[requiem]
00:00:678 (1,3) - could be nicer if these are visually spaced the same
00:08:813 (9,10,11,12) - here there is clearly 2 notes in the melody. since you used kicksliders to represent that in places like 00:12:627 (9,10) - could be nice to do it here too.
00:09:576 (1,2,3,4) -same thing
00:22:287 (4,5,6,7,1) - the snapping on this thing is completely off and noticeably so. i recommend snapping it properly, as dumb as it looks on timeline. this applies to all diffs!
00:23:558 (1,2,3,4) - the size of these jumps is way too similar to 00:23:050 (3,4,5) - imo. there is no guitar melody on them, so they should be differentiated from the previous combo.
00:29:279 (5) - same here kinda, there isnt reason for this one to be so large considering there is no melody on it
00:25:592 (1,2,3) - this snapping seems fucky..00:25:783 (2) - should actually be on the 1/6th beat at 00:25:762 -
00:37:287 (1,2,3,1,2,3,1,2,1,2,1,2,1,2,3) - to be honest these jumps look completely randomly placed. was there some form of organization that i missed? there doesnt look like any type of consnistent motion, similar direction of movement, whatever...
00:48:092 (3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i dont hear anything that suggests this type of patterning. what were you following here?
00:53:813 (4) - feels like it should be a slider end. no melody even though that's the most dominant part by far
00:55:846 (4) - same
00:57:753 (3) - same
even removing these circles seems much better to me since it leaves the 1/1 gap that shows the similarity between 00:55:338 (1) - or 00:55:974 (1) - etc. since they're paired in the song, should be mapped the same way too, with a 1/1 gap into them.
01:06:523 (2,3) - definitely sounds like a rhythm like http://puu.sh/w3GL5/4ae55995f5.jpg in the drums instead. or 3/4 slider for the 2nd one, whatever, but that red tick snare is much better here since there isnt a melody on the white tick like 01:09:574 (2,3) -
01:13:387 (2) - here i know youre following the melody but having a finish be unclickable just feels kinda lame.
01:13:896 (1,2) - ctrl g on this seems (to me) to follow the vocals a bit better.
01:22:030 (1,2,3,4,5,6) - doesnt make sense to have direction change on 234 etc cuz its in the same
01:38:047 (5,6) - could be cool to do something with kicksliders to represent how the song changed (like these ones are more abrupt basically)
01:38:303 (1,2,3) - imo you should nerf the spacing on these quieter piano streams since its like super quiet, then it could be visually different from the 123 123 123 stuff as well
01:41:268 (3,1) - this didnt seem very impactful since there isnt really a direction change on 1, i think it should be distinguished more like at the other times
01:46:437 - could be cool to do something with the background melody around here
01:58:131 (1) - kinda seems like it should be separated visually from the stream since its a completely different sound
[smoothie world]
00:04:364 (3,1) - seems kinda big, how about putting 3 in the blanket of 00:03:728 (1) -
00:08:813 (1,2) - seems like kickslider would work here better since melody blah blah, you did the same thing later at 00:09:576 (3,4) -
00:14:406 (1,2,3) - i think that 00:15:169 (1,2,3) - 12 should probably also be a slider since its the same sound in the vocals as 3, so it would be paired together in the map. you do it here at 00:16:694 (1,2) - and it works nicely, so might as well do it at the other 2 spots as well.
00:22:287 (1,2,3,4,1) - unsnapped
00:22:796 (3,4) - this is pretty overspaced imo considering that 4 doesnt have a melody note on it
00:23:495 (1) - uhh idk about this. there's still a pretty loud sound on the white tick and i think that's where the sound you followed settles into the note as well.
00:23:876 (3) - dont see why this trple is here. the red tick it emphasizes isnt strong so its kinda weird o.o
i also think having a clickable burst on 00:24:067 (1,2,3) - and then leaving the blue tick 00:24:385 - unclickable cuz the drums stop would be nice
00:28:389 (1,2,3,4,1) - i dont think these should be spaced so much higher than the ones at the start of the kiai. it's up to interpretation ofc, but i dont think that this part is that much more intense than the guitar thing at the start of the kiai.
00:30:868 (2,3) - ctrl g on this follows the melody a lot better. i think putting a piano note on the slider end and following a fairly unimportant drum sound is not that good of a rhythm and just consistently stickign to the piano here instead is better
00:34:745 (1) - i think mapping the guitar melody here is a lot nicer =( the drum isnt really doing much that suggests mapping it over the intricate melody offered by the guitar imo.
00:38:813 (1,2,3,1) - i can't play 7 star maps so im not sure, but wouldn't this be hella awkward to play? maybe you could buff the 2 3 out a bit and make the spacing of the whole pattern get smaller over time if that's the case.
00:47:965 (1,2) - these are super anticlimactic, you have a lot of nice energy built up with the streams, and then it's completely destroyed when you sit still for 2 measure holding a key down. doing something with lower spacing works better here like at 00:46:122 (4,5,6,7,8) - or something
00:53:813 (4) - i think removing this note works much better. that way, you pair 00:53:304 (1,1) - together since they both have a 1/1 gap. 00:55:846 (4) - same
01:04:235 (1) - imo should make this to a stream considering that the top diff has a full stream here, as does toybot.
01:08:938 (2) - doesnt really feel that important to map to me. kinda messes up the 1/1 gap in the melody.
01:11:607 (1,2,3) - definitely sounds like 1/6th to me. but when i slow it down it kinda sounds slower so idk..
01:16:438 (2,3,4,5) - other times you used sliders on these, why are they screen jumps here o.o
[toybot]
00:08:813 - same thing as kroytz, could be cool to put kicksliders here to show the melody notes
00:13:898 (1,2,3,4) - similarly, a visual change on this one could distinguish the 3 notes in hte melody a little better than just ncing here.
00:22:287 (4,5,6,7,1) - unsnapped
00:28:643 (1) - considering what the top diffs have here (which is more or less a bunch of fullscreen jump spam) i suggest making this rhythm in this part more dense to fit with the spread a bit better. this was one of the parts with the biggest density discrepancies so bringing it up a bit would be nice.
00:32:584 (2) - making these 2 clicks would be nice cuz melody thing
also generally i think you could use some 3/4 sliders instead of 1/1 to make the rhythm a bit denser since kroytz's top diff is quite dense by comparison, same for smoothie's
00:44:406 (1,2) - this felt kind of anticlimactic, why not do something like what kroytz did? if not that, imo spacing out the 1/1 a bit more would be nice since you can kinda just waddle your cursor over and it doesnt really stand out much atm
00:47:584 (2) - 00:48:601 (2) - imo these should be converted to circles. this would allow the kicksliders to exclusively be on the cool drum rhythm stuff
00:53:813 (3) - should not be mapped clickable imo. the melody isn't on it and the 1/1 break creates a nice effect, like at 00:55:719 (2) - where the clicks are 1/1 apart.
01:20:251 - 3/4 slider here especially would be really nice. i dont think the release finish effect works that well with a jump to the next note since the jump deprioritzes the slider end a lot
01:26:607 (3) - whys this 1 looks so different from the other wave sliders lol
01:28:132 (1,2,1,2) - i get what you followed here but imo the melody is more clear. either way works tho just something to consider since you follwed melody a lot of the time anyway
01:44:912 (7,8,9) - ehh this is the only time you stacked like this, it stands out a lot but the thing you did it on isn't really that distinctive. i suggest to change it to something less unique
01:48:217 (1,2,3,1,2,3,1,2,3) - you never highlighted this thing before to this degree. if you want to make something this visually unique here (which is fine, looks nice etc) then do so in the other times it happens earlier in this section as well.
also the od is way too low lol, at least 9 please.
[alheak]
00:14:406 - why is the sv so low. feels super super low even considering this is a pretty easy part
00:24:321 (4,5,6) - ctrl g on this rhythm seems better. you're following guitar with your sliders, so might as well do it here too.
00:27:880 (2,3) - this is cute
00:22:287 (4,5,6,7,1) - unsnapped!
00:36:524 (5,6) - the guitar here is also kinda unsnapped. since you're following the guitar in this section, better snap these sliders properly.
also props for actually following the melody ..
00:40:338 (1,2,3,4,1) - making this smaller over time would be cool to show the song getting softer
00:48:728 (6) - in the opening stream you put kicksliders on these, here too?
01:01:440 (1,2,3,1,2,3,1,2,3) - i don't really hear anything drastically different, why is it into 3 parts here
01:03:218 - imo if you stick a hold slider over this breaking it up to follow the background sounds.
01:18:472 (1,2,3,4,5,6) - this pattern seems like a massive massive diffspike o.o
01:21:776 (4,5,6,7) - feels like the difference of spacing on 01:22:030 (1) - is visually much smaller compared to 01:21:013 (1) -. maybe make it a bit bigger
01:28:132 (1) - you kinda follow the guitar everywhere else why switch to cymbals here o.o in the first kiai you followed the guitar too
also 01:27:115 - should be not-kiai'd?
01:49:742 (1) - feels quite overspaced
[exhaust]
00:09:576 (3) - 2 kickslider here like later at 00:12:627 (1,2) -
01:06:523 (2,3) - this 3 doesnt follow anything cuz of the red tick snare rhythms
01:09:065 (3) - 2 clicks for melody?
01:18:980 (4) - would be nice to distinguish this one somehow. maybe clickable.
generally fine
[ponoyoshi hyper]
00:09:576 (3,4,1) - feels very sudden considering that most other 1/2 appearing till now is stacked
00:12:500 (3) - having this here is weird cuz it removes emphasis frm 451 which actually has drum sounds
00:30:677 (1,2,3,4,5) - can u make this visual spacing a bit higher
00:34:109 (3,4) - this amount of melody notes on slider ends is really annoying, can you make some more clickable
also the spacing here is reaaaaaaaaaaaaaaally cramped so it looks really shitty, spread stuff out please
00:34:745 (1) - also i think actually following the melody here would be a lot better lol this just seems completely disconnected from the song
00:38:940 (2,3,4,5,6,1,2,3,4,5,1) - ok honestly this rhythm is horrifically bad, the song is dividing itself into groups of 3 1/2 ticks but your rhythm or patterns don't reflect that at all.
00:43:007 (1,2,3,4,5) - this pattern looks really weird, why is 4 randomly on the other side...?
also the guitar thing feels really underwhelming
01:02:202 - why is this so small, looked like 1/16th or something to me. can u make it so it looks like actually visible slider body
01:23:556 (3) - cttrl g this to avoid covered repeat slider
01:47:200 (3) - 2 clicks plz
[fizz adv]
00:03:728 (1,3) - rip visual spacing
00:08:177 (4) - why is this clickable o.o theres nothign there
00:24:448 (3) - it was bad enough that you randomly switched to drums for a triple, but this both looks bad and would be pretty confusing for noobs since its the first 1/4 ever
00:26:228 (2,3) - these dont really follow anything important. imo following the held out guitar is better here, you could do that by removing 00:25:592 (1) - this repeat and just making a slider from there
00:36:779 (1,2) - multi repeats are dissuaded in lower diffs due to the low amount of time you actually see the repeat arrow
00:39:957 - 00:39:575 (5,1) - making 5 into a repeat and 1 into a circle would be better to work with how the song divide itself here since it's in parts of 3 1/2 beats
00:53:813 (3) - meh theres nothing here, a 1/1 gap fits a lot better imo..
00:55:846 (4) - same
00:58:516 (3) - make this look decent please
00:59:829 (3,5,6) - this first jump might be a bit large considering its the first time its introduced, don't think 1/3 jumps are that good for this diff level anyway
01:43:640 (1,1) - will be confusing cuz the sliders last for different amounts of time lol
kinda bored of this song by now, gonna stop here. seems to me like the diffs still need a bit of work, you can ask for recheck when they are a bit better =D
00:00:678 (1,3) - could be nicer if these are visually spaced the same
00:08:813 (9,10,11,12) - here there is clearly 2 notes in the melody. since you used kicksliders to represent that in places like 00:12:627 (9,10) - could be nice to do it here too.
00:09:576 (1,2,3,4) -same thing
00:22:287 (4,5,6,7,1) - the snapping on this thing is completely off and noticeably so. i recommend snapping it properly, as dumb as it looks on timeline. this applies to all diffs!
00:23:558 (1,2,3,4) - the size of these jumps is way too similar to 00:23:050 (3,4,5) - imo. there is no guitar melody on them, so they should be differentiated from the previous combo.
00:29:279 (5) - same here kinda, there isnt reason for this one to be so large considering there is no melody on it
00:25:592 (1,2,3) - this snapping seems fucky..00:25:783 (2) - should actually be on the 1/6th beat at 00:25:762 -
00:37:287 (1,2,3,1,2,3,1,2,1,2,1,2,1,2,3) - to be honest these jumps look completely randomly placed. was there some form of organization that i missed? there doesnt look like any type of consnistent motion, similar direction of movement, whatever...
00:48:092 (3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i dont hear anything that suggests this type of patterning. what were you following here?
00:53:813 (4) - feels like it should be a slider end. no melody even though that's the most dominant part by far
00:55:846 (4) - same
00:57:753 (3) - same
even removing these circles seems much better to me since it leaves the 1/1 gap that shows the similarity between 00:55:338 (1) - or 00:55:974 (1) - etc. since they're paired in the song, should be mapped the same way too, with a 1/1 gap into them.
01:06:523 (2,3) - definitely sounds like a rhythm like http://puu.sh/w3GL5/4ae55995f5.jpg in the drums instead. or 3/4 slider for the 2nd one, whatever, but that red tick snare is much better here since there isnt a melody on the white tick like 01:09:574 (2,3) -
01:13:387 (2) - here i know youre following the melody but having a finish be unclickable just feels kinda lame.
01:13:896 (1,2) - ctrl g on this seems (to me) to follow the vocals a bit better.
01:22:030 (1,2,3,4,5,6) - doesnt make sense to have direction change on 234 etc cuz its in the same
01:38:047 (5,6) - could be cool to do something with kicksliders to represent how the song changed (like these ones are more abrupt basically)
01:38:303 (1,2,3) - imo you should nerf the spacing on these quieter piano streams since its like super quiet, then it could be visually different from the 123 123 123 stuff as well
01:41:268 (3,1) - this didnt seem very impactful since there isnt really a direction change on 1, i think it should be distinguished more like at the other times
01:46:437 - could be cool to do something with the background melody around here
01:58:131 (1) - kinda seems like it should be separated visually from the stream since its a completely different sound
[smoothie world]
00:04:364 (3,1) - seems kinda big, how about putting 3 in the blanket of 00:03:728 (1) -
00:08:813 (1,2) - seems like kickslider would work here better since melody blah blah, you did the same thing later at 00:09:576 (3,4) -
00:14:406 (1,2,3) - i think that 00:15:169 (1,2,3) - 12 should probably also be a slider since its the same sound in the vocals as 3, so it would be paired together in the map. you do it here at 00:16:694 (1,2) - and it works nicely, so might as well do it at the other 2 spots as well.
00:22:287 (1,2,3,4,1) - unsnapped
00:22:796 (3,4) - this is pretty overspaced imo considering that 4 doesnt have a melody note on it
00:23:495 (1) - uhh idk about this. there's still a pretty loud sound on the white tick and i think that's where the sound you followed settles into the note as well.
00:23:876 (3) - dont see why this trple is here. the red tick it emphasizes isnt strong so its kinda weird o.o
i also think having a clickable burst on 00:24:067 (1,2,3) - and then leaving the blue tick 00:24:385 - unclickable cuz the drums stop would be nice
00:28:389 (1,2,3,4,1) - i dont think these should be spaced so much higher than the ones at the start of the kiai. it's up to interpretation ofc, but i dont think that this part is that much more intense than the guitar thing at the start of the kiai.
00:30:868 (2,3) - ctrl g on this follows the melody a lot better. i think putting a piano note on the slider end and following a fairly unimportant drum sound is not that good of a rhythm and just consistently stickign to the piano here instead is better
00:34:745 (1) - i think mapping the guitar melody here is a lot nicer =( the drum isnt really doing much that suggests mapping it over the intricate melody offered by the guitar imo.
00:38:813 (1,2,3,1) - i can't play 7 star maps so im not sure, but wouldn't this be hella awkward to play? maybe you could buff the 2 3 out a bit and make the spacing of the whole pattern get smaller over time if that's the case.
00:47:965 (1,2) - these are super anticlimactic, you have a lot of nice energy built up with the streams, and then it's completely destroyed when you sit still for 2 measure holding a key down. doing something with lower spacing works better here like at 00:46:122 (4,5,6,7,8) - or something
00:53:813 (4) - i think removing this note works much better. that way, you pair 00:53:304 (1,1) - together since they both have a 1/1 gap. 00:55:846 (4) - same
01:04:235 (1) - imo should make this to a stream considering that the top diff has a full stream here, as does toybot.
01:08:938 (2) - doesnt really feel that important to map to me. kinda messes up the 1/1 gap in the melody.
01:11:607 (1,2,3) - definitely sounds like 1/6th to me. but when i slow it down it kinda sounds slower so idk..
01:16:438 (2,3,4,5) - other times you used sliders on these, why are they screen jumps here o.o
[toybot]
00:08:813 - same thing as kroytz, could be cool to put kicksliders here to show the melody notes
00:13:898 (1,2,3,4) - similarly, a visual change on this one could distinguish the 3 notes in hte melody a little better than just ncing here.
00:22:287 (4,5,6,7,1) - unsnapped
00:28:643 (1) - considering what the top diffs have here (which is more or less a bunch of fullscreen jump spam) i suggest making this rhythm in this part more dense to fit with the spread a bit better. this was one of the parts with the biggest density discrepancies so bringing it up a bit would be nice.
00:32:584 (2) - making these 2 clicks would be nice cuz melody thing
also generally i think you could use some 3/4 sliders instead of 1/1 to make the rhythm a bit denser since kroytz's top diff is quite dense by comparison, same for smoothie's
00:44:406 (1,2) - this felt kind of anticlimactic, why not do something like what kroytz did? if not that, imo spacing out the 1/1 a bit more would be nice since you can kinda just waddle your cursor over and it doesnt really stand out much atm
00:47:584 (2) - 00:48:601 (2) - imo these should be converted to circles. this would allow the kicksliders to exclusively be on the cool drum rhythm stuff
00:53:813 (3) - should not be mapped clickable imo. the melody isn't on it and the 1/1 break creates a nice effect, like at 00:55:719 (2) - where the clicks are 1/1 apart.
01:20:251 - 3/4 slider here especially would be really nice. i dont think the release finish effect works that well with a jump to the next note since the jump deprioritzes the slider end a lot
01:26:607 (3) - whys this 1 looks so different from the other wave sliders lol
01:28:132 (1,2,1,2) - i get what you followed here but imo the melody is more clear. either way works tho just something to consider since you follwed melody a lot of the time anyway
01:44:912 (7,8,9) - ehh this is the only time you stacked like this, it stands out a lot but the thing you did it on isn't really that distinctive. i suggest to change it to something less unique
01:48:217 (1,2,3,1,2,3,1,2,3) - you never highlighted this thing before to this degree. if you want to make something this visually unique here (which is fine, looks nice etc) then do so in the other times it happens earlier in this section as well.
also the od is way too low lol, at least 9 please.
[alheak]
00:14:406 - why is the sv so low. feels super super low even considering this is a pretty easy part
00:24:321 (4,5,6) - ctrl g on this rhythm seems better. you're following guitar with your sliders, so might as well do it here too.
00:27:880 (2,3) - this is cute
00:22:287 (4,5,6,7,1) - unsnapped!
00:36:524 (5,6) - the guitar here is also kinda unsnapped. since you're following the guitar in this section, better snap these sliders properly.
also props for actually following the melody ..
00:40:338 (1,2,3,4,1) - making this smaller over time would be cool to show the song getting softer
00:48:728 (6) - in the opening stream you put kicksliders on these, here too?
01:01:440 (1,2,3,1,2,3,1,2,3) - i don't really hear anything drastically different, why is it into 3 parts here
01:03:218 - imo if you stick a hold slider over this breaking it up to follow the background sounds.
01:18:472 (1,2,3,4,5,6) - this pattern seems like a massive massive diffspike o.o
01:21:776 (4,5,6,7) - feels like the difference of spacing on 01:22:030 (1) - is visually much smaller compared to 01:21:013 (1) -. maybe make it a bit bigger
01:28:132 (1) - you kinda follow the guitar everywhere else why switch to cymbals here o.o in the first kiai you followed the guitar too
also 01:27:115 - should be not-kiai'd?
01:49:742 (1) - feels quite overspaced
[exhaust]
00:09:576 (3) - 2 kickslider here like later at 00:12:627 (1,2) -
01:06:523 (2,3) - this 3 doesnt follow anything cuz of the red tick snare rhythms
01:09:065 (3) - 2 clicks for melody?
01:18:980 (4) - would be nice to distinguish this one somehow. maybe clickable.
generally fine
[ponoyoshi hyper]
00:09:576 (3,4,1) - feels very sudden considering that most other 1/2 appearing till now is stacked
00:12:500 (3) - having this here is weird cuz it removes emphasis frm 451 which actually has drum sounds
00:30:677 (1,2,3,4,5) - can u make this visual spacing a bit higher
00:34:109 (3,4) - this amount of melody notes on slider ends is really annoying, can you make some more clickable
also the spacing here is reaaaaaaaaaaaaaaally cramped so it looks really shitty, spread stuff out please
00:34:745 (1) - also i think actually following the melody here would be a lot better lol this just seems completely disconnected from the song
00:38:940 (2,3,4,5,6,1,2,3,4,5,1) - ok honestly this rhythm is horrifically bad, the song is dividing itself into groups of 3 1/2 ticks but your rhythm or patterns don't reflect that at all.
00:43:007 (1,2,3,4,5) - this pattern looks really weird, why is 4 randomly on the other side...?
also the guitar thing feels really underwhelming
01:02:202 - why is this so small, looked like 1/16th or something to me. can u make it so it looks like actually visible slider body
01:23:556 (3) - cttrl g this to avoid covered repeat slider
01:47:200 (3) - 2 clicks plz
[fizz adv]
00:03:728 (1,3) - rip visual spacing
00:08:177 (4) - why is this clickable o.o theres nothign there
00:24:448 (3) - it was bad enough that you randomly switched to drums for a triple, but this both looks bad and would be pretty confusing for noobs since its the first 1/4 ever
00:26:228 (2,3) - these dont really follow anything important. imo following the held out guitar is better here, you could do that by removing 00:25:592 (1) - this repeat and just making a slider from there
00:36:779 (1,2) - multi repeats are dissuaded in lower diffs due to the low amount of time you actually see the repeat arrow
00:39:957 - 00:39:575 (5,1) - making 5 into a repeat and 1 into a circle would be better to work with how the song divide itself here since it's in parts of 3 1/2 beats
00:53:813 (3) - meh theres nothing here, a 1/1 gap fits a lot better imo..
00:55:846 (4) - same
00:58:516 (3) - make this look decent please
00:59:829 (3,5,6) - this first jump might be a bit large considering its the first time its introduced, don't think 1/3 jumps are that good for this diff level anyway
01:43:640 (1,1) - will be confusing cuz the sliders last for different amounts of time lol
kinda bored of this song by now, gonna stop here. seems to me like the diffs still need a bit of work, you can ask for recheck when they are a bit better =D