kind of thing that you see in LN/inverse maps, which this isn't really, so I suggest you change these into SNs. I think this is subjetive. In my opinion, there isn't too much Longnote maps. So i decided to make this difficulty like this. Now talking about the compose part: these longnotes fit the guitar riff in my opinion, so i don't see necessary a change. Keep.
  2. 00:34:331 (34331|3,34674|1) - ^ ^Same as above.
  3. 00:37:074 (37074|1,37417|2) - ^ (just in case, can never be too sure...) ^Same.
  4. 00:44:102 (44102|0) - I'm a little uncomfortable with this LN being a different length. Two options:
    1. Make this LN an SN.
    2. 00:43:074 (43074|2,43588|1) - Make these two 1/4 shorter to create a different but consistent pattern for the piano/vocals.
    00:42:388 (42388|3,43074|2,43588|1,44102|0) - Vocals. I tried to make them reduce his length a bit each time. Like: 1/1, 1/2, 1/4, 1/8. But, using 1/8 LN in the last one look a bit unfair so i decided: 1/1, 1/2, 1/2, 1/4, like it is currently. So, I'm not confident about both suggestions. I will keep the current state.
  5. 01:06:388 - as with HD Yes, Applied! Some changes were done as well, like the doubletrill: [03][12][03]...
  6. 01:17:017 (77017|1,77017|0) - Could put these in cols 1 and 4 to mirror 00:11:188 (11188|2,11188|1) earlier. Cool idea, some rearrange were done as well. Changed!

Still not sure what to put at the end of these posts... me neither, just letters that form words, that have a meaning . . . (?)
Ah well, call me back when you're done. ok
Thanks for your help!


Edited with changes.
Asherz007
bg filesizes are :thinking:

In all seriousness though, "Break an Spell" wouldn't even make sense, since the title is "Break a spell", so having the extra n is kinda made redundant. (It's why I didn't suggest it in the first place, because blame English grammar) Please remove it so the top diff name is "Break a Spell".

Everything else appears to check out though, so I think we're good to go after this.
Topic Starter
No_sync

Asherz007 wrote:

bg filesizes are :thinking:

In all seriousness though, "Break an Spell" wouldn't even make sense, since the title is "Break a spell", so having the extra n is kinda made redundant. (It's why I didn't suggest it in the first place, because blame English grammar) Please remove it so the top diff name is "Break a Spell".

Everything else appears to check out though, so I think we're good to go after this.
Ups, i misunderstood you there, sorry. Fixing now. Fixed!
Asherz007
All good to go then. Best of luck!
Topic Starter
No_sync

Asherz007 wrote:

All good to go then. Best of luck!
gg email notifications ... i forget lol

Thank you very much! :)
Nao Tomori
Hi, you need (TV Size) in title, not (TV-size) due to new rules. Good luck!
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