Sakurauchi Riko wrote:
Hey M4M thing,
marigold
00:14:495 (4,1) - i think this is a bit too much in spacing, you have very high spacing and sudden harsh flow change. for the beginning its a bit too high spaced although its strong downbeat
00:15:404 (6,1) - usually you have an at least minimal flow change or a different pattern for a new combo, here 6 and the NC is in the same pattern and in linear flow with isnt that great if you ask me
00:33:813 (1,2) - i dont know why you decided to stack the circle underneath the sliderend, you dont do this anywhere else in the section but you might have an intention here - i tried doing a stack and i tried making the slider shorter but nothing really fit as well as the sliderend circle as much as i hate it... x.x I want to emphasize the melody on 3 with movement but since both 2 and 3 are circles i have to stop movement on 2 to accomplish that
00:56:427 (1,2,1,2,3) - from players-perspective I have to say that this plays really awkwardly. its really hard to get the 1/8 triple (especially with 300's) and then right after that to get fluently into the 1/3 part. i personally would prefer 1/8 reverse slider instead to do the player a favour - it was kind of intended to be this way, I realize it's a bit awkward but once you get the hang of it it actually plays fine so yeah.. i would like to keep this since i built most of the map around it lol
01:08:017 - i dont think here's a sound, not even a very quiet one. you could think that the sound of the previous white tick ends on the follow 1/8 tick 01:07:961 - but im fairly sure the blue 1/4 tick has no sound. unlike 01:15:745 - here because here is a sound - there's definitely a guitar playing there
01:48:472 (2,3,4) - if you decide to keep the 1/8 triples i mentioned earlier then this might be missread because while playing you dont notice a difference between the autostack - the lack of nc + ar should be enough and nobody misread this so far
02:17:904 (3,4) - visual spacing is wrong here, can be missread as 1/4
02:25:631 (1) - i love this slider but you literally never use this white/red anchor combination ever in this difficulty therefore i think this is inappropriate. maybe you can make 00:58:358 (1) - a similar slider to the second kiai beginning then you have it consistent and the beginning of each kiai is unique
02:40:063 (6,1) - this is very hard to hit because of the huge spacing, at previous similar spots you managed to use a slider before the downbeat which was much better imo - spaced 6 a bit more to make it smoother but this really isn't that hard to hit and the difference in guitar rhythm made me use this instead so yeah
hard
00:25:631 (1,2,3,1) - make same visual spacing here. first gap is much more tiny than second one but same rhythm
00:56:540 (1,2,1,2) - now that i see this i would recommend making 00:26:086 (3,1,3,1) - smaller gap, either way i think its important to have exact same visual spacing here for the 1/3 rhythms
01:21:995 (1,2) - blanket? c: - not intended
02:52:904 (1,2,3,4,5,1,2,3,4,5,6,7,1) - im 100% sure a Hard diff player gets overwhelmed here, not only that its a stream and very dense, much more its the amount of objects appearing all at once on the screen because of the low AR. i tihnk introducing into this dense rhythm with reverse slider would do the player a big favour
normal
00:31:995 (5,1) - this is a really harsh angle, i think something like https://puu.sh/y6Mgt/3c1baacfa8.png would be better - isn't that bad for a normal imo
00:57:449 (6,1) - kinda similar thing here, i think adding a slight curve to (1) would flow much better and more pleasant - again i don't think flow in normals really matters unless circles are involved, this really doesn't seem that bad
01:18:358 (4) - make this shape a bit clearer so it looks more intended (red anchor more to the right and adjust the curve so the first part of the slider is better visible)
01:25:631 (1) - isnt this offscreen? i dont know but you definetely do i think
02:26:540 (3,4) - blanket
02:51:995 (3,1) - maybe stack circle on top of the red anchor for better aesthetic? imo the "90% overlap" of circle and slider looks messy and not intended
easy
01:16:540 (1,2,3) - fix spacing
02:27:904 (4) - slightly offscreen
02:37:449 (3) - i dont know if you care but this heavily overlaps the accuracy bar which looks really bad ingame - we don't care about acc bars much xD
02:52:904 (1) - i think a wide angle instead of a sharp angle at the end of the slider is better readable for the player
I hope my mod helped you! tried my best (tried more than my usual mods)
Good Luck
Thanks guys.~Momochikun wrote:
hi !
sorry that im kinda late since i dont notice that you pick my map, also college is getting pretty tough these days :d
[Marigold]
there's a lot of unsnapped object in the diff, you may check aimod first
00:20:517 (1) - why there's nc here ? i dont think it's needed since you dont do it at 00:18:358 (1,2,3,4) - or 00:16:540 (1,2,3,4) - higher bass note here that i wanted to emphasize with an nc as well as the coming rhythm variation
00:25:290 (4,5) - tbh this one is pretty hard to read since 5 is stacked and this note hidden by it, try to space it a bit just like you did at 00:20:745 (2,3) - ? like https://osu.ppy.sh/ss/9435830
01:04:722 (1) - tbh this feel more natural and balanced between the spacing if its stacked with 01:05:177 (3) - 's head instead of the tail. since the current placement is a bit edgy compared to the previous circular pattern
01:07:961 - there're guitar sound here, probably doing something like 00:39:892 (4) - might be appropriate - would be too weird to play, so i'll simplify it
01:26:767 (1,1) - this is really hard xD, potentially sliderbreak tho - forgot to buffer ree
02:13:927 (2) - i prefer a 1/2 slider here since the stop feel a bit awkward imo, it has different feeling with 02:15:404 (3,1) - 02:17:222 (4,1) - which feels more natural - i like the stop more since it fits with the sharp staccato of the melody here
02:18:131 (4,1) - swap nc to help readibility ? - fixed another way
02:27:677 (3,4) - well this one was really far for part that dont have anything special like cymbal or anything on the music
03:22:449 (4) - nc here like you usually did 00:27:449 (1,2,3,1,2,3) -
[Hard]
honestly i think this diff is more like a hyper instead of general hard diff, rhythm is a lot denser and there're so much stream and spaced 1/4 slider here and there despite the star rating which didn't justify the stuff
00:21:653 (7) - try to change this with a note at 00:21:767 - , it's better along with instrument
01:05:631 (1) - just nazi thing but i think you can do better wave here xD
01:07:449 - missing drum hitsound
01:39:495 (5,6) - try 1/2 slider here to simplify the rhythm - doesn't fit the rhythm but i did a different simplification that i think works fine
02:17:790 - this one deserves emphasizement imo, try to not leave this empty
03:16:198 (7) - unsnapped
[Normal]
why SL so low ._.
01:02:904 (6,1,2) - is this a spacing error intentional ?, why 01:02:904 (6,1) - is 1/2 and 01:03:813 (1,2) - is 1/4, this one is extremely confusing for new players you know :d, move this 01:03:813 (1) - away from (6)
i kinda disagree with the usage of rhythm like 01:29:267 (4,5) - in the middle part of the song, it's introduced way too late and players might cant adapt into it. the other reason was because visually it's also overlapped like 1/2 rhythm with a bit difference. if you just use something like 01:27:449 (1,2,3) - across the map it's better imo. it's just normal diff man but things way soo complicated compared with easy diff that just spamming 1/1 rhythm everywhere - that's kinda why i had the easy diff because this wouldn't be okay as a lowest diff lol. the rhythm introduced at the bass part is the only place it's appropriate to use that rhythm anyways but i did use 3/4 sliders like that already for 01:22:904 (3,4) - and so on so it's basically the same thing
[Easy]
00:41:995 (3) - https://osu.ppy.sh/ss/9435914 ? - sound at where the bump is
02:32:904 (1) - also looks kinda cramped imo, try separating the red dots a bit farther - intentional
02:54:722 (1) - i think you're missing hitsound here
03:23:358 (4) - try a slider that end to the blue tick ?
good luck !
I know the Hard and Normal are slightly more difficult but worst case scenario I just rename diffs to Normal Advanced and Hyper lol. I think they fit in the context of the song at least.