20:22 qqqant: hai
20:24 qqqant: hai
20:24 Rivals_7: ping
20:24 Rivals_7: owo
20:24 qqqant: owo
20:24 qqqant: ima jump straight into it
20:24 qqqant: 00:17:162 (17162|3) - the SV here
20:24 Rivals_7: aight
20:24 qqqant: i use a barline skin
20:25 qqqant: it's very hard for meto hit 00:18:151 (18151|1,18151|3,18151|2) - these notes perfectly
20:25 qqqant: ive played this map like 30 times already lol and not once have i gotten them
20:25 Rivals_7: barline uh..... as in like the same as default playfield?
20:26 Rivals_7: how does it look?
20:26 qqqant: let me try to take screenshot
20:27 qqqant: it didnt let me upload it so ill just send it on discord
20:28 Rivals_7: oh thats kind of big playfield hmm
20:29 Rivals_7: thats sure are phard. but we standarized it into default skin so using like another skin as an excuses somehow .... not work. i see it pfine
20:29 Rivals_7: what scrool speedare you using rn
20:29 qqqant: 32
20:31 qqqant: in my opinion, gradual, steady SV change from say 0.7 to 1.3 between those two notes would represent the suspended cymbal better
20:31 qqqant: the 0.1 makes it difficult to kind of judge where the note will land
20:32 Rivals_7: hmm lemme try to workaround a bit with that
20:32 qqqant: oki
20:33 qqqant: i have some more concerns
20:33 qqqant: the next section, starting with 00:18:151 -
20:34 qqqant: up until 00:57:711 -
20:34 qqqant: that whole section, is in 3/4, then changes to 4/4 at 0:57
20:38 Rivals_7: oh to think of it the percussion is 3/4 but not entirely sure myself
20:38 Rivals_7: yea will change that i guess
20:38 qqqant: try to feel the waltzy beat in that section owo
20:39 Rivals_7: do you have any ideas about the sv anyway. i already try another possible speedup but doesnt seem to represent the strong entrance qwq
20:39 Rivals_7: 1,3 were too weak imo
20:40 qqqant: weak?
20:40 qqqant: so u want the SV there to have more strong effect?
20:40 Rivals_7: yeah kindof
20:40 qqqant: for the "shock" factor of the note after?
20:41 Rivals_7: i guess that what you called yeah
20:41 qqqant: ah i see
20:41 qqqant: i thought that it represented the suspended cymbal
20:42 Rivals_7: was my general idea because that sounds prominent xd
20:42 qqqant: hmm i see
20:42 qqqant: so the 1.25->1.75 part is too strong imo
20:42 Rivals_7: didnt see your entire sentence. my bad in the end :d
20:42 Rivals_7: hm
20:43 qqqant: and the 0.1 also too slow due to the barline problem (with my skin)
20:44 Rivals_7: 00:17:821 -
20:44 Rivals_7: i guess 0,25 is ok? cant go more than 0,25 as it will creates some bumpy effect on - 00:17:821
20:44 Rivals_7: oh wait
20:45 Rivals_7: maybe i could remove that
20:45 Rivals_7: the 0,25
20:45 qqqant: im trying things out
20:47 qqqant:
https://osu.ppy.sh/ss/995068420:47 qqqant: 0.2 -> 0.4 -> 0.6 -> ... -> 1.4 are the values i used
20:48 qqqant: if it's not strong enough, 0.1 -> 0.3 -> ... -> 1.3 also can work
20:54 Rivals_7: guess i'll be doing in on the last 1/4 for the intended effect.
http://puu.sh/yVYeS/e0d65434be.jpg20:54 Rivals_7: it doesnt seem so readable in default but eh
20:54 Rivals_7: maybe its just me
20:54 qqqant: hmm let me try that
20:55 qqqant: looks cleaner
20:56 Rivals_7: coolsies
20:56 qqqant: i can read that now
20:56 qqqant: ok and the time signature thing?
20:57 Rivals_7: yep change that too. but do the signature is changing too at - 00:33:975 - ?
20:58 qqqant: still 3/4 there
20:58 Rivals_7: its like 2/4 and then 3/4 again
20:58 Rivals_7: uh
20:58 qqqant: where?
20:59 Rivals_7: the next crash land on 2/4 after the downbeat - 00:34:634 -
20:59 Rivals_7: then it goes 3/4 again until the time you mention
20:59 qqqant: that's still 3/4
21:00 qqqant: the first two down beats are kick drum
21:00 qqqant: then the third beat is a snare
21:00 Rivals_7: oh wait i'm retarded
21:00 Rivals_7: yea you right xd
21:00 qqqant:
dont say that
21:01 qqqant: 00:47:986 (47986|3,48151|3,48315|3,48480|3,48645|3) - intentional anchor?
21:02 Rivals_7: :u
21:02 Rivals_7: yea it was
21:02 qqqant: i see
21:02 Rivals_7: it plays kinda cool in my end
21:02 qqqant: yeah it does
21:03 qqqant: the section at 00:49:799
21:03 qqqant: 00:49:799 -
21:03 qqqant: extremely awkward to play - for me at least
21:04 Rivals_7: its uhh something that i try to represent the original chart in lanota :c
21:05 Rivals_7: it is awkward. kinda. but its plyabale tho
21:05 qqqant: it is playable but really really awkward
21:05 qqqant: imo it would be less awkward if there were triples for the snares
21:06 qqqant: and u can balance out the jacks with 3 in a row on either hand
21:07 Rivals_7: isnt that would be... more awkward? idk handling the jacks would be pnasty :d
21:07 Rivals_7: can you give some examples?
21:08 qqqant:
https://osu.ppy.sh/ss/995079221:09 Rivals_7: three jacks :blobsad:
21:09 Rivals_7: not entirely sure with that cuz anyjacks up to three plays quite eh
21:09 Rivals_7: for me that is
21:10 qqqant: hmm yeah i guess
21:13 qqqant: it plays fine for me
21:18 Rivals_7: coolio then owo. anything else :d
21:19 qqqant: 00:58:700 (58700|2) -
21:19 qqqant: this ln, why doesnt it go all the way?
21:21 Rivals_7: the rest is kinda low echo imo.
21:21 Rivals_7: low volume *
21:22 qqqant: ah i see
21:22 qqqant: that makes sense
21:24 qqqant: at 01:15:513 - just a suggestion
http://osu.ppy.sh/ss/995085921:24 qqqant: very small change
21:28 Rivals_7: hmm oki looks pcool
21:42 qqqant: 01:26:722
21:42 qqqant: 01:26:722 - no LN?
21:43 Rivals_7: theres no string sound like any other LN does. or at least not that hearable
21:43 qqqant: theres a clear synth sound there
21:45 Rivals_7: maybe i guess. added anyway :dd
21:46 qqqant: how about 01:27:711 - ?
21:48 Rivals_7: i guess shall not waste for the top diff xd added too owo
21:49 qqqant: i think we discussed 01:49:140 - before? in discord
21:51 Rivals_7: yeah....... and gonna keep the double for claps...... thing
21:52 qqqant: well i have solution
21:54 qqqant: i have two proposals
21:54 qqqant: 1. if you like "stepmania" style patterns
https://osu.ppy.sh/ss/995100521:54 qqqant: 2. sort of pitch relevant (rolling to the right if the pitch going up, rolling to the left going down)
https://osu.ppy.sh/ss/995101021:55 qqqant: i need to eat dinner real quick
21:56 Rivals_7: kk will try around with it. could post irc for free kudos owo/
22:07 qqqant: back
22:08 qqqant: the SV at 00:40:815 -
22:08 qqqant: the values dont seem averaged
22:11 qqqant: maybe you can do 1.3 on 00:40:898 - and then 0.9 on 00:40:980 - and the same for the second one
22:14 Rivals_7: uh the reason why i leave it before the downbeat is because if i start the SV on the downbeat, it becomes visually long. and it cause confusion
22:14 Rivals_7:
https://osu.ppy.sh/ss/9910339 vs
https://osu.ppy.sh/ss/991034722:14 Rivals_7: it is more predictable in sense imo
22:15 qqqant: hmm
22:15 qqqant: then maybe a pull within the LN length?
22:15 qqqant: so at 40898, a 2.2
22:15 qqqant: then on 40918 (1/16 snap) a 0.6
22:16 qqqant: then a 1.0 at the end of the LN
22:16 qqqant: that would normalize it and give the effect
22:18 Rivals_7: will try that. gotta have lunch for a bit >.>
22:18 qqqant: okii
22:19 qqqant: thats all i had, i think
22:19 qqqant: if i have more ill msg u on discord
22:19 qqqant: cya!