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Diao ye zong feat. Meramipop - Shinkirou

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Lama Poluna
how to delete this
-Touka-

jonathanlfj wrote:

but so far the ruling I got from 1 QAT and 2 BNs is that it is not needed.
I hope one of those BNs gives this a heart soon, amazing work!
Topic Starter
jonathanlfj
Thanks Touka (hopefully soon tm)

Lama: I appreciate Diao ye zong as a circle for creating this piece, and it makes sense to have them as the artist. However, if you consider the central theme of this song, it is basically a "play" in which Meramipop sings (acts) with 9 different voices to minic 9 different characters in the game. For that reason, I believe Mearmipop should get the spot light for this particular song. If this song had a 2nd vocalist (nayuta) I would have definitely used Diao ye zong because that would include their complete roster.

I hope this helps to end the discussion.
Kibbleru
ok uhh

02:05:800 (1,2) - these were both kicksliders here 01:59:762 (1,2) -
02:11:649 (1,2,3,4) - kinda.. overspaced imo, comparatively
02:32:215 (1,1) - uhhh im not 100% sure if these are rankable here
02:52:781 (2,3,4) - i think this needs a nerf lol, it just requires such a fast motion compared to everything else in this section
03:18:064 (4) - i think perfect free had it a bit closer to the slider
03:32:970 (3,5,7) - u need NC? like from the last part
05:25:045 (4,5) - honestly i don't think such a big jump is necessary for this part
05:48:442 (1) - the c clef is sideways smh
06:07:310 (5,6,7,8,1,2,3,4,1) - gdi. idk i would at least change the spacing going one way i think
06:30:328 (1,2,3,4) - this is like the only time in the entire map you use these kinds of spaced streams, uhh.. idk other than the consistency i don't really think its done very well here
07:06:042 (1,1) - haHAA
05:15:423 (2,3,4,5,6,7,1) - mm i think it could be like.. a litle more extended out? just to help with readability imo
06:42:404 (3,4,5,6) - this really doesn't fit the pacing of the ending section you build up. 06:40:894 (1,2,3,4,1) - you kind of have this high spacing fast motion thing build up and then you just turn it into a hold there lol same with these 06:43:913 (3,4,5,6,1) - etc 06:45:423 (7,8,9,10,1) - this is better i guesss, but imo the spacing could be a little bigger for these
06:21:272 (3,4) - 06:24:291 (3,4) - 06:33:347 (3,4) - 06:36:366 (3,4) - i don't really think these work out too well.
again, in the kiai here 06:20:140 (1,2,3,4,1,2) - you generally set up very spaced, fast paced movement, but you kinda of transition to basically a .. hold here, except i don't really think this part is very different or stands out very much in the song. idk its just a really big contrast for.. no reason?
Topic Starter
jonathanlfj

Kibbleru wrote:

ok uhh

02:05:800 (1,2) - these were both kicksliders here 01:59:762 (1,2) - there was a new layer of piano here so i decided to highlight it
02:11:649 (1,2,3,4) - kinda.. overspaced imo, comparatively
02:32:215 (1,1) - uhhh im not 100% sure if these are rankable here they are rankable as long as the sliders are not immediately after each other on the timeline. See 01:50:198 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - in https://osu.ppy.sh/b/115352
02:52:781 (2,3,4) - i think this needs a nerf lol, it just requires such a fast motion compared to everything else in this section
03:18:064 (4) - i think perfect free had it a bit closer to the slider shhhh
03:32:970 (3,5,7) - u need NC? like from the last part
05:25:045 (4,5) - honestly i don't think such a big jump is necessary for this part i nerfed the overall spacing a bit but kept the jump because i want to highlight the guitars
05:48:442 (1) - the c clef is sideways smh symmetry xD
06:07:310 (5,6,7,8,1,2,3,4,1) - gdi. idk i would at least change the spacing going one way i think thats a basara stream variation of 00:09:330 (1,2,3,4,5,6,7) from https://osu.ppy.sh/b/48416
06:30:328 (1,2,3,4) - this is like the only time in the entire map you use these kinds of spaced streams, uhh.. idk other than the consistency i don't really think its done very well here having them go the same direction really kills the flow since they can't be loosely followed like the sliders, so instead I made them parallel and increased the spacing within the doubles for a better circular flow
07:06:042 (1,1) - haHAA
05:15:423 (2,3,4,5,6,7,1) - mm i think it could be like.. a litle more extended out? just to help with readability imo
06:42:404 (3,4,5,6) - this really doesn't fit the pacing of the ending section you build up. 06:40:894 (1,2,3,4,1) - you kind of have this high spacing fast motion thing build up and then you just turn it into a hold there lol same with these 06:43:913 (3,4,5,6,1) - etc 06:45:423 (7,8,9,10,1) - this is better i guesss, but imo the spacing could be a little bigger for these these are meant to be increasing spacing as the section goes but i guess i will bump the scaling a bit
06:21:272 (3,4) - 06:24:291 (3,4) - 06:33:347 (3,4) - 06:36:366 (3,4) - i don't really think these work out too well. i've had a few testplays from pretty good players and they found no issue with it, i think its a nice gimmick for the repeating drums in the last kiai (they are mapped differently in every kiai)
again, in the kiai here 06:20:140 (1,2,3,4,1,2) - you generally set up very spaced, fast paced movement, but you kinda of transition to basically a .. hold here, except i don't really think this part is very different or stands out very much in the song. idk its just a really big contrast for.. no reason? like stated before, i only used these overlaps when the drum 1/4s come in every 4 measures
no reply = fixed as is. Thanks <3
Kibbleru
06:30:328 (1,2,3,4) - to me it doesn't really work cuz its just too much of a variation from what else you have with this part
eg. 06:31:838 (3,4) - 06:33:347 (3,4) - 06:34:857 (1,2,3,4) -

even if its for following the motion of 06:29:196 (1,2,1,2,1,2) - , in the first place i don't see too much of a reason why 06:29:196 (1,2,1,2,1,2) - is so much different compared to 06:30:706 (1,2,3,4,5) - anyways, so i don't really see why you would want to introduce any more playing gimmicks here :S
Topic Starter
jonathanlfj
I dont really agree with your arguement, in fact intense variation is what i was looking for. Take for example the other kiais:

02:50:328 (1,2,1,2,1,2,1,2) - the last two are sliders because of the vocal hold + the drum 1/4s

04:37:498 (1,2,1,2,1,2,1,2) - same idea, except since i already used the circle - slider pattern in previous kiai, I did all sliders with the last two being faster (red)

06:29:196 (1,2,1,2,1,2,1,2,3,4) - and then this, already did circle - slider and slider - slider, the logical remaining combination is slider - circle. The effective way to make the circles stand out is to group them in 2s similar to how i treated the sliders in the previous sections, otherwise you lose the jump feel. If you look at Delis' mod he actually agreed that increasing intensity is the better way here (the sliders used to be a lot more underwhelming).

The second part you mentioned have different vocal patterns, so i mapped them more consistently highlighting the fast vocals at 02:52:781 (2,3,4,5) -
04:39:951 (1,2,3,4) - and 06:31:649 (1,2,3,4).

I hope that's a good enough explanation :3
Kibbleru
i think ill rebub for now, want delis to give another quick confirmation for this before qualifying :o
Delis
its fine
Topic Starter
jonathanlfj
Thanks boys
Yohanes
Grats lfj!!
Lama Poluna
also,

Artist: 凋叶棕 feat. めらみぽっぷ or RD-Sounds feat. めらみぽっぷ

https://twitter.com/rdwithleaf/status/9 ... 2339969025
Topic Starter
jonathanlfj
Since this is what the artist desires, I will use 凋叶棕 feat. めらみぽっぷ

Good on you for checking it directly with the artist.

Tip for you: in the future when you do metadata checks on maps, make sure you don't write things that may come off as aggressive or rude. It might not be your intention, but if someone was offended by your way of speaking, they may be less inclined to take your suggestion (and this is how drama starts). If someone is arguing with you about metadata, better ask an expert (QAT) to mediate rather than firing back directly.
Okoratu
do things ok
Topic Starter
jonathanlfj
fixed title, also added comiket 91 to tags since thats where the album was released
pishifat
things done ok
Topic Starter
jonathanlfj
Thanks boys (different boys this time xD)
Satellite
congrats!
Asaiga
god tier mapinguuuu
Turquoise-
some of the stacks are off with HR but otherwise this map is flawless
09kami
凋叶棕的图哪张出来都是神图(迫真
VINXIS
It dont eggz
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