how to delete this
I hope one of those BNs gives this a heart soon, amazing work!jonathanlfj wrote:
but so far the ruling I got from 1 QAT and 2 BNs is that it is not needed.
no reply = fixed as is. Thanks <3Kibbleru wrote:
ok uhh
02:05:800 (1,2) - these were both kicksliders here 01:59:762 (1,2) - there was a new layer of piano here so i decided to highlight it
02:11:649 (1,2,3,4) - kinda.. overspaced imo, comparatively
02:32:215 (1,1) - uhhh im not 100% sure if these are rankable here they are rankable as long as the sliders are not immediately after each other on the timeline. See 01:50:198 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - in https://osu.ppy.sh/b/115352
02:52:781 (2,3,4) - i think this needs a nerf lol, it just requires such a fast motion compared to everything else in this section
03:18:064 (4) - i think perfect free had it a bit closer to the slider shhhh
03:32:970 (3,5,7) - u need NC? like from the last part
05:25:045 (4,5) - honestly i don't think such a big jump is necessary for this part i nerfed the overall spacing a bit but kept the jump because i want to highlight the guitars
05:48:442 (1) - the c clef is sideways smh symmetry xD
06:07:310 (5,6,7,8,1,2,3,4,1) - gdi. idk i would at least change the spacing going one way i think thats a basara stream variation of 00:09:330 (1,2,3,4,5,6,7) from https://osu.ppy.sh/b/48416
06:30:328 (1,2,3,4) - this is like the only time in the entire map you use these kinds of spaced streams, uhh.. idk other than the consistency i don't really think its done very well here having them go the same direction really kills the flow since they can't be loosely followed like the sliders, so instead I made them parallel and increased the spacing within the doubles for a better circular flow
07:06:042 (1,1) - haHAA
05:15:423 (2,3,4,5,6,7,1) - mm i think it could be like.. a litle more extended out? just to help with readability imo
06:42:404 (3,4,5,6) - this really doesn't fit the pacing of the ending section you build up. 06:40:894 (1,2,3,4,1) - you kind of have this high spacing fast motion thing build up and then you just turn it into a hold there lol same with these 06:43:913 (3,4,5,6,1) - etc 06:45:423 (7,8,9,10,1) - this is better i guesss, but imo the spacing could be a little bigger for these these are meant to be increasing spacing as the section goes but i guess i will bump the scaling a bit
06:21:272 (3,4) - 06:24:291 (3,4) - 06:33:347 (3,4) - 06:36:366 (3,4) - i don't really think these work out too well. i've had a few testplays from pretty good players and they found no issue with it, i think its a nice gimmick for the repeating drums in the last kiai (they are mapped differently in every kiai)
again, in the kiai here 06:20:140 (1,2,3,4,1,2) - you generally set up very spaced, fast paced movement, but you kinda of transition to basically a .. hold here, except i don't really think this part is very different or stands out very much in the song. idk its just a really big contrast for.. no reason? like stated before, i only used these overlaps when the drum 1/4s come in every 4 measures