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Release hallucination - Chronostasis

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newton-
hi, from q

[illusions]
  1. 00:43:120 (7,8) etc - these kinda kill momentum, would be better to have it spaced just slightly lower than the previous jump so that fluid movement isnt killed entirely on the stack.
  2. 00:58:720 (5,6,7,8,9) - equidistance could work here idk
  3. 01:05:920 (2) - maybe map the sliderend vocal actively? earlier on in the thread you were looking for an mp3 that made the vocals stand out more so i think you should put the vocals to good use
  4. 01:09:520 (2) // 02:34:720 (2) etc - might wanna nc here so this part is grouped up into 4 sets of 3 1/3 notes. also this indicates that every 3 notes is 1/3 better i feel
  5. 01:18:820 (1,1) - these filter vocal things are pretty unique, you could do a lot more than just straight sliders. straight seems too generic for this kind of sound, maybe crumpled sliders would work :/
  6. 01:55:720 (5,1) - linear flow doesnt really work here since all your other flow was circular or angled. plus if feels too smooth for a downbeat imo
  7. 02:11:320 (1) - might be nice as a 1/4 reverse all the way up to the next note since the bg drums dont really stop here
  8. 02:16:420 (1,2,3) - unintuitive spacing at first, maybe try to ease players into this for like 2 measures
  9. 02:18:820 (1,2) // 02:20:020 (1,2) - parallel?
  10. 02:27:670 (6) etc - a bit late in the map now but you should probably nc all of these for consistency with stream combos like 02:29:620 (1,2,3,4,5,6,1,2,3,4,5,6) - which have ncs every active 1/4
  11. 02:39:820 (5,1) - blanket?
  12. 03:06:820 (1) - a copypaste of 01:39:220 (1) - but ctrlged as a throwback would be better iimo
  13. 03:32:020 (1) - holy shit nice
  14. 03:52:420 (1,2,5,6) - i feel that these are really hard to hit due to spacing, slider leniency doesnt help much here imo
  15. 06:17:020 (1) - maybe red anchor since the sound on it is more robotic and twangy than organic. also it sounds like 06:16:570 (1) - which are red anchor shapes so
good luck!
Topic Starter
Wishkey

newton- wrote:

hi, from q

[illusions]
  1. 00:43:120 (7,8) etc - these kinda kill momentum, would be better to have it spaced just slightly lower than the previous jump so that fluid movement isnt killed entirely on the stack. Was kinda the point of killing momentum there, gives this sound 00:43:420 (1) - etc a lot more impact then if it was just lower spacing and it differentiates the sections a bit better
  2. 00:58:720 (5,6,7,8,9) - equidistance could work here idk sure thing!
  3. 01:05:920 (2) - maybe map the sliderend vocal actively? earlier on in the thread you were looking for an mp3 that made the vocals stand out more so i think you should put the vocals to good use Was mainly for the non-filler vocals like the kiai and those tricky vocal patterns thats where the vocals really shine, here it just feels like filler vocals to me so preferring the other rhythm so vocal following is mainly on the vocals that stand out
  4. 01:09:520 (2) // 02:34:720 (2) etc - might wanna nc here so this part is grouped up into 4 sets of 3 1/3 notes. also this indicates that every 3 notes is 1/3 better i feel sounds good!
  5. 01:18:820 (1,1) - these filter vocal things are pretty unique, you could do a lot more than just straight sliders. straight seems too generic for this kind of sound, maybe crumpled sliders would work :/ aight back to first draft sliders it is :d
  6. 01:55:720 (5,1) - linear flow doesnt really work here since all your other flow was circular or angled. plus if feels too smooth for a downbeat imo Changed the pattern
  7. 02:11:320 (1) - might be nice as a 1/4 reverse all the way up to the next note since the bg drums dont really stop here Wanne keep this consistent with the similar part in the intro, preferring the break to releave a bit of stress while playing
  8. 02:16:420 (1,2,3) - unintuitive spacing at first, maybe try to ease players into this for like 2 measures increased spacing and reduced spacing for 12 23 resp. and made it awkward angles so its harder to read this as 1/2
  9. 02:18:820 (1,2) // 02:20:020 (1,2) - parallel? oops dunno how that happened
  10. 02:27:670 (6) etc - a bit late in the map now but you should probably nc all of these for consistency with stream combos like 02:29:620 (1,2,3,4,5,6,1,2,3,4,5,6) - which have ncs every active 1/4 Hmm those were mostly for easier readiblity since its a continous stream with these loose ones tho its alrdy easy to follow, will see what to do here if it gets brought up again
  11. 02:39:820 (5,1) - blanket? fixed
  12. 03:06:820 (1) - a copypaste of 01:39:220 (1) - but ctrlged as a throwback would be better iimo Prefer the current one, since the other sliders are also slightly different then that first section so this one slightly different too seems fitting to me
  13. 03:32:020 (1) - holy shit nice haha thanks
  14. 03:52:420 (1,2,5,6) - i feel that these are really hard to hit due to spacing, slider leniency doesnt help much here imo Redid the last half of the 1/3 part a bit
  15. 06:17:020 (1) - maybe red anchor since the sound on it is more robotic and twangy than organic. also it sounds like 06:16:570 (1) - which are red anchor shapes so mostly to differnetiate the sv even further, red achonrs have the similar sv at 06:16:570 (1,1) - and the middle one has the sv increase but will see if it gets brought up again


good luck!
Thanks for the mod! :D
DeRandom Otaku
[Illusions]
  1. 00:43:120 (7,8) - i read the above mod and yes it was pointed out as i expected. If you do want to give impact to 00:43:420 (1) - there are a few different ways to do that. You can either just stack 00:43:120 (7,8) - these totally or just change them to a slider and the impact on next slider would be more drastic and this way the momentum break would'nt feel that awkward. 00:47:920 (7,8) - same for this and all others like these
  2. 00:43:420 (1) - To be honest the round curve at the end of the shape just does'nt look too appealing compared to the next slider shapes so yea could rework on it a bit. 01:12:220 (1) - This could take some improvement too at the point where it changes direction
  3. 00:50:620 (1,2,1) - Comparing the spacings on all these , 00:51:220 (1) - this could definitely have more spacing because the new stanza starts here and all that, well naturally the circle is supposed to have higher spacing than both sliders because its supporting a more emphasized sound but due to visuals and all thats its fine in this case but still the spacing is way too small
  4. 01:00:595 - Could definitely place a circle here as the sound here is pretty much the same as 01:00:520 - 01:00:670 - 01:00:745 - Also ignoring this sound doesn't make much sense since streams of 5 notes are really common in this section
  5. 01:10:870 (2,3) - 01:11:320 (4,5) - At first i thought this movement between notes is to emphasize the guitar sounds but then theres the same movement for 01:11:770 (6,7) - these too which doesnt make 01:11:020 (3,5) - feel any special anymore so yea. They are supporting strong guitar sounds which could have some kind of emphasis
  6. 01:19:120 (2) - x:256? lol
  7. 01:48:370 (4,5) - The flow here felt quite uncomfortable because you are basically reverting the direction of flow drastically . The same pattern is executed better at 01:53:170 (4,5) -
  8. 02:24:670 (4,5,1) - Not sure if this is intentional or not but you kinda messed up the spacing on the triple
  9. 03:25:720 (5) - This should really be two circles instead of slider simply because the vocals are really strong here, Same for 02:00:520 (5) - 05:54:220 (5) -
  10. 03:34:720 - aa i love this part
  11. 03:40:420 (1,2) - Guess its ok to break consistency here because the guitar tone is drastically increased at 03:40:720 - so this could be changed to 3 circles
  12. 04:11:620 (1,2,3,4) - This pattern, visually, looks like its out of this map. You never made such kind of messy overlaps and stuff earlier in the map so it just feels out of place.it just caught my eyes
  13. 04:39:820 - Ok so in this section, The spacing for some jumps feels too too high until this point 04:47:170 - The song is not that loud or strong yet the spacing feels almost as much as the spacing you used in kiai
I don't like metal at all but i definitely loved this song.
Overall your map is pretty nice but i am personally not a big fan of the way you handled the structure in a lot of parts.
Good luck.
Topic Starter
Wishkey

DeRandom Otaku wrote:

[Illusions]
  1. 00:43:120 (7,8) - i read the above mod and yes it was pointed out as i expected. If you do want to give impact to 00:43:420 (1) - there are a few different ways to do that. You can either just stack 00:43:120 (7,8) - these totally or just change them to a slider and the impact on next slider would be more drastic and this way the momentum break would'nt feel that awkward. 00:47:920 (7,8) - same for this and all others like these aight just stacked em instead
  2. 00:43:420 (1) - To be honest the round curve at the end of the shape just does'nt look too appealing compared to the next slider shapes so yea could rework on it a bit. 01:12:220 (1) - This could take some improvement too at the point where it changes direction changed them and some patterns too
  3. 00:50:620 (1,2,1) - Comparing the spacings on all these , 00:51:220 (1) - this could definitely have more spacing because the new stanza starts here and all that, well naturally the circle is supposed to have higher spacing than both sliders because its supporting a more emphasized sound but due to visuals and all thats its fine in this case but still the spacing is way too small increased a bit
  4. 01:00:595 - Could definitely place a circle here as the sound here is pretty much the same as 01:00:520 - 01:00:670 - 01:00:745 - Also ignoring this sound doesn't make much sense since streams of 5 notes are really common in this section Not really anything audible on that compared to 01:00:745 (7) - imo and this combo 00:59:620 (1,2,3,4,5,6,7) - is kinda different frmo the section so having that small difference with trips seems fitting too
  5. 01:10:870 (2,3) - 01:11:320 (4,5) - At first i thought this movement between notes is to emphasize the guitar sounds but then theres the same movement for 01:11:770 (6,7) - these too which doesnt make 01:11:020 (3,5) - feel any special anymore so yea. They are supporting strong guitar sounds which could have some kind of emphasis placed 6,7 somewhere else now whit them being stacked too
  6. 01:19:120 (2) - x:256? lol done lol must have been grid snap stuff
  7. 01:48:370 (4,5) - The flow here felt quite uncomfortable because you are basically reverting the direction of flow drastically . The same pattern is executed better at 01:53:170 (4,5) - was a bit meant to for those highpoint vocals will see if I can make something more confortable out of it
  8. 02:24:670 (4,5,1) - Not sure if this is intentional or not but you kinda messed up the spacing on the triple oops
  9. 03:25:720 (5) - This should really be two circles instead of slider simply because the vocals are really strong here, Same for 02:00:520 (5) - 05:54:220 (5) - true fits better with prev combos too
  10. 03:34:720 - aa i love this part
  11. 03:40:420 (1,2) - Guess its ok to break consistency here because the guitar tone is drastically increased at 03:40:720 - so this could be changed to 3 circles true but the surrounding circles also have that increase which makes this relativly similar so sticking to the reverses here seems best since I don't think the pitch changes that drasticly imo
  12. 04:11:620 (1,2,3,4) - This pattern, visually, looks like its out of this map. You never made such kind of messy overlaps and stuff earlier in the map so it just feels out of place.it just caught my eyes oh slider was misplaced should be like prev combo
  13. 04:39:820 - Ok so in this section, The spacing for some jumps feels too too high until this point 04:47:170 - The song is not that loud or strong yet the spacing feels almost as much as the spacing you used in kiai Will reduce a bit, main thought was that these have major pitch changes every note so wanted to indicate that from the rest

I don't like metal at all but i definitely loved this song. symphonic stuff is where its at hehe
Overall your map is pretty nice but i am personally not a big fan of the way you handled the structure in a lot of parts.
Good luck.
Thanks for the mod! :D
ItashaS13
o/


  • Illusions
  1. 00:26:920 (1) - 00:31:720 (1) - should be 1/2 sliders, would play better with 00:36:820 (1) - , the first time I played this map 00:36:820 (1) - took me for surprise. The song doesn't really "stop" in where those circles are placed. a slider would fit better imo
  2. 00:26:920 (1) - http://prntscr.com/h3lz76 to http://prntscr.com/h3lz2o do the same with 00:46:420 (1) -
  3. 00:42:070 (2,6) - line these up like a triangle with sliders http://prntscr.com/h3lzio to http://prntscr.com/h3lzoq
  4. 00:43:420 (1,2,3) - these 3 sliders are representing the same sound, but the 3d slider is quite different from other 2, these 3 sliders should be similar.
  5. 00:45:220 (1,2,3,4) - rearrange these like http://prntscr.com/h3m2f2 for better visuals eh
  6. 00:47:020 (3,5) - 00:42:220 (3,5) - should have same shapes
  7. 01:07:870 (9) - mvoe to 245,317~ would look and play better
  8. 01:12:220 (1,2,3) - same as before, the 3 sliders should be similar connected, but the 01:12:820 (2) - kinda looks out of place. maybe do smth like https://osu.ppy.sh/ss/9426554 https://osu.ppy.sh/ss/9426559
    -01:17:620 (2) - same thing
  9. 01:27:220 (1,2) - did you just rotated them? I remember them like this http://prntscr.com/h3m7vz but, doesn't it looks better?
  10. 01:39:220 (1) - maybe make a perfect circle lol http://prntscr.com/h3m8p0 http://prntscr.com/h3m98g
  11. 01:50:620 (3,1) - stack
  12. 01:50:020 (1,2) - make a blanket with these just like 01:51:070 (5,6) -
  13. 01:53:470 (5,1) - Ok. this is not.. correctly done imo, because look 01:48:370 (4,5) - you're connecting these 2 but 01:49:120 (1) - is not really connected to 01:48:670 (5) - and should not be, because vocals change, its another phrase. but here 01:53:170 (4,5,1) - you're connecting 01:53:470 (5,1) - instead of 01:53:170 (4,5) - which doesn't really make sense
  14. 01:55:720 (5,1) - I don't really like rhythm choice here. Something like http://prntscr.com/h3mczg would fit better
  15. 02:03:970 (4,1) - 02:03:070 (5) - stack?=
  16. 02:27:220 (1,2,3,4,5,6,7,8,9,10) - Not fan of this one, it's quite different than the rest
  17. 02:37:120 (7,8) - place these 2 here instead https://osu.ppy.sh/ss/9426723 would play better
  18. 02:38:020 (2) - rotate like https://osu.ppy.sh/ss/9426740
    - 02:42:220 (1,2,3) - pretty much the same I said @ 00:43:420 (1,2,3) -
  19. 02:56:020 (1,2,3,4,5,6,7,8,9,10) - this one doesn't really follow the same idea you were using for that sound. this is not even symmetric, maybe make smth like https://osu.ppy.sh/ss/9426762
  20. 03:13:270 (3,4,5) - looks messy, and the 'connection' between these is lost
  21. 03:16:120 (4,5) - isnt exactly the same as 01:50:920 (4,5) - ?? anyways, this is not a problem, but I'll still suggest this https://osu.ppy.sh/ss/9426821 https://osu.ppy.sh/ss/9426826
  22. 03:18:070 (3,4,5) - fix these are not perfectly placed, looks weird smh https://osu.ppy.sh/ss/9426838
  23. 03:54:820 (1,2,3,4) - should nerf the spacing a bit lol xx
  24. 04:02:620 (3) - remove clap and add finish+soft instead? unconsistent with 04:01:420 (3,4,5) -
    - idk if it is onoly me but 04:51:745 (4,1,2) - 04:52:045 (4,1,2) - these transitions r uncomfortable.
  25. 04:53:320 (1) - the end of this slider looks uhhh not the best http://prntscr.com/h3mv4v to http://prntscr.com/h3mv96
  26. 05:10:120 (1,2,3,4,5,6,7,8) - I really think the spacing on these is TOO low
  27. 05:14:245 (24,1,2) - I also dont like this transition because the 2 is overlapped by the prev notes of the stream but.. idk yea maybe Im just bad lol
  28. 05:41:770 (3,4,5) - http://osu.ppy.sh/ss/9427025
  29. 05:45:820 (4,5) - feel like the spacing should increase in there and not decrease
  30. 05:47:170 (5,3) - stack?
  31. 06:10:420 (2,3,4,5,6,7) - why is the spacing between these too short? even less than 06:06:970 (6,7,8,9,10,11) - but I feel this part 06:10:420 (2,3,4,5,6,7) - is more intense. Im not asking for a deadly hella hard end but I feel like the spacing on this section 06:10:120 - to 06:14:920 - is not really as intense as the music
gl I need this ranked or I'm killing myself ok
Topic Starter
Wishkey

Itasha_S13 wrote:

o/


  • Illusions
  1. 00:26:920 (1) - 00:31:720 (1) - should be 1/2 sliders, would play better with 00:36:820 (1) - , the first time I played this map 00:36:820 (1) - took me for surprise. The song doesn't really "stop" in where those circles are placed. a slider would fit better imo eeuh kinda like the hold feeling for the end of these 2 stanzas pairing in the song, has way more impact for the beginning of the next new 2 stanza part then just continuoing with sliders, should be able to play after an initial play
  2. 00:26:920 (1) - http://prntscr.com/h3lz76 to http://prntscr.com/h3lz2o do the same with 00:46:420 (1) - Fixed
  3. 00:42:070 (2,6) - line these up like a triangle with sliders http://prntscr.com/h3lzio to http://prntscr.com/h3lzoq sure thing
  4. 00:43:420 (1,2,3) - these 3 sliders are representing the same sound, but the 3d slider is quite different from other 2, these 3 sliders should be similar. made it a bit more 'broken'
  5. 00:45:220 (1,2,3,4) - rearrange these like http://prntscr.com/h3m2f2 for better visuals eh did something else
  6. 00:47:020 (3,5) - 00:42:220 (3,5) - should have same shapes both paired shapes is fine otherwise it just looks copypasted
  7. 01:07:870 (9) - mvoe to 245,317~ would look and play better eeuh plays kinda worse to me while playing like 01:07:870 (9,1,2,3,4) - really linear inthe stream, keeping for now
  8. 01:12:220 (1,2,3) - same as before, the 3 sliders should be similar connected, but the 01:12:820 (2) - kinda looks out of place. maybe do smth like https://osu.ppy.sh/ss/9426554 https://osu.ppy.sh/ss/9426559 tried something here
    -01:17:620 (2) - same thing changed the ending of that one
  9. 01:27:220 (1,2) - did you just rotated them? I remember them like this http://prntscr.com/h3m7vz but, doesn't it looks better? Yep but got complaints about y axis symmetry so yeah, unstacked the tops tho might look a bit better now
  10. 01:39:220 (1) - maybe make a perfect circle lol http://prntscr.com/h3m8p0 http://prntscr.com/h3m98g eeuh mapping with slidertail enabled kinda makes this a perfect circle lol tried tho no clue if it fits now but not noticalbe with standard skin
  11. 01:50:620 (3,1) - stack oops
  12. 01:50:020 (1,2) - make a blanket with these just like 01:51:070 (5,6) - sure thing
  13. 01:53:470 (5,1) - Ok. this is not.. correctly done imo, because look 01:48:370 (4,5) - you're connecting these 2 but 01:49:120 (1) - is not really connected to 01:48:670 (5) - and should not be, because vocals change, its another phrase. but here 01:53:170 (4,5,1) - you're connecting 01:53:470 (5,1) - instead of 01:53:170 (4,5) - which doesn't really make sense changed shapes around here, should be better
  14. 01:55:720 (5,1) - I don't really like rhythm choice here. Something like http://prntscr.com/h3mczg kinda filler for 01:56:020 (1,2,3,4,5) - same rhythms, this stuff otherwise came out of nowhere while playing and 01:57:220 (1) - really has to be clickable
  15. 02:03:970 (4,1) - 02:03:070 (5) - stack?= oops
  16. 02:27:220 (1,2,3,4,5,6,7,8,9,10) - Not fan of this one, it's quite different than the rest same lol redoing
  17. 02:37:120 (7,8) - place these 2 here instead https://osu.ppy.sh/ss/9426723 would play better oh yeah forgot after changing last slider
  18. 02:38:020 (2) - rotate like https://osu.ppy.sh/ss/9426740 did somethign else flow wise for these 3
    - 02:42:220 (1,2,3) - pretty much the same I said @ 00:43:420 (1,2,3) - made 1 st go curve to angler like the rest of the 2
  19. 02:56:020 (1,2,3,4,5,6,7,8,9,10) - this one doesn't really follow the same idea you were using for that sound. this is not even symmetric, maybe make smth like https://osu.ppy.sh/ss/9426762 sure thing
  20. 03:13:270 (3,4,5) - looks messy, and the 'connection' between these is lost tried something
  21. 03:16:120 (4,5) - isnt exactly the same as 01:50:920 (4,5) - ?? anyways, this is not a problem, but I'll still suggest this https://osu.ppy.sh/ss/9426821 https://osu.ppy.sh/ss/9426826 did something else, rearranged the 2 combos feels silimilar but plays different
  22. 03:18:070 (3,4,5) - fix these are not perfectly placed, looks weird smh https://osu.ppy.sh/ss/9426838 did some small similar adjustments
  23. 03:54:820 (1,2,3,4) - should nerf the spacing a bit lol xx 18 bits
  24. 04:02:620 (3) - remove clap and add finish+soft instead? unconsistent with 04:01:420 (3,4,5) - removed finish added a clap lol
    - idk if it is onoly me but 04:51:745 (4,1,2) - 04:52:045 (4,1,2) - these transitions r uncomfortable. keeping for now, I can hit them so dunno just might be bc of the prev triangle jump pattern that makes it really control heavy
  25. 04:53:320 (1) - the end of this slider looks uhhh not the best http://prntscr.com/h3mv4v to http://prntscr.com/h3mv96 tried
  26. 05:10:120 (1,2,3,4,5,6,7,8) - I really think the spacing on these is TOO low weaker version of the next group of 8 so lower spaced them, also not wanting full screen jumps before a deathstream
  27. 05:14:245 (24,1,2) - I also dont like this transition because the 2 is overlapped by the prev notes of the stream but.. idk yea maybe Im just bad lol Plays fine imo just a bit hard to guess when to switch maybe but gotta listen to the music for that :'
  28. 05:41:770 (3,4,5) - http://osu.ppy.sh/ss/9427025 eeuh too high 2-3 compared to the rest of kiais
  29. 05:45:820 (4,5) - feel like the spacing should increase in there and not decrease kinda disagree, 05:45:970 (5) - is the weakest vocal
  30. 05:47:170 (5,3) - stack? oops
  31. 06:10:420 (2,3,4,5,6,7) - why is the spacing between these too short? even less than 06:06:970 (6,7,8,9,10,11) - but I feel this part 06:10:420 (2,3,4,5,6,7) - is more intense. Im not asking for a deadly hella hard end but I feel like the spacing on this section 06:10:120 - to 06:14:920 - is not really as intense as the music Eeuh will see what to do about this, I kinda started with the spacing I wanted for the intense that at 06:14:620 (8,9,10,11,1) - and build around that sincec the music intensifies to that, changed stuff for the first 2 combos should feel more intense
gl I need this ranked or I'm killing myself ok no pressure
Thanks for the mod mate! cleaned it up nicely :D
Cerulean Veyron
via form

[- - Illusions - -]
  1. 00:17:067 (1,2) - Wouldn't actually believe the snapping is suppose to be 1/6 at some point whereas the vocal track lands on. Honestly, this can certainly be a little bit misleading though, but barely in gameplay. I still think moving these two weirdly snapped sliders back over the white ticks right behind them, although they still sound the same rhythmically whichever snap you'd take on. But in my opinion 1/1 snapping around here is definitely accurate to follow up the vocal track.
  2. 00:54:820 (1,2,3,4,5,6) - 00:55:420 (1,2,3,4,5,6) - Might've tried a different way of overlapping the two slider (6)s over this stream, although could've also stacked their slider tails on one of the circles alternatively under the stream for a clearer readability. Either way than just stacking, it's also possible to just overlap the tail just a few grids moreover.
  3. 00:57:519 (5) - AiMod says this slider is unsnapped in some way, it could technically be just a few milliseconds away. So it wouldn't be a big deal for a change. Mentioning it just in case, yeah.
  4. 01:34:420 (1,2,3) - Guessing that this stack doesn't seem fitting visually, since you've been overlapping similar parts like these very often previously. Maybe try to unstack slider (5) and (6) and re-compensate the patterning of the sliders, I would actually prefer creating an overlap between the three sliders all the way, something like this would do. You can try your own way if you want, at least it'l help alter the structure much smoother than stacking up notes.
  5. 02:05:920 (5,1,2,1) - I don't find this visual aspect pretty comfortable when hovering over these circles on screen. It's not bad either, but it's just a little tricky because of the distance spacing gap and the rhythm composition/beat snapping. Like 02:06:520 (2,1) - could've been placed more further than 02:06:070 (1,2) - based on the snapping, same goes to 02:05:920 (5,1) -. So I might suggest spacing these circles out would really help out improve the visuals around this part.
  6. 03:25:720 (5) - I assume you missed a clap here, no? Self-explanatory.
  7. 03:41:020 (3,4,5) - 03:43:720 (1,2,3) - The soundwaves of the electric guitar on the song track on these two parts here sounds very eminent with a ton of 1/3 snapping. So I would probably think you could at least extend the distance spacing on these in order to emphasize the soundwave pretty much better than keeping a low profile over something potential. Technically, it's just my personal suggestion.
  8. 04:23:170 (2,3,4) - 04:32:770 (4,5,6) - These triples are kinda flowing a bit steep though, like... it's positioned the opposite way around where you could possibly curve towards the next few notes after. Right now, it's slightly vapid by the looks of it. Maybe you could at least try making the triples curve another way than the current. 04:23:170 (2,3,4) - By moving circle (3) a little bit upper with 2x spacing or something, and 04:32:770 (4,5,6) - below.
  9. 05:45:220 (6,1,2,3,4,5) - The structuring here doesn't seem to be very polished though, not even appealing in the eye as well. Due to the placements of the circles, I would actually say that you might need to do some sort of a pattern shape, like a polygon or square or maybe hexagon if possible, in order to keep the pattern organized and easier to hover over them and single-tap in gameplay.
  10. 05:48:520 (1,3) - Well, wouldn't prefer to stack the circle onto a slider tail in my opinion because of how solid the current pattern flows. So instead of simply stacking this one out, I'd probably say you may need to just make an overlap by moving down 05:49:120 (3) - right below the tail of 05:48:520 (1) - on this part in the section. It wouldn't actually affect too much of the structure to be honest, it could just appeal better in visuals.


hmu 4 recheck or whenever ur ready
Topic Starter
Wishkey

Cerulean Veyron wrote:

via form

[- - Illusions - -]
  1. 00:17:067 (1,2) - Wouldn't actually believe the snapping is suppose to be 1/6 at some point whereas the vocal track lands on. Honestly, this can certainly be a little bit misleading though, but barely in gameplay. I still think moving these two weirdly snapped sliders back over the white ticks right behind them, although they still sound the same rhythmically whichever snap you'd take on. But in my opinion 1/1 snapping around here is definitely accurate to follow up the vocal track. Aight cool, matches the really soft bg chime thingys too
  2. 00:54:820 (1,2,3,4,5,6) - 00:55:420 (1,2,3,4,5,6) - Might've tried a different way of overlapping the two slider (6)s over this stream, although could've also stacked their slider tails on one of the circles alternatively under the stream for a clearer readability. Either way than just stacking, it's also possible to just overlap the tail just a few grids moreover. Changed these patterns around 00:54:820 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - should be clearer now and It was the only one of those streams with a bit gimmicky movement so its a bit more like the rest I hope
  3. 00:57:519 (5) - AiMod says this slider is unsnapped in some way, it could technically be just a few milliseconds away. So it wouldn't be a big deal for a change. Mentioning it just in case, yeah. Oh damn thought that was fixed with last update, trying again hope it sticks now dunno what causes that at this spot :/
  4. 01:34:420 (1,2,3) - Guessing that this stack doesn't seem fitting visually, since you've been overlapping similar parts like these very often previously. Maybe try to unstack slider (5) and (6) and re-compensate the patterning of the sliders, I would actually prefer creating an overlap between the three sliders all the way, something like this would do. You can try your own way if you want, at least it'l help alter the structure much smoother than stacking up notes. aight looks cool
  5. 02:05:920 (5,1,2,1) - I don't find this visual aspect pretty comfortable when hovering over these circles on screen. It's not bad either, but it's just a little tricky because of the distance spacing gap and the rhythm composition/beat snapping. Like 02:06:520 (2,1) - could've been placed more further than 02:06:070 (1,2) - based on the snapping, same goes to 02:05:920 (5,1) -. So I might suggest spacing these circles out would really help out improve the visuals around this part. Tried something with the spacing and rhythm vs visual ds here should be more noticable I hope did something here too 05:59:770 (1,2) - instead of stacking like I did before hand
  6. 03:25:720 (5) - I assume you missed a clap here, no? Self-explanatory. Oops
  7. 03:41:020 (3,4,5) - 03:43:720 (1,2,3) - The soundwaves of the electric guitar on the song track on these two parts here sounds very eminent with a ton of 1/3 snapping. So I would probably think you could at least extend the distance spacing on these in order to emphasize the soundwave pretty much better than keeping a low profile over something potential. Technically, it's just my personal suggestion. Aight cool I think DeRandom Otuka pointed this out too, going for the same spacing as 03:44:920 (1,2,3) - so all these have the highest ds and the rest have visual distinctive lower spacing
  8. 04:23:170 (2,3,4) - 04:32:770 (4,5,6) - These triples are kinda flowing a bit steep though, like... it's positioned the opposite way around where you could possibly curve towards the next few notes after. Right now, it's slightly vapid by the looks of it. Maybe you could at least try making the triples curve another way than the current. 04:23:170 (2,3,4) - By moving circle (3) a little bit upper with 2x spacing or something, and 04:32:770 (4,5,6) - below. Made the first one in the flow of the return slider, couldnt really find a way for 04:32:770 (4,5,6) - atm tho and I feel flow wise this isnt as a bad as the first trip since this movement 04:32:620 (3,4,5,6) - is similar towards 04:32:020 (1,2) - and similar zigzag works well with 04:33:220 (1,2,3,4) - so its a bit better transistion imo, also might have a bit misinterpreded to put them below so if you can screenshot that'd be cool!
  9. 05:45:220 (6,1,2,3,4,5) - The structuring here doesn't seem to be very polished though, not even appealing in the eye as well. Due to the placements of the circles, I would actually say that you might need to do some sort of a pattern shape, like a polygon or square or maybe hexagon if possible, in order to keep the pattern organized and easier to hover over them and single-tap in gameplay. Squared with a circle in the middle'd yeah this looked really off visually
  10. 05:48:520 (1,3) - Well, wouldn't prefer to stack the circle onto a slider tail in my opinion because of how solid the current pattern flows. So instead of simply stacking this one out, I'd probably say you may need to just make an overlap by moving down 05:49:120 (3) - right below the tail of 05:48:520 (1) - on this part in the section. It wouldn't actually affect too much of the structure to be honest, it could just appeal better in visuals. Did it with 05:53:020 (5) - 05:50:320 (3) - too, 05:50:470 (4,1) - 05:51:670 (4,1) - are not hidden and into sliders so I think they okay while playing at this AR


hmu 4 recheck or whenever ur ready
Thanks for the mod!! :D
Found another missing normal finish while going trhough it again and did some 1-2pixel unnoticalbe rearrangments aswell
Cerulean Veyron
recheck, and no kds ofc becuz already got 2kds ayyy xd

[Illusions]
00:56:920 (5) - You missed a clap here... again(?)

01:48:370 (4,5) - Didn't knew that this part kinda flows a little odd at some point when trying to hover the cursor to the head of slider (5). The structure, in my opinion, seems fine but somehow it flows a bit way steeper than the other part on 03:13:570 (4,5) -. So just not to make too much consistency around this section, maybe you could just flip out slider (5) until slider (4) flows towards it. I would suggest something like this, or the other way around if you would prefer to do it yourself.

03:53:620 (1,5,1) - The perfect overlap here is barely noticeable because to the difficulty's approach rate. But despite that, the perfect overlap here is very ambiguous by the looks of it, even in gameplay and editor screen. You literally need to do something different here though, like change the positions of 03:54:220 (5) - and 03:54:820 (1) - or place them somewhere differently. Although the two sliders on 03:53:620 (1,5) - should especially be the ones that must redo its patterning. In other wise, you might be breaking this for sure.

04:41:920 (7,8,1,2,3,4) - Technically the circles here don't really concrete the circulation flux or just something that flows well around this whole section, it seems distinctively random by their placement somehow. I would prefer mapping this part out with a few sliders rather than just spamming circle jumps, maybe replace 04:42:520 (3,4) - or 04:41:920 (7,8) - into one slider perhaps. Or you could just adjust the circles' placements manually in order to keep the rhythm and accentuate the emphasis.

am fine with the changes rn, just a few stuff looked thoroughly b4 we move forward the map ok owo
Topic Starter
Wishkey

Cerulean Veyron wrote:

recheck, and no kds ofc becuz already got 2kds ayyy xd one of the last kudosu it seems :p

[Illusions]
00:56:920 (5) - You missed a clap here... again(?) damn one control z too many before updating

01:48:370 (4,5) - Didn't knew that this part kinda flows a little odd at some point when trying to hover the cursor to the head of slider (5). The structure, in my opinion, seems fine but somehow it flows a bit way steeper than the other part on 03:13:570 (4,5) -. So just not to make too much consistency around this section, maybe you could just flip out slider (5) until slider (4) flows towards it. I would suggest something like this, or the other way around if you would prefer to do it yourself. went with the current pattern and rotated a bit to connect it to 4 and moved it up so 01:48:370 (4,5) - is a lot less steep and basicly similar movement as 01:48:070 (3,4) - kinda prefer to keep the ccw direction change for these high point vocals in (5) like the similar parts in the kiais

03:53:620 (1,5,1) - The perfect overlap here is barely noticeable because to the difficulty's approach rate. But despite that, the perfect overlap here is very ambiguous by the looks of it, even in gameplay and editor screen. You literally need to do something different here though, like change the positions of 03:54:220 (5) - and 03:54:820 (1) - or place them somewhere differently. Although the two sliders on 03:53:620 (1,5) - should especially be the ones that must redo its patterning. In other wise, you might be breaking this for sure. aight cool tweeking it a bit, thought 9.5 would do the trick :/ rotated 03:54:220 (5,6,7,8) - by 35 it flows better too now I think, also what are your thoughts on these? 03:52:720 (2,3,4,5,6,7,8) - I was thinking of maybe going for a 4 note NC pattern starting in this 1/3 section 03:51:220 (1) - so the change in combo colors helps a bit too to see the circle overlap but dunno if its necessary with ar 9.5 kinda in the mix about it

04:41:920 (7,8,1,2,3,4) - Technically the circles here don't really concrete the circulation flux or just something that flows well around this whole section, it seems distinctively random by their placement somehow. I would prefer mapping this part out with a few sliders rather than just spamming circle jumps, maybe replace 04:42:520 (3,4) - or 04:41:920 (7,8) - into one slider perhaps. Or you could just adjust the circles' placements manually in order to keep the rhythm and accentuate the emphasis.
aah this was kinda meant to be a bit chaotic since the guitar kinda does his own thing here with some major pitch changes every 1/2 beat compared to the normal guitar parts which are more gradually and the song just adds "random" cymbal crashes at some notes aswell, so I prefer cicrcles here with how strong each 1/2 beat is, will try to reaggeranged (1,2,3,4) for better emphasis and more angularish. swapped the hs on these too 04:44:470 (4,6) - were mixed up, tweaked 04:46:720 (3,4,5,6) - too spacing wise for better emphasis with the guitar increasing aswell kinda felt 04:39:820 (1,3,8) - were the most suitable for sliders too since a new guitar riff starts on these sliders (timing signature of guitar is 5/4 while drums is 4/4 it seems so NCing to the drum makes this kinda hard to tell too)

am fine with the changes rn, just a few stuff looked thoroughly b4 we move forward the map ok owo
Thanks for the recheck! :D Added some tags too based on the album info (kaorin, gothic) https://puu.sh/wwG0X/751bc32b73.jpg and changed the metadata to Release hallucination, seems to be the most officicial from the album cover and official yt https://www.youtube.com/watch?v=mw3rPEpBC-E
Cerulean Veyron

Wishkey wrote:

Cerulean Veyron wrote:

03:53:620 (1,5,1) - The perfect overlap here is barely noticeable because to the difficulty's approach rate. But despite that, the perfect overlap here is very ambiguous by the looks of it, even in gameplay and editor screen. You literally need to do something different here though, like change the positions of 03:54:220 (5) - and 03:54:820 (1) - or place them somewhere differently. Although the two sliders on 03:53:620 (1,5) - should especially be the ones that must redo its patterning. In other wise, you might be breaking this for sure. aight cool tweeking it a bit, thought 9.5 would do the trick :/ rotated 03:54:220 (5,6,7,8) - by 35 it flows better too now I think, also what are your thoughts on these? 03:52:720 (2,3,4,5,6,7,8) - I was thinking of maybe going for a 4 note NC pattern starting in this 1/3 section 03:51:220 (1) - so the change in combo colors helps a bit too to see the circle overlap but dunno if its necessary with ar 9.5 kinda in the mix about it

Pattern is pretty solid in my point of view, and somehow clean in placements of the 1/3 notes. I could really tell that you've stacked circles at the utmost to keep up the flow much more smoothly and continuously, whichever it is pretty good from its kind of style. Don't know why exactly looked hasty and almost forced of structure, but you pulled it off quite well. As for adding a new combo color, that might be quite a good idea honestly. Somehow approach rate of 9.5 can be a little challenging to read visually, so a new combo on that might be fine as well. Either way, just do whatever you think is right ;p
ty for looking over the metadata xd couldve thought about it b4 llo
wen ur done hmu ok bub icon is redy
Topic Starter
Wishkey
Did another recheck and removed a unnecessary clap at 06:09:520 (8) - and changed the muted ends to soft sample instead of normal for these 01:18:820 (1,2,1) - just for consistency with the rest of the sample settinigs

Had some people testplay it too yesterday and they didnt really had any problem with those specific 1/3 patterns reading so I think I'm just gonna keep the NCing like it is now since its more line with the other 1/3 section NC patterns

Should be it hopefully :D

Edit: Changed the place of the metronome reset thanks bonsai for checking!
Cerulean Veyron
ok we gud owoO
Topic Starter
Wishkey
Thanks a lot! :D
Lasse
looks better now, some more things:
bump up od a bit? like 8.7-9 would be nice for this type of map I think
00:43:420 (1,2,3) - sampleset on sliderbodies should be soft since the normal ticks are loud and unfitting
00:48:220 (1,2,1) - // 01:12:220 (1,2,3) - // 01:17:020 (1,2,3) - // 01:27:220 (1,2) - ^
01:39:220 - this whole part. I think you get it lol, just go over the map and apply to similar spots
just doubleclick sliderbody and set it like this https://i.imgur.com/vckTkgj.jpg
I think that sounds way nicer

01:09:220 (1,1) - 02:34:420 (1,1) - would just put them into a single combo
02:04:420 (1,2) - ending them 1/4 earlier makes so much more sense with how strong the drums are, current is so weird to play
02:24:220 (2) - seems weird to go back to 1/2 slider after building up rhythm before, 2 circles again?
02:42:220 (1) - I think using a shape like https://i.imgur.com/PXbNvES.jpg would fit better with other viuals here
03:06:820 (1) - curve the end a bit? looks out of place with the part before https://i.imgur.com/ULCVBA9.jpg
03:12:070 - 50% is really low for this ~60-70 sounds better
03:29:620 (1,2,3) - same as first chorus, also unlike first one there are 1/6 drums on 03:30:420 - so I think https://i.imgur.com/naQLH2b.jpg would be great
05:38:920 (1,2) - similar here. but due to 1/4 on 05:39:745 - https://i.imgur.com/yh0JQda.jpg
05:43:720 (1,5) - these shapes looks so weird with how asymmetrical they are. I think something like https://i.imgur.com/7Nrn46v.jpg would look nice. or something like your current but cleaner https://i.imgur.com/3oEvmg0.jpg (you can make them with gridnsap in the middle and then rotate/move/scale)
06:14:920 (1,1,2,3) - why 1+3 group? 2+2 or 4 object group seems more reasonable
06:19:720 - 5%

yea
Topic Starter
Wishkey

Lasse wrote:

looks better now, some more things:
bump up od a bit? like 8.7-9 would be nice for this type of map I think sure thing upped to od 9
00:43:420 (1,2,3) - sampleset on sliderbodies should be soft since the normal ticks are loud and unfitting
00:48:220 (1,2,1) - // 01:12:220 (1,2,3) - // 01:17:020 (1,2,3) - // 01:27:220 (1,2) - ^
01:39:220 - this whole part. I think you get it lol, just go over the map and apply to similar spots
just doubleclick sliderbody and set it like this https://i.imgur.com/vckTkgj.jpg
I think that sounds way nicer aah nice point sounds alot better now!!

01:09:220 (1,1) - 02:34:420 (1,1) - would just put them into a single combo aight cool reverting back
02:04:420 (1,2) - ending them 1/4 earlier makes so much more sense with how strong the drums are, current is so weird to play commenting on the end for these and similar the reasoning behind them
02:24:220 (2) - seems weird to go back to 1/2 slider after building up rhythm before, 2 circles again? sure thing
02:42:220 (1) - I think using a shape like https://i.imgur.com/PXbNvES.jpg would fit better with other viuals here yeah flows better too
03:06:820 (1) - curve the end a bit? looks out of place with the part before https://i.imgur.com/ULCVBA9.jpg sure thing
03:12:070 - 50% is really low for this ~60-70 sounds better 65% now
03:29:620 (1,2,3) - same as first chorus, also unlike first one there are 1/6 drums on 03:30:420 - so I think https://i.imgur.com/naQLH2b.jpg would be great bottom
05:38:920 (1,2) - similar here. but due to 1/4 on 05:39:745 - https://i.imgur.com/yh0JQda.jpg bottom
05:43:720 (1,5) - these shapes looks so weird with how asymmetrical they are. I think something like https://i.imgur.com/7Nrn46v.jpg would look nice. or something like your current but cleaner https://i.imgur.com/3oEvmg0.jpg (you can make them with gridnsap in the middle and then rotate/move/scale) aigt cool went for the second option, looks a bit better with surrounding shapes to me
06:14:920 (1,1,2,3) - why 1+3 group? 2+2 or 4 object group seems more reasonable pretty huge tom shift on 06:15:220 (1) - hence the differnt hitsounds between the first return and the 3 last, so figuring I might aswell group them that way and the NCing also helps a bit to see something is irregular so 1/3 shift is a bit more expected imo
06:19:720 - 5% done

So my for reasoning behind those extended sliders is that these feel like climax for the vocals and these fade out another 1/4 beat. Unlike the kiai where theres a soft constant 1/4 drum here that stops and only some syncopated soft drums are in it like in the latter 2 and not even at all at the first one so the extedend vocals is here even more emphasized in the music, togheter with that there's that guitar sound that kicks in aswell for these 3 thats pretty constant extended too. Since these are the really high point of the vocals and the kiai is mapped to it too I feel having only those 3 starts of the vocal being clickable rhythm fits a lot better with the music and the map and the filler 1/6 and 1/4 drum makes this lose alot of momuntem too and aren't that noticable so ignoring them fits in my eyes. Forcing the player to basicly hold and switch keys just feels a lot more natural with the music to me there aswell and honestly from the playtests up until now no one really had any trouble with those or complaint about those so I really pref to keep them as it makes it kinda unique and not just another 1/1 slider 1/2 break 1/1 slider like those kiai vocals. It feels alot better at 100% too but yeah sounds maybe weird at 25-75%. Those soft slidertick changes also help feedbackwise.

yea
Will update after I get home since bss is acting weird again, hope the explanation for that part is alright and thanks for the recheck!
Edit: Updated
Lasse
qualified
Topic Starter
Wishkey
Thanks!! And thanks to everyone else involved too! :D
Mazzerin
just gonna point out some wrongly snapped things

03:54:820 (1,2,3,4) - these are 1/6 triples + 1 1/6 note every white tick https://imgur.com/ldW19YI

03:59:320 (2,3,4,5,2,3) - 04:08:920 (2,3) - 04:18:520 (2,3,4,5) - 04:28:120 (2,3) - 1/6, the 1/4 sliders can work i guess cause of 1/2 orchestral sounds, but the 1/4 circles definitely don't, also 2 1/6 sliders with 1 repeat arrow would fit this best
Topic Starter
Wishkey

Mazzerin wrote:

just gonna point out some wrongly snapped things

03:54:820 (1,2,3,4) - these are 1/6 triples + 1 1/6 note every white tick https://imgur.com/ldW19YI

03:59:320 (2,3,4,5,2,3) - 04:08:920 (2,3) - 04:18:520 (2,3,4,5) - 04:28:120 (2,3) - 1/6, the 1/4 sliders can work i guess cause of 1/2 orchestral sounds, but the 1/4 circles definitely don't, also 2 1/6 sliders with 1 repeat arrow would fit this best
Yow o/

Was brought up and explained alrdy in a previous mod (LMT iirc), basicly it comes down to simplefication for the sake of playability and more in line with the rest of the map. For the first part 1/6 bursts + 1/6 would feel really out of place with the overal map and plays horrible imo so simplefication to a 1/6 return makes this play a lot smoother and more fitting even though its really minor overmap.

Similar for the second point for the orchestral these 03:59:320 (2,3,4,5) - hard to tell but if you slow down the pitch instensity of that orchestral thing kinda changes a bit, like 1-2-3-3 rising, so both 1/4 sliders and circles can fit here to me.

There are like 2-3 more times in the map where theres like a 1/6 1/6 1/4 1/4 1/4 or something along the lines of this drums and they are simplefied to 1/4 aswell. If the song had like whole reoccuring 1/6s parts I'd prob mapped them actively but since its only maybe 3 ish seconds at rather insignificant parts of the song of total 1/6 drums, simplefication for the sake of playability and overall similar map difficulty gives for a better playing experience to me.

Hope that explains the reasoning behind them!
xDololow
Nice 🐱😤🈂🈂
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